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Possessor(s) protagonist, an anime girl with white hair and teal horns in a white coat, looking protagonist-style concerned/determined on orange background.
Product Reviews

Hyper Light studio Heart Machine’s next singleplayer game is launching in November, no early access, just a year and a half after it was announced

by admin September 27, 2025



In a new trailer, developer Heart Machine has revealed the release date of its new metroidvania search action game, Possessor(s). The fighting game-inspired platformer arrives on November 11, just a brisk year and a half after its June 2024 announcement.

I got a first look at Possessor(s) in action earlier this year, but was not able to try it hands on. I liked what I saw though: Earnest storytelling inspired by early aughts anime dubs, slick combat with the promise of juggling, parries, and tricky bosses, plus some gorgeous character and environment art.

POSSESSOR(S) Gameplay Overview | PS5 and PC on November 11 – YouTube

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That last bit is something I’m particularly excited about with Possessor(s): I find a lot of Metroid-style platformers can have overly abstracted, gamey environments. Hollow Knight and Silksong do a great job of avoiding this, with each area having a real tangible feeling and deep environmental storytelling.


Related articles

I also have to hand it to Metroid Dread on this front, a game that otherwise left me cold. Possessor(s) really sells the illusion of a ruined city over its platforming gauntlets, and I’m eager to see more.

As for combat, you can only glean so much without trying something hands on, but Possessor(s) looks propulsive and fun, while it cites some exciting influences. As a reformed Smash sicko, I want to see how much a singleplayer game can deliver that feeling.

I also dig the conceit that your weapons and gear are mundane items infused with power from the ongoing demonic invasion. Guitars, computer mice, hockey sticks, and cell phones are some of the tools that have been shown off so far.

After getting so used to long lead times after game announcements, as well as the early access model⁠—which Heart Machine opted for in its co-op roguelike, Hyper Light Breaker⁠—it’s refreshing to see a game get announced then released in relatively short order. It’s even more impressive given that the studio is managing two projects at the same time. You can wishlist Possessor(s) on Steam ahead of its November 11 release.

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.



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September 27, 2025 0 comments
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Assetto Corsa EVO motors into multiplayer racing for the first time in its latest early access update
Game Updates

Assetto Corsa EVO motors into multiplayer racing for the first time in its latest early access update

by admin September 25, 2025


Vroom. Vroom vroom. Vroom vroom vroom. Ahem, sorry, dunno what happened to me there. Assetto Corsa EVO, the three-letter-yelling follow up to one on Steam’s long-reigning top racing sims, has just gotten its third early access update. It adds in online multiplayer, plus a bunch of fresh cars and tracks to hop into moments before you’re unceremoniously punted off by a random.

I’ve been playing a bit of a waiting game with AC EVO since yapping about it at length for my old home when it first debuted in early access at the start of this year, but this might be the point I hop behind its wheel agaion and see how devs Kunos Simulazioni have managed to flesh it out so far. After all, they’ve now added in a 90s Merc 190E, which is pretty much square German saloon kryptonite for my will to hold off on checking things out.

Booting the gas to commence my rundown of update 3’s inclusions, the headliner’s AC EVO’s first step into multiplayer via a new mode that lets you hop into races against up to 16 other players who’ll no doubt be polite enough not to use your rear bumper as their brake. These races are held in free in-game servers, which run 24/7 and will have the sort of variety of race scenarios, tracks, and weather settings you’d expect to pick between.

A portal for custom servers is said to be coming soon and those are paid, something that hasn’t gone down well with players to the extent it looks to be a key factor in the EVO’s Steam reviews currently sitting at mixed. In terms of what they cost, a 20 or more slot server that’s live 24/7 for 30 days will be €15 plus VAT, while renting a server with unlimited slots for just a day will cost €5. There are discounts if you opt to rent a server for longer periods, those being three, six, or twelve months. It’s a controversial way of monetising things for sure, especially for a game that’s still in paid early access.

