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Samsung S95F hero image with butterfly on screen
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Samsung S95F review: easily one of 2025’s best OLED TVs for bright rooms

by admin June 21, 2025



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Samsung S95F: Two minute review

The Samsung S95F is the brand’s 2025 flagship OLED TV, delivering a premium set of features with the performance to match, pushing brightness levels for this kind of TV to some new highs.

The Samsung S95F boasts an impressive list of features, including a number of AI-based enhancement tools for picture, such as 4K Upscaling Pro and Real Depth Enhancer, and sound, such as AI Sound and Active Voice Amplifier Pro, as well as an AI assistant for live TV show analysis and recommendations.

Picture quality on the S95F is excellent overall. Delivering staggering brightness levels that produce punchy vibrant colors, as well as rich contrast, black levels and extremely realistic textures, the S95F is a sight to behold even compared to the best OLED TVs.


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One thing to note here is that I reviewed the 55-inch version, which uses a new-gen QD-OLED screen, as does the 65-inch and 77-inch version, though the 83-inch size uses the same W-OLED new-gen panel as the LG G5. The benchmark measurements in this review are from the 55-inch model – I have also measured an 83-inch version, and included some information about that in the Picture Quality section, but those tests weren’t done in our usual testing areas, and the set was tested pre-release, so may not totally match what you’ll buy today, but I’ve included them for reference.

Its OLED Glare Free 2.0 screen delivers the same impressive reflection-beating performance as its predecessor, the Samsung S95D, but improves on black crush issues I found with the S95D. There is still some black crush present, and motion does require some tweaking to get to your own tastes, but the S95F still delivers picture quality that’s up there with the best TVs.

Built-in sound is punchy, accurate and delivers plenty of solid bass for such a thin TV, while also delivering clear speech and effective virtual surround sound. Atmos effects are still a little lacking and the soundstage can feel narrow at times, but most will be pleased with the S95F’s sound quality. Cinephiles: I’d still recommend one of the best soundbars.

The S95F is a physically stunning TV with a razor-thin, sharp and sleek design that gives it a premium look. Its One Connect Box, its external box for cable management and housing of ports, keeps things neat and tidy: excellent for those looking to wall-mount. Its stand requires a two person installation due to its weighty, metal design but it just makes the S95F feel that much more premium.

Tizen 9.0 is used as the smart TV platform for the S95F and it’s an improvement over previous generations. It’s smooth, mostly stutter-free and has plenty of picture settings, including AI ones, to tweak the picture to your liking. Recommendations are very good and although the home page can look a little cluttered and some settings are buried in menus, it’s definitely an upgrade over previous generations of Tizen.

The S95F is easily among one of the best gaming TVs of 2025. It supports 4K, 165Hz, VRR with AMD FreeSync Premium Pro, ALLM and HDR10+ gaming across four HDMI 2.1 ports, as well as boasting an ultra-low 9.5ms input lag time. Its Game Hub offers tons of cloud gaming options for those without a console and delivers razor-sharp performance and picture when gaming.

To get this premium performance, you have to pay a premium price. The S95F is similarly priced to its closest rivals, namely the LG G5, and while the price may be a bit lofty for some at launch, there will no doubt be discounts throughout its life cycle. For now though, it still mostly justifies its high price tag.

Should you buy this or the LG G5, which we also gave five stars to? I think the LG G5 just has the edge in most cases, thanks to its Dolby Vision support and the way it keeps black tones as dark and accurate as possible in more conditions. I think the Samsung is the better choice in really bright rooms where you know reflections are a challenge, or for aesthetes who love the idea of the One Connect box keeping cable clutter out of the way.

  • Samsung S95F 65-inch OLED 4K Smart TV (2025) at Amazon for $1,997.99

Samsung S95F review: Prices & release date

(Image credit: Future)

  • Release date: May 2025
  • 55-inch: $2,499 / £2,499 / N/A
  • 65-inch: $3,399 / £3,399 / AU$5,295
  • 77-inch: $4,499 / £4,299 / AU$7,995
  • 83-inch: $6,499 / £6,799 / AU$9,995

The Samsung S95F is the brand’s 2025 flagship OLED TV, sitting above the mid-range Samsung S90F and the entry-level Samsung S85F in its OLED TV lineup. The 55-inch model I tested launched at a price of $2,499 / £2,499, with the popular 65-inch model available for $3,399 / £3,399 / AU$5,295.

Several weeks on from launch, prices remain largely unchanged, although we’ve seen a $200 / £200 discount on the 55-inch model and sometimes the 65-inch model. There’s sure to be more price drops throughout the year, as is normal for TVs.

Samsung S95F review: Specs

Swipe to scroll horizontally

Screen type

QD-OLED

Refresh rate

Up to 165Hz

HDR support

HDR10+, HDR10, HLG

Audio support

Dolby Atmos

Smart TV

Tizen

HDMI ports

4 x HDMI 2.1

Built-in tuner

ATSC 3.0 (US)

Samsung S95F review: Benchmark results

Samsung S95F review: Features

  • Glare Free 2.0 matte screen
  • NQ4 AI Gen 3 processor with AI tools
  • One Connect box for external connections

(Image credit: Future)

The Samsung S95F uses a QD-OLED panel in its 55, 65 and 77-inch models, but the largest 83-inch model uses the new Primary Tandem RGB, or ‘four-stack’, OLED panel: the same used in the LG G5.

The S95F comes with the OLED Glare Free 2.0 screen: an updated version of the anti-reflection, matte screen found in its predecessor, the Samsung S95D.

It’s equipped with the NQ4 AI Gen 3 processor, which offers AI based enhancements such as Real Depth Enhancer, 4K AI Upscaling Pro, Auto HDR Remastering Pro, Color Booster Pro and AI Motion Enhancer Pro. There are also AI Customization settings for both picture and sound which can be tweaked.

