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Freedom of the Press Foundation Threatens Legal Action if Paramount Settles With Trump Over '60 Minutes' Interview
Product Reviews

Freedom of the Press Foundation Threatens Legal Action if Paramount Settles With Trump Over ’60 Minutes’ Interview

by admin May 24, 2025


Media advocacy group Freedom of the Press Foundation has sent a warning letter to Paramount mogul Shari Redstone, outlining plans to file a lawsuit if the media company settles a suit brought by President Donald Trump against its subsidiary, CBS.

“Corporations that own news outlets should not be in the business of settling baseless lawsuits that clearly violate the First Amendment,” Freedom of the Press Foundation director of advocacy Seth Stern said in a statement.

Stern issued the warning by asking for a litigation hold on Friday afternoon, demanding that Paramount preserve any documents relating to a potential Trump deal and urging the company not to settle. The nonprofit is able to seek damages because it owns shares of Paramount. It plans to act on behalf of itself and other shareholders, alleging that the settlement would amount to the company’s executives “breaching their fiduciary duties and wasting corporate assets by engaging in conduct that US senators and others believe could amount to unlawful bribery that falls outside the scope of the business judgment rule.” The White House and Paramount did not immediately respond to requests for comment.

Last October, President Trump sued Paramount subsidiaries CBS Broadcasting and CBS Interactive, alleging that an interview with former Vice President Kamala Harris that aired on longstanding CBS News program 60 Minutes was deceptively edited, in a manner that constituted election interference. Initially seeking $10 billion in damages, Trump amended the lawsuit in February to ask for $20 billion. Paramount Global has a market cap of roughly $8.5 billion.

Although Paramount previously called the lawsuit “an affront to the First Amendment” in legal filings to dismiss this March, it has reportedly sought to settle; the company has a potentially lucrative merger pending with Hollywood studio Skydance that would require the Trump administration’s signoff.

Last week, Democratic senators Elizabeth Warren, Bernie Sanders, and Ron Wyden sent a letter to Redstone seeking information about any potential settlement, raising concerns that it would amount to bribery. “If Paramount officials make these concessions in a quid pro quo arrangement to influence President Trump or other Administration officials,” they wrote, “they may be breaking the law.”

Talks of a potential settlement had roiled CBS for months. Longtime 60 Minutes executive producer Bill Owens abruptly resigned in April, and CBS News president and CEO Wendy McMahon resigned earlier this month. “It’s become clear the company and I do not agree on a path forward,” she wrote in a memo to staff at the time.

Trump’s lawsuit against Paramount isn’t an isolated attack on the media. He sued ABC News, owned by the Walt Disney Company, for defamation in March 2024 over comments from anchor George Stephanopoulos portraying the president as “liable for rape.” (A federal jury found President Trump liable for sexual assault in a 2023 civil case, but not rape.) The company settled the case in December. In late April, Trump posted comments on his social platform Truth Social that appeared to threaten The New York Times with the possibility of legal action in the future.



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May 24, 2025 0 comments
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Deliver At All Costs Review - Drive On By This Courier Action Game
Game Reviews

Deliver At All Costs Review – Drive On By This Courier Action Game

by admin May 22, 2025



There can be a hypnotic nature to repetitive tasks, and plenty of games have leaned into that to give otherwise humdrum jobs a surprising allure. Deliver At All Costs goes in the opposite direction and transforms the unforgiving tedium and thankless nature of a courier job into an explosive, slapstick adventure. This makes for some fun and brief thrills, but too often Deliver At All Costs falls into repetitive monotony with an overly cyclical format, a dragging story, and unexciting in-game upgrades.

Narratively, Deliver At All Costs has a fantastically intriguing opening. You play as Winston, an extremely gifted engineer who’s late on rent, bereft of friends, and prone to outbursts of anger. He sees visions of a strange fox, someone is spying on his apartment, and he’s hiding something about his past. It’s all very mysterious and strange, and the setup immediately draws you into the story in hopes of uncovering who Winston truly is and what’s going on.

