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Borderlands 4 PC Specs Revealed, Alongside Graphics Settings And Accessibility Features
Game Updates

Borderlands 4 PC Specs Revealed, Alongside Graphics Settings And Accessibility Features

by admin September 9, 2025



Gearbox has disclosed the PC specs for Borderlands 4. The specs were shared by 2K on the Borderlands 4 website, covering both minimum and recommended. 2K also disclosed the numerous PC-specific settings that players can choose from, along with a range of accessibility features.

For the minimum specs, 2K said players who meet the standards can run Borderlands 4 with “solid performance on older PC hardware.” The recommended PC specs, meanwhile, provide “the intended experience for Borderlands 4,” 2K said. These settings strike a balance between performance and graphics, 2K said.

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Now Playing: Borderlands 4 | Official Launch Week Trailer

You can see the minimum and recommended PC specs below, along with a rundown of the graphics setting and accessibility feautres.

2K also disclosed Borderlands 4’s three difficulty settings. These include Easy, Normal, and Hard, while people should also be aware that difficulty scales individually in co-op parties. Here are the descriptions for each difficulty setting in Borderlands 4.

  • Easy: “Looking for a story.” Reduced damage, Elemental Affinities matter less
  • Normal: “Looking for a balanced experience.”
  • Hard: “Looking for a challenge.” Increased damage taken, increased Cash, Loot Quality is increased, Elemental Affinities matter more

Minimum PC hardware requirements:

  • Requires a 64-bit processor and operating system
  • Requires SSD
  • OS: Windows 10 / 11
  • Processor: Intel Core i7-9700 / AMD Ryzen 7 2700X
  • Memory: 16 GB RAM
  • Graphics: NVIDIA GeForce RTX 2070 / AMD Radeon RX 5700 XT / Intel Arc A580
  • Requires 8 CPU Cores for processor and 8 GB VRAM for graphics.
  • Storage: 100 GB available space

Borderlands 4 ‎ recommended PC specs:

  • Requires a 64-bit processor and operating system
  • Requires SSD
  • OS: Windows 10 / Windows 11
  • Processor: Intel Core i7-12700 / AMD Ryzen 7 5800X
  • Memory: 32 GB RAM
  • Graphics: NVIDIA GeForce RTX 3080 / AMD Radeon RX 6800 XT / Intel Arc B580
  • Storage: 100 GB available space

Borderlands 4 ‎ PC graphics settings:

  • Basic
    • General:
      • Display Mode: Fullscreen, Windowed Fullscreen, Windowed
      • Resolution (Varies by setup)
      • Display Stats: None, FPS, All
      • Limit Frame Rate: Off, On
        • Custom FPS Limit (Varies by setup)
      • Vertical Sync: Off, On
      • Field of View (ultrawide monitors supported)
      • Vehicle Field of View (ultrawide monitors supported)
  • Advanced:
    • General:
      • Graphics Preset: Low, Medium, High, Very High, Badass
      • Anti-Aliasing: Disabled, Enabled
    • Resolution Scaling
      • Uscaling Method: Disabled, DLSS, FSR, TSR, XeSS
      • Upscaling Quality: Ultra Performance, Performance, Balanced, Quality, Full Resolution
      • Spatial Upscaling Quality: Performance, Balanced, Quality, Ultra Quality, Disabled
      • Scene Capture Quality: Low, High, Full Resolution
      • Frame Generation: Off, On
      • NVIDIA Reflex Low Latency: Off, On, Boost
    • Environment:
      • HLOD Loading Range: Near, Medium, Far
      • Geometry Quality: Low, Medium, High
      • Texture Quality: Low, Medium, High, Very High
      • Textures Streaming Speed: Medium, High, Very High
      • Anisotropic Filtering Quality: Off, x1, x2, x4, x8, x16
      • Foliage Density: Off, Very Low, Low, Medium, High, Very High
      • Volumetric Fog: Low, Medium, High, Very High
      • Volumetric Cloud: Low, Medium, High, Very High
      • Shadow Quality: Low, Medium, High, Very High
      • Directional Shadow Quality: Low, Medium, High, Very High
      • Volumetric Cloud Shadows: Disabled, Enabled
      • Lighting Quality: Low, Medium, High, Very High
      • Reflections Quality: Low, Medium, High, Very High
      • Shading Quality: Low, Medium, High
    • Post-Processing:
      • Post-Process Quality: Low, Medium, High, Very High
      • Motion Blur Amount
      • Motion Blur Quality: Off, Low, Medium, High, Very High

