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Warhammer 40K: Dawn of War 4 Announced, Coming Next Year To PC
Game Updates

Warhammer 40K: Dawn of War 4 Announced, Coming Next Year To PC

by admin August 19, 2025



The next entry in the Warhammer 40K series was announced at Gamescom Opening Night Live today, with Warhammer 40K: Dawn of War IV getting unveiled and set for a 2026 released on PC.

German developer King Art Games s producing Dawn of War IV, and it will be published by Deep Silver. The original Dawn of War games were made by Relic Entertainment. You can wishlist Dawn of War IV on Steam now. This is the first game in the series not made by Relic.

“Return to the RTS series’ roots with deeply satisfying strategy gameplay. Take command of four unique Warhammer 40,000 factions, including the Adeptus Mechanicus in their series debut! Fight through 70+ epic campaign missions, as well as the replayable Last Stand, Skirmish and multiplayer modes,” reads the game’s official description.

“In solo or co-op play, command each faction through its own dedicated campaign, supported by spectacular CGI intros and fully animated cutscenes,” the game’s description continues.

The story was written by John French (Black Library).

Dawn of War IV supports matches against AI enemies in the Skirmish mode, along with 1v1, 2v2, and 3v3 multiplayer against other humans.

The announcement of Dawn of War IV comes not long after a remaster of the original Dawn of War was released earlier this year.

Dawn of War IV was one of many announcements at Gamescom Opening Night Live. Check out the gallery below to see more of the big news and reveals.



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August 19, 2025 0 comments
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Warhammer 40K: Dawn of War - Definitive Edition removes all possible barriers to playing one of the greatest strategy games of all time.
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Warhammer 40K: Dawn of War – Definitive Edition removes all possible barriers to playing one of the greatest strategy games of all time.

by admin August 18, 2025


Hurtle back through space and time with me, will you, to my living room sofa in 2005. Hunched over, Ork-like and sallow, I used to balance my laptop on one of those nesting coffee tables that was a tiny bit too small, a squeaky little bluetooth travel mouse on the even smaller one beside it. It got so uncomfortable at one point I had to give up on the luxury of my squishy wrist-pad mouse mat, and just wedge a whole cushion under my arm instead. All that for another few minutes running my army around the corners of the map, looking for the final building to demolish, any straggling xenos I’d yet to expunge.

Warhammer 40K: Dawn of War – Definitive Edition

  • Developer: Relic Entertainment
  • Publisher: Relic Entertainment
  • Platform: Played on PC
  • Availability: Out now on PC (Steam)

The original Warhammer 40K: Dawn of War is one of the all-time greats of real-time strategy. It’s Relic Entertainment, an RTS powerhouse, approaching if not outright hitting its utmost peak, the three brilliant expansions it developed in-house (plus Iron Lore Entertainment’s Soulstorm later on), arriving at just the same time as its equally superlative first Company of Heroes. To look back on that time now – an early teenager, surfing the early-ish, pre-algorithmic internet, playing a favourite genre in a pomp we’ll probably never see again – is to summon that phrase which increasingly feels like the defining cliché of life as an older millennial. We didn’t know how good we had it.

Anyway, I’ve got that out of my system. Back to the grimdark violence of the far future! Dawn of War was and is brilliant because it is just frightfully silly. In writing that, I can hear a thousand mouths cry out in pain, as I think the Aspiring Champion put it. For many, Warhammer is serious business. But not me. Ye olde editor of mine Martin Robinson used to describe 40K as like Tonka Toys for grownups, as if the little models were something you’d imagine smashing together while making duf-duf-duf noises and giggling with glee. I’ve never been able to see it another way since – no faction captures it more than the flag-bearing Space Marines, being all domed shoulders and coned shins and big, cool trucks. Dawn of War was intricate and keenly balanced and vast, but it was also simple. What if you could play your goofy pre-teen imagination, and what if doing that was awesome?

