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Google AI Mode is expanding to 180 countries and adding an agentic restaurant finder

by admin August 21, 2025


Google’s seemingly unrelenting quest to infuse AI into every aspect of your online life just got a lot more global in scope, with the company expanding its AI Mode in Search to over 180 new countries. AI Mode has previously only been available in the US, India and the UK, and while English remains the only supported language right now, Google says it’ll add more soon.

Google is also expanding its AI Mode’s agentic capabilities, so you can now use natural language to find restaurant reservations. Google says you can ask about getting a dinner reservation with conditions such as group size, date, location and your preference of cuisine, all of which be taken into consideration when AI Mode pulls in its results from across the web. Suggestions will be presented in list form with the available reservation slots. It’ll also provide a link to the booking page you need. Google also plans to add local service appointments and event ticketing capabilities soon, with Ticketmaster and StubHub among its partners.

AI Mode leverages Google’s web-browsing AI agent Project Mariner’ its direct partners on Search and resources like Knowledge Graph and Google Maps when prompted to find you somewhere to eat. It has partnered with the likes of OpenTable, Resy and Tock to incorporate as many restaurants as possible and streamline the booking process. Right now, this feature is exclusive to those subscribed to the wildly expensive Google AI Ultra plan in the US, and can be accessed through its Labs platform. If you opt into the AI Mode experiment it can also remember your previous conversations and searches to give you results that more closely match your preferences.

Finally, if your AI-powered conversations are simply too interesting to keep to yourself, Google will now let you bring others in when you tap the “Share” button on a response. This allows your chosen contact to join the conversation at that point and ask their own follow-up questions. Google uses planning trips or parties as examples of when you might want to collaborate with someone else on an AI-assisted task. The original sender can delete shared links whenever they like.



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August 21, 2025 0 comments
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Ethereum (ETH) Bull Market Over? Shiba Inu (SHIB) Risks Adding Zero Rocket, XRP's Last Level Before $2
Crypto Trends

Ethereum (ETH) Bull Market Over? Shiba Inu (SHIB) Risks Adding Zero Rocket, XRP’s Last Level Before $2

by admin August 19, 2025


  • Shiba Inu at risk
  • XRP checks in

Ethereum has most likely entered a corrective phase, which could be the beginning of the end of the bull market. Ethereum has been gradually declining after reaching a peak of about $4,800, and the price action is displaying the first discernible signs of weakness since July.

Given that trading volume has decreased in comparison to earlier in the rally, the decline suggests that market momentum may be waning. Ethereum corrections following sharp rallies have historically tested important moving averages, and the 26-day EMA is currently the first crucial level to keep an eye on. A clean rebound prior to testing this zone would be a more convincing sign that buyers are still in control, but a drop toward this line would indicate a continuation of short-term selling pressure.

ETH/USDT Chart by TradingView

The larger bullish structure would hold up if ETH could bounce back above recent highs, rather than tagging the 26 EMA, indicating that this move is merely a brief cooling off. With the next layers of support located close to the 50 EMA and psychological round levels around $4,000, additional downside may become possible if the 26 EMA breaks decisively.

The more general question is whether the upward momentum of the cycle will end with this correction. Since long-term moving averages are still sloping upward, and Ethereum is currently trading comfortably above key support lines, it appears that the bull market is still going strong. But as Ethereum continues to decline, traders may grow increasingly wary, particularly as the market closes out derivative positions.

Shiba Inu at risk

Shiba Inu is once again close to adding a zero to its price. Following weeks of consolidation within an ascending triangle pattern, SHIB is currently close to losing the lower range, which could lead to more severe declines.

The failure of SHIB to produce significant upward momentum is seen clearly on the daily chart. The token is continuing to retest the support line, rather than breaking higher, which indicates a weakening setup, even though the ascending triangle formation typically leans bullish. With today’s rejection, the likelihood of a breakdown is gradually increasing, and each bounce has been weaker than the one before.

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Due to the absence of strong support zones until much lower levels, the move may accelerate rapidly, if SHIB breaks below the triangle’s support. SHIB would most likely be forced to add another zero to its price as a result of such a decline, returning it to valuations not seen since the early summer.

Lower trading volumes and the absence of whale-driven support both increase the descending momentum and lessen the likelihood of a recovery. The risk is increased by the fact that SHIB’s performance is still trailing, leading cryptocurrencies like Ethereum and Bitcoin, which have at least maintained stronger trends.