Beyond that, update 3 brings nine new cars: three GTs, three special racers, and three road cars. The BMW M4 GT3 EVO, Lamborghini Huracán Super Trofeo EVO2, and Porsche 718 Cayman GT4 Clubsport are the GTs, the Caterham Seven Academy Racer, Dallara Stradale, and the Ferrari F2004 F1 car that a certain Mike Schumacher drove are the specials. Finally, the road cars are the Audi RS 6 Avant, BMW M3 Sport Evo (E30), and that Merc 190E Evo 2 I mentioned earlier. New tracks-wise, Belgian rain magnet Spa and energy drink road the Red Bull Ring have arrived.

When fire them up, you’ll likely notice a few other new additions like revamped car audio, a recalibrated tyre simming model, and graphical tweaks which bring in global illumination, optimised CPU/GPU performance especially for bigger grids and “significantly reduced VRAM usage”

So, hopefully less stuttery vroom vrooms when jumping into these new online races. Tell the first road rager who cheekily spins you out and then speeds of sniggering like Dick Dastardly I said hi.



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September 25, 2025 0 comments
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Skate Early Access review - four wheels and a dream
Game Reviews

Skate Early Access review – four wheels and a dream

by admin September 24, 2025


After an absolute age, EA’s wheelie classic is back with great handling and a whole world of slightly jarring niceness.

Few people are saying this out loud, but the new Skate game is essentially an MMO. That’s not what most people want at the moment, by the looks of it, which may explain why few people are saying it out loud.

Skate review

And there are good reasons for this! The broadband connection is a pain, the free-to-play model makes people fret and, with EA, there’s always the strong chance that a world you’ve grown to love will simply blip out of existence one day because the share price sneezed.

But there’s also something really interesting about doing this with Skate, and that’s because MMOs are often RPGs, which means that they frequently have to deal with an odd little conceptual nailbomb. It’s the apocalypse, or something like it. The land has changed and we all feel it in the earth. Enemies are on the march. And you’re the only person who can save the world. But also: there’s a queue. There’s a queue to save the world, and so you eventually join the world-saving quest queue waiting patiently behind a dozen other Chosen Ones.

To put it more broadly, in an MMO, everything’s important but nothing’s really urgent. That’s kind of weird when we’re dealing with an RPG or some kind of cinematic narrative. But throw that state of being into a skating game where nothing’s urgent and only the smallest details are important, and you have something potentially fascinating. It’s like the moment in Below Deck when you realise these people are all dressed in navy epaulets and are chattering urgently into earpieces and talking about rank and all that jazz, but the only mission, per se, involves making sure the mimosas keep flowing. It’s almost Star Trek, but there’s little to no chance of the Romulans turning up and blowing a hole in the hull.

Here’s a Skate trailer to show it in motion.Watch on YouTube

As for what Skate definitely is, it’s the latest installment in EA’s beloved skating series, but it’s set in an always online open world in which you’re chucked in with 149 other skaters and allowed to explore the city of San Vansterdam, which we will get to in a moment. San Vanderstam is carved up into different areas, and the Early Access build has a spine of semi-narrative that takes you through them in turn as you learn what’s what.

You progress by taking on missions, and also by accessing challenges scattered across the map. A lot of these challenges refresh throughout the day, because this is, whisper it, an MMO. They’re simple multi-part fun. Often you have to collect things in a line, and trick as you do so. Sometimes you have to hurl yourself off a building and do interesting things as you plummet to the earth and crashland in a dumpster. Sometimes you have to simply own the spot, by tricking, earning points, getting air. All of this comes with nice tools for capturing video of what you’ve just done, and with a simple drag-and-drop system for adding ramps and rails and whatnot which other players can also have fun with. You can make your own spot and 149 other people might want to enjoy it too! That is lovely stuff.

Image credit: Eurogamer / EA

At the heart of everything is the Flick-It system, which I love very, very much. It comes in a range of flavours here depending on your familiarity with it or your compulsion to become familiar with it through effort, but essentially, you flick the right stick – bear in mind I’m someone who has to have L and R written on their hands during swimming lessons, so right and left are fairly mutable terms to me at the best of times – in order to pull off tricks. There is such a gorgeous elasticity to this, and a quiet physicality which means you feel some kind of genuine connection to the neat footwork unfolding on the screen whenever you do something cool. There are also expanded moves like grabs and spins, all of which fold in with Flick-It very sweetly.

