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French streamer Jean Pormanove dies in his sleep age 46

by admin August 19, 2025



French streaming star Raphaël Graven, better known online as Jean Pormanove, has died at the age of 46, in his sleep during a live stream.

According to reports from French media, including BFMTV and La Provence, Pormanove was found unresponsive overnight on August 17–18 at his home in Contes, Alpes-Maritimes.

The prosecutor’s office in Nice has confirmed that an investigation is open, though early findings indicate “nothing suspicious.” An autopsy is expected in the coming days.

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Pormanove was a well-known figure in the French streaming scene, with hundreds of thousands of followers across Kick and TikTok. His content ranged from gaming sessions to humiliation streams that sparked controversy.

French streamers under fire after Jean Pormanove dies

According to French media, Jean Pormanove was repeatedly subjected to humiliation on stream from his “friends” Naruto and Safine.

Prior to his death, the streamer had reportedly endured “ten days and nights of torture”, including “extreme” physical violence, “deprivation of sleep”, and “ingestion of toxic products.”

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Critics have argued that this environment may have taken a toll on him, with clips circulating online sparking outrage in the wider community.

Disturbing compilation threads showing the streamer being abused and mistreated have gone viral.

🚨🇫🇷🕊️

“IL ME SÉQUESTRE”

Voici ce qu’a envoyé Jean Pormanove à sa maman quelques jours avant son décès :

« Salut maman. Comment tu vas ? Coincé à la mort avec son jeu. Ça va trop loin. J’ai l’impression d’être séquestré avec leur concept de merde. J’en ai marre je veux me… https://t.co/WtPWZcvw0T pic.twitter.com/QJdkeiBdaC

— Impact (@ImpactMediaFR) August 18, 2025

In one message to his mom, reportedly sent a few days before his death, Pormanove said he felt like he was “being held hostage” and was “fed up” with the streams.

In January 2025, Naruto and Safine were taken into custody on suspicion of producing live videos of the humiliation of vulnerable people before being released the same day of their arrest.

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The French streaming community has since flooded social media with tributes in memory of Pormanove.





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August 19, 2025 0 comments
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'Superman' and 'Star Wars' Actor Terence Stamp Dies at Age 87
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‘Superman’ and ‘Star Wars’ Actor Terence Stamp Dies at Age 87

by admin August 18, 2025


English actor Terence Stamp, seen across a variety of film and TV over the decades, has passed away at 87 years old.

In a statement to Reuters, the actor’s family revealed he passed on Sunday morning. Born July 22, 1938, he made his film debut with the 1962 adaptation of Herman Melville’s Billy Budd as the title character. The role earned him an Academy Award nomination and recognition that allowed him to star in films like 1965’s The Collector and 1967’s Poor Cow.

Genre-wise, Terence Stamp famously played General Zod in the first two Superman movies, and Chancellor Valorum in Star Wars Episode I: The Phantom Menace. Other notable roles include Stick in 2005’s Elektra, Bud Chantilas in Red Planet, and Ramsley in Disney’s 2003 Haunted Mansion. Stamp would later return to DC for Smallville (as Jor-El) and Static Shock (Professor Menace), and voiced the Prophet of Truth in Halo 3 and Mankar Camoran in Elder Scrolls IV: Oblivion. He was also a potential James Bond candidate after Sean Connery retired from the role, which ended up not working out. He also appeared in Tim Burton’s Big Eyes and Miss Peregrine’s Home for Peculiar Children.

More recently, Stamp could be seen in Netflix’s Murder Mystery, HBO’s His Dark Materials series and Edgar Wright’s Last Night in Soho. Archival audio of his performance as Mankar was also used for the recent Oblivion remaster.

In its statement, Stamp’s family noted his “extraordinary body of work, both as an actor and as a writer that will continue to touch and inspire people for years to come.”

Want more io9 news? Check out when to expect the latest Marvel, Star Wars, and Star Trek releases, what’s next for the DC Universe on film and TV, and everything you need to know about the future of Doctor Who.



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August 18, 2025 0 comments
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Twitch Ban Nutty
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YouTube ups minimum age requirement for livestreams

by admin June 26, 2025



YouTube has announced it’s raising the minimum age requirement for users to broadcast their own livestreams. Where previously, anyone over the age of 13 could stream freely, 16 is now the new target.