XRP checks in

XRP is not feeling that well, as the asset is close to entering a critical state. The token is currently declining and in danger of breaking below its 50-day exponential moving average (EMA) after failing to maintain momentum above $3. Although this level has historically been used as a temporary buffer, the current situation indicates that it might not last for very long.

As XRP records a string of red candles, the market’s inability to maintain bullish sentiment is putting pressure on the 50 EMA. The next strong support is located much deeper in the $2.70-$2.75 range, and the $2.40 region, which is anchored by the 200 EMA if this level fails. A breakdown of this kind would wipe out most of XRP’s recent gains and expose the token to a possible retest nearer $2.00, a psychological level that will decide whether the larger bullish cycle holds up.

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Curiously, volume data presents a somewhat different picture, even though price action appears fragile. Indicating that bears are not fully committing to the sell-off, trading volumes have been continuously dropping during the downward move. This lack of conviction allows for a potential rebound, but XRP runs the risk of crashing lower toward significant support levels in the absence of an abrupt spike in demand.

XRP needs to regain the $3.00 mark with significant buying pressure if bulls wish to regain control. If this is not done, there may be a chance for a more severe correction, with $2.00 acting as the final key level before sentiment turns sharply against the asset.



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August 19, 2025 0 comments
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Why the skibidi are you adding skibidi to the Cambridge Dictionary? We think it has "staying power", answer word boffins
Game Updates

Why the skibidi are you adding skibidi to the Cambridge Dictionary? We think it has “staying power”, answer word boffins

by admin August 18, 2025


Skibidi. Dop, dop, dop. Yes, yes. Skibidi. Double u. Neem, neem. This is the clarion call of the modern age, the infernal message brought unto our virgin ears by the Skibidi Toilets. No, wait, keep reading! It’ll be worth it. Probably. After all, the word skibidi has now been added to the Cambridge Dictionary, and this is a reality we’ve all got to reckon with.

Skibidi Toilet, in case you’ve been living somewhere free from the influence of vertically-framed surrealism, is a long-running series of 3D animations by YouTuber Alexey ‘DaFuq!?Boom!’ Gerasimov. It generally conveys the tale of a great war between a legion of heads protruding from loos and an army of folks with cameras for heads, with help from Half-Life 2 assets and inspiration from the annals of Garry’s Mod machinima. Any 12 year olds you know probably can’t get enough of it. Or think it’s lame because they’ve already moved on to the next thing.

Anyway, as if Michael Bay spearheading efforts to make a Skibidi Toilet movie wasn’t enough reason for you to be aware of this lavatory entertainment, the folks behind the Cambridge Dictionary are adding it to their great tome of words this year. I should stress here that it’s one of thousands of words being added to the annals. The others include the likes of tradwife, delulu, broligarchy, and mouse jiggler.

“It’s not every day you get to see words like ‘skibidi’ and ‘delulu’ make their way into the Cambridge Dictionary. We only add words where we think they’ll have staying power,” said the tradebook of terminology’s lexical programme manager, Colin McIntosh.

So, the bookish boffins clearly think the skibidi era’s more than a passing fad. I for one look forward to historians in centuries’ time blowing the dust off of tomes so they can scan through firsthand accounts of the skibidi era. Weathered folks in fields gasping in awe as their trowels unearth plastic designed to resemble part of G-Toilet’s unholy ceramic bowl. I mean, to be fair, they’re also definitely going to discover people posed like this with the likes of Stellar Blade burned into their screens. We can only pray that we’re not brought back as Futurama-style heads-in-jars to explain any of this.

At the very least, this cultural event that’s just about linked to video games has at least finally taught me what skibidi means. “A word that can have different meanings such as ‘cool’ or ‘bad’, or can be used with no real meaning as a joke”, is how the Cambridge Dictionary defines the term. The example sentence given is “What the skibidi are you doing?”.

Hang on a minute, maybe this is the sort of versatile expression Take-Two boss Strauss Zelnick could use to convey the sorts of games his company are striving to make! If good is bad and great is the new great, then maybe GTA 6 can only be accurately described as skibidi.

I’m preparing to petition my co-workers to add this important term to the RPS style guide, along with an instruction that it must be used in every article that doesn’t cover uber-serious news, on pain of death. Wish me luck in climbing out of the skip Edwin, James, and Nic will rightly lob me into.



