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Xbox Reveals ROG Xbox Ally X Handheld Release Date But Not Price, Due To 'Macro-Economic Conditions'
Game Updates

Xbox Reveals ROG Xbox Ally X Handheld Release Date But Not Price, Due To ‘Macro-Economic Conditions’

by admin August 21, 2025


We’re officially in the Gamescom cycle, which means a steady stream of previews, like our hands-on impressions of Hollow Knight: Silksong, and news tidbits. Xbox provided the latter today, announcing that its upcoming handheld line, the ROG Xbox Ally and Ally X, will hit store shelves on October 16, just two months from now.

However, while the release date is clear, we don’t yet know how much either product will cost. In a roundtable interview with IGN, Asus senior vice president Shawn Yen said, “I think we will have to… we need more time to figure the macro-economic impact to pricing, and that’s why we’ll be sharing more later, in September and October.” Because the prices aren’t yet live, neither are pre-orders.

The handheld is made in partnership with Asus, a company that has been producing the ROG Ally handheld for a few years now. The cheaper models currently retail for around $500 USD, so it’s likely that a partnership between Asus and Xbox would go for around that amount or higher.

Xbox’s release date announcement also detailed some of the handheld’s new features, including a handheld compatibility program, which helps to indicate which games are best suited for handheld play, similar to the Steam Deck’s verification program. On Xbox, games will either be “Handheld Optimized” or “Mostly Compatible,” with the latter requiring “minor in-game setting changes for an optimal experience on handheld.” There’s also a “Windows Performance Fit” rating to judge how well the game will run on your device.

Stay tuned to our Game Informer coverage to see our hands-on impressions with these devices. In the mean time, catch up on the coolest games we’ve played at Gamescom 2025, which we’ll be updating as the week continues.



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August 21, 2025 0 comments
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The Xbox ROG Ally X finally has a release date - and we went hands-on at Gamescom
Game Updates

The Xbox ROG Ally X finally has a release date – and we went hands-on at Gamescom

by admin August 21, 2025


Months after they were first revealed, Microsoft and Asus are letting the paying public have a chance to test out their new Xbox ROG Ally and Xbox ROG Ally X handhelds here at Gamescom. The two firms are also marking the show by finally announcing an “on shelf” retail release date: October 16th.

To be clear, these aren’t proper handheld Xboxes that will play any Xbox title, despite the “this is an Xbox” branding, but they’re still capable handheld gaming machines that can play PC games natively, or stream Xbox titles from an Xbox console or Microsoft’s cloud streaming service. Compared to the old Ally devices, the new Xbox models have been spruced up with new AMD processors and a streamlined Windows operating system. That should translate into better performance and a huge step forward in usability, and could make these the best Steam Deck competitors so far.

We went hands-on with both devices at Gamescom, with a software-focused outing at the Microsoft booth and a more hardware-focused extended play session in the Asus area, with Microsoft and Asus representatives providing some interesting extra details that we hadn’t yet heard.

Xbox Ally (in white) and Xbox Ally X (in black). | Image credit: Reece Bithrey/Eurogamer

Let’s start with the basics: the white Xbox Ally and black Xbox Ally X look identical in size and shape, which reportedly simplifies the production process, but the vanilla Xbox Ally is lighter by ~45g, as a consequence of lacking the upgraded Z2 Extreme processor and Impact triggers of the top-end machine. Both models are well-balanced and don’t feel too thick, despite their chonkier frames versus the original Ally devices. The impact of the Ally X’s impulse triggers is hard to judge, especially as relatively few games support them on PC, but might result in more fine-grained force feedback in some Xbox titles. Inside, the higher-end Ally X sports a larger 80Wh battery, has a more capable Micro SD card slot and a fancier higher-bandwidth USB 4 port alongside another USB 3.2 Gen 2 USB-C port.

Similarly, performance on the X with the Z2 Extreme chip is a bit of a mystery, with Asus reps unwilling to comment and relatively sparse reports online suggesting a small overall improvement – perhaps around 15 percent. However, that online reporting also suggests that larger gains are possible at lower power settings, hinting towards a boost to efficiency and potentially battery life – despite the matched 80Wh unit in the Xbox Ally X and regular Ally X. Meanwhile, the Z2 A chip in the regular Xbox Ally ought to perform very similarly to that of the Steam Deck, as it’s based on the same architecture and even has the same speed 6400MT/s RAM as the Steam Deck OLED.

The screens here feel well-chosen, with LCD used instead of OLED, but otherwise everything you’d want: a seven-inch 1920×1080 display rated up to 120Hz with VRR. We’ll take a colourimeter to them later to find out more about their colour reproduction and other performance figures, but the display here feels superior to that of the Switch 2 and a shade behind that of the Steam Deck OLED.


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The software experience is the biggest change here, with a design that includes both an upgraded Xbox app, used as a unified games launcher and general home screen, and the Armoury Crate software that Asus developed for the original Ally devices. The main idea is moving as much as possible onto the gamepad controls and into the Game Bar overlay. Ideally, you don’t need to connect a mouse and keyboard or even use the touchscreen to enter your PIN at login, go through Windows updates, make settings changes and launch games. Long-pressing on the Xbox button brings up a quick switcher, letting you move between different full-screen apps like games and Discord, and there are also iOS-style navigation gestures on the touch screen. Games from most major game storefronts will be automatically pulled into the Xbox launcher, so you shouldn’t need to venture into full-fat Windows to boot up most titles.