As always, the S95F supports HDR10+, HDR10 and HLG HDR formats, but there is no support for Dolby Vision. It also supports Dolby Atmos enhanced sound format, but there is no support for DTS.

For audio, the S95F comes with a built-in 4.2.2 channel speaker array, totaling 70W of power. It has the Object Tracking Sound+ (OTS+) system for more accurate sound mapping as well as AI Sound mode with voice enhancement. It also supports Samsung’s Q-Symphony feature, where the TV can be used in tandem with compatible Samsung soundbars as an extra speaker.

The S95F is also a well equipped gaming TV, with four HDMI 2.1 ports that support 4K, 165Hz, VRR (AMD FreeSync Premium Pro included), ALLM and HDR10+ gaming. Its Game Hub is a useful portal for housing all things gaming, including cloud based gaming apps from Xbox, Luna, Nvidia GeForce Now and more.

In terms of physical features, the S95F’s most significant addition is the One Connect Box, an external box designed to house all connections such as HDMI and USB, connected to the TV by a single cable that carries power as well as video. For US viewers, the S95F carries an ATSC 3.0 tuner.

The S95F uses Samsung’s Tizen as its smart TV platform and has access to all major streaming apps such as Netflix, Prime Video and Disney Plus, as well as UK based apps such as ITVX and BBC iPlayer. Tizen has several hubs to house relevant apps including Home, the aforementioned Game, Ambient and Daily+.

Samsung S95F review: Picture quality

Image 1 of 3

Movie mode(Image credit: Future)

Choosing the right picture mode for bright conditions can be important depending on the movie. The Batman is a particularly dim movie.

Filmmaker Mode with Active Dynamic Tone Mapping (Image credit: Future)Filmmaker Mode with Static Dynamic Tone Mapping(Image credit: Future)

  • Spectacular color and brightness
  • Very effective anti-reflection screen
  • Improved black levels over the S95D

Starting with my measurements of the 55-inch S95F’s performance using out-of-the-box settings, the TV hit 2,132 nits of HDR peak brightness (measured on a 10% HDR white window pattern) in Filmmaker Mode. When I measured a pre-release version of the 83-inch model at a Samsung event, which has a different type of OLED screen (the same as the LG G5), I measured 2,388 nits of peak HDR brightness in Filmmaker Mode on that model, which is a good 10% step up over the smaller option.

The LG G5, for comparison, measured 2,268 nits in HDR peak brightness in Filmmaker Mode, so sits closer to the 83-inch version of the S95F, which makes sense.

The 55-inch S95F achieved 2,135 nits of peak HDR brightness in Standard mode, while the 83-inch version hit 2,102 nits in the same test. The LG G5 hit 1,850 nits in Standard Mode, so the S95F has a clear edge over its rival in that kind of mode.

I also measured the 55-inch S95F’s Movie mode brightness, as I found myself using this mode with some movies in brighter conditions, and it hit 2,109 nits of peak HDR brightness.

As for HDR fullscreen brightness, important for sports, daytime and bright room viewing, the 55-inch S95F clocked 390 nits in Filmmaker Mode (measured on a 100% white HDR window pattern), making it the brightest 55-inch OLED we’ve tested. It beat the previous champion, the LG G5, which clocked in 331 nits in its Filmmaker Mode.

However, the the 83-inch version of the S95F I tested crushed its smaller sibling, achieving 465 nits of fullscreen brightness in Filmmaker Mode – a figure you expect from the best mini-LED TVs.

With SDR fullscreen brightness however, the LG G5 still holds the crown, hitting 327 nits in Filmmaker Mode, whereas the S95F clocked in at 181 nits.

The S95F’s most unusual feature is its OLED Glare Free 2.0 screen, which like its predecessor, the S95D, eliminated mirror-like reflections even with bright overhead lights on in our testing room.

The issue with mirror-like reflections is that they’re actually on a different focal plane to the TV, so when your eye catches them, you have to focus away from the rest of the screen. That’s why they’re so annoying, and are quite fatiguing to deal with. On the S95F they’re reduced to just a haze at most.

I found when I tested the S95D that the matte screen caused black crush, particularly in Filmmaker Mode, so you lost detail in the dark areas OLED is supposed to excel in – and thankfully the S95F has improved this. There were still some instances of black crush in dark scenes in movies like The Batman and Nosferatu, but they were minimal in comparison.

I did find when watching dark movies in bright rooms, setting Dynamic Tone Mapping from the default Static to Active in Filmmaker Mode gave it a solid brightness boost without sacrificing black levels or contrast too much, and helped to reduce the black crush.

The S95F displays spectacular, vivid colors especially with HDR movies such as Wicked (Image credit: Future)

Where the S95F really shines with its picture is its colors. Watching a 4K stream of Elemental on Disney Plus, fire characters – as well as Ember’s glass and vase-making – deliver stunning, glistening reds and oranges with a real vivid punch in highlight areas of the screen.

A 4K Blu-ray of Wicked also demonstrated natural but vibrant colors, particularly in the Wizard & I scene where Elphaba stands among pink flowers. I preferred Filmmaker Mode’s accuracy, but those looking for a brighter dose of color can select Movie mode for something that’s bold but still realistic.

It’s no surprise the 55-inch S95F delivered such spectacular HDR colors, because when I measured its HDR color gamut coverage, it yielded results of 100% and 89.3% in the DCI-P3 and BT.2020 color spaces. These are not only phenomenal results, but it’s also the first time a TV has hit 100% DCI-P3 in my time testing TVs. I measured the 83-inch S95F at 94.9% of P3 color gamut coverage, however – this is surprisingly low, considering the LG G5 with the same panel achieved 99.6%, so it might be best to take it with a pinch of salt, since I tested it pre-release.

Black levels and contrast are still excellent on the S95F, particularly when viewed in dimmed or pitch black conditions. Watching The Batman, the subway fight and crime scene sequences showed deep black levels with brilliant contrast between dark areas and light areas from light sources such as lamps, torches and flashbulbs. Shadow detail was great as well, with objects on walls still visible even in dark sections.

