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Battlefield 6 Devs Will Nerf Jumping, Sliding, And The Shotgun
Game Updates

Battlefield 6 Devs Will Nerf Jumping, Sliding, And The Shotgun

by admin August 21, 2025


The recent Battlefield 6 open beta was a massive success for EA and Battlefield Studios, amassing over half a million concurrent players on Steam. But some players weren’t happy about how fast and jumpy movement could be in the online FPS, and others felt the shotgun was too powerful. Now EA has announced that hopping around with a shotty won’t be as effective in the full game.

On August 21, EA and Battlefield Studios published a lengthy community update on Twitter going over what was learned from the beta and what will be changed when the full game launches in October. The big news for many will be that, yes, the devs working on BF6 saw some of those wild videos of players hopping, sliding, and diving around in matches like it’s a modern Call of Duty game and have plans to nerf how fast you slide and how often you can jump.

“Movement mechanics have been adjusted to create a more balanced and traditional Battlefield experience,” said EA in the community update post.  “Momentum, especially horizontal speed, carried from a slide into a jump has been reduced. There is now a greater penalty for consecutive jumps, which lowers jump height when jumps are spammed. Firing while jumping or sliding will result in increased inaccuracy.”

According to the devs, the idea behind these changes is to make jumping and sliding “more situational” and less useful during gunfights, with EA adding that it wants to reward “skillful movement” but doesn’t want gameplay to become “too fast or unpredictable.”

The shotgun in Battlefield 6 is being nerfed

Another complaint out of the Battlefield 6 open beta was that the shotgun carried by assault class players was too powerful. As someone who loved using the shotgun, I disagree entirely and think people need to shut up. But the data does show that the shotgun was very effective at killing people. Maybe too effective? EA thinks so and is nerfing it a bit, explaining: “The M87A1 shotgun now requires more pellets to secure a kill.” So it will still be good up close, but won’t be the powerhouse at medium range like it was in the beta.

©EA

Other weapon tweaks include a “general pass on recoil” and tap-firing across all weapons. EA wants to emphasize each gun’s “unique feel” and make sure weapons have more varied effective ranges.  “We’ve also made changes to encourage more controlled tap-firing and burst-firing, rewarding precision and weapon mastery,” said the team.

And EA is “investigating the Time-to-Kill and Time-to-Death experiences” in BF6, but doesn’t have any “definitive” plans yet. Personally, I think people were being weird about time-to-kill in BF6‘s beta, as it is about the same as it was in BF4. But I do agree that sometimes you’d die instantly, and it felt like only one shot. I assume this is down to some network issues that need to be fixed.

Player counts, Rush changes, and more

Elsewhere in the community update, Battlefield Studios talked more about player counts and how they work in BF6. The devs say the number of players in a match isn’t strictly dictated by the mode, but the scale of the map. For example, at launch, some Breakthrough maps will support 48 players, while others will support 64 players. It’s an interesting strategy that lets the devs use every map for every mode, even if it means upping or lowering the maximum number of players that can get in on the action.

EA also talked about Rush and how the more players you add to the mode, the harder it becomes for one side to win. So, based on player feedback from the beta, EA is lowering the default number of players in Rush in the full game in October to give attackers a better chance of winning. Hopefully, the studio also changes where players spawn and how close the objectives are in Rush to help make matches more fun and less of a slog.

Oh, and for players who are part of BF Labs, you’ll get a chance to test out some of the bigger maps coming to BF6 at launch, including the remake of BF3‘s beloved Operation Firestorm. EA confirmed that these two maps will “include the full complement of vehicles…along with a more vast combat space.” So you can stop yelling at EA and Battlefield 6 devs about bigger maps. They’ve told you before and now have explained again: Bigger maps will be in the full game. Relax, okay?

Battlefield 6 launches on October 10 across PlayStation 5, Xbox Series X/S, and PC.



