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Rumi using her sword against something off-screen.
Game Updates

My KPop Demon Hunters Singalong Crowd Didn’t Pass A Vibe Check

by admin August 26, 2025


Music has a way of bringing people together. That’s literally the whole point of KPop Demon Hunters, the anime-inspired musical phenomenon that is approaching the top of Netflix’s most-streamed movies of all time. Its titular trio of demon-slaying songstresses are the latest in a long line of hunters masquerading as a pop act, using the power of their fans’ souls, ignited by their melodies, to push demons back to their hellish prison. A series of limited singalong screenings is both the natural conclusion to its entire thematic foundation, and a correction for the boneheaded business deals that sequestered a truly stunning animated musical to a streaming service.

All that said, I was admittedly pretty underwhelmed with the showing I went to. I dragged my roommate and a visiting friend up from Brooklyn to the Alamo Drafthouse in Lower Manhattan dressed in Huntr/x t-shirts, with my friend having styled her hair to look like rapper Zoey’s signature buns in the film. We’d seen videos of the early screenings at Netflix’s theater in Los Angeles and heard a choir of fans, from adult cosplayers to young children, belting out every song, so we were prepared for a mini-concert to the backdrop of KPop Demon Hunters’ stunning visuals. What we got was, well, not that.

© Photo by Kenneth Shepard

The three of us were in the back row of one of Alamo’s smaller theaters as the host of the event tried her damndest to get the crowd more hyped, and Alamo should give that girl a raise for the work she was putting in. Despite the overwhelmingly adult crowd, the few kids were still the most excited to be there. It was pretty clear based on the adult to kid ratio that most of the crowd had not been dragged there by a child who had probably watched Huntr/x’s literal stan war on loop for the past two months, but even so, a lot of them were not playing into the show. They picked up their swag bag of ramen cups and photo cards of their bias, or favorite member of either Huntr/x or the Saja Boys, but the spirit of a singalong wasn’t flowing through the room. Maybe when the film actually started things would pick up? Nope.

“How It’s Done,” the opening song in KPop Demon Hunters, is exactly the song that would tell you if the a singalong audience understood the assignment. The fast-paced, rap-heavy tune is so full of swagger and attitude that anyone who was going to sing should have been singing the second Rumi came in with an exhausted sigh and said “you came at a bad time” while the distorted guitar played underneath her. Our fellow moviegoers, however, did not. As the girls started rapping, my friend and I noticed that we were pretty much the only ones singing above a whisper. Yeah, I belted out “fit check for my napalm era” at the top of my lungs to the ceiling through cupped hands, but it quickly became clear the audience we were with was not passing the vibe check.

To view the situation charitably, it can be hard to get past the established social contract of a movie theater even when you’re told that you’re allowed to be rowdy. Most establishments play a whole video telling you to sit down, shut up, and turn your damn phone off before every movie they play. To Alamo’s credit, they had a video before the show that was like, “Turn the fuck up. Queen out. Power the Honmoon.” Well, if the world had been relying on the crowd in my theater, the demons would have overrun Manhattan by dinner time. Maybe if my friend and I had refused to be silenced by a bunch of quiet curmudgeons, a rising tide would have lifted all ships, but everyone else’s relative silence made it awkward. I’ve been to movie experiences like Avengers: Endgame where the crowd was absolutely losing their shit, and I guess we were just dealt a bad hand this time around.

© Netflix

At a certain point, my friend and I were mostly just singing along softly in our seats. By the time the bubble-gum sweetness of “Soda Pop” began and no one was losing their shit about the demon boy band Saja Boys, it became clear to me and my friend that we were the only ones who were really buying into what we paid for, and everyone else was mostly just there to see the movie. This is valid because for most of us, this was the first time any of us had seen the film on the big screen. That’s still a mind-boggling shame. 

Still, even with my lukewarm crowd, seeing the movie in a theater cemented how bonkers it is that Sony was so unsure about the movie–which has now become a cultural phenomenon and whose music has hit #1 on the Billboard top 100–that it partnered with Netflix, who shouldered much of the film’s budget for exclusive rights to distribute it. Sony ensured it would make a profit on KPop Demon Hunters through the deal, but lost out on what could have been an absolute cash cow for it down the line.

Even after all the hype and the massive viewer numbers, the people behind the movie still seem to be underestimating it. The Alamo Drafthouses in New York City had four total singalong showings, two on Saturday, August 23, and two more on the following Sunday. Those predictably sold out within days, and by the time my group left our underwhelming screening, Alamo Drafthouse had added another half a dozen to the schedule. 

Because the gremlin in my brain is still singing this movie’s soundtrack, I put my Alamo Drafthouse membership to good use and decided to use it to go see the movie again the following day for no additional cost. Worst case scenario, I get to see a movie I really love on the big screen again. Best case scenario, I find a crowd that will match my freak. I picked a showing with more seats, thus statistically more likely to have sickos, but while it was marginally better, I still felt like most of the audience wasn’t buying in, and I didn’t even have my friend with me this time as a buffer. I still yelled “fit check for my napalm era” and sang to myself in my seat, but with the exception of one young diva who not only sang every song but recited every line, it felt like the singalong event was mostly just another chance to see a movie the way it should have been seen in the first place. It’s a shame that I scroll through my feeds and see videos of the most hype crowds singing along at screenings elsewhere and get FOMO for an event I was literally in attendance for, but at least I got the transcendent experience of hearing “What It Sounds Like” booming through the Drafthouse’s sound system. 