The S95F was great for black and white movies, as scenes from Oppenheimer showed deep black tones, vibrant white tones and a full range of gray tones with fantastic depth and texture.

Textures and details are given a near 3D-like quality on the S95F (Image credit: Future)

Speaking of textures, the S95F showed a near 3D-like quality for every 4K movie I used. Clearly, the Real Depth Enhancer was hard at work, as every facial feature, skin tone and object looked accurate, lifelike and refined. I found the S95F’s upscaling was effective when viewing an HD stream of Fight Club. While not as successful with lower resolution TV shows, textures were definitely still upscaled.

Motion for the S95F was responsive, though I did find that Blur and Judder reduction needed to be set at 5 each, though this may require some adjusting for some. A panning shot of a cliffside in No Time To Die was smooth without the dreaded soap opera effect with these settings. For Sports, I opted for Standard Mode with these settings and found the action smooth without any ghosting of the ball during a stream of a soccer game.

The S95F is an overall fantastic TV, but I put it side-by-side with the LG G5 and while the S95F was better for bright room viewing, I couldn’t help but admire the G5’s richer, inkier black levels. It did make the S95F’s black levels look gray in bright conditions by comparison. The matte screen obviously is a compromise, but thankfully some tweaking of the S95F’s settings mentioned above can narrow the gap. It’s even better if you can view in dimmed conditions.

  • Picture quality score: 5/5

Samsung S95F: Sound quality

(Image credit: Future)

  • 4.2.2 channel, 70W speaker array
  • Object Tracking Sound+ (OTS+) for accurate mapping
  • Dolby Atmos, but no DTS support

The Samsung S95F comes equipped with a built-in 4.2.2 channel speaker array, with 70W of total power. It includes AI Sound mode options and supports Dolby Atmos soundtracks. There is no support for DTS soundtracks, however. There are two preset sound modes to choose from: Standard and Amplify.

With the S95F set to the Amplify sound mode, the Batmobile/Penguin chase scene in The Batman produced hefty, impactful bass and rumble from the Batmobile’s engine and explosions. The OTS+ system was effective at mapping effects such as screeching tyres and gunfire and keeping the action on screen and sound tightly connected and controlled.

Throughout Wicked, the S95F’s speakers also delivered clear vocals and speech as well as a very good balance between said vocals and the uplifting and powerful score, which was itself delivered with clarity and precision.

While its built-in sound is very good, I couldn’t help but find the soundstage narrow in places and that its volume needed to be pushed to get the full experience. When pushed too high however, there can be some buzz from the bass. For a proper cinematic experience, one of the best Dolby Atmos soundbars remains recommended.

Samsung S95F review: Design

The Samsung S95F is a super-slim and sleek TV (Image credit: Future)

  • Super slim, modern design
  • One Connect Box for external connections
  • Solid, sleek metal base

The S95F is a sight to behold. Razor-thin with a bezel-less screen, the S95F is incredibly sleek and has an appealing modern look. It comes with a weighty, black metal stand and while assembly requires two people, once attached it gives the TV a floating look and feels solid and sturdy.

The S95F comes with the brand’s One Connect Box, which houses the S95F’s many connections, including four HDMI 2.1 ports, three USB ports, an optical port, tuner ports for broadcast TV and an Ethernet port. This box is then connected to the S95F via a single cable and the box itself can be housed on the back of the stand. It’s ideal for those looking to wall-mount their TV with minimal cables.

For remotes, the S95F comes with the SolarCell remote, a small remote with volume control, app shortcuts and the new AI button, for AI assistant shortcuts. The remote can be charged via USB-C or the solar panel on the remote. UK users will also find an older-style remote with numbered buttons in the box as well as the SolarCell remote.

Samsung S95F review: Smart TV & menus

Tizen 9.0 is an improvement over previous generations of the Tizen smart TV system (Image credit: Future)

  • Tizen smart TV platform
  • Home, Game, Ambient and Daily+ hubs for apps
  • Good number of picture settings

The S95F uses Samsung’s own Tizen smart TV platform, with this year’s version called Tizen 9.0. It has access to all the major streaming apps, but UK users should note it does not include Freeview Play for broadcast TV, instead using Samsung’s own Samsung TV Plus. UK based streaming apps are still available however.

Tizen 9.0’s home page is split into three sections: For You, which houses AI-tailored content recommendations (which are mostly accurate and effective based on my own experience) Live, for live TV and Apps, for a fuller apps page list. For You is the default and while there is a large banner at the top of the screen, a neat, customizable row of apps sits at the bottom of the screen and is easily accessible.

Aside from the Home page, there are three other main hubs: Game for gaming based applications; Ambient, for an ambient mode in place of standby; and Daily+ for lifestyle and workplace based apps.

Menu and settings navigation is made easier thanks to a quick menu, which I didn’t find as effective as LG’s but is still a welcome addition. Accessing the right menus and settings can be long-winded and navigation can stutter on occasion, but it was a mostly smooth experience.

As well as the usual picture and sound settings, of which there are a good amount for picture customization, there are a number of AI-based tools including AI picture and sound modes. There is an AI assistant as well. A press of the remote’s AI button on a TV show on Samsung TV Plus gave me a summary of the show and recommended similar shows.

Samsung S95F review: Gaming

Image 1 of 2

The Samsung S95F is an exceptional gaming TV, with extensive features and performance
Pictured: Game Hub
(Image credit: Future)Pictured: Battlefield V with Game Bar (Image credit: Future)

  • 4K, 165Hz, VRR, ALLM and HDR10+ gaming
  • Ultra-low 9.5ms input lag time
  • Game Hub for cloud based gaming apps

The S95F is an extremely well featured TV for gaming. It features four HDMI ports that support 4K, 165Hz, VRR with AMD FreeSync Premium Pro supported, ALLM and HDR10+ gaming. Samsung’s Game Hub continues to be an excellent portal for everything gaming related including a healthy choice of cloud based gaming apps from the likes of Xbox, Nvidia GeForce Now and Luna.

