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97% of Call of Duty: Black Ops 7 cheaters banned within 30-minutes, Activision claims
Game Reviews

97% of Call of Duty: Black Ops 7 cheaters banned within 30-minutes, Activision claims

by admin October 7, 2025


With the release of Call of Duty: Black Ops 7’s open beta, countless FPS fans have dove eagerly into the fast-paced arcade shooter ahead of its full launch on the 25th October. Cheaters have been plaguing the experience as they tend to do, but Activision claim they’re being quickly dealt with.

In a post on X, the official Call of Duty updates account released a lengthy statement on the cheater problem. According to this post, 97 percent of Black Ops 7 beta cheaters are being banned within 30-minutes. Not only that, they claim fewer than 1 percent of cheating attempts reached a match, and those who did were removed within minutes.

Here’s the Call of Duty: Black Ops 7 gameplay trailer. Watch on YouTube

This post also spotlights cheat providers themselves, claiming that many of them are now labeling their cheats as “unusable”. The post also goes on to claim that over 40 cheat developers have been shut down since the launch of Black Ops 6. The post also calls for players to stay diligent by reporting others they believe are using cheats in matches, to help keep the cheating problem at bay.

As Call of Duty fans will know, the back and forth battle between Activision and Call of Duty cheaters has been a long and arduous one. Activision’s proprietary Ricochet anti-cheat software is constantly tweaked and updated, but every now and again cheating software is updated to account for the latest version of Ricochet and the cheating problem rears its ugly head again.

It’s not just Call of Duty either. Battlefield 6 had its own cheating problem during the open beta. Both games require Secure Boot to be enabled on your PC to run, which has proven to be a step too far for some players (or their hardware).

It seems, if Activision is right about these impressive looking stats, that right now is a moment where the company has the upper hand in the war against cheating. Whether this remains true by the time Black Ops 7 launches later this month remains to be seen, but let’s hope things stay largely cheater free for the foreseeable future.



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October 7, 2025 0 comments
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Call Of Duty Movie: Activision Is Asking What Fans Want It To Be Based On
Game Updates

Call Of Duty Movie: Activision Is Asking What Fans Want It To Be Based On

by admin September 22, 2025



A Call of Duty movie is in the works now at Paramount, but it’s still early days and there isn’t much to go on at this stage. But now, Activision is seeking fan feedback about what they want a live-action Call of Duty movie to be “inspired by.”

A survey being sent to members of the community feedback program Recon Squad asks fans to rank what they want the film to be inspired by. The choices include Black Ops, Modern Warfare, Zombies, or something other than Black Ops or Modern Warfare. Alternatively, Activision wants to know if people would instead want a totally new Call of Duty story to serve as the inspiration for the movie.

The survey was first reported on by Detonated.

EXCLUSIVE | NEW #CallofDuty Recon Survey asks Players to RANK what they want the ‘Live-Action Movie’ to be INSPIRED BY, with these options:

💥 Black Ops
💥 Modern Warfare
💥 ‘Call of Duty Zombies Story’
💥 NOT BO or MW (Ghosts, AW, etc)
💥 NEW Call of Duty Story pic.twitter.com/38hgahd2d9

— DETONATED (@DETONATEDcom) September 18, 2025

Of course, Activision and Paramount aren’t going to make the movie based on fan feedback alone, but the companies are clearly keen on gathering notes from fans.

Paramount boss David Ellison said in the Call of Duty movie announcement that he’s a big fan of the series, singling out the original World War II games, all the way through Black Ops and Modern Warfare.

“We’re approaching this film with the same disciplined, uncompromising commitment to excellence that guided our work on Top Gun: Maverick, ensuring it meets the exceptionally high standards this franchise and its fans deserve. I can promise that we are resolute in our mission to deliver a cinematic experience that honors the legacy of this one-in-a-million brand–thrilling longtime fans of Call of Duty while captivating a whole new generation,” Ellison said.

Activision has been trying to make a Call of Duty movie for years. In 2015, the company established Activision Blizzard Studios and announced it would make an entire universe of Call of Duty movies. At the time, the team said it had plotted out “many years” of Call of Duty movies based on Call of Duty sub-brands like Modern Warfare and Black Ops, but none have ever come to be. Stefano Sollima (Sicario: Day of Soldado) was at one point attached to direct one of the Call of Duty movies, with Oscar-nominated writer Scott Silver signed on to write.

