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A single developer has remade Call of Duty 2's Carentan level with photo-scanned models, ray tracing and more
Game Updates

A single developer has remade Call of Duty 2’s Carentan level with photo-scanned models, ray tracing and more

by admin August 22, 2025


As well as boosting its GeForce Now cloud streaming with PS5 Pro-beating hardware and new peripheral options, Nvidia has also detailed some of its recent RTX Remix successes at Gamescom 2025. If you’re not familiar, RTX Remix is a set of tools for remastering old games with modern graphics techniques, converting ancient engines to support ray-traced lighting, shadow and reflections, new particular effects, higher-quality materials and so on. Specifically, the firm is announcing the winners of its RTX Remix contest, and showing off exactly what makes each fan-made graphics mod worthy of recognition. I took a look at some of the winning entries at Nvidia’s booth here in Cologne, and was particularly impressed by the RTX Remix of a seminal classic, Call of Duty 2.

The project is the work of a single developer, tadpole3159, who has been painstakingly photo-scanning real-world WW2 weaponry in order to produce a version of the game that holds up against modern competitors. Like other RTX Remix projects, the aim is to use physically-correct materials, tagging different assets in the game with what they’re made of so that they have realistic roughness, reflectivity and so on. With that in place, objects in the world can react realistically to changing lighting conditions, cast appropriate shadows and produce rough or clear reflections as appropriate.

Digital Foundry looked at the Call of Duty 2 RTX Remix project a little while back. Watch on YouTube

Descriptions of the mod state that tadpole3159 is a lead artist at a UK game studio, which perhaps explains how a single person has been able to create assets (at least for the Carentan level of the game) unassisted. The demo that I saw included hotkeys for changing the time of day, allowing you to see how the game world can change drastically from bright sunlight, to the dead of night, to varying levels of overhead cloud. (The developer is British, the Nvidia reps explained, so they found it easier to produce lots of convincingly realistic grey skies.) As well as the material upgrades, rooms are being upgraded with period-appropriate contents, walls get new details and foliage is expanded to lush excess. It dramatically changes the look of the game, and is an impressive effort for a project made in around two months.

The other RTX Remix projects highlighted by Nvidia are also worth perusing, as they’re all free downloads from the mod.db site. The ones I saw were Vampire: The Masquerade – Bloodlines, which uses more of a “use AI to upscale everything, then hand-make the really important stuff” approach, which manages to convincingly recreate the atmospheric feel of the game while ensuring the entire thing looks at least OK. Painkiller, by contrast, went for a more selective approach, with the developer creating full 3D replacements for what were previously flat textures or static objects, allowing for swinging torches that splash light around the room as they are shot into motion, and intricate ceiling supports that cast complex shadows to produce real depth. That approach requires a lot of research and insight into the original intents of the developers, but produces sterling results.


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Nvidia is also continuing to upgrade the capabilities of the RTX Remix suite, with a particle editor that arrives next month. The demo I saw was quite straightforward, showing a half-finished fire effect that was tweaked and tuned by adjusting sliders for particle size, number and gravity. The Nvidia rep explained that most games in the DX8 and DX9 era lacked proper particle editors, so modders normally have to create their own or work around the limitations, but the new tool should make creating particle effects like smoke, sparks, steam or fire much quicker.

If you’ve not played around with RTX Remix before, I’d recommend checking out some of the contest entries and seeing what you think of them – especially if you’re a fan of games in that 2002-2012 era. The full list of winners are as follows:

Image credit: Nvidia

Nvidia also announced that its newish Nvidia app would soon include an overlay for showing what DLSS and other overrides are active – making it much easier to go “did that actually work?” when upgrading to a newer preset – and RTX Hair is coming soon to Indiana Jones: The Great Circle, bringing fancier and more efficiently rendered follicles.

Have you played any RTX Remix projects? What’s your dream game to remake? Let us know in the comments below.



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August 22, 2025 0 comments
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Art shows a soldier in the jungle.
Game Updates

Vietnam Is The Jungle Military Sim Fans Have Been Waiting For

by admin August 22, 2025


Hell Let Loose: Vietnam was on at least one fan’s Gamescom 2025 bingo card. “Hear me out: ‘Hell let loose Vietnam,’” they wrote on the Hell Let Loose subreddit at the start of 2025. Now that fan has fished their wish, as the game’s announcement trailer delivers the sequel that Battlefield players are still waiting for.