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August 21, 2025 0 comments
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Tales Of Xillia Remastered Getting Physical PS5 And Switch Versions
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Tales Of Xillia Remastered Getting Physical PS5 And Switch Versions

by admin August 21, 2025



Tales of Xillia Remastered launches for PS5, Nintendo Switch, Xbox Series X|S, and PC on October 31. This remaster brings the 2011 PS3 action RPG to modern platforms for the first time, and upgrades the experience with higher-resolution visuals, a new auto-save system, and other gameplay tweaks. It also includes most of the DLC content released for the original PS3 version–minus a few licensed costumes. Tales of Xillia Remastered will be available digitally on all platforms, but physical editions will be available for PS5 and Switch. Preorders are available for $40 at Amazon.

Tales of Xillia Remastered Preorder Bonuses

Tales of Xillia Remastered preorder bonuses

If you preorder any version of Tales of Xillia Remastered, you’ll get the Super Adenturing Assistance Set, which includes a few helpful in-game items:

  • 10x Apple Gel
  • 10x Orange Gel
  • 10x Life Bottle
  • 10x Panacea Bottle

$40 | Releases October 31

Tales of Xillia: Remastered is available in a $40 physical standard edition for PS5 and Switch. It includes a copy of Tales of Xillia: Remastered and features reversible cover art. If you preorder, you’ll also get the Super Adventuring Assistance Set outlined above.

Physical PS5 and Switch preorders are available at Amazon. Digital preorders are available for Switch, PS5, Xbox Series X|S, and on PC via Steam.

Tales of Xillia Remastered follows dual protagonists Milla and Jude, fugitives on the run after accidentally uncovering a nefarious plot by the Kingdom of Rashugal to create a weapon of mass destruction. The pair vow to prevent Rashugal from using the weapon, setting them off on a journey across the magical world of Rieze Maxia. Along the way, they amass a team of party members to aid in their mission. As the party, players explore a vast overworld and explore towns and dungeons. The game uses a unique action combat system where two party members sync up to deliver powerful “Link Arte” attacks.

The original Tales of Xillia was the thirteenth Tale game to be released at the time, though like most of the games in the series, Xillia features its own story and can be enjoyed without having played the others, However, Xillia also got a direct follow-up, Tales of Xillia 2, that takes place one year after the events of the first game, and given how many other Tales games have received remasters in the last few years, it seems likely we could see a remaster for Xillia 2 soon. And when we say soon, we mean it–the latest Tales remaster release, Tales of Graces f Remastered, launched earlier this year on January 17. Like Xillia, it also got a physical release on Switch and PS5, which you can grab for $30 at Amazon. Tales of Symphonia was also remastered a few years ago. Physical copies are harder to come by, but you can grab PS4, Xbox One, and Switch copies at Amazon.

While these remasters are great for exploring older Tales games, those who want to check out the newest games in the series can grab Tales of Arise, which launched back in 2021 for PS5, PS4, Xbox, and PC, or Tales of Zestria, which launched on PS4 in 2015. Physical console versions for both games are available at Amazon, while PC players can pick them up at a discount at Fanatical. In fact, several other Tales PC releases are on sale at Fanatical, including Tales of Berseria, Tales of Vesperia: Definitive Edition, and Tales of Symphonia. We’ve rounded up all the Tales game releases in the list below.

Tales Physical Editions

Tales PC Deals at Fanatical

Disclosure: GameSpot and Fanatical are both owned by Fandom.



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NBA 2K26 shows off cinematic MyCareer Trailer with "five motion pictures worth of content" alongside Online Playoffs
Game Updates

NBA 2K26 shows off cinematic MyCareer Trailer with “five motion pictures worth of content” alongside Online Playoffs

by admin August 21, 2025


2K and developer Visual Concepts have released a new trailer for the upcoming NBA 2K26 MyCareer cinematic-style story mode, Out of Bounds.