Here’s a trailer for Dawn of War – Definitive EditionWatch on YouTube

Dawn of War – Definitive Edition, which has just released, was more than enough of an excuse to return. As a remaster it’s a pretty low-key one. For everyday users arguably the biggest fix is the one made to the previously clunky choose-your-resolution options on start-up. There were no good options, for anyone not playing on a monitor from 2005 (Dawn of War and the first expansion, Winter Assault, are 4:3 aspect ratio for instance, and Dark Crusade onwards just stretched-out versions of that), where now it scales nicely all the way up to 4K.

There’s a prettifying effort that’s been made to textures, lighting, shadows and the like – the type of thing that you notice the first time you play the new version and then immediately forget. That’s a compliment, if a back-handed one: the nature of these kinds of upgrades is that, while noticeable side-by-side, in practice the new one simply bumps your memory of the old clean out of your head. I must’ve played the original Dawn of War for hundreds, maybe thousands of hours; within about three with Dawn of War – Definitive Edition my subconscious has already decided that’s just how it always looked.

Image credit: Relic Entertainment / Eurogamer

Naturally, of course, it isn’t. Go back to the original again and you’ll be blown away by just how claustrophobic the level of zoom is with the camera. Or how greedy the UI’s taskbar is, taking up the entire bottom edge and what must be close to about 20 percent of your entire screen. These are little snags you didn’t even know were snags, sanded off and 2025-ified for modern consumption. Plenty of old bugs have been tidied up too.

The headline for the true nerds is the move to a 64-bit version of the game from the previous 32-bit. I’m not going to even attempt to get all Digital Foundry about this but the top-line point here is that it’s a major boon for the modding scene, adding extra headroom where modders would previously come up against hard limits to RAM usage. Part of the justification developer Relic gave for this specific type of somewhat limited remaster, in fact, was that it “didn’t want to break anything” modders had made for the original, as design director Philippe Boulle told some guy called Wes at IGN.

Absolute state of this lad. | Image credit: Relic Entertainment / Eurogamer

The headline for me, meanwhile, is that I once again have a reason to play this game again – and a functional, borderline thriving online community to repeatedly lose to once more. (Anyone who ventured onto old DoW servers in recent years would’ve encountered one of about nine, five-star-rated experts who still lurked there, and who were often very nice, in that Warhammer shop assistant way, as they absolutely obliterated you in about 45 seconds flat.)

I started up my playthrough here at the very beginning, with the first Dawn of War’s main campaign. This lasted a few pleasantly xeno-purging missions until I had one of those who am I kidding moments, and turned straight to the conquest mode of Dark Crusade – one of the very greatest RTS campaigns of all time, and a mode I’ve personally replayed so many times, on so many chunky laptops after school, or friends’ parents’ PCs when attempting to jank together some rudimentary LAN party, that even the tutorial voiceover guy’s weirdly impeccable enunciation is burned into my ears. This mode is just magic. Put a conquest mode in everything, I say (and realise I’ve also said before).

Memories… | Image credit: Relic Entertainment / Eurogamer

In saying that, I realise I’m trying to sell you on it. And in realising that I’m landing on something else. The other big millennial realisation that is forever destined to haunt us, as it’s done to every generation before. A lot of people are about to experience this thing you’ve always loved for the first time today. I like that one much better. So much has been said and written about the demise of the RTS. And indeed of Relic, a sensational developer that’s gone through the ringer like so many others in recent years. Now’s your chance to remind yourself what they were all about; or to realise it for the first time. If you’ve never played Dawn of War – hell, if you’ve never played a real-time-strategy game – this is the time to do it.