Up until now, YouTube users aged 13 or older were allowed to stream live content on the platform without restrictions. This age is identical to the minimum requirement found across other streaming-oriented platforms like Twitch and Kick.

Now, however, the Google-owned platform is raising its minimum age requirement. Coming into effect on July 22, users will need to be 16 years old in order to live stream on YouTube.

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Thus, anyone younger will need to be accompanied on-stream by an adult. Failure to abide by this change will result in a number of consequences, ranging from live chat restrictions to outright losing the ability to stream.

YouTubeBudding YouTube streamers need to ensure they meet the new minimum age requirement.

YouTube’s new livestream age restriction explained

Put simply, from July 22 on, users need to be over the age of 16 in order to safely click the ‘Go live’ button on YouTube. If you meet that requirement, you’re able to stream freely without any consequences.

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Previously, that age requirement was set to 13 years or older. Google hasn’t provided an explanation as to why it’s now upping the minimum age by three years.

Given many younger content creators engage with the feature, particularly minor gaming or toy-focused channels, the change does impose some new restrictions.

For any users under the age of 16 who still wish to livestream, they must be visibly accompanied by an adult. So an adult can’t just start the stream and then head over to another room; they must ‘visibly’ be on camera the entire time.

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Ignoring these rules obviously comes with implications. Google has outlined how accounts can have access to live chat and “other features” restricted. Furthermore, “in the future, we plan to take down these livestreams, and the account may temporarily lose its ability to livestream.”

How does YouTube’s new livestream age restriction compare to other platforms?

With YouTube upping the minimum age for streaming on the platform, it now sits apart from competitors in the space. Snapchat, Instagram, Twitch, and Kick all have their minimum streaming age set to 13 years old. However, some come with a few caveats.

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With regards to Twitch, for users between the age of 13 and the “age of legal majority in your jurisdiction of residence, you may only use the Twitch Services under the supervision of a parent or legal guardian,” as the platform’s terms of service outline.

Unsplash.com: appshunter.ioYouTube now stands apart from the likes of Twitch with regard to its minimum age requirement.

Meanwhile, Kick follows suit with similar verbiage in its guide for parents and educators. “Kick is a live-streaming platform for users ages 13 and older. Users who are 13 (16 in Europe) or older but under the age of majority where they reside (18 in most jurisdictions) may only use Kick with the involvement of a parent or guardian who agrees to Kick’s Terms of Service.

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“Children under 13 may not use Kick. We are strict in upholding these age restrictions.”

Only time will tell if other platforms follow suit and raise their minimum age requirement or if YouTube will continue as an outlier.



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June 26, 2025 0 comments
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Researchers Pit Stone Age Seafaring Skills Against One of Earth’s Fiercest Currents
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Researchers Pit Stone Age Seafaring Skills Against One of Earth’s Fiercest Currents

by admin June 25, 2025


Archaeologists estimate that humans first arrived on the Ryukyu Islands off the southwestern coast of Japan sometime between 35,000 and 27,500 years ago. How they did so, however, remains a mystery, especially since they would have had to cross one of the planet’s strongest ocean currents. To address this enduring question, scientists decided to attempt the Paleolithic voyage themselves.

Using replicas of tools that existed in the Japanese Archipelago during the Upper Paleolithic (around 50,000 to 10,000 years ago), researchers in Japan built a dugout canoe and used it to traverse the 68.4-mile-wide (110-kilometer) strait between Taiwan and Yonaguni Island, including the powerful Kuroshio current, in around 45 hours. The successful voyage represents a possible way people in present-day Taiwan may have traveled to the islands tens of thousands of years ago.

Researchers used tools like those that existed in the Japanese Archipelago during the Upper Paleolithic. © photograph by Yousuke Kaifu

“Our 7.5-meter-long dugout, manufactured with edge-ground stone axes, was speedy and durable enough to cross this strait,” the researchers wrote in the study, published today in Science Advances. “This supports the early development of functional boats, such as dugouts, while our experiment also highlighted that this type of sea travel was possible only for experienced paddlers with advanced navigational skills.”

One of the greatest challenges to studying prehistoric seafaring is the fact that such ancient water vessels made of organic material, such as wood, have long since disintegrated. Without direct archaeological evidence, the next best way to shed light on how ancient people did things is through experimental archaeology—identifying possible approaches to bygone endeavors by physically replicating them in a simulated historical context.