Borderlands 4 ‎ accessibility features:

  • Basic
    • Subtitles:
      • Show Subtitles: Off, On
      • Subtitle Text Size: Normal, Large, Extra Large
      • Force Bold Text: Off, On
      • Subtitle Color: White, Orange, Yellow, Pink, Light Blue, Green
      • Subtitle Background: Off, On
      • Subtitle Background Opacity: Off, Low, Medium, High, Full
    • Speaker Identity:
      • Toggle Speaker Identify: Off, On
      • Speaker Identify Color: White, Orange, Yellow, Pink, Light Blue, Green
  • Audio & Visuals:
    • General:
      • Menu Text Scaling: Off, Size 1, Size 2
      • Damage Numbers: Off, On
    • Audio:
      • Force Mono (converts all game audio to mono): Off, On
      • Mix Preset: Bass Reduction (Vestibular), Ear Fatigue Reduction, Hyperacusis Relief, Misophonia Relief, Sensory Comfort, Tinnitus Relief General, Tinnitus Relief Targeted, 80 Hz Notch
    • Colors:
      • Color Preset (accessibility settings for different types of color vision deficiency):
        • Default
        • Green/Red (recommended for those that experience Deuteranopia)
        • Red/Green (recommended for those that experience Protanopia)
        • Blue/Yellow (may help those that experience Tritanopia)
      • High Contract HUD: Off, On
      • High Contrast Reticle: Off, On
      • Friendly Reticle Color: Green, White/Blue, Red, Blue, Orange, Purple
      • Enemy Reticle Color: Green, White/Blue, Red, Blue, Orange, Purple
      • Neutral Reticle Color: Green, White/Blue, Red, Blue, Orange, Purple
  • Gameplay:
    • General:
      • Map Zoom Speed (Adjust how quickly the Map zooms in and out)
      • Enable Vibration: Off, On
      • Enable Adaptive Triggers: Off, On
      • Screen Shake Intensity
    • Movement:
      • Toggle Crouch: Off, On
      • Toggle Sprint: Off, On
      • Enable Dash: Off, On
      • Camera Head-bob
      • Grapple View Tilt: Off, On
      • Mantle with Forward: Off, On

In other news, Gearbox disclosed its post-launch plans for Borderlands 4, but if you want the new Vault Hunters then you’ll have to pay for the $130 Super Deluxe Edition. It’s currently unclear if Gearbox will sell the new additions as standalone DLC. There will also be additional storylines and side missions as well Bounty Packs that introduce new areas and missions that will lead to unique boss fights and the chance to earn more loot. Bounty Packs will be included with both the Deluxe and Super Deluxe Editions.

Borderlands 4 will hit PC, PS5, Xbox Series X|S on September 12, with a Switch 2 edition coming in early October. For more, check out the global launch times for Borderlands 4.



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September 9, 2025 0 comments
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I never expected to become emotionally invested in a lighthouse, but Keeper's surreal artistic direction and dedication to accessibility has done just that
Game Reviews

I never expected to become emotionally invested in a lighthouse, but Keeper’s surreal artistic direction and dedication to accessibility has done just that

by admin August 26, 2025


Some of us absolutely love to push ourselves when it comes to games, and believe the harder the better. Overcoming such challenges can offer an immense thrill and sense of achievement, after all. There are even some among us who won’t reduce the difficulty level in a game if we are struggling, and would actually rather stop playing altogether.

On the flip side (and let it be known, I really don’t think there is a right or wrong way to enjoy a game as long as the player is happy and not being unkind to others), there are also those of us who want an experience that is less about an onslaught of rock-hard enemies that relentlessly grind us into the ground, or puzzles that require a Mensa membership to decipher. Many of us take pleasure in games that offer up an easy-going, stress-free escape for a couple of hours at the end of a long day. This flexible approach is something that is also important for Psychonauts and Brütal Legend developer Double Fine.