Perhaps even more importantly, the Xbox Ally devices boot up into a customised version of Windows built around the Xbox launcher, so services like the desktop window manager that normally run at startup are disabled. You’re able to pop into a full Windows instance, which prompts those missing services to start, and after this you can choose to move immediately back into the Xbox gaming mode – with the proviso that those background tasks will sap some performance – or reboot the device to get back to a fresh slate and full performance.

Microsoft engineers told me that nothing has been removed from Windows here, so in theory you’d be able to use the Xbox Ally or Xbox Ally X as your only computer, perhaps hooked up to a dock with a monitor, keyboard and mouse. There also wouldn’t be anything to prevent you from installing an alternate OS if you chose, though at present it would be a bit silly to buy the first Xbox-branded Windows gaming PC and then take that unique software off.

Model
ROG Xbox Ally X
ROG Xbox Ally

Chipset
AMD Ryzen AI Z2 Extreme (8 Zen 5/5c cores, 16 RDNA 3.5 GPU cores, 50 XDNA2 AI TOPS)
AMD Ryzen Z2 A (4 Zen 2 cores, 8 RDNA 2 GPU cores)

Memory
24GB LPDDR5X-8000
16GB LPDDR5X-6400

Storage
1TB 2280 NVMe SSD
512GB 2280 NVMe SSD

Screen
7-inch 1080p 120Hz VRR display

I/O
1x USB 4 Type-C, 1x USB 3.2 Gen 2 Type-C, UHS-2 Micro SD card reader w/ UHS-1 DDR200 mode, 3.5mm
2x USB 3.2 Gen 2 Type-C, UHS-2 Micro SD card reader, 3.5mm

Dimensions
291x122x51mm

Design
715g, L/R Xbox Impulse triggers
670g, L/R Hall Effect triggers

Battery
80Wh
60Wh

Price
£££££
£££

The demo units available at Gamescom did have some software glitches at this stage, with the Xbox Ally I tested constantly entering the pause menu in Forza Horizon 5 and behaving erratically when using the touch gestures from inside the game. These aren’t likely to be running the most recent software, due to the nature of these demos, but it does suggest that the software side may need a bit more time in the oven. Similarly, features like adding custom games to the launcher are also expected to come post-launch.

That could explain why we’re only just hearing about the October 16th release date right now, rather than prices and a firm timeline for when pre-orders begin… though the general state of the world (gestures broadly) might also impact proceedings. Regardless, there’s not too much longer to wait, and Asus reps were keen to assure us that pre-orders and pricing information would follow “soon”. (In fact, some retailers have already started listing the device in their virtual shelves, which we’ve begun cataloguing in our Xbox Ally buying guide).

Disclosure: Asus provided flights and accommodation to Cologne for Gamescom.



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August 21, 2025 0 comments
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Lucy looks at a device in her hands
Game Updates

Guilty Gear Strive Is Getting More Cyberpunk Content Than Lucy

by admin August 21, 2025


Catch me redownloading Guilty Gear Strive, as Lucy from the excellent Cyberpunk Edgerunners anime is joining the roster as a guest character. Arc System Works’ anime fighter is releasing its 1.48 patch tomorrow, August 21, and not only will it come with the usual balance changes and bug fixes, but it will also bring more Cyberpunk content to the game as well. However, there is one downer in the small print.

Lucy is the only Edgerunners character joining the roster, but there will be references to others in the 1.48 patch, with avatars based on Lucy, David, and Rebecca from Edgerunners being made available. Meanwhile, in one of the crossover’s coolest touches, a selection of tracks from Cyberpunk 2077‘s soundtrack will be available as background music for all your fights, regardless of whether or not you’ve paid to play as Lucy. This includes songs by Johnny Silverhand’s band Samurai, such as the lesser version of “Chippin’ In” (should’ve been the superior take by my trashbag boyfriend Kerry Eurodyne), as well as “Never Fade Away.” The best song on the list, however, is “I Really Want to Stay at Your House” by Rosa Walton, arguably the most iconic song from the game and anime. The song accompanies some of Edgerunners’ best moments, and is used to incredible effect. So if you want to have yearning pop perfection playing in the background as you climb up the ranks, you can do that…but only for a limited time. 

According to the patch notes, “I Really Want to Stay at Your House” will be removed from Strive in 2027, and that’s as specific as the notes get. The specific end date will be “announced separately,” and “may be moved up without prior notice.” Bummer. Guess you can always play it through the Spotify app?

For more on Guilty Gear Strive’s latest update, check out the full patch notes.



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August 21, 2025 0 comments
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All Jurassic World 4K Steelbooks And Box Sets You Can Buy Now
Game Updates

All Jurassic World 4K Steelbooks And Box Sets You Can Buy Now

by admin August 21, 2025



Jurassic World fans can soon add the latest film in the franchise to their home media collection. Jurassic World Rebirth stomps onto 4K Blu-ray, Blu-ray, and DVD on September 9. Preorders for Rebirth’s 4K Steelbook Edition are in stock for $38 at Amazon and Walmart. If you skip the collectible case, you can get Rebirth on 4K Blu-ray for only $30 at Walmart. The standard Blu-ray edition is $25, and the DVD is $20. All four editions are top sellers on Amazon, with the 4K Steelbook and standard Blu-ray proving to be the most popular picks so far.