University of Tokyo anthropologist Yousuke Kaifu and his co-authors have been attempting to reach the Ryukyu Islands à-la Paleolithic—without modern navigation technologies like GPS or compasses—since 2013. Before their successful voyage in 2019, they had experimented with reed-bundle rafts and bamboo rafts, neither of which were successful in crossing the Kuroshio Current. The winning design was a canoe made from a hollowed-out and polished Japanese cedar tree with a fire-charred interior, which carried five crew members.

“Given the absence of archaeological remains of Pleistocene watercraft, we narrowed down the possible Paleolithic seagoing craft by referencing the Holocene archeological and ethnographic records and considering the material availability, technological limitations of the time, and the voyaging capabilities of each craft,” the researchers explained. The Holocene, which began some 11,700 years ago, is the current time period. “We also aimed to investigate travel time, amount of efforts required, and other realities of Paleolithic ocean crossing for the first South Ryukyu islanders.”

Researchers on their way to the Ryukyu Islands in 2019. © photograph by Yousuke Kaifu

In this spirit, the team developed computer models to simulate what such a crossing may have been like with Late Pleistocene oceanic conditions. According to the simulations—which also integrated data collected during the experimental voyage—the prehistoric journey’s success would have been determined by the starting point (ideally, calm bays), directional strategy (first paddle east-southeast, then northeast), and navigational skills (using the stars and Sun).

Furthermore, “our separate numerical simulation study suggests that this type of boat could also travel to Yonaguni Island from a different northern departure point in Taiwan (Taroko) across both the modern and Late Pleistocene oceans,” they added. “Paleolithic people are often regarded as ‘inferior’ among the general public, primarily due to their ‘primitive’ culture and technology. In sharp contrast, our [work] highlighted that they accomplished something extraordinary with the rudimentary technology available to them at the time.”

While such experimental projects can’t replace direct archaeological evidence, the study joins a host of recent hands-on approaches offering creative theories in the absence of direct material evidence.



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June 25, 2025 0 comments
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We're Entering a Golden Age of Marvel Fighting Game Figures
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We’re Entering a Golden Age of Marvel Fighting Game Figures

by admin June 24, 2025


A few weeks ago, Hasbro revealed it was cooking up a massive tribute to the legacy of Capcom’s Marvel fighting games, from Children of the Atom all the way through to the legendary Marvel vs. Capcom franchise, with a series of Marvel Legends figures replicating aesthetics and matchups from across some of the most iconic fighting games ever made. But would it be a fighting game without a shock new challenger entering the ring?

Last night Bandai confirmed that it would be kicking off its own “Gamerverse” line of figures in the S.H. Figuarts range, likewise inspired by the classic Capcom Marvel games, starting with a downright glorious Cyclops that’s due out this November for ¥9,900 (or around $68). Heavily inspired by the aesthetic of Bengus’ artwork for the likes of Marvel vs. Capcom and X-Men vs. Street Fighter (itself drawing inspiration from Cyclops’ then-current Jim Lee suit from the ’90s refresh of the X-Men comics), the figure is more than just Bandai’s first crack at comics-inspired X-Men figures (the Figuarts line has had a few mutant entries via movie adaptations, most notably Deadpool and Wolverine via their appearances in Deadpool & Wolverine). It’s a celebration of Cyclops specifically as he appeared in those classic fighting games.

It’s very cool to see the SHF Cyclops hitting all the poses you’d want him to hit from those early games, from his legendarily sassy Optic Blast pose, to hitting a Gene Splice uppercut, to, of course, using a set of back sheets to replicate his massive Mega Optic Blast hyper combo. He can even do his little x-hand pose before he fires, to boot!

But what’s most interesting about this wave of merchandising nostalgia for the early Marvel/Capcom games—off of the back of the re-release of several of the classic games in the Marvel vs. Capcom Fighting Collection last year—is that they’re now all dropping right as Marvel’s fighting game legacy prepares to move away from Capcom itself. The start of this month saw Sony make a surprise reveal of Marvel Tōkon: Fighting Souls, a new tag-team fighter in the vein of those classic Capcom titles, but made by Guilty Gear‘s Arc Systems Works. It was the first major Marvel fighting game not developed by Capcom in years, and came in the wake of the disappointing release of Marvel vs. Capcom Infinite back in 2017.