The studio’s most recent title – Psychonauts 2 – featured a range of accessibility options, including an invincibility mode, on release. This meant that those that wanted to could dial up the difficulty to max, while others could make their way through the game without any fear of ‘failing’. This accessible approach will remain for Double Fine’s next release, which is known as Keeper and follows the story of a sentient lighthouse and its bird companion.


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Speaking to Eurogamer at Gamescom, studio head Tim Schafer said accessibility is a “big thing” for Double Fine, and something Microsoft – which acquired the developer in 2019 – has supported. “[Microsoft] has a lot of testing that you can do for all sorts of levels of accessibility, and Keeper is a very accessible game that is very easy to control – there’s not a lot of buttons to get used to,” Schafer said, before adding:

“Something we always emphasise with our games is accessibility, and for all different types of players, because I always believe you don’t want to tell someone how to play your game. If they want to turn the difficulty down, they can do that.

“Some people just like the character design, and the world. We don’t want to lock them out.”

When asked if Keeper has any peril, the studio founder said you “can’t fail and you can’t die” during the game’s run time, which is roughly six to eight hours. “It’s more about the flow, and wandering through the atmosphere,” Schafer explained.

Image credit: Double Fine

As I’ve said, Keeper will chronicle the adventures of a lighthouse which quite unexpectedly comes alive, complete with tendril-like legs that allow it to walk around a mysterious island along with its bird companion, Twig. Think that all sounds a little bit odd? Well, good. That’s exactly what Double Fine is going for. “[Creative lead Lee Petty] was like ‘I want to get really weird’,” Schafer said of Keeper. “We wanted to make something we probably couldn’t have gotten signed with a publisher [when Double Fine was independent]. It’s really artistic, and it doesn’t make sense at first, but it is really engrossing.”

In terms of gameplay, Keeper will boast a mixture of exploration, puzzle solving and in the words of Schafer, plenty to surprise and perhaps even shock players. During the Keeper presentation, which showed off sections earlier in the game, I watched the lighthouse use its beam to manipulate the world around it, opening up pathways not previously seen. Meanwhile, Twig could perch on switches or place items that were beyond the lighthouse’s reach to allow the twosome to progress.

Purely from a more aesthetic point of view, inspirations for Keeper include surrealist painters such as Salvador Dali and Max Ernst, as well as films like The Dark Crystal. It all marries together to make for a striking and already oh-so-charming combination of colour and creativity.

Image credit: Double Fine

Something Keeper won’t have though, is any dialogue, with the game described as “a story told without words”. During an additional group Q&A about the game, I asked Schafer what it was like for the studio to create a narrative without using any actual voices.

“It’s interesting, because I am not even on the team or it would have tons of dialogue, like the lighthouse would say ‘I’m too old for this shit’,” he joked, before adding that Keeper’s development was all about working to the strengths of those involved. This includes Petty, who Schafer said is a wonder when it comes to telling stories through visuals. Along with work on Keeper, Petty has also served as art director for Brütal Legend, and acted as creative lead on numerous other projects at Double Fine including the matryoshka doll-themed puzzler Stacking, sci-fi side-scroller Headlander and post-post-apocalyptic roguelike RAD.

“He’s an artist, and the animators are used to an aesthetic where they’re trying to tell a story even if you have the volume off,” Double Fine’s chief said. “The bird, Twig, he’s very expressive. You can tell how Twig feels about everything, you can how the lighthouse feels. The lighthouse seems to have facial expressions. It’s still an emotional storyline. The characters still have character arcs, they have feelings, they have a bond, they have a companionship.”

“We approach these creative topics with the tools that we have,” Schafer closed. “I’m a writer, so that’s where I start. Lee and his team started from a different place, and that’s one of the strengths of the studio.”

Keeper – Official Announce Trailer. Watch on YouTube

Alas, I did not get to go hands-on with Keeper during Double Fine’s Gamescom presentation, but even so, this is easily one of my most anticipated games coming out this year. I honestly never expected to become emotionally invested in a lighthouse, but even from just a few short snippets of gameplay and trailers, I am already deeply invested in the wellbeing of Keeper’s lighthouse, with its characterful beam illuminating and affecting the surreal but beautiful world it has found itself in. Oh yes, Keeper is definitely one I will be keeping a very close eye on.

Keeper is set to release later this year, on 17th October, across Xbox Series X/S, PC, and Game Pass.



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August 26, 2025 0 comments
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