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Actor

Snake hides behind a tree without wearing a shirt.
Game Reviews

Solid Snake’s Actor Wishes For A Do-Over In Snake Eater Remake

by admin August 22, 2025


David Hayter, the long-time voice of Snake in the Metal Gear Solid series, is just like any other creative. He, like most of us who spend years improving our craft, looks back at older work and wishes he could iron out some of the wrinkles. Maybe you wish you’d sung a different note, chosen other words to express an idea, or posed the subject of a painting a little differently. In Hayter’s case, Metal Gear Solid Delta: Snake Eater has him wishing the remake had allowed him to re-record his 20-year-old lines.

In an interview with Inverse, Hayter, alongside The Boss actor Lori Alan and the vocalist behind the game’s music, Cynthia Harrell, reflects on the experience of working on the original Snake Eater game that launched on the PlayStation 2 in 2004. Each of them was surprised to learn that a Snake Eater remake was in the works, but they were more surprised that they were asked to contribute to it. Alan told Inverse she would have expected to be recast, but that’s not the route Konami took. Instead, Delta primarily reuses the 20-year-old recordings from the original. However, Hayter and Alan did hop back in the booth to update some lines for the game’s tutorials. Hayter says that while he’s always down to play Snake again, he wishes Konami would let him re-record his whole performance after gaining 20 more years of acting experience.

“I do feel that I’m a little better of an actor now than I was then,” Hayter told Inverse. “It was fine back in the day, but I would have loved to bring some of the knowledge that I’ve picked up over the past 20 years to it. But you don’t want the [new tutorial] lines to be better acted all of a sudden, because that’ll take you out of the game.”

While Hayter’s involvement in the remake was small, he’s hopeful this means the series is making a comeback after it went on ice following director Hideo Kojima’s departure from Konami in 2015, the laughably misguided survival game Metal Gear Survive in 2018 notwithstanding.

“Anytime they ask me to be Snake, I’m in,” Hayter told Inverse. “It’s the definitive role in my life. It’s so complex and so profound, and there are so many different aspects to both him and Big Boss. So anytime it comes up, I’m down.”

For more on the Snake Eater remake, check out Kotaku’s review.



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August 22, 2025 0 comments
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'Superman' and 'Star Wars' Actor Terence Stamp Dies at Age 87
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‘Superman’ and ‘Star Wars’ Actor Terence Stamp Dies at Age 87

by admin August 18, 2025


English actor Terence Stamp, seen across a variety of film and TV over the decades, has passed away at 87 years old.

In a statement to Reuters, the actor’s family revealed he passed on Sunday morning. Born July 22, 1938, he made his film debut with the 1962 adaptation of Herman Melville’s Billy Budd as the title character. The role earned him an Academy Award nomination and recognition that allowed him to star in films like 1965’s The Collector and 1967’s Poor Cow.

Genre-wise, Terence Stamp famously played General Zod in the first two Superman movies, and Chancellor Valorum in Star Wars Episode I: The Phantom Menace. Other notable roles include Stick in 2005’s Elektra, Bud Chantilas in Red Planet, and Ramsley in Disney’s 2003 Haunted Mansion. Stamp would later return to DC for Smallville (as Jor-El) and Static Shock (Professor Menace), and voiced the Prophet of Truth in Halo 3 and Mankar Camoran in Elder Scrolls IV: Oblivion. He was also a potential James Bond candidate after Sean Connery retired from the role, which ended up not working out. He also appeared in Tim Burton’s Big Eyes and Miss Peregrine’s Home for Peculiar Children.

More recently, Stamp could be seen in Netflix’s Murder Mystery, HBO’s His Dark Materials series and Edgar Wright’s Last Night in Soho. Archival audio of his performance as Mankar was also used for the recent Oblivion remaster.

In its statement, Stamp’s family noted his “extraordinary body of work, both as an actor and as a writer that will continue to touch and inspire people for years to come.”

Want more io9 news? Check out when to expect the latest Marvel, Star Wars, and Star Trek releases, what’s next for the DC Universe on film and TV, and everything you need to know about the future of Doctor Who.



