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Product Reviews

Kingmakers, the medieval battle game with modern weapons, has been delayed

by admin October 5, 2025


Redemption Road’s absolutely bonkers-looking medieval shooter, Kingmakers, was slated to launch in Early Access on October 8, but now its release has been pushed back with no new date in sight. The developers posted an update on Steam to say that the scheduled launch, just days away, “will no longer be possible,” going on to explain that they need “a bit more time on content polish before we feel good about charging money for it.”

A statement posted by the developers of Kingmakers announcing that the game is delayed

(Redemption Road Games)

Kingmakers has generated a fair amount of hype since it was announced last year, and it sits among the top wishlisted titles on Steam. The game sends players “back in time to a war-torn medieval era with a vast arsenal of modern weapons,” from guns to tanks. And if you’ve seen the trailers, you know it’s not just the concept that’s bananas — the gameplay we’ve been shown so far is completely over the top. In its statement about the delay, the team said that Kingmakers is “an incredibly ambitious, uncompromising game, and we don’t want to cut any planned features, for the sake of getting it out the door earlier.”

“With Kingmakers, we set out to push the Unreal Engine 4 codebase to its absolute limits, while still providing true 60fps to midrange PCs, without the need for fake frames,” the team wrote. “We are an 80% engineering team, who got into this business to push technological barriers. We currently have tens of thousands of soldiers, each with AI and pathfinding that rivals what you’d expect from a AAA third person shooter. When you walk away from a battle, it continues to play out. Nothing is faked.”  

The developers haven’t provided any update on what the timeline looks like now beyond the fact that the game won’t be ready for October 8. But, they added, “We will be presenting a half hour long deepdive on Kingmakers gameplay very soon, with a comprehensive overview of everything we’ve been working on.”



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LiberNovo Omni office chair review
Product Reviews

LiberNovo Omni office chair review

by admin October 5, 2025



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We spend hours testing every product or service we review, so you can be sure you’re buying the best. Find out more about how we test.

When I first saw the LiberNovo Omni announced, I thought that if they delivered half of what I am seeing in the previews in real life, I’d be impressed.

Now, I’ve reviewed some of the best office chairs for the home and office, but this? This is something very different. Let me explain.

LiberNovo Omni: Price and availability

(Image credit: Collin Probst // Future)

The LiberNovo Omni began on Kickstarter and has recently emerged from that initial phase. The next round of chairs will start shipping on October 21, 2025, and LiberNovo is still accepting more pre-orders until October 20th.

The basic bundle is currently on sale for $848 through the LiberNovo website, originally priced at $ 1,099.

If you want to get your hands on this chair before the price increases or before there is a delay in shipping due to high demand, grab one from LiberNovo directly by clicking here.

(Image credit: Collin Probst // Future)

LiberNovo Omni: Unboxing and First Impressions

The Omni arrived in a large box and took 10 minutes to assemble with minimal frustration or strain. The hardest part was coping with the realization that I had missed a step in the directions and hadn’t moved the wire controls to the side before attaching the seat to the frame, meaning I had to undo everything.

That brings up another point — the assembly was straightforward, partially due to a design and setup process that I have yet to see among my 50+ chairs that I have reviewed over the last several years. Most chairs I have tested have a backpiece that mounts directly to the seat of the chair, usually with three bolts.

This chair, though, has what I can only describe as a spine that extends to the top of the backrest, and then seats directly onto the pedestal. Then, a base is added on top of the spine, and a backrest is attached to the top section of the spine. This assembly and design method, while unique, also provides a tremendous amount of stability to the chair, making assembly a breeze.

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From the moment I first sat in this chair, I have absolutely loved it. It’s different than what I expected in feel, but in a good way. The seat is firm yet comfortable, the backrest functions well, and the adjustments are excellent. The shock for me was that the seat felt a bit narrower than expected.

Without taking too long, I was able to dial it in to be exactly what I wanted, and I got back to work, forgetting about needing to make any further adjustments, which speaks to just how comfortable the chair is.

LiberNovo Omni: Design & Build Quality

Specs

Height range:
Lift capacity:
Dimensions:
Warranty:

As I mentioned above, the frame for the LiberNovo Omni is unique. It has three main components, with the primary structure of the frame spanning where most chairs have a gap.

The spine portion of the chair effectively conveys the stability it offers. The mesh seat is comfortable, even for all-day use, the backrest is incredibly supportive, and the frame is stable.

The footprint is small enough to fit even in smaller setups, to the point where I moved this chair to my smallest desk setup, and it works perfectly.

(Image credit: Collin Probst // Future)

LiberNovo Omni: In use

(Image credit: Collin Probst // Future)

The LiberNovo Omni has a backrest that is not only comfortable but also hugs my spine when I sit. Most chairs require adjustment throughout the day, but I’ve spent several long days sitting in this chair without any issues.

Admittedly, even when I’m at my standing desk, I haven’t stood up in a few days (while working, of course). The headrest can be adjusted to push forward or back, helping to support my neck when I’m sitting. I can recline when thinking or on a virtual call, and I can get a quick massage by pressing a simple button.

(Image credit: Collin Probst // Future)

One more thing worth mentioning is that this chair features a nice lumbar support, unlike many chairs that have a gap. Right at the lower back, where your seat meets the backrest, most chairs have a gap, or some padding is used to try to make up for it.

Since this chair is designed in such a unique way, there is not only an option for a small gap, but also a zero-gap option, utilizing electronics to close that gap, meaning you are supported all day without slouching to relieve pressure on your spine.

It wouldn’t be a non-biased review without some cons. After a few days of using this chair, I noticed that the headrest drops too easily, and it moves side to side more easily than expected. This is probably due to the thin, small piece of plastic holding the headrest in place. If you’re the kind of person expecting that to be rigid, you’ll be sadly disappointed in this headrest’s level of maneuverability.

LiberNovo Omni: Final verdict

The LiberNovo Omni is impressive. This is the kind of quality that I would expect from a well-established company, and several variations of a chair.

But, instead, I have found it within a chair that is still technically on Kickstarter at the time of writing this review. Yes, it’s expensive, but it truly is worth the money if you spend all day at a desk.

If you’re looking for a comfortable chair that supports your lower back all day long, consider LiberNovo’s Omni offering before making your decision. It may change your mind – or at least make you reconsider what an office chair can be.

Should you buy the LiberNovo Omni?

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(Image credit: Collin Probst // Future )(Image credit: Collin Probst // Future )(Image credit: Collin Probst // Future )(Image credit: Collin Probst // Future )(Image credit: Collin Probst // Future )(Image credit: Collin Probst // Future )(Image credit: Collin Probst // Future )(Image credit: Collin Probst // Future )(Image credit: Collin Probst // Future )(Image credit: Collin Probst // Future )(Image credit: Collin Probst // Future )(Image credit: Collin Probst // Future )(Image credit: Collin Probst // Future )(Image credit: Collin Probst // Future )Swipe to scroll horizontally

Value

Good level of ergonomics for the price

4.5 / 5

Design

Simple design, clean, aggressive lumbar support

4 / 5

Hardware

Basic armrests, and adjust-less lumbar are simple. They work but are not for everyone

3.5 / 5

Performance

Great for budget buyers, also for average height to shorter users

4 / 5

Overall

Not perfect, but one of the better wallet-friendly chairs you can buy today if you like lumbar support

4 / 5

For more office furniture, we’ve reviewed the best standing desks.

LiberNovo Omni: Price Comparison



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The Bloodlines 2 voice cast features actors from Cyberpunk 2077, Hitman, Vermintide, and Game of Thrones
Product Reviews

The Bloodlines 2 voice cast features actors from Cyberpunk 2077, Hitman, Vermintide, and Game of Thrones

by admin October 5, 2025



Vampire: The Masquerade – Bloodlines 2 – Voice Cast Reveal – YouTube

Watch On

When the original Bloodlines throws John DiMaggio at you right there in the tutorial you know you’re in for some quality voice-acting. The whole cast was stacked with actors familiars from games and TV like Grey DeLisle, Steve Blum, Fred Tatasciore, Mary Elizabeth McGlynn, Dee Bradley Baker—the list goes on.