Dawn of War is grim, jagged, frequently some shade of sludgy grey, green or brown. It’s also campy, emphatic in its spectacle and quite happy to be bizarre. It’s a game where teching (or turtling, as some call it) can be genuinely viable, letting you pile up defensive turrets and mines, pack choke points (all great strategy games must have choke points!) and outlast your enemy’s assault as you bide your time through unit upgrades. As can rushing to a specific unit or upgrade for some niche, edge-case means of assault, like teleporting a builder over a chasm and having them construct cloaked buildings right under the enemy’s nose. It’s a game you can take very seriously, with a real competitive edge, or likewise not even a little seriously at all, giggling at line deliveries and old quotes you’ll find yourself muttering to friends years later. And all of it’s just drenched, dripping, squelching away in peak, secondary school oddball fantasy. I refuse to play this game and be sad about the state of the RTS, to feel sorry for what we’ve lost or what could’ve been. Instead I’m simply glad to have it at all. I say get your big fancy power armour on and wade in, like the rest of the Emperor’s finest.



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August 18, 2025 0 comments
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Poker pro’s Kill Tony debut stuns crowd after $40K bet with Tony Hinchcliffe
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Poker pro’s Kill Tony debut stuns crowd after $40K bet with Tony Hinchcliffe

by admin June 12, 2025



Poker star Doug Polk, one of the best heads-up players in the world, risked $40,000 against Tony Hinchcliffe for the chance to appear on Kill Tony.

Kill Tony is the internet’s most popular comedy podcast and has been a staple on YouTube for many years, with the show only recently putting special episodes on Netflix.

The show features amateur comedians performing one-minute sets in front of comedy legends such as Ari Shaffir, Joe Rogan, Tom Segura, and sometimes mainstream celebs like Tucker Carlson and Ric Flair.

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Typically, the amateurs only get to perform if their name is pulled out of a bucket, but poker pro Doug Polk had a different strategy in mind to appear on the podcast. It almost cost him a lot of money.

Tony Hinchcliffe beat Poker pro for $20K but loses double or nothing bet

According to Tony, he was at a bar drunk when he was informed that Doug Polk was in attendance and decided to compete against him.

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Polk risked $20,000 and in return, Tony offered him the chance to do a minute on Kill Tony. Well, despite being drunk, Tony was able to take round one after just 20 minutes.

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However, the overconfident Hinchcliffe wasn’t done there. Up $20K, he challenged the poker star to go double or nothing, meaning he could win $40K, but in return, Tony put two KT appearances on the line.

“So, I won $20,000 and we doubled the bet to $40,000 and any day now he’s going to be popping in on this show,” Tony recalled. “So yeah, he won that second game.”

On June 9, Polk made his Kill Tony debuted and absolutely crushed it and had the best set of the night according to Tony and the guests.

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“Obviously people who can play poker professionally are already living a lot of people’s dreams. The fact you’re chasing this rush and it is, as you can probably feel, a crazy adrenaline rush, same type of thing as when you’re in a big hand and you don’t f**king know what’s going on,” Hinchliffe commended him. “But you got it.”

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Polk still has one more Kill Tony appearance set to happen, but it’s not clear yet when that will be. However, given the success of his first set, there’s always a chance he returns for one of the show’s future Netflix specials, especially with the poker star chasing that aforementioned rush.

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June 12, 2025 0 comments
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Boltgun 2 is real, and it's bringing Doom to Chaos cultists in 2026
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“We are aiming to do it all over again!” Warhammer 40K: Boltgun 2 principal designer chats what’s new with the sequel, and the team’s love of Malum Caedo kitbashes

by admin May 27, 2025


One of the coolest reveals at last week’s Warhammer Skulls event was Boltgun 2, a sequel to the lovingly made blend of Warhammer 40K and retro Doom games. That first game earned itself a place in many people’s hearts, a loving homage to two worlds. But now there’s a sequel cooking away, and all eyes are on the future.

So to help peel back the curtain just a little on Boltgun 2, I chatted to principal designer Matt Bone. We touched on what to expect from Boltgun 2 compared to the original, what it’s like making games within the Warhammer 40K IP, and whether or not a fan favourite will ever find a home on the tabletop.


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VG247: Boltgun was received very positively from Warhammer fans and Retro Doom lovers alike – can you speak on how you feel about this reception to the original game?

Bone: During development we were really excited about the game, but it’s always impossible to predict what players will think until it’s in their hands. So, it was a huge relief when it was received so positively and went beyond even our highest hopes.

