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Chinese company Netease is making an AAA action-adventure game called 'Blood Message'
Product Reviews

Chinese company Netease is making an AAA action-adventure game called ‘Blood Message’

by admin June 21, 2025


NetEase, the Chinese video game company that published Marvel Rivals and Bungie’s Destiny: Rising, has announced its first single-player AAA game. It’s a story-driven third-person action-adventure game called Blood Message, and as Polygon notes, it’s in the vein of Uncharted and Assassin’s Creed. The story is set in the final years of the Tang Dynasty, which ruled imperial China from 618 to 907. In Blood Message, players take control of a nameless messenger and his son “to deliver a message that holds the fate of their war-torn homeland.”

Players will have to journey through desolate deserts and the vast wilderness of East and Central Asia. The trailer shows the messenger and his son fighting enemies in the desert, surviving avalanches, working with mysterious characters and discovering ancient artifacts. It also shows the game’s cinematic cutscenes, stealth and survival mechanics, as well as the landscapes players can expect to see.

“We are ushering players into a new generation of high adventure with Blood Message,” said Zhipeng Hu, the Lead Producer and NetEase Executive Vice President. “As our first completely single-player focused experience from NetEase Games, after two decades of deep dedication to the gaming industry, we are prepared to deliver a truly epic and cinematic experience for players around the world.”

NetEase has yet to announce a release date, but Blood Message will be available for consoles and the PC. The game’s announcement shows that Chinese developers are increasingly making more inroads into the AAA space. Black Myth: Wukong, which is widely considered as the first AAA game from China, was originally released last year and will be available on the Xbox in August.



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June 21, 2025 0 comments
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Netease joins the AAA single player wave with Blood Message, developed by the Naraka Bladepoint team
Game Reviews

Netease joins the AAA single player wave with Blood Message, developed by the Naraka Bladepoint team

by admin June 21, 2025


Blood Message, a single player narrative action game, has just been revealed by Netease Games.

The game is coming to PC and consoles, though no release date has been announced.

Developed by 24 Entertainment, the studio responsible for melee battle royale Naraka: Bladepoint, the new trailer introduces the Dunhuang’s Uprising as Blood Message’s setting, where your character must make a 1,000 mile trek with a crucial message in hand.

Watch the official trailer for Blood Message here!Watch on YouTube

The trailer – which you can watch above – is a visually impressive display, showcasing plenty of third-person action across various distinct locations. While 24 Entertainment does have action experience courtesy of Naraka, this looks to be a much slower, cinematic affair.

An accompanying press release states Blood Message will feature: “Visceral, realistic combat blending stealth and survival mechanics”, as well as “expansive landscapes inspired by the diverse terrains of East and Central Asia”. In terms of gameplay comparisons, think something along the lines of The Last of Us, albeit with a close-quarters, historical focus.

“We are ushering players a new generation of high adventure with Blood Message,” said Zhipeng Hu, lead producer and NetEase executive vice president. “As our first completely single-player focused experience from NetEase Games, after two decades of deep dedication to the gaming industry, we are prepared to deliver a truly epic and cinematic experience for players around the world.”

We’re seeing a lot of these big budget action games come from China as of late, as the success of Black Myth: Wukong changed the game for the country’s developers. Prior to Blood Message, Phantom Blade Zero, Wuchang: Fallen Feathers, Lost Soul Aside, and Tides of Annihilation are just a handful of examples of interesting titles following the path Wukong first tread.

These examples have yet to release, and as such whether or not the financial and critical success of Wukong can be replicated by its contemporaries remains to be seen. Nonetheless, this wave of interesting looking games coming to the West from a historically under-represented part of the video game industry (at least as far as big budget AAA is concerned) certainly offers another avenue for exciting games to reach the hands of curious players.



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June 21, 2025 0 comments
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7 Games That Prove Indie Studios Are Outshining AAA Publishers in 2025

by admin June 15, 2025



Spending $300 million on a game is one way to set that game on the road to success; ultra-detailed, immersive games like Assassin’s Creed Shadows and next year’s Grand Theft Auto 6 appeal to gamers looking for a cutting edge experience.

But $300 million doesn’t promise you a good game—just a big one. We’re not even six full months into 2025, and indie developers can’t stop dropping great games on us, from genuine all-timers to zeitgeist-catching games that we all can’t resist picking up and checking out.

Making it even more impressive is how many big mainstream releases we’ve had so far this year. Kingdom Come: Deliverance 2, Assassin’s Creed Shadows, Monster Hunter Wilds, Avowed, and Doom: The Dark Age would make for a great year so far on their own.

But small teams are as scrappy as ever, bringing us unique, special games—and they’re outshining and making headlines just as much as the big guys. Here are this year’s biggest, must-play indie gems so far.