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August 18, 2025 0 comments
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Terence Stamp during 2005 Cannes Film Festival - Terence Stamp Portraits at Orange Beach in Cannes, France.
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Actor Terence Stamp, who played General Zod in Superman and Mankar Camoran in The Elder Scrolls 4: Oblivion, has died

by admin August 17, 2025



As reported by the BBC, the family of Terence Stamp has confirmed that the actor died on Sunday morning at the age of 87. In Stamp’s long and illustrious career, the actor had some notable videogame performances, including the Prophet of Truth in Halo, and Mankar Camoran in The Elder Scrolls 4: Oblivion.

Stamp was born to a working class London family in 1938, and first rose to popularity in the 1960s, once even being considered to replace Sean Connery as James Bond. Stamp is perhaps best known today for the second act of his career, where he made a mark as a versatile character actor. Stamp played General Zod opposite Christopher Reeve in the first two Superman movies in 1978 and 1980.

The Making of Oblivion (FULL | HQ | ENG) – YouTube

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Stamp had a small number of videogame appearances in his career, most notably in Halo 3 and The Elder Scrolls 4: Oblivion. Stamp was one of a number of famous actors who lent their voices to Oblivion, including Sir Patrick Stewart, Sean Bean, and Lynda Carter. Stamp’s performance as Mankar Camoran can once again be heard in Virtuous’ remaster of Oblivion, as well as the upcoming Skyblivion mod remake.


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In the documentary, The Making of Oblivion, Stamp can be seen working in the booth, delivering some of his lines as Camoran and receiving direction from longtime Elder Scrolls lead, Todd Howard. Though Stamp says in the documentary that he had only gotten the FedEx of the script the night before recording and that he was less familiar with this “area of performance,” his delivery of Camoran remains a highlight of the game.

“Superman 1 and 2, kinda my formative years, when I was six or seven. Terence Stamp is General Zod, and he has a great line in Superman 2, where he gets Superman to kneel,” Howard explained in the documentary. “‘Son of Jor-El, kneel before Zod!’ And my brother would always do that but change ‘Zod’ to ‘Todd.’ Just over the years, one of those things.”

Naturally, in-between recording Cameron’s commanding and esoteric monologues to the Mythic Dawn cult, Stamp graciously delivered a menacing “Kneel before Todd!” For Howard and his brother.

Stamp was reportedly in talks to reprise his role as transgender drag queen Bernadette Bassenger in a distant sequel to the 1994 film, The Adventures of Priscilla, Queen of the Desert. According to IMDB, his final role will remain an appearance in Edgar Wright’s 2021 film, Last Night in Soho.

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.



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August 17, 2025 0 comments
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A screenshot featuring the character from MindsEye.
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MindsEye lead actor breaks silence on negative reception: “I completely understand”

by admin June 26, 2025



MindsEye’s lead actor, Alex Hernandez, has spoken up for the first time since the game’s rocky launch, saying he ‘completely understands’ the frustration.

The debut release from Build a Rocket Boy, a studio founded by ex-Rockstar North president Leslie Benzies, didn’t quite go according to plan. MindsEye is currently the lowest-scoring game of the year on MetaCritic at 38 based on 12 critic scores.

For the most part, this score can be attributed to the many bugs hindering the experience at launch. Some are amusing enough to brush by, but others had a deleterious impact. The situation was similarly dire to the launch of Cyberpunk 2077, wherein, PlayStation was even issuing refunds.

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It’s been nothing but bad news ever since, with the dev team facing layoffs as a result of the poor reception. Now, the face of the game has broken his silence.

Alex Hernandez, who portrays lead character Jacob Diaz, admitted he ‘completely understands the frustration’ around MindsEye.

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MindsEye actor “understands the frustration”

“It’s had a complicated reception,” Hernandez said in an interview with Check It TV. As a gamer himself, the actor assured he empathizes with the community and those who paid to access MindsEye right out of the gate.

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“As a gamer myself, I completely understand the frustration. As a consumer, there’s a shared frustration. Why would you, as a company, release something that seemed to not be ready in that way?”

“I think it does more long-term harm than good to release something that feels like it’s in a state that’s less than 100%, and charge 100% of the price.”

Build a Rocket BoyMuch of the criticism around MindsEye stemmed from its gameplay, not its narrative.