© Netflix

There was a guy sitting next to me at the second showing who told his friends he’d only seen the first half of the movie in passing, so he braved a singalong event to see the movie for the first time on the big screen. As much as I enjoyed watching KPop Demon Hunters on my laptop, I’m always going to envy his experience of seeing it for the first time in that environment. There’s an entire subplot in KPop Demon Hunters about Rumi, the half human/half demon lead singer, being told by her caretaker Celine that she must cover up her demonic patterns and hide who she is from the world, and even her best friends. No one could possibly understand, Celine says, and it’s better to be safe than sorry. That same unsure reservation is why KPop Demon Hunters’ victory lap of finally getting to be on the big screen is happening months after it’s already etched itself on our culture as much more than a limited-time event. Much like Celine herself, maybe some people at Sony should have had more faith in what they were making. And maybe by the time the eventual sequel comes out, New York City’s moviegoers will step the fuck up and sing along next time.



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August 26, 2025 0 comments
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All Zelda And Street Fighter Switch 2 Amiibo Are On Sale For $20
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All Zelda And Street Fighter Switch 2 Amiibo Are On Sale For $20

by admin August 26, 2025



The Legend of Zelda and Street Fighter 6 Amiibo figures that launched alongside the Nintendo Switch 2 are steeply discounted at Amazon and GameStop. All four Tears of the Kingdom Sages are on sale for $20 each, down from $30. The trio of Street Fighter 6 characters are also available for $20, but these are 50% discounts, since each one retails for an eye-watering $40. Fans can also snag the GameStop-exclusive Street Fighter 6 Amiibo Card Starter Set for $20 (was $40).

At the time of writing, GameStop had all seven Zelda and Street Fighter Switch 2 Amiibo for $20 each, but Amazon only has four figures for this price: Tulin and Sidon from The Legend of Zelda and Luke and Jamie from Street Fighter. That said, we’d recommend checking the store pages for all seven figures, because Amazon’s prices have changed a couple times already. It’s likely Amazon will soon price match the other two Sages from Zelda.

Nintendo Switch 2 Amiibo Deals at Amazon

Nintendo Switch 2 Amiibo

Nintendo Switch 2 Amiibo Deals at GameStop

The $20 offers align with Nintendo’s recently updated prices for Amiibo released prior to the Nintendo Switch 2’s launch. For instance, Nintendo is reprinting the King K. Rool Amiibo, and you can preorder the Donkey Kong villain for $20 at Best Buy. You can pair original Donkey Kong big boss with the Donkey Kong & Pauline Amiibo, which released alongside Donkey Kong Bananza in July. Because the DK and Pauline figure is in the Nintendo Switch 2 line, it carries a $30 MSRP and has yet to be discounted at a major retailer.

Check out our gallery below for a closer look at all seven Nintendo Switch 2 Amiibo figures on sale right now.

$20 (was $30)

One of the most popular supporting characters in recent Zelda history, the young Rito has unsurprisingly been a big hit as an Amiibo figure. Tulin wields his signature Great Eagle Bow.

Aside from serving as a fun companion for your desk or game room, the Amiibo is compatible with Breath of the Wild and Tears of the Kingdom for cool in-game goodies, including exclusive fabric for the paraglider in Tears of the Kingdom.

$20 (was $30)

Even as an Amiibo, Yunobo is still confused to see you. Or maybe he’s confused that he doesn’t cost $30 right now. The lovable Goron is no longer wearing the mask that turned Goron City into an all-you-can-eat buffet of Marbled Rock Roast, but Yunobo will always be always be the president of YunoboCo in our hearts. As is tradition, Yunobo wields the historic Boulder Breaker hammer in one of his giant hands.

The Yunobo Amiibo is compatible with Breath of the Wild and Tears of the Kingdom, offering in-game extras and a special fabric for Link’s glider in the latter.

$20 (was $30)

Sidon’s smile has become a meme, so it’s only fitting the Saga of Water’s Amiibo figure features his exceedingly white teeth. The dapper Zora prince wields the Lightscale Trident passed down from Mipha. He’s also adorned with a bunch of flashy jewelry you’d expect as the son of royalty. Like the other Zelda Amiibo, this one is compatible with Breath of the Wild and Tears of the Kingdom.

$20 (was $30)

Designed to look like she’s about to unleash a flurry of pain to a group of poor Bokoblins, the Sage of Lightning wields the Scimitar of the Seven Swords in each hand. Just like in the game, Riju wears traditional Gerudo attire, including a breezy skirt, ornate gold headpiece, bracelets, and more jewelry.

Once again, you’ll get some functionality with Breath of the Wild and Tears of the Kingdom, unlocking in-game like special paraglider fabric.

$20 (was $40)

Luke’s vicious uppercut looks quite devastating thanks to the dramatic orange visual effect flowing beneath his fist. The Luke Amiibo can save player settings and unlocks various in-game content in Street Fighter 6 on Switch 2, including music tracks, wallpapers, and camera frames.

