Laughing Hyena
  • Home
  • Hyena Games
  • Esports
  • NFT Gaming
  • Crypto Trends
  • Game Reviews
  • Game Updates
  • GameFi Guides
  • Shop
Tag:

access

Town to City early access review
Game Reviews

Town to City early access review

by admin September 16, 2025


Town to City is the latest city builder now in early access, and it’s a must-play for fans of the genre. This new, beautifully blocky game lets your creativity run amok against an absolutely stunning landscape, and with a wide array of customization options, it sets itself apart from other entries in the genre. Since Town to City is still in early access, fans can expect developer Galaxy Grove to add more features as the game approaches its full launch—though I’m quite impressed with what we have already.

When you boot up the game, you have two options: New game (campaign) and Sandbox mode. The game’s campaign drops you in the world of Belvue, and you later gain access to a second map, Fontebrac, which introduces the game’s farming and economy features. A third map, Rocemarée, is planned to release for the campaign further down the line.

Throughout the campaign, you’ll receive quests from your townspeople, who will ask you to make improvements to the city. Sometimes, they’ll ask you to simply plant flowers or plop down a statue here and there. Other times, they want you to roll up your sleeves and design hedge mazes or marketplace plazas. Whatever their demand, though, you’ll be rewarded with new items you can place that won’t be unlockable in Sandbox mode.

Villager ask. Mayor create. Screenshot by Destructoid

In Sandbox mode, you have five different maps to choose from: the same two from the campaign, Belvau and Fontebrac, as well as three new ones. The three new levels—Creusemont, Ventelieu, and Montedeux—all come with their own characteristics that offer something new. Ventelieu is a totally flat, open field, allowing you to build your city however you’d like, whereas Montedeux features two massive mountains with a small crevasse in the middle, challenging you to build smartly around the craggy landscape. 

Though the different maps offer something new for your first playthrough on them, they’re not procedurally generated. This means each time you choose to build on Belvau or start a new campaign, you’ll load into the same Belvau map. Fontebrac always has the giant lake in the middle, Ventelieu will forever be flat, and Montedeux always comes with its two pesky peaks. The only difference between playthroughs on a particular map is where the rocks are placed. Although this can influence your early city design, you gain the ability to delete rocks fairly early into your research progression. That’s the only terrain-modifying tool you have at your disposal. Add all these factors together, and your replayability is greatly limited.

Town to City offers a plethora of items to unlock depending on your town size. Screenshot by Destructoid

The upside is the campaign took me about eight to 10 hours to “complete,” or feel as satisfied as I could across the two maps it gave me. This comes out to about four to five hours per map. Tack on playthroughs for the other three Sandbox maps, and you get about 20 to 25 hours of gameplay. Not bad for an indie game still in early access. 

When I was close to what I would consider completion of the campaign (there is no “true end”; the game allows you to keep building after reaching the largest city size), I ran into minor performance drops. My hamlet had reached the certified status of “Grandiose City,” the eighth and largest city size, with over 100 buildings. Zooming out to view my entire settlement, which only took up roughly 75 percent of the available map, caused slight stuttering and lag. It was minor enough that it didn’t disrupt my ability to enjoy the game, but it’s something still worth noting, especially for anyone who may be just at or slightly above the recommended specs. 

It’s not New York City, but it’s still much larger than it started. Screenshot by Destructoid

The selling feature for Town to City is its gridless function, and although it opens the door for your creativity to run amok, it doesn’t come without consequence. When I first began playing, I wanted my hamlet’s houses to line up on perfect parallel roads. But what originally looked like concisely angled avenues to my naked eye actually ended up slightly askew, and without a grid function to clearly show these flaws, my houses ended up resembling mangled teeth against paved pathways. I spent more time than I’d like to admit trying (and oftentimes failing) to perfect my city’s lines while its citizens watched with resignation as their houses were moved around for the umpteenth time. 