Launching alongside Rebirth is the new Jurassic World 7-Movie Collection on 4K Blu-ray, Blu-ray, and DVD. At the moment, Walmart has the best prices for the box set. The 4K Blu-ray edition is $100, while the 1080p Blu-ray edition is $70. Notably, both of these sets include digital copies that can be added to your Movies Anywhere library. The 7-Movie DVD Collection is only $50, but you won’t get digital editions.

Jurassic World Rebirth Limited Edition Steelbook

Fans interested in a Jurassic World box set should also check out the recently released Jurassic Park Trilogy 4K Steelbook and Jurassic World Trilogy 4K Steelbook. These have sold out multiple times since launching in June, but you can get each trilogy with a collectible steelbook case for $60. Featuring exclusive, display-worthy artwork and the movies on 4K, 1080p, and digital, the trilogy box sets are definitely worth considering before they’re gone for good.

You can read more about Jurassic World Rebirth’s upcoming 4K Blu-ray edition as well as the limited-edition trilogies, and franchise box sets below.

4K Steelbook for $38 | Blu-ray for $25

Jurassic World Rebirth’s Limited Edition Steelbook features screenshots from the film on the front and back covers as well as on both sides when you open the case. Admittedly, this isn’t a very inspired choice, as many steelbooks feature original artwork on at least the outside of the case. The cover still looks cool, and the $38 price is lower than many steelbook editions of blockbuster films.

The 4K disc is presented in native 4K (2160p) with HDR–Dolby Vision and HDR10 are supported–and enhanced audio via Dolby Atmos or Dolby TrueHD 7.1 surround sound. This edition also comes with a 1080p Blu-ray disc and digital copy.

  • Preorder 4K Blu-ray Steelbook Edition at:
  • Preorder 4K Blu-ray at:
  • Preorder Blu-ray at:
  • Preorder DVD at:

The 4K and 1080p Blu-ray editions of Rebirth come with over an hour of special features, including a making-of documentary and alternate opening.

$60 (was $65)

Jurassic Park Trilogy’s Limited Edition Steelbook comes with 4K Blu-ray and digital editions of first three feature films in the franchise:

  • Jurassic Park (1993)
  • The Lost World: Jurassic Park (1997)
  • Jurassic Park 3 (2001)

The front and back covers have illustrated collages featuring dinosaurs and locations from the movies. On the inside of the case, there’s a collage of screenshots from the trilogy. The franchise logo is imprinted below the artwork on the front cover.

The classic ’90s action films starring Jeff Goldblum look awesome in 4K UHD resolution (2160p) with High Dynamic Range (HDR10 and Dolby Vision supported). On the audio side, the trilogy is enhanced by Dolby Atmos and Dolby TrueHD 7.1 surround sound.

Along with the three films, the collection comes with some cool bonus content, including the six-part documentary series chronicling the process of adapting Jurassic Park into a movie.

Jurassic Park Trilogy Special Features

  • Return to Jurassic Park: A six-part documentary series on the making of the trilogy
  • Archival featurettes
  • Behind-the-scenes footage
  • Audio commentary
  • Deleted scenes
  • Theatrical trailers

You can check out a full list of special features at the bottom of this story.

$60 (was $65)

The Jurassic World Trilogy’s Limited Edition Steelbook box set comes with the three films in the sequel series starring Chris Pratt:

  • Jurassic World (2015)
  • Jurassic World: Fallen Kingdom (2018)
  • Jurassic World Dominion (2022)

Just like Jurassic Park’s Steelbook Edition, you’ll find illustrated artwork on the front/back covers, a screenshot collage on both interior covers, and the iconic logo imprinted near the bottom of the front cover.

Like the Jurassic Park Trilogy, each movie in this set is rendered in 4K resolution (2160p) and supports Dolby Vision and HDR10 visual enhancements as well as Dolby Atmos and and TrueHD 7.1 surround sound for immersive audio effects. The collection comes with all of the bonus content found on previous 4K editions of each film, which amounts to several hours of featurettes, cast and crew interviews, and more.

Jurassic World Trilogy Special Features

  • In-depth featurettes
  • Interviews with the cast and crew
  • Behind-the-scenes footage
  • Deleted scenes

The full list of special features can be found at the bottom of this story.

Jurassic World 7-Film Collection / Jurassic World Ultimate Collection

The 7-Movie Blu-ray Collection offers pretty solid value compared to the popular Jurassic World 6-Film Ultimate Collection. The latter is $30 less, but it doesn’t include Rebirth’s $25 Blu-ray edition or digital copies of the other six films. The Ultimate Collection and Rebirth combined are $65, five bucks less than the 7-Film Collection. Spending the extra five bucks to get digital copies of all of the movies is probably worth it for most.

The value of the 7-Movie 4K Collection is more debatable. Jurassic World’s 4K Blu-ray Ultimate Collection is on sale for $45 at Amazon. Add the price of Rebirth’s 4K standard edition (from Walmart), and you’re looking at $75 total. Once again, only the 7-Movie Collection has digital copies, so you’d have to decide whether those are worth the extra $25 to you. Of course, you could also spend $120 to get the two trilogies on 4K Blu-ray and digital with complementary steelbook cases. This is probably the ideal option for anyone who buys Rebirth’s Steelbook Edition.

Jurassic Park Trilogy Steelbook Edition | Jurassic World Trilogy Steelbook Edition

Jurassic Park and Jurassic World 4K Blu-rays

If you already own several movies in the franchise and merely need to fill in a few gaps, most of the Jurassic Park and World 4K Blu-ray editions are less than $20 each.