$20 (was $40)

The defender of Chinatown strikes a pose with this flashy Amiibo, complete with a translucent blue background for added effect. The Amiibo can be scanned on Switch 2 to save your character outfits, control style, and button settings for your fighter in the game. The figure also unlocks music tracks and device wallpapers.

$20 (was $40)

Kimberly’s Amiibo figure matches her energetic personality, as she’s shown bounding toward a fight with a trail of pink dust in her wake. Like the other two Street Fighter 6 Amiibo figures, the ninja prodigy can save custom fighter settings and unlocks music tracks and wallpapers.

$20 (was $40) | Exclusive to GameStop

The GameStop-exclusive Amiibo Cards for Street Fighter 6 can save players settings, including outfits and button configurations, as well as unlock photo frames and wallpapers. The pack comes with 22 cards, one for every fighter from Year 1:

  • Luke
  • Jamie
  • Manon
  • Kimberly
  • Marisa
  • Lily
  • JP
  • Juri
  • Dee Jay
  • Cammy
  • Ryu
  • E.Honda
  • Blanka
  • Guile
  • Ken
  • Chunk-Li
  • Zangief
  • Dhalsim
  • Rashid
  • AKI
  • Ed
  • Akuma



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August 26, 2025 0 comments
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Romeo Is A Dead Man Has So Many Art Styles Because Suda51 Wanted Artists To "Do Their Best"
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Romeo Is A Dead Man Has So Many Art Styles Because Suda51 Wanted Artists To “Do Their Best”

by admin August 25, 2025


During Gamescom 2025 last week in Cologne, Germany, I went hands-on with No More Heroes developer Grasshopper Manufacture’s upcoming action game, Romeo Is A Dead Man, and came away with more questions than answers (but in the best way possible). Fortunately, I immediately transitioned from my hands-on preview to a couch, where I sat across from the game’s director, Goichi Suda AKA Suda51, and his interpreter, and asked him the new questions I had. 

But first, let me set the scene of my demo: before gameplay began, I watched a quick intro you’ve likely seen in the game’s reveal trailer that shows Romeo die, then be resurrected and turned into a space cop/FBI agent/expert mercenary/cyborg hybrid. From here, I was brought to a screen with three impeccably designed chocolates. I forgot the name of the first chocolate (and unfortunately didn’t write it down), but it represented the game’s easy mode; the orange chocolate I chose represented normal, and the ginger-infused chocolate was the game’s hard mode. I was then thrust right into the action. 

 

I’m not quite sure where I was, but it was reminiscent of a junk yard; gray, foggy, and swarmed with zombies and other monstrous creatures Romeo needed to kill. Doing so was a blast, thanks to a combat system that feels fast, fluid, and visceral, with a large selection of weaponry to use. I used a machine gun, a pistol, a grasshopper-shaped rocket launcher, and a fusion rifle, of sorts, as well as a katana-like sword, a colossal two-handed sword, and more. All of them are easily accessible with a combo of buttons tied to the d-pad. I like that each gun has a different feel, and that each melee weapon features its own moveset, all in the name of dismembering and beheading hordes of zombies and everything else that stands in the way of Romeo. 

Romeo Is A Dead Man was, by far, the bloodiest demo I saw during Gamescom, and I previewed more than two dozen games, including Resident Evil Requiem. Despite the gallons and gallons of blood, though, it comes off comedically rather than horrifically, thanks to the game’s visual flair. 

After I mowed down enough enemies in this junkyard-like area, I warped into cyberspace, another visually distinct part of the game with its own narrative ties. There was a boss at the end of this area, but I wasn’t able to reach it as my time to interview Suda51 had arrived. Before diving into what I learned from my interview, I’ll close out my preview thoughts here by saying I continue to grow increasingly intrigued by what the hell Romeo Is A Dead Man is doing each time I see and play it. It’s hard to explain what this game is, but that’s part of its charm, and I can’t wait to find out how all its seemingly disparate pieces connect when it launches next year. 

Discussing Romeo Is A Dead Man And Grasshopper Manufacture With Suda51

Game Informer’s Wesley LeBlanc: There is a lot going on in Romeo Is A Dead Man, but from a broad approach, what are the inspirations behind the game? 

Suda51: You may have noticed playing a bit of the game, but a few of the main influences and inspirations for the game are Back to the Future and Rick and Morty, which itself was inspired by Back to the Future. We wanted to do something with space time and time travel, and the whole thing started off with looking to those two properties. 

There are so many distinct art styles in Romeo Is A Dead Man. What are some of the inspirations behind that? 

As far as the art and visual style go, that aspect of the game didn’t have much to do with the [Back to the Future and Rick and Morty] influences. Where that came from was basically, I wanted to make sure all the staff members working on the game were able to do their best and what they’re best at.

For the art, if we have one staff member good at Western-style comic book art, I’d say, “I want you to draw this scene, it’d look really great with your style.” Somebody else is really good at a different style, and I would think of a scene for that person in particular to work on. It was about finding a proper rhythm for each scene, matching the content of the scene and what the characters are doing, and how it could be portrayed best. 

I try to match up all the members of the staff to a scene, let them do the best at what they do, and jamming it all together. 

