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Fancy a Witcher 3 10th anniversary playthrough with extra "classic RPG feel"? Well, this new mod gives it a totally revamped Witcher 1-style skill system
Game Updates

Fancy a Witcher 3 10th anniversary playthrough with extra “classic RPG feel”? Well, this new mod gives it a totally revamped Witcher 1-style skill system

by admin May 19, 2025


In case you missed it, The Witcher 3 is now a decade old. We’re all knee-deep in replays of old games right now, but if all the TW3 anniversary chat has you thinking about firing it up again, a new mod looks like it’ll offer an interesting twist for folks looking forward to The Witcher Remake.

After all, how best to switcher up your Witcher experience than swapping one Witcher skill system for a different Witcher skill system from an older Witcher game. That way, you can see Witcher is better. All right, I’ll stop mucking about.


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The mod is Gerwant30’s Witcher 1 talent trees remake for The Witcher 3, with its creator having previously scored second place on one of CD Projekt’s REDkit modding contests with a work that lets you explore a bit of Cintra.

Now, as part of their ongoing “Tales of the Witcher” project, they’ve had a go at adding their own version of first Witcher game’s skill system into TW3, with the goal of giving you “a lot more control” over Geralt’s development via “13 new talent trees and over 200 new skills”. “This mod attempts to recreate that feeling and philosophy within The Witcher 3,” Gerwant30 explained, “replacing the standard skill trees with a more layered and, hopefully, rewarding progression system.”

Watch on YouTube

As you can see in the showcase video above, the mod sees you work up and earn bronze, silver, and gold talents across trees dedicated to the likes of strength and dexterity as you level up. You’ll start off by earning bronzes early-game, then gradually move on the silvers and golds as you get more proficient and gradually morph into a master witcher.

There are four main skill trees including the two mentioned earlier, each with 17 skills, but that’s far from it. The five Witcher signs each have their own 18 skill strong tree “allowing for deep specialization”, and there are four combat skill trees aimed at “strong” and “fast” attacks with your steel and silver blades.

“Your power comes mostly from how you build your character,” the modder writes, “Skills, talents, and preparation define your strength, equipment statistics are less important.” Certainly a lot to tweak if you’re a fan of in-depth build engineering, though it’s worth noting that this being a beta, a fair amount of the skills and features are still very much a work-in-progress.

It’s also worth noting that Gerwant30’s designed the mod to work exclusively with “a fresh new game in the base version of The Witcher 3 only”, with them being very clear that existing saves and standalone playthroughs of the Hearts of Stone and Blood and Wine DLC won’t work as intended. They also intend for it to be used with another mod, SkylineR390’s ‘Alchemy’, so you’ll need to grab that if you fancy giving this skill tree mod a go.

PsychoCaki’s ‘SCAAR’ and a camera mod like TheMenxceX and ElementaryLewis’ ‘Immersive Camera for Next Gen’ are also on Gerwant30’s recommended list.

Did you prefer the first Witcher game’s more old-school approach to skills, or is how TW3 does things second nature at this point and not something you’d want to tweak? Let us know below!



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May 19, 2025 0 comments
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Alternate between 14 lives in Level-5's latest open world fantasy RPG, out on PC this week
Game Updates

Alternate between 14 lives in Level-5’s latest open world fantasy RPG, out on PC this week

by admin May 19, 2025


Fantasy Life i: The Girl Who Steals Time is a “Slow Life RPG” in which you live out 14 different lives in… hold on, record scratch and/or Gru’s Plan fourth panel – let me run that premise by myself again. I have to live 14 different lives? How is that “slow”? I have a hard enough time keeping up with one life in the amateurishly designed role-playing game we call reality, with its saddening shortage of rideable dragons.

Ah, but of course developers Level-5 are merely being cute with their framing. By “lives” they really mean classes or character jobs. In this blend of open world boglin basher and island town-builder, you will switch lives like you’re, well, exactly like you’re putting on different coats and hats, going by the trailer. Those 14 lives are split between three self-explanatory categories: under Gathering Lives we find farming and fishing, while Crafting Lives include blacksmithing, alchemy and such, and Combat Lives are all about ending them.

Watch on YouTube

The game launches this week, as detailed on Steam. We haven’t covered it before, and I’m not aware that anybody currently employed at the Treehouse has played the previous instalment on 3DS. I do, however, have many fond memories of Level-5’s older RPGs – Dark Cloud and Chronicle, Ni no Kuni: Wrath Of The White Witch, and let’s not forget Dragon Quest VIII. Still the Dragon Quest to beat, for my onions. Professor Layton? I’m afraid I don’t know him. Did they consult with him on Jeanne D’Arc?

In any case, Fantasy Life i seems as bright and burgeoning and basically happy to exist as any of those games – so chipper and sparkling that I’m willing to forgo murdering the studio leadership for putting that lowercase “i” in the title.

The premise is that you’re part of an archaeological expedition who discover bits of fossilised dragon on an island. In the process, you also find a portal to the distant past that allows you to unravel the mystery of the island’s downfall.