Gosh it’s a gorgeous thing. And to highlight just how gorgeous it is, and how gorgeous it remains in this new version of the game, I’m just going to tell you about manuals. Manuals are – and pardon my short-hand, I am no kind of skater in real life – manuals are essentially wheelies on a skate board. You push down on the back of the board and the front goes up. I have never manualed in real life, but I manual whenever I can in skating games, and Skate’s take on this is glorious. It’s because you pull back on the right stick, which is fine, but there’s this sweet spot you have to find. Pull back all the way, until stick clicks against housing, and you will not manual. This is because manualling is a butterfly thing, and it responds to tentative movements, to a feeling out of precise spaces. So to manual, you pull back on the stick and find a space precisely within that empty area between the stick being in its standard position and the stick being all the way back. It reminds me in some complex, the-details-are-invisible way of safe-cracking. I love it. And I love Flick-It.

Flick-It brings the game to life, and has kept me playing through challenges that don’t have an enormous amount of variation to them and through a city which I love, but which I also know is a touch antiseptic and safe. I love San Vansterdam because the starting area at least is clearly inspired by places like Downtown Los Angeles – there’s that smooth concrete and stone, that sun-bleached horizon, stand-ins for things like the ARCO Tower. I love Downtown Los Angeles because it feels dreamlike if you catch it at the right moment, like it’s both heavy and tangible and barely there at all. But it’s a world away from the kind of spaces Tony Hawk would take you, for example, and to a lot of people its particular character may come off as a lack of character in general.

Image credit: Eurogamer / EA

Even so, San Vansterdam is a city in name only, and really a beautifully spaced-out skating park filled with lines and jumps and grinds that I am still discovering. I love skating with strangers here – there’s part of the campaign that forces you to pool with other players, and it worked perfectly for me and I lost a few hours to it. But I also love skating alongside strangers. I’ll come to one of the bespoke skating parks and see dozens of people skating and jumping and grabbing and spinning and pulling off the kind of tricks and chains of tricks that I can only dream of. But it makes me feel a part of something, and I love dropping out to the map and seeing an area where spots are moving back and forth, and then heading to that area and seeing that they’re people! I love dropping into spectating mode and watching people trick and grab and twist.

Onto the payment side of things! Skate has loot boxes which so far it’s rewarded me with for completing missions, and you can also pay real money to buy cosmetics. I have to be honest, I find this side of things quite unexciting, but it feels as if Skate does too. You can play without paying a penny, anyway, and no tricks or challenges will ever be put behind a paywall. It’s all hats and trousers and that kind of thing in the store. It feels like a deal I am happy with?

Image credit: Eurogamer / EA

I love a lot about Skate, then. More, I suspect, that a lot of people. But even I can sense that there’s something missing here. How can I explain this? Okay: don’t get upset, but Skate is perhaps the least cool game I have ever played.

And I mean this in the main as a compliment. Skate isn’t trying too hard, and it wants to be friendly to a large audience, and I suspect it’s also made by people who have lived enough of their lives to know that you miss out on important stuff in the pursuit of being cool for the sake of being cool alone. But Skate is set in a city that everyone loves, a city that’s basically designed for skating, and that means that some of the punkier side of skating – the repurposing of an environment that is built as if you don’t exist, or don’t matter – is absent.

Image credit: Eurogamer / EA

Skate is almost punishingly nice at times. Do the slightest thing on a board in this game and the voiceover buries you with the kind of cardboard love bombs you might expect from a large language model. I like people being nice to me! But I also know that real skating, which I have never done, has an aspect that is not coming across here.

Skate accessibility options

Vibration toggle, FOV and camera shake sliders, three levels of control presets, Flick-It sensitivity slider, toggles for pushing and maintaining speed, grind assist slider and toggle for friendlier wipeout threshold, flip tricks catch assist toggle, auto curb pop toggle, auto mantle and auto wallrun toggles.