Set during the years of the Vietnam War, between 1965 and 1973, the next Hell Let Loose will be a big departure from the first game’s WWII battlefields in Europe. In addition to the shift to dense jungle terrain, Vietnam will also feature aerial vehicles with players ferrying supplies by helicopter between camps, as well as river patrols by boat. North Vietnamese forces, meanwhile, will have access to sprawling networks of tunnels for bypassing enemy patrols and launching ambushes.

It’s set to come to PlayStation 5, Xbox Series X/S, and PC sometime in 2026, with the publisher promising that both the new and existing games will continue to be maintained and updated alongside one another. Here’s the trailer:

Hell Let Loose blew up on Steam when it launched in 2021 despite being borne of a Kickstarter project years earlier by Australian studio Black Matter. Unlike recent battle royale free-for-alls or modern Call of Duty-style deathmatches, Hell Let Loose leans into the military simulation genre with 50v50 battles, in which players designated as officers share commands over priority voice channels and victory requires prioritizing communication and coordination over individual KDA ratio heroics.

Hell Let Loose: Vietnam won’t replace the original

The new game will introduce six maps at the start focusing on key moments in the war like Operation Starlite and Operation Piranha. It will also transition the franchise to Unreal Engine 5, hopefully with all of the visual bells-and-whistles that allows and none of the PC performance issues we’ve seen so frequently in other games. But even while this entirely new campaign is being built out across multiple game modes, the developers swear post-launch support for the original Hell Let Loose will continue.

“Our World War Two-based Hell Let Loose is incredibly important to us and our players. We can reassure you all that Team17 remains fully committed to the franchise,” they write in an FAQ. “To bring Hell Let Loose: Vietnam to life, Expression have built a second team in order to support both titles simultaneously. One game will never come at the expense of the other. Our focus remains on growing and improving both experiences for our players.”

Black Matter sold the franchise to Team17 a year after it came out and is currently working on an extraction RPG set in the plague-ravaged Napoleonic era called Hunger, so Hell Let Loose: Vietnam will be developed from the ground up by a completely separate team. We’ll see how the formula fairs and whether the sequel can live up to its premise. If you’re interested in checking out Hell Let Loose for yourself, it’s currently available on Game Pass on both console and PC. The game continues to get new updates with a March road map pointing to additional maps, vehicles, and cosmetics coming in the future.



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August 22, 2025 0 comments
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Mortal Kombat Movie Limited Edition Steelbook Preorders Drop To $30
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Mortal Kombat Movie Limited Edition Steelbook Preorders Drop To $30

by admin August 22, 2025



The 2021 Mortal Kombat movie is getting a new collectible 4K Blu-ray ahead of the sequel’s theatrical release this October. Fans can preorder Mortal Kombat Limited Edition Steelbook for $30 at Amazon, Walmart, or Gruv. The new edition launches October 7, just in time for a rewatch before heading to the theater for Mortal Kombat II on October 24. In the meantime, you can add to your Blu-ray collection by grabbing the other live-action and animated Mortal Kombat adaptations for cheap.

$30 (was $35) | Releases October 7

The Limited Edition Steelbook has a brand-new cover featuring Scorpion’s iconic mask on the front and his deadly kunai on the back. Inside, the cover features a still from the movie of Sub-Zero as he prepares an ice-dagger weapon. The film is presented in upscaled 4K resolution and supports HDR10. For audio, there are multiple Dolby surround sound options, including Atmos, TrueHD 7.1, and Digital 5.1.

Bonus materials aren’t listed for this release, but it’s possible that the special features from earlier Blu-ray releases are omitted here. The 2021 4K release included a 1080p Blu-ray with bonus content, but the Limited Edition Steelbook only comes with the one 4K disc.

The Steelbook Edition does come with a voucher to claim the digital version of Mortal Kombat. As an added bonus, it’s eligible for Movies Anywhere, so you can download/stream the film on a wide variety of apps and devices.

The 2021 reboot is a brutal adaptation of the iconic fighting game series. It faithfully brings the fantastical story of the games into the real world, pitting fan-favorite characters like Kung Lao, Liu Kang, Sonya Blade, and newcomer Cole Young against Shang Tsung and his sinister forces.

Mortal Kombat

Mortal Kombat has had a long history on the big and small screen, and you can relive it through various Blu-rays currently available for sale. The original and wonderfully cheesy 1995 film is still a treat and on sale for under $10, the terrible sequel Mortal Kombat Annihilation remains laughably bad. There’s also Mortal Kombat Legacy, the live-action web-series that ran for two seasons and took a big step in the right direction. You can get both of the ’90s live-action films and Legacy Season 1 for only $11 on Blu-ray thanks to the Mortal Kombat Triple Feature.