That’s a very different director approach from what I hear about studios in the West. What’s your philosophy behind that directorial style and letting people do things in their own vision?

It’s pretty simple, really. As far as my philosophy goes, I want it to be fun. We want to make fun games that people like playing, and we want everything about game development to be fun, too. In game development, there’s a lot of heavy s*** to deal with, hard times to deal with, so I wanted not just playing the game to be fun, but the development and creation of it to be as fun as possible, too. 

I lay out my ideas in meetings, and we might have some planning, but I let people from any department talk, tweak versions of ideas, and create a collaborative process. Anyone can cross out ideas, combine something to make new ideas, or take separate ideas and turn them into different things. We try to make it as fun as possible, and I want everyone to have as much fun as they can creating the game. We want them to know their opinions are heard and respected. 

Romeo Is A Dead Man director Suda51 and editor Wesley LeBlanc at Gamescom 2025

How do you factor in game balance with that approach? 

A lot of game developers don’t like thinking like this, because it might “ruin the balance of the game” if there are too many ideas. I don’t care about that personally; I want the game to be fun and interesting. As far as balance goes, I’ll take care of that in the end. If you have a good idea, let everybody know, and in the end, I’ll make sure everything is as balanced as possible. 

I think the team we’ve put together, they trust me to take care of that balance, which is why they feel free to put out different ideas they have. They can trust in me. Balance is probably one of the things I’m best at as a game developer – taking all these ideas that might not seem related, and balancing them.

Can you talk to me about the process behind the game’s combat design? 

As far as the combat goes, that was actually mainly up to one of our lead programmers, Toru Hironaka, who has been at Grasshopper for years. I kind of left the combat and general action up to him because I know he knows what he’s doing. 

From the beginning, I knew there were going to be gun-type weapons and sword-type weapons, and I wanted to make both appealing. I knew we had to make them fun to use and as interesting as any other weapon, so I talked with Hironaka and said, ‘These are the systems and action I want, do what you do best.” I had other staff members give input, too. 

As far as the action stuff goes, it’s mainly Hironaka leading, but as a whole, [Romeo Is A Dead Man] came together the way it did through the power of teamwork. It’s never just one guy doing everything by himself. 

The time between your last release and Romeo Is A Dead Man [due out in 2026] is the longest in development history at Grasshopper Manufacture. Why? 

The main reason it took so long is timing, basically. For example, right around when we started on Romeo Is A Dead Man, it was right about the time we left GungHo Entertainment and joined NetEase, and we increased staff members, and it took them time to get used to how we do things and vice versa. Also, up through No More Heroes III, we worked on Unreal Engine 4, but Romeo Is A Dead Man is being developed in Unreal Engine 5, so our first year developing [Romeo Is A Dead Man], it was people learning Unreal Engine 5, learning how to work with each other, learning how the company works, and everyone getting used to each other and everything. 

That’s the biggest reason it took so long. It’s not necessarily that the game is huge, and it wasn’t the worst possible timing; everything just happened at the point in time that would result in us taking the most time to get the game done. 

Romeo Is A Dead Man launches sometime next year on PlayStation 5, Xbox Series X/S, and PC.



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August 25, 2025 0 comments
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Someone Recreated All Of Robocop As The Cracker Barrel Logo
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Someone Recreated All Of Robocop As The Cracker Barrel Logo

by admin August 25, 2025


After nearly 50 years, Cracker Barrel changed its logo last week. You probably heard or read something about it, as news of the change and the reaction to it became one of the biggest topics on the internet. And so, somehow, that leads us to a person online replacing the Cracker Barrel logo with the entirety of Robocop from 1987.

On August 23, a few days after the Cracker Barrel news had swept the internet and sparked countless blogs and articles (even we wrote about it), Twitter user Kodiak posted to the dying social media site the “full 1987 film RoboCop rendered as the Cracker Barrel logo.” You might be wondering a few things, namely: Why? Well, don’t worry, Kodiak doesn’t want to leave you with a mystery. Why did they re-render RoboCop as the Cracker Barrel logo?  “Because nothing matters,” posted Kodiak.

The full 1987 film RoboCop rendered as the Cracker Barrel logo. Because nothing matters. pic.twitter.com/0e1UjAezJY

— Kodiak (@ThisIsKodiak) August 23, 2025

Is this the ideal way to watch RoboCop? Some might say yes. At least one person has seemingly watched the film on their big screen TV, which is fun to think about. Another question you might be pondering—between never-ending thoughts about Cracker Barrel’s new, boring logo and what it means in relation to modern-day society—is a simple one: Is this legal? I’m not a lawyer. I’d probably say no, but these days it really does seem like law and order is out the window, and the rich and powerful can do whatever they want. Ohhh….wait, now I get why they picked RoboCop for this joke. Funny! (Shout out to Garbage Day for spotting this.)

Anyway, go ahead and watch RoboCop until Twitter kills the video. At the moment, it has over 550k views, so it seems like Elon Musk and whoever still works at Twitter don’t care. Or they forgot the password to the account that lets them delete stuff. Either way, enjoy RoboCop. Or you can go buy and play that awesome RoboCop game from a few years back. Do both at the same time? What do I care? I’m not your dad.