Despite the reception, however, Hernandez reflects fondly on the experience as a whole, saying he worked with “good people who were trying to do a good thing.”

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“I loved working on it. The cast was great, everyone showed up and gave their all. I had a blast.”

“Games are hard to produce. It’s a really huge undertaking to get one off the ground at all. I’m proud of the people that I worked with. It’s a shame the gameplay, in particular, has received such negative reception.”

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Amusingly though, he’s not afraid to poke fun at the end product, even at his expense. Hernandez admitted he’s seen a fair few of the more viral bugs circulating across social media. Rather than being frustrated by them, he’s able to have a laugh, especially when they involve the protagonist.

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“In terms of the story and the cinematics, there are a couple of glitches I find amusing. Turning into some weird creature. I love that stuff.”



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June 26, 2025 0 comments
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Daredevil Actor Charlie Cox Thrilled By Expedition 33's Success
Game Reviews

Daredevil Actor Charlie Cox Thrilled By Expedition 33’s Success

by admin June 24, 2025



Screenshot: Sandfall Interactive / Kotaku

Clair Obscur: Expedition 33 has an incredibly stacked voice cast. Final Fantasy XVI lead Ben Starr and Baldur’s Gate 3 star Jennifer English head the pack of expeditioners as Verso and Maelle, but perhaps the most recognizable voice among them all is Daredevil actor Charlie Cox. He plays Gustave, the swordsman and gunslinger, the first playable character you inhabit in the RPG. Notably, Cox hasn’t been that present in promoting the game, with Starr, English, and others in the cast making more appearances in trailers and panels. This isn’t too surprising, as Cox has been a bit preoccupied with his role in Daredevil: Born Again, but as Clair Obscur has risen in popularity, it seems Cox has been caught off guard by all the hype.

Disney+ Pulls The Abyss Over Controversial Rat Scene — Again

This weekend, Cox was a guest at the Washington State Summer Con in Puyallup, where he took part in a Daredevil panel alongside co-stars Elden Henson, Vincent D’Onofrio, and Wilson Bethel. While the group primarily talked about their time in the Marvel Cinematic Universe, Cox was asked about his work on Clair Obscur.t The actor admitted he hasn’t actually played the game himself, and seemed a bit frazzled talking about the game, given his knowledge of it is limited to the four hours he spent in the booth recording Gustave’s dialogue.

“I don’t mean to minimize it in any way, and it’s so cool [that] apparently the game’s awesome,” Cox said to the audience. “I’m not a gamer. I have no idea. I haven’t played it. My agent asked me if I wanted to go and do a voiceover. I was in the studio for four hours, maybe? People keep saying how amazing it is and ‘congratulations,’ and I feel like a total fraud. But I’m so thrilled for the company, and I’m so thrilled it did really well. That was it. Just FYI. Ask someone else a question, I feel uncomfortable.”

It was an endearing moment. Sometimes, a voice acting role is just something you hop into a booth for one day, and it doesn’t become a months-long gig. Given how quickly Cox was in and out, it’s amazing his performance is as good as it is. Gustave is one of the most endearing characters in Clair Obscur, with a ton of emotional range. Cox may be surprised that Sandfall Interactive’s RPG has blown up the way it has, but I hope he also realizes how much his character played a part in its success.

 



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June 24, 2025 0 comments
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Expedition 33 Actor Felt Like A "Total Fraud" After The Game Became A Massive Success
Game Updates

Expedition 33 Actor Felt Like A “Total Fraud” After The Game Became A Massive Success

by admin June 23, 2025



One of the big draws for Clair Obscur: Expedition 33 was its cast of voice actors, as the turn-based RPG featured the talents of Charlie Cox, Ben Starr, Jennifer English, and Andy Serkis. For Cox, the critical success of the game has not gone unnoticed by him, as he remarked that he’d only heard good things about it. Jokingly, the Daredevil actor said that he felt like a “total fraud” for having only been in a studio for several hours to record his lines as Gustave, who quickly became a fan-favorite character with players.