Iconic Hollywood director Steven Spielberg reportedly wanted to make a Call of Duty movie, but he apparently had a series of demands that Activision wasn’t willing to agree to.

The next Call of Duty game, Black Ops 7, launches in November. A multiplayer beta for Black Ops 7 launches in early October.





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September 22, 2025 0 comments
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A WWII solider yells orders.
Game Reviews

Call Of Duty Fans Spiral After Activision Reportedly Passed On Spielberg

by admin September 6, 2025


The new video game movie gold rush is finally seeing Call of Duty get adapted for the big screen, but we still don’t know who is writing or directing the military shooter’s Hollywood debut. According to Puck News, Steven Spielberg was lobbying for the job but Activision turned him down. The three-time Oscar winner wanted full creative control that the publisher reportedly just wasn’t willing to give. Call of Duty fans are in shock.

“This has got to be one of the biggest fumble in video game movie history,” reads one of the top threads on the Call of Duty subreddit this morning. “Imagine turning down the guy who made Saving Private Ryan to go with the studio responsible for the Halo show,” wrote another.

Multiple movie studios were pitching Activision on handling the film adaptation of the top-grossing annual franchise, including Universal whose package included Spielberg as the director. According to Puck News, the publisher, now owned by Microsoft, balked at the “Spielberg Deal” which would have given the Schindler’s List director “top-of-market economics, final cut, and full control over production and marketing.” So Activision ultimately went with Paramount instead, which released the slick, feel-good military thriller Top Gun: Maverick in 2022.

As fans have pointed out, there’s an incredible irony in a series like Call of Duty passing on a collaboration with Spielberg. The original Call of Duty was a direct response to the Medal of Honor series, which Spielberg produced the first three games for. Activision than hired away the guys who made Medal of Honor: Allied Assault to form Infinity Ward and make its own WWII shooter. Moments from Saving Private Ryan like the Normandy landing scene helped inform the DNA for what a classic Call of Duty action set-piece even is. And then, nearly 25 years later, Activision turned around and said, “no, thank you”?

Video game movie adaptations are fraught enough as it is without turning down someone you can rely on to at least have a clear and cohesive vision for what it’s going to be on top of being one of the safest bets in Hollywood. Paramount may be able to deliver a silver screen windfall for Activision regardless, and I’m sure there’s no shortage of high-profile directors who will share creative control with the publisher for enough dollar signs in their contract. But some Call of Duty fans will probably never forgive the company for not taking a risk on what could have been.



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September 6, 2025 0 comments
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Paramount And Activision Strike Deal To Make Call Of Duty Movie
Game Updates

Paramount And Activision Strike Deal To Make Call Of Duty Movie

by admin September 3, 2025


In the latest “Can’t believe this hasn’t already happened” installment of news, a Call of Duty film is in the works. Paramount, the movie and television studio behind Top Gun: Maverick, Halo, and more, announced today that it struck a deal with Call of Duty publisher Activision to produce a live-action feature-length film. 

“Under this milestone partnership, Paramount will develop, produce, and distribute a live-action feature film based on Call of Duty, designed to thrill its massive global fan base by delivering on the hallmarks of what fans love about the iconic series, while boldly expanding the franchise to entirely new audiences,” a press release reads. “Both companies are committed to honoring the brand’s rich narrative and distinctive style, promising an authentic and exciting experience for longtime fans and newcomers alike.” 

 

Activision president Rob Kostich writes in the press release that this movie will “honor and expand upon what has made this franchise great in the first place” to create an “unforgettable blockbuster movie.” Paramount CEO and chairman David Ellison writes, “We’re approaching this film with the same disciplined, uncompromising commitment to excellence that guided our work on Top Gun: Maverick, ensuring it meets the exceptionally high standards this franchise and its fans deserve.” 

There’s no word on which direction this film adaptation of Call of Duty will take, but considering the game series has featured campaigns set during World War 2, the Vietnam War, riffs on the War on Terrorism, as well as fictional modern war campaigns, and stories set in the near future and far future, too, Paramount has plenty to work with. 

While waiting to learn more about this movie, check out Game Informer’s preview of Call of Duty: Black Ops 7, and then check out the cinematic reveal trailer for Call of Duty: Black Ops 7, which launches on November 14. 