Bloodlines 2 may not have Bender from Futurama in it, but the recent voice cast reveal does highlight a few familiar voices. Like Jane Perry, who you may know as Diana from the Hitman series, Selene from Returnal, or Rogue from Cyberpunk 2077, playing the refined Lou Graham.

Or Bethan Dixon Bate, who I spent dozens of hours with across the Vermintide games where she plays Sienna, and who also played Vlaakith in Baldur’s Gate 3 and Princeps Orla Gemnon in the Warhammer TV animation Kill Lupercal. She’s Mrs. Amelia Thorn in Bloodlines 2, running a cafe called Wake the Dead whose sign warns customers DO NOT ASK FOR PUMPKIN SPICE.


Related articles

If you played The Chinese Room’s previous horror game Still Wakes the Deep you’ll have heard Alec Newman as its protagonist Cameron “Caz” McLeary, though he was also Adam Smasher in both Cyberpunk 2077 and the anime spin-off Edgerunners, and Paul Atreides in the TV version of Dune. He’s Gideon Hall in Bloodlines 2.

One more I was surprised to see: Richard Brake, who you may know for TV and film credits like the Night King in Game of Thrones and Joe Chill in Batman Begins—he was also Corporal Dean Portman in the Doom movie—playing the Nosferatu Willem Axel. (That’s the guy wearing a bomb vest.)

The other thing this trailer shows off is lip-syncing that looks better than what we’ve seen in previous promotional material for Bloodlines 2. The characters still emote in a much more subdued way than they did in the first game, but that seems like a deliberate decision to keep things low-key, at least in the scenes shown here.

Whether it’s actually any fun to play remains to be seen. We’ll find out when Bloodlines 2 launches on October 21.

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.



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'Payday' Dev Starbreeze Kills Co-Op 'Dungeons & Dragons' Game
Product Reviews

‘Payday’ Dev Starbreeze Kills Co-Op ‘Dungeons & Dragons’ Game

by admin October 4, 2025



After the success of Baldur’s Gate 3, there’s been talk of Hasbro and Wizards of the Coast releasing more games based on Dungeons & Dragons. Bad news for fans looking forward to that: one of them, a title codenamed “Project Baxter,” has been fully canceled.

The title was in development over at Swedish developer Starbreeze, best known for the Payday franchise and 2012’s Syndicate. In a recent announcement, CEO Adolf Kristjansson said the “difficult but necessary decision” came as the studio is prioritizing a full revamp of its co-op heist franchise Payday. As such, “Baxter” development has been ended, and some of its assigned developers will be “redeployed across Starbreeze’s projects.” Others will be let go and given help by Starbreeze to find employment elsewhere.

“Baxter” was first announced in 2023, with Starbreeze at the time stating it’d feature “signature cornerstones” of its prior works like a live-service model and cooperative play. While the studio’s been quiet on it since then, the game would’ve released sometime in 2026 for “all major platforms.” Around this time in 2024, Starbreeze showed off concept art with a tease that it would show more in the near future.

Dungeons & Dragons is no stranger to live-service games: before Baldur’s Gate 3, there was a co-op-focused reboot of Dungeons & Dragons: Dark Alliance in 2021, and its online servers shut down this past February. Wizards of the Coast, which owns D&D, also cancelled five unannounced games prior to Baldur’s release, some of which were likely D&D games. At the time of writing, a single-player action game from Giant Skull set in the D&D universe—and led by Star Wars: Jedi director Stig Asmussen—remains in development.

Want more io9 news? Check out when to expect the latest Marvel, Star Wars, and Star Trek releases, what’s next for the DC Universe on film and TV, and everything you need to know about the future of Doctor Who.



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14 Best Travel Toiletry Bags, Tested Over Many Miles (2025)
Product Reviews

14 Best Travel Toiletry Bags, Tested Over Many Miles (2025)

by admin October 4, 2025


Others We Tested

There were multiple great bags we tried whose features or designs just didn’t add up to a place in the top spots above. However, everyone has something different they’re looking for in a toiletry bag, so while not perfect for us, some of these options may still be perfect for you.

Photograph: Kat Merck

Monos Metro Toiletry Case for $95: Available in both nylon and vegan leather styles, this durable, structured case exhibits the class and quality construction Monos is known for. It’s got one main roomy compartment with three small pockets inside; one zippered. It did a great job of protecting its contents while still being squishable enough to fit in a tightly packed carry-on, though I did find myself wishing it had a handle for carrying.

Calpak Clear Cosmetics Case for $85: Constructed largely of water-resistant, wipe-clean PVC, this clear cosmetic case (I tested the Medium size) zips all the way around and folds flat to reveal two zippered compartments and one smaller zippered mesh bag. It also looks like a cute little purse with its 16 trendy color options, dual handles, and metal bottom studs. However, contents aren’t as easy to access as other cosmetic bags that just open from the top—you have to lay the Calpak flat to open both sides, which requires a 16-by-10-inch footprint, and the all-clear construction isn’t very discreet.

Photograph: Kat Merck

Vera Bradley Toiletry Bags for $30: The erstwhile must-have accessory of both early-aughts Southern sorority girls and their grandmothers, Vera Bradley bags are back with a new spokesperson (Zooey Deschanel), new designs, and updated fabrics like smooth twill and cotton gabardine. (Die-hard fans can rest assured the staple quilted paisley options are still available.) The new line includes multiple styles of toiletry bags and makeup bags that are lightweight, giftable, and can add a pop of color and personality to your travel setup. I tested several, and my favorite was the Lay-Flat Travel Organizer—its two interior clear zippered compartments and three mesh slip pockets were roomy yet snug enough to keep all contents of my morning routine secure, and a rather large spill of soap in the large pocket cleaned up quickly. However, even though the fabric is padded, which provides some protection for the interior contents, the exterior is somewhat absorbent and not machine washable (though other designs are), so be forewarned that light-colored options could attract stains.

Royce & Rocket Day to Night Catch-All for $58: This set of two structured drawstring pouches proved to be quite versatile in our testing, allowing for up to four (in the small pouch) or even 10 (in the large) full-sized items to be stored standing up inside the bag or with the sides folded down. They’re also perfect to grab for a simple overnight trip or when having to share a bathroom. However, there are just too many similar options on the market for one-third of the price.

Photograph: Kat Merck

Bagsmart Blast 4.5L Toiletry Bag for $30: This rectangular toiletry bag can sit on a counter (with about a 10 x 5-inch footprint) or hang with a 360-degree rotating hook. It’s machine washable and has a bright orange interior for visibility, sporting five mesh pockets. Both my testers and I liked it a lot. The only thing that kept it from nabbing a top spot is how much space it took up when not hanging, and when it did hang, it stuck out more than the traditional flat hanging styles.

Beis the Dopp Kit for $68: I’ve had Beis’ Dopp Kit for four years now, and it’s still my go-to for any trip. The poly canvas material is durable and easy to spot-clean. Plus, I opted for the black version to mask the inevitable scuffs and smaller stains. What I love the most, though, are the compartments. The water-resistant section is a total game changer when packing liquids or fragrances. If something leaks, a quick wipe gets the job done. The waterproof bottom is also a huge bonus when I’m getting ready at a bathroom sink. —Boutayna Chokrane

Photograph: Kat Merck

Thule Aion Toiletry Bag for $65: This spacious, 5L bag with an 11 x 5-inch footprint features many thoughtful touches, including a wipe-clean interior with a rubbery, water-resistant bottom to protect it from wet countertops. (Though there’s also a handy strap that snaps to hang on any-diameter hook or rack.) The sides snap down to compress, almost like a packing cube, and I like that it’s squishable to fit into a smaller suitcase. It also comes with a removable translucent bag for taking liquids through the airport security line. However, it does take up a lot of space when not snapped down, and the waxed canvas does attract a lot of lines and marks, which may not be to everyone’s aesthetic taste.