“I don’t mean to minimize it in any way, and apparently, the game is awesome. I’m not a gamer, I haven’t played it,” Cox said at Washington State Summer Con (via Culture Crave). “My agent asked me if I wanted to go and do a voiceover–I was in the studio for 4 hours. People keep saying ‘congratulations’ and I feel like a total fraud. But I’m so thrilled for the company, I’m so thrilled it did really well.”

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Now Playing: Clair Obscur: Expedition 33 GameSpot Video Review

While Cox’s work for Expedition 33 was done in a day, his character still had a massive impact on the game, especially in its early hours and at the end of its first act. The performances of Cox and the rest of the cast have been widely hailed for their nuanced and emotional performances, which helped make Expedition 33 the best-reviewed game for several months.

Developer Sandfall Interactive has also been talking about what’s next for Expedition 33. The studio is looking at adding “a wide range of future improvements” including expanded localization and accessibility features. Sandfall is also preparing to start working on its next game, and while it is ready to say what exactly its next title might be, the studio did mention that it has some “great ideas” to work with on it.



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June 23, 2025 0 comments
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BAFTA-winning actor Jane Perry on the evolution of game performances and the threat of AI to voice actors
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BAFTA-winning actor Jane Perry on the evolution of game performances and the threat of AI to voice actors

by admin June 18, 2025


As a BAFTA winner for her role as Selene in Returnal, and the actor behind more than 80 other video game characters, Jane Perry is the perfect candidate to kick off Develop:Brighton 2025’s first ever Performance track.

Ahead of her keynote on Wednesday, July 9, ‘From Data to Drama’, GamesIndustry.biz talks to Perry about some of the subjects in her talk: how the art of performance has changed over the course of her career, how collaboration with game developers has deepened, and the inevitable question about generative AI that no one sensible enjoys asking, and no one sensible enjoys answering.

As a reminder, for those thinking of attending: GamesIndustry.biz readers can get an additional 10% off all passes at Develop by using the code EMFQZT. You can book your tickets here.

Can you tell us about your talk at Develop:Brighton?

As it’s the inaugural Performance Track for Develop: Brighton, a portion of my talk will be about why, after two decades of Develop: Brighton, we felt it was time to assign some time in the schedule to the art of acting in games.

I’ll also talk about the history of acting in games and why it has become an important part of game development. We’ll be looking into the past, as well as into the future, as we speculate on how new technologies might shape the role that actors have in the gaming landscape.

How has the process of embodying a character evolved over the course of your decade-plus in games?

For me, the embodiment of character rests more with the skills and craft associated with my approaches to acting, as opposed to the medium in which I am working. For example, if I had to play Selene from Returnal on stage, or in a film, I would find myself undergoing the same process of discovery for that character: what is important to her, what are her fears, what’s at stake.

I think what changes are the various ways in which an actor meets the technological demands of whatever medium they happen to be working in.

In games, this means finding ways to bring a character off the page when it’s just you in the voice studio, as well as finding how to work effectively in the performance capture volume, so the head mounted camera, the mocap suit and the scanty bit of scaffolding that’s actually meant to represent the bridge of a massive spaceship don’t distract from one’s ability to dive into the character and play the given circumstances of the scene.

What effect do you think motion capture has had on the process of telling stories in games? Do you think it’s increased the standards of the material more generally?

I think motion capture/performance capture has added massively to the telling of stories in games. When you consider that 55% of communication is transmitted via body language, then it can only add to the player’s experience as they observe the characters they come across in a game.

The ways in which we move our bodies, from a large gesture right down to a subtle squint of the eye tells a world of story and is often sub-conscious. Motion capture gives us access to those gestures and impulses and therefore insight into what might be occurring for the character on multiple levels.

For example, an actor might be emphatic in what they are saying, but the body might display doubt. This is intriguing for the player, and it has the capacity to draw them further into the story to discover the truth of the characters feelings, and how that plays into the arc of the story.

I just watched the announcement trailer for IO Interactive’s 007 First Light, and was really struck by the incredible skill base of the actors, which we are fully able to appreciate because of the excellent work of the technicians and artists who take that data and turn it into game development magic. It’s hugely impressive to me.

“I choose to have faith that we will find our way through this massive, unprecedented paradigm shift”

Jane Perry on AI

Can you talk about how you collaborate with game developers, and how you’re able to leave a mark on a particular character?