At other times, decorative items didn’t align with the buildings they were placed on. Objects like benches, which can be rotated several degrees but not freely, wouldn’t sit straight against walls. Now, let’s be clear: I’m nitpicking here, and you can judge just how upsetting the crooked bench or uneven fencing are in the screenshots below for yourself. If you’re a perfectionist like me, be aware that you may experience some eye-twitching throughout your playthrough.

Whoever lives in the red house clearly is not a perfectionist. Screenshot by Destructoid Drawing straight lines is harder than it looks. Screenshot by Destructoid

After playing through the campaign and starting a sandbox build, though, I tried letting loose a bit, and boy, did my time with Town to City only get better. I curved my paths, embraced uneven distances between buildings, and shrugged at my decorations’ lack of uniformity. And what do you know, what I thought would be chaos ended in harmony. 

You can still very much make your cookie-cutter neighborhoods if that’s what you so desire. It might be a bit more difficult than other city builders, but it is very much possible to arrange your roads, buildings, and miscellaneous decor all neat and tidy. If I, a certified neat freak, could offer some advice, it’s to learn to let go. The game is more fun when it’s played with the freedom it’s designed for.

What duly impressed me about Town to City, though, was its impressive number of customization options. Not only is there a large amount of decorations and building types to unlock with each branch of the research tree, but how those decorations can be placed varies depending on where you’re trying to place them.

Every flower and lily pad in this screenshot is from the same item. Screenshot by Destructoid

Take a flower patch, for example. This one simple item changes its shape depending on where you try to place it. Hover it over a window, and it looks like a flower box. Line it up against a wall, and it becomes a hanging flower garland. Place it in water, and it becomes lily pads. This mechanic opens up a level of exploration in design that most other city builders simply don’t offer, and it had me excitedly unlocking decor in the research tree at every chance I got. Forget unlocking a bakery or a carpenter’s station. Give me my flowers!

All in all, Town to City might not be without minor flaws, but it is an incredibly enthralling city builder. I was glued to my computer when building my villages, and I’m looking forward to tackling the other maps I haven’t gotten a chance to sink my teeth into yet. There are enough replayability options to keep me hooked for a healthy amount of time, and I’m hoping fans get even more gameplay features as the game approaches its full release.

8

Great

Impressive efforts with a few noticeable problems holding them back. Won’t astound everyone, but is worth your time and cash.

Town to City is the latest city builder now in early access, and it’s a must-play for fans of the genre. This new beautifully blocky game lets your creativity run amok against an absolutely stunning landscape, and with a wide array of customization options, it sets itself apart from other entries in the genre. It’s not without minor flaws, but aspirational players should by no means let that prevent them from giving Town to City a go.

Pros

  • Gorgeous blocky art style
  • Beautiful, relaxing music
  • Gridless feature allows you to create villages freely
  • Wide array of customization options that lead to unique town designs
  • Plenty of variety in research items and building types
  • Five different maps you can build on, with more to come

Cons

  • Lacks difficulty scaler
  • Repetitive campaign causes lack of replayability
  • Gridless gameplay can cause disorder
  • Minor performance drops once you get to the largest city stages
  • No procedural map generation

A copy of this game was provided by the publisher for review. Reviewed on PC

Review Guidelines

Destructoid is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy



Source link

September 16, 2025 0 comments
0 FacebookTwitterPinterestEmail
Valve no longer permits games with "mature themes" to release in early access
Esports

Valve no longer permits games with “mature themes” to release in early access

by admin September 15, 2025


Valve reportedly no longer permits games with “mature themes” to be released in early access.

As detailed by Dammitbird and reported by GamesMarkt, adult game Heavy Hearts failed Valve’s review last month “because [Valve is] unable to support the Early Access model of development for a game with mature themes.” The developer was invited to resubmit the game for approval when it was “ready to launch without Early Access.”