As the studio itself and everyone in it are big Warhammer fans, we were excited to share our passion for Warhammer with the players. Warhammer 40,000: Boltgun is essentially the game we wanted to play as fans ourselves; we just got the joy of being able to make it too.

The fact it became our studio’s biggest game is just testament to the enthusiasm of our team and our love for the Warhammer 40,000 universe. At the very core of Boltgun, we wanted to please both Warhammer 40,000 and retro shooter fans, and it feels like it was a success on both fronts. All the love from our community and the Warhammer 40,000 community was beyond our expectations.

Now we are aiming to do it all over again!

We’re excited to continue working with Games Workshop to create more games for the audience, especially as we get to explore creative spin-offs like Warhammer 40,000: Boltgun – Words of Vengeance! That one was a lot of fun to make and we’re giving it away for free so it’s definitely worth a try.

VG247: What can we expect in terms of a change of setting in Boltgun 2? Where has Malum Caedo found himself now?

Bone: Malum Caedo won’t be limited to Graia in Boltgun 2, the branching campaign of his mission means he’ll be purging across new worlds. We can’t reveal all right now but we can share that there will be new, never-before-seen environments with all new enemies for Malum to face against. We’re adding some locations and enemies that fans have been asking for, and the sequel was a great place to include these.

We’ll have more to share in the future and can’t wait to show them off!

One thing we do know that’s new is that Khorne’s daemons are taking a larger role. | Image credit: Auroch Studios

VG247: Tell me a bit more about the improvements we can expect from the original game! What is there in terms of new weapons, gameplay mechanics, etc?

Bone: It’s still a little early to share too much, but we definitely want to provide more variety in terms of the gameplay and the places the player will be visiting – and of course the heretics they’ll be purging. We’re doubling down on the things fans liked about Boltgun – its over the top, retro take on the Warhammer 40,000 universe – whilst providing plenty of new surprises. “Joyously Grimdark” is one of our design pillars, which I think conveys the tone of Boltgun games well: they’re a lovingly tongue-in-cheek celebration of Warhammer 40,000, revelling in the pixel glory of blood, gore and gloom! .

VG247: Will Horde mode be making a return from the first game?

Bone: It’s too early to say yet. We added horde mode as DLC for Boltgun and it seemed to go down well, so we’re looking into more unique modes like that, whether for the base game or post-launch. We rely a lot on player feedback for this kind of thing – if it’s something people are clamouring for, we’ll do our best to include it.

Expect to see a lot of devlish locales, and Chaos to kill. | Image credit: Auroch Studios

VG247: The original Boltgun was tied to the events of Warhammer 40,000: Space Marine,with Caedo heading to Graia years after the events of the game. Now that Space Marine 2 has come out, can we expect similar ties between Boltgun 2 and Space Marine 2? Or, has the team been given more freedom to create a game totally separated from other 40K games?

Bone: It was great to pay homage to other Warhammer 40,000 video games which the team are big fans of two. For anyone unaware, the first Boltgun picks up directly after the events of Space Marine 1 as Ultramarine Malum Caedo goes on a mission to locate a lost shard of Space Marine 1’s vital artifact. We even put in a fun easter egg for Warhammer fans in Malum’s taunt to reference Captain Titus!

As for what’s to come in Boltgun 2, you’ll just need to play to find out what other fun Easter Eggs we’re hiding for the fans.

VG247. Games Workshop loves releasing named Space Marine characters for the tabletop game, and given he’s an Ultramarine, Caedo must have a good shot surely. Have any official discussions taken place on bringing Caedo to the tabletop? Or should fans keep at it with kitbashing?

Bone: We’d of course love it if one day there was a way for Malum Caedo to come to the official tabletop game, everyone in the studio would love to have him in their armies – I think we’d have to put in a studio wide order!

We absolutely love seeing all the amazing kitbashes of Malum Caedo that the fans regularly share with us and we’ve seen great examples across socials and reddit. When players tag us in pics of ones they’ve made, we share them within the dev team and everyone gets super hyped.