The MvC series had spent nearly a decade wash with disappointment for the latest title, while also patting itself on the back for the legacy that had come before it. Now, on the video game front, that legacy is preparing to go elsewhere. But on your toy shelf, at least, it’s staying firmly put in Capcom’s court.

Want more io9 news? Check out when to expect the latest Marvel, Star Wars, and Star Trek releases, what’s next for the DC Universe on film and TV, and everything you need to know about the future of Doctor Who.



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June 24, 2025 0 comments
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Pornhub Back Online in France After Court Ruling About Age Verification
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Pornhub Back Online in France After Court Ruling About Age Verification

by admin June 20, 2025


Many porn sites, including Pornhub, YouPorn, and RedTube, all went dark earlier this month in France to protest a new age verification law that would have required the websites to collect ID from users. But those sites went back online Friday after a new ruling from a French court suspended enforcement of the law until it can be determined whether it conflicts with existing European Union rules, according to France24.

Aylo, the company that owns Pornhub, has previously said that requiring age verification “creates an unacceptable security risk” and warned that setting up that kind of process makes people vulnerable to hacks and leaks of sensitive information. The French law would’ve required Aylo to verify user ages with a government-issued ID or a credit card.

The company favors age verification methods that are done by large tech companies like Microsoft and Apple at the device level and told France24 that the suspension of the law is an “opportunity to reconsider more efficient approaches” for age verification. The government of France plans to appeal the suspension of the law to the Council of State, the highest administrative court in the country, according to France24.

France is Pornhub’s second largest market behind the U.S., according to the company’s own figures. The Philippines, Mexico, and the United Kingdom make up the rest of the top five countries that visit Pornhub by traffic. Pornhub didn’t immediately respond to a request for comment.

Age verification laws for porn websites has been a controversial issue globally, with the U.S. seeing a dramatic uptick in states passing such laws in recent years. Nineteen states now have laws that require age verification for porn sites, meaning that anyone who wants to access Pornhub in places like Florida and Texas need to use a VPN.

Australia recently passed a law banning social media use for anyone under the age of 16, regardless of explicit content, which is currently making its way through the expected challenges. The law had a 12-month buffer built in to allow the country’s internet safety regulator to figure out how to implement it. Tech giants like Meta and TikTok were dealt a blow on Friday after the commission issued a report stating that age verification “can be private, robust and effective,” though trials are ongoing about how to best make the law work, according to ABC News in Australia.



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June 20, 2025 0 comments
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Dragon Age Veilguard Is One Of BioWare’s Most Important Games
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Dragon Age Veilguard Is One Of BioWare’s Most Important Games

by admin June 14, 2025


With every new report about Dragon Age: The Veilguard’s troubled development, it feels like a miracle that the game came out at all. A new story from Bloomberg outlines how the Dragon Age team was jerked around by publisher Electronic Arts and forced to make pivots with limited resources and time, making it impossible for the RPG to complete the sort of holistic retooling it would have received under more reasonable circumstances. Reading this and seeing how, after all that strife, the team was still demolished and subsequently thrown under the bus, it feels like BioWare was set up to fail, and it bore the consequences of its publisher’s poor decisions.

What Is Dragonsplague? Dragon’s Dogma 2’s Devastating Contagion Explained

In January, BioWare scattered some of its most foundational veteran talent to the winds. The quickness with which EA gutted the storied RPG studio and masked it with talk of being more “agile” and “focused” shortly after it was revealed that The Veilguard underperformed in the eyes of the powers that be makes me wonder if BioWare was also unsure it would get to return to Thedas a fifth time. Now that we know more about just how fraught Dragon Age: The Veilguard’s development was, the RPG sure reads like something made by people who saw the writing on the wall. The Veilguard ends on a small cliffhanger that could launch players into a fifth game, but I’m skeptical that we’ll ever get it.

Looking back, I’m pretty convinced the team was working as if Rook’s adventure through the northern regions of this beloved fantasy world might be the last time anyone, BioWare or fan, stepped foot in it. But viewing it through that lens has somehow made me appreciate a game that made me a believer after a decade of disillusionment even more.