Or is it? Skate has parkour, which is clumsy and slow and I kind of love it. You can get off the board and climb skyscrapers to find stunt spots or just a great area to hang out in, like an abandoned swimming pool, waiting for you in the sky. And because you can get off the board, loads of players have discovered that you can jump and roll and basically barrel your way around the world without skating at all.

I have seen this a few times, mostly in the very early days of the game when it was still quite hard to get online, what with the queues and everything, so I stuck around quite a bit on each visit. And what I realised was that people have found a way to push against the design here, just as skaters once found a way to grind hand rails and turn ornamental planters into jumps. This suggests to me, along with the plans to do something Fortnitey with the game, reworking parts of the city on a seasonal basis, that the story of this new Skate is not yet fully written. It is only Early Access, after all. I think I’m probably going to stick around to see how it all turns out.

A copy of Skate was provided for this early access review by EA.



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September 24, 2025 0 comments
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Slime Rancher 2 Is Out Of Early Access, Now Available On PC And Consoles
Game Updates

Slime Rancher 2 Is Out Of Early Access, Now Available On PC And Consoles

by admin September 23, 2025



After a few years in early access, the full version of Slime Rancher 2 has now launched for PC, PS5, and Xbox Series X|S. The cozy slime-wrangling and life-simulator game has also been enhanced with the new “A Hero in Time” update, adding several new and returning features to the adventures of Beatrix LeBeau as she tracks down and raises slimes for her ranch.

One of the big additions to the game will be Quantum Drones, a new version of the autonomous devices that can help you run your ranch and explore the world. Developer Monomi Park has also outlined its plans for endgame content, as the Grey Labyrinth will offer players the opportunity to journey to previously unseen areas. Additionally, the 1.0 release of Slime Rancher 2 will add even more areas to explore, new slimes to discover, and gadgets to master.

To celebrate the full release, Monomi Park will offer the game at a discounted price on Steam, as well as an Ultimate Bundle that includes base games for both titles, the original soundtracks, the second volume of the Slime Rancher 2 soundtrack, and more. Themed in-person events are also being scheduled with Boba Guys flagship locations in the US, and you can check where these will be held through this link.

Slime Rancher 2 is one of several big games exiting early access this year, following its arrival in early access all the way back in 2022. One of the biggest will be the 1.0 release of Hades 2–the follow-up to one 2020’s best games–and this will be out on September 25 for PC and Switch consoles.



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September 23, 2025 0 comments
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Crypto Thieves Target Smartphone Users For Digital Wallet Access
Crypto Trends

Crypto Thieves Target Smartphone Users for Digital Wallet Access

by admin September 20, 2025



Despite increasing regulations, London is emerging as a hotspot for crypto-related crimes. In a recent incident, a 42-year-old man, Christian D’Ippolito, had nearly £40,000 worth of crypto assets stolen. 

According to a report by The Financial Times, Christian became a victim of a crypto theft earlier this month. While heading home after a night out near Old Street roundabout, his mobile device was snatched by four men. Over the next few hours, his crypto wallet was emptied of nearly £40,000 worth of assets.

This isn’t a lone case. The London Metropolitan Police say that there is a surge in cases where smartphones of crypto asset holders were stolen in street encounters, notably in areas around Old Street roundabout and Brixton. This allows thieves to access their cryptocurrency wallets and drain tens of thousands of pounds of crypto assets. 

Young Adults are the Primary Prey

With increasing popularity of cryptocurrency, theft incidents are also surging in the UK. Financial Times notes that one in four people aged 18 to 34 own crypto in the country, in which men are most likely to be so. 

The modus operandi of these thieves target young men returning from social events in the evenings. They then engage them in informal talks before snatching their phones. They swiftly move money by getting around security measures, occasionally resetting Apple IDs or taking advantage of cryptocurrency apps.