Nex Dopp for $73: The small and large Dopp kits I tested, part of Nex’s 2024 Hawaii collection, consisted of a roomy, single compartment with a dual zippered strip. They’re made of microfiber leather, which is a higher-quality synthetic leather, said to be softer and more durable. The bags were stiff and well-structured, which felt protective of my cosmetics when jammed into my carry-on. There is a slight synthetic smell from the microfiber leather, which is hard to miss, since you must lean your face quite close to the bag to see the contents in the cavernous single compartment. I also felt that when the bag was unzipped, the zippered strip was either in the way or had to be splayed out, which took up too much space on my tiny hotel-bathroom shelf. Otherwise, this is a fine option that offers both a lifetime warranty and unlimited trade-in program.

Cotopaxi Nido Accessory Bag Cada Día for $45: Cotopaxi’s trim little bag is meant not just for hygiene items, but any collection of odds and ends. It’s made from light recycled deadstock nylon (so, probably not for you if you are carrying glass bottles or anything that needs padding) and weighs in at a modest 6.5 ounces. Your colorway will be unique! I like the surprisingly capacious 4-liter capacity spread over three different compartments, with a big middle compartment for your quart-size, TSA-approved bag of liquids and two other compartments with separate, smaller pockets. I do have to admit though, that I like hooks better than loops, and hanging is more convenient with a clamshell toiletry bag design than with this one, which can’t be hung while open. —Adrienne So

Photograph: Kat Merck

Kusshi Hair Tools Bag for $89: Unlike similar bags that just bunch up your hair tools into a roll, this hair tool carrier has two organized pocket sections; a zippered pouch in the middle for hair products or, in my case while I was testing, attachments for my Shark FlexFusion; and a pocket on the outside for rubber bands or small accessories like lip balm. It’s also made of neoprene that’s heat-resistant up to 380 degrees Fahrenheit, so you don’t have to worry about waiting for your tools to cool down before packing them away. Keep in mind, though, that the initial off-gassing is strong with this one—you may want to let it sit in a well-ventilated area for several days before packing it in your suitcase, lest it make everything else smell plasticky—including the air from my hair dryer when I used it.

Photograph: Kat Merck

Aer Travel Kit 2 Ultra for $79: Does the average traveler need a toiletry bag made partially of ultra-high molecular weight polyethylene (UHMWPE), which is 15 times stronger than steel by weight? Perhaps not, but it definitely makes for an interesting bag. Part of Aer’s 10th Anniversary Ultra Collection, this hardy, chunky little Dopp kit incorporates the collection’s Ultra400X fabric (in black only) by Challenge Sailcloth, known for its high-performance sails for yacht racers and kite surfers. Despite its strength, the Travel Kit is still pretty lightweight at 8 ounces. However, the hook is thick plastic and too small for a towel rack, and the rubbery “Aer” brand tags on the outside and inside seem to accumulate toothbrush and soap residue, as does the mesh zippered pouch in the top compartment. Both proved somewhat difficult to clean.

Eagle Creek Pack-It Trifold Toiletry Kit for $50: Eagle Creek’s travel accessory game is extremely strong. Its toiletry bags, packing cubes, and various organizers are affordable, sturdy, and exceedingly well designed, and this toiletry bag is no exception. At first glance it looks like two toiletry bags snapped together, but each side unzips to make a hanging organizer with six compartments. The only problem is that one side of the bag holds products upside down until it’s unfurled, which led to items falling out in our tests.

State Bags Benson Toiletry Kit for $65: This is a solid, simple bag with three mesh pouches and a snap-in/snap-out plastic envelope that can hold a toothbrush and toothpaste or shower items like soap. The navy version I tested had a coated polyester wipe-clean exterior and interior made from recycled bottles, and I liked that it had the option to hang. However, the organization was more rudimentary than similar-category bags we tested, and it was missing some of the thoughtful details featured on other bags in the same price range, like a quick-access pouch on the back and a larger hook with a rubber tip to prevent slipping. (This bag’s thick, small plastic hook wasn’t even wide enough to hang on a towel rack.)

July Hanging Toiletry Bag for $85: I own and love July’s carry-on suitcase, so I was excited to try the brand’s popular hanging toiletry bag. It’s a great design with a zippered pouch on the back, plus a body that zips flat to reveal PVC and pouch zip compartments and a large, rubber-tipped metal hook that tucks away. It looks well-made and stylish with leather trim and gunmetal hardware, but my husband took it on a business trip and found that its pockets are actually quite small, confirming a worry I had when I tested it in my bathroom at home. It wouldn’t be an issue if the bag itself were small, but it took up a full quarter of the carry-on.

Tumi Alpha Bravo Response Kit for $155: This rugged-looking, ballistic nylon bag has the classic Tumi Tracer inside to help facilitate its return to you if it gets lost, as well as an antimicrobial lining. It can hang, stand up, or lay flat and has several convenient internal pockets and an external zipped pouch. It’s a lot of money for a toiletry bag with many of the same features as ones half the price, but if you’re a Tumi fan and need a toiletry bag to match your luggage, you could do worse than this model.

Photograph: Kat Merck

Beautifect Go Mini for $177: WIRED reviewer Louryn Strampe loved the larger Beautifect Box, and I tested the Mini to see if it would work for travel. While the smaller size does make it more portable (along with a purse-like carry strap), the multifunction lighted mirror and its battery made the lid top-heavy, so it kept flopping forward when I tried to use it on a soft, uneven surface like my lap or a bed. It’s also got a very hard case and is a bit heavy at almost 2.5 pounds, so as much as I wanted to take it with me on a plane, I ended up bringing a smaller bag instead. Worth a buy if you want a makeup case with a lighted mirror, but it’s definitely best for day trips.

Fjallraven Kanken Toiletry Bag for $55: I love this thing, which makes me feel like a Red Cross nurse on the battlefields of World War II. It’s made from a proprietary Fjallraven fabric blend that combines organic cotton with recycled polyester, so it feels like fabric but is more waterproof and durable. It has a clamshell design with a sturdy interior plastic hook. My quart bag of bottles goes into the enormous lower zip compartment, my toothbrush and deodorant in the top compartment, and there’s mesh pockets and MOLLE webbing so that your tiny things are easily visible. However, its dimensions are very large, so this might not be for you if you’re a minimalist with just a toothbrush and a comb. —Adrienne So

Flat Lay Makeup Box Bag for $37: Available in opaque-fabric and clear (“jelly”) styles, this unassuming pouch looks like a chubby rectangle with a handle on the end but actually unzips into a flat tray for easy access. There’s only one compartment, so I didn’t love it as a toiletry bag, but I did love it as a pool and beach accessory bag for sunscreen and makeup.

Photograph: Kat Merck

Tom Beckbe Canvas Dopp Kit for $195: Known for its high-end jackets, field hats, and vests for fishing and waterfowl hunting, Birmingham, Alabama-based sports outfitter Tom Beckbe also makes a Dopp kit made of full-grain distressed leather and the brand’s proprietary Field Canvas. It matches the genteel Southern vibe of Tom Beckbe’s collection of other travel bags and related accessories like camo whiskey totes and insulated shooting gloves. If the Marlboro Man ever left the ranch, this is definitely the Dopp kit he would have used. The only downside is that the bag is relatively large—and dark inside—for what’s essentially one compartment.

Eagle Creek Pack-It Isolate Quick Trip for $25: This little bag is a simple design, made from recycled bottles, with a zipper on the top and on the side. However, its light weight and semi-structured shape make it perfect for holding a wallet and keys at the gym, or even using as a tech pouch for work purposes.