When you have the pleasure of playing a larger role in the game, one of the luxuries that comes along with that is the opportunity to really get to know a character well. You can start to take ownership as you integrate the role into your own domain, and a quality of creativity and knowing comes to the fore.

What is also gratifying is the shorthand that comes from working with people you are familiar with and trust. I really lean on my performance directors to let me know if what I’m offering is too much, or if perhaps I could be braver in my interpretations. The same goes for the game dev team. When they are part of the recording sessions, we can riff, try things and see what they think. Extraordinary moments come from that creative spark that collaboration engenders.

I always encourage actors to test the temperature on collaboration and offering ideas. If it seems there is a receptivity to that, then go for it. Your interpretation might be so special and unique; it could be that singular thing that brings that character off the page in a significant and memorable way.

To Hitman players, Perry is unforgettable as Diana Burnwood

What have you learned from other actors while working in games? And do you feel you’ve been able to pass on learnings to cast members you’ve worked with?

One of the things that pretty much every actor in games I’ve come across will say is that the 99% of the community of artists involved are super excellent people: generous, humble and passionate.

I think to some degree this is because many of us, especially my generation of actors who work in games, had to put considerable thought into how to apply our skill base to support the demands of this new medium. There was no training available for how to act in games, so making sense of this new frontier was a very bonding experience for those of us who’ve been at it for 15-20 years.

And of course, everything we’ve all learned – what we’ve found to be effective and what might get in the way – is something that many of us are happy to pass on to the present generation of actors working in games, as well as the developers who make those games. Acting in games is a very sought after job these days, and the competition has become a lot more pronounced than it ever used to be.

I will always want to instill and encourage a willingness to be flexible and available to the demands of the tech itself, the performance director and the needs of the narrative aspect of the game. There are many more moving parts in a game, as opposed to film and TV, and not all of them are performance friendly – so it’s always about facilitating great storytelling which is in service of superb gameplay.

Do you think the recent industry downturn in big projects has had negative implications for actors, too?

For sure it has an impact. The news is so crushing when you hear of a studio going down, for example the recent news about EA Games closing Cliffhanger Studios and along with it, the much anticipated Black Panther game. That’s a lot of jobs down the tubes for the people who worked at Cliffhanger and of course a whole cast of actors, performance directors and the crew members and sound engineers supporting their work in the volume and the studio.

The pipeline of building games is complicated, and the financial model is so front-end loaded. The promise of what a game could be is alluring and exciting but the path to getting there can sometimes be precarious for all involved.

Has being synonymous with roles like Selene in Returnal and Diana Burnwood in Hitman opened doors for you? Does being so familiar to players for a certain role ever create issues in the casting process?

I think playing an iconic role like Diana Burnwood has definitely opened doors for me. I have been approached a few times to work on a game, because the developers are fans of the Hitman franchise or admired what Housemarque accomplished with Returnal.

And yes, I do wonder about the impact of being associated with a particular role. I don’t feel there is evidence to support the idea it’s been damaging to my career opportunities. But then again, that’s intel I might not be party to.

I suppose the flip side is that fans might be interested to hear one of their favorite actors have a go at something different. Also, I think if you are a good actor, with a good attitude and work ethic, then no matter how iconic the roles are that you’ve play, developers are going to want to work with you.

Being synonymous with characters like Selene has opened doors for Perry

Where do you believe the future of performance in games is going?

I was just having a look at the Optimus robot having a little dance (this is Elon Musk’s Tesla bot) and it sent a little chill down my spine. Actors, like pretty much everyone these days, have AI constantly nipping at our heels. I don’t feel the tech is there yet, not in the sense that an AI-generated voice and/or the physicality of a bot in any way matches the specificity of the human.

But it’s something we are having to reckon with in a very serious manner, because it is coming.

If our worst fears come true, what can actors pivot towards when our work options are diluted? Will we become the technicians that bring the AI generated performance to life? Will a bot scuttle up to the stage at the Games Awards or the BAFTAs to accept an award for best performance?

I think most audiences prefer a real human performance; however, the creative drive of the tech elite is incredibly strong, especially when the name of the game is to replace humans with machines.