Screenshot: BioWare / Kotaku

Yeah, I might be doomsaying, but there are plenty of reasons to do so right now. The loss of talented people – like lead writer Trick Weekes, who has been a staple in modern BioWare since the beginning of Mass Effect, or Mary Kirby, who wrote characters like Varric, whose story is the biggest throughline through the Dragon Age series – doesn’t inspire confidence that EA understands the lifeblood of the studio it acquired in 2007. The Veilguard has been a divisive game for both entirely legitimate reasons and the most bad-faith ones you could imagine, but my hope is that history will be kinder to it as time goes on.

A Kotaku reader reached out to me after the news of BioWare’s layoffs broke to ask if they should still play The Veilguard after everything that happened. My answer was that we may now be in a better position to appreciate it for what it was: a (potentially) final word.

Given the conditions under which it was made, and how its creators themselves seemed uncertain of its future, The Veilguard is just as much a send-off for a long-running story as it is a stepping stone for what might come. Its secret ending implies a new threat is lurking somewhere off in the distance, but by and large, The Veilguard is about the end of an era. BioWare created an entire quest line that essentially writes Thedas’ history in stone, removing any ambiguity that gave life to over a decade of theory-crafting. As a long-time player, I’m glad The Veilguard solidifies the connective tissue between what sometimes felt like a world of isolated cultures, lacking throughlines that’d otherwise make it feel more whole. But sitting your cast of weirdos down for a series of group therapy sessions unpacking the ramifications of some of the biggest lore dumps the studio has ever put to a Blu-ray disc isn’t the kind of narrative choice you make if you’re confident there’s still a future for the franchise.

Screenshot: BioWare / Kotaku

Unanswered questions are the foundation of sequels, and The Veilguard has an almost anxious need to stamp those out. Perhaps BioWare learned a hard lesson by leaving Dragon Age: Inquisition on a cliffhanger and didn’t want to repeat the same restriction. But The Veilguard doesn’t just wrap up its own story; it concludes several major threads dating back to Origins, which feels calculated and deliberate. If BioWare’s goal with The Veilguard was to bring almost everything to a definitive end, the thematic note on which it leaves this world acts as a closing graf concluding the series’ overarching thesis.

Ignoring the bigotry that has followed The Veilguard like a starving rat digging through trash, one of the most common criticisms I heard directed toward the game was that it lacked a certain thorny disposition that was prevalent in the first three games. Everyone in the titular party generally seems to like each other, there aren’t real ethical and philosophical conflicts between the group, and the spats that do arise are more akin to the arguments you probably get into with your best friends. It’s a new dynamic for the series. The Veilguard doesn’t feel like coworkers as the Inquisition did, nor the disparate group who barely tolerated each other that we followed in Dragon Age II. They’re friends who, despite coming from different backgrounds, factions, and places, are pretty much on the same page about what the world should be. They’re united by a common goal, sure, but at the core of each of their lived experiences is a desire for the world to be better.

Screenshot: BioWare / Kotaku

This rose-colored view of leftism doesn’t work for everyone. At its worst, The Veilguard can be so saccharine it’d cause a cavity, which is far from what people have come to expect from a series in which the mage-hating elf Fenris and pro-mage radical Anders didn’t care if the other lived or died. It also bleeds into a perceived softening of the universe. Factions like the Antivan Crows have essentially become the Bat Family from DC Comics, with no mention of the whole child slavery thing that was our first introduction to them back in Origins. The Lords of Fortune, a new pirate faction, go to great lengths to make sure you know that they’re not like the other pirates who steal from other cultures, among other things. I joked to a friend once that The Veilguard is a game terrified of getting canceled, and as such, a lot of the grit and grime has been washed off for something shiny and polished.

That is the more critical lens through which to view the way The Veilguard’s sanitation of Thedas. To an extent, I agree. We learned so much about how the enigmatic country of the Tevinter Imperium was a place built upon slavery and blood sacrifice, only for us to conveniently hang out in the common poverty-stricken areas that are affected by the corrupt politics we only hear about in sidequests and codex entries. But decisions like setting The Veilguard’s Tevinter stories in the slums of Dogtown give the game and its writers a place to make a more definitive statement, rather than existing in the often frustrating centrism Dragon Age loved to tout for three games.