Though Valve did not expand on why games with mature themes have been quietly removed from the Early Access process — and it remains unclear what, precisely, is meant by “mature themes” — it’s thought this is just the latest in a long line of changes from digital storefronts like Steam and itch.io following pressure by its payment processors and conservative activitists to moderate adult content on their sites.

“Due to current events, I panicked and contacted my publisher to help me get on Steam Early Access,” the developer told GamesMarkt. “The general rule is that your game should be about 65% done before doing EA. Well, we are about 70% done so the time was right anyway. But now, all of a sudden and without a policy announcement, the rules have changed and now I can’t join Steam EA.

“Heavy Hearts is still available on itch, but you’ll never be able to search it, because it is de-indexed.

“It’s hard to promote your game on platforms like X because they deboost any mention of Patreon or other socials. Since Patreon used to be the king of de-listing kinky adult games, I never put much stock in it. Now it’s basically all I have, and I still have the risk of getting deplatformed from it.”

GamesIndustry.biz has reached out to Valve for clarification and will update as/when we receive a response.

Itch.io “deindexed” all adult NSFW content from its browse and search pages back in July after an open letter from conservative campaign group Collective Shout called for a stop to “payment processors profiting from rape, incest and child abuse games on Steam,” targeting the CEOs of PayPal, Mastercard, Visa, Discover, and Japan Credit Bureau (JCB).

For more on the situation, read our feature, what’s going on with Steam and itch.io’s crackdown on adult content.



Source link

September 15, 2025 0 comments
0 FacebookTwitterPinterestEmail
Adult games hit once more, as Valve seemingly denies Early Access to games with mature content
Game Reviews

Adult games hit once more, as Valve seemingly denies Early Access to games with mature content

by admin September 15, 2025



Valve appears to have quietly updated its Steam Early Access policy to no longer accept games with mature themes.


The decision comes in the wake of pressure from payment processors against adult content on digital storefronts like Steam and itch.io.


Dammitbird, developer of the adult game Heavy Hearts, applied for Steam Early Access but failed review “because we’re unable to support the Early Access model of development for a game with mature themes”, according to a notice from Valve they shared on social media.


“Due to current events, I panicked and contacted my publisher to help me get on Steam Early Access,” Dammitbird told GamesMarkt. “The general rule is that your game should be about 65 percent done before doing EA. Well, we are about 70 percent done so the time was right anyway. But now, all of a sudden and without a policy announcement, the rules have changed and now I can’t join Steam EA”.”

Valve updated its vague guidelines back in July around what sort of content was allowed on Steam.


“We were recently notified that certain games on Steam may violate the rules and standards set forth by our payment processors and their related card networks and banks,” a Valve spokesperson told Eurogamer. “As a result, we are retiring those games from being sold on the Steam Store, because loss of payment methods would prevent customers from being able to purchase other titles and game content on Steam.”


Now, it seems, this has been extended to include Early Access games. However, it remains unclear exactly what constitutes adult content.


Heavy Hearts, for instance, includes pornographic content, so it’s assumed this isn’t accepted in Steam Early Access.

Valve’s denial to Dammitbird | Image credit: Dammitbird


But where does Valve draw the line? Baldur’s Gate 3, for instance, includes sexual content and is listed on Steam as a mature game that’s age restricted. Would Larian’s game – celebrated for its gradual development through Steam Early Access – be allowed under these new rules?

Eurogamer has contacted Valve for clarification on what games are eligible for Steam Early Access.


Pressure from payment processors isn’t just impacting pornogrpahic content on steam and itch. Eurogamer recently spoke to queer developers who’ve been caught up in the recent rule changes after itch.io’s blanket de-indexing of adult content.

Love Eurogamer? Make us a Preferred Source on Google and catch more of our coverage in your feeds.



Source link

September 15, 2025 0 comments
0 FacebookTwitterPinterestEmail
Sony's PSP lives on via Patapon spiritual successor Ratatan, out in PC early access this week - roadmap revealed
Game Updates

Sony’s PSP lives on via Patapon spiritual successor Ratatan, out in PC early access this week – roadmap revealed

by admin September 15, 2025



Ratatan, the spiritual successor to PSP rhythm platformer Patapon, releases this week in early access on PC.