Blue Prince

Puzzles within puzzles within puzzles. Blue Prince is one of the most lauded games of the year, with an impressive 92 critic rating on Metacritic, and was developed by a single person over the course of eight years—a true indie title.

In this one, you’re exploring a house ostensibly to find the hidden 46th room, but there’s a lot more going on. This game quickly caught on with fans of puzzle games, earning comparisons to the legendary Myst and games like Fez. Those of us who listen to video game podcasts couldn’t miss it—no matter where you turned, gaming people were talking about it.

It’s as divisive as any puzzle game—some of us just aren’t there to do math in video games—but it’s rare for a game to be as well received as Blue Prince.



Clair Obscur: Expedition 33

Let’s get it out of the way: The title of this game makes it sound terrible and generic. But it’s not. Instead, it’s a haunting tale of a dying world, with a story told via excellent voice acting and writing.

From French indie developer Sandfall Interactive, this game punches way above its weight. It combines ideas from classic Japanese role-playing games (JRPGs) with twists from other genres to make something new, prompting fans to dub it an FRPG, or French role playing game, to demonstrate the differences and commonalities.

The team at Sandfall is relatively small, considering the visual fidelity and size of the game, though it’s important to note that Sandfall used contracted work—just like every other studio building an ambitious game these days. Even with those contractors, though, it’s still a demonstration that games developed by big studios don’t need to be so big and complex to capture an enthusiastic and receptive audience.

Schedule I

If you’re an old gamer who came up in the days of graphing calculators, you might’ve played, or seen friends play, a game called Drug Wars. Schedule I jumps off the same idea. You play a drug dealer who must grow and manufacture a variety of illegal drugs and drug variants, and then sell them to interested buyers—all without getting caught.

Despite being a single-player game that looks like a South Park knockoff, Schedule I raced to the top of the Steam charts quickly. It’s still in Early Access, which means it’ll get a bunch more content—but even in its early state, it had over 400,000 players playing at once in April and March, putting it in the top three PC games during those times (right below Counter-Strike 2 and Dota 2).

R.E.P.O.

Games with cooperative gameplay and proximity chat have been growing in popularity the last few years, and R.E.P.O. is the latest to do it—and also maybe the funniest. You and your friends play as stout little robots who must extract valuable items from haunted places, avoiding monsters like “girl with sword hands” and “frog chef with a knife.” Not to mention the gnomes.

As you talk and look around, though, the top of your character’s head bobbles, and the eyes track where you’re moving the mouse, which make for very expressive characters despite the simple designs. Even just looking at your friend and quietly saying “hey” can be enough to get a laugh, but the screams suddenly cut off by a monster sighting are the best part.

Wanderstop

Davey Wreden is best known for The Stanley Parable, and his latest game, Wanderstop, is something completely different. It’s the very definition of a cozy game, with warm, cartoon-y art, telling a story about career burnout and change as an ex-warrior reluctantly learns to manage a tea shop.

It also acts as a sort of commentary on cozy games in general, as a narrative game that offers very little in the way of traditional progression. You won’t level up your tea machine or upgrade your shop here; Inverse’s review nailed it with this quote: “If cozy games are a reaction to the power fantasy of action games, Wanderstop is a reaction to the fantasy of productivity and self-sufficiency that cozy games offer.”

How the game hits for you will depend on your relationship to those kinds of games, but it’s the willingness to peel the veneer off a well-trodden genre and examine it like this is perfectly in line with Wreden’s previous work, and makes it a standout indie game.

Keep Driving

Keep Driving is a turn-based road trip RPG. Management games are so often about places, but this is a management game about an experience. You’re not trying to make a self-sustaining store or restore an entire town. You’re just trying to keep your road trip going.

You’ll pick up hitchhikers along the way, as well as upgrade and customize your car. There’s a soundtrack of Swedish indie bands and a bunch of endings to keep the game compelling, and the art feels like it would fit into a game published during the early 2000s setting of the game.

Despelote

Despelote is a short but beautiful autobiographical story from its creator, told about living in Quito, Ecuador, and the way soccer affects the citizens of the city as Ecuador comes closer and closer to qualifying for the World Cup. The story is told through the eyes of 8-year-old Julian, as you kick the ball around and listen in on adult conversations as you explore your corner of Ecuador’s capital.

The game features unique art, with backgrounds that bring Return of the Obra Dinn to mind, and simple, hand-drawn characters. This is a quiet but affecting little narrative game, telling the kind of personal story a huge AAA game simply can’t.

