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‘Stop with the advertising c***:’ The First Descendant dev apologizes for blatant AI ripoff ad, and players express their honest thoughts
Game Reviews

‘Stop with the advertising c***:’ The First Descendant dev apologizes for blatant AI ripoff ad, and players express their honest thoughts

by admin August 19, 2025


Screenshot by Destructoid

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Published: Aug 19, 2025 10:25 am

The First Descendant devs admitted issues in their advertising strategy on TikTok after community backlash over AI-generated videos flooding the platform last week. The issue went to the extreme of a content creator being impersonated without his permission, as if he were endorsing the game.

Developer Nexon explained it didn’t create any of the videos shown in the reported TikTok ads. They used TikTok’s Creative Challenge system to allow other creators to make videos “voluntarily” for The First Descendant, which were automatically used as ads for the game on the platform. Nexon apologized and wrote:

“After confirming with TikTok, we learned that no system currently exists to verify potential copyright infringement, and TikTok is now conducting further investigations to identify any additional cases. One confirmed case involved unauthorized use of DanieltheDemon’s content by another creator. TikTok identified this as a violation of its guidelines and has already blocked the creator’s account.”

The company added that “We are taking the TikTok advertisement issue very seriously, recognizing that we failed to uphold the authenticity of our marketing content and to respect the efforts of our creators and community.” It promised “additional review steps” when publishing promotional material online for The First Descendant. 

DanieltheDemon’s case was the most problematic one. Players spotted what seemed to be him robotically talking over The First Descendant gameplay in an ad on TikTok, but the creator later said it was not him in the video, and he didn’t authorize the use of his likeness in any of the published content. While Nexon didn’t make the video, the company still benefited temporarily from it with the TikTok ad.

The First Descendant community was unmoved by Nexon’s apology. On Steam, most players asked the developer to stop focusing on ads and fix game issues instead.

“Stop with the advertising c***, and make a FUN GAME. Fix the crap you broke, and make it more player-friendly,” an angry player wrote. “The best ads for a game are the people who play it,” a second one added.

Nexon’s reply has yet to make the game’s Reddit community care, but one player, while recognizing the company’s effort, echoed the sentiment that The First Descendant needs improvements first. “Their priorities are off at times, and the game’s balance is a f****** joke to the point where I don’t even play anymore […] but that doesn’t mean I don’t see the effort and care put into the game.”

The First Descendant has a new patch scheduled to release on Aug. 21, with content still to be confirmed. If players are to be heard, the game update will have balance changes and bug fixes that will make them want to advertise The First Descendant to their friends.

Destructoid is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy



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August 19, 2025 0 comments
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A man with his eyes forcibly held open by sticks proclaims he must bust or else he's dust in advertisement for a game called 'Bust-A-Move'.
Product Reviews

The Game Informer archive just got upgraded with its entire backlog, so go experience the eye-melting world of ’90s game advertising

by admin May 29, 2025



It was a heavy loss in games journalism when Game Informer got kicked to the curb last fall, but it got over its own death pretty quickly when game dev and blockchain company Gunzilla financed its resurrection in March. A few projects were announced back then, including a return to print—but if you want to reminisce about the days when Game Informer was hot off the presses, its archive just got updated with its entire backlog of physical issues.

It’s free to view if you sign up for an account on the site, and goes all the way back to 1991. A blog post announcing the additions from editor-in-chief Matt Miller said: “In the coming months, we plan to surface specific legacy articles we believe are worth exploring. In the meantime, enjoy this new level of free access to the rich history of gaming we’ve covered over the last 34 years.”

The post notes it took some help from the Video Game History Foundation, Retromags, and one dedicated fan in particular: bogusfrank, “whose efforts to track down issues and preserve gaming magazine history now help us access our own company’s history and share it with all of you.” I doubt fans would have let these issues truly go lost, but having them on display in this free and accessible format is the best case scenario.


You may like

After digging around in the archive a bit, I must say it’s a great bird’s eye view of changing aesthetics for videogames and print journalism in general. Recent issues’ sleek, simple graphics are kind of a hilarious contrast to the garish color schemes and explosive cover arts of the ’90s and early aughts.

I especially love those old ads and box arts so proud of their primitive 3D character model renders that they’d throw them up front and center, seemingly certain it wouldn’t look like someone dropped their GI Joe in a bonfire a few years later.

I even stumbled on the classic ad for Akklaim’s Bust-A-Move 2: Arcade Edition, which implies the game is some sort of Clockwork Orange nightmare scenario. “Can’t stop. Must pop. Must bust,” it reads. Am I supposed to want to be the guy saying that?

They really knew how to do videogame ads in the ’90s. (Image credit: Akklaim (via Game Informer))

There’s also lots of valuable history and a rare sense of exhaustive preservation in the archive, so that’s fun too I guess. Check it out here and feast your eyes.

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.



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May 29, 2025 0 comments
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