While you’re working your way through the roughly 12 hours of Jurassic Park/World movies (not including bonus content), you could keep your hands busy by building one of the recently released Jurassic World Lego sets. Earlier this year, Lego launched a massive 3,145-piece Dinosaur Fossils: Tyrannosaurus Rex building set. Originally exclusive to the Lego Store, the display model is now available at Amazon and other major retailers for $250. There are plenty of other smaller-scale Jurassic World Lego sets as well, including discounted playsets and builds themed around the upcoming movie.

The first two films in the Jurassic Park Trilogy are based on the sci-fi thrillers by Michael Crichton. If you’ve never read the books, you can grab paperback copies of Jurassic Park and The Lost World for $9 each at Amazon.

Here’s the full list of special features for both of the new Limited Edition Steelbook box sets.

Jurassic Park Trilogy Special Features

Jurassic Park Trilogy – Limited Edition Steelbook (4K Blu-ray)

Disc 1 – Jurassic Park

  • Return to Jurassic Park: Dawn of a New Era
  • Return to Jurassic Park: Making Prehistory
  • Return to Jurassic Park: The Next Step in Evolution
  • The Making of Jurassic Park
  • Original Featurette on the Making of the Film
  • Steven Spielberg Directs Jurassic Park
  • Hurricane in Kauai Featurette
  • Early Pre-Production Meetings
  • Location Scouting
  • Phil Tippett Animatics: Raptors in the Kitchen
  • Animatics: T-Rex Attack
  • ILM and Jurassic Park: Before and After the Visual Effects
  • Foley Artists
  • Storyboards
  • Production Archives: Photographs, Design Sketches and Conceptual Paintings
  • Theatrical Trailer

Disc 2 – The Lost World: Jurassic Park

  • Return to Jurassic Park: Finding The Lost World
  • Return to Jurassic Park: Something Survived
  • The Making of The Lost World
  • Original Featurette on the Making of the Film
  • The Jurassic Park Phenomenon: A Discussion with Author Michael Crichton
  • ILM & The Lost World: Before & After the Visual Effects
  • The Compie Dance Number: Thank You Steven Spielberg from ILM
  • Theatrical Trailer

Disc 3 – Jurassic Park III

  • Return to Jurassic Park: The Third Adventure
  • The Making of Jurassic Park III
  • The Dinosaurs of Jurassic Park III
  • The Special Effects of Jurassic Park III
  • The Industrial Light & Magic Press Reel
  • The Sounds of Jurassic Park III
  • The Art of Jurassic Park III
  • Montana: Finding New Dinosaurs
  • Tour of Stan Winston Studio
  • Spinosaurus Attacks the Plane
  • Raptors Attack Udesky
  • The Lake
  • A Visit to ILM
  • Dinosaur Turntables
  • Storyboards to Final Feature Comparison
  • Production Photographs
  • Theatrical Trailer
  • Feature Commentary with Special Effects Team

Jurassic World Trilogy Special Features

Jurassic World Trilogy – Limited Edition Steelbook (4K Blu-ray)

Disc 1 – Jurassic World

  • Welcome to Jurassic World
  • Chris & Colin Take on the World
  • Dinosaurs Roam Once Again
  • Jurassic World: All-Access Pass
  • Innovation Center Tour with Chris Pratt
  • Jurassic’s Closest Shaves
  • Classic Jurassic
  • Building the Gyrosphere
  • Jimmy Fallon featurette
  • Jurassic Props
  • The Experts
  • The Sounds and the Fury
  • Deleted Scenes

Disc 2 – Jurassic World: Fallen Kingdom

  • On Set with Chris & Bryce
  • The Kingdom Evolves
  • Return to Hawaii
  • Island Action
  • Aboard the Arcadia
  • Birth of the Indoraptor
  • Start the Bidding
  • Death by Dino
  • Monster in a Mansion
  • Rooftop Showdown
  • Malcolm’s Return
  • VFX Evolved
  • Fallen Kingdom: The Conversation
  • A Song for the Kingdom
  • Chris Pratt’s Jurassic Journals
  • Jurassic Then and Now

Disc 3 – Jurassic World Dominion

  • Battle at Big Rock
  • A New Breed of VFX
  • Dinosaurs Among Us: Inside Jurassic World Dominion



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August 21, 2025 0 comments
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You can build 136 million different houses in Kingdom Come: Deliverance 2's new DLC, if you really must
Game Updates

You can build 136 million different houses in Kingdom Come: Deliverance 2’s new DLC, if you really must

by admin August 21, 2025


Kingdom Come: Deliverance 2’s forthcoming Legacy of the Forge expansion introduces a new home customisation system, as part of a story about restoring a legendary burnt-down blacksmith’s joint where your dad once worked as an apprentice.

Out September 9th, the expansion takes Henry of Skalitz back to Kuttenberg to climb the ranks of the blacksmith guild, with unique armour and weapon blueprints. Expect “quirky” requests from clients, but above all, expect a nagging sense of failure, because the aforesaid customisation system “supports over 136 million combinations”, and always, always at the back of your mind, the creeping suspicion that yours is the very worst.

Do I sound needlessly weary? I’m sorry, I just hate when PRs do the “XX million possible combinations thing” (obligatory disclosure: I’ve probably enthusiastically written up such promises in the past). I can poke myself in the face 136 million ways while eating dinner, Warhorse – that doesn’t mean I care to do so. Nobody needs a million different versions of anything, not even the Pokemon Company.