The trailer, narrated by legendary director Spike Lee (who famously wrote and directed the 2K16 entry), shows your player going from the high school court, to watching the Draft with their family, to the starting roster of the Golden State Warriors with cameos from real-life NBA stars like Cade Cunningham and Tyrese Maxey.

2K says this iteration of MyCareer features “5 motion pictures worth of storytelling and content”, but whether that’s the Lord of the Rings extended edition or Ice Cube’s War of the Worlds remains to be seen, with a variety of different endings based on your choices and performance.

Spike Lee narrates the new NBA 2K26 Out of Bounds trailerWatch on YouTube

This trailer comes alongside new announcements for the MyNBA and MyGM career modes, with the former now including the option to create Online Playoffs for the first time. A long-requested feature, as the bracket commissioner players can seed the 16 Playoff teams, then invite 15 friends or online players to go head-to-head in a scrap for the title in what is sure to be a glisteningly sweaty game mode.

Then as a GM, you can now play through shorter bursts of MyGM gameplay across “30 unique MyGM scenarios” which are set in the offseason and task players with successfully navigating the Draft, rejuvenating an aging roster or laying the foundations for domination within an existing set up.

Previously, 2K announced that NBA and WNBA players will play on the same court in 2K26’s MyTeam mode, with a shared set of attributes and badges working the same way for both sets of players.

NBA 2K26 drops on September 5th for PlayStation, Xbox and Nintendo consoles and PC, with 7-day early access available for pre-orders of the Superstar and Leave No Doubt editions starting August 29.



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August 21, 2025 0 comments
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Daedalic reveal story-driven Star Trek: Voyager strategy game in which you can betray everything Janeway ever stood for
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Daedalic reveal story-driven Star Trek: Voyager strategy game in which you can betray everything Janeway ever stood for

by admin August 21, 2025



Oi oi, where my Janeway fans at? Where my Parisians and my Torresians? Can I get a whoop, whoop for Chakotay? A high five for Seven of Nine? Daedalic have announced Star Trek: Voyager – Across the Unknown, a “story-based survival strategy game” adaptation of the loneliest of the classic Treks. Created by developers gameXcite, who I may yet forgive for capitalising their name that way, it asks you to “manage systems and crew, engage in diplomacy, navigate difficult moral decisions, and face the unknown”. It’s got a cutaway dollhouse spaceship and a HUD made up to resemble a Star Trek bridge display. Also, Ensign Harry Kim is here! He wants orders. Kim, your orders are to roll that trailer.

Watch on YouTube


Here’s some blurb from the Steam page:


Set aboard the U.S.S. Voyager and deep in the unexplored reaches of the Delta Quadrant, Star Trek Voyager: Across the Unknown invites players to relive–and redefine–the legendary starship’s journey back to earth. The game blends exploration, ship & resource management, roguelite elements, and meaningful choices. Experience crew dynamics and a fresh take on a beloved sci-fi universe — with what-if scenarios that open up new possibilities.


If you’re like me, you are presently being torn in half by the contrast between your apathy for yet another set of “roguelike elements”, and your enthusiasm for the what-if scenarios. Maybe an episode where Janeway becomes the Borg Queen? Maybe the Doctor gets to be captain? Maybe Neelix undergoes some kind of Garrus-style reinvention as a badass with hairy ears? All that may have actually happened, I can’t remember. Some more from the Steam page:


Take a risky approach or play it safe. Be diplomatic or let phasers do the talking. Research technologies that were shunned by the crew. But: Be prepared to deal with the consequences of your actions! The game features rogue-like elements, so in each run you will encounter different situations and even iconic characters might meet an early end if you don’t react accordingly.


There’s a base-building component: you’ll add facilities to Voyager’s innards as you go, in the manner popularised by XCOM: Enemy Unknown. I’m less sold on the tiddly, top-down spaceship movement within solar systems, which recalls Mass Effect at its dinkiest and makes the Delta Quadrant seem as strange and enveloping as Center Parcs. But I do like the sound of the away missions, in which you get to handpick a team of named faces and redshirts.

