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Blockchain transactions of WLFI tokens linked to Justin Sun (Arkham Intelligence)
Crypto Trends

World Liberty Financial Blacklists Justin Sun’s Address With $107M WLFI

by admin September 4, 2025



World Liberty Financial (WLFI), the crypto protocol linked to Donald Trump and his family, on Thursday blacklisted Tron founder and key investor Justin Sun’s blockchain address, impeding him from transfering WLFI tokens.

The move affects 595 million unlocked WLFI tokens held on the address, worth roughly $107 million at current prices, according to Arkham data.

The action followed the Sun-linked address making several outbound transactions of WLFI tokens on the Ethereum blockchain — including one for $9 million worth of the tokens — blockchain data shows.

Blockchain transactions of WLFI tokens linked to Justin Sun (Arkham Intelligence)

Sun, translated to English from Chinese of the original X post, said that the “address only conducted a few generic exchange deposit tests, with very low amounts, and then created address dispersion, without involving any buying or selling, which could not possibly have any impact on the market.”

Representatives for Sun and World Liberty Financial did not immediately return CoinDesk’s requests for comment.

WLFI tumbled 20% over the past 24 hours. It’s down 42% since it started trading on exchanges on Sep. 1.

Sun, key investor in World Liberty Financial

Justin Sun emerged as a central backer of World Liberty Financial, initially stepping in with a $30 million token purchase and an advisory role in late 2024. Since then, WLFI has had increasing ties to the Tron ecosystem, adding Tron’s native token TRX (TRX) to its treasury and with Eric Trump revealing plans to launch the protocol’s USD1 stablecoin on Tron.

By mid-2025, Sun’s total investment in the protocol had grown to about $75 million. On the eve of WLFI token’s market debut he was reported to hold nearly $700 million worth of tokens, much of it still vesting-locked.

Sun said on Monday, when WLFI launched, that “we have no plans to sell our unlocked tokens anytime soon.”



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September 4, 2025 0 comments
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Battlefield 6 is making some big changes from the beta to address slide/jump spam, weapon recoil, those playlist options
Game Updates

Battlefield 6 is making some big changes from the beta to address slide/jump spam, weapon recoil, those playlist options

by admin August 22, 2025


The Battlefield 6 beta is well and truly behind us. By EA’s own admission, it had the most players in Battlefield history, for a beta or otherwise. There’s clearly significant interest in the game, but the beta also garnered a lot of criticism.

Following the beta’s conclusion, the developer promised that it would come back with an update on all the hottest topics coming out of the beta, and how it plans to address each concern. That day is now here.


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Battlefield Studios shared a response to a few key areas of feedback from the Battlefield 6 beta in a new blog post. The writeup addresses weapon mechanics, movement, modes, player counts, playlist options, and the variety of maps.

Starting off with weapons, the developer said recoil is getting a pass to make tap-firing and burst-firing more rewarding. The full game will also better represent the range characteristics for each weapon, which likely refers to how SMGs were unreasonably more accurate at range compared to ARs.

Of course, the ever-annoying M87A1 shotgun was touched upon in the post. At launch, getting a kill will require more pellets. While Battlefield Studios does touch on discrepancies between time-to-kill and time-to-death in some situations in the post, the issue remains under investigation.

Recon was the least popular class in the beta. | Image credit: Battlefield Studios, EA.

While movement in the beta was generally praised, some players attempted to push its limits in ways that try to resemble Call of Duty’s. In response, the full game will reduce horizontal momentum carried from a slide into a jump. Consecutive jumps are also being penalised with a lower height for each one. The inaccuracy gained by firing while jumping or sliding is also being increased. Finally, parachutes now have lower initial acceleration.

Map exploits are next on the list. You may have seen instances of players reaching out-of-bound spots (mainly rooftops) during the beta, and the developer is working on making them impossible in the final game.

Of course, the other complaint about maps is just how small they were, effectively making them all practically play the same. The blog post stresses that there’s going to be more variety at launch, but it also confirms that upcoming Battlefield Labs tests will feature Mirak Valley, and Operation Firestorm – two larger maps that will be available at launch.

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One of the most discussed modes in the beta has been Rush, and the post clarifies the developer’s intent with its implementation in Battlefield 6. The beta featured 12v12 matches that some said were too small, though mainly because of the map design.

While the post doesn’t touch specifically on the map sizes for Rush, it does confirm that it’s going to continue to be a mode with a (relatively) small player count, leaving Breakthrough to deliver that large Rush-ish experience.

One of the most interesting (and welcome) parts of the post is a discussion on the studio’s philosophy when it comes to player counts per mode/map. Battlefield Studios said that maps and modes are each designed to fit different player counts, which inevitably means these numbers are going to vary.

In essence, player counts aren’t set in stone, and instead vary based on what works for each situation. The blog post gives the example of Breakthrough, a mode that will be available on maps with 48 players, and others with the full 64.

Not hiding this time. | Image credit: Battlefield Studios, EA.

Another controversial topic from the beta has been the availability (and visibility) of playlists. The developer reiterates that Open and Closed Weapon playlists will continue to be options at launch, and that it’s “looking for ways” to make those options easily accessible.

The last takeaway from the post is that some of these changes – including the aforementioned larger maps – will be part of the next Labs sessions, which is exciting for those who have access to that.

For everyone else, Battlefield 6 will be available on October 10 for PC, PS5, and Xbox Series X/S.



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August 22, 2025 0 comments
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Seaborne bundle in Black Ops 6
Esports

Black Ops 7 devs address Call of Duty’s controversial skins

by admin August 20, 2025



Black Ops 7 devs have opened up about controversial Call of Duty skins, mentioning how they’re considering feedback from the community.

Much like any other shooter, the Call of Duty franchise offers a plethora of different skins that players can use, some of which are part of limited-time crossovers from different franchises. 

Black Ops 6, for example, has its share of crossover skins or bundles that players are fond of. However, it’s no secret that some out there have not been well-received by the community.

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One major complaint stems from how the choices of some characters feel out of place, leading to fans dubbing them ‘wacky’ as they clash with the game’s aesthetics. As the hype for Black Ops 7 mounts, devs have spoken up regarding players’ feedback on this very subject.

Black Ops 7 devs are paying attention to feedback for skins

activisionCall of Duty has been releasing goofy skins like this for years.

In an interview with IGN, Associate Creative Director Miles Leslie responded to a question on whether fans can expect to see these kinds of designs in the upcoming title.

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Having thought about this, he explained that the team is “always looking at community feedback.

“We always try to make sure that we are trying to touch the widest audience. I’ve had the pleasure of working on Call of Duty now for almost 20 years, and we’re constantly looking at ways to push into different audiences and fans, and that’s what you saw with that; there are fans that really love it,” he added.

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He’s aware that “there are fans who those may not be their favorite.” That said, he assured players that the team is going to “try to calibrate that” as they “move forward” and “take that feedback seriously.”

Ultimately, he stressed: “But again, we are trying to make sure that all fans feel represented in the game and figuring out that tight balance is something we’re paying attention to.”

As many players have already pointed out, one of the main issues with some crossovers is that they feel “cartoonish” in a game like CoD. This is a very different case from Fortnite, which has a stylized look instead of a more realistic and gritty style.

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Black Ops 7 is set to release on November 14, 2025. It’ll still be a while until then, but so far, devs have shared plenty of details, such as having more Mystery camos, Tac-Sprint change, as well as 16 6v6 maps.



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August 20, 2025 0 comments
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