I have a lot of pain points I can shout out in the Dragon Age series, but I don’t think anything has stuck in my craw more than the way the end of Anders’ antagonistic “Rivalry” relationship goes down in Dragon Age II if you don’t support his crusade to emancipate the mages from their captivity in the Circle of Magi. This is a tortured radical mage who is willing to give his life to fight for the freedom of those who have been born into a corrupt system led by the policing Templars. And yet, if you’ve followed his rivalry path, Anders will turn against the mages he, not five minutes ago, did some light terrorism trying to free. In Inquisition, this conflict of ideals and traditions comes to a head, but you’re able to essentially sweep it all under the rug as you absorb one faction or the other into your forces. So often, Dragon Age treats its conflicts and worldviews as toys for the player to slam against one another, shaping the world as they see fit, and bending even the most fiercely devoted radical to their whims. And yes, there are some notable exceptions to this rule, but when it came to world-shifting moments of change, Dragon Age always seemed scared to assert that the player might be wrong. Mages and Templars, oppressed and oppressors, were the same in the eyes of the game, each worthy of the same level of scrutiny.

Screenshot: BioWare / Kotaku

Before The Veilguard, I often felt Dragon Age didn’t actually believe in anything. Its characters did, but as a text, Dragon Age often felt so preoccupied with empowering the player’s decisions that it felt like Thedas would never actually get better, no matter how much you fought for it. While it may lack the same prickly dynamics and the grey morality that became synonymous with the series, The Veilguard doesn’t just believe that the world is full of greys and let you pick which shade you’re more comfortable with. Of the entire series, it’s the most whole-hearted, full-throated declaration that the world of Thedas can be better than it was before.

Essentially retconning the Antivan Crows to a family of superheroes is taking a hammer to the problem, whereas characters like Neve Gallus, a mage private eye with a duty-bound love for her city and its people, are the scalpel with which BioWare carves its vision of how the world of Thedas can change. Taash explores their identity through the lens of Dragon Age’s longstanding Qunari culture, known for its rigidness in the face of an ever-changing world, and comes out the other end a new person, defined entirely by their own views and defying others. Harding discovers the truth behind how the dwarves were severed from magic, and still remembers that she believes in the good in people. The heroes of The Veilguard have seen the corruption win out, and yet never stop believing that something greater is possible. It’s not even an option in The Veilguard’s eyes. The downtrodden will be protected, the oppressed will live proudly, and those who have been wronged will find new life.

That belief is what makes The Veilguard a frustrating RPG, to some. It’s so unyielding in its belief that Thedas and everyone who inhabits it can be better that it doesn’t entertain your choices complicating the narrative. Depending on how you play, Rook can come from plenty of different backgrounds, make decisions that will affect thousands of people, but they can never really be an evil bastard. If they did, it would fundamentally undermine one of the game’s most pivotal moments. In the eleventh hour, Dragon Age mainstay Varric Tethras is revealed to have died in the opening hour, and essentially leaves all his hopes and dreams on the shoulders of Rook. After our hero is banished to the Fade and forced to confront their regrets in a mission gone south, Varric’s spirit sends Rook on their way to save the day one last time. He does so with a hearty chuckle, saying he doesn’t need to wish you good luck because “you already have everything you need.” He is, of course, referring to the friends you have calling to you from beyond the Fade.

Screenshot: BioWare / Kotaku

Varric, the narrator of Dragon Age, uses his final word to declare a belief that things will be okay. This isn’t because Rook is the chosen one, destined to save the world, but because they have found people who are unified by one thing: a need to fight for a better world. That declaration concluding what’s possibly Dragon Age’s final game is what makes it compelling. Reaching the end of a universe’s arc and being wholly uninterested in leaving it desecrated by hubris or prejudice is a bold claim on BioWare’s part. It takes some authorship away from the player, but in return, it leaves the world of Thedas in a better place than we found it.

The Veilguard is an idealistic game, but it’s one that BioWare has earned the right to make. Dragon Age’s legacy has been one of constantly shifting identity, at least two counts of development hell, and a desire to give players a sandbox to roleplay in. Perhaps, as Dragon Age likely comes to a close, it’s better to leave the series with a game as optimistic as the people who made it. I can’t think of a more appropriate finale than one that represents the world its creators hope to see, even as the world we live in now gives us every reason to fall into despair.