The mystique hangs over the first hour of Deliver At All Costs, which sees Winston take a truck-driving job at We Deliver, a courier service. Every delivery forces Winston, and by extension the player, to contend with a new type of challenging cargo, like surprisingly strong balloons making Winston’s truck extremely buoyant and prone to soaring over buildings at the smallest bump, or a statue that attracts a flock of seagulls obsessed with carpet bombing the statue with poop.

Deliver At All Costs is filled with unorthodox deliveries.

In that first hour, I really liked this dichotomy in Deliver At All Costs, as the intriguing mystery of who Winston was contended with the ludicrous absurdity of Winston’s present. The rigid and poorly mapped facial animations of the characters are as ridiculous as the poor writing, but I convinced myself that there was a possibility this was a purposeful choice to add an uncanny element to the people around Winston and further feelings of unease about his surroundings. And the slow drip-feed of details about who Winston is during each delivery felt like it was building up to a greater revelation.

Ultimately, Deliver At All Costs’ story doesn’t really deliver on the mystery it opens with, though. You do learn more about Winston, and the story ultimately takes a truly wild turn, but the reveals aren’t all that satisfying of a reward and don’t feel in-line with what the first chapter was setting up. It becomes clearer after that first hour that the uncanny animations and bizarre pacing of the story aren’t in service of a greater strangeness, but rather a byproduct of its aimless direction.

The gameplay is the far bigger focus for Deliver At All Costs, and much like the story, it wanes with time. Almost everything in Deliver At All Costs is fully destructible and Winston’s truck is practically invincible, allowing you to carve through street lamps, fences, and buildings like they aren’t even there.

The story eventually gets really weird.

Initially, it’s ridiculous fun to plow through half of a town to complete a delivery in record time, blasting your horn and plowing through any hapless citizens who refuse to heed your warning. There’s no consequence to your actions: If you do cause enough destruction to attract the attention of the police, you can immediately negate any heat you’ve raised by hopping into a dumpster–you don’t even have to break the cops’ line of sight (and if you are caught, the penalty is so minor, it might as well be nothing). If Winston dies or loses his delivery, the game quickly respawns you, thanks to generous autosave checkpoints. And no matter how destructive you are, Winston’s truck can’t be stopped or lost either–it flips itself upright on its own, can be fixed with a single button press, and teleports to you when you stop into any of the phone booths on practically every street corner.

It’s initially a joy to be so invincible, but that diminishes with each subsequent hour as the novelty of the setup wears off. There’s no incentive to be destructive other than wanting to. You don’t earn anything for demolishing a building or plowing through a group of citizens. There’s no benefit for completing a delivery as fast as possible, with as many casualties as you can, or with as few restarts as you can muster. The game doesn’t care about any of that. Winston is just an angry guy and Deliver At All Costs allows you to revel in that fantasy by being as destructive as you want with minimal repercussions. The issue, of course, is that the game is so uncaring of your destruction, that it begins to feel superfluous and dull after a while.

This design decision means that the game doesn’t throw any meaningful challenges in your way either, and if you aren’t really penalized for doing anything wrong, there’s no real opposition to anything you’re tasked to do and a shrinking sense of reward with every successful mission. This leads to the structure of the game feeling overly cyclical, with Winston waking up, getting a job to take an object from one spot to another, doing so, and then returning to his residence to go to sleep for the day and progress the story–the mayhem he did or did not cause is meaningless to him and all of the other characters, and this slowly makes it meaningless to the player.

Stealing from a rival company and making a frantic escape across town was my favorite mission in the game.