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September 3, 2025 0 comments
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Treyarch says it uses AI "not to replace, but streamline" human-created art
Esports

Paramount signs deal with Activision to produce live-action Call of Duty movie

by admin September 2, 2025


Paramount has signed a deal with Activision to produce a live-action movie based on its tentpole Call of Duty franchise.

Per Variety, the partnership will see Paramount “develop, produce, and distribute” a feature film based on the 22-year-old franchise, although the valuation of the deal has not been made public.

David Ellison, Paramount chairperson and CEO, said in a statement that he was a “lifelong fan” of the series, adding that getting to adapt it “is truly a dream come true.”

“From the first Allied campaigns in the original Call of Duty, through Modern Warfare and Black Ops, I’ve spent countless hours playing this franchise that I absolutely love,” Ellison said. “Being entrusted by Activision and players worldwide to bring this extraordinary storytelling universe to the big screen is both an honor and a responsibility that we don’t take lightly.”

“Throughout its history, Call of Duty has captured our imagination with incredible action and intense stories that have brought millions of people together from around the world, and that focus on making incredible Call of Duty games remains unwavering,” added Activision president, Rob Kostich.

“With Paramount, we have found a fantastic partner who we will work with to take that visceral, breathtaking action to the big screen in a defining cinematic moment. The film will honor and expand upon what has made this franchise great in the first place, and we cannot wait to get started.”

There are no further details about the deal or the movie at this time, although it’s thought the partnership encompasses both TV and feature film.

We recently learned that Blumhouse is developing a movie adaptation of indie horror Phasmophobia.



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September 2, 2025 0 comments
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Pay rises, AI regulation, and layoff protection: what Activision Blizzard's newly unionised employees want from Microsoft
Game Updates

Pay rises, AI regulation, and layoff protection: what Activision Blizzard’s newly unionised employees want from Microsoft

by admin August 22, 2025


Last week, Activision Blizzard’s Story and Franchise Development team (SFD) announced to the world it had unionised alongside the Communications Workers of America (CWA). As of writing, a neutrality agreement is in place while negotiations for a union contract are in the works.

It is not the first time the push for unionisation has surged at Activision Blizzard. Three months ago the Overwatch team unionised, 500 staff from the World of Warcraft team unionised last year, and Raven Software recently ratified its first union contract.

But as yet another wave of layoffs have been made at the company as part of Microsoft’s massive cuts across its gaming studios, this push for employee representation appears more necessary than ever.

To find out more about this next stage in Blizzard’s unionisation efforts, as well as what those at the SFD department want, I talked to two recently unionised Blizzard employees about what’s next for the team going forward.

Check out the new World of Warcraft cinematic here!Watch on YouTube

“The industry has had a lot of instability over the last few years, studios have been hit with layoffs, closures, game cancellations. I feel like it’s the most profitable entertainment sector in the world, and the people who work in it should have a piece of that and some stability to their working conditions.”

That was Alison Venato, video editor on the SFD team and one of many people responsible for Activision Blizzard’s incredibly popular cinematics across Overwatch and Diablo. The team and her have found themselves at the centre of a seemingly ever-shifting company in recent years, where it has proven hard to find stability.

“There’s been a lot of leadership changes over the past few years,” states Veneto, “and we feel like getting a union contract will give us some stability no matter what shake-ups happen at the company. We’ve had others that have unionised on the Warcraft and Overwatch teams, and we’ve had a wave of layoffs hit us since the Microsoft acquisition.

“We understand companies need to make money, but we were bought in the largest tech acquisition of all time, so obviously we have value. Our union can work with the leadership to create a situation that’s beneficial to everyone.”

Microsoft spent $75.4b on Activision Blizzard, for Call of Duty, World of Warcraft, and more. | Image credit: Activision

Sammi Kay, associate producer at Blizzard SFD, shares Venato’s desire to protect the developer’s ability to create the excellent work, without fear of reprisal from an industry disconnected from the realities of modern day video game development

“The industry has been expanding quite rapidly, especially since the pandemic when everyone was playing video games – myself included,” she said. “There’s a disconnect between what the companies and leadership are expecting from the industry and the workers who are developing that content.”

Kay elaborates on the feeling of the developers on the ground at Blizzard: “Everyone at Blizzard who has had a long tenure here enjoys the team, and there’s this sentiment that Blizzard is a special place. Things have changed due to many factors, including the pandemic, and the age of Blizzard as a company and it evolving, including with the acquisition by Microsoft. We’re unionising because we’re attached to how special Blizzard is […] We want to protect what we have and make it better.”