Amazing kitbashes, such as this one from Feuerkr13ger on Reddit, are just as cool to the folks at Auroch as they are to rest of us. | Image credit: Feuerkr13ger

VG247. Auroch Digital has of course done more than just Boltgun. What’s it like working with Games Workshop for a licensed game like Boltgun 2, versus a totally independent venture?

Bone: For me, I love getting to play around in a universe that has literally decades of lore behind it. To call the Warhammer 40,000 universe huge is an understatement – every time I think I have a decent handle on it, I’ll discover a whole new part I knew nothing about, which usually results in me getting lost down a rabbit hole for a few hours. When it comes to making the game, that means we’re often starting a few steps ahead: want an exciting new enemy? Here’s a few hundred to choose from, along with exquisite models and pages of lore. Want a new location? Here’s a galaxy of worlds and stories to tap into.

In general, it’s vital that the game remains faithful to the IP, even in our retro-styled approach. We want to present it in a way that’s both unique and still the universe fans know and love. This is true for our Words of Vengeance project too. We had this crazy idea of making a Boltgun typing game, and Games Workshop – instead of questioning our sanity – were completely onboard and helped us massively in achieving it. They probably do still question our sanity, but that feels appropriate for the Warhammer 40,000 universe.

Boltgun 2 is set to launch in 2026



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May 27, 2025 0 comments
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After Rogue Trader proved so popular, Owlcat is working on another Warhammer 40k CRPG: Dark Heresy
Game Updates

After Rogue Trader proved so popular, Owlcat is working on another Warhammer 40k CRPG: Dark Heresy

by admin May 24, 2025


Owlcat Games has announced another Warhammer 40K CRPG, titled Warhammer 40,000: Dark heresy. Announced during today’s Warhammer Skulls livestream, it’s in development for PC, PlayStation 5, and Xbox Series X|S.

This new game will take you to a particularly interesting corner of the Warhammer 40K universe, the Tyrant Star, as you and a party of various distinct characters. This includes a Catachan Guardsman (think Rambo), an Eldar, and even a Kroot. Hyjinx will, I’m sure, ensue. The game will also be fully voiced, which is a very expensive and fantastic addition to Owlcat’s arsenal of games. Night Lords are getting some love too, which is rad.


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In addition, Owlcat Games has announced next stage of its DLC support for Warhammer 40,000 Rogue Trader, including the second story expansion Lex Imperialis which introduces the Imperiums very own space cops: The Adeptus Arbites in 15-hours of new narrative contnet. It comes with a selection of companion pets to go alongside the update, including a lovable cyber mastiff. Love it.

There’ll also be a season 2 of DLC support. This includes an adventure into one of Trazyn the Infinite’s vaults, and a harrowing journey into the Processional of the Damned voidship graveyard. As is the norm with Owlcat games, Rogue Trader is getting a better and better with every tweak, update, and sweep of bug fixes. If you’ve not played it yet, it might be a good chance to get it now, especially given the 50% discount it has on Steam right now.

Are you excited for Dark Heresy? Let us know below!



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May 24, 2025 0 comments
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Warhammer 40K: Dawn of War, Space Marine 1 spruce-ups coming this year
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Warhammer 40K: Dawn of War, Space Marine 1 spruce-ups coming this year

by admin May 22, 2025



Relic Entertainment is giving its much-loved real-time strategy game Warhammer 40K: Dawn of War a bit of modern day makeover for a Definitive Edition that’s scheduled to arrive on GOG and Steam later this year. Additionally, a Space Marine 1 re-release is on the way.


Starting with Dawn of War, it originally launched in 2004, casting players (in the single-player campaign, at least) as the Space Marines’ Blood Ravens 3rd Company, charged with defending the planet Tartarus from Ork invaders. But away from the campaign, players also got to test their skills controlling the Orks, Eldar, and Chaos. “It’s a perfect gaming world,” Keiron Gillen wrote in Eurogamer’s 8/10 review back in the day, “being exploited perfectly, for the first time.”