Mortal Kombat Live-Action Movies:

Mortal Komba Legends Animated Movies:

Mortal Kombat Legends animated movies

On the animated side, the recent Mortal Kombat Legends series treated fans to four pretty awesome films, each of which focused on a popular fighter from the games. Each film is savage and doesn’t shy away from painting the screen red during the impressive kombat sequences. All four Mortal Kombat Legends movies are available on 4K Blu-ray and 1080p Blu-ray for cheap.

  • Scorpion’s Revenge (2020)
  • Battle of the Realms (2021)
  • Snow Blind (2022)
  • Cage Match (2023)

Along with the upcoming sequel, Mortal Kombat fans have an exciting retro game collection to look forward to. Mortal Kombat: Legacy Kollection launches December 12 on consoles and PC. Preorders opened earlier this month; check out our Mortal Kombat: Legacy Kollection preorder guide for up-to-date details on the games included, bonuses, editions, and more.



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August 22, 2025 0 comments
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Hollow Knight: Silksong finally gets a release date, and you've only got to wait a little bit skonger
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Hollow Knight: Silksong finally gets a release date, and you’ve only got to wait a little bit skonger

by admin August 22, 2025


Congratulations, you did it. Yes, you, with all your annoying memes and your endless Reddit posts, you finally made Team Cherry announce a release date for Hollow Knight: Silksong. It was all down to you – YOU – and your valiant efforts. Thank you. None of this could have happened without you. A round of applause, everyone, for the insufferable dweeb over here who won’t shut the fuck up about sad bugs. Satisfied? Right, come see the trailer and find out exactly when you’re going to die a thousand times.

Watch on YouTube

The release date is 4th September, as announced in a special Team Cherry broadcast today. Team Cherry have also been talking to Bloomberg about why it’s taken so long to pin down a date.

Originally conceived as a Hollow Knight DLC pack, Silksong was announced as a full sequel back in 2019. Team Cherry admitted in 2023 that the game had to be delayed because it had “gotten quite big”. Then, this April, Nintendo made a silly mistake and accidentally revealed that the game would release some time this year. It was also confirmed to be popping up in a playable state at a museum and Gamescom, two places with exactly the same vibe. Throughout all of these twists, the appetite for skong has never dipped below a ravenous, all-consuming hunger. Not to mix metaphors, but god, people are thirsty for this game.

“It was never stuck or anything,” Team Cherry co-founder Ari Gibson told Bloomberg. “It was always progressing. It’s just the case that we’re a small team, and games take a lot of time. There wasn’t any big controversial moment behind it.” The delay was perhaps an inadvertent good business strategy in prolonging the selling power of the original Hollow Knight – as of now, it has racked up over 15 million copies, buying Team Cherry ample time to tinker away on Silksong.

Hollow Knight is one of our best metroidvanias. But is it the best? I won’t tell. You have to go find out for yourself, and leave a disgusting little comment complaining about it if not. Nerd.

Check out our Gamescom 2025 event hub for all the PC game announcements and preview coverage from Cologne.



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August 22, 2025 0 comments
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Rusty Lake is back with another deliciously macabre adventure, and if you've slept on the overlooked series you're missing out
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Rusty Lake is back with another deliciously macabre adventure, and if you’ve slept on the overlooked series you’re missing out

by admin August 22, 2025



If you’ve been reading Eurogamer for any length of time there’s a good chance you’ve already seen me harp on about the shamefully overlooked Rusty Lake series. It’s a wonderfully macabre thing; strange, haunting, often unexpectedly disturbing, but also brilliantly accessible, and cheap as chips too. I love it, and will never stop telling people about it in a bid to share that love, so here I am again now that new game Servant of the Lake has been revealed.


Before we get onto the new stuff, though, a bit of background might be in order, seeing as Rusty Lake is celebrating its tenth anniversary this year and has one hell of a back catalogue to enjoy. Not including Servant of the Lake, the series now consists of 18 games and a short film; some are fully fledged premium offerings – usually lasting a couple of hours and most often released under the Rusty Lake label – while the rest, known as Cube Escape, are shorter (and somewhat less polished) free-to-play companion pieces.


By and large, though, all follow the same basic formula, melding casual point-and-click puzzling with room-escape-style conundrums. And with a few notable exceptions, the key word is “casual”; these are brilliantly accessible adventures, most memorable for their irresistibly macabre ambience, and the fascinating history of the mysterious Vanderboom family at their centre, rather than any radical design convolutions.