It must be amazing, fun, and totally gratifying to make a robot dance so well or an artificially generated voice sound almost human. But I fear the pleasure of crafting such extraordinary things makes those engaged in the process blind to the consequences. Generally, I champion creativity in all its forms. But this particular expression of creativity leaves me cold and also curious as to where we are all going to end up.

I don’t much like jumping on the doom bandwagon and I trust the future will reveal opportunities for people to find wholesome productivity. I think we all instinctively understand what’s at stake here: if we lose our sense of purpose, our drive, focus and spirit go offline.

I take comfort in the fact that most actors and creatives have risked a lot to become storytellers and the drive to adapt and innovate is powerful enough to overcome many obstacles throughout history. I choose to have faith that we will find our way through this massive, unprecedented paradigm shift.

How seriously do you think game developers and publishers are taking AI with respect to actors?

In light of what I said above, I hope they are taking it very seriously! Not just for actors, but for coders, composters, artists, writers, etc. Most of the developers I know and have worked with place a very strong value in keeping the humans in work.

This debate around AI is going to be with us for the foreseeable future – that’s one thing I am certain of.



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June 18, 2025 0 comments
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DC casts its Clayface actor, who shouldn’t take that personally
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DC casts its Clayface actor, who shouldn’t take that personally

by admin June 18, 2025


DC Studios has found its Clayface: the handsome Tom Rhys Harries.

According to Variety, the Welsh actor known for his role in Apple TV’s Suspicion and Netflix’s White Lines has officially joined the cast as the lead role for the upcoming title focused on the Batman villain. Harries secured the role after beating out talents such as Jack O’Connell (Sinners), Leo Woodall (The White Lotus), Tom Blyth (Hunger Games: The Ballad of Songbirds & Snakes) and George MacKay (1917).

The film will be produced by Lynn Harris and Matt Reeves, with production set to start this fall, per The Wrap. The outlet also confirmed that Harries’ iteration of Clayface will be based on the Matt Hagen version of the character. Mike Flanagan wrote the initial draft for the movie, with Hossein Amini writing the most recent Clayface draft; James Wilkins will direct the film for a Sept. 11, 2026 release date.

The forthcoming movie represents a bold new direction for DC Studios after the crash and burn of its initial DC Extended Universe run, which began with 2013’s Man of Steel and ended with 2023’s Aquaman and the Lost Kingdom. From the ashes appeared James Gunn’s new direction for the comic book-focused studio, which will be spearheaded by Superman, releasing in theaters on July 11, and followed by Supergirl: Woman of Tomorrow, which is scheduled to hit theaters on June 26, 2026.

“Clayface is totally DCU,” said Gunn during the DC Studios Presentation earlier this year.

“The only thing that’s in Matt’s world, his Crime Saga that he’s telling, is the Batman Trilogy, the Penguin series, that’s in that lane,” Safran later added. “So still under DC Studios, still under us. We have an incredible relationship with Matt, but those are the only things…It was important that Clayface be part of the DCU. It’s an origin story for a classic Batman villain that we want to have in our world.”

Clayface debuted in Detective Comics #40 in June 1940 as a B-list horror movie actor named Basil Karlo. Karlo, enraged after one of his movies was remade, left the thespian to pick up a life of crime, adopting his Clayface moniker based on a role he played on screen.

For some fans, the most memorable version of Clayface may be his appearance in the Batman: The Animated Series episodes, “Feat of Clay Part 1” and “Feat of Clay Part 2.” This version of Clayface is a man named Matt Hagen and has a more tragic backstory to boot, becoming the terrifying, shape-shifting villain that antagonizes Batman and Gotham City.

Flanagan’s first draft of the film was inspired by the BTAS Clayface, so fans may be in for a real treat if that version of the movie makes it to theaters in 2026.



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June 18, 2025 0 comments
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VAMPIRE ACADEMY -- The Trials Episode 108 -- Pictured: Pik-Sen Lim as Queen
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Dark Souls narrator and prolific actor Pik-Sen Lim has died

by admin June 14, 2025



As reported by Malay Mail, Malaysian-born British actor Pik-Sen Lim died on Monday, June 9 at the age of 80. Lim had an extensive career in British theater, film, and television. PC Gamer readers will recognize her as the narrator of Dark Souls and Dark Souls 3’s opening cutscenes.