The game has been developed by veterans of Sony Japan Studio, known for both Patapon and LocoRoco among other games.


In a livestream over the weekend, the developers revealed the launch timing as well as a look at the roadmap for the game over the next few months.

Ratatan livestreamWatch on YouTube


Ratatan will launch at midnight on 19th September in Japan – that’s 4pm on 18th September UK time. Check out the infographic below for more times.

Image credit: TVT


It’ll cost $24.99 / €24.50 / ¥2800 (UK price TBC), and receive a 10 percent discount for 10 days following launch.


As for the roadmap, three major updates are planned for the end of October, December, and spring 2026.


The first of these will introduce Super Fever skills and additional Ratatan upgrades, as well as headwear for Cobun characters and random events. The second update will add Dark Ratatan Battles as new scenarios among other additions.


Next year a new world is promised, as well as console compatibility. For now, the game will only be available on PC, with console releases next year.

Image credit: TVT

Ratatan was first revealed at BitSummit in July 2023 – the following month its Kickstarter was funded within an hour.

This is a news-in-brief story. This is part of our vision to bring you all the big news as part of a daily live report.

Love Eurogamer? Make us a Preferred Source on Google and catch more of our coverage in your feeds.



Source link

September 15, 2025 0 comments
0 FacebookTwitterPinterestEmail
Tether (CoinDesk)
GameFi Guides

Bittensor Ecosystem Surges With Subnet Expansion, Institutional Access, New Report Says

by admin September 14, 2025



Decentralized artificial intelligence network Bittensor is “hitting escape velocity,” with accelerating growth in subnets, wallets and institutional access, according to the first “State of Bittensor” report from Yuma, an AI-powered e-commerce platform.

The report, which covers the first half of 2025, notes that 77% of consumers now say decentralized AI is more beneficial than Big Tech-controlled systems, according to a Harris Poll commissioned by Digital Currency Group, Yuma’s parent. Nearly half of respondents already use open-source AI tools.

Bittensor is a decentralized, blockchain-based network that aims to create a peer-to-peer marketplace for machine learning. The explosion in the use of AI in the past couple of years spurred many blockchain-native projects to explore how decentralization could help prevent a handful of tech titans from dominating ownership of the enormous datasets that power the technology.

Against that backdrop, Bittensor’s infrastructure is expanding rapidly, with 128 subnets now live, covering use cases from fraud detection to on-device AI, according to Yuma’s report.

Yanez’s MIID subnet, for example, generates synthetic identities to stress-test financial compliance systems. NATIX’s StreetVision crowdsources urban video data from 250,000 drivers to improve maps and autonomous navigation. FLock’s “FLock OFF” subnet develops lightweight language models that run directly on devices using federated learning, keeping data private while scaling through community contribution.

Custody providers including BitGo, Copper and Crypto.com have also joined via Yuma’s validator, demonstrating a degree of institutional interest and laying the groundwork for Bittensor’s long-term growth, the report said.

Metrics reinforce the expansion. In the second quarter, the network recorded 50% subnet growth, 16% miner growth and a 28% increase in non-zero wallets. Staked TAO rose 21.5% while the token’s market cap approached $4 billion by July. Subnet tokens collectively neared $800 million.

Yuma founder and CEO Barry Silbert said Bittensor is “changing the way AI is built and distributed,” adding that Yuma is preparing to introduce Yuma Asset Management to help investors gain exposure to the ecosystem.

With decentralized intelligence moving from niche experiment to functioning infrastructure, Yuma argues adoption is no longer theoretical.

“It’s already underway,” Silbert said.