Servant of the Lake announcement trailer.Watch on YouTube


Early games are pretty shameless in their debt to David Lynch and Mark Frost’s seminal TV series Twin Peaks (right down to a murder victim called Laura and a detective called Dale), but it doesn’t take long for developer Rusty Lake to establish its own deeply weird, and decidedly idiosyncratic lore. And with each entry usually approaching the story from a radically different direction – one, for instance, plays out during a horrifically doomed birthday party, and another takes place entirely from within a cardboard box – it all adds up to a wonderfully sinister (and narratively intertwined) saga of standalone adventures.


Traditionally, I’ve tended to recommended Rusty Lake: Roots as a good starting point – it’s a beautiful and surprisingly moving tale, charting three generations of the Vanderboom family, from 1860 to 1935, as they live and die in the same house. Other standouts, though, include The White Door, which does some striking things with its engaging split-screen presentation; and if you wanted to see developer Rusty Lake really flexing its design chops, there’s the deeply impressive The Past Within, which reimagines the series’ familiar formula as a brain-melting co-op experience that demands constant communication as two players navigate the same room in different time periods.


It is, to reiterate, consistently fantastic – and often overlooked – stuff. All of which bring us to Servant of the Lake, the series’ first premium entry since 2023’s Underground Blossom, which took players on a journey through the life and memories of Laura Vanderboom as she travelled from one station to the next. As its name suggests, Servant of the Lake – a more traditional single-player point-and-click adventure – finds yet another new perspective to tell its story, this time visiting the Vanderboom House in the decades prior to Rusty Lake: Roots, as seen through the eyes of its housekeeper. “Solve the puzzles needed to fulfil your daily tasks,” teases its blurb, “look after the household, welcome the visitor and ensure their comfort while helping the family achieve their alchemical ambitions!” Death, darkness, and other assorted weirdness – usually involving saucer-eyed shadowmen – will almost inevitably ensure.

Here’s the equally unnerving Rusty Lake short film.Watch on YouTube


There’s no release date for Servant of the Lake yet, but this nebulous window between now and its eventual arrival would seem, if I might be so bold, to be the perfect opportunity to catch up on earlier events in the Vanderboom saga if it’s so far passed you buy. Better still, the bulk of the series – which was already absurdly inexpensive to start with – is currently discounted on Steam to celebrate Servant of the Lake’s reveal. The Cube Escape Collection, for instance – which includes nine smaller-scale games – costs £2.99, while the premium Rusty Lake titles cost between £1.19 and £3.99. Oh, and there’s an £18.11 bundle containing everything too! All this, I should say, works on both Mac and PC, and if you’d rather take the no-money-now approach, the Cube Escape series is free to download on iOS and Android. Thank you for listening to my TED talk on Rusty Lake. I will now be taking questions.



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August 22, 2025 0 comments
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FFXIV's Most Important Mod Is Shutting Down With No Warning
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FFXIV’s Most Important Mod Is Shutting Down With No Warning

by admin August 22, 2025


A very important and extremely popular mod for roleplayers in MMORPG Final Fantasy XIV, Mare Synchronos, is shutting down with less than 48 hours notice. The news has caught many off guard, and the FFXIV community isn’t happy that such a vital mod for many will no longer be usable in the MMO.

Mare Synchronos is a free third-party plugin for FFXIV that, along with some other tools and software, allows players to synchronize their cosmetic mods and custom animations. While thousands of players used the plugin, it was primarily popular with roleplayers and others who enjoy the more social aspects of FFXIV. With Mare, as it is often referred to online, friends could see each other’s characters as they appear on their own PC, complete with all their mods and extra animations that normally are’t seen by other players due to mod restrictions. For many who find FFXIV’s customization features to be lacking and who rely on mods to tweak their looks to create their perfect character, Mare was vital in letting other players see how they “really” look. It was also popular in in-game nightclubs and other areas to allow players to sync up custom dance animations and other…activities. And now all the fun is ending.

On August 21, one of the lead devs behind Mare Synchronos reportedly posted on the mod’s Discord server that they had received a “legal inquiry” about the mod, likely from publisher Square Enix, and were shutting down Mare completely.

“With a heavy heart, I have to announce the end of Mare Synchronos as you know it,” said Her Royal Floofness on Discord, in a message shared on Reddit. “I’ve received a legal inquiry concerning the project. After reviewing my options with counsel, I’m winding it down.”

Royal Floofness confirmed that Mare will continue to work until August 22 at 6:00 AM. After that point, the server will shut down and the plugin will be removed. “Enjoy your last doomsday party,” said the modder. “Thank you for the past 3 years of Mare, I hope you enjoyed the ride.” Kotaku has contacted Square Enix about the mod being shut down.