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August 25, 2025 0 comments
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Nintendo World Championships Deluxe Set Drops To Best Price Yet
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Nintendo World Championships Deluxe Set Drops To Best Price Yet

by admin August 25, 2025


Best Buy has a handful of awesome deals on first-party Nintendo Switch games this week. Regardless of whether you prefer physical or digital games, you can take advantage of almost all of the offers. The exception is Nintendo World Championships: NES Edition – Deluxe Set, because the eShop cannot dispense collectibles through the vents on your console. On sale for a new all-time best price of $40 (was $60), the retro-fueled party game’s collector’s edition comes packaged in an oversized display box filled with nostalgic merch.

Inside the box, you’ll find a replica gold NES cartridge with a sleeve and display stand, 13 Nintendo art cards, and five enamel pins featuring 8-bit depictions of Mario, Link, Samus, and Donkey Kong as well as the Nintendo World Championships logo.

Nintendo Switch Game Deals at Best Buy

Here’s a list of the Switch exclusives on sale at Best Buy. The other one that stands out is Emio – The Smiling Man, as this is the first discount yet for the latest entry in Nintendo’s Famicom Detective Club series. Walmart and Best Buy have a couple of these Switch game deals, too.

$40 (was $60)

We’ve only seen one other discount for the Deluxe Set since Nintendo World World Championships: NES Edition launched in July 2024; Best Buy offered a $10 discount right before Christmas last year. Since then, the Deluxe Set has disappeared from most major retailers. GameStop is the only other retailer with units, but buying from there means paying full price. In short, Switch and Switch 2 owners should grab this great deal from Best Buy while they can.

Over at Walmart, you can get a physical copy of Nintendo World Championships: NES Edition without the collectibles for $19.45 (was $30).

Nintendo World Championships: NES Edition – Deluxe Set

Nintendo World Championships: NES Edition – Deluxe Set:

Nintendo World Championships: NES Edition is an ode to the original Nintendo console and the real-life 1990 Nintendo World Championships. It compiles over 150 minigames spread across 13 NES titles, such as racing through the first level of Super Mario Bros., eating enemies the fastest in Kirby’s Adventure, and defeating Octoroks as possible in The Legend of Zelda. If you have a Nintendo Switch Online membership, you can compare your scores to players around the world.

If you aren’t a NSO member, you can still enjoy local multiplayer for up to eight players. After each round, you’ll receive a letter rating to let you know how well you’ve performed. You’ll earn in-game coins based on your performance, which can then be used to unlock additional challenges.

Here’s a look at all 13 games in the collection:

  • Balloon Fight
  • Donkey Kong
  • Excitebike
  • Ice Climber
  • Kid Icarus
  • Kirby’s Adventure
  • Metroid
  • Super Mario Bros.
  • Super Mario Bros. 2
  • Super Mario Bros. 3
  • Super Mario Bros. The Lost Levels
  • The Legend of Zelda
  • Zelda II: The Adventure of Link

Super Mario Bros.

Gallery

The collection is meant to be played with NES controllers, but there are some great alternatives to the $70 pair only available to Switch Online members. The 8BitDo SN30 Pro Wireless Controller is available for $40.49 (was $45). This controller is modeled after the SNES controller, but it also has thumbsticks and both triggers and bumpers, so it has the added benefit of working well with modern games, too. Alternatively, you can get the 8BitDo Pro 2 for only $42.49 (was $50). The Pro 2 is has longer handles and feels fairly similar to the DualSense controller. It also has customization options, including a pair of remappable back buttons.

8BitDo recently launched the Pro 3 Bluetooth Gamepad for $70. The price difference may sound like a lot, but we’d recommend reading our review that highlights all of the impressive upgrades and new features.

All three 8BitDo controllers mentioned above are compatible with Nintendo Switch and Switch 2.

For another rarely discounted, retro Nintendo product, check out the deal on the 1,215-piece Lego Super Mario World: Mario & Yoshi building set at Walmart and Amazon. Like Nintendo World Championships, the Mario & Yoshi Lego display model has almost always sold for full price since launching last year. Plus, it’ll help you pass the time until Lego’s highly anticipated Game Boy building set releases October 1.



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August 25, 2025 0 comments
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Everything We Learned About Single Player And Multiplayer In Illfonic's Halloween
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Everything We Learned About Single Player And Multiplayer In Illfonic’s Halloween

by admin August 25, 2025


October 31st, 1963. The date of the most horrific night in Haddonfield, Illinois, history. The day Michael Myers escaped the asylum and became infamous with the holiday that is Halloween. I’ll never forget the first time I watched John Carpenter’s masterpiece 1978 horror film, Halloween, at far too young an age. The result? At 30 years old, Michael Myers is still the most terrifying silver-screen slasher to me – watching one of his countless appearances in media still invites nightmares of that white mask, Michael’s uncanny ability to be anywhere and everywhere at once, and his endless desire to kill. 

It’s for this reason that Halloween is my all-time favorite horror movie, and it’s a franchise I feel like I’ve been waiting forever for Friday the 13th/Predator: Hunting Grounds/Killer Klowns From Outer Space developer IllFonic to tackle in its typical asymmetrical multiplayer style. I was thrilled to learn that the time has come, with IllFonic revealing Halloween last week, and even more excited to interview the studio’s chief creative officer, Jared Gerritzen, about the game. 