Though her performances in FromSoft’s action-RPGs clock in at just seven minutes total across both games, Lim’s haunted delivery lent a sense of gravitas and mystery to the recounting of Dark Souls’ fictional history.

Dark Souls III – Opening Cinematic Trailer | PS4, XB1, PC – YouTube

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She adeptly set the stage of both games’ cryptic mythologies, establishing the existential stakes of the story before we wake up in the ignominious muck of Dark Souls’ early levels. Lim also delivered a vexing brain tickler of a line that haunts Dark Souls lore aficionados to this day: “And the Furtive Pygmy, so easily forgotten.”


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Lim was born in the Malaysian state of Penang in 1944 while it was still under Imperial Japanese occupation during World War 2. As relayed by Lim to The Straits Times in 1978, she moved to the United Kingdom in 1961 to pursue a career in acting against the wishes of her family.

Lim would go on to appear in dozens of UK TV shows, including Dr. Who, as well as many stage productions. Her most recent TV credits were last year’s The Nevers and Vampire Academy in 2023.

“A joyous person, full of love and laughter and mischief, she was so much fun to be around and her gift for comedy was such that you always felt safe in front of an audience with her, that absolutely unique voice and vivacious energy carrying us all with her,” wrote fellow actor Daniel York Loh on Facebook. “I was even lucky enough to direct her a couple of times in play readings and there were whole levels of her talent that I just kept discovering.

“She was so affectionate, so witty, so brilliantly scabrous and absolutely honest about the rubbish this industry deals actors of our heritage⁠—unlike a fair few others who actually try and cape it.”

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.



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June 14, 2025 0 comments
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'Spaceballs 2' Just Added the Perfect New Actor to the Cast
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‘Spaceballs 2’ Just Added the Perfect New Actor to the Cast

by admin June 13, 2025


Fans have waited almost 40 years for news about Spaceballs 2—and then, in a single day, we got soaked in it like Pizza the Hut. First, news broke that the film was a go with Mel Brooks reprising his role as Yogurt. Then, Rick Moranis and Bill Pullman were announced to reprise their roles from the 1987 original. And now, finally, maybe the best news of all: plot details have been revealed along with a key piece of casting. Lewis Pullman, son of Bill Pullman, will play his father’s son in the film.

The Hollywood Reporter broke the news of the casting as well as some new plot details. According to the trade, Lewis Pullman is playing Starburst, the son of Lone Starr (Bill Pullman) and  Queen Vespa (Daphne Zuniga, who is also now expected to return). Starburst is one of the film’s three main characters, along with Destiny, played by Keke Palmer, and a character played by Josh Gad, who has yet to be named. (Is he a Skroob? A Helmet? A Barf? We’ll see.)

The younger Pullman has had an incredible few years, first really breaking out as the lovable naval aviator Bob in Top Gun: Maverick, followed by playing another Bob, aka Sentry, in this summer’s Thunderbolts. He has appeared alongside his father before, in a 2017 film called The Ballad of Lefty Brown, but really, this is the one every fan has hoped for. Plus, he completes a trio that lives up to the film’s early tagline: “The Schwartz Awakens.” A play on the title of the seventh Star Wars film, it suggested the story would follow new, younger characters with the legacy characters (Brooks, Pullman, Moranis, etc.) in smaller roles. Amazon describes the film as  “A Non-Prequel Non-Reboot Sequel Part Two but with Reboot Elements Franchise Expansion Film.”

Spaceballs 2 will be coming to theaters in 2027. It’s directed by Josh Greenbaum (Barb and Star Go To Vista Del Mar) from a script by Benji Samit, Dan Hernandez, and Josh Gad. It does not yet have an official title but, if the title isn’t Spaceballs 2: The Search for More Money, I think everyone will be very, very disappointed.

Want more io9 news? Check out when to expect the latest Marvel, Star Wars, and Star Trek releases, what’s next for the DC Universe on film and TV, and everything you need to know about the future of Doctor Who.



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