Source link

September 14, 2025 0 comments
0 FacebookTwitterPinterestEmail
Valve appear to be blocking mature themed games from Steam early access release
Game Updates

Valve appear to be blocking mature themed games from Steam early access release

by admin September 13, 2025


For a week or so now, we’ve heard rumblings that Valve are preventing the creators of games with “mature themes” from releasing their games in Steam early access. At least two developers have disclosed that they’re affected – Dammitbird, creators of raunchy fantasy RPG Heavy Hearts (do not click unless you are happy to look at a werewolf’s penis), and Blue Fairy Media, creators of The Restoration of Aphrodisia (do not click unless you are happy to read about lewd transformations).

Dammitbird have screencapped and shared a message from Steam’s submissions team, via Ana Valens on Bluesky. It reads: “Your app has failed our review because we’re unable to support the Early Access model of development for a game with mature themes. Please resubmit when your app is ready to launch without Early Access.”

The Blue Fairy Media folks have posted about a similar rejection message, adding “we can confirm our title was hit by this as well after multiple weeks of back and forth in the review process with absolutely no mention of this policy prior.”

Whether this is a new policy from Valve remains a little unclear. The platform holder’s early access submission documentation doesn’t make any stipulations about “mature themes” at the time of writing, and there are mature-themed early access games currently in development, which suggests it’s a recent shift of direction. On the other hand, one adult game developer, Drooskati, has posted screens of a comparable rejection message from June 2024.

Valve have yet to reply to my request for comment, sent about 10 days ago. Assuming they are now prohibiting mature-themed games from early access, all this is probably a continuation of the industry-wide crackdown on sexually themed or explicit videogames, instigated by payment processing networks earlier in the year.

This summer, Valve changed Steam’s rules to give banks, payment processors and card companies a say on what constitutes acceptable NSFW material. Then, they delisted a bunch of games. According to Valve, it was either that or risk payment processing partners blocking Steam transactions at large.

Itch.io have also been affected by the payment processor ban on “mature themes”. The indie store delisted thousands of games in July, and are now seeking out new payment processing partners who are happy to deal in adult material.

The situation has been clouded by the refusal of various participants to take responsibility for the delistings and removals. In August, Mastercard insisted that they have “not evaluated any game or required any restrictions” on Steam, while Valve contend that payment processors have told the platform holder they’re acting to ensure compliance with Mastercard’s policies.

I had a go at explaining the broad strokes of how payment networks police the definition of acceptable sex in videogames last month. The short version is that payment networks often end up being enlisted as unofficial enforcers of laws and taboos around sexual material, by dint of their control of economic activity. They are horribly ill-equipped to serve this purpose, however, because they are corporations with brands to protect. If a sufficiently large or vocal group can make a fuss about the transaction of any particular type of commodity, the corps may feel compelled to pull support.

The enforced policy changes on Steam and Itch.io appear to reflect a new reactionary campaign against sexual themes or material in art or entertainment, and especially queer art deemed abhorrent by conservatives. The Australian lobby group Collective Shout have claimed credit for bringing about Steam’s policy changes by applying public pressure to Mastercard, Visa and others. They published an open letter in July co-signed by two religious anti-porn and anti-sex work organisations, the National Center on Sexual Exploitation and Exodus Cry.

Collective Shout and their affiliates have said that they’re campaigning against representations of sexual violence and objectification that could contribute to violence towards women and girls. They have yet to provide details of the individual games they find disagreeable, however, or demonstrate how they are or might be harmful.

In the meantime, a large number of developers have been deprived of a livelihood. Eurogamer recently published a feature based on interviews with several of the queer developers affected that is worth a read. I’ll let you know as and when Valve update us on their early access policies.



Source link

September 13, 2025 0 comments
0 FacebookTwitterPinterestEmail
Image Of A Vault
NFT Gaming

Story launches IP Vault for programmable access to onchain IP data

by admin September 12, 2025



Story Foundation has announced the launch of secure on-chain storage space for intellectual property-focused assets to offer programmable access and monetization.