Everything We Learned About IllFonic’s Halloween

Gerritzen first shows me the Halloween reveal trailer, which offers a nice cinematic appetizer of what’s to come in the game when it launches sometime next year, before proclaiming Halloween is IllFonic’s biggest game yet. That’s not surprising, considering it features 1v4 asymmetrical multiplayer – typical for the developer – but also, a single-player campaign that puts you in the boots of Michael on the night of Halloween in 1963. That’s a huge addition to this multiplayer title, and something I’m eager to ask Gerritzen at the top of my interview. 

Single-Player Campaign

He says IllFonic is aware that when it and other teams announce games based on popular horror IPs like Halloween, fans get bummed when they learn it’s an asymmetrical multiplayer game, and wanted to include a single-player campaign for them. But that’s not the only reason. Gerritzen tells me the single-player campaign is designed to be played first as it teaches you how to be the best Michael Myers in the game’s multiplayer mode. 

You’ll play through the events of the first Halloween film, and a little after to learn more never-before-seen story about that night, and acquire different abilities and perform different kills on the citizens of Haddonfield in this campaign. “It trains you to be an optimal Michael Myers for multiplayer,” Gerritzen says. The team is working with Carpenter and longtime franchise producer Malek Akkad – he’s been it’s producer since 1985, taking over the reins from his father, who was the Halloween producer prior to that – to create this game, including the single-player campaign; so you can expect it to feel authentic to the original films. It will even emulate the 1970s movie vibe of the original film, with Gerritzen calling it a “period piece” game. 

This means the visual style, the dialogue, and even the technology available to you in-game will match the time period. This applies to single-player and multiplayer content in the game, with Gerritzen explaining to me IllFonic has taken great strides to “revolutionize” this genre this time around. “We’re filling out the world with NPCs and AI, and heroes can save the town now instead of the standard do XYZ and escape alone, but you can play how you want,” he says. “If you’re saving town people, you’re slowing Michael down from killing people. On the other hand, if you’re playing as Michael, you have more things to do that might be easier than killing a hero, so the power balance is a lot more interesting and different than the same old, same old of the genre.”

Halloween will utilize the canon of the franchise heavily, but IllFonic has been given the green light to add things it needs to make it fun. For example, in the movies, Michael has the uncanny ability to appear anywhere and is seemingly inhuman in the amount of damage he can take. His gameplay abilities will reflect that. 

He is not a man anymore after all, as Dr. Samuel Loomis declares in the reveal trailer; he is The Shape. Speaking of Loomis, IllFonic is working with the family of Loomis actor Donald Pleasence to use his likeness, as Loomis is the narrator of the game’s campaign. Karma: The Dark World developer Pollard Studio is helping IllFonic develop the campaign, something Gerritzen says has “supercharged” the Unreal Engine 5-developed project. 

Gerritzen says Jason (of Friday the 13th fame) is a “bull in a China shop,” that the Predator is a “big cat, powerful and noisy,” and that Michael is a “coiled-up cobra that happens to be in any bush you walk by.” That will be reflected in his gameplay prowess, though IllFonic isn’t ready to dive into specifics yet. 

IllFonic is still supporting its older titles – it released new Predator: Hunting Grounds content in recent weeks – but Gerritzen says this is the first time the entire team will be focused on one project in Halloween. Partly, that’s because Unreal Engine 5 allows the team to try new techniques it struggled with in the past,  such as dynamic lighting and other technological feats.

Why Now?

After the release of Friday the 13th in 2017, IllFonic made a massive list of the IP it wanted to play around in, because “you can’t just grab an IP and say, ‘Okay, we’re starting on it,'” Gerritzen tells me. As you might expect, copyright and other rights issues make developing in an IP like Predator or Halloween tough. Gerritzen says IllFonic developed Friday the 13th, then Predator: Hunting Grounds, then had “a couple of projects canceled,” and while working on Ghostbusters: Spirits Unleashed, the Killer Klowns from Outer Space IP landed in its lap. During that game’s development, Halloween arrived at its doors, and “that’s when we started going, ‘Let’s work on the next project and focus the entire company on it.'” Despite this studio-wide focus on Halloween’s development, Gerritzen says it’s important that IllFonic not abandon its prior projects, which he says it hasn’t. 

“We fully believe in making a game, supporting the game, and, even when going to another game, still keeping past ones going and fostered,” he adds. 

As for developing a game around Michael Myers, Gerritzen says there hasn’t been much representation for him in games. I joke about owning the Michael skin in Call of Duty. “Yeah, and that’s exactly what you want for Michael, right?” Gerritzen jokes back. “No, Michael is this unknown monster, The Shape, that thing in the corner of your eye, the thing you’re afraid to look out and see at night, and everyone has a different experience with him. He is the boogeyman, and that’s why we’re really all in on this game.” 

Design

“Fun” sits at the top of IllFonic’s multiplayer priorities in Halloween, but a close second is “breaking the stigma,” Gerritzen says. “We have to use this world to make it bigger. What would happen if you zoomed the camera all the way out and saw Haddonfield beyond how it was needed for a scene in the movie.” IllFonic is focused on thoughtfully adding to Haddonfield; it’s doing the same for Michael’s set of moves.