“They seemed pretty friendly, we were just talking. One of them asked me to take his number for the future. I logged in. At that point, they just grabbed my phone,” said Neil Kotak, another victim who had lost £10,000 in a similar phone snatching incident. 

Smartphone dependency increases vulnerabilities.

The combination of smartphone dependency and the growing popularity of crypto has created new vulnerabilities. An unlocked phone can expose emails, passwords, two-factor authentication (2FA) codes, and even photos of passports, giving thieves full access to victims’ digital assets. 

Even though most crypto transactions are traceable, most thieves are able to get away with the thefts. The police in the UK lack the capacity or the specialist knowledge to follow stolen crypto. 

Only a small percentage of reported fraud, according to Pounder, the former Met and City of London police officer, receives action. In his recent work, Pounder reports 20 thefts to Action Fraud, the police’s specialist fraud unit, and provides supporting evidence. Though the police proceeded with none of the cases. 

Also Read: BitGo Discloses its Financials in Latest SEC Filing Ahead of IPO



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September 20, 2025 0 comments
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All FC 26 Early Access Elimination tournament rewards
Game Reviews

All FC 26 Early Access Elimination tournament rewards

by admin September 20, 2025


Screenshot by Destructoid

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Published: Sep 20, 2025 04:11 am

The Early Access Elimination tournament is the first live event to be released in FC 26 Ultimate Team, and you can win plenty of free rewards.

This tournament is only available to those who can play in the early access period. Despite being the first live event of the game, EA Sports has added plenty of interesting rewards for the fans to obtain. Moreover, the ultimate prize is a free entry to the Finale (coming soon) and a promo card.

This guide will clear any confusion regarding the tournament and how it works.

All FC 26 Early Access Elimination rewards

The rewards are divided into different milestones, and you’ll have to play and win a fair number of games. The best rewards are reserved for those who manage to win the tournament at least once, if not more.

TaskHow to CompleteRewardsPlay 1Play 1 match in the Early Access Elimination tournament.3 CommonGold Players PackPlay 5Play 5 matches in the Early Access Elimination tournament.78+ Rare Gold Players PackPlay 10Play 10 matches in the Early Access Elimination tournament.3 WSL Players PackPlay 20Play 20 matches in the Early Access Elimination tournament.3 NWSL Players PackWin Round of 16Win the Round of 16 in the Early Access Elimination tournament.3 Common Gold Playes PackWin Quarter-FinalsWin the Quarter-Finals in the Early Access Elimination tournament.3 Bundesliga Playes PackWin Semi-FinalsWin the Semi-Finals in the Early Access Elimination tournament.3 LaLiga Players PackWin TournamentWin the Early Access Elimination tournament to earn World Tour Dolan & qualify for the Early Access Finale Tournament.Tyrhys Dolan World TourWin Tournament TwiceWin the Early Access Elimination tournament two times!5 Premier League Players PackWin Tournament Three TimesWin the Early Access Elimination tournament three times!75+ 5 Rare Gold Players Pack

Winning the tournament at least once gets you the 84-rated Dolan card for free, which is a great addition to make at the start of a new cycle. You also secure your entry to the Early Access Finale; a super-exclusive tournament that will be live for a day on Sept. 25.

Screenshot by Destructoid

Completing the full objective also gets you a bonus 75+ 2 Rare Gold Players Pack.

EA FC 26 Early Access Elimination explained

We have gone through the rewards, and we know how to qualify for the Finale tournament. Here are some more pointers to keep in mind.

  • Five daily entries: You can make five daily attempts to play and win the tournament.
  • No squad restrictions: There are no squad restrictions in terms of the overall ratings.
  • Win and wait: If you win the tournament on a given day, you’ll need to wait. It doesn’t matter if you have more entries available to you.
  • Play players at your own level: The cup is divided into different rounds. You’ll always face another player on the same round as yours.
  • Open for all: Expect to find players of different skill levels, but matchmaking will get harder as you move into deeper rounds.