Many players online were shocked by the news and speculated that Mare being killed might lead to fewer people playing the game.

“Holy fuck getting rid of this is MASSIVE,” posted one user on Reddit. “This game has a huge RP player base. Does [Square Enix] think people keep subbed to this game to raid log?”

“If you entire reason for playing was the modded glam game then you probably have less of a reason to play now,” said another Reddit user.

“Genuinely worried about what this means for the RP community (and I mean the actual RP community, not nightclub/Balmung QS.) I’ve been actively RPing in the Mateus Quicksands for the past two years or so, and whenever Mare has even had as much of a hiccup the Quicksands clears out. There’s definitely been an over-reliance on Mare, but now it’s been taken away, I worry a lot of my fellow RPers will just struggle to adapt and bail,” said a roleplayer on Reddit in response to the news.

Others are hopeful that someone else will fork the mod and that a similar tool will be created in the future. For now, the nightclubs of Final Fantasy XIV will be a bit less raucous in the coming days.



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August 22, 2025 0 comments
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Fanatical's Latest PC Game Bundle Includes Death Stranding: Director's Cut, Cryptmaster, And 20 More Games
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Fanatical’s Latest PC Game Bundle Includes Death Stranding: Director’s Cut, Cryptmaster, And 20 More Games

by admin August 22, 2025



Fanatical has launched a new Summer Superstars Collection Bundle, giving you the chance to grab up to 22 PC games for as little as $6.60 each. The curated list has some pretty good titles in the mix, ranging from an acclaimed Hideo Kojima game to a colorful Zelda-like set in the Austrian Alps. Pricing starts at two games for $15 ($7.50 per key), and the price will drop the more games you choose from the list. If you choose three or more games, you’ll pay $7.15 per key, and if you choose five or more games, the price drops further to $6.60 per key. There’s no limit to how many games you can select, and if you grab all 22 games, you’ll pay $145–a pretty big discount from the full bundle’s $519 value.

Kicking things off is Death Stranding: Director’s Cut. Hideo Kojima’s first game after his departure from Konami, Death Stranding is a strange but engaging game about getting cargo from point A to B while being mindful of the terrain, rain that steals time, and invisible dead creatures known as BTs. It has a slow start, but once things pick up, the game quickly evolves into a breathtaking tour of the US. This is the Director’s Cut as well, so you’re getting numerous enhancements and gameplay refinements. Since the sequel has just come out on PS5–and has been critically acclaimed–this is a great way to jump into the world of Death Stranding before Death Stranding 2: On the Beach makes its way to PC eventually.

Our other big recommendation is Dungeons of Hinterberg. Imagine The Legend of Zelda if it were a European comic book, and you’ll have a good idea of what you can expect from the game’s visuals and vibe. The game features a robust system of socializing, as you’ll need to brave dungeons and the nightlife of a scenic Austrian village, building bonds with your fellow adventurers.

Fanatical’s Build your own Summer Superstars Collection

Another notable pick is the action-adventure game Creatures of Ava. As Vic, a researcher who arrives on the planet Ava to help rescue animals before the world is rendered uninhabitable by a mysterious plague, you’ll have to explore diverse biomes to save all of the critters.

There are many more games to pick from in Fanatical’s Build Your Own Summer Super Stars Collection, including the dungeon-crawling typing game Cryptmaster, post-apocalyptic colony survival sim Endzone 2, and the puzzle-RPG hybrid Arranger, which melds slide puzzles and bumb combat with art by David Hellman of Braid fame. Check the list below for all the games you can pick in the deal, or head over to Fanatical to start customizing your own bundle. As a reminder, each game purchased is delivered as an official Steam key.

Fanatical’s Build Your Own Summer Superstars Collection

  • Achilles: Legends Untold (Steam Deck Verified)
  • Arranger: A Role-Puzzling Adventure (Steam Deck Verified)
  • Bear’s Restaurant (Steam Deck Verified)
  • The Coin Game
  • Creatures of Ava (Steam Deck Verified)
  • Cryptmaster (Steam Deck Playable)
  • Dark Envoy (Steam Deck Verified)
  • Deathbound (Steam Deck Playable)
  • Death Stranding: Director’s Cut (Steam Deck Verified)
  • Diesel Legacy: The Brazen Age (Steam Deck Verified)
  • Dungeons of Hinterberg (Steam Deck Verified)
  • Endzone 2
  • House Party (Steam Deck Playable)
  • Knights Within 2 (Steam Deck Playable)
  • Let’s School: Super Headmaster Edition (Steam Deck Verified)
  • Meg’s Monster (Steam Deck Verified)
  • Paleo Pines (Steam Deck Verified)
  • Shogun Showdown (Steam Deck Verified)
  • Sovereign Syndicate (Steam Deck Playable)
  • Sucker for Love Double-Pack (Steam Deck Playable)
  • Ultimate Zombie Defense Bundle
  • Wildmender (Steam Deck Verified)