Kusshi Neoprene Wristlet Clutch for $39: It’s a purse! It’s a toiletry bag! It’s a purse that doubles as a toiletry bag! This clutch is the perfect size for a larger phone, e-reader, or small tablet, with a couple of mesh pockets for makeup. I used it to tote a day’s worth of makeup and skincare around town and found it was just heavy enough to be burdensome, but if you like the neoprene look and your essentials are lightweight, this clutch, like most Kusshi products, is sturdy and well-made.

Sympl Dopp Kit for $75: I liked this bag’s durable Cordura exterior and stow-away clip for hanging, as well as the fact it has a lifetime warranty. The bag opens clamshell-style to reveal four simple waterproof zip pockets—two thin and horizontal, one small rectangle, and one larger rectangle. It’s an interesting idea, but in practice, this severely limits utility since a user is restricted to specific toiletry-sized products that fit the shape of each of the pockets. (My deodorant did not fit, nor did a toothbrush in a case.)

Photograph: Kat Merck

Bagsmart Paz Hanging Toiletry Bag for $35: With its stylish, padded exterior; generously sized carry handle; and ability to transport up to eight full-sized products, this one had me reaching for it long after the testing period was over. The thin, tipped metal hanger makes it easy to hang anywhere, and there’s an easy-access compartment on the front with loops for makeup brushes or other long, thin items. In fact, this is almost a small toiletry briefcase rather than a bag—the whole thing unfurls into a 33-inch-long organizer with four separate compartments (two with sections to hold full-sized products). It will almost certainly be too much for anyone who likes to travel light, but if you check your luggage, will be on the road for a long time, or just don’t want to deal with decanting your personal care products, this is a well-designed and easy-to-use solution.

Saltyface Everywhere Bag for $36: Originally designed for Saltyface cosmetics, this puffy black fabric bag spent an indordinate amount of time on my counter after testing, simply because I liked how it looked. If I had a collection of Saltyface tanning products, I wouldn’t hesitate to buy this to keep them organized. Practically speaking, though, the handle was too small for an adult-sized hand and I found myself becoming irritated with the single zipper pull, so it’s not ideal as a general-purpose travel toiletry bag.

FAQs

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For bags our team hadn’t already been using for years, I spent four weeks rotating new toiletry bags during my morning routine. I noted any annoyances or unique details, volume, how easy it was to store and retrieve items, how much space each one took up on the vanity, how they survived being splashed with water and soap, and, if the bag could hang, how easy it was to retrieve items once hanging.

During the testing period, my family happened to go on multiple trips that required stays in hotels. We took different groups of bags and determined how easy it was to use multiple bags at once in a small space, if their hook designs allowed for multiple places to hang, and whether the contents spilled in or otherwise dirtied the bags, and if so, how easy they were to clean. For bags I was not able to take on trips, I lent to friends and family members who were traveling and took down their notes to consider alongside my own home testing. The Reviews team will continue to use the bags and update this guide with longevity and other new observations.

What Kind of Toiletry Bag Do I Need?

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Dopp kits, cosmetics cases, hanging bags … the differences between categories isn’t always clear. Here are some of the more common types of toiletry bags you’ll come across, and what to consider with each.

Dopp kit: Named for leather craftsman Charles Doppelt, who provided “Dopps,” or toiletry kits, for WWII soldiers. “Dopp kit” has evolved over time to indicate any kind of portable toiletry organizer, but commercially, toiletry bags labeled “Dopp kits” tend to be smaller and hold just a handful of necessities for short trips as opposed to larger fold-up hanging bags and cosmetics cases.

Cosmetics case: Designed for those who need more than just the necessities, a cosmetics case is usually a much larger boxlike container with specialized compartments for makeup, skin care, hair care, and other necessities. They often come with extras like brush holders and mirrors.

Hanging toiletry bag: A bag that, as the name indicates, comes with a hook so that it can be hung on a hook, towel rack, tree, or someplace it won’t take up space on the counter. Often, the user needs to hang them to be able to access all the storage compartments. Something to consider is that hooks can be used up quite quickly if everyone in your hotel room has a hanging bag. All the hooks in our bathroom were taken almost immediately, so my husband ended up having to hang his bag over the toilet, which he wasn’t thrilled about. A good hanging toiletry bag will also have a hook that’s thin enough to slip over just about any hook, and be rubber tipped so it won’t slide off.

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Away, maker of our previous favorite non-hanging toiletry bag, overhauled its accessory line this year, and I’m planning to test the new style of its classic large toiletry bag.

Power up with unlimited access to WIRED. Get best-in-class reporting and exclusive subscriber content that’s too important to ignore. Subscribe Today.



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Product Reviews

OpenAI acquires an AI-powered personal investing app

by admin October 4, 2025


Just a day after dethroning SpaceX as the most valuable private company in the world, OpenAI has acquired another startup. This time, the AI giant acquired Roi, an app that offers a one-stop shop for all your financial portfolios and an AI chatbot that provides personalized investing advice. Details of the acquisition weren’t made public, but TechCrunch reported that Sujith Vishwajith, the startup’s CEO and co-founder, will be the only one joining OpenAI’s team.

It might come as a surprise for OpenAI to venture into the personal finance space, but this latest acquisition offers some hints at what the company could have in store for the future. OpenAI could be leaning into an AI chatbot that provides more than just responses to general queries and offers more personalization as a “proactive assistant,” as detailed in its blog post introducing Pulse.

OpenAI is also no stranger to acquiring smaller companies that offer something that could advance ChatGPT. In May, the company acquired io, an AI hardware startup cofounded by former Apple designer Jony Ive, for $6.5 billion. OpenAI followed up that major purchase by spending another $1.1 billion to acquire Statsig, a startup that focused on product testing, in September.



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Acer Chromebook Plus Spin 514 review: the new go-to 2-in-1 Chromebook
Product Reviews

Acer Chromebook Plus Spin 514 review: the new go-to 2-in-1 Chromebook

by admin October 4, 2025


I was cautiously optimistic about Acer’s Chromebook Plus Spin 514 when I tested a preproduction model last month, but the final unit is here now and it sticks the landing. Well, mostly.

Acer’s latest convertible Chromebook has zippy performance and oodles of battery life, along with a good touchscreen with stylus support. But crappy speakers and no fingerprint sensor make its $700 price tougher to swallow, and prevents it from dethroning the Lenovo Chromebook Plus 14, our current favorite Chromebook.

$699

The Good

  • Excellent battery life
  • Speedy performance
  • Stylus support

The Bad

  • Crummy, muffled-sounding speakers
  • No biometric login
  • Feels slightly pricey at $700 when a Lenovo with OLED and more RAM is just $50 more

Our review unit of the Acer Chromebook Plus Spin 514 is the base $699 config. It has MediaTek’s Kompanio Ultra 910 processor (same as the recent Lenovo), 12GB of RAM, and 256GB of UFS storage. Its 14-inch 1920 x 1200 IPS touchscreen has a 120Hz refresh rate and reaches 300 nits of brightness. And it supports USI 2.0 styluses, though they’re sold separately and there’s nowhere on the laptop to stow them. Acer sells a $799.99 spec with 16GB of RAM and a 2880 x 1800 resolution display that’s slightly brighter at 340 nits, but that upcharge doesn’t really solve the Spin’s biggest downsides.

  • Screen: C
  • Webcam: B
  • Mic: C
  • Keyboard: B
  • Touchpad: B
  • Port selection: B
  • Speakers: D
  • Number of ugly stickers to remove: 2 (including a huge one)

I wish the screen was much brighter (400 nits or higher, ideally), and I always prefer OLED and 2.5K resolution, but this is a nice-looking IPS panel. I maintain that 1920 x 1200 resolution is fine (not ideal, but the minimum tolerable spec) for a 14-inch screen if everything looks good color- and contrast-wise. And that’s the case here. It doesn’t look nearly as vivid, bright, and contrasty as the OLED on the Lenovo, but the faster 120Hz refresh is a decent consolation. Stylus sensitivity for note-taking on the Spin 514 in tablet mode is good, though palm rejection could be just a little bit better. I’ve had some rare cases where the knuckle of my pinky finger drew a small line. But this is a solid screen with a nice, fast refresh rate, and it’s attached to a sturdy 360-degree hinge.