In my review of The Veilguard, I signed off expressing hope for BioWare’s future that feels a bit naive in retrospect. Would a divisive but undeniably polished RPG that felt true to the studio’s history be enough when, after 10 years of development, c-suite suits were probably looking for a decisive cultural moment? That optimism was just about a video game. Having lived through the past 32 years, looking back, most of the optimism I’ve ever held feels naive. I think I’m losing hope that the world will get any better. But even if we haven’t reached The Veilguard’s idealized vision, I’ll take some comfort in knowing someone previously at BioWare still believes it’s possible.

 



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June 14, 2025 0 comments
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How to Protest Safely in the Age of Surveillance
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How to Protest Safely in the Age of Surveillance

by admin June 12, 2025


If you insist on using biometric unlocking methods to have faster access to your devices, keep in mind that some phones have an emergency function to disable these types of locks. Hold the wake button and one of the volume buttons simultaneously on an iPhone, for instance, and it will lock itself and require a passcode to unlock rather than FaceID or TouchID, even if they’re enabled. Most devices also let you take photos or record video without unlocking them first, a good way to keep your phone locked as much as possible.

Your Face

Face recognition has become one of the most powerful tools to identify your presence at a protest. Consider wearing a face mask and sunglasses to make it far more difficult for you to be identified by face recognition in surveillance footage or social media photos or videos of the protest. Fight for the Future’s Greer cautions, however, that the accuracy of the most effective face recognition tools available to law enforcement remains something of an unknown, and a simple surgical mask or KN95 may no longer be enough to defeat well-honed face-tracking tech.

If you ’re serious about not being identified, she says, a full-face mask may be far safer—or even a Halloween-style one. “I’ve seen people wear funny cosplay-style cartoon masks or mascot suits or silly costumes,” says Greer, offering as an example Donald Trump and Elon Musk masks that she’s seen protesters wear at Tesla Takedown protests against Musk and the so-called Department of Government Efficiency (DOGE). “That’s a great way to defy facial recognition and also make the protest more fun.”

You should also consider the clothes you’re wearing before you head out. Colorful clothing or prominent logos makes you more recognizable to law enforcement and easier to track. If you have tattoos that make you identifiable, consider covering them.

Greer cautions, though, that preventing determined surveillance-empowered agencies from learning the mere fact that you attended a protest at all is increasingly difficult. For those of you in the most sensitive positions—such as undocumented immigrants at risk of deportation—she suggests that you consider staying home rather than depend on any obfuscation technique to mask their presence at an event.

If you’re driving a car to a protest—your own or someone else’s—consider that automatic license plate readers can easily identify the vehicle’s movements. And, in addition to license plates, be aware that these same sensors can also detect other words and phrases, including those on bumper stickers, signs, and even T-shirts.

More broadly, everyone who attends a protest needs to consider—perhaps more than ever before—what their tolerance for risk might be, from mere identification to the possibility of arrest or detention. “I think it’s important to say that protesting in the US now comes with higher risks than it used to—it comes with a real possibility of physical violence and mass arrest,” says Danacea Vo, the founder of Cyberlixir, a cybersecurity provider for nonprofits and vulnerable communities. “Even just compared to protests that happened last month, people were able to just show up barefaced and march. Now things have changed.”

Your Online Footprint

Though most privacy and security considerations for attending an in-person protest naturally relate to your body, any devices you bring with you, and your physical surroundings, there are a set of other factors to think about online. It’s important to understand how posts on social media and other platforms before, during, or after a protest could be collected and used by authorities to identify and track you or others. Simply saying on an online platform that you are attending or attended a protest puts the information out there. And if you take photos or videos during a protest, that content could be used to expand law enforcement’s view of who attended a protest and what they did while there, including any strangers who appear in your images or footage.

Authorities can come to your online presence by looking for information about you in particular, but can also arrive there using bulk data analysis tools like Dataminr that offer law enforcement and other customers real-time monitoring connecting people to their online activity. Such tools can also surface past posts, and if you’ve ever made violent comments online or alluded to committing crimes—even as a joke—law enforcement could discover the activity and use it against you if you are questioned or arrested during a protest. This is a particular concern for people living in the US on visas or those whose immigration status is tenuous. The US State Department has said explicitly that it is monitoring immigrants’ and travelers’ social media activity.



