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Devolver boss calls GTA 6 an "AAAAA game" in latest attack on human dignity
Game Updates

Devolver boss calls GTA 6 an “AAAAA game” in latest attack on human dignity

by admin September 6, 2025



Not long before joining Rock Paper Shotgun, I wrote a feature for Edge magazine about the origins of the very silly term “AAA game”. The overall conclusion I came to is that “AAA game” is possibly a boardroom-level borrowing from the credit rating industry and Hollywood, and that it has little meaning beyond “most expensive/biggest”.


It’s a bauble casually excreted by pinstriped cats wallowing in jacuzzis sometime in the mid-90s, for the benefit of the investor class. But in much the same way that any fleck of dust can become a pearl, or at least a larger clump of dust, so the term has attracted additional meanings and significance over the ensuing years, partly because game journalists like myself keep taking it seriously.

My interviewees talked about triple-A’s association with the shift to polygonal 3D graphics, with certain genres such as the open world, with games like Shenmue 3 and Final Fantasy VII, and with exclusive hiring practices that require “triple-A experience” and thus have an unavoidable bias, given that “triple-A” studios have often been staffed predominantly by people of a certain race, gender and background.


These more specific developments aside, triple-A has shed an A to produce the retrospectively beloved genre of “AA games”, aka grainy noughties shooters with a gimmick, and also sprouted additional As. Concluding the Edge write-up, I touched briefly and humorously on Ubisoft CEO Yves Guillemot’s coining of “AAAA game” in a brazen attempt to mindfuck people complaining about the delayed release and pricing of Skull and Bones.


As sure as the sparrows fly south for winter, another executive has now gazumped Guillemot. Speaking to Ian Games (thanks Percy Gamer for spotting) about the dark art of competing with other publishers for release dates, Devolver co-founder Nigel Lowrie has described GTA 6 as an “AAAAA game”. Here’s the complete sentence:


“I mean, there are AAA games and then there’s AAAA games and I’d argue that Grand Theft Auto is potentially the AAAAA game, it’s just bigger than anything else both in the scope and scale of the game and the kind of cultural impact that it has and the attention it demands.”


Lowrie isn’t the first to try this, admittedly. CD Projekt Red’s investor relations VP Karolina Gnaś has already been there and bought the T-shirt. But Gnaś was poking fun at Ubisoft’s “AAAA game” claim at the time, whereas Lowrie seems to be in earnest.


Moreover, he seems to think that “AAAA game” is everyday parlance now. I, for one, was not consulted about this, but I can see why The Industry might be in a hurry to leave AAAA behind. To my knowledge, the only card-carrying AAAA games besides the ailing Skull and Bones are Beyond Good & Evil 2, the current record-holder for longest-serving vapourware, and Microsoft’s Perfect Dark reboot, which was recently cancelled. If AAA means “most expensive/biggest”, AAAA basically seems to mean “doomed”.


The whole circus is worth following inasmuch as it’s a crude illustration of the continuing drive to appease investors who are not content with the “maturation” of returns, and are always looking for the next Level Up. Still, I realise the advanced financial language may be confusing to ordinary humans, so I’ve put together this quick-and-dirty cheatsheet for both existing A-based videogame lifeforms and those likely to emerge the next time an executive joins an earnings call. Here you go:


AAA – GTA 3


AAAA – Skull and Bones


AAAAA – GTA 6


AAAAAA – GTA 6 on max settings


AAAAAAA – GTA 6 + Psi-Ops: The Mindgate Conspiracy


AAAAAAAA – GTA 6 + GTA 3


AAAAAAAAA – GTA 6 + Skull and Bones


AAAAAAAAAA – GTA 6: Ultimate Whale’s Edition with fully operational Quantum Field simulation and digital rights management supplied by orbital self-guided “Blundershut & Custard” Clockwork Plasma Cannon array


AAAAAAAAAAA – GTA 6 + gravitational implosion of known universe


A – In the beginning was the Word, and the Word was with Gabe, and the Word was Gabe. The same was in the beginning with Gabe. All things were made by him; and without him was not any thing made that was made.

AA – [DESYNCHRONIZED]


AAA – GTA 3 again

PS. I’ve just noticed that Edge feature is on Gamesradar now, if you fancy a read.