There are also several other bundle deals from Fanatical that you can explore right now. The Build Your Own Blazing Bundle offers a variety of exciting genres to check out and the August Platinum Bundle is full of interesting games like Choo-Choo Charles and Fallout 76. If you’d like to grab RoboCop: Rogue City for just $5–and a few other games–then don’t miss out on the Killer Bundle, or for a selection of action-packed games, there’s also the Build Your Own Slayer Bundle.

Disclosure: GameSpot and Fanatical are both owned by Fandom.



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August 22, 2025 0 comments
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Subnautica 2 studio Unknown Worlds are now suing their former execs for stealing docs and sharing them with the press
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Subnautica 2 studio Unknown Worlds are now suing their former execs for stealing docs and sharing them with the press

by admin August 21, 2025


Time for your weekly helping of legal Subnaughtiness. Subnautica developers Unknown Worlds are suing recently departed director Charlie Cleveland, CEO Ted Gill, and studio co-founder Max McGuire for, amongst other things, stealing a bunch of game design files shortly before they were fired.

Or at least, an external legal firm acting on behalf of Unknown Worlds have filed suit. The firm in question – Richards, Layton, and Finger – are also representing parent company Krafton as they defend themselves against an earlier lawsuit brought by Cleveland, Gill and McGuire, who are accusing Krafton of dismissing them unfairly and delaying Subnautica 2’s release to avoid paying out a timed $250 million bonus.

Krafton 100% own Unknown Worlds, and are Subnautica 2’s publisher. So why isn’t this lawsuit coming from them? As PCGamer’s Andy Chalk suggests, the suspicion is that the lawyers have picked Unknown Worlds as plaintiff, rather than Krafton, because they think they’ll get more sympathy that way from Johnny Average Gamer. After all, everybody knows publishers are stinkheads.

A Krafton spokesperson has justified the situation as follows to Chalk: “While Krafton is the parent company, the contracts, intellectual property and confidential information at issue belong to Unknown Worlds. The defendants were executive leadership at Unknown Worlds, and their obligations, including confidentiality and fiduciary duties, were owed to that entity.”

The lawsuit itself broadly reiterates Krafton’s earlier claims that the three banished executives shirked their responsibilities toward Subnautica 2, and that they were only pushing to get the game released this year for the sake of that $250 million bonus (Cleveland, McGuire and Gill stood to receive 90% of it personally, but claim they planned to distribute most of their earnings to the rest of the Unknown Worlds team).

The document is full of redacted bits, excerpts from internal correspondence, and a bunch of screencaps from Reddit that are offered up as evidence that regular Subnautica players think the departed studio executives are at fault. Congratulations, redditor Plebius-Maximus – when they turn all this into a movie, you are probably going to be played by Justin Timberlake.

Cleveland is accused of being first to “stray” by leaving video game development in 2023 to “learn how to produce movies and explore other interests”. The lawyers say that by 2024, he had abandoned “all creative or other leadership roles with the Company”. As for McGuire, he’s said to have “spent 2022 and 2023 buried in the passion project of a new game, Moonbreaker, even well past the time that it became clear that Moonbreaker was a commercial failure”. The lawsuit accuses Gill, the CEO, of doing nothing about these “functional departures from game development of leadership”. It alleges that development “stalled” as a result, resulting in projected release date delays and a “degraded” project scope.

With regard to the much-ballyhooed $250 million “earnout”, the lawsuit accuses the three of trying to “publish whatever they could under the Subnautica 2 name on a timeline” that would ensure they received the money, despite the game falling “far short of the Company’s internally-set expectations for the early access release”. It claims that when Krafton rejected their proposals, the three executives threatened to self-publish Subnautica 2. It was this conversation, the lawsuit claims, that led to Unknown Worlds terminating their employment.

That much, we’ve approximately heard before. But the accusations of stealing documents from the company are new. On June 2nd and June 30th- shortly before he was fired – Gill allegedly exported his entire Unknown Worlds email account, triggering an IT alert. McGuire is said to have downloaded 99,902 company files shortly before his own termination, including documents from Moonbreaker’s development. Cleveland supposedly “downloaded 72,140 Company files” between June 26th and his termination on 1st July, only to be interrupted when Unknown Worlds cut off his access to the system in the course of his firing.