The Spin 514’s star feature is its Kompanio Ultra 910 processor. The Arm-based chip is speedy enough for everyday productivity tasks and typical ChromeOS web apps, and it easily lasts well over a full workday on battery power. Unlike Lenovo’s Chromebook Plus with the same chip, the Spin has a cooling fan. It seemed to result in slightly better benchmark scores than Lenovo’s Chromebook Plus 14, but in regular usage I rarely hear the fan spin up at all. I can work an eight-to-nine-hour day consisting of Slack, Google Docs, playing music on Spotify, lots of messaging, many open Chrome tabs across virtual desktops, etc., put it to sleep for the evening, and get through nearly half of the next day before having to charge. I love that kind of freedom.

1/7Not bad for an IPS screen.

As for essential components like the keyboard, trackpad, and ports, the Spin 514 is solid across the board. The keyboard isn’t quite as tactile and nice as its Lenovo counterpart, but it feels good to type on, and key travel is adequate. The mechanical trackpad is just as good as the one on the Lenovo Chromebook Plus 14, but with a better, more dampened sound. And its two USB-C ports are twice as fast as the Lenovo’s.

Laptop

Geekbench 6 CPU Single

Geekbench 6 CPU Multi

Geekbench 6 GPU (Vulkan)

Acer Chromebook Plus Spin 514 (2025) / MediaTek Kompanio Ultra 910 8C / 12GB / 256GB2496772618244Lenovo Chromebook Plus 14 / MediaTek Kompanio Ultra 910 8C / 16GB / 256GB2448754817995Samsung Galaxy Chromebook Plus (2024) / Intel Core 3 100U 6C / 8GB / 256GB186056938785

The webcam on the Spin 514 is a monumental upgrade from the last Acer laptops I tested. Instead of an overprocessed, crunchy image, the 5-megapixel camera here is sharp and adequately contrasty. It handles mixed and low light well enough, though it instead sometimes struggled with really bright scenes near a window, taking a moment to determine that my face was blown out and needed to be toned down. But on average, this is a very good webcam.

Where Acer falters is the Spin 514’s speakers and lack of biometric login. If you use an Android phone you can save yourself from putting in your lockscreen PIN every time by having your phone connected and nearby. But that’s no substitute for quickly unlocking your laptop with your fingerprint. The speakers are equally irksome, and being on the flanks of the keyboard they fire away from you in tablet / tent mode. But even when oriented toward you, they sound muddy and muffled. You can always circumvent poor speakers with headphones or external speakers, but it’s a blight on this otherwise great laptop.

USB-A to the right of me.

USB-C to the left.

Stuck in the middle with these bad speakers.

The Acer Chromebook Plus Spin 514 isn’t the new king or queen of Chromebooks, but it’s a respectable duke or duchess. These new Arm-based Chromebooks strike that just-right balance of great performance and long battery life, and I don’t see much reason to sacrifice one or both with an Intel-based model unless you’re really price sensitive.

If I were buying a high-end Chromebook myself right now, I’d pick the Lenovo Chromebook Plus 14 for $50 more. I like 2-in-1 convertibles like the Acer because they let me occasionally get the keyboard out of the way to watch stuff, but I don’t mind sticking to a clamshell form factor in exchange for an OLED display, good speakers, and a fingerprint sensor. If the price delta were greater, I might rethink things. And that’s likely just a matter of time. Acer laptops often go on sale, and Kelly Odle, media relations for Acer, told me this $699 laptop will likely get regular discounts as low as $599.99 at Best Buy. I can still recommend the Spin 514 at its full price to someone who really wants a convertible Chromebook. It’s a very good 2-in-1 that’ll be more broadly compelling if and when it goes on sale.

2025 Acer Chromebook Plus Spin 514 (as reviewed)

  • Display: 14-inch (1920 x 1200) 120Hz IPS touchscreen with USI 2.0 stylus support
  • CPU: MediaTek Kompanio Ultra 910
  • RAM: 12GB LPDDR5X
  • Storage: 256GB UFS
  • Webcam: 5-megapixel fixed focus with privacy shutter
  • Connectivity: Wi-Fi 7, Bluetooth 5.4
  • Ports: 2x USB 3.2 Gen 2 Type C (10Gbps), 2x USB 3.2 Gen 1 Type A (5Gbps), 3.5mm combo audio jack
  • Weight: 2.99 pounds / 1.36kg
  • Dimensions: 12.32 x 9.13 x 0.61 inches / 31.29 x 23.19 x 1.55cm
  • Battery: 70Wh
  • Price: $699

Photography by Antonio G. Di Benedetto / The Verge

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Adobe Premiere iPhone video editing app review
Product Reviews

Adobe Premiere iPhone video editing app review

by admin October 4, 2025



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We spend hours testing every product or service we review, so you can be sure you’re buying the best. Find out more about how we test.

To me, as a video editor, being able to shoot, edit, and share a short film all from a small handheld device has always been these slabs of glass’ revolutionary concept. I’ve been editing and experimenting with them since I downloaded iMovie for the iPod Touch.

Since then, I’ve tested out all the best video editing apps, with some focusing on simplicity, while others try to cram a desktop video editor into a phone. There’s truly something for everyone. Even Adobe was on the scene with Rush.

But there’s a new Adobe app in town that, I think, might be a massive game-changer for creators on the go. Adobe Premiere, also known as ‘Premiere on iPhone’, likely to differentiate it from its desktop big brother, Premiere Pro.

    Adobe Creative Cloud All Apps subscription options:

  • 12 month plan – $59.99 per month ($719.88 total cost)

Adobe Premiere on iPhone: Pricing & plans

  • Most tools are free. What isn’t are the AI features and online storage, but if you already have a subscription with Adobe, it’s possible it could now include this new app, meaning you won’t have to fork out more of your precious money to take full advantage of Premiere.

Competing in the mobile market is hard, what with most apps being sold for so little… How can you expect to make a profit? That doesn’t seem to be too much of a concern for the mighty Adobe, as they’ve released Premiere on iPhone for free (henceforth just referred to as Premiere for simplicity). You can download it by clicking here.

Yes, there are in-app purchases in the form of monthly and annual subscriptions. These unlock some features on the app, including online storage, and likely a certain number of generative credits each month.

Do be aware however that these unlocked features can also be accessed simply by login into your Adobe ID, and if you already subscribe to one of their other plans, you might not even need to pay for an additional subscription.

For instance, I have access to the Creative Cloud All Apps package, and I’ve encountered no limitation in my use of Premiere. I realise this is quite nebulous: as of this writing I haven’t received a response from Adobe about what you get with a Premiere Mobile subscription, and which other subscriptions grant you the same access to this new app.

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Adobe Premiere on iPhone: Interface

(Image credit: Adobe // Future)

  • An excellent, well polished interface, which makes it easy to control, while getting out of your way when editing, letting you see only what you need to see, when you need it.

Although Adobe refers to this app as ‘Premiere on iPhone’, it’s a bit of a misnomer as it’s also designed to work perfectly on iPad. Sorry Android users, you’ll have to wait a little longer for yours; it’s coming, but it’s just not quite ready.

On iPhone, just like Rush was, you’ll be working exclusively in portrait orientation. The iPad is way more flexible, and the interface will work in either portrait or landscape.

When you first launch the app, you’ll be greeted with a handful of tutorials, and a series of 8 icons at the top of the screen. Any project you’ve worked on will appear beneath them, represented by large thumbnails.