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Destructoid is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy



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September 20, 2025 0 comments
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Endless Legend 2's demo had its critics - here's how Amplitude are changing the early access build in response
Game Updates

Endless Legend 2’s demo had its critics – here’s how Amplitude are changing the early access build in response

by admin September 20, 2025



I confess, after reading the comments on yesterday’s Endless Legend 2 early access impressions, I am mortally afeared that I’m one of those accursed “positive outliers” I keep reading about in the Gamer Witchfinder Almanac. Seemingly, a fair portion of you were turned off by the recent Steam demo. You may be interested, then, to read specifics about how Amplitude have changed the game in response to demo feedback.


As detailed in a new Steam post, here’s what they think you liked. Firstly, the Tidefall mechanic, whereby the ocean retreats periodically to reveal extra playable terrain, and the regular Monsoons that sweep the land. “This was a core element of the game, and we were happy to see it having a real impact,” the devs write, adding that they tinkered a lot with the quantity of Monsoons and Tidefalls. Apparently, there were once eight smaller Tidefalls to every game of Endless Legend 2, so many that players began ignoring them.


They also reckon you’re keen on the asymmetrical faction design – “always a focus of Amplitude” – and that you’re mostly enjoying the art and sound, including the map design, characters and jingles for stuff like minor factions, or the weird echoey thudding you might hear during Monsoons.


Now for weaknesses. According to Amplitude, the bulk of the negative feedback concerned the user interface. “A quarter of reviews mentioned UI and only 30% of those comments were positive,” they note. “In reading all your feedback we realize it’s not as simple as making a few changes and we are looking at something larger. There are instances where we displayed the wrong or not enough information. There were UI and text bugs to fix and we think more is needed here, which will take some time.”


In particular, they’re looking at making the city screens more intelligible. “Adjacency, leveling districts, managing population, and having clear decisions on what to build next were all muddy,” the devs write. This is a “flow issue”, apparently, which I guess refers to how your eyeballs and attention move from one UI element to the next in the course of urban management.

Amongst other things, they might change up Districts so that you can select them from a construction list like Improvements, rather than picking a tile to build on first. “This will take time to change and won’t be in the initial Early Access, but we will be sharing concepts with you to get feedback,” the devs comment.


To belatedly update my impressions from yesterday, I haven’t had much of a problem with the UI in the early access build, but there were definitely a couple of moments this week when the verdant tile designs made it hard to discern, say, city centres, or units inside cities. It’s definitely rather busy, which is to be expected for a 4X strategy game with such florid factions and a turbulent expanding map. I also sometimes forgot what right-click and left-click do in different contexts. I don’t consider any of these deal-breakers, however.


Following on from those UI thoughts, Amplitude acknowledge that some players have found the colourful world a little too hallucinogenic. They’ve addressed this in early access by making city foundations clearer, so you know to build there, while getting rid of bugs (not the Necrophage) that caused blurriness, and adding more graphics options. They’ve also reduced the colour saturation of the terrain a little and made the all-important hexagonal grid lines more prominent, while shrinking certain fancier vegetation that players kept confusing with Anomalies.


“It’s a difficult balance between providing a lush, detailed world where you can see the leaves blow in the wind during monsoon, and still not have to strain or be confused when trying to see information you need to play,” the developers observe.


In my impressions of Endless Legend 2, I was most critical of the character writing. Demo players were also iffy about this side of the game. In their Steam post, Amplitude note that there are many more words in Endless Legend 2 than the 2014 original, including reams of character dialogue. “We want heroes to feel personal and deep,” they write. “They may be members of your council, have their own friends and enemies, and they talk directly to you and each other. But this additional granularity also came with issues.


“For Early Access we have updated the presentation of the dialog, we are cutting lines and events to focus on only the best and most suitable,” the devs continue. “In some cases, the wrong character would say something, or a character it didn’t make sense for, which we are fixing.” I definitely picked up on a few instances of the latter, but my overarching problem with the character writing is that the focus on characters doesn’t do certain factions justice. The Necrophage are a horde, not a cast. The Aspect are a reef, not an ensemble. That’s what I find attractive about them conceptually, at least.