“A team with skills that complement each other might be best suited for the task, but it is up to you to call the shots,” the developers comment. “Minimize the risk for the team’s members, rush headlong into danger, or take a scientific approach – you decide.” All this and, of course, ship-to-ship combat, in which you’ll assign crews to stations and target individual systems.


There’s no release date. In case it wasn’t obvious already, my excitement about this game is at least 80% nostalgia spike, with another 5% consisting of furtive teenage memories of certain saucy fan fiction websites. Finally, we can make Paris and Chakotay bone. The developers don’t have much form for space sims: going by their website, they have hitherto specialised exclusively in Asterix comic adaptations. I guess a starship is a kind of Gallic village? Let’s finish off by watching the original Voyager intro again.

Check out our Gamescom 2025 event hub for all the PC game announcements and preview coverage from Cologne.



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Black Myth: Zhong Kui Announced
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Black Myth: Zhong Kui Announced

by admin August 21, 2025


Game Science managed a rare feat in 2024 – introducing a new action game to the market to significant commercial and critical success with Black Myth: Wukong. It’s clear the studio isn’t resting on its laurels, as the final game shown at this year’s Opening Night Live show aims to continue the story. Black Myth: Zhong Kui is the new entry in the burgeoning franchise.

The debut trailer certainly doesn’t reveal much. We see two down-on-their-luck men who appear to be on the run, but they quiet down as they realize someone is outside who may be chasing them down. The visuals pan over to a figure riding a massive tiger, revealed to be Zhong Kui.

In following up on the trailer, Opening Night Live host Geoff Keighley offered up that the game follows the “ghost-catching god who wanders between hell and earth.” The game appears to be early in development (not unexpected given that the last installment only released a year ago), but the game will be a single-player action/RPG rooted in Chinese mythology.

Check out the full trailer below. 

 



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Star Fox man's new game Wild Blue looks delightfully, deliriously like Star Fox
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Star Fox man’s new game Wild Blue looks delightfully, deliriously like Star Fox

by admin August 21, 2025


So this is what Star Fox man Giles Goddard has been up to: making a game that looks just like Star Fox. It’s even got a team of anthropomorphic animals flying the spaceship-fighter-planes. It’s even got those boxy aiming windows. It’s even got the same bright-skied vibe. There’s no denying what Wild Blue’s inspiration was, and I’m A-OK with that.

We got our first look at Wild Blue’s gameplay yesterday in the Future Game Show, in a trailer that mixed comedic anime sections – presumably the game’s cutscenes – with actual footage of the aerial dogfighting game in action. We saw the little red and white spaceship-fighter-planes boost around cloudy levels and caves together, while barrel-rolling around lava-filled obstacles and laser-firing at enemy craft, then thanking each other for the assist in pop-up dialogue windows after. Sound familiar?

Even the trailer blurb underlines the game’s inspiration: “Wild Blue reimagines the classic on-rail adventures of the ’90s. Join Bowie Stray and the Blue Bombers as they soar through the skies on a mission to save the world in this action-packed, nostalgic journey!”

Our first look at Wild Blue gameplay. Be still my beating heart!Watch on YouTube

Curiously though, given the inspiration and the studio’s Nintendo heritage, Wild Blue is only in development for PC and Xbox Series X/S. It also doesn’t have a release date. These are things I’m following up on with the studio so I’ll let you know more if and when I do.

Wild Blue is the project Giles Goddard was teasing when I spoke to him back in 2019, about his time making the original Star Fox, and other games, at Nintendo in the 1990s. It’s a wonderful story (if I don’t say so myself) of two Westerners who found themselves lifted from the scruffy, home-based office of Argonaut in the UK, to Nintendo’s secretive and regimented HQ in Japan. Goddard would stay there for a number of years, working on projects like 1080 Snowboarding and the iconic pullable Mario face in Mario 64.