These icons allow you to start a new project, either one from scratch, or by choosing some clips from your Photos library. You also have dedicated tools, like being able to extract audio from a file, adding captions, or even access AI tools such as generating an image, turning a photo into a video, or expand an image beyond its original borders.

Once you’re working on a project, the screen is divided into two parts. The top section is for a Preview of your film, and the lower part represents the Timeline. There’s a very handy slider to the left which lets you resize both sections, which is a very clever addition, especially when your project becomes very complex with multiple layers, and you need to see all of them to fine tune your edit.

At the bottom is a contextual toolbar: by default, this is where you get to add additional video clips, audio files and titles. Tap on a clip in the Timeline, however, to reveal adjustment tools instead; tap on an edit point to see a paltry number of transitions. It’s a simple concept: you only see the tools you need when you need them.

You’ll also find a handful of icons at the top of the screen, and perhaps the most interesting one offers you various aspect ratios for your project. By default, it’ll take on the format based on the first clip you add to it, but if this isn’t right for you, this button enables you to override that.

Overall, the interface is simple, uncluttered and clean, and allows you to control your project with ease.

Adobe Premiere on iPhone: Video editing

(Image credit: Adobe // Future)

  • The interface is designed to make editing easy and fluid, and it works great, offering you surprising frame-accurate precision, whether you’re on an iPad or iPhone.

Editing is really nice and fluid. You can effortlessly zoom in and out of your project, select a clip, trim it, move it around, the works. I did mention when the app was announced, that it felt a lot more like Apple’s Final Cut Pro (FCP) than Adobe’s desktop Premiere Pro. The clips’ rounded look for one.

The fact clips reorder themselves when you drag one to another location, reminded me very much of Final Cut’s magnetic timeline. I’m obviously biased as I love the magnetic timeline, as it allows you to edit much quicker in my opinion, and here, it makes it so easy to work using only a finger or two. Also, just like FCP, the layers aren’t numbered; new ones appear as you need them. Good to see Adobe being comfortable with being inspired by its competitors, for the benefit of its users.

When it comes to altering clips, you have a handful of tools at your disposal. With them, you can change their speed, reverse them, alter their opacity, create a freeze frame, or perform some colour correction, among others. It’s all done through icons and sliders, and that interface resize tool I mentioned earlier to see more or less of the viewer and timeline, works great for this too, as you can see those parameters, your Timeline and the Viewer all at the same time, even on an (large) iPhone.

Some tools, such as Transitions and Adjust also have an ‘apply to all’ button which greatly speeds up your workflow if you wish to paste the same effects across the board. It’s impressive and very well done. Working with Premiere was slick and smooth, even on a 7 year old iPhone XS.

Adobe Premiere on iPhone: AI

(Image credit: Adobe // Future)

  • A good selection of AI tools which, along with the usual generative text prompts, are designed to enhance your project in useful and creative ways, especially the ‘generate sound effect’ one.

A sleek interface is already a big plus, and you get that for free, without having to log in to or create an Adobe ID. But if you don’t mind opening your wallet, or if you’ve already got an eligible subscription, then Adobe offers a string of very impressive tools, most based on some kind of AI.

Take ‘Enhance Speech’. It’s designed to improve the quality of spoken audio if you recorded something with a lot of background noise. It works extremely well, enriching the quality of the spoken audio immensely. You’re also offered a couple of sliders so you can choose how much of the background noise to keep.

You also have the ability to generate images and stickers, but perhaps the most impressive AI tool is ‘Generate Sound Effect’. On the surface, it looks like any other AI feature: you’ve got a text prompt where you input the description of what you hope to get, but what sets it apart is the optional extra: you can use your voice to ‘perform the sound’, and the AI will base the effect on your performance. It works surprisingly well, and could become quite addictive.

Adobe Premiere on iPhone: Exporting video

(Image credit: Adobe // Future)

  • Two easy to use options, one offers simple changeable parameters when exporting your project to your Photos library, the other is a way to send your project to the beta version of Premiere Pro via the Cloud.

A sleek interface is already a big plus, and you get that for free, without having to log in to or create an Adobe ID. But if you don’t mind opening your wallet, or if you’ve already got an eligible subscription, then Adobe offers a string of very impressive tools, most based on some kind of AI.

Take ‘Enhance Speech’. It’s designed to improve the quality of spoken audio if you recorded something with a lot of background noise. It works extremely well, enriching the quality of the spoken audio immensely. You’re also offered a couple of sliders so you can choose how much of the background noise to keep.

You also have the ability to generate images and stickers, but perhaps the most impressive AI tool is ‘Generate Sound Effect’.

On the surface, it looks like any other AI feature: you’ve got a text prompt where you input the description of what you hope to get, but what sets it apart is the optional extra: you can use your voice to ‘perform the sound’, and the AI will base the effect on your performance. It works surprisingly well, and could become quite addictive.

Should I buy Adobe Premiere on iPhone?

(Image credit: Adobe // Future)

Buy it if…

You’re on the lookout for a very easy to use, and elegantly designed video editing app for your iPhone or iPad, with most tools being available for free.

Don’t buy it if…

To be honest, there’s no real reason not to get this app, at least to try it out. Most of the features are free, and you don’t need to subscribe to it if you don’t need to use those advanced AI-driven tools. Shame it’s not available for Android just yet.

For more essential creative tools, we’ve reviewed the best video editing software, best free video editing software, and the best video editing software for beginners.

Adobe Creative Cloud All Apps deals



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Inside the astonishing development of 1999's The Wheel of Time FPS: 'The fact that we shipped anything at all is kind of a miracle'
Product Reviews

Inside the astonishing development of 1999’s The Wheel of Time FPS: ‘The fact that we shipped anything at all is kind of a miracle’

by admin October 4, 2025



Weird Weekend

Weird Weekend is our regular Saturday column where we celebrate PC gaming oddities: peculiar games, strange bits of trivia, forgotten history. Pop back every weekend to find out what Jeremy, Josh and Rick have become obsessed with this time, whether it’s the canon height of Thief’s Garrett or that time someone in the Vatican pirated Football Manager.

There’s a good chance you haven’t heard of The Wheel of Time. No, not the beloved series of fantasy novels penned by Robert Jordan, or the less beloved but still pretty good TV show cancelled by Amazon, or the recently announced and preposterously ambitious RPG. I am of course referring to the other Wheel of Time, the first-person spell-slinger developed by Legend Entertainment and released in 1999.

The Wheel of Time was praised by critics when it launched, partly due to its association with the popular series of fantasy novels, but equally due to its decent singleplayer campaign and innovative multiplayer mode. Despite this, it sold poorly, fading quickly amid the torrent of first-person shooters that rushed across shelves in the late nineties.

(Image credit: Legend Entertainment)

But if The Wheel of Time has slipped from your memory, it’ll stick like a Heron-marked blade in a Trolloc’s chest once you hear the tale of how it was made. Even in the notoriously difficult world of game development, where projects shift and change more often than the dreamscapes of Tel’aran’rhiod, the story of The Wheel of Time is a wild ride.


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Indeed, the reason it exists at all is largely down to the determination of one man. Glen Dahlgren is a game developer and, in more recent years, novelist, whose other projects include Unreal 2: The Awakening and Star Trek: Online. But The Wheel of Time remains his favourite, despite the fact that guiding it from conception to birth seems, from the outside, like a five-year long ordeal. “The fact that we shipped anything at all is kind of a miracle,” Dahlgren tells me halfway through our chat. “My old boss at Legend used to say every game you ship is a miracle, and I didn’t really understand that until this game.”

New Spring

(Image credit: Legend Entertainment)

The story of The Wheel of Time’s creation is convoluted to say the least, and Dahlgren gives his own intricate account of it on his website that’s well worth reading. But it starts with a concept that Dahlgren dreamed up after Legend released the 1994 adventure game Death Gate, one which had nothing to do with The Wheel of Time.