Skip ahead 20 or so years, and it’s time to do it all again, thanks to the newly unveiled Dawn of War – Definitive Edition. This bundles together the base game alongside its three expansions – Winter Assault, Dark Crusade, and Soulstorm – all of which equates to “four Classic Dawn of War Campaigns, nine Armies, and over 200 maps”, according to Relic.

Warhammer 40K: Dawn of War – Definitive Edition trailer.Watch on YouTube


And because it’s now 2025 and computers have come on a bit since Eric Prydz’s Call On Me was at number one, there’s also 4K support, upscaled textures (4x the originals), an enhanced battlefield camera, “optimised” HUD and screen layouts for widescreen viewing, plus improvements to world lighting, units reflections, and shadows. Additionally, the Definitive Edition remains compatible with “over 20-years of lovingly crafted community mods”.


Dawn of War’s Definitive Edition – which doesn’t have a release date yet – isn’t the only Warhammer glow-up announced as part of today’s Warhammer Skulls showcase. The original Space Marine is also set to return as an enhanced Master Crafted Edition, being handled by developer SneakyBox. This “thoughtful restoration” of the 2011 PlayStation 3 and Xbox 360 shooter features 4K resolution support, modernised controls, an interface overhaul, improved character models, remastered audio, all previously released DLC, and more. It costs £34.99 and launches for PC, Xbox Series X/S, and Game Pass on 10th June.

Warhammer 40K: Space Marine – Master Crafted Edition trailer.Watch on YouTube


“This is more than just Master Crafted Edition,” publisher Sega writes in its announcement, “it’s a respectful dialogue between past and present, preserving what made the original special while making it shine for a new generation of players.”



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May 22, 2025 0 comments
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Warhammer 40K unveils Boltgun 2, tactical RPG Dark Heresy, and, yes, a free typing game
Game Updates

Warhammer 40K unveils Boltgun 2, tactical RPG Dark Heresy, and, yes, a free typing game

by admin May 22, 2025



It’s been a busy day in the grimdark world of Warhammer 40K, thanks to its latest video game focused Warhammer Skulls showcase. Not only have we learned a couple of classics getting a spruce-up, there’s brand-new stuff coming too, including a Boltgun sequel, new tactical RPG Dark Heresy, plus a smattering of fresh DLC.


Warhammer 40K: Boltgun 2, which seems as good a place as any to start, is exactly what it sounds like – a follow-up to developer Auroch Digital’s acclaimed 2023 retro shooter Boltgun. Details are relatively limited at present, but it’ll pick up immediately after the events of the first game, and offer another helping of old-school-inspired FPS action over the course of its branching single-player campaign. There’s talk of new locations – “from the colossal heights of a hive city to the impenetrable mangrove swamps of a jungle” – plus new weapons and never-before-seen foes, including the ferocious Bloodletters and their daemonic Juggernauts.

Warhammer 40K Boltgun 2 teaser trailer.Watch on YouTube


All that’s coming to Xbox Series X/S, PS5, and PC sometime in 2026. However! There’s an extra – and more immediate – treat for Boltgun fans in the form of Boltgun: Words of Vengeance. This “first person typer” twist on the retro shooter – in which players must deploy their QWERTY skills for maximum carnage – is entirely free and available to download on Steam today.


Elsewhere in the gloomy world of Warhammer 40K, developer Owlcat has announced Warhammer 40K: Dark Heresy, a “narrative-driven tactical RPG” set against the backdrop of the Noctis Aeterna and the mystery of the Tyrant Star. “Players will lead a warband of diverse companions in a desperate battle against heresy and corruption,” the studio explains, “from loyal Imperial subjects, such as a veteran Guardsman from the death world of Catachan, to nefarious xenos, including a bird-like Kroot mercenary.”

Warhammer 40K: Dark Heresy announcement trailer.Watch on YouTube


There’s talk of full voice acting, “intricate investigations”, turn-based combat, and “choices that carry grave consequences”, all said to build on the ideas introduced in Owlcat’s Rogue Trader. And if that sounds intriguing, Dark Heresy is coming to Xbox Series X/S, PlayStation 5, and PC (via Steam, GOG, and Epic) at some currently undisclosed future point.