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September 6, 2025 0 comments
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Metal Gear Solid Delta Snake Eater issues acknowledged by Konami, patch on the way
Game Updates

Metal Gear Solid Delta: Snake Eater surpasses a million sales on launch day

by admin September 6, 2025



Metal Gear Solid Delta: Snake Eater surpassed a million sales across all platforms by its first day on sale.


Konami revealed the sales figure today, based on numbers from 28th August. That was the game’s launch day, though it was available earlier on 26th August for those who bought the digital deluxe version.


Metal Gear Solid Delta was released across PC, PS5, and Xbox Series X/S.

Metal Gear Solid Delta: Snake Eater Review – A MUD-SLICK CLASSIC REBORNWatch on YouTube


It hasn’t been a completely smooth launch for Snake Eater, however, as Konami acknowledged issues on launch day that could cause crashes.


The game has been criticised for its disappointing performance, particularly on PS5 Pro, but a full fix is yet to be released.

Image credit: Konami


Metal Gear Solid Delta is a full remake of Metal Gear Solid 3: Snake Eater with updated graphics and modern controls.


“A legend is brought back to life with Metal Gear Solid Delta: Snake Eater, in a surprisingly sensitive remake from Konami featuring developers from the original,” reads our review.

This is a news-in-brief story. This is part of our vision to bring you all the big news as part of a daily live report.



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Civilization 4 And 10 Other PC Games Are Free On Amazon Prime
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Civilization 4 And 10 Other PC Games Are Free On Amazon Prime

by admin September 6, 2025


Another month means another batch of “free” Amazon Prime games. This time around, Amazon is giving away what I (and many others) consider to be one of the best PC games ever made: Civilization 4. Beyond that, you can currently grab the also-excellent Into The Breach for nothing and over the next week weeks, even more games will be available for Amazon Prime subscribers.

If you hop over to Amazon Prime Gaming and are currently subscribed to Amazon Prime, you can snag PC copies of Sid Meier’s Civilization 4: The Complete Edition, Dungeons & Dragons: Ravenloft Series, and Into the Breach. Then, throughout the rest of September, Amazon will add more free games, including Spelljammer, Pixel Cafe, and Tower of Time. Even better, Civ4, Spelljammer, and other PC games given away this month are delivered via GOG codes, which means once you claim them, you own them completely with no DRM. Now ain’t that nifty!

I personally think that Civilization 4 is the pinnacle of the series, even if former Kotaku writer Luke Plunkett prefers Civ5 over it. Yeah, some bits of it are a little tedious and annoying, but the vibes are immaculate, and most of it still holds up perfectly today. Plus, it will run easily on any modern PC. If you were let down by Civ6 or Civ7, check out Civilization 4. Just set aside like 9 hours of your day first, as it will consume them in a flash.

Here’s the full list of games, as well as when they will be available for free on Amazon Prime and which storefronts they use. Oh, and keep in mind these are all PC games; sorry, console-only players.

Now available

  • Dungeons & Dragons: Ravenloft Series (GOG Code)
  • Into The Breach (Epic Games Store)
  • Sid Meier’s Civilization 4: The Complete Edition (GOG Code)

September 11

  • Afterimage (Amazon Games App)
  • Spelljammer: Pirates of Realmspace (GOG Code)
  • Tower of Time (GOG Code)
  • Subterrain: Mines of Titan [(Amazon Games App)

September 18

  • Residual (GOG Code)
  • Fate: The Cursed King (GOG Code)

September 25

  • Mystical Riddles: Ghostly Park Collector’s Edition (Legacy Games Code)
  • Pixel Cafe (Amazon Games App)

Also, some games added in previous months are still floating around on Amazon Prime Gaming’s site, so if you haven’t grabbed those freebies yet and you’re a Prime subscriber, you should check out everything on the site. You may find a few hidden gems still waiting to be played.



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September 6, 2025 0 comments
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Call Of Duty: Black Ops 6 Update Reduces File Size, Causes Problems For Players
Game Updates

Call Of Duty: Black Ops 6 Update Reduces File Size, Causes Problems For Players

by admin September 6, 2025



File optimization for large games like Call of Duty: Black Ops 6 sounds like good idea, especially when more space is needed on consoles. The latest Black Ops 6 update went live this week and it appears to have significantly shrunk the file size. It’s also caused issues with some players and seemingly deleted the game from their systems.