Endless Legend 2 launches into early access on 22nd September. It’ll start off with five factions. They’re planning to add a sixth plus multiplayer and custom faction support before the 1.0 release next year. If you end up disliking it please don’t burn my house down.



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September 20, 2025 0 comments
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RATATAN dances into early access
Esports

RATATAN dances into early access

by admin September 19, 2025


If you’ve been waiting for the next Patapon game, you’ve been waiting for RATATAN. We took a look at this one at Summer Game Fest, and it was a delight. Now, everyone can enjoy the rhythm-based game, as it’s available in Steam Early Access now. Check out the announcement below.

Ratatan hands-on preview — Difficult, yet satisfying!

The time is now, the hero is your timing!

Thursday, September 18th 2025: Ratatan, a new action game that merges rhythm and strategy developed by Ratata Art’s and published by Game Source Entertainment, launches today into Steam Early Access.

To celebrate the release of Ratatan, players can purchase the game for a special 10% off limited time discount. To mark the occasion the development team also released a brand new cinematic which can be seen below along with a message from the game’s producer.

‘Journey So Far and Appreciation’ – A Message from Producer Kazuto Sakajiri The demo released during the Steam Next Fest in June surpassed 270,000 downloads, and received extensive feedback through reviews and surveys. This Early Access build reflects these voices, featuring UI improvements and tutorial adjustments to enhance gameplay experience.

We sincerely thank everyone who supported us on 

Kickstarter and those who support the demo version.

The launch of early access is not the end but a new starting line. We will listen more than ever to player feedback and continue to develop Ratatan. Your evaluations and opinions will shape the future of this game.

Currently, Ratatan offers a unique action experience centered around rhythm and strategy, featuring multiple worlds, companion characters, online multiplayer for up to four players, and random elements that change with each run.

Future updates are planned, including the “Super Fever Skills” and Ratatan upgrades by the end of October, and new scenarios such as the Dark Ratatan Battles in December. Additionally, new worlds and major boss battles are expected in Spring 2026. You can find more details in the revealed roadmap.

Ratatan is a game that will grow with our players. We encourage you to share your honest opinions through Steam reviews and feedback forms to help shape the future of Ratatan.

Producer: Kazuto Sakajiri
Ratata Arts Co., Ltd.

Ratatan will participate in the Tokyo Game Show 2025, held from September 25 to 28 at Makuhari Messe. Our booth number is 02-C08, located within the Game Source Entertainment area. Visitors will have the opportunity to play the latest early access at the Ratatan booth. Special gifts will be available after gameplay including an exclusive Ratatan Pin Badge, Rhythm Command Hand fan and more. For more information, please check the official Ratatan website. 

Stay tuned to GamingTrend for more RATATAN news and info!


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September 19, 2025 0 comments
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Decrypt logo
GameFi Guides

Kevin Durant Regains Access to Bitcoin Held in Coinbase Account

by admin September 19, 2025



In brief

  • Kevin Durant has regained access to his Coinbase account, the exchange confirmed.
  • Durant’s agent told a conference audience earlier this week that the star forward couldn’t find his account information.
  • Durant first bought Bitcoin in 2016 when it was trading at about $600.

NBA mega star Kevin Durant has regained access to his Coinbase account, the crypto exchange giant confirmed to Decrypt via email on Thursday.

During a wider discussion of Durant’s business interests on Tuesday at CNBC’s Game Plan conference in Los Angeles, the player’s agent, Rich Kleiman, made light of his client’s inability to log into the account he opened nearly 10 years ago.

Since 2021, the 36-year-old Durant, who will play for the Houston Rockets this season, has had a deal with Coinbase to promote the brand.

He and Kleiman have also been investors in the company since 2017 through 35V, the investment fund they founded.

In a statement forwarded to Decrypt from Coinbase, Kleiman said that he and Durant had “been working directly with the Coinbase team on Kevin’s account recovery, which was why it was easy” for him “to make a joke about it on stage.”

“It was a user error on our end, and the process has been clear from the jump,” he said. “Our partnership spans nearly a decade, and Coinbase has been a valuable resource in growing our business.”