Look at those colours!

His tenure saw him work regularly with legendary Nintendo figures like Shigeru Miyamoto and Satoru Iwata, who he went on an American away-trip with, while the company researched the chip it would use for the N64 console. Goddard played an important role there, then, and the time he spent there rubbed off on him enormously, particularly the company’s famously high standards.

Goddard left Nintendo to make his own studio but worked with the Mario-maker as a second-party studio for years to come. It was only relatively recently his company rebranded to Chuhai Labs and stepped out of the Nintendo shadow, making games of its own, albeit those with a heavy Nintendo bent, such as Carve Snowboarding, an obvious successor to 1080 Snowboarding, and now of course Wild Blue.

“If you like Star Fox then you’ll like this,” Goddard told me back then, when he couldn’t say what the game was, and I remember the face I pulled as it dawned on me what he was saying. He must have noticed this because he quickly added: “It’s not a Star Fox game. But if you like Star Fox, I think you’ll like this.”

I think I will. I can’t wait.



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August 21, 2025 0 comments
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The ROG Xbox Ally held in human hands.
Game Updates

Xbox PC Gaming Handheld Gets October Release Date But No Price

by admin August 21, 2025


Microsoft has officially announced the release date for its handheld gaming PCs, the ROG Xbox Ally and indeed the even more bemusingly named ROG Xbox Ally X. Both devices will be available on October 16, but maddeningly, we still don’t know a price. However, we have learned that the portable gaming machine is going to feature its own equivalent of Valve’s Steam Deck verification system.

Microsoft and ROG’s team-up is a sort of stop-gap attempt at a portable Xbox, a concept Microsoft has recently be touting in ambiguous terms. This crossover with the already popular ROG Ally Windows 11 machine sees the device rebranded with Xbox buttons and, more importantly, with a new UI that should make it reasonably simple to play your Game Pass, GOG, and Steam games on the subway.

Today, Microsoft has made its release date official, declaring that on October 16 we’ll be able to get hold of both models, with pre-orders due “in the coming weeks.” Despite this, we still don’t have a price for either model. However, rumors about the potential cost continue to appear—see below.

The current ROG Ally comes with an AMD Ryzen Z1 processor, and costs $650. However, the basic Xbox version will be a step up, featuring the brand-new Ryzen Z2 with “four Zen 2 cores with eight threads and eight RDNA 2 GPU cores,” which sure sounds like a lot of threads and cores. It’ll also have 16GB RAM and a 512GB SSD (which isn’t close to enough–that’s like two Calls of Duty). Meanwhile, the Ally X will beef that up to an AMD Ryzen AI Z2 Extreme, which as you can see both has AI and is extreme. It features “a new 8‑core/16‑thread Zen 5 APU with 16 RDNA 3.5 GPU cores and an integrated 50 TOPS NPU,” and let’s all pretend we know what that means and feel impressed. It also bumps the RAM up to 24GB, and offers a 1TB SSD for up to four Calls of Duty at a time.

Xbox Ally has its own improved take on “Steam Deck Verified”

When Valve’s Steam Deck released, the company attempted to create a system, called Steam Deck Verified, that’d let owners know if a game on Steam was likely to be able to run on the handheld. It’s been sort-of useful over the years, although too often compromised by some games getting “Verified” status despite requiring super-low settings. It’s less and less useful these days, but then the Steam Deck is aging out. Microsoft is attempting something similar for the ROG Xbox Ally, with a system called the Handheld Compatibility Program, which the company says will “optimize thousands of PC titles for handheld compatibility” to “ensure day-one users have the best experience possible.” The system’s labels will have two tiers, “Mostly Compatible” and “Handheld Optimized.”

“Handheld Optimized means that the game is ready to go—with default controller inputs, an intuitive text input method, accurate iconography, clear text legibility, and appropriate resolution in full-screen mode. Mostly Compatible means that the game may require minor in-game setting changes for an optimal experience on handheld.”