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August 18, 2025 0 comments
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Cyberpunk 2077's update 2.3 is delayed, and definitely not just because CD Projekt can't stop adding things
Game Updates

Cyberpunk 2077’s update 2.3 is delayed, and definitely not just because CD Projekt can’t stop adding things

by admin June 24, 2025


Sorry, we’re not done yet, CD Projekt has said about a Cyberpunk 2077 update that also represents that same phrase, it being about the third patch to be labelled the final one the game’ll be getting. Update 2.3 was originally set to be dropping on this week, but now it’s been delayed so the devs can make it about the same size as its predecessor.

Yeah, they’re probably adding more stuff to the pile of new things we never thought Cyberpunk’d still be getting at this stage. We’re multiple encores deep in the Samurai gig at this point, but hey, the crowd’s still having a great time.

“We initially hoped to put Update 2.3 in your hands on June 26th,” the studio wrote in a post addressed to choom nation, “However, we’ll need some more time to make sure we’re happy with it — we’re aiming for a scope similar to Update 2.2. We’ll update you further as soon as we can!”

So, no new details about what to expect in this next patch, which was announced alongside Cyberpunk making its debut on a certain new console made by a company often associated with the profession you enlist if your loo’s clogged. Well, aside from the fact it’s apparently going to about as beefy as its predecessor, the previous holder of the ‘last Cyberpunk patch, for realsies’ title.

Hey chooms,

We initially hoped to put Update 2.3 in your hands on June 26. However, we’ll need some more time to make sure we’re happy with it — we’re aiming for a scope similar to Update 2.2. We’ll update you further as soon as we can!

We appreciate your patience! pic.twitter.com/Hx5fEF8wj7

— Cyberpunk 2077 (@CyberpunkGame) June 23, 2025

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In case you were busy in December 2024, update 2.2 added a bunch of extra customisation options for your car and character, as well as the ability for Keanny Reevhand to sometimes spawn into your passenger seat during free roam. You know, so you can show him your sickest handbrake turns without attempting a drift while something important’s happening.

Who knows what CD Projekt has in store for this final, final, final patch. They’ve added in a whole metro system previously, so maybe we’re getting futuristic Bus Simulator. Or a Euro Cybertruck Simulator that’s about flying MAN and DAF lorries with heavy duty thrusters and mantis windscreen wiper blades.





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June 24, 2025 0 comments
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Dune: Awakening studio is adding "partial warfare" endgame zones to address PvE player woes
Game Reviews

Dune: Awakening studio is adding “partial warfare” endgame zones to address PvE player woes

by admin June 24, 2025



To date, my Dune: Awakening experience has largely consisted of building an ungainly box and hanging from the ceiling in my underwear. But more driven players have already barrelled their way to the endgame, where its “extremely competitive” PvP focus has become something of a concern for PvE players. Enter developer Funcom, which reckons it might have found a solution.


Dune: Awakening’s endgame, if you’re unfamiliar, is focused on the Deep Desert. This vast, ever-shifting landscape is where players can venture in search of valuable resources and endgame gear as they make a grasp for factional supremacy, and one that’s reset every week by Coriolis storms. It’s also PvP-focused – a design decision Funcom has previously stood firm on, even as Ornithopters rained down from above. Now, though, Dune: Awakening creative director Joel Bylos has admitted the system isn’t quite working in the way the team had hoped.


“We still believe in the core concept of the Deep Desert,” he explained in a newly shared developer blog. “The tension of heading out there, head on a swivel, eyes peeled for foes as you enter the most dangerous part of the most dangerous planet in the universe. Our wish was that players would embrace this loop, forming guilds to work together to overcome the bleakness of the Deep Desert… The reality is that players are reporting being cut out of the endgame due to the extremely competitive nature of the Deep Desert.

Eurogamer’s charts the weird history of Dune games.Watch on YouTube


This runs counter to the team’s vision, according to Bylos. “We want PvE players to be able to play the endgame and have access to the content of the endgame. Our goal is not to force PvE players to interact with a PvP system that they may have no interest in.”


As such, Funcom is introducing Partial Warfare (PvE) zones to the Deep Desert where players can explore testing stations and harvest T6 resources without being forced into conflict with other players. However, Landsraad control points, shipwrecks and the largest spice fields will remain War of Assassins (PvP) flagged. “The deepest parts of the Deep Desert,” Bylos continued, “will remain as they currently are – high reward, high risk areas.”


“The beauty of the Deep Desert design with weekly resets and renewals,” he added, “is that we can iterate and experiment with different layouts and setups to really help us tune it. As we make changes we will send out surveys to help us capture your thoughts.”