Durant purchased his first Bitcoin in late 2016, shortly after a birthday celebration hosted by Ben Horowitz, co-founder of the venture capital firm Andreessen Horowitz, during which attendees made Bitcoin a central topic.

Durant had just joined the Golden State Warriors, where he would win an NBA championship the following spring. “The whole Warriors team came, and at the end of that night, I was like, ‘Kevin, I just heard the word Bitcoin 25 times this evening,’ and the next day, we started investing in Bitcoin,” Kleiman told the Game Plan audience.

But to laughter, Kleiman told the audience that Durant had been unable “to track down his Coinbase account info.”

“It’s just, it’s insane. It’s really, ‘oh, you, you really don’t have the password?’ We really don’t have it,” Kleiman said, although he added, “We’ll get it. There’s just a process we haven’t been able to figure out.”



Bitcoin was trading at about $600 when Durant made his first acquisitions. The largest cryptocurrency by market capitalization was recently trading at about $117,100, according to crypto data provider CoinGecko. Bitcoin is up more than 950% over the past five years.

Durant, the seventh leading scorer in NBA history, is among a widening array of high-profile professional athletes who have become Bitcoin investors and advocated for digital asset investments.

Among other NBA players, Cleveland Cavaliers center Tristan Thompson, who has hosted a crypto-focused podcast, unveiled a new Web3 project on Thursday—built on the Somnia Layer-1 platform—which aims to enhance basketball fans’ interactive experiences with the league.

And Charlotte Hornets’ Spencer Dinwiddie, who received his introduction to Bitcoin 12 years ago, attempted to tokenize his salary in 2019. The NBA later nixed the idea.

Decrypt has reached out to Boardroom, a sports, media, and entertainment company, and sibling to 35V.

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September 19, 2025 0 comments
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Palworld will emerge from early access in 2026, with a "truly massive" amount of stuff planned for 1.0 update
Game Updates

Palworld will emerge from early access in 2026, with a “truly massive” amount of stuff planned for 1.0 update

by admin September 16, 2025


Palworld is set to finally emerge from early access in 2026, developers Pocketpair have announced. There’s a lot of work the game about not-Pokémon, guns, and maunfacturing will need prior to that point, say the studio who’ve been busy staring down Lionel Hutzes who probably know the DK rap off by heart. They’ve also teased that a bunch of new additions are in the works for the 1.0 update.

Watch on YouTube

“While we have a lot of ideas for where we want to take Palworld, we also need to start thinking about Palworld 1.0,” Pocketpair communications director and publishing manager John ‘Bucky’ Buckley said in the above video announcement. “Beyond just adding new content there’s a lot of cleanup that needs to be done before Palworld can exit early access.

“It’s no secret that Palworld has a lot of quirks and jank, and we want to take the time to properly address those before releasing the game. With that in mind, we plan to start that cleanup this year. Our goal is to ultimately release Palworld next year, in 2026, and we think taking the time now to fix those problems will ultimately lead to a better game.”

As a result, the studio plans to be “a little quiet” for the rest of 2025, with the survival game’s winter update not set to be as chunky as the Feybreak or v0.4 update it got last December. That said, Buckley did still indicate “a few surprises” are planned for that winter update.

The big tease-a-thon continued, with the community manager declaring that a “truly massive amount of content” is in the works for the 1.0 update that’ll bring Palworld out of the early access cocoon it’s occupied since January last year. “We plan to share some sneak peeks about Palworld 1.0 in the very near future,” he concluded.

Amid releasing updates including the likes of crossplay and a Terarria collab so far this year, Pocketpair have been getting a publishing arm up and running. Horror game Dead Take from Tales Of Kenzera: ZAU devs Surgent Studios and retro-handheld-inspired angler Normal Fishing are among the titles the studio have helped release or signed up so far. All while Mario gives them the evils from a window across the road. Make sure to give our Katherine’s review of early access Palworld a read if you’re keen to be reminded what it’s all about.



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September 16, 2025 0 comments
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