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Cyberpunk 2077's latest patch disengages autodrive's sticky handbrake and gives it a pass to run every red light
Game Updates

Cyberpunk 2077’s latest patch disengages autodrive’s sticky handbrake and gives it a pass to run every red light

by admin September 11, 2025


CD Projekt have rolled out a fresh Cyberpunk 2077 patch with fixes and tweaks for some of update 2.3’s additions. The most noteworthy is what sounds like a pretty hefty revamp of how the autodrive function goes about conveying your ride from A to B.

If you missed it arriving back in July, update 2.3 was the final set of new stuff CD Projekt plan to add to the first Cyberpunk, a game they’ve been physically unable to stop themselves from delving back into over the past couple of years, despite Cyberpunk 2 having been in the works for a little while now. To be fair, most of its contents were vehicle and photo mode-related, with the autodrive function and similar Delamain taxi system heaflining alongside some new rides.

As you might guess from this patch 2.31’s notes, autodrive’s a feature that’s come with a few kinks for anyone who’s tried it. I’ve been able to rely pretty well on it to get me where I want to go in the on-and-off Cyberpunk playthrough I’ve had going for about a month now, but it has suffered from constantly jamming the brakes on in a very jarring fashion, as well as occasionally getting stuck or rear ending some poor fellow in a tiny Makigai MaiMai.

The devs have clearly been at work on those hangups, writing that as of this patch: “When driving to a selected point, the vehicle now drives smoothly, overtakes blocking vehicles, and no longer stops at traffic lights. Free Roam mode has also been upgraded to follow traffic rules and navigate the city more reliably.” Sounds great, assuming other traffic have been se to automatically give way at junctions, otherwise there’ll be a rise in Kiroshi dashcam footage of Thortons being t-boned in the near future.

Patch 2.31 for Cyberpunk 2077 is being rolled out on PC, PlayStation 5, Xbox Series X|S, Mac and Nintendo Switch 2!

This update includes an AutoDrive upgrade and Photo Mode adjustments. It also addresses common issues encountered by players. For details, check the full list of… pic.twitter.com/Jdpx1DI4V5

— Cyberpunk 2077 (@CyberpunkGame) September 11, 2025

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Aside from that, there are some fixes for the quests surrounding update 2.3 vehicles like the Semimaru and Muramasa, as well as on that saw Johnny Silverhand always spawn in the passenger seat when using the Delamain Cabs. He’s always been in back for me, so I must have gotten lucky.

Moving to photo mode, CD Projekt have made “most” of the character poses added update 2.3 work with folks of any gender and disabled NPC collision in the mode. That collision removal’s in an effort to “make it easier to position NPCs on top of other objects with collision”, such as perching Rogue or Kerry on the bonnet of your car.

The last couple of bits I’ll highlight are PC-specific fixes. One’s for “an issue where NVIDIA Reflex could be disabled while DLSS Frame Generation was enabled, causing the screen to turn pink”, which is an equally hilarious and horrifying hardware happening. The second’s for path tracing not activating properly in “certain scenarios”.

Obviously, patches are the enemy of load orders, so it’s worth checking or waiting for mod updates if you don’t fancy disabling the likes of this story-driven rent system if you’ve got them installed. Don’t want the landlord selfies being borked next time you chip in, you know?





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September 11, 2025 0 comments
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Over three quarters of Cyberpunk 2077's Nintendo Switch 2 sales were physical
Game Reviews

Over three quarters of Cyberpunk 2077’s Nintendo Switch 2 sales were physical

by admin August 30, 2025


Earlier this year, the team at CD Projekt Red announced that Cyberpunk 2077 would be a Switch 2 launch title. Not only that, the studio was going to offer those interested a physical game cartridge to purchase, with the actual game on it.

This decision put CD Projekt in the relative minority, as many other third party studios were instead favouring ‘key cards’ for their own Switch 2 releases. These key cards don’t actually contain game data, and instead trigger a download from the Nintendo eShop when they are popped into the device.

And, this move has paid off. Last night, CDPR released its latest financial results and it turns out that the Switch 2 community really does like its physical media. Of Cyberpunk 2077’s Switch 2 sales in June, over 75 percent were physical.


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As you can see in the image below, only 24.6 percent of the games Switch 2 sales were digital.

While we don’t have sales figures for Cyberpunk 2077, back in June it was reported CD Projekt’s Cyberpunk 2077 was the “best-selling third-party game during the launch of Switch 2”, and did “reasonable numbers” on Nintendo’s latest console.

Prior to its Switch 2 debut, CD Projekt’s VP of business development Jan Rosner said having Cyberpunk 2077 as a “cartridge with a plug and play experience” on Switch 2 was “the right thing to do”. At this time, the studio exec noted that physical games remain vital to Nintendo’s player base, and developers should not “underestimate” this.

CDPR isn’t the only studio to buck the third-party ‘key cards’ trend. Earlier this year, Sega announced Sonic Racing: CrossWorlds’ release will have the full game on the Switch 2 card.

This is a news-in-brief story. This is part of our vision to bring you all the big news as part of a daily live report.



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August 30, 2025 0 comments
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