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June 12, 2025 0 comments
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New Dragon Age: The Veilguard report reveals more about turbulent development, including Forspoken-prompted shift from snark to seriousness
Game Updates

New Dragon Age: The Veilguard report reveals more about turbulent development, including Forspoken-prompted shift from snark to seriousness

by admin June 11, 2025


A fresh report has shed a bit more light on Dragon Age: The Veilguard’s famously difficult time in development, offering info on culture clashes between BioWare’s different teams, and revealing that the game was re-written due to concerns about its banter being too snarky.

The report, from Bloomberg’s Jason Schreier, goes through the whole sordid story of Veilguard’s journey from in-the-works single player game, to in-the-works online thing, back to in-the-works single player thing, parts of which you’re likely familiar with at this point. There’s also a bunch of context as to how wider events across the studio and publisher EA influenced the game that ended up hitting shelves after a decade or so of development.

The new revelations tell how the tone of the game’s dialogue, as well as the choices and consequences, had to be revamped following the switch from multiplayer back to single player in 2020.

Schreier emphasises that this shift didn’t come with a full reset of the project, which meant developers had to work on something with lots of vestigial features intended for an entirely different type of game.

An alpha build at the end of 2022 flagged that testers believed Veilguard didn’t have satisfying or meaty enough choices and consequences to live up to BioWare’s previous works, another problem attributed to the game having been designed for multiplayer, according to the devs Schreier spoke to. Cue extra work to add in more choices, including an important choice between saving two cities, and a struggle to ensure these decisions played into the narrative further down the road.

The report also cites concerns about the reception to the dialogue of Square Enix’s Forspoken as having led to a rewrite for Veilguard’s chatter. This was an attempt to drag it away from the “snarky tone” that’d been pencilled in as part of the multiplayer vision, and instead “make it sound more serious”. Similarly, the game’s June 2024 reveal trailer reportedly raised concerns about EA’s ability to market the game in a way that didn’t feel a bit Fortnitey.

There’s also plenty of detail regarding “internal friction” between Dragon Age tream that were originally working on the game and the Mass Effect team EA drafted in for the project’s final push around 2023, with cultural differences between the two teams adding to what sounds like it was already a pretty unpleasant mix of pressuresand forces at play.

In the aftermath of Veilguard and the layoffs at BioWare that followed its release, a smaller team’s left beavering away on on Mass Effect 5, with plenty of questions still hanging over the RPG studio’s future. It’s a sad state of affairs to put it mildly, especially given that while it definitely isn’t everyone’s cup of tea – I found what I played to be decent fun and you can read Nic’s verdict here – the version of Veilguard we got was far from a complete trainwreck.



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June 11, 2025 0 comments
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Ghost of Yotei protagonist
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Ghost of Yotei’s age rating confirms return of iconic hot springs feature

by admin June 9, 2025



Ghost of Yotei will see the return of hot springs, and a ratings board has confirmed that “exposed buttocks” will be back on the menu.

The first game, Ghost of Tsushima, famously featured natural baths, where protagonist Jin Sakai could take a much-needed break.

Soaking in the spring increases Jin’s maximum health and allows the grizzled swordsman to reflect upon his past. More importantly, it also gave thirsty players the chance to bear witness to Jin’s bare bottom.

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So, when Ghost of Yotei was revealed on September 24, 2024, many fans wondered whether hot springs would return – and so they shall.

Ghost of Yotei hot springs will feature partial nudity

According to the official ESRB website, Ghost of Yotei has been rated M for Mature 17+ audiences, and it’s not just for the bloody decapitation of enemy soldiers. The description notes:

“During the course of the game, a female character’s exposed buttocks is depicted in a hot spring.” While the rating doesn’t mention who this female character is, it’s safe to assume that it’s Atsu, Ghost of Yotei’s protagonist.

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Sucker Punch ProductionsHot springs return in Ghost of Yotei.

So, for nature lovers hoping to get a glimpse of a full moon, it seems you’ll be in for a real treat. Of course, we imagine most armchair samurai will only be going to the hot spring for the in-game health benefits and not to just oggle at Atsu’s behind.  

Before you go and hurriedly pre-order Ghost of Yotei, be sure to check out our release hub to see everything we currently know about the upcoming game. We also have a handy pre-order bonus guide, which details all the in-game and physical items you’ll be able to get your hands on. 

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June 9, 2025 0 comments
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