Since this game is based on the events of the first film, it places you in the same mindset as Haddonfield citizens (and movie watchers) in that a lot about Michael Myers is obscured in mystery. “We’re kind of expanding on that,” Gerritzen adds. “Is he looking for [Laurie Strode] or just coming back home to write a wrong or get revenge or something else? You don’t know what it is; all you know is he is Michael Myers and he killed his sister. Loomis has gone crazy in the film because he’s so obsessed with this thing he cannot understand, and in our game, you will be playing the thing he and you cannot understand. I think that’s definitely an interesting angle.” 

For creating Michael’s moveset, Gerritzen says the team watched Halloween over and over again, “paid attention to the things he does in film, just kind of took that and determined what it means and what if you can XYZ. We essentially connected these things and presented it to the IP team, and said, ‘Hey, this is what we feel like we can do.'” Though he’s cagey about what exactly, Gerritzen says the team “cracked a mechanic I’ve never seen in any other game,” and that players will have to experience this “holy s***” moment for themselves when Halloween launches on PlayStation 5, Xbox Series X/S, and PC next year. 

Are you excited for IllFonic’s Halloween? Let us know in the comments below!



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August 25, 2025 0 comments
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Mario stands in front of two sentry guards with a confused look on his face.
Game Updates

Nintendo Reportedly Being Stingy With Switch 2 Dev Kits

by admin August 25, 2025


The Switch 2 launched just a few months ago and was immediately a smash hit, selling more than 3.5 million devices within four days of launch. Since then, Nintendo’s sold nearly twice that much, sitting at roughly around six million machines. Those are great numbers for Nintendo, which is why it’s strange that a recent report indicates that the console manufacturer is seemingly hesitant to get dev kits for its hybrid console into the hands of devs.

Thanks to reporting from our comrades over at Digital Foundry, enthusiastic interest from developers to get their games running as best they can on Switch 2 isn’t enough. Nintendo is encouraging studios to “ship [their games] on Switch 1 and rely on backwards compatibility,” according to John Linneman on episode 228 of DF Direct Weekly. He continues:

There are a lot of developers that are unable to get Switch 2 dev kits. We talked to a lot of devs at Gamescom this year and so many of them said the same things: They want to ship on Switch 2. They would love to do Switch 2 versions [of their games]. They can’t get the hardware. It’s really difficult.

DF Direct Weekly cohost Oliver Mackenzie spoke for all of us when he added that he doesn’t “understand the strategy.” He noted that for a while now, there were rumors that Nintendo was, at best, inconsistent with who it got dev kits into the hands of, and at worst, withholding. Mackenzie added that it’s odd to see the devs behind Chillin’ by the Fire receive developer machines to work on while some bigger names are seemingly left out in the cold. You can check out the whole DF Direct Weekly episode here:

Despite the increased power of the new handheld compared to the first iteration of the Switch and its popularity, there’s still a lack of native Switch 2 versions of a variety of games out there. That’s something Nintendo should seem interested in fixing, no? It’s an odd situation for sure. Then again, just about all of reality is an odd situation, seeing as the Switch 1 literally saw its price increase eight years after it shipped and a few months after its successor launched. Nintendo’s not alone in that, as Sony just upped the price of the PS5, too.

Kotaku has reached out to Nintendo for comment on this story.



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August 25, 2025 0 comments
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Concord's Failure Led To Increased Oversight, Says Sony Exec
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Concord’s Failure Led To Increased Oversight, Says Sony Exec

by admin August 25, 2025



In 2024, Sony shut down its live-service shooter Concord after only two weeks, as it became one the publisher’s most prominent failures. According to Sony Interactive Entertainment chief executive of studio business Hermen Hulst, the biggest lesson from Concord was that more oversight is needed during the development process.

“We have since put in place much more rigorous and more frequent testing in very many different ways,” Hulst told Financial Times. “The advantage of every failure … is that people now understand how necessary that [oversight] is.”

Hulst went on to explain that he wants Sony’s PlayStation studios to make big swings when conceiving future franchises. However, he would also like to catch the failures before they launch.

“I don’t want teams to always play it safe,” noted Hulst. “But I would like for us, when we fail, to fail early and cheaply.”

Following Concord’s demise, Sony subsequently re-committed to live-service titles. Regarding future titles in that genre, Hulst downplayed the importance of how many live-service games are available and said, “What is important to me is having a diverse set of player experiences and a set of communities.”

One of Sony’s next live-service launches is slated to be Marathon, the new game by Bungie. That title has already drawn unfavorable comparisons to Concord, and it was delayed indefinitely in June. Since then, reports have emerged that Bungie is losing its independence to PlayStation Studios. Last week, Bungie’s longtime boss Pete Parsons announced his departure from the company after two decades.

Marathon is expected to be released before the end of Sony’s fiscal year, which runs through March 31, 2026.