Another neat feature is that the device will preload shaders while you’re downloading a game, so you won’t have to sit through a minutes-long loading bar the first time you launch a game after you already thought it was ready. The AI is being used for upscaling antics, and for the more dubious-sounding “Highlight Reels,” where it’ll capture what it considers to be “standout gameplay moments” and create shareable clips. It’ll be fun to see what nonsense that generates.

Microsoft says they’ve already got Gears of War: Reloaded running on the new handheld, which is an impressive boast.

Price rumors are already out there

According to an IGN report, Microsoft says it can’t announce prices yet because of “macro-economic conditions,” which is a bold claim considering the release date is in less than two months. You might assume the devices are already built at this stage, so the cost is not going to surprise the corporation. Clearly implying that Trump’s tariff jazz is a factor, an ASUS rep told IGN, “I think we will have to…we need more time to figure the macro-economic impact to pricing, and that’s why we’ll be sharing more later, in September and October.”

Reliable leaker billbil-kun is claiming to have the figures, however, stating the regular ROG Xbox Ally will be $549.99, while the ROG Xbox Ally X will be a mighty $899.99.

🚨 PRICING ALERT 🚨

Here are the final prices of Xbox Handheld consoles in USD:

🔸 ROG Xbox Ally: 549.99 USD
🔹 ROG Xbox Ally X: 899.99 USD pic.twitter.com/8sz1DKGFY7

— billbil-kun (@billbil_kun) August 20, 2025

$550 does seem low for the basic version, given the current ROG Ally is $650 and runs on an older generation of tech. However, it’s possible that Microsoft could be eating a lot of the costs to get the handheld out there and competitive. The company is said to have never made a single cent from the sale of Xbox consoles, instead relying on software and subscription sales to make up for the losses. Given the ROG Xbox Ally will essentially be a portable Xbox store, it’s very possible the company will be looking to make its money through sales, and of course the Game Pass Premium subscriptions that’ll make the machine worthwhile. At the same time, serious PC players will recognize that 16GB RAM is at the very lowest end of what’s useful these days, so will be tempted to lean toward the far more expensive Ally X to get that 24GB RAM and its considerably faster innards.

Given Microsoft and ROG will want a decent runway for pre-orders ahead of release, it does seem slightly unlikely that we’ll not get an official price before October. Expect that to appear in a couple of weeks, I’d reckon.





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August 21, 2025 0 comments
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Trails In The Sky 1st Chapter Switch 2 Upgrade Pack Is One Whole Dollar
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Trails In The Sky 1st Chapter Switch 2 Upgrade Pack Is One Whole Dollar

by admin August 21, 2025



The upcoming remake of The Legend of Heroes: Trails in the Sky is getting a Nintendo Switch 2 edition. Trails in the Sky 1st Chapter’s Switch 2 edition is a digital-only release, but the Switch physical edition can be upgraded to Switch 2 for one whole dollar. Preorders for the physical edition of Trails in the Sky 1st Chapter are available for PS5 and Nintendo Switch. The highly anticipated turn-based RPG launches September 19 for $60.

Trails in the Sky 1st Chapter features entirely overhauled 3D visuals, new voice acting, turn-based and real-time battle systems, and a bunch of new side quests and regions. Widely regarded as one of the best entries in Nihon Falcom’s sprawling catalog of Trails games, Trails in the Sky 1st Chapter should be the ideal entry point for newcomers and a welcome treat for longtime fans.

$60 | Releases September 19

Trails in the Sky 1st Chapter’s physical edition is up for preorder at Amazon, Walmart, Target, and Best Buy.

As mentioned, the Nintendo Switch 2 edition is only available on the eShop, but Switch owners can upgrade their copy–physical or digital–for only $1. The Switch 2 edition has higher resolution and frame rates as well as faster load times.