Summary

  • Story Foundation has announced upcoming launch of IP Vault, an onchain storage feature for sensitive intellectual property content.
  • Vault will go live later this year with a devnet before a testnet and mainnet launches in 2026.

Story Protocol, which unveiled its layer-1 network for programmable intellectual property in February, has added to its growing ecosystem with a new IP Vault. The Andreessen Horowitz-backed project allows for tokenization, licensing, and monetization of IP assets directly on-chain without intermediaries.

As adoption and integration grow, the ecosystem has grappled with the challenge of access and storage of sensitive IP content. IP Vault is a feature the Story Foundation says will help solve this challenge for large organizations, IP holders, and ecosystem developers.

“IP Vault is a secure on-chain storage space attached to an IP asset that stores confidential IP data on Story. These vaults are protected by the network and can only be accessed by IP owners and their license holders,” the Story Foundation wrote in a blog post.

What are the use cases?

Vault will store encryption keys that unlock files hosted on platforms such as IPFS and Shelby, Story Foundation said.

It will thus act as a programmable access layer for intellectual property assets, with the IP natively accessible onchain via Story (IP)’s layer 1 blockchain.

As a confidential storage space, Vault will not just offer secure storage of encryption keys, but also allow for conditional decryption, a feature that gives IP owners power to define the rules that must be met before content is decrypted. This will open up the IP market to new monetization opportunities around artificial intelligence and real-world assets.

Real-world use cases include Poseidon, an AI-focused project incubated by Story and backed by a16z. The platform will use IP Vault to secure its AI training data.

“As a full-stack data layer, Poseidon bridges the gap between supply and demand for specialized, IP-cleared training data. IP Vault enables secure access to these datasets alongside their corresponding IP assets on-chain,” Sandeep Chinchali, co-founder of Poseidon, said.

Story plans to launch IP Vault on devnet later this year, with testnet and mainnet rollouts expected in 2026.



Source link

September 12, 2025 0 comments
0 FacebookTwitterPinterestEmail
The Dorfromantik devs are back with Star Birds, an enchanting asteroid factory game that's out now in early access
Game Updates

The Dorfromantik devs are back with Star Birds, an enchanting asteroid factory game that’s out now in early access

by admin September 12, 2025


Where do you go after making Dorfromantik, the 14th best puzzle game on PC? Unto infinity, chick. Unto infinity, and all the uranium-packed celestial masses it contains. Berlin-based Toukana Interactive are back with Star Birds – another “soft strategy” sim and laidback resource management game, in which you take charge of an avian asteroid-mining operation.

The just-released early access build endeared itself to me instantly by having my bird captain quack like an Apple Macintosh, then sealed the deal with a procession of delightfully rotatable space boulders, some of which look like spangly Easter eggs and some of which look like handfuls of Emmental. Don’t call this a review, mind – I’ve barely played an hour, and the game won’t leave early access until at least this time next year – but I get the feeling Toukana are onto a good thing here. Another nice flourish: optional supply quests are presented as little dovecot windows from which a feathery Wesley Crusher peeks forth, waiting for you to accept their errand.

Watch on YouTube

An overview: Star Birds is broken into missions narrated by a cast of wisecracking astral warblers. The abundance of text dialogue is slightly stifling, for a puzzle game, but I suspect it’ll taper off beyond the initial tutorial sections. Each mission sees you parking your mothership next to a new asteroid field, and zooming on individual asteroids to build things and set up a production network. It starts with you socketing a launchpad into a crater, placing excavators on resource fields, and linking them to your launchpad with pipes to shuttle resources back to the mothership.

As the levels and story progress, you unlock and research new facilities, including chem labs that combine two kinds of resource into one. You’ll rarely find every resource you need for the quest at hand on any one asteroid. So you must build landing sites for rockets, and start moving resources between asteroids. All of this proceeds at a leisurely pace: no hazards, no mission timer.