There are a few times Deliver At All Costs at least breaks free from the sameness of this formula to give Winston a task that’s a bit more unorthodox than delivering a package from point A to B, and this is when the game’s enjoyment really varies. Some of these missions are ridiculous fun–like breaking through buildings to chase down trucks of a rival delivery company, stealing their packages, and racing to deliver them yourself while utilizing your knowledge of the town to strategically leave enough destruction in your wake to hold off your rivals now in hot pursuit–but just as many are irritatingly awful, like ascending an erupting volcano and maneuvering through nearly impossible-to-dodge rockslides. A few of the traditional delivery assignments aren’t all that fun either, like a mission that forces you to ignore enjoying the joyous destruction to slowly drive through the streets and keep a bunch of melons from rolling out of your truck’s flatbed. It’s not a challenge; it’s just dull. Moments like these could have been improved with humor, and the writing does strive to be funny, but the game’s jokes regularly fall flat.

Optional assignments and collectibles fail to break up the tedium of the game’s repetitive cycle. As far as I can tell, there are no secrets to discover in Deliver At All Costs–the map marks where every crafting material-filled chest, “secret” car, or citizen in need is, so it’s always clear where you can go if you want a break from the story.

Crafting materials are used to build upgrades to Winston’s truck, like a horn so loud it can shatter windows or enforced doors you can quickly open to splatter a citizen you missed running over. As noted before, however, destruction is an optional addition, not a necessary component of each mission–causing more of it more easily does not change how the game is played, so all of the upgrades feel unfulfilling and unnecessary. A few of the mandatory truck upgrades (that are naturally unlocked as you continue in the story) make aspects of the delivery process easier, like a crane letting Winston load and unload cargo without having to get out of the truck, but they don’t affect the experience of playing the game beyond removing steps in the overall delivery process.

Where we’re going, we don’t need roads.

The cars hidden around the map are similarly not worth going for. Most of them handle exactly like Winston’s truck, and you can’t use them to conduct deliveries anyway. There’s no garage to bring them to either–their sole purpose is an option to drive through the world and destroy it with a different-looking car.

The citizens who ask Winston for help are an easy skip too, held back by the game’s writing. Their side missions themselves at least offer interesting distractions–driving a possessed car that tries to run itself off the road up to the fires of a volcano to destroy it, finding a mayor lookalike hidden somewhere on the map, and crashing through everything you can to scare the greedy executives you’re ferrying around, among others. But the stories told around them don’t excite or offer anything to chew on narratively. It’s such a shame. Deliver At All Costs celebrates 1950s aesthetics and has such pretty and detailed locations, but I don’t want to spend any extra time in them.

Deliver At All Costs is a solid game for an hour. But then the formulaic nature of delivering goods from point A to point B becomes tiresome. Enacting wanton destruction and experiencing the unique setup of each delivery for the first time creates brief thrills, but breaking stuff just to break it doesn’t remain enjoyable for long and the meandering and unfulfilling story that connects each delivery drags the whole experience down. Parts of Deliver At All Costs work really well, but it too often ruins its own fun.



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May 22, 2025 0 comments
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Strategy
GameFi Guides

Class Action Lawsuit Filed Against Strategy Over Alleged Bitcoin Misleading

by admin May 20, 2025


Trusted Editorial content, reviewed by leading industry experts and seasoned editors. Ad Disclosure

On May 16, a class action lawsuit was filed against Michael Saylor’s Strategy (previously MicroStrategy) and its top executives, including President and CEO Phong Le and Chief Financial Officer Andrew Kang. 

The plaintiff, Anas Hamza, alleges that the Bitcoin (BTC) proxy firm misrepresented crucial aspects of its Bitcoin investment strategy, potentially violating federal securities laws.

Plaintiff Anas Hamza Sues Strategy

The lawsuit claims that Strategy’s disclosures misled investors regarding material facts about its Bitcoin holdings and corporate strategy. Hamza is bringing this suit on behalf of other shareholders who may have suffered losses due to the company’s alleged misleading communications. 

Specifically, the case cites violations of the Securities Exchange Act, which governs the accurate disclosure of information to investors, searching damages for these alleged violations.