As with Samsung’s TVs, the S95F is no slouch with gaming performance either. An ultra-low 9.5ms input lag time delivers a smooth experience with no hint of screen tear or stutter in performance whatsoever. Playing Battlefield V, intense combat sequences were exciting to play and targeting was easy, snappy and extremely responsive.

The S95F also delivers superb picture quality for gaming, with several levels in Battlefield V given a truly bright, vibrant and dynamic look filled with color and detail. Again Real Depth Enhancer Pro gave the picture a hyper-realistic look with fantastic detail in every object on screen.

Samsung S95F review: Value

Image 1 of 2

Samsung’s SolarCell remote adds a new AI button at the top middle.(Image credit: Future)UK users get both the SolarCell and older, button remote (pictured here) in box.(Image credit: Future)

  • Performance and features justify price
  • Closely priced with rivals
  • Still a premium priced TV

Value is a tough area to judge for the Samsung S95F, as it carries most of the features you’d ever need while also delivering high-quality performance, but this all comes at a premium price.

The 55-inch model I tested costs $2,299.99 / £2,299 (roughly AU$3,554) at the time of writing. The S95F’s main rival, the LG G5, 55-inch model costs $2,199.99 / £2,199.99 / AU$3,495 at the time of writing, making the G5 the more tempting of the two. Expect prices to battle throughout the year, reducing over time.

I’d usually recommend the S95F’s step-down sibling – the S90F – as a cheaper alternative, because the 55-inch model there costs $1,799 / £1,899 / AU$3,299. However, there is no guarantee of getting a bright QD-OLED screen over a dimmer mid-tier W-OLED screen, which means I can’t recommend it for certain. At 65 inches, you are guaranteed a QD-OLED panel, though, so at that size the S90F is a great option – here’s our full 65-inch Samsung S90F review.

The S95F is a premium priced TV, there’s no getting around it. While there are a number of cheaper options available, it does deliver an undoubtedly premium experience and does strongly justify its price.

Should you buy the Samsung S95F OLED TV?

The Samsung S95F showcases superb contrast between light and dark tones, shown here in The Batman (Image credit: Future)Swipe to scroll horizontallySamsung S95F 55-inch

Attributes

Notes

Rating

Features

The Samsung S95F offers a stacked list of smart and gaming features, along with superb picture quality and solid audio quality. There is still no Dolby Vision HDR support though.

5/5

Picture quality

The S95F delivers a near-complete picture experience, especially when with colors. Black levels may not be as deep as some rivals, but they’re rich enough.

5/5

Sound quality

Delivering clear, punchy and accurate sound, most people will be pleased with the S95F’s sound. Bass could be better controlled and the soundstage could be wider, however.

4/5

Design

It’s unbelievably thin, extremely modern looking and features the useful One Connect Box. the S95F is easily one of the best designed TVs available.

4.5/5

Smart TV and menus

Finding the right settings isn’t always easy, but Tizen provides a very smooth experience with new AI tools should you want to use them.

4.5/5

Gaming

Ultra-responsive performance and a full list of features, the S95F is an excellent TV for gaming.

5/5

Value

The S95F is a premium priced TV, but offers great features and performance for the money.

4/5

Buy it if…

Don’t buy it if…

Also Consider

Swipe to scroll horizontallyHeader Cell – Column 0

Samsung S95F

LG G5

Sony Bravia 8 II

Samsung QN90F

Price (55-inch)

$2,499 / £2,499 (roughly AU$4,199)

$2,499 / £2,399 / AU$4,199

$3,499 / £2,499 / AU$4,195

$1,799.99 / £1,699 (roughly AU$2,788)

Screen type

QD-OLED

OLED

QD-OLED

Neo QLED / mini-LED

Refresh rate

165Hz

144Hz

120Hz

144Hz

HDR support

HDR10+/HDR10/HLG

HDR10, HLG, Dolby Vision

HDR10, HLG, Dolby Vision

HDR10, HLG, HDR10+,

Smart TV

Tizen 9.0

webOS 25

Google TV

Tizen

HDMI ports

4x HDMI 2.1

4x HDMI 2.1

4 (2x HDMI 2.1)

4 x HDMI 2.1

How I tested the Samsung S95F OLED TV

Image 1 of 2

(Image credit: Future)(Image credit: Future)

  • Tested over a week
  • Tested in different lighting conditions in our testing lab
  • Measurements taken using Portrait Displays’ Calman color calibration software

Before my critical testing, I first spent time establishing the most accurate picture modes that I would use for both subjective testing and objective measurements. I landed on Filmmaker Mode and sometimes used Movie mode, depending on lighting conditions.

I tested the S95F’s using reference scenes from both Standard Dynamic Range (SDR) sources, such as DVD, Blu-ray and broadcast/low-resolution TV, and High Dynamic Range (HDR) sources, such as 4K Blu-ray and 4K streaming.

For 4K Blu-ray, I used a Panasonic DP-UB820 4K Blu-ray player, our pick for the best 4K Blu-ray player.

I used these sources to analyse the S95F’s picture quality, focusing on color, contrast, black levels, textures, upscaling, as well as sound quality and motion for sports and movies.

I also watched the S95F with various different lighting conditions to test the effectiveness of its OLED Glare Free anti-reflection screen.

For objective measurements, I used a Klein K10A colorimeter, Murideo Six G 8K test pattern generator and recorded measurements using Portrait Displays’ Calman color calibration software.

I focused on SDR and HDR brightness measurements, with a focus on peak (10%) and fullscreen (100%) brightness, color and grayscale accuray by taking the average of the Delta-E values (the margin for error between the source pattern signal and what’s shown on screen) and HDR color gamut coverage, focusing on DCI-P3 (also called UHDA-P3) and BT.2020 color spaces.