The UI consists of phat, pastel, pressable buttons that are begging for a touchscreen port. Pretty much every action is performed with the mouse. It feels like they’re treading a delicate line between efficiency and whimsy in terms of the controls, I must admit. I can imagine being annoyed by the act of dragging out snarls of pipework between structures, in a game with more threat or urgency, particularly because pipes can’t overlap. You’ll probably have to go back and unravel them, whenever you need to alter the layout of your roids.

In the context, though, I find the slight tangliness attractive. This is a factory sim that also wants to be a toy, and has so far stuck the landing. If you’re short of credits for construction, you can also pop down a buggy and drag out a path for it between piecemeal gold outcrops.

I suspect Dorfromantik players might find Star Birds too fussy, next to the bucolic immediacy of popping down six-sided tiles, but people who loved Slipways and have at least a tolerance for ornithology puns should enjoy this. As may people who liked the vibe of Cobalt Core, at the risk of setting a roguelike amongst the pigeons. You can find Star Birds on Steam.



Source link

September 12, 2025 0 comments
0 FacebookTwitterPinterestEmail
Jump Space devs outline a bevy of early access roadmap updates and an easy-on-your-wallet price point
Game Updates

Jump Space devs outline a bevy of early access roadmap updates and an easy-on-your-wallet price point

by admin September 9, 2025


Jump Space! It’s a game with a name that’ll have you thinking, “wait, that’s not what it was called, was it?” And you’d be right about that, as due to some trademark problems, the game was rebranded from Jump Ship to its new name Jump Space back in August. Later that same month, developer Keepsake Games announced the game would be launching into early access September 19th. And now, as in today September 9th now, Keepsake Games have shared an early access roadmap for the game, as well as how much it’ll cost you.


Right, let’s get the pricing out of the way. It’ll be a pretty reasonable $19.99 / £16.75 / €19.50, making it the latest anticipated September release to be priced in a way that’ll have you wondering why they’re not charging more. On to the roadmap!


At launch, the sci-fi shooter will include nine mission types. These include one where you’ll try not to kick the bucket while fending off a bunch of robots, where you have to hunt for loot, and another where you’ll be raiding some baddies’ bases. There’ll be more than 50 sectors to play in four galaxy regions, and you’ll have two ships to choose from with 26 ship components to make them a bit more custom.


That’s all a part of Chapter 1, The Resistance Coalition. Chapter 2: Atira Strikes back will bring a lot more to the game like multiple endless modes, sector modifiers, melee weapons, more story and sectors, new enemies, mission types, a photo mode, offline support and a lot more. These will be coming through multiple updates through to Q1, 2026, but a couple of features from this chapter, text chat and lobby browser, will be available at launch.


Then after that, Chapter 3: Secrets of the Telmari will add in a first-person pilot view, a scanner revamp, even more new enemies and mission types, a new ship, ground boss, and again, even more. These will start to be added from Q1 2026 onwards until Chapter 4: Heart of Corruption, which doesn’t have a release window or any revealed features just yet. That’s a lot of bloody stuff!


As of now, Keepsake doesn’t know when early access will end and the 1.0 release will release, so you’ll just have to join them for the ride in the meantime.


Jump Space launches into early access September 19th on Steam.



Source link

September 9, 2025 0 comments
0 FacebookTwitterPinterestEmail
Photo: ANDER GILLENEA/AFP via Getty Images
Gaming Gear

Internet Access in the Middle East Disrupted After Undersea Cables Are Mysteriously Cut

by admin September 8, 2025


Over the weekend, crucial undersea cables providing internet access to parts of Asia were mysteriously cut,  leading to internet outages in certain parts of the Middle East and Asia.

The initial news seems to have originated from a Microsoft announcement published on Sunday. The announcement reads, in part: “Starting at 05:45 UTC on 06 September 2025, network traffic traversing through the Middle East may experience increased latency due to undersea fiber cuts in the Red Sea.” Gizmodo reached out to the company for more information.