Also, I confidently predict based on gruelling experience and the below trailer that 120 million of those combinations will be indistinguishable. It’ll be a case of moving mead cups fractionally sideways on tables to drive the chatbox crazy, you mark my words. When they release this DLC, somebody (not me) should try to make all 136 million possible houses out of spite. Then we can turn Kingdom: Come Deliverance 2 into a giant game of spot-the-difference. Or perhaps an absolutely terrible medieval version of Blue Prince.

Watch on YouTube

The overabundance of house variations is more relatable when you consider that finding a safe place to sleep, rest and eat your vittles is one of Deliverance 2’s earlier challenges. There may indeed be 136 million places in pre-industrial Bohemia where it would be unsafe to sleep, even if the game permitted it.

When not building houses and fighting the sense that there are 135 million, nine hundred and ninety-nine thousand, nine hundred and ninety-nine ways you could have done it better, you’ll spend the new DLC venturing “down memory lane”, seeking after friends of your dead father and uncovering a part of his life “that has remained hidden – until now.” Perhaps your dad was secretly the 15th century equivalent of Dorothy Draper.

You’ll forge new friendships alongside fancy swords, and explore the effects of different home furnishings on your abilities. It’s probably good fun, on the whole. I did quite enjoy the base game, on balance. Still, stop threatening me with large numbers, Deep Silver, I am a person of culture.

Check out our Gamescom 2025 event hub for all the PC game announcements and preview coverage from Cologne.



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August 21, 2025 0 comments
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Keeper Is A Salvador Dali-Inspired Surrealist Adventure With No Dialogue, No Combat, And A Walking Lighthouse
Game Updates

Keeper Is A Salvador Dali-Inspired Surrealist Adventure With No Dialogue, No Combat, And A Walking Lighthouse

by admin August 21, 2025


It’s not often I’m thrown when previewing a video game. But thrown is exactly what I was when I stepped into the unassuming Xbox Room #10 in Xbox’s business hall booth during Day 1 of Gamescom 2025. There were six seats, a small table, and a television showcasing Keeper, the upcoming adventure game from Psychonauts developer Double Fine Productions centered around a walking lighthouse and a bird. Oh, and the studio’s CEO and games industry legend, Tim Schafer. 

Nobody told me the person showcasing Keeper would be Schafer, and it’s kinda wild to walk into a room and be surprise-greeted by a developer you massively respect. Of course, Schafer is a true gentleman, kind, and genuinely hilarious, so the nerves quickly disappear as he walks me through three previously recorded gameplay segments of Keeper. 

 

I promise I’ll talk about those segments, but everything Schafer told me beforehand was just as interesting (possibly more). First off, it’s his first time doing press since 2021 with Psychonauts 2, so Schafer explains that he’s nervous – ahhh, even ground – and his first time at Gamescom in 16 years! Though he was here in person to talk about Keeper, he mostly speaks about Lee Petty, the game’s director (and Brutal Legend and Broken Age art director) and the person behind the wild idea that is Keeper. 

Schafer says Keeper wouldn’t exist without Double Fine becoming an Xbox studio. “Around the time we had just joined the Xbox family, we were wondering what we should make next,” Schafer says. “We have support; we have money; and we don’t have to worry about going out of business every day, and we don’t have to pitch to publishers, ‘Please make our game, it’s very commercial.'” 

At the same time, Petty was busy thinking about his time during the peak of the COVID-19 pandemic. He was locked in his home like the rest of us, but he found solace in nature hikes amongst the hills around San Francisco. He couldn’t get an idea out of his head: what if humanity didn’t survive this, but nature did and took over in our place? It’s here that Schafer explains Petty is a “weird dude who loves strange images, and grew up loving Dark Crystal and Salvador Dali.” 

The result of all that pondering is Keeper – weird and chill, like Petty and his interests, Schafer says. He then describes the game as an adventure game with puzzles – light puzzles, though, because Keeper is about the “atmosphere and vibes and companionship between these two.” The two he’s talking about are Twig, a sea bird, and an unnamed lighthouse. After a violent sea storm isolates Twig from her flock, she perches on a lighthouse. For some reason, this awakens the lighthouse, it tips over, and in the resulting crash, it grows legs. Typical lighthouse behavior. 

Awakened and the new owner of legs, this lighthouse feels immediately called to a giant mountain peak atop the island it’s on. So, it begins heading that way, with Twig in tow. Controlling the lighthouse consists of moving through surrealist and fantastical landscapes and shining your beam on things. You can shine your beam on plants and sometimes they’ll grow; you can shine your beam on gears and sometimes Twig will fly to them and rotate them to unlock gates; you can shine your beam on strange pot creatures that crash to the floor beneath them, sometimes revealing objects for Twig to interact with. 

Your primary method of interacting with this world is your beam, and second to that is Twig. This might just be a me thing as someone who lives a couple hours away from Disney World and has a fondness for the technology of animatronics, but Keeper most reminds me of a Disney dark ride. If you’re unfamiliar with that term, dark rides include Pirates of the Caribbean and The Haunted Mansion. It’s less about thrills and more about experiencing the things around you, watching animatronics move to tell a story, and soaking in the vibes. That’s Keeper. 

I love that shining your light on objects causes them to emote or come to life with animation. It might not affect your journey forward or be part of a puzzle every time, but that’s okay – it’s about the vibes! It’s about watching the animatronics of this world, as it were, do things that make the surrounding area feel real, like it has its own story to tell. 