Speaking of Rogue Trader, Owlcat has also announced a 24th June release date for the game’s second expansion, Lex Imperialis. This introduces a faction of “incorruptible enforcers” known as the Adeptus Arbites, plus a new companion – Solomorne Anthar – across its 15-hour storyline. Additionally, the studio has revealed it’s working on a Season Pass 2 for Rogue Trader, bundling together an appearance customisation pack and two more 15-hour expansions – each featuring new quests and a new companion. The first of these expansions takes players to a Necron vault curated by Trazyn the Infinite, where they’ll encounter ancient guardians and uncover relics relating to the Von Valancius legacy. The second new expansion promises a “descent into madness and mystery” as they explore a “surreal” voidship graveyard.

Warhammer 40K: Rogue Trader – Lex Imperialis release date trailerWatch on YouTube


And while we’re on the subject of DLC, there’s one last bit of business to discuss in the form of Space Marine 2’s new Siege mode. This “endless” PvE mode for the acclaimed shooter unfolds on Kadaku, where three players must survive against ever-more-deadly waves of Tyranid and Chaos as they attempt to defend an Imperial fortress. It’ll be playable on Steam via developer Saber Interactive’s Public Test Server starting 4th June, and it gets its full release across all platforms as part of a free update on 26th June.

Space Marine 2 – Siege Mode teaser trailer.Watch on YouTube


All of which pretty much covers the big Warhammer 40K news, but it’s probably also worth mentioning there are currently significant discounts across a huge number of Warhammer games on Xbox, PlayStation, and PC as part of today’s Warhammer Day celebrations.



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May 22, 2025 0 comments
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8 Warhammer 40K Games Will Be Free On Xbox This Weekend
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8 Warhammer 40K Games Will Be Free On Xbox This Weekend

by admin May 22, 2025



The Warhammer 40K Skulls 2025 showcase presented a look at the future of Warhammer video games, with Boltgun 2 and an upgraded version of the original Space Marine among the biggest announcements. Xbox wants to continue the Warhammer celebration in the present, however, so it’s announced that eight Warhammer games will be available for free to all Xbox Game Pass members May 22-25 as part of its Free Play Days initiative.

The event began at 12:01 AM PT / 3:01 AM ET on May 22, and it will run until 11:59 PM PT / 2:59 AM ET on May 25. A few of the games included in the Free Play Days event received updates during the Warhammer Skulls livestream, including Darktide, Blood Bowl 3, and Rogue Trader.

Xbox Free Play Days

The full list of games available during the Xbox Warhammer Free Play Days event are below:

  • Warhammer 40,000: Darktide
  • Warhammer 40,000: Chaos Gate – Daemonhunters
  • Warhammer 40,000: Mechanicus
  • Blood Bowl 3
  • Warhammer 40,000: Rogue Trader
  • Warhammer 40,000: Shootas, Blood & Teef
  • Warhammer 40,000: Inquisitor – Martyr Ultimate Edition
  • Warhammer Chaosbane Slayer Edition

Players interested in checking these games out can download them from the Xbox Store as usual, so long as they subscribe to any of the Game Pass tiers–Ultimate, Standard, and Core. Each game can also be purchased at a discounted price throughout the weekend, with all progress from the free version remaining after the promotion has ended.

The Warhammer Skulls showcase also revealed Dark Heresy, a new project from Rogue Trader developer Owlcat Games focusing on the Inquisition, as well as crossovers with Counter-Strike 2 and Rust. The next Warhammer game on the schedule, Warhammer 40K: Speed Freeks, launches today on PC.



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May 22, 2025 0 comments
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Welcome to Laughinghyena.io, your ultimate destination for the latest in blockchain gaming and gaming products. We’re passionate about the future of gaming, where decentralized technology empowers players to own, trade, and thrive in virtual worlds.

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