Over the course of the game, you will alternate between roaming the monster-addled continents of yore and terraforming the island in the present, adding houses and decorations and terrain fixtures such as rivers. It’s an Animal Crossing game with its foot stuck in Dragon Quest Heroes. There is talk of saving the world, but it sounds like that comes a very distant second to choosing the wallpaper.

Look out for the game on 21st May. Given the multiple Lives framing, the obvious thing it’s missing is an introspective spiral akin to the tawdry soap opera that is The Alters, in which one man clones himself in order to operate a huge rolling spacebase. If I actually had 14 different lives at my disposal, I guarantee you there would be a pecking order with the Cook at the top of it.



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May 19, 2025 0 comments
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Game Updates

Hideo Kojima’s next espionage game Physint won’t be out for a few years yet

by admin May 19, 2025


Hideo Kojima’s forthcoming espionage game Physint won’t be released for quite a few years yet.

Kojima’s next game, Death Stranding 2, is on the cusp of release, but Physint is already in development alongside Xbox horror game OD.

He even wants to create a film as well, but these game projects are a priority first. “Besides Death Stranding 2, there’s Physint in development,” Kojima told French magazine Le Film Français (via ResetEra). “It’ll take me another five or six years. But maybe after that, I could finally decide to tackle a film.”

8 Things You Need To Know About Death Stranding 2: On The Beach – Hands On Preview, New Gameplay. Watch on YouTube

He continued: “I grew up with cinema. Directing it would be a kind of homage to it. Besides, I’m getting older, and I’d prefer to do it while I’m still young.”

Kojima is now 61 years of age, meaning Physint won’t be released until he’s into his late 60s and, at this rate, a film won’t be likely until he’s in his 70s.

And with a few years to go until Physint, does that mean it could release on Sony’s next console? Back in 2022, a confidential document suggested the company wouldn’t expect a PlayStation 6 until at least 2027. Of course, that may have changed to even later now.

Kojima first announced Physint in 2024, describing it as “the third, new original IP since the establishment of Kojima Productions” and a “completely new ‘Action Espionage’ for the next-generation”. Many fans are expecting it to rival Metal Gear, the series Kojima is most known for.

“PHYSINT (working title)” will be the third, new original IP since the establishment of KOJIMA PRODUCTIONS. It is a completely new “Action Espionage” for the next-generation. It will be created using cutting-edge technology and the best talents from around the world, both from… pic.twitter.com/0vnMXJbGNz

— HIDEO_KOJIMA (@HIDEO_KOJIMA_EN) January 31, 2024

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Death Stranding 2 certainly has more than a shade of Metal Gear to it, both in its expanded combat options and its story themes.

At a recent preview for Death Stranding 2, Kojima mentioned the desire from fans for a new Metal Gear game inspired Physint.

“Of course, I have lots of new ideas that I want to create,” he said. “But when I became sick during the pandemic, I realised that a lot of people wanted me to make something like Metal Gear. That’s when I had the idea for a new espionage game. I reflected, and thought the idea was good. I took it to Sony and they were incredibly supportive. We explored many options, and we agreed on doing Physint.”

Still, he told Edge Magazine he’s not “interested in appealing to the mass market”, after test reviews for Death Stranding 2 came out positively.

“Sony is pleased, of course, but I do wish it was a bit more controversial,” said Kojima. “Blockbuster films need an 80 percent approval rating – I don’t want to make games like that. I’m not interested in appealing to the mass market, or selling millions of copies. That’s not what I’m aiming for.”





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SAG-AFTRA Files Unfair Labor Practice Complaint Against Epic Games Due To A.I. Darth Vader
Game Updates

SAG-AFTRA Files Unfair Labor Practice Complaint Against Epic Games Due To A.I. Darth Vader

by admin May 19, 2025


Last week, Epic Games added a Darth Vader NPC to its battle royale game, Fortnite, as an AI-voiced character. Trained on the voice of James Earl Jones, who is the voice of Vader in the Star Wars movies and elsewhere, it didn’t take long for players to get this NPC Vader to say curse words and slurs, as reported by PC Gamer. Now, three days later, SAG-AFTRA has filed an unfair labor practice complaint with the National Labor Relations Board against Epic-owned signatory company, Llama Productions.

However, it’s not because Fortnite is using AI to give Vader a voice per se. According to the complaint filed today, SAG-AFTRA claims Epic replaced bargained union voice work with this AI without notice, thereby breaking terms and conditions supposedly agreed on by both SAG-AFTRA and Epic.

“Within the past six months, the Employer, by its agents and representatives, failed and refused to bargain in good faith with the union by making unilateral changes to terms and conditions of employment, without providing notice to the union or the opportunity to bargain, by utilizing AI-generated voices to replace bargaining unit work on the Interactive Program Fortnite,” the complaint against Llama Productions reads.

Disney

In a statement released following this filing, SAG-AFTRA says, “We celebrate the right of our members and their estates to control the use of their digital replicas and welcome the use of new technologies to allow new generations to share in the enjoyment of these legacies and renowned roles. However, we must protect our right to bargain terms and conditions around uses of voice that replace the work of our members, including those who previously did the work of matching Darth Vader’s iconic rhythm and tone in video games.”