On top of that, Bylos acknowledged a variety of issues impacting PvP. Some of these relate to Ornithopters, which have dominated Dune: Awakening’s endgame ever since players realised they could drop them on other people’s heads. Scout Ornithopters will see a range of changes, which Funcom details in its blog, as will other mechanics the studio believes are being “abused”, including respawn timers, vehicle storage tools, and hand scanners.


“The intended dynamic of Deep Desert PvP” Bylos noted, “is that – unless you really mess up – you always have the option to retreat in good order with whatever you’ve managed to claim so far. If you’re smart and vigilant, you never have to fight if you don’t want to. If you run, you’ll have to call a halt to whatever task you were pursuing, but that should always be a choice. PvP should happen when both parties decide they want to fight over a location.”


And finally, Bylos had a few words to say on Dune: Awakening’s Landsraad design, admitting this endgame “framework” still has a number of “key flaws”. Funcom is currently looking at addressing some of these, including the “inability to hand in items after a square is completed and the rapidity at which some squares are turned in”, alongside stockpiling, which is currently being unintentionally rewarded. Additionally, the studio will be introducing Landsraad “micro rewards” for solo/small group players.


“Once a live game launches, it becomes a collaborative effort between the developers and the players to make it something amazing,” Bylos concluded. “We appreciate your feedback on what we hope is the beginning of a long journey together. Bear with us – our intention is to be clear and open in our communications and to make Dune: Awakening a game that everybody can enjoy.” And by all accounts, Dune: Awakening – which we gave four stars in our review – currently has a lot of everybodys, what with having already hurtled passed 1m sales.



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June 24, 2025 0 comments
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Shiba Inu (SHIB) on Verge of Adding Zero
NFT Gaming

Shiba Inu (SHIB) on Verge of Adding Zero

by admin June 22, 2025


The well-known meme-based asset Shiba Inu is on the verge of suffering a psychological and technical setback as it approaches a crucial tipping point and is on the verge of adding a zero to its price again.

Presently trading at $0.00001079, SHIB is holding on to its last significant support level at $0.00001000 after losing several important support zones. Gains over the previous few months could be erased by a steep decline if the daily close falls below this level. From a technical perspective, the trend is clearly bearish. A sustained downtrend and long-term weakness are confirmed by the downward slopes of the 50, 100 and 200-day moving averages.

SHIB/USDT Chart by TradingView

With little indication of a reversal and rising selling pressure, the RSI has fallen below 40. A common indicator of buyer fatigue and bear dominance is the steadily declining volume. Any attempt at a recovery has encountered strong opposition as evidenced by the declining price action and the regular rejection at moving averages.

The majority of SHIB’s recent attempts to stabilize have been unsuccessful, and there isn’t much evidence of a short-term shift in direction in the absence of a powerful bullish catalyst. The mood of investors is brittle. SHIB is primarily dependent on retail enthusiasm due to its hype-driven nature, which is currently declining as the market as a whole declines.

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Short-term bullish setups have been invalidated by the break below $0.00001234, a previously strong support level, leaving the token vulnerable to a freefall scenario. Unless buyers intervene forcefully at the $0.00001000 threshold, Shiba Inu’s value may now fall into the sub-$0.00001000 range, essentially adding a zero to its price.

This would be a symbolic retreat that could seriously undermine investor confidence and lead to further selling. Bulls are not supported by the overall setup, but short-term optimism is still based on a recovery from current levels. Unless there is a sharp increase in volume or a market reversal that seems to stop the bleeding, investors should expect increased volatility and be ready for more declines.



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June 22, 2025 0 comments
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Gearbox answers the pleas of Borderlands fans, adding a combat radar to Borderlands 4
Game Reviews

Gearbox answers the pleas of Borderlands fans, adding a combat radar to Borderlands 4

by admin June 20, 2025


Borderlands 4 will include an optional combat radar, following intense pleas from the community.

In a lengthy social media thread by Randy Pitchford, the Gearbox CEO broke down the thought process behind the navigation and combat design in Borderlands 4, concluding the thread by revealing the team managed to add in a combat radar last week.

Pitchford wrote: “The feature will be *off* by default at launch. And, it didn’t come on-line early enough to make it into our branch for the build we’re bringing to the Borderlands Fan Fest this weekend. But it is now officially in the game!”.

Check out Eurogamer’s latest video on Borderlands 4 here!Watch on YouTube

Pitchford elaborated: “This happened because of the best elements of our community. I’m talking about the real fans who sincerely want the best for the game and gave constructive notes and made reasonable arguments. You know who you are and you rock! You made this happen!”.