The puzzles I see seem simple and quick, but I can’t help keeping an eye on the things outside the primary focus of these gameplay videos. I see sunflowers dance as light grazes over them, carrots come to life and dive bomb into the soil below, and more. It really feels like a Double Fine dark ride in the most complimentary way. 

Of course, I see some other things that catch my eye. At one point, Twig becomes a giant egg atop the lighthouse for some reason. I see a village of tiny lil guys that are rusty watches. I see the lighthouse prance through pink pollen that gives it a light, low-gravity effect when it jumps. Everything I see looks vastly different from what I witness moments before, but it’s all oozing with Double Fine and surrealist Salvador Dali-inspired charm. 

Some areas are more linear, designed around puzzles, Schafer says. Other areas are more open, prime for exploration. Regardless of where you are in the lighthouse’s journey to the mountain peak, Schafer says Keeper is ultimately about change; how nature changes, how Twig changes, how the lighthouse changes. Every character, including Twig and the Lighthouse, has a story arc, he adds. 

When I ask Schafer why Petty decided to have players control a lighthouse, Schafer laughs – he doesn’t actually know. He says the lighthouse was one of the game’s side characters, but when he saw it walking with legs, he told Petty that needs to be the game. “It was compelling,” Schafer says. “It really looked like something from a surrealist painting.” 

Schafer ends my presentation further explaining Double Fine’s love of nonsense and the bizarre, the type of work directors David Lynch and David Cronenberg are interested in making, he says. I see the vision. 

Keeper is a weird game, but it has that undeniable Double Fine charm. I can’t wait to actually play it when it launches on October 17 on Xbox Series X/S and PC. 



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August 21, 2025 0 comments
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Opening Night Live buried the lede with WoW's Midnight expansion - the MMO has a load of new additions coming that are genuinely interesting
Game Updates

Opening Night Live buried the lede with WoW’s Midnight expansion – the MMO has a load of new additions coming that are genuinely interesting

by admin August 20, 2025


Gamescom Opening Night Live was packed full of new game reveals as is tradition, one of the fancier looking ones surely being the new cinematic for World of Warcraft’s Midnight expansion. Blizzard cinematics are always fantastic, the team responsible for them having seemingly made a pact with eldritch forces to maintain a level of quality one would think insurmountable.

But aside from the glitz and glamour of this cinematic, and the community-wide sigh of relief from the World of Warcraft community that Lor’themar didn’t get murdered live in front of Geoff Keighley, loads of other dope World of Warcraft related information was dropped that you may have missed. Here’s the good stuff.

Watch the cinematic for World of Warcraft: Midnight here!Watch on YouTube

World of Warcraft has housing and it looks pretty cool

My house! | Image credit: Activison Blizzard

A few months back Blizzard announced its intention to eat Final Fantasy 14’s lunch and add player housing into the game, without virtual landlords and camps of destitute players camped outside of plots they’ve heard may be going up for sale soon.

There’s a housing virtual tour website you can use right now to get an idea of what these homes will look like, and a gameplay demonstration at Gamescom gave us a look at what customising a house would actually be like via the lens of various content creators. Seeing internet celebrities place down a dozen carpets has never been so exciting.

Housing will either be a new venture for collectors and social players that’ll add another layer of immersion and lovely personalisation, or it’ll be a barren building speed levelers will run into briefly once when the expansion comes out before racing to max level and wiping in Mythic zero dungeons. Either way, cool. Those who pre-order the expansion can gain access to play housing early, obviously.

New Demon Hunter specialisation and a new allied race

Perhaps the most Avenged Sevenfold spec of all time. | Image credit: Activison Blizzard

A new Demon Hunter specialisation – called the Devourer – has been revealed. This void-focused spin on the edgiest class in WoW allows players to gorge themselves on the power of darkness, using the void to deal loads of damage. Using spells like “Collapsing Star” and “Hungering Slash”, you can pretend you’re not 35 years old and balding.

The Haranir will also be playable as an allied race in Midnight. These subterranean elvish / trollish people were introduced in The War Within and are a pretty rad spiritual subrace of intriguing weirdos. You’ll be able to play them as a Druid, Mage, Monk, Shaman, Priest, Warlock, Rogue, Warrior, and Hunter. Those who level ’em up get a hairy bat mount.

We’re going back to Blood Elf territory

I mean check this out… Brilliant. | Image credit: Activison Blizzard

One of the best zones Blizzard ever made purely from a perspective of vibrancy and high-fantasy vibes was Quel’Thalas. It’s a gorgeous forest filled with beautiful people with one big scar running down the middle. Well it turns out we’re going back, and not only will that big horrible scar be fixed up, but Silvermoon City will also be totally repaired. As a Blood Elf player, it’s a big victory all on its own.

You’re there to make sure the Sunwell doesn’t fall to the forces of evil, a tough endeavor considering the Sunwell has fallen twice already throughout its history. Still, it’s an excuse to head back to Zul’Aman and murder a third generation of Troll, as well as explore two new zones called Harandar and the Voidstorm. Nice.

A Prey system that might just fix the open world difficulty

Now every quest could be a lot more than you bargained for. | Image credit: Activison Blizzard

For years players have been doing quests and roaming around the open world in World of Warcraft with War Mode on, which would open you up to world PvP. This was meant to make questing a little more challenging, but frankly has mainly been used for an XP boost and for some niche collections.