Edited by Andrew Hayward

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June 15, 2025 0 comments
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Looks like Ubisoft is giving Rayman an "AAA" revival after last year's "exploration phase"
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Looks like Ubisoft is giving Rayman an “AAA” revival after last year’s “exploration phase”

by admin May 21, 2025



Remember Ubisoft’s announcement last October it was currently in the “exploration phase” of a new Rayman project? Well, it seems full development has now been given the go ahead, with a recent job listing indicating the publisher is currently staffing up on a “AAA” Rayman game.


To rewind a bit, all this came about following reports last year that Ubisoft had assembled a small group of developers – including around a dozen members of its now-disbanded Prince of Persia: The Lost Crown team – to work on a remake of Rayman. Somewhat unusually, Ubisoft didn’t immediately reach for the ‘does not comment on rumours or speculation’ button, instead confirming that, yes actually, it was sort of true. “We are pleased to confirm Ubisoft Montpellier and Ubisoft Milan have recently started an exploration phase on the Rayman brand,” it said at the time. “The project is still in its early stages, and we will share more details later.”


There was a sense, then, that nothing might come of the project if that “exploration phase” didn’t bring encouraging results. But it now appears those initial experiments showed sufficient promise, because Ubisoft Milan is currently seeking a 3D gameplay animator to work on a “prestigious AAA title for the Rayman brand.” There’s also a second, slightly less specific job listing searching for a senior game designer to “work on the Rayman brand”, but it seems likely both positions are related to the same project.

More of this sort of thing please Ubisoft.Watch on YouTube


So that’s some encouraging news for Rayman fans, particularly given Ubisoft Montpellier and Milan’s historically stellar output. Between them, the studios have released the acclaimed likes of Mario + Rabbids, the beautiful Valiant Hearts series, Prince of Persia: The Lost Crown, plus Rayman Origins and Rayman Legends – two absolutely gold-standard 2D platformers.


The only troubling element of Rayman’s revival is last year’s controversial admission by Ubisoft that original Rayman creator Michel Ancel had been drafted in as a consultant. Ancel departed the publisher in 2020, allegedly following an investigation into employee complaints accusing him of toxic leadership, and his involvement with the new Rayman project was reported to have “raised some concerns among team members”. It is, however, unclear if Ancel is still serving as a consultant now Ubisoft’s initial “exploration phase” appears to be complete.


Signs that Rayman may be making a “AAA” return come at a challenging time for Ubisoft. The publisher has faced a tumultuous few years amid tumbling share prices and a number of high-profile flops, resulting in a string of layoffs and studio closures. As part of its attempts to right the ship, Ubisoft announced it was launching a new subsidiary dedicated to its big three IPs – Assassin’s Creed, Rainbow Six, and Far Cry – earlier this year. With those game under a new banner, Ubisoft itself will concentrate on a number of key areas, including “nurturing the development of iconic franchises” – which is presumably where Rayman comes in.



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May 21, 2025 0 comments
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Ubisoft says it’s working on new ‘prestigious AAA’ Rayman game
Game Updates

Ubisoft says it’s working on new ‘prestigious AAA’ Rayman game

by admin May 21, 2025


Ubisoft appears to be bringing Rayman back in a new AAA experience, based on job listings that call for talent to join the development team. Studio Ubisoft Milan recently posted job listings searching for a 3D gameplay animator and a senior game designer to be “involved in the production of a prestigious AAA title for the Rayman brand.”

It’s unclear whether the “prestigious AAA title for the Rayman brand” description denotes a stand-alone Rayman game or a crossover title, à la Mario + Rabbids, a spinoff of the Rayman franchise. Polygon has contacted Ubisoft for comment regarding the new Rayman game, and will update when the company responds.

One job listing says that the 3D gameplay animator will be responsible for “[creating] high-quality character animation that captures nuanced emotional states and personality, develop and maintain a consistent animation style that defines the game’s visual identity, collaborate across multidisciplinary teams to integrate animations seamlessly into gameplay mechanics, and iterate on character animation systems, pushing the boundaries of technical and artistic expression.”

Meanwhile, the calling for the senior game designer requires the new hire to “pitch, design and prototype core game systems, [implement] approved designs within the editor, create and maintain design documentation, including feature specification and implementation guidelines, contribute to the handling, gameplay, and mechanics setup, including data creation, collaborate with the team to ensure the implementation of systems into actual gameplay, and maintaining the overall balance between multiple gameplay systems.”

The last proper mainline Rayman title, Rayman Legends, arrived in 2013 for the PlayStation 3, Xbox 360, Nintendo Wii U, and PlayStation Vita. The game was re-released in 2017 for Nintendo Switch as Rayman Legends Definitive Edition.

Update: When reached for comment, Ubisoft provided us with this statement: “The project is still in its early stages, and we will share more details later.”



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May 21, 2025 0 comments
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