I also analyzed the S95F’s gaming performance using an Xbox Series X, and a Leo Bodnar 4K HDMI Input Lag Tester to analyze its input lag in milliseconds.

For more on how we test TVs at TechRadar, check out the link.

Samsung S95F: Price Comparison



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June 21, 2025 0 comments
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A photo of MrBeast against a wall of dollar signs.
Esports

MrBeast, Jake Paul & Charli D’Amelio top list of 2025’s highest-earning creators

by admin June 17, 2025



Forbes has released their list of 2025’s highest-earning content creators, with names like MrBeast, Jake Paul and Charli D’Amelio taking over the top 10.

More kids than ever before want to be influencers rather than doctors or lawyers when they grow up — and after taking a look at how much money the net’s top content creators are making, it’s not hard to see why.

While some influencers flex their bank accounts more than others, it’s common knowledge that big-time personalities like MrBeast, Logan Paul and xQc make the big bucks. (xQc famously penned a $100M contract with Kick in 2023, for instance.)

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Two years later, Forbes has ranked social media’s top 50 stars to see who is really making the most… and some of their findings might surprise you.

Instagram: mrbeastMrBeast became one of the world’s youngest self-made billionaires in 2025.

MrBeast ranks as the world’st highest-earning influencer

Jimmy ‘MrBeast’ Donaldson came in at first place with a projected net worth of $85 million. While he’s got the dough to spend on major projects like his Beast Games Amazon Prime series and viral YouTube videos, he’s also admitted that he’s not very liquid and even had to borrow money from his mom to pay for his wedding.

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Dhar Mann, a creator known for producing ‘life lesson’ style videos, ranks at second place with $56M, having gotten his own ‘Hollywood-style’ production studio to create content. 

YouTube star turned boxer Jake Paul weighs in at third place with $50M, likely owing to his purses from major bouts like his Mike Tyson fight and his very own men’s hygiene line, W by Jake Paul.

W by Jake PaulJake Paul is one of the top five highest-earning content creators on the net.

Good Mythical Morning duo Rhett & Link come in fourth place with $36M, followed by Call Her Daddy host Alex Cooper with $32M.

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However, the real shockers come far down in the list. While IShowSpeed and Kai Cenat are arguably some of the most popular figures on the internet, they rank near the bottom; Speed comes in at 42nd place with $20M and Kai Cenat at 28th $8.5M.

The full list of Forbes’ top creators can be viewed below:

  • 1.  MrBeast: $85M
  • 2.  Dhar Mann: $56M
  • 3.  Jake Paul: $50M
  • 4.  Rhett & Link: $36M
  • 5.  Alex Cooper: $32M
  • 6.  Charli D’Amelio: $23.5M
  • 7.  Matt Rife: $50M
  • 8.  Mark Rober: $25M
  • 9.  Druski: $14M
  • 10. Khaby Lame: $20M
  • 11. Steven Bartlett: $29M
  • 12. Dixie D’Amelio: $14.6M
  • 13. Brent Rivera: $11M
  • 14. Dani Austin: $13.6M
  • 15. Logan Paul: $10M
  • 16. Nick DiGiovanni: $10M
  • 17. Marques Brownlee: $10M
  • 18. Emma Chamberlain: $9M
  • 19. Stokes Twins: $20M
  • 20. Ms Rachel: $23M
  • 21. Ryan Kaji: $35M
  • 22. Rebecca Zamolo: $22M
  • 23. Jacksepticeye: $18M
  • 24. Adam W: $16.5M
  • 25. Typical Gamer: $17M
  • 26. Markiplier: $32M
  • 27. Nickmercs: $13M
  • 28. Kai Cenat: $8.5M
  • 29. Bailey Sarian: $9.5M
  • 30. Addison Rae: $5M
  • 31. Devon Rodriguez: $7M
  • 32. Alix Earle: $8M
  • 33. Mikayla Nogueira: $7.8M
  • 34. Erika Kullberg: $7.2M
  • 35. Alan Chikin Chow: $3.8M
  • 36. Haley Kalil: $6.5M
  • 37. Jake Shane: $9M
  • 38. Hannah Stocking: $5M
  • 39. Josh Richards: $6M
  • 40. Lexi Rivera: $5M
  • 41. Livvy Dunne: $4.9M
  • 42. IShowSpeed: $20M
  • 43. Brooke Monk: $2.6M
  • 44. iJustine: $3.5M
  • 45. Drew Afualo: $2.8M
  • 46. Xandra (Alexandra Pohl): $3M
  • 47. Jordan the Stallion Howlett: $11M
  • 48. Wisdom Kaye: $5M
  • 49. Monet McMichael: $7.7M
  • 50. Nara Smith: $9M

We’ve already broken down the net worth of some of the net’s biggest stars, such as MrBeast, who became one of the world’s youngest self-made billionaires earlier this year with a projected salary of $50M per month.

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June 17, 2025 0 comments
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2025's Summer Game Fest is its biggest to date, with viewer numbers up 89% on last year's show
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2025’s Summer Game Fest is its biggest to date, with viewer numbers up 89% on last year’s show

by admin June 14, 2025


Summer Game Fest saw its peak viewership jump 89 percent year-over-year, making 2025’s show the biggest to date.

Between YouTube, Twitch, and X/Twitter, the 6th June livestream topped 50 million views collectively, setting a new record for the show organised and hosted by Geoff Keighley.

We’ve Played Resident Evil Requiem! – RE 9 Hands-On Impressions.Watch on YouTube

Per StreamCharts (via Variety), YouTube saw the most views on The Game Awards’ YouTube channel (which is, of course, Keighley’s other seasonal show), with views up 43 percent compared to 2025. According to StreamCharts’ analysis, the average audience also increased by 30 percent, while peak viewership for SGF on Twitch was also up by 38 percent.

More than 1300 community co-streamers, “ranging from variety broadcasters to Japanese VTubers”, shared the feed live.