When the mass downloading of files was reported, Unknown Worlds apparently sent a cease & desist letter to the three, demanding that they return any confidential info in their possession. According to the lawsuit, the fired executives at first refused, and then proposed to delete files rather than turn over their devices for inspection. The lawsuit alleges that Gill, Cleveland and McGuire are both using this confidential information in their lawsuit against Krafton, and have also “improperly used or disclosed Confidential Information to members of the press”.

It’s not clear what this last part refers to, but it could be the internal Subnautica 2 planning document that appeared online in July. Krafton were happy to confirm that as authentic, which is understandable given that the document’s mention of stripped-out features supports their case for delaying the game.

You can read all 74 pages of the redacted Unknown Worlds lawsuit on Scribd. All of this is going to chug along for a while longer, I expect. For the moment, I will close by noting that the lawyers accuse Gill, Cleveland and McGuire of carrying out a “trifecta of mischief”, which is a magic phrase and also, sounds like the title of a Bond film. Perhaps they should cast Idris Elba as Plebius-Maximus – on reflection, I’m not sure Timberlake has the starpower for something this high octane. He can play Johnny Average Gamer instead.



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August 21, 2025 0 comments
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Warhammer 40,000: Dawn Of War IV Makes Me Want To Become An RTS Sicko
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Warhammer 40,000: Dawn Of War IV Makes Me Want To Become An RTS Sicko

by admin August 21, 2025


Warhammer 40,000: Dawn of War IV was originally on my Gamescom schedule as “Unannounced RTS game,” and I took the appointment out of pure curiosity. I haven’t played an RTS game in ages, save for the excellent Pikmin games, and I wanted to know what “unannounced” was – when I saw Dawn of War IV announced during Opening Night Live earlier this week, I immediately knew it was the game I had an appointment booked for. 

I’ll be honest: my excitement for this appointment was quickly dampened when I saw the reveal trailer for Dawn of War IV. I’m not super familiar with the Warhammer 40,000 franchise, save for last year’s great Warhammer 40,000: Space Marine 2, and, as I already mentioned, RTS games aren’t really for me. Fast forward two days later and I’m sitting on a bench in Cologne, Germany, an hour separated from my hour-long Dawn of War IV hands-on preview, eating those words (or thoughts, rather – I promise I didn’t talk out loud while sitting surrounded by strangers during Opening Night Live). 

 

Now, let me preface this: I didn’t do well during my hands-on preview of the game. In fact, I struggled to make any forward progress as the Blood Ravens (Space Marine) faction against the Orks. Sitting in a room surrounded by other members of the press who clearly live and breathe RTS games, I knew I was doing terribly. However, it’s how poorly I was doing that has me wanting to play this game more; I’m even considering giving the older Dawn of War games a try, though it’s clear based on the in-room sentiment that I should avoid Dawn of War III. 

Not only did I have a good time tinkering with Dawn of War IV’s many, many, many systems, units, buildings, and more, but I feel compelled to learn how this RTS series works, if only, at least, to go back and defeat the Orks in that single mission. It wasn’t like playing a Soulslike or another challenging type of game where I just need to keep practicing; I need to learn Dawn of War IV’s systems, understand how different combos work best together, and learn the strategy behind gaining ground, winning and holding control points, and ultimately, defeating the enemy. 

The single pre-alpha mission I played was simple: defeat the Ork base. I began at the bottom of the map and that base was at the top. Dotted in between their base and mine were various neutral control points. Taking them over allows me to build various buildings where I can deploy more troops, elite soldiers, vehicles, and more. You absolutely cannot win without winning these control points, as they effectively allow you to move your base of operations and army manufacturing sites forward. Other than that, I needed to direct my soldiers and vehicles to hordes of enemies to defeat. It’s all simple on paper, but much harder in execution. 

I sucked at it. I don’t want to suck at it. My desire to play more is rooted in beating this mission one day. I suppose this is a roundabout way of saying I think Warhammer 40,000: Dawn of War IV is going to be a hit because if it has me wanting more, I can only imagine what those who already love these games are going to feel. And let’s be real: this all might be a way for me to justify the horrid RTS performance I turned in today. 