The new Prey system is similar, though doesn’t require any PvP. Instead, by marking yourself as prey, you can go out and hunt (or be hunted) by tough bosses. There are three difficulties too, so it should all be genuinely tricky for those looking for some extra excitement.

Mounts and house customisation pieces can be gained by signing up, so all in all it’ll likely offer a decent diversion for those looking to extend their time in the Midnight zones, rather than through themselves at raids with terrible friends.

So there’s actually a lot to be excited for with World of Warcraft: Midnight. I, someone who swore off the game a year or so ago, has once again reinstalled the MMO and have found myself roaming around the world. Such is the cycle of WoW. I may even pre-order the expansion, for a mount I will ride around only once and transmog I shall never use.



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Melina looks at something off-screen
Game Updates

Elden Ring Switch 2 Impressions Sound Not Great

by admin August 20, 2025


Elden Ring is one of the most exciting third-party games coming to Nintendo Switch 2. Who among us doesn’t want to get our shit rocked on the go? Well, according to folks who have played FromSoftware’s action RPG at Gamescom in Cologne, the system is apparently struggling to run the game in handheld mode, and to make matters more worrisome, Bandai Namco is reportedly not letting people record footage of it.

Nintendo Life posted a video on its YouTube channel discussing the port and said that while they only played the Switch 2 port for about 15 minutes, the game looks pretty good visually, but leaves a lot to be desired in terms of performance. The tutorial ran pretty well at a locked 30fps. Once they reached the open world, everything changed.

“It’s really bad, and I understand why they don’t want you to see this, because wowie zowie, it is terrible,” Nintendo Life video producer Felix Sanchez said. “Of course, you’re never going to see the light of this—maybe it will just release in that state, but I can’t imagine they will do that—It was like playing Ocarina of Time. It was like 20 frames per second, sometimes I was like, ‘This has dropped [to] 15 frames per second.’”

Sanchez says that in the Switch 2’s handheld mode, the game was “incredibly unstable” in the open-world segments, even in surprisingly static areas where few enemies were on screen at once. You can hear his full impressions below:

So if you’re wondering why Elden Ring footage is conspicuously absent from the internet’s Gamescom coverage, now you know that Bandai Namco has prohibited it. The game is supposed to launch on the Switch 2 this year, but it doesn’t have a release date at the moment. It’s entirely possible the game could be delayed into 2026 to fix things up, or that things could turn around by the time it finally comes out. Whatever the case, it sounds like Elden Ring on Switch 2 has not made the best first impression.



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Working Hard Or Hardly Working: Why Do We Play Job Simulators?
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Working Hard Or Hardly Working: Why Do We Play Job Simulators?

by admin August 20, 2025



A cursory Google search of the term “job simulator” would show the 2016 VR game Job Simulator as the top result. But it is not representative of the plethora of simulation games answering the question: Can a job be fun?

From Microsoft Flight Simulator to Overcooked, the workplace has been a subject by game developers for a long time. Yet in the last few years, there has been a considerable explosion in their exposure. Likely in part from marketing strategies using Tiktok or Twitch, it has become common to find content creators role-playing as cashiers or managers, further drawing intrigue as to how these non-traditional games have garnered such popularity.

PowerWash Simulator surprised many (myself included) when its zen-focused cleaning mechanics soared in sales and popularity. Lead designer Nick McCarthy told me via email, though, that while satisfying cleaning is central to the game’s identity as a type of “anti-first person shooter,” the team did consider adding business-focused elements.

“Early on during development, we had explored more in-depth business management mechanics. But as the washing mechanics came together, we realised just how satisfying it was to clean stuff,” McCarthy said. “It became clear that PowerWash Simulator was best expressed as a zen, satisfying, no-frills experience that allowed players to just remain focused on the washing, without any of the stress and obligations accompanied with keeping a business running.”

To McCarthy’s point, finding the fun is in analyzing the workload and figuring out how to efficiently complete the job. This comes as a slight relief for those wanting to unwind and gradually work towards a completion state. With no concerns about logistics–such as buying or maintaining equipment, finding clients, and expanding your business–nor needing to earn a profit, the primary incentive of play is to finish a job as efficiently as possible.

“I’ve seen some hilarious examples of streamers/YouTubers playing together–some engaging in the chaos of blasting each other with the pressure washers, and/or leaving messages and artworks in the dirt and waiting for others to find [them],” McCarthy said. “Others use it as a wholesome means to just connect, chat, and chill out together. It’s also been great to see our community engage with each other to help finish jobs. Some of our jobs are quite large and can take many hours to finish, so understandably, a player will occasionally put the call out on Reddit or the PWS Discord, asking for someone to come help. It’s both heartwarming and amusing to imagine that a shared desire to destroy all visible dirt and grime could help to forge some friendships out there.”

Though it might not be surprising, a recent survey from the Pew Research Center found that about half of Americans find their jobs satisfying. A job for most is a means to an end, so long as they make enough to have a life for themselves, satisfaction is a secondary priority. However, just over 67% say they are extremely satisfied with their co-workers. What that 67% tells us is to make a job bearable is whatever camaraderie that can be mustered despite work’s soul-crushing element. Thus one explanation as to why simulation games are so appealing; you don’t have to work, you can play this for your discrete satisfaction.