“In total, the peak concurrent audience for SGF reached more than 3 million live simultaneous viewers across Twitch and YouTube, with significant year-over-year growth on both platforms in terms of average viewership, watch time, and co-streams,” a press release stated.

It’s now the second-biggest gaming/tech show of 2025, second only to Nintendo’s Switch 2 showcase. March’s Nintendo Direct is third, while Xbox Games Showcase and June’s State of Play come in fourth and fifth place, respectively.

Interestingly, this month’s PlayStation State of Play is similarly breaking records for Sony, as its June showcase smashed prior peak concurrent viewership records, making it the most popular State of Play hosted to date.

Need to catch up? Here’s everything that was announced at Summer Game Fest 2025, and here’s everything that happened at Sony’s June 2025 record-breaking State of Play.



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June 14, 2025 0 comments
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Ethereum-based game Ember Sword shuts down due to lack of funding
NFT Gaming

Future Pepe tipped as 2025’s memecoin breakout

by admin June 10, 2025



Disclosure: This article does not represent investment advice. The content and materials featured on this page are for educational purposes only.

As ETH nears $2.8k, traders eye Future Pepe, a memecoin with viral hype and AI utility, rivaling PEPE and SHIB.

As Ethereum approaches $2,800, traders are searching for the next big memecoin. Future Pepe (FPEPE) blends viral potential with real AI-driven utility. Here’s why it’s drawing comparisons to PEPE, SHIB, and WIF.

The market is heating up

Ethereum has surged over 8% on June 10, breaking major resistance levels and reviving memecoin momentum. Back in 2023, PEPE soared over 10,000% during a similar ETH rally.

Now, eyes are shifting toward Future Pepe (FPEPE), a next-generation meme token that combines cultural firepower with AI-driven tools for investors.

With:

  • 10,000+ active community members
    Deflationary tokenomics
    Built-in staking rewards

It’s being called the next evolutionary leap in meme tokens.

Why Ethereum’s rally sets the stage for memecoins

Ethereum’s price action doesn’t just lift ETH, it ignites risk-on appetite, especially in high-reward sectors like memecoins. Here’s why:

  • Liquidity Rotation: Gains in ETH often spill into smaller-cap coins.
    Lower Gas = More Trades: Cheaper fees mean more meme coin buys on-chain.
    Market Psychology: Bullish ETH vibes trigger broader retail participation.

We’ve seen it before:

  • PEPE soared in April 2023 during a 15% ETH rally.
    SHIB’s meteoric rise began when ETH first crossed $3,000.
    DOGE caught fire after ETH’s DeFi Summer rally.

With Ethereum now surging again, all signals point toward a renewed meme season, and investors are hunting for the next PEPE-level breakout.

Memecoins are evolving: From hype to utility

The meme token space has matured. The next breakout projects will offer more than just branding; they’ll deliver actual infrastructure.

Evolution Timeline:

2020–2021 (Hype Era)

  • DOGE: All vibes, no utility
    SHIB: Big ideas, unclear execution

2022–2024 (Community Era)

  • PEPE: Viral momentum + fair launch
    WIF: Solana’s meme movement star

2025 (Utility Era)
Future Pepe is pioneering this new era:

  • AI Anti-Rug Scanner – Detect scam contracts in real time
  • 30% APY Staking – Instant passive income
  • Deflationary Supply – Token burns on every transaction
  • Audited & Transparent – Reviewed by SolidProof & Coinsult

FPEPE isn’t just a meme. It’s infrastructure.

Can FPEPE do 10x–100x? The case for explosive growth

Let’s break down the opportunity:

  • Market Cap Math
    PEPE hit a $1.5b cap.
    FPEPE will sit on listing day at $12m.
    A move to just 10% of PEPE = 12.5x upside.
  • Timing Advantage
    The presale stage offers the lowest entry price.
    Stage-based pricing increases every few days.
  • First-Mover Utility
    No other memecoin offers AI-powered scam protection at this level.
    FPEPE’s revenue model includes scanner licensing and platform fees.
  • Conservative Estimates
    5–10x post-launch within 60–90 days
    20–50x if bull market conditions persist
    100x scenario if viral breakout + utility adoption align

Memecoins are always high-risk, high-reward. But those who spotted DOGE and PEPE early didn’t do it with hindsight, they did it with instinct and timing. FPEPE checks all the early indicators.

How to get in early

The Future Pepe presale is live now:

  • Current price: $0.0096
  • Next stage jump: +20% in 48 hours
  • Minimum: 0.1 ETH

Secure tokens now.

Conclusion

Ethereum’s rally is more than just a chart breakout — it’s a signal. Meme season might be back, and the smart money is already rotating into high-upside, early-stage bets.

With its blend of real AI tools, solid community backing, and meme-ready branding, Future Pepe isn’t trying to copy PEPE, it’s trying to be the next evolution.

Just like the biggest meme runs before, it’ll look obvious after the chart prints.

For more information, visit the presale website, Telegram, and X.

Disclosure: This content is provided by a third party. crypto.news does not endorse any product mentioned on this page. Users must do their own research before taking any actions related to the company.



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June 10, 2025 0 comments
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Paralives, the long-anticipated indie Sims-like, finally announces an early access release date, adding to 2025's already packed life sim line-up
Game Reviews

Paralives, the long-anticipated indie Sims-like, finally announces an early access release date, adding to 2025’s already packed life sim line-up

by admin June 9, 2025


It’s been almost exactly six years since developer Alex Massé (of PewDiePie’s Tuber Simulator fame) announced his indie life sim Paralives; now, the game finally has an early access release date, courtesy of its appearance at last night’s PC Gaming Show at Summer Game Fest. And, as promised, it’s going to be coming out this year – although you’re going to have to wait until December 8 to get your hands on this painterly Sims-like.

The project originated as a solo effort from Massé, but the Paralives team has now expanded to around a dozen developers, supported by a Patreon that pulls in around $30K a month from fans eager to see a serious indie rival to EA’s long-running The Sims franchise.