His idea was for a fantasy, multiplayer FPS that combined the fast-paced action of Doom with the move/counter-move play of Magic: The Gathering, along with roleplaying elements from the boardgame WizWar. The result would have been a four-way mixture of combat and espionage, straddling the line between a fantasy MMO and something vaguely reminiscent of the Half-Life mod Science and Industry.

Players would control networks of spies from their own customisable fortresses, and engage in complex, reactive spell-based combat. “I’m choosing to do something to you, and you can do something about that if you want … and the more powerful it is, the slower it’s going to be,” Dahlgren says. “I love the idea that it was a strategic choice, not a tactical choice … the interplay of those offensive and defensive artifacts [was] really fun.”

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(Image credit: Legend Entertainment)

The idea stretched far beyond Legend’s experience making low-budget adventure games, seemingly doomed to obscurity following Legend’s acquisition by the publishing giant Random House, which wanted to exploit Legend’s particular talents for its own suite of books licenses. Unsatisfied with the licenses offered to him by the publisher, Dahlgren made a curious gambit. He suggested that Legend make a game based on The Wheel of Time by Robert Jordan—an author who had no existing relationship with Random House.

“I really wanted to play with that world,” Dahlgren says. More than that, he wanted to ensure the videogame rights for The Wheel of Time ended up in safe hands. “I wanted to save him from Byron Preiss, because that was the other organisation that was after his license, and they made horrible games,” Dahlgren says.

Dahlgren was happy to abandon his multiplayer concept and continue making adventure games provided the stories excited him. Since Dahlgren’s idea gave Random House an excuse to approach Robert Jordan and possibly convince him to sign a book deal with them, the publisher agreed.


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The Great Hunt

(Image credit: Legend Entertainment)

Reenergised, Dahlgren wrote a design doc for an adventure game set in The Wheel of Time—one that took place in a 3D world, featured real-time puzzles, and included an inventive real-time with pause combat system that let players select blade techniques (known as sword-forms) from a list. Dahlgren sent this to Jordan, elaborating upon the design while waiting for Jordan to reply.

Jordan did reply, but it was less than enthusiastic. Desperate to salvage the idea, Dahlgren flew out to meet Jordan along with Legend’s then-president Bob Bates. Together, they had what Dahlgren believed was a jovial, productive meeting. “He showed us around his house. There were weapons in places, which was really cool. I got to ask him where he likes to work, and he said he does his thinking all over the house,” he says.

Dahlgren returned to work feeling confident the project was saved. Then he received what he calls “The Fax of Doom”. This reiterated all of Jordan’s original concerns in even more definitive fashion, seemingly putting an end to the whole project.

(Image credit: Legend Entertainment)

According to Dahlgren, Jordan’s doubts centred around a general reservation about the marketability of adventure games. “He understood the limitations of the genre,” Dahlgren says. “The genre itself was not doing very well. It was on its way out, and he didn’t want a game that didn’t have a chance to be big.”

But there was a lifeline. During the meeting at Jordan’s house, Dahlgren had wheeled out an alternative game concept that he’d cobbled together on the flight to meet the author, one that took place in a parallel dimension to The Wheel of Time. “One of the ways I convinced Jordan that I can make this game is ‘I’m not going to stomp on his storyline. I’m not going to kill his main character,'” he says.

Jordan expressed interest in this concept, but there wasn’t much else to it. In a mixture of inspiration and desperation, Dahlgren retrofitted his idea for the Doom/Magic/Wizwar FPS onto this concept, with players assuming the roles of various Wheel of Time factions which attempt to steal the magical seals which keep The Dark One (the story’s godlike villain) at bay.

The Gathering Storm

(Image credit: Legend Entertainment)

Dahlgren drew up a design document and an accompanying experience document, and sent them off to Jordan, who approved it. Random House, however, did not, and as part of a growing ambivalence toward gaming in general, pulled its financial support for Legend (while keeping its stake in the company).

Now, Dahlgren had the go ahead from Jordan, but no publisher to fund the game he had just received the nod to make. On top of that, Dahlgren also had no technology to make the game. To solve this problem, he hired an eclectic team of artists, architects and character designers to create detailed concept art and went pitching.

Eventually, the team secured the interest of Epic Games. Mark Rein, Epic’s Vice President, was receptive, and following a meeting with Rein and Tim Sweeney, Dahlgren received a copy of Unreal engine and its level editor to mock up a prototype. Dahlgren produced this himself, then showed them to Epic.

(Image credit: Legend Entertainment)

According to Dahlgren, these prototypes are what convinced Tim Sweeney of the potential of licensing Unreal Engine to third-party developers. It also provided Dahlgren with the opportunity to do something he’d wanted from the start—to shift Legend from being a developer of niche adventure games to a creator of blockbuster first-person shooters.

“What I wanted to be was a version of Raven [Software],” he says. “We would be that for Epic. We would be the one to come in and say ‘Listen, we can make something different than what you’re making, something that has a different soul … even though it’s using your technology.'” This is also why Dahlgren didn’t do what seems so obvious today—make a Wheel of Time CRPG. “Everybody asked me ‘Why don’t you just do an RPG?'” he says. “That’s not what I wanted to do. What I wanted to do was a first-person shooter.”

Among all this, Legend also wrangled a new publisher—GT Interactive. Finally, everything was in place to begin making the game Dahlgren had dreamed of. There was just one small problem. The deal Legend signed didn’t come anywhere near to footing the bill for the game Dahlgren had envisioned.

The Dragon Reborn

(Image credit: Legend Entertainment)

Undeterred, Legend set about building a prototype of its magical multiplayer espionage game for GT Interactive. Through developing this prototype, Dahlgren and The Wheel of Time team realised two things. First, the grand, complex multiplayer experience they had envisioned needed drastically reducing in scope. Second, the prototype itself made for a surprisingly engaging singleplayer adventure.

With this new perspective, and after struggling repeatedly to meet its development milestones for the original vision, Legend opted to redesign The Wheel of Time. This new design stripped out all the espionage and persistent, MMO-like elements from the multiplayer, narrowing the scope to just the customisable citadels and the counter-based magical combat. This multiplayer would be accompanied by a more traditional linear FPS campaign, one with its own Wheel of Time story.

For this new story, Dahlgren abandoned the parallel universe concept and made The Wheel of Time a prequel to Jordan’s novels, allowing for a story that better fit the new structure while upholding Dahlgren’s assurance to Jordan that he wouldn’t mess with the main narrative of the books (years later, Jordan would write his own Wheel of Time prequel—New Spring). The story would revolve around the four playable factions in the multiplayer—The Aes Sedai, the Children of the Light, the Forsaken, and the dark forces within the abandoned city of Shadar Logoth.

(Image credit: Legend Entertainment)

The story would also take players through environments based upon the four citadels in the multiplayer, like Shadar Logoth and the White Tower, allowing Legend to build the singleplayer using the multiplayer’s assets. “Choosing those four factions is what drove most of the environments out of the gate, because I needed their home bases,” Dahlgren says. The central plot came to Dahlgren on a flight to Italy to visit his then-girlfriend. “I couldn’t write it down because I had no piece of paper, I had no pen. So I had to sit there for, I think it was four hours, and just to repeat it over and over.”

Making some of these environments fun to play in proved a significant challenge. In the books, Shadar Logoth is an abandoned, cursed city, with no corporeal enemies to fight. So Legend had to come up with threats and obstacles that felt appropriate for the setting, like a strange mist that attacks the player, and dark tendrils that writhe out and block your path. Dahlgren believes these environments at least partly inspired the look of Shadar Logoth in the recent Wheel of Time TV series. “I think that the TV show guys absolutely played our game,” he says.”

