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Battlefield 6 ui redesigns: A close-up shot of a soldier wearing full headgear turning to look at the camera while holding their gun up.
Gaming Gear

Battlefield 6 producer acknowledges vehicles were underpowered in the beta, but says it’s better than the alternative: ‘Rather have too weak vehicles over too powerful’

by admin September 9, 2025



You know something is off in Battlefield when piloting a multi-million dollar metal box with a building-leveling cannon mounted on the end is a bigger risk than hoofing it across the map.

That was the state of last month’s Battlefield 6 beta: tanks, helicopters, jets, and especially jeeps could never get much room to vroom before getting blasted by any number of anti-armor rockets, laser-guided missiles, stationary cannons, mines, or sticky explosives.

A month ahead of launch, we have our first acknowledgement from DICE that vehicle balance needs work via lead producer David Sirland.


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The exchange began with a video of leaked Operation Firestorm gameplay depicting an engineer sniping and firing rockets from the map’s highest tower. To critics of Battlefield 6’s controversial “open weapons” default ruleset, the scenario is a perfect example of why letting any class use any gun disrupts the balance of Battlefield.

“A classic demonstration of why open classes don’t work. Support with ammo resupply/sniper, and APS gadget and engi[neer] with sniper/launchers on Firestorm getting constantly resupplied. It just creates these ridiculously broken combinations,” wrote Battlefield YouTuber GhostGaming.

(Image credit: David Sirland on X)

Sirland, not usually one to acknowledge leaked gameplay, offered a retort.

“That button still exists (as in the originals) & the fact we have more [anti-tank] on the map isn’t really a problem either?” Sirland wrote. “Let’s not pretend this type of gameplay is effective in any shape or form, it really isn’t (unless you can safeguard the pos – which can be cleansed with fire :)”

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Whether or not you agree with Sirland’s assessment—if you ask me, an engineer holding a sniper rifle is an affront to the very idea of the class system—it was Sirland’s next response, pivoting toward vehicles/anti-air in general, that’s most interesting.

Responding to someone who made the point that engineers carrying up to five rockets and powerful anti-tank mines means “infantry is more dangerous to vehicles than vehicles are to infantry,” Sirland agreed it’s a balance problem that the studio is currently grappling with.

(Image credit: EA)

“That is a balance issue wholesale, not specific to this special situation, however. And one we are actively working on,” he replied. That said, Sirland suggested undercooked vehicles aren’t too big of a deal at this stage of the game, and said it’s at least better than the alternative.

“Rather have too weak vehicles over too powerful to start. It’s a tricky one as players get better at using them over time as well.”

Perhaps that’s true of tanks, APCs, and aerial vehicles, but what about my poor jeep? For four long days, I watched hundreds of teammates ignore my honks of friendship, opting to run an extra 30 seconds instead of climbing aboard. Give those gunners some armor plating at least!

We’ll see what’s in store for rocket pockets and vehicle armor when Battlefield 6 launches October 10.



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September 9, 2025 0 comments
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Lost Soul Aside developer acknowledges cutscene issues, despite major day one patch
Game Updates

Lost Soul Aside developer acknowledges cutscene issues, despite major day one patch

by admin August 30, 2025



Lost Soul Aside releases today, but its developer has acknowledged issues with cutscenes despite a major day one patch.


In a post on social media, the studio noted feedback regarding the performance of certain cutscenes. “Currently, some of these cutscenes are pre-rendered 4K/30fps videos, which may cause occasional stuttering during playback,” it wrote. “We sincerely apologise for any inconvenience this may have caused and appreciate your understanding.”


A future update is planned to work on further optimisations and “deliver a smoother gameplay experience”.

Lost Soul Aside – Demo Trailer | PS5 & PC GamesWatch on YouTube


Still, it’s a somewhat worrying sign that issues remain following a major patch released on day one. As shared a few days ago on social media, the Day 1 Update Patch promises:

  • Comprehensive performance optimisations and stability improvements for smoother gameplay
  • Visually enhanced effects for deeper immersion in the dazzling world of unknown powers
  • Overall audio refinements for a more immersive sound atmosphere
  • Final polishing and gameplay upgrades throughout for a complete adventure


It’s due to this required patch that media has not had access to the game until release. And over on Steam, the game currently has a Mixed rating, with most negative reviews citing performance issues. One user called the framerate “wildly inconsistent”, while another was unable to “walk around town without feeling sick”.


If you’re keen to give the game a go yourself, there’s a demo available across both PC and PS5.


And for those not familiar with Lost Soul Aside, it’s been a decade since Chinese developer Yang Bing began work on a Devil May Cry and Final Fantasy 15 inspired fan project. Since then, he’s expanded his studio, received funding from PlayStation’s China Hero Project, and has now finally released the full game.

It’s also one of many action-RPGs coming from Chinese developers in the wake of Black Myth: Wukong’s success.

This is a news-in-brief story. This is part of our vision to bring you all the big news as part of a daily live report.



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August 30, 2025 0 comments
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