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Paralives clearly takes a lot of cues from the life sim giant that’s been doing the rounds for a full quarter-century now, and long-time Simmers will be on familiar footing when they encounter the core gameplay loop. But there’s plenty to recommend Paralives on its own merits, from its softly stylised art style that advertises its crowd-pleasing cosiness, to its back-to-basics approach to life simulation that aims for loving detail over expansive scope.

The release date trailer confirmed my suspicions that Paralives could well be considered a spiritual successor to earlier generations of The Sims, focusing on daily life in an impossibly gorgeous little town where the architecture and decor of aspirational yet lived-in family homes take centre-stage. Paralives also seems very grounded – there’s no sign of the urban fantasy themes that frequently slip into The Sims (which I love, for the record, but recognise that not every Simmer does) – with trailers focussing on that ideal of middle-class suburbia that was a hallmark of The Sims back in the day.

Grab a coffee with friends, go to yoga class, play catch with your adorable two-point-five kids on your well-manicured lawn, and then have a sobbing breakdown in the bathroom once the family’s in bed – this is surely the dream of adulthood that was sold to me when the life sim genre first hit it big at the turn of the millennium.


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Massé’s team have previously asserted that they plan to keep Paralives add-ons free for all players – in stark contrast to EA’s practice of expanding The Sims with countless paid DLCs at various price points – and although they haven’t yet outlined exactly how they plan to do this, it’s reasonable to suspect that some kind of early access deal for Patrons might be part of the plan.

Paralives isn’t the only life sim in the news this week, as fellow Sims rival inZOI has emerged from hiding to announce a release date for its first major content update since its launch; the update finally remembers to properly enable same-gender romance (just in time for Pride Month!) as well as the much-anticipated arrival of mod support. And The Sims 4 itself hasn’t been quiet either, releasing a summer content roadmap teasing the long-awaited return of fairies in the new Enchanted By Nature expansion pack that’s being officially revealed this month, too.



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June 9, 2025 0 comments
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Last Defense Academy Is 2025’s Dark Horse
Game Updates

Last Defense Academy Is 2025’s Dark Horse

by admin May 22, 2025


Despite having spent 45 hours with the game, I’m still not quite ready to slap “The Kotaku Review” on anything I write about The Hundred Line: Last Defense Academy yet. Too Kyo Games’ tactical RPG has 100 endings and I’ve only seen a handful, the game’s “true” route not among them. But, my god, I gotta get more of my feelings about this game out of my system. I know we’re all talking about big games like Clair Obscur: Expedition 33 and Kingdom Come: Deliverance II as early Game of the Year contenders, but if you’re a fan of tactics RPGs and branching narratives, and you can tolerate a bit of cringe, The Hundred Line is a game too ambitious to let pass you by. If you’re okay with some spoilers (no, I’m not about to tell you the ending), let me try and sell you on it.

The Week In Games: A Rebirth, A Remake, And A Remaster

The Hundred Line follows a group of high school students conscripted into a war against alien-like “Invaders” attacking the titular academy. The group is told that they’re defending something within the walls of the school that is vital to humanity’s survival against the Invaders, but before they can be told what they’re actually defending, Sirei, the ghost-like mascot in charge of the whole operation, is found massacred by an unknown assailant, his remains discarded in a trash can. The “Last Defense Squad” is left with no real explanation for their mission, but they have to defend the school for 100 days, lest everyone they’ve ever known and loved be doomed to an agonizing death at the hands of the Invaders.

The uncertainty that springs up from Sirei’s early demise is a key part of the tension across all 100 days in the Last Defense Academy. Some of the students have agreed to fight in this war, while others have to be convinced to take up a weapon in the game’s turn-based tactical battles. As the war goes on, people betray each other and mysteries are uncovered, and by the time you reach day 100, there’s still a lot you don’t know.

I’m gonna get into some major spoiler territory here, because talking about what makes The Hundred Line such an incredible game, one worthy of being seen as a contender for 2025’s Game of the Year, requires me to blow the lid off of some of its secrets. I fully understand that not everyone wants to see something get cracked wide open as they listen to a game recommendation, but I do believe that if the initial premise isn’t enough to fully win you over, hearing about the full scope of what The Hundred Line offers might push you over the edge. I’ve talked to people who had no interest in playing the game until I told them about the midgame twist, and then they completely changed their tune. 

Screenshot: Too Kyo Games / Kotaku

As you approach the 100th day of your mission as the Last Defense Squad, pretty much everything that could have gone wrong has. You’ve lost people, the mission was a failure, and all that’s really left to do is take your team’s escape pod and reunite with the rest of humanity’s doomed remnants. However, throughout this series of unfortunate events, protagonist Takumi Sumino has gotten an unintended upgrade. Each member of the Last Defense Squad has a “Specialist Skill” in combat that lets them do something their teammates can’t. Eito, the team’s scythe wielder, gains random buffs each time he attacks, for instance. Meanwhile Ima, the group’s troublemaking little shit, becomes more powerful when his sister, Kako, is below a certain health threshold. And Takumi has the ability to reset turns in battle if you find yourself in a pickle. Because of some of the late-game reveals, Takumi’s Specialist Skill goes into overdrive, and he becomes able to go back farther than one battle. In fact, he can go back all 100 days and try this entire mission over. Maybe this time he’ll succeed.

When I reached this reveal while playing the game before its release, I felt a mix of awe and anxiety. The latter was only because I was on a deadline and was taken aback upon realizing that The Hundred Line was going to be, at a minimum, twice as long as I was expecting. But holy shit, finding out that what you thought was the full game was basically just a 30-hour prologue for the real thing is a bonkers twist not many developers can pull off. The Hundred Line is a collaborative effort led by Danganronpa creator Kazutaka Kodaka and Zero Escape lead Kotaro Uchikoshi, two writers known for huge narrative swings, and if you asked me to pick two game developers who could pull off such a maddening, ambitious twist, I would have likely chosen them.