The company says Llama Productions chose to replace human performers’ work with AI technology but did so “without providing any notice of their intent to do this and without bargaining with us over appropriate terms.” As such, SAG-AFTRA has filed an unfair labor practice complaint against the company with the NLRB.

Jones’ family is aware that an AI voice trained on him was added to Fortnite, as they released a statement confirming they collaborated with Epic to make this happen. They write, “James Earl felt that the voice of Darth Vader was inseparable from the story of Star Wars, and he always wanted fans of all ages to continue to experience it. We hope that this collaboration with Fortnite will allow both longtime fans of Darth Vader and newer generations to share in the excitement of this iconic character.”

Game Informer contacted Epic Games for comment and will update this story if it hears back.  



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May 19, 2025 0 comments
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All Water Tower Camcorder Spots
Game Updates

All Water Tower Camcorder Spots

by admin May 19, 2025



Image: Don’t Nod

The water tower in Lost Records: Bloom & Rage is famous for its giant antlers symbolizing Velvet Cove’s dedication to hunting deer. To Swann, it looks like someone was deranged enough to put antlers on the water tower to make it look like the statue of a giant alien overlord, hence the title of her memoir, Our Alien Antler Overlord.

Lost Records: Bloom & Rage Part 2 Is Short, Shocking, And Strangely Satisfying

In Tape 1 of Lost Records: Bloom & Rage, you can tape the water tower from four different vantage points around town. Each view of the structure is absolutely stunning whether it’s day or night. Here are all the spots where you can tape the Velvet Cove water tower.

Water tower one

Screenshot: Don’t Nod / Kotaku

At the start of the game, you can see the water tower outside of Swann’s bedroom window. You might want to aim the camera from a good angle when trying to capture footage of the tower so it doesn’t get blocked by the window frames. Otherwise, you’ll only see a sliver of one of the antlers.

Water tower two

Screenshot: Don’t Nod / Kotaku

When you head to Movie Palace to return Swann’s latest VHS rental at sunset, capture footage of the water tower from either side of the Movie Palace building. You can tape it from the left side where the van with the yellow canoe on top is parked by the fence, or the right side, where there’s a standee of a scary clown.

Water tower three

Screenshot: Don’t Nod / Kotaku

While you’re at the abandoned playground after dark helping Autumn, Nora, and Kat find the keys to the ice cream shop after Corey threw them over the fence, tape the water tower from above the cargo train. You’ll see some shooting stars in the process.

Water tower four

Screenshot: Don’t Nod / Kotaku

Capture footage of the water from the parking lot of the Blue Spruce before Bloom & Rage’s first concert. The trees that surround it in the blue skies of the early evening make it look like something out of Twin Peaks.

Lost Records: Bloom & Rage – Tape 1 and Tape 2 are out now on PS5, Xbox Series X/S, and Windows PCs



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May 19, 2025 0 comments
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How To Find, Harvest, And Use Minecraft Coral
Game Updates

How To Find, Harvest, And Use Minecraft Coral

by admin May 19, 2025



Coral was added to Minecraft back in July 2018 as a way to add more color and function to the survival game’s oceans. While coral has limited uses, if you don’t know how to correctly harvest and use it, it could quickly turn dull, lifeless, and boring.

There are five types of coral–tube, fire, horn, bubble, and brain, as well as fanned variants of all of those. They naturally generate in warm ocean biomes in coral reefs, but they need water to survive. Otherwise, they’ll turn into dead coral. Where once they were bright blues, oranges, pinks, and yellows, dead coral turns gray and lifeless.

Coral is found in warm oceans

How to collect Coral in Minecraft

To collect coral, you’ll need a tool with the Silk Touch Minecraft enchantment. It does mine instantly, so unlike Obsidian you won’t need to spend ages harvesting it. That’s especially helpful since it’s underwater. You don’t want to drown, after all.

Occasionally, the Wandering Trader will offer coral blocks for three emeralds. Once you’ve collected Coral, you’ll find it can’t be used to craft anything. It only has one purpose in the game–looking pretty.

Coral needs to be in water to survive

How to use Coral in Minecraft

Now that you’ve got your coral safely from the bottom of the ocean, you can plant it inside lakes, rivers, and aquariums on your base for decoration or to give a nice colorful home to your fish. However, what happens if you want to use it outside of the water?

You can plant coral outside of water itself, but it have access to a water source on at least one side. That means that, technically, you could use coral as a building material as long as you have a hidden (or not so hidden) irrigation system keeping it wet.

If you want to use coral as a decoration, you can place a block of sand and pour a bucket of water on it, waterlogging the block. Then, plant the coral fans on top of the waterlogged block, and they won’t turn into dead coral. You can do this anywhere in the game, with any block that can be waterlogged.

For more helpful Minecraft tips, check out our Minecraft guides hub, where we go over everything from all of the Minecraft mobs, to the most useful Minecraft tools to wield.



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May 19, 2025 0 comments
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