From the available reporting, much of which comes from the Associated Press, it’s still unclear who has actually been impacted. Netblocks, the internet monitoring service, claims that the cable cuts led to “degraded internet connectivity in multiple countries, including #Pakistan and #India; the incident is attributed to failures affecting the SMW4 and IMEWE cable systems near Jeddah, Saudi Arabia.”

The AP report notes that the Saudi government hasn’t acknowledged the outages, although Kuwait did announce damage to the FALCON GCX cable, which runs through the Red Sea. Internet access outside of that geographic region isn’t expected to be impacted, Microsoft said.

Some suspicion has apparently been thrown on Houthi rebel groups who have operated in the Red Sea for months, although AP notes that such groups have denied attacking the cables in the past. In March, three cables in the Red Sea were cut, and suspicion was cast on the Houthis. We still don’t know who was responsible for that incident. The Houthis say their military efforts are intended to disrupt Israel’s violent military campaign in Gaza.

In recent years, there’s been rising concern about damage to cables, and some onlookers see evidence of geopolitical sabotage. The International Cable Protection Committee (yes, there is such a thing) meets annually to discuss political and technical solutions to better bolster protections for the aquatic network of vital internet infrastructure.

Earlier this year, cable disruptions near the Baltics and Taiwan inspired accusations of intervention by America’s foes, NBC previously reported. That said, it’s also possible that cables are frequently being damaged unintentionally, sometimes by large ocean freighters or other environmental disturbances.



Source link

September 8, 2025 0 comments
0 FacebookTwitterPinterestEmail
  • 1
  • 2
  • 3
  • 4
  • 5

Categories

  • Crypto Trends (1,098)
  • Esports (800)
  • Game Reviews (737)
  • Game Updates (906)
  • GameFi Guides (1,058)
  • Gaming Gear (960)
  • NFT Gaming (1,079)
  • Product Reviews (960)

Recent Posts

  • Broken Sword sequel gets Reforged treatment after last year’s “reimagining”, out next year
  • Samsung Offloads Its Old T7 External SSDs, Now Selling for Pennies on the Dollar at Amazon
  • Voila! Nintendo quietly shares new details on Samus’s motorbike in Metroid Prime 4
  • Jimmy Fallon Is Trying To Make Wordle Into A Game Show
  • Marathon still lives, as Bungie announces new closed technical test ahead of public update

Recent Posts

  • Broken Sword sequel gets Reforged treatment after last year’s “reimagining”, out next year

    October 8, 2025
  • Samsung Offloads Its Old T7 External SSDs, Now Selling for Pennies on the Dollar at Amazon

    October 8, 2025
  • Voila! Nintendo quietly shares new details on Samus’s motorbike in Metroid Prime 4

    October 8, 2025
  • Jimmy Fallon Is Trying To Make Wordle Into A Game Show

    October 8, 2025
  • Marathon still lives, as Bungie announces new closed technical test ahead of public update

    October 8, 2025

Newsletter

Subscribe my Newsletter for new blog posts, tips & new photos. Let's stay updated!

About me

Welcome to Laughinghyena.io, your ultimate destination for the latest in blockchain gaming and gaming products. We’re passionate about the future of gaming, where decentralized technology empowers players to own, trade, and thrive in virtual worlds.

Recent Posts

  • Broken Sword sequel gets Reforged treatment after last year’s “reimagining”, out next year

    October 8, 2025
  • Samsung Offloads Its Old T7 External SSDs, Now Selling for Pennies on the Dollar at Amazon

    October 8, 2025

Newsletter

Subscribe my Newsletter for new blog posts, tips & new photos. Let's stay updated!

@2025 laughinghyena- All Right Reserved. Designed and Developed by Pro


Back To Top
Laughing Hyena
  • Home
  • Hyena Games
  • Esports
  • NFT Gaming
  • Crypto Trends
  • Game Reviews
  • Game Updates
  • GameFi Guides
  • Shop

Shopping Cart

Close

No products in the cart.

Close