If you’re unsure if you want to preorder the remake, we’d recommend checking out Trails in the Sky 1st Chapter’s Prologue Demo, which released August 21. The demo is available to play now on PlayStation 5 and PC, and the Switch version should be downloadable soon. The progress you make in the demo can be transferred to the full game.

Returning players will probably be happy to learn the remake could take twice as long to beat. In an interview with the Japanese gaming publication Gamer, Nihon Falcom president Toshihiro Kondo discussed how the 3D game world, new voice acting, and other updates naturally add to the game’s length. Playthrough times for Trails games can vary significantly from one player to the next, but if it took you 40 hours to complete the original, it might take you closer to 80 in the remake.

Trails in the Sky originally released on PC in Japan in 2004. The English localization debuted on PlayStation Portable in 2006. Subsequent ports and enhanced editions for PS3 and Vita were exclusive to Japan. A worldwide Steam port released in 2014, and this edition is still sold today (for $20). For reference, Trails in the Sky has a “Very Positive” review average based on over 6,000 Steam reviews.

Nihon Falcom’s Legend of Heroes franchise dates back to 1989, but the 2004 release of Trails in the Sky marked the beginning of the modern “Trails” series. More than a dozen Trails games have been released over the past 20 years. While there are numerous arcs within the Trails series–Trails of Cold Steel, Trails through Daybreak, etc.–playing Trails in the Sky and its two sequels is highly recommended to fully appreciate the franchise’s excellent worldbuilding and lore.

Trails in the Sky 1st Chapter

Trails in the Sky follows adoptive siblings Joshua and Estelle Bright, who join the Bracers peacekeeping organization. They’re soon caught up in an international conspiracy and must join forces with various other characters to thwart a deadly coup. Trails in the Sky 1st Chapter was made in the same engine as the Trails through Daybreak duology. And just like the Daybreak games, the remake pairs the franchise’s traditional turn-based combat system with real-time action gameplay.

The next all-new entry in the series, Trails Beyond the Horizon, is scheduled for January 15, 2026. Preorders are available for PS5, PS4, Nintendo Switch, and Switch 2. Like many Nihon Falcom games, the $60 Deluxe Edition of Trails Beyond the Horizon will be bundled with multiple goodies (an art book and digital soundtrack).

If you want to check out more Trails games, GameSpot sister site Fanatical has deals on a bunch of them for PC (Steam keys). Fanatical is also offering discounts on multiple games in the Ys series, Nihon Falcom’s long-running action-RPG franchise. Unlike the Trails series, Ys games largely standalone experiences, so you can play them in any order.

Nihon Falcom Games – Physical Editions

Trails through Daybreak II

We also rounded up a list of physical editions for PlayStation and Nintendo consoles that you can still buy for near MSRP or below.

Notable deals include Trails through Daybreak II: Deluxe Edition for PS5 and Nintendo Switch for $35 (was $60). Daybreak II released earlier this year, and this is by far the best price so far. You can also save big on Ys X: Nordics for PS4 or Nintendo Switch. Over at Amazon, Tokyo Xanadu eX+ for Nintendo Switch is up for grabs for $33 (was $50). Tokyo Xanadu isn’t related to Ys or Trails, but it’s an action-RPG that fans of both series would likely enjoy. Keep in mind that Nihon Falcom games generally don’t stay in print for long, and resellers often sell Trails games for far above MSRP.

Upcoming Nihon Falcom Games

Disclosure: GameSpot and Fanatical are both owned by Fandom.



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PlayStation 5 prices are going up, too, just like Xbox
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PlayStation 5 prices are going up, too, just like Xbox

by admin August 21, 2025


The moment many feared would come following Xbox’s recent, wide-ranging price hikes of its consoles and games has arrived – Sony has officially announced that it’s raising the price of the PlayStation 5 console in the US.

The platform holder revealed the new prices on Wednesday, which go in effect today, August 21.