PowerWash Simulator falls in the distinguished section of comfortable games that don’t cause too much stress. However, Drug Dealer Simulator 2 (yes, they made two) is as much a game about selling narcotics as it is managing time and expanding a business. When I asked lead developer Rafal Pęcherzewski how he feels about job simulators, he wrote back to me with pragmatism.

“If we boil down what makes them stand out as a medium, video games are basically different types of puzzles and challenges,” Pęcherzewski said. “Some are intellectually challenging; some are skill-based, challenging our reflexes and ability to adapt, learn, and react. Most jobs in the real world could be characterized in a similar manner–tasks, challenges, solving problems, and providing different kinds of activities. Job simulation games are only the area where we draw the arbitrary line to separate them from the rest [of games].”

Simulation games are in the unique position to tailor player experiences to whatever job or scenario they are interested in simulating. There are as many games that can be made as there are real-life occupations that can be adapted into a game: airplane pilot, drug dealer, chef, cashier, document inspector, mortician, zookeeper… the list is endless. Furthermore, there are the different levels of complexity a developer can work with.

For example, farming as an occupation requires dozens of hands, so games have taken to adapting farming through a range of styles. Where Farmville is primarily concerned with agriculture management and social media interactions, Farming Simulator strives to depict a vivid representation of farming, from equipment procedures to simulating a fluctuating economy. Ranch Simulator simplifies farming techniques but requires active care of animals and vegetation. Even in games that aren’t simulators, such as Stardew Valley and Harvest Moon, players can live out a cozy farming lifestyle apropos to Animal Crossing.

A growing number of publishers have started specializing in simulation games, like Astragon Entertainment, Excalibur Games, Movie Games, and PlayWay. Their catalogs are wide and highly specific in what they simulate, but they are evidence of a demand for niche job simulators and the effect they have on those who play them.

After exchanging emails with Yvonne Lukanowski of Astragon, it began to dawn on me the certain escapism found when diving into the simulation. Yet, I was surprised to learn that many who play simulation games gravitate towards the ones that simulate their real-life jobs.

“People are drawn to simulation games for several reasons,” Lukanowski said. “Many of our players work in the professions we simulate, such as firefighters, bus drivers, construction workers, and police officers. They enjoy performing familiar tasks and exploring aspects of their jobs that they might not experience daily, like using different vehicles or handling varied scenarios. Fans of action, competitive, or RPG games occasionally play simulation games to relax and clear their minds. The slower pace and methodical gameplay provide a refreshing break from more intense genres, making simulation games appealing to a broad audience.”

Some of the most fascinating games, however, are the ones that don’t seem exciting in nature. Though Grocery Store Simulator and Police Simulator might seem vastly different from one another, they are tangentially related in that they can be as thrilling as one would like. The former could be a roleplay experiment in which players can test how expensive a can of soup can be before NPCs will refuse to buy it, while the latter can mimic mundane work’s ability to drive an obsession over counting down minutes until a shift’s end.

But just because these are monotonous activities doesn’t mean they aren’t fun. “From my experience, ‘boring’ is a very subjective thing to define,” Pęcherzewski continues. “I know people who call Tarantino movies boring, dull, and ‘talked through,’ which I strongly disagree with, but I understand where they’re coming from. People find very different kinds of tasks engaging and others frustrating or boring. We have people who love to spend 12 hours straight fishing on a peaceful lake, others parachute jumping, and [others] all the way in between. Additionally, some people have lives filled with thrilling, problem-solving, [and] complex or challenging tasks, and chilling around a garden, doing some satisfying but repetitive tasks and earning a few points, it’s what they are looking for as a refuge after a hard and stressful day. Games are simply a simulated way of spending time and people will seek all sorts of emotions and experiences in their realm.”

Having a job, as the name implies, is work, and sometimes that work scratches a perfect itch to be organized and demonstrate power. And yet, various socioeconomic realities can impede any fun factors or meaningful personal expression. The surging middle market for job simulation games makes sense when contextualized against the anxious fixation people have regarding labor. Developers, publishers, players, and even critics are worrying if a viable future is still in reach on the route we are headed. Job simulation games are proof of that.



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Resident Evil Requiem's gamescom Opening Night Live trailer has a lot of drama, not enough action
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Resident Evil Requiem’s gamescom Opening Night Live trailer has a lot of drama, not enough action

by admin August 20, 2025


Resident Evil Requiem has reminded everyone why it’s one of 2026’s most-anticipated games, having just reemerged to deliver something new for us to admire. That, of course, was a new trailer, broadcast live on the Opening Night Live stage.

Requiem has always seemed like a bit of an unusual Resident Evil, and though today’s look doesn’t change any of that, it signaled that it may not be the standard sequel some of us thought we’d be getting.


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The new trailer really is full of family drama. The game’s protagonist, Grace Ashcroft, is seemingly stuck with her mother, Alyssa Ashcroft, in a house where something bad is about to happen.

There’s some gameplay in this, but most of it is spooky, slow-walky stuff with flashlights pointed at things in almost complete darkness. It still looks pretty good, but I wish there was more going on in the footage.


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Requiem was announced in early June, following what felt like years of leaks. Unlike what most of us expected, however, it is not the open-world, Far Cry-inspired game those leaks made us expect. Instead, it’s a linear horror title with some action elements that takes place in the future of the Resident Evil universe.

Requiem stars the – seemingly easily frightened – Grace Ashcroft, who will be revisiting a devastated Raccoon City. The game is playable entirely in first and third-person. Requiem is in development for PC, PS5, and Xbox Series X/S and is set for release February 27, 2026.



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