Building the White Tower, meanwhile, was all about trying to provide a sense of scale and detail that evoked the high fantasy setting of the novels. “I want[ed] to bring a piece of fantasy fine art to life,” Dahlgren says. “I don’t think anything in the game was the kind of scale that you would see nowadays … [but] they’re architecturally beautiful. The textures are amazing.”

Lord of Chaos

(Image credit: Legend Entertainment)

By this point, Dahlgren had been working on the project for around four years. With a year to go until launch, Legend had only just put together a team capable of making it. It was at this point Dahlgren was called into a meeting with Legend co-founder Mike Verdu and producer Mark Poesch, who told Dahlgren they planned to cut the singleplayer entirely. “‘We are gonna trash this down to the bare bones'”, Dahlgren recalls. “‘We need to release something, it’s gonna be a multiplayer game, and that’s all it’s gonna be'”.

Dahlgren, desperate to save the story, begged for a chance to revise the scope one more time, and see what he could trim from the whole package to rescue the single-player. Verdu consented, and Mike went back and began cutting yet more spokes off The Wheel of Time.

Levels and ideas were cut. The multiplayer was slimmed from teams to four players working as individuals, and the interactive NPCs Dahlgren had intended to convey the narrative were replaced by straightforward cutscenes. “That became the game that we shipped,” Dahlgren says.

(Image credit: Legend Entertainment)

Even when The Wheel of Time was done, it wasn’t. Dahlgren wasn’t present for the game’s official launch date, as he was getting married in Italy. Yet when he returned from honeymoon, he discovered the game hadn’t shipped after all, while in his absence Legend had put together a demo that Dahlgren says “made no sense”.

“It had no story structure. It had nothing. So I had to just dive in and try to get that demo back on track,” Dahlgren says. “I’m like ‘this is what happens when I leave'”.

A Memory of Light

(Image credit: Legend Entertainment)

The Wheel of Time released on November 9, 1999. Critically it was well received, scoring 90% in PC Gamer US. Commercially, though, it was a flop. Dahlgren puts this down to several factors, such as the marketing. “GT was going under, and they only had so much marketing money to throw at it, and they threw it at Unreal Tournament,” Dahlgren says. “I don’t even know if we were placed on the right section of the Best Buy shelves at the time, which sucks.”

But he also believes that the counter-based spell system inspired by Magic: The Gathering demanded too much learning from players at the time. “It might have been one of the things that made the game less accessible than I would have liked,” he says. “There were so many ter’angreal (the magical items players used to cast spells) that it became hard to mentally map what you needed to do to react to the right thing.”

Nonetheless, The Wheel of Time proved influential in other ways. As it was developed concurrently with Unreal, certain tech and design ideas fed into both Epic’s debut shooter and the engine which supported it. “We made our own particle system. They didn’t have a particle system at the time. We worked to create AI that they had never seen before,” Dahlgren says.

(Image credit: Legend Entertainment)

Even Unreal’s level design appears to have been influenced by Legend’s work on The Wheel of Time. “They were standard levels [for] the time,” he says. “Rather than a full on place that you could explore. As soon as we showed them some of the stuff that we had produced as concept sheets, Tim said ‘I can’t believe this is my engine.’ Then, suddenly, in Unreal you see a lot of half timber buildings. So I think we absolutely influenced them.”

And while it wasn’t a smash hit, The Wheel of Time’s multiplayer did find a core community of players who appreciated its ambition, even in its stripped-down form. “Once the muscle memory was there, people loved it. They loved the idea of bouncing back attacks against each other, or putting on a fire shield before you walk through a bunch of landmines somebody had placed.” Dahlgren says. “I never played my games after they were done, but this one I played forever because it was so fun.”

The Wheel of Time also sowed the seeds for Dahlgren’s emerging career as a fantasy novelist. His first novel, The Child of Chaos, derived from an alternative, Wheel-of-Time-less story concept he used in a pitch to Activision while searching for a new publisher for the game, as Activision wasn’t interested in the Wheel of Time licence. His most recent novel, The Realm of Gods, won numerous awards, including the Dante Rossetti Grand Prize for young adult fiction.

(Image credit: Legend Entertainment)

And what did Jordan himself think of Legend’s game? In the latter stages of development Dahlgren reconvened with Jordan to show him what Legend had spent so many years working on. As Dahlgren guided Jordan through the game’s opening section, he was nervous.

“As we were walking around, he didn’t say anything,” Dahlgren says. “And then he said. ‘Yes, this is beautiful.'”



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Even More Pasta Just Got Recalled in That Deadly Listera Outbreak
Product Reviews

Even More Pasta Just Got Recalled in That Deadly Listera Outbreak

by admin October 4, 2025



Just when you thought it was safe to let your guard down, another food recall makes headlines.

At least 20 people have been sickened by a listeria outbreak in prepared pasta products across the U.S., with four people dying, according to the CDC. Warnings have been issued for pasta from Walmart, Trader Joe’s, and a host of other retailers across the country.

Yet another pasta has been added to the list of things to avoid. Scott & Jon’s Shrimp Scampi with Linguini Pasta Bowls (9.6-oz) have been recalled over listeria concerns. The FDA has not issued a list of retailers where the product was sold, but did provide the best-by dates to look for. They include dates in 2027, so be sure to check your freezer.

Best if used by dates:

  • March 12, 2027
  • March 13, 2027
  • March 17, 2027
  • March 21, 2027

No illnesses have been reported from consuming Scott & Jon’s Shrimp Scampi, but the product is being recalled because it contains pasta supplied by Nate’s Fine Food. Kroger stores also added recalled deli bowtie and penne pasta salads sold from Aug 29, 2025 to Oct. 2, 2025 to the list.

The CDC has identified illnesses tied to the listeria outbreak in 15 states, with the largest number of cases identified so far in Texas. The recall for some pasta from Nate’s Fine Food was first issued in June 2025 but has expanded ever since. And it’s not clear if more brands will be added to the list.

This new recall adds to the previously recalled pasta, which is listed below by retailer.

Trader Joe’s

Trader Joe’s Cajun Style Blackened Chicken Breast Fettuccine Alfredo

Best-by dates:

  • 9/20/2025
  • 9/24/2025
  • 9/27/2025
  • 9/28/2025
  • 10/01/2025
  • 10/03/2025
  • 10/05/2025
  • 10/08/2025
  • 10/10/2025

Walmart

  • Marketside Linguine with Beef Meatballs & Marinara Sauce 12-oz. – best if used by dates of SEP 22, 2025; SEP 24, 2025; SEP 25, 2025; SEP 29, 2025; SEP 30, 2025; and OCT 01, 2025.
  • Establishment number “EST. 50784” or “EST. 47718” appears on the label in the USDA mark of inspection.

Walmart and Kroger

  • Marketside Grilled Chicken Alfredo with Fettuccine 12.3 oz – best-by date of June 26, 2025, or prior
  • Marketside Grilled Chicken Alfredo with Fettuccine 32.8 oz – best-by date of June 27, 2025, or prior
  • Home Chef Chicken Fettuccine Alfredo 12.5 oz – best-by date of June 19, 2025, or prior
  • Establishment number “EST. P-50784,” “EST. P-47770,” or “EST. P-47718” appears on the label in the USDA mark of inspection.

Albertson’s and Albertson’s-owned stores

Albertson’s pasta salads supplied by Nate’s Fine Foods have also been recalled. The full list of grocery stores where the Albertson’s pasta products have been sold:

  • Albertsons
  • Albertsons Market
  • Amigos
  • Andronico’s Community Markets
  • Carrs-Safeway
  • Eagle
  • Pak ‘N Save
  • Pavilions
  • Market Street
  • Randalls
  • Safeway
  • Tom Thumb
  • Vons

Consumers with questions who may need to reach the company behind the recall can contact Nate’s Fine Foods at 916-677-7303 between noon and 7 p.m. ET (9 a.m.-4 p.m. local time on the West Coast), Monday through Friday.



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