Some of the firm’s skeptics, like Bank of America analyst Craig Coben, are worried that the firm’s aggressive approach to Bitcoin accumulation could expose stockholders to a lot of volatility in the market.

The expert has earlier stated that this continued accumulation could turn into a “vicious cycle” if the Bitcoin price collapses. However, Coben highlighted that as long as Strategy can fetch a premium to its net asset value, shareholders will benefit. 

Michael Saylor has also previously promised the firm’s investors that the company would be fine even if the cryptocurrency’s value dropped 90% and stayed that low for another four or five years.  

Saylor Reveals New Bitcoin Purchases

Despite the legal challenges, Michael Saylor has not publicly commented on the lawsuit. However, he disclosed on Monday further Bitcoin purchases on social media platform X (formerly Twitter), indicating that the company remains committed to its aggressive acquisition strategy. 

Through a US Securities and Exchange Commission (SEC) filing, the Bitcoin proxy firm disclosed its acquisition of an additional 7,390 Bitcoin for approximately $764.9 million, purchasing these coins at an average price of $103,498 each. 

This brings the company’s total Bitcoin holdings to 576,230 BTC, valued at around $40.18 billion. Saylor further noted that the firm achieved a Bitcoin yield of 16.3% year-to-date (YTD) for 2025.

Since reaching a yearly low of $232 in April, the firm’s stock, MSTR, has also achieved notable gains. It now trades at $410, reflecting a 76% increase that mirrors Bitcoin’s price recovery above the pivotal $100,000 threshold, indicating a resurgence of capital in the market following a challenging end to the first quarter of the year.

The 1D chart shows BTC’s price surge beyond $100,000. Source: BTCUSDT on TradingView.com

Whe writing, BTC trades at $104,860, recording a 23% surge on the monthly time frame, only 3.6% below its all-time high of $109,000 reached last January. Year-to-date, the market’s leading cryptocurrency is up 57%, per CoinGecko data. 

Featured image from DALL-E, chart from TradingView.com

Editorial Process for bitcoinist is centered on delivering thoroughly researched, accurate, and unbiased content. We uphold strict sourcing standards, and each page undergoes diligent review by our team of top technology experts and seasoned editors. This process ensures the integrity, relevance, and value of our content for our readers.



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May 20, 2025 0 comments
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Hideo Kojima Says Physint, His Next Action Espionage Game, Is 5-6 Years Away
Game Updates

Hideo Kojima Says Physint, His Next Action Espionage Game, Is 5-6 Years Away

by admin May 20, 2025


Hideo Kojima and PlayStation announced last year they were teaming up to create a new action espionage game called Physint, a welcome genre return for fans of Kojima’s Metal Gear Solid series. In a new interview with French magazine Le Film Français, Kojima said Physint is five to six years away from release.

This timeline isn’t too surprising – Kojima Productions’ next release is Death Stranding 2: On The Beach on June 26, and the studio is already developing its next game after that, OD, for Xbox. Assuming Kojima Productions has no other surprises, Kojima claimed last year that Physint’s development would begin in earnest after the launch of Death Stranding 2 (likely up to bat after OD), so the five-to-six-year timeline makes sense.

 

“Besides Death Stranding 2, there is Physint in development. That will take me another five or six years. Maybe after that, I could finally decide to tackle a film,” Kojima told Le Film Français when asked about directing a movie, as reported by Video Games Chronicle.

Kojima also told the magazine he received many offers to direct a movie when he left Konami in 2015. Considering how much Kojima loves films and the people behind them, seeing him direct one wouldn’t be surprising. Consider those extra-long Metal Gear Solid and Death Stranding cutscenes practice for his directorial debut.

While waiting for Physint, check out Game Informer’s Death Stranding 2 hands-on preview, and then read about how Death Stranding 2’s interactive encyclopedia helps players make sense of the lore. After that, check out this breakdown of the members of Death Stranding 2’s Drawbridge organization. 



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May 20, 2025 0 comments
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