 

If you’re already a Dawn of War fan and are not enthused reading an amateur’s thoughts on the newly announced entry in the long-running hardcore RTS series, don’t worry – I’m a much better notetaker than I am a Blood Raven commander and I have plenty to share about what to expect in Dawn of War IV when it launches next year. I’ve listed them below in bullet form for easy digestion: 

  • There are over 10,000 permutations for combat, thanks to different factions, all the units, abilities, and more.
  • Developer King Art Games says this is going to be the biggest Dawn of War game in series history in terms of content and game modes that will be available at launch.
  • Dawn of War IV will launch with Skirmish, Multiplayer (co-op for Skirmish and Campaign), and Last Stand.
  • There are four playable factions, and each has its own Campaign:
    • Space Marine: the Blood Ravens
    • Adeptus Mechanicus: this is their debut as a playable faction; they are zealous tech priests that use data and connectivity to augment forces and overcome foes.
    • Necrons: one of the biggest factions; originally promised for Dawn of War III, but wasn’t delivered.
    • Orks: They rely on brute force and overwhelming numbers to beat enemies to a pulp.
  • Each faction has well over a dozen missions to its name:
    • Not every mission will be playable in your first playthrough, as critical narrative choices will change how your Campaign plays out.
  • Dawn of War IV will feature a “flagship story campaign” with a narrative written by Black Library author John French, who has written various books set in the Warhammer 40,000 universe.
  • Dawn of War IV marks a return to the planet Kronus, last seen in the first Dawn of War game.
  • Three returning characters (so far, at least):
    • Cyrus, Chief Librarian Jonah Orion, and Ork boss Gorgutz
  • There are over 40 minutes of “gorgeous” cinematics in the game. 

For more about Warhammer 40,000: Dawn of War IV, check out the reveal trailer. 



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Jubilation, chaos, and a lot of screaming: inside a Hollow Knight community Discord as the Silksong release date finally hit
Game Updates

Jubilation, chaos, and a lot of screaming: inside a Hollow Knight community Discord as the Silksong release date finally hit

by admin August 21, 2025


30-minutes until the live reveal of the latest Hollow Knight: Silksong trailer, the Hollow Knight: Silksong Daily News Discord server is packed. Almost a hundred people are sitting in a single voice channel, chatting away, cracking jokes. In less than an hour, they’ll blow out my earphones.

Prior to the release date trailer, the regular gags are thrown out perhaps for the final time. The game will be announcing a delay, one person meekly chirps. Another boisterous and proud, declares that Team Cherry had tweeted something, lying as easily as he breathed.

“Why are there so many people on this call?” one user asks. “How many are in the official Silksong Discord?” unaware that the official Hollow Knight Discord had locked its voice channels, making Silksong Daily News the go-to spot for live reactions.

You can watch the release date trailer for Hollow Knight: Silksong here!Watch on YouTube

In the few minutes leading to the reveal, shock reactions at 160,000, then 200,000 people flocking to the YouTube trailer stream flow constant and jubilant through the voices of eager fans. Discord user Kelton closes down the Itch.io Silksong fan game, and settles in to watch. Everyone quickly mutes themselves as the YouTube timer nears zero, others are told to shut up.

The timer hits zero, only for another three minute timer to appear. Everyone unmutes again. Some claps, an “oh my god”, scattered laughter. Someone notices that 260,000 people are now watching live, and renewed cries for muted mics are made by leaders of the pack. Discord user Schmalamph states: “after so many years it’s finally time”, before shifting up with a “Silksong 2034” gag to the chat’s amusement.

Then, the trailer starts, and it’s beautiful. Gasps and meek cheers pop out between cuts. The map is shown and people start to get riled up, “holy shits” get thrown out as Hornet flips around platforms and enemies alike. The volume rises steadily with each new line in the trailer, over 200 enemies, over 40 bosses. At this point, I should have turned the volume down.

Then, the trailer fades to black, and September 4 creeps into frame. Everyone unmutes at once and screams. They cheer and yell and one guy does what sounds like a war cry. Some European fella starts singing September by Earth, Wind, & Fire. Then, very few leave. They stick around and celebrate while pouring through the trailer frame-by-frame. As the dissection of every detail, every nugget of information continues, I take my leave with sore eardrums.

This experience, hanging out in a Hollow Knight: Silksong Discord and listening in to the jokes, the joy, and the post-trailer merriment is to me what video game fandom is all about. It’s hearing people who have been starved of information for years finally learn that not only is the wait almost over, it’s over in two weeks. It’s knowing that some stranger across the world now has to phone their boss and try to get time off work for a video game, and knowing you’re tempted to do the same.

So here’s to the Hollow Knight fans, whose wait is almost over. All that’s left is to hope the game isn’t bad. God, could you imagine?



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August 21, 2025 0 comments
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