The whole thread is worth reading for those interested in the game design process. It offers a lot of insight into the thought process behind the new movement and navigation mechanics, the costs of adding a combat radar to Borderlands 4, and how a recent press tour provided feedback that ultimately convinced the developers a combat radar would be a good idea.

Borderlands 4 creative director Graeme Timmins added their own thoughts on the reveal, noting: “Props to Jason Brown, Justin Dooley, and Ray Peña who went incredibly fast when I told them – ‘If we’re doing this, I want it for launch.’ This is just how committed we are here guys; we’re doing everything to make BL4 the definitive Borderlands.”

A combat radar was an ever-present feature of previous installments in the Borderlands series, and offered quick and reliable information as to where immediate dangers were at any one time. This wouldn’t be a huge deal at first, but as you proceeded to more challenging content it became vastly more important.

As such, its absence was noteworthy. In response to this news Borderlands fans celebrated on social media, with user furt1v3ly writing: “Oh heck yeah. I didn’t need the mini-map but that radar beats the compass system hands-down. And being able to turn it off for screenshots or for extra frame rate should be a bigger win. This is the best choice.”

It’s a moment of good PR for Gearbox, at a time when it’s sorely needed. Gearbox recently revealed the $70 retail price of Borderlands 4, which Pitchford was publically “stoked” about. This came after Pitchford stated on social media that “real fans” would get a copy regardless of its price.



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June 20, 2025 0 comments
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Adding crossplay to Rematch is "our absolute highest priority", says Sloclap
Game Reviews

Adding crossplay to Rematch is “our absolute highest priority”, says Sloclap

by admin June 20, 2025


Sloclap launched its football action game Rematch today, but crossplay has not been included due to “unforeseen technical complexities”.

Rematch released across PlayStation, Xbox, and PC (Steam), but players are unable to play with others on rival platforms – at least, not yet.

“We understand many of you were looking forward to playing Rematch across platforms from day one,” said the studio in a launch blog post. “We did our utmost to include crossplay at launch, but Rematch is the studio’s first crossplay title, and we faced unforeseen technical complexities which prevented us from having this feature ready in time. We should have communicated as soon as it became apparent that crossplay wouldn’t be available at launch, and we’re sorry for the inconvenience and frustration it caused to some of our players.”

Rematch | Golden Rules Trailer | Release Date AnnouncementWatch on YouTube

The studio noted it’s “very important for us that our players are able to enjoy Rematch with their friends” and so crossplay is its “absolute highest priority” alongside bug fixes. It’s “committed to delivering this feature swiftly”. A basic working version has already been produced from a technical standpoint, but needs to be debugged and polished before full implementation.

The studio also noted other issues it’s looking to fix, based on feedback from the early access period. These include: performance optimisations to improve stability; preventing server and client desynchronisation; and resolving game-breaking bugs.

Beyond these issues, the studio will be working on broader updates with new content like tournament and leaderboard systems, social features like spectating and (ironically) easier rematches, as well as more casual game modes such as quick play and implementing AI bots to train against.

Sloclap will also tweak the core gameplay, with improvements to the sliding tackle, goalkeeper mechanics, the dribbling system, and wall contacts, among others. “Our general objective is to keep adding depth and granularity to our mechanics, to make the game as interesting as possible in a competitive environment,” the studio said.

“Please remember that we are not a huge team, and that these features take time, so don’t expect all this by the end of the year!” Sloclap concluded. “We will communicate on a more precise roadmap for upcoming seasons as soon as we have better visibility on when we can deliver on these intentions.”

The studio added: “We’re dedicated to making Rematch the outstanding multiplayer football experience you deserve, and we’re committed to communicating regularly and transparently with our community to keep you updated on our progress. Thanks to all players who joined us already for your incredible enthusiasm and support, this is really what motivates us to make this game as great as it can be!”

Eurogamer’s Tom Orry has been playing Rematch and likened it to being transported back to the school playground, stating “the same blinkered overconfidence of school days is here to see in Rematch”.

Rematch has also been added to Xbox Game Pass, for those with a subscription.



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June 20, 2025 0 comments
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Gex Trilogy celebrates "success" by adding missing feature European fans have been hoping for
Game Reviews

Gex Trilogy celebrates “success” by adding missing feature European fans have been hoping for

by admin June 17, 2025



Just a day after its launch, the Gex Trilogy – which bundles together the cult-classic 90s platformer Gex and its two sequels – has officially been deemed a success. And publisher Limited Run Games is celebrating the occasion by reinstating a conspicuously absent audio feature that should please European series fans no end.