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All PlayStation 5 console models are going up by $50. Here are the new prices:

  • PlayStation 5 – $549.99.
  • PlayStation 5 Digital Edition – $499.99.
  • PlayStation 5 Pro – $749.99.

PlayStation, of course, technically had its own set of price hikes recently, having raised the price of the PS5 console in the UK, Europe, Australia, and New Zealand just this past April. However, Sony has always been cautious not raise prices in the United States, as it’s the market where it has the biggest competition in Xbox.

In 2022, two years after this current generation of consoles launched, Sony raised the price of the PlayStation 5 in Canada, Mexico, UK, Europe, Australia, China, and Japan. The United States has always been spared when it came to these price hikes.

However, with Xbox now raising prices in the US, Sony has likely been emboldened to do the same – even if it took a while for it to get there.

It also doesn’t help that tariffs on goods imported from China and various other manufacturing centres in Asia, which the US has recently imposed, have themselves raised the cost of each unit. As it’s often the case, companies will then pass that added cost on to the consumer.

Imagine the idea of a more expensive PS5! | Image credit: VG247

Even though the tariffs imposed by the US government are meant to influence the country’s relationship with its trade partners, they’ve had wide-reaching effects beyond the borders of the United States. Japanese companies, for instance, had their stocks quickly tumble after the initial tariffs were announced in April, and Nintendo had to delay the Switch 2 pre-orders in the US and Canada very quickly after the console was announced.

Even setting aside the impact of tariffs, this is all highly unprecedented. Consoles typically go down in price the deeper into their respective generations they get. The idea that consoles, which launched five years ago, haven’t dropped in price, but have in fact became more expensive, does not bode well for the growth prospects of the industry.



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Microsoft lock in a release date for their ROG Xbox Ally handhelds, but no price yet because macroeconomics
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Microsoft lock in a release date for their ROG Xbox Ally handhelds, but no price yet because macroeconomics

by admin August 21, 2025


Xbox’s handhelds have a confirmed release date, and yes, it’s the one that leaked. As for how much the ROG Xbox Ally and ROG Xbox Ally X will cost you, Microsoft aren’t sharing a price yet, because there are some macroeconomics to take into account, don’t you know.

The pair of Asus devices souped up with some extra Xboxiness to fit the company with all the green branding will release on October 16th. As I said, no price or pre-orders as of yet, with Asus senior vice president Shawn Yen having offered the following explanation to IGN as to why that’s the case:

I think we will have to… we need more time to figure the macroeconomic impact to pricing, and that’s why we’ll be sharing more later, in September and October.

Odds are that’s exec speak for something along the lines of ‘We’d like to see how things play out a bit more with these US tariffs, if you please’. Dealabs, whose reliable leaker Billbil-kun was behind the early sharing of the handhelds’ release date, report that the Xbox Ally and Xbox Ally X’s US prices could be $549.99 and $899.99 respectively. We’ll just have to see if that’s accurate, and what it equates to in sadness island pounds and pence.

Xbox also revealed a Handheld Compatibility Program, that’ll let you look for the “Handheld Optimized” or “Mostly Compatible” badges on games in your library to see what should work on your Xbox Ally, much like you’d check for Steam Deck verification. There’ll also be a “Windows Performance Fit indicator” that’ll “reflect expected performance” on your hardware.

Odds are our James will have plenty to say about both when they debut, which’ll amount to far more than my expert analysis that them be some cheeky little thumbsticks. I can’t see myself investing in one over a Steam Deck whenever I inevitably decide a handheld’s a thing I need more than life itself, as Phil Spencer has over the past couple of years.

I’ll run out the clock here by flagging that there have been protests going on this week at a Microsoft’s Redmond, Washington campus. Staff continue to voice their opposition to the company’s business relationship with Israel’s armed forces amid the on-going assault on Palestinians in the West Bank and Gaza. Read Edwin’s full write-up here.



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