There’s a lot of love for Blizzard games, even after all this time. | Image credit: Blizzard.

So what do the folks at the SFD department want? Many concerns shared by those recently unionised at Blizzard are similar to those expressed elsewhere in the industry. Namely the issues of pay, AI regulation, and layoff protections.

“Everyone is talking about the same issues,” expressed Veneto. “Pay is always an issue – we live in Irvine which is always expensive. Layoff protections are important given the waves of layoffs [we’ve seen]. Work from home policies are very important to people, and AI obviously is having a huge impact. Plus, we’ve had things that were outsourced that we’d rather have in-house.

Then there’s the “big issue” of transparency, a key demand for those who feel ambushed by years of sudden changes. “A lot of decisions are made about pay and promotions that we have no insight into. So just having some more information there is key. For me and other people in SFD we’re all doing creative work, and a lot of these problems make it hard to be creative. A more stable environment where we have a contract that allows us to do this would be great […] I want to work with the best people on the best work.”

World of Warcraft’s story is in the midset of a major overhaul, deep into the trilogy of expansions that started with The War Within. | Image credit: Blizzard

As for Kay, while they are hesitant to speak on behalf of the whole department, AI regulation and pay are at the top of their list: “For me I would hope for better pay rises that keep pace or ahead of inflation,” they said. “More considerations with the use of AI, what that means as a tool for us at SFD and its implications moving forward. I think there’s very specific discussions on that for those in SFD in particular that should happen. I think it would be prudent to negotiate what layoff protections look like as well as severance packages.”

However, given Kay’s background in film and TV prior to Blizzard, they’re keen to avoid the temp-worker-focused dynamic found in other entertainment industries. “Having gone from contract work to full time was wonderful, and I want that opportunity to be available for more people,” they said. “From discussions I’ve had, there’s movement towards more contract roles being the norm, and that’s not in the best interest of Blizzard and its employees.”

Ultimately it’s a big win for the SFD team, and another blow landed in the ongoing fight for unionisation in the video game industry. With layoffs and closures happening at an alarming rate, one can only hope negotiations go well for all involved.

So how good a shot does the SFD department have at getting what they want, and what’s the deal with what certainly feels like a growing push for unionisation in the video game industry? To find more, I spoke to Scott Alsworth from the UK’s IWGB Union.

He credits the increase in unionisation efforts to several factors: technological displacement (especially poignant with the push for AI), a greater number of working class people joining the video game industry who bring a greater awareness of unionisation, and a response to the state of the industry as a whole.

The UVWCWA is one such union that has seen a surge of members, including the Blizzard SFD team. | Image credit: Communications Workers of America

“People are angry,” said Alsworth “The feeling in the industry is one of frustration. The biggest factor to the growth in unionisation is a widespread response to mass layoffs across the industry. Everybody knows someone who has been impacted, and people see unions as insurance and a way to help them keep their job, or at least a way to get extra help if they’re made redundant.

“It’s a bit of a self-fulfilling prophecy,” he continued “Once unions are there people start joining and you gain momentum. When I’m talking to people about joining a union there are two reasons: the first a basic self preservation, what a union can do for me. The second is a desire to see the industry change, not just for themselves, but for workers everywhere.”

So what sort of protections can be gained? It depends on whether or not the union is recognised by the company in question. But even before any new contract is signed, the SFD department forming a union provides valuable resources.

“In the case of a large-scale layoff, what we can do is make sure the studio is doing things by the book,” said Alsworth “You’d be surprised how many studios cut corners and don’t do things like they’re supposed to do. At IWGB we have a great legal team, and that’s a great resource for us. I can safely say that in a number of cases, things like labour laws haven’t been adhered to. Once we raise that with our legal team, the studio gets spooked and you start to see concessions.”

Then of course as a collective the union has have options like strike action which becomes feasible to organise while unionised, better access to information and council in regard to contracts and an individual’s rights as a worker, and so on. Even as negotiations are in their early stages, the Blizzard SFD department has gained a few tools for its tool belt.

So the decision to unionise is a great first step for those at Activision Blizzard seeking better working conditions. Getting a proper contract in place, getting recognition from the company and solidifying a place within the legendary developer will surely be a hard and arduous process. But it’s a process many are eager to engage in, especially at a time when instability is becoming the norm in an industry gaining a reputation for its troubled nature.



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August 22, 2025 0 comments
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