The Gex Trilogy, if you’re unfamiliar, gathers together developer Crystal Dynamics’ original 2D outing (which launched for PS1 back in 1995), plus its two fully polygonal sequels; that’s 1998’s Gex: Enter the Gecko and 1999’s Gex 3: Deep Cover Gecko. Limited Run’s bundle isn’t a remaster as such, but it does include a variety of modern-day niceties, including native widescreen support, save states, and the ability to rewind the action.


Throw in a whole bunch of artwork and archival material, and content-wise the Gex Trilogy is probably as close to a definitive release as fans of the ageing mascot platformer could hope for. With one notable exception: it only launched with Dana Gould’s portrayal of suave lizard protagonist Gex, as heard in the US release, while the PAL version’s very different vocal performances were nowhere to be found. Until now that is.

Gex Trilogy features trailer.Watch on YouTube


“Thank you for making the launch of Gex Trilogy a huge success!,” Limited Run wrote in an announcement on social media. “It’s been in the works for a while and we’re finally able to announce that the PAL versions of Gex 2 & Gex 3, featuring the voices of Leslie Philips and Danny John-Jules, respectively, will be added in an update!… We’re excited for European Gex fans to relive these games the way they remember and for others to hear them for the first time!”


As it happens, anyone that owns the Gex Trilogy on Steam can enjoy Philips and John-Jules’ portrayal of Gex right now. Once the newly released update has been installed, players can select the PAL versions of Gex by changing the regional flag on the menu before starting the game. Limited Run notes these European versions are entirely separate builds, and save data is not transferable. Today’s update also remaps the default keyboard controls for all three games following complaints at launch, but Limited Run is yet to address other customer concerns, including audio issues and a lack of upscaling or anti-aliasing.


As for PlayStation 5, PS4, Xbox One, Xbox Series X/S, and Switch, they’ll be getting PAL voices just as soon as the patch “has completed certification”.



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June 17, 2025 0 comments
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Stellar Blade is now Sony's biggest ever game on Steam by concurrent players
Game Updates

Stellar Blade director kicks the horny nest, says steamy stuff’s fine, but modders adding fresh twists would be cooler

by admin June 17, 2025


Stellar Blade modders have made a lot of sexual stuff so far. As it turns out, the game’s director is cool with that, though he is hoping that despite the game not having any official tools, modders’ll have a go at creating fresh wrinkles that add to what the Stellar Blade experience offers.

Hyung-tae Kim gave his opinion on where the game’s modding scene is currently at in a recent interview with South Korean site This Is Game, translated by Automaton and Genki.

First of all, the director’s general view on Stellar Blade modding’s pretty positive. He doesn’t see the need to interfere with them except by encouraging folks from being careful with or avoiding stuff that could mess up their base game. Exactly the kind of view you’d hope a developer would have, rather than panicking and calling the lawyers the moment someone figures out how to replace a texture.

He’s also cool with the idea of folks making reams of NSFW stuff like nice suits for the game, since Stellar Blade has a strong rating and is therefore aimed at adults. I’d caveat that as adults you might find a bit weird, but I digress. To be clear you can do the dirty to whatever floats your boat, as long as it’s not doing any harm. The trouble with Stellar Blade has been misogynistic players and online dicks treating Eve, jiggle physics et al, as an example of how all women should look in games – see some of the Steam reviews.

Anyway, the director’s less of a fan of paid mods that charge high prices, but generally seems to trust players not to engage with anything that crosses a line or involve material that could be classed as harmful or sensitive.

All of that said, Kim is keen to see Stellar Blade modders spread their wings a bit. While acknowledging that the game’s lack of official tools will likely make this more difficult, the director’s interested in seeing folks make mods that switch up what it’s like to play the game, but without straying too far from its original vision.

According to Genki’s translation, that wish was accompanied by Kim using the killer phrase “modders’ firepower is still weak”, as part of suggesting that he thinks the current crop of new cosmetics and minor tweaks don’t go much beyond the stuff the base game offers. Which, to be fair, is the norm for games that haven’t been out on PC long.

So, we’ll have to see if the SteamyBladers accept this challenge, put aside their jiggle physics manipulation for a second, open up new tabs that cover their pretty out there desktop backgrounds, and set about pushing the limits of modding potential rather than the limits of taste. You can do it, high-five Stellar Blade modde…actually, you know what, maybe not. I don’t know where that mitt’s been.



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June 17, 2025 0 comments
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