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August 25, 2025 0 comments
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Gamescom 2025 Was The Biggest And Most Diverse In Show History
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Gamescom 2025 Was The Biggest And Most Diverse In Show History

by admin August 25, 2025


Gamescom 2025 was officially the biggest and most diverse in show history, according to the association that organizes the annual event in Cologne, Germany. Bringing in nearly 400,000 visitors from more than 100 countries, with international participation at an all-time high and its digital reach breaking a new record, the association is calling it the most successful show yet. 

Having spent a week in Cologne to cover the show for Game Informer, it was both one of the most exhausting and exciting weeks of my career. I played so many amazing games, spoke to just as many interesting devs, and ultimately, came away from the show excited about the future of gaming, despite the industry’s many, many problems. It turns out, I was one of 357,000 visitors from 128 countries at the show this year. More than 34,000 trade visitors attended the show, and Gamescom saw the strongest growth in this sector from the U.S., China, Canada, and Japan. 

 

Speaking of international participation, a total of 1,568 exhibitors from 72 countries participated on the show floor, “with a foreign share of 70%,” according to a press release. “There were also 40 country pavilions representing 35 countries, including for the first time the pavilion of official partner country Thailand, along with Dubai and Kyrgyzstan.”

Digitally, Gamescom 2025 reached new heights, too, garnering over 630 million views worldwide as of this past Saturday evening (Gamescom’s final day was yesterday). Gamescom says that’s a 105 percent increase compared to last year’s show. Seventy-two million of those views were for Gamescom’s Opening Night Live last Tuesday, marking an 80 percent increase in viewership compared to last year. 

“Gamescom combines business and entertainment like no other event worldwide, as shown by 1,568 exhibitors spread across 233,000 square meters of gross exhibition space,” Koelnmesse (the event hall) president and CEO Gerald Böse writes in a press release. “With record figures once again in nearly every category, the enormous variety of experiences and global participation, Gamescom is the most important event for the global gaming community.” 

 

Here are Gamescom 2025 stats, at a glance: 

  • 357,000 visitors from 128 countries

  • Over 34,000 trade visitors, with the strongest growth from the US, China, Canada, and Japan

  • More than 630 million views across the entire show program (as of Saturday evening) – an increase of 105 percent over the previous year

  • 72 million views for Gamescom Opening Night Live (as of Saturday evening) – an increase of 80 percent over the previous year

  • 5.7 million page views for Gamescom Epix (as of Saturday evening)

  • 1,568 exhibitors from 72 countries, with a foreign share of 70 percent

  • 40 country pavilions from 35 countries

  • Approximately 233,000 square meters of gross exhibition space

  • Around 80,000 people at the Gamescom city festival

We have a ton of coverage for Gamescom 2025 up on the Game Informer site, with many more previews for upcoming games to come, so check out some of the pieces so far: 

What was your favorite game shown during Gamescom 2025? Let us know in the comments below!



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August 25, 2025 0 comments
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Mario appears on a Switch 2 screen.
Game Updates

Another Switch 2 Nintendo Direct Is Close And It Could Be The Big One

by admin August 25, 2025


The Switch 2 has been out in the wild for several months now, but we still know very little about what Nintendo has planned for its future. Could that be about to change? The next Nintendo Direct is reportedly planned for mid-September and seems poised to offer way more than just a deep dive into the company’s holiday lineup.

While there’s a big Nintendo Direct almost every September, the company’s post-Switch 2 launch marketing has been all over the place. A new rumor from SwitchForce, however, claims a Nintendo Direct is planned for September 12. That’s a Friday, which would be a bizarre time for a Nintendo showcase. Perhaps that’s the Japan date, which would put the showcase during the late afternoon on Thursday, a much more believable time for a livestream. VGC corroborated the broader claim that Nintendo is holding a mid-September Direct, but was unable to specify the date. It’s possible Nintendo’s plans could still change.

It’s worth noting that the original Super Mario Bros. for the NES arrived on September 13, 1985, making next month the franchise’s 40th anniversary. That would make a Nintendo Direct the perfect time to announce a new Mario-themed Switch 2, Switch Online multiplayer spin-off, the return of Super Mario 3D All-Stars, or something more. I’m hoping for an HD remake of Super Mario Galaxy 2.

Where is the Switch 2’s new 3D Mario?

Fans are also still waiting on a release date for Metroid Prime 4: Beyond, which Nintendo continues to affirm will come out in 2025. With Pokémon Legends: Z-A coming in October and Kirby Air Riders in November, December is looking like the only option at this point, unless the company can sneak out its new sci-fi shooter earlier than expected. There are still some Switch 1 games ripe for Switch 2 updates like Xenoblade Chronicles 2.

As for what lies beyond this year, there are already some previously announced exclusives, like The Duskbloods and Splatoon Raiders, waiting in the wings. But Nintendo has yet to tease new arrivals in some of its biggest franchises, like Animal Crossing, Super Smash Bros., and The Legend of Zelda. And then there’s Mario. Reports that the Donkey Kong Bananza team is a splinter group from the original Mario Odyssey team suggest the plumber’s next big platforming adventure could be just around the corner. Would Nintendo really let the Switch 2 go its whole inaugural year without a new Mario game?

The company has seemingly spent the last few years of the Switch 1’s lifecycle saving up big releases for its new hardware. Maybe it’ll finally pull back the curtain on what some of them are next month.



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August 25, 2025 0 comments
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