Screenshot: Too Kyo Games / Kotaku

Kodaka and Uchikoshi’s collaboration here sees each one’s creative tendencies brought to their most extreme. The Hundred Line’s first half is full of Danganronpa’s signature school life, ham-fisted (complimentary) themes of hope and despair, and the same disruptive slapstick humor that frustrates as much as it delights. The second half is when Zero Escape’s time travel influence takes over, and Takumi’s second chance at success adds a new layer to the storytelling: branching paths. You’ve seen this whole thing play out once already. Surely you can use all that knowledge to find the “good” ending, right? It’s up to you to make the right decisions, save everyone, and uncover every truth hiding within Last Defense Academy’s walls. This stretch of The Hundred Line has you repeatedly walking through an elaborate time loop, keeping your hand against the wall and feeling your way through every turn in the dark, hoping you’re on the right path.

Some choices feel small, such as whether or not to reveal a secret to the group you only know because you’ve experienced these 100 days before, but doing so can completely change a route’s trajectory in ways you can’t anticipate. You might think you’re doing everything right, but by the time you reach the end of a route, your choices may have snowballed into something unsalvageable. If moving through hours of compelling narrative branches just to find yourself at a dead end sounds more frustrating to you than rewarding, I understand, but as someone who is always drawn in by Kodaka’s grandiose, exaggerated themes and writing, I’ve been enjoying seeing just how many ways this team can riff on the same concept.

I’ve spoken to several others who have been chipping away at The Hundred Line and learned about routes I couldn’t have even fathomed. I guess there have to be some pretty wild variations for there to be 100 endings. I don’t know that I want to put in the work to see them all, but I will find the true ending if it’s the last thing I do.

Screenshot: Too Kyo Games / Kotaku

Kodaka has been pretty candid about the fact that securing funding for The Hundred Line put Too Kyo Games into a great amount of debt, and despite some high praise and decent sales, the studio is “still on the brink of going under.” While nothing has quite reached the highs of Kodaka’s work on Danganronpa for me, I have a lot of love for the studio’s projects like Master Detective Archives: Rain Code and the Akudama Drive anime. I enjoyed those projects, but The Hundred Line feels like Too Kyo Games finally finding its footing. Its premise is such an incredible Hail Mary that it would be an absolute tragedy if we lost this studio just as it had put out its breakout game. So if you’re a fan of tactics games, social sims, and the kind of plot twists that would make M. Night Shyamalan blush, I can’t recommend The Hundred Line enough. I would love to see it in conversations around Game of the Year come December, and it would be great if Too Kyo Games still exists then, too.

 



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May 22, 2025 0 comments
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The Elder Scrolls 4: Oblivion Remastered tops April sales, becoming 2025's third-biggest selling game | US Monthly Charts
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The Elder Scrolls 4: Oblivion Remastered tops April sales, becoming 2025’s third-biggest selling game | US Monthly Charts

by admin May 22, 2025


The Elder Scrolls 4: Oblivion Remastered topped Circana’s charts for US game sales in April 2025 – becoming the third best-selling game of the year to date – while video game spending across games, hardware, and accessories all slipped a little year-on-year, by 2%, 8%, and 2%, respectively.

As noted by analysts Circana, The Elder Scrolls 4: Oblivion: Remastered sold more units in April 2025 than The Elder Scrolls 4: Oblivion achieved across its first 15 months in market combined. It has also generated more “full game dollar sales” than the original’s first 14 months combined.

As detailed by Circana’s executive director, Mat Piscatella, Forza Horizon 5 was the second-best-selling game after its PS5 debut, whilst Indiana Jones and the Great Circle – which also jumped to PS5 this month – came in in third position. Four of the top five – and five of the top seven – best-selling PlayStation games were published by Microsoft.

In news unlikely to surprise you, Call of Duty HQ led all titles when it comes to monthly active users, but Schedule 1 boasted the biggest active users in April on Steam. Monopoly Go!, Royal Match, and Candy Crush Saga were the biggest games in terms of consumer spending in April.

Hardware sales in April fell to $186 million – that’s down 8% year-on-year, and the “lowest monthly hardware dollar sales total reached in the US market since July 2020. While both PS5 and Switch hardware sales were down – the latter by a considerable 37% – Xbox bucked the trend by seeing Xbox Series sales increase by 8%. Accessory spending was down 2% YoY.

“While April 2025 showed a slight decline in the U.S. mobile games market compared to March, several top games continued to perform strongly,” said Lexi Wei of Sensor Tower.

“Gossip Harbor: Merge & Story experienced the most significant ranking improvement this month, climbing five spots to enter the top ten at #9. This surge was driven by a 9.8% increase in consumer spending, largely attributed to the Easter Jamboree event launched on April 10, which introduced new decorative content and gameplay elements.”

Here are the top 20 selling games from the period April 6 to May 3, 2025, data courtesy of Circana:

Rank
Last month rank
Title

1
NEW
The Elder Scrolls 4: Oblivion: Remastered

2
42
Forza Horizon 5

3
2
MLB: The Show 25^

4
11
Minecraft^^

5
1
Assassin’s Creed: Shadows

6
118
Indiana Jones and the Great Circle

7
6
Call of Duty: Black Ops 6

8
4
WWE 2k25

9
8
NBA 2K25

10
7
PGA Tour 2K25

11
3
Monster Hunter: Wilds

12
5
Split Fiction

13
23
The Last of Us: Part 2

14
13
EA Sports FC 25

15
12
Grand Theft Auto 5

16
14
Red Dead Redemption 2

17
29
The Elder Scrolls: Online

18
16
Elden Ring

19
10
Kingdom Come: Deliverance 2

20
21
Hogwarts Legacy

^ Digital sales on Nintendo and Xbox platforms not included

^^ Digital sales on Nintendo platforms not included



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May 22, 2025 0 comments
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