A member of GameSpot’s staff shared screenshots that demonstrated a drop from 222.1 GB before the update to 122.8 GB afterwards.

On top is the Call of Duty: Black Ops 6 file size before the update, and the new file size is shown below.

However, there are multiple reports from players on Reddit that the update deleted Black Ops 6 from their consoles. The update apparently removed Black Ops 6’s core installation and left behind the Call of Duty HQ launcher, which takes up a lot less space. Black Ops 6 can still be reinstalled alongside download content packs and the multiplayer suite. But given the large amount of added content purchased and downloaded by players since the game’s debut, the amount of file size reduction might vary from player to player.

PlayStation 5 players: with today’s Call of Duty update, you need to go to Mange Installs and re-install Call of Duty: Black Ops 6 Multiplayer Pack.
The pack is 98GB download, but will only take up 27GB on the console after install. pic.twitter.com/VRA2IBeZcl

— CharlieIntel (@charlieINTEL) September 4, 2025

The Version 1.080 update also includes aspects that may be more well-received, including bug fixes, balancing tweaks, a new multiplayer map, and more modes like Reckoning Directed for zombies.

Some fans were recently upset to learn that the Carry Forward option for weapon and operator skins purchased in Black Ops 6 won’t be carried over to Black Ops 7. And the life cycle for Black Ops 6 is winding down now that Call of Duty: Black Ops 7 is set to launch on November 14 on Xbox Series X|S, PlayStation 5, and PC.





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September 6, 2025 0 comments
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Photograph bosses to death in this head-pulsing whirligig of a bullet hell
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Photograph bosses to death in this head-pulsing whirligig of a bullet hell

by admin September 5, 2025



I fear and covet no videogame genre on this Earth like the bullet hell shoot ’em up. I find these scions of the arcades irresistibly beautiful. They look like how I imagine human nervous systems appear to thunder spirits. By the same token, I’m not sure they’re actually designed to be processed by the human nervous system. They’re the sort of game the androids will play, once they’ve hunted down and incinerated the last of our kind.


Within the shmup genre, the Touhou Project series stands as a diamond-hard constellation of electrochemical pizazz. Dating back to 1997, it spans 20 mainline games and 13 spin-offs, all created by Team Shanghai Alice, a studio that apparently consists of a single guy, Nagano, Japan-based Jun’ya Ōta. The series has spawned a vast cosmos of fanworks. Today sees the release of another fan game, Touhou Kouzougi ~ Flickerframe Shutter Festival from Brazilian game developer Ryann Thierry. ‘Tengu paparazzo’, you say? Seems worth a quick post. Here’s a trailer.

Watch on YouTube


I’m writing about Flickerframe Shutter Festival partly because I really like that trailer soundtrack – the game’s score is the work of Benji Tunez, and is apparently full of references to other Touhou productions – and partly, because this is my first exposure to the concept of a “photography bullet hell”. As in other shmups, the basic idea here is to survive on a screen that looks like a tornado full of stinging jellyfish. The twist is that rather than just shooting bullets back at the source of those projectiles, you’re trying for a Kodak moment.


“Use your camera to take shots of the bosses, while also clearing the projectiles shot by them!” explains the blurb. “Acquire new skills given to you by your clients to aid you in your sessions! Try getting the craziest shots to overcome your highest scores!”


Photographing bosses to death – what a concept! I actually think I might be able to master this one, inasmuch as a lesser-known vidyagame gurnalist skill is taking screenshots during fights. For the professional hack, there is no shame greater than having to illustrate a breathless description of a nuclear haymaker with a picture of the protagonist looking at a table, or something.


True, you can automate the taking of screengrabs nowadays, but I’ve always preferred the personal touch – and I’m sure that old school obstinacy will stand me in good stead as I try to beat Flickerframe Shutter Festival. Which you can find on Steam.



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September 5, 2025 0 comments
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Star Wars Outlaws dev comes out with first actually good reason for using Switch 2's controversial Game Key Cards
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Star Wars Outlaws dev comes out with first actually good reason for using Switch 2’s controversial Game Key Cards

by admin September 5, 2025


Many of us have a few things to say about the Nintendo Switch 2’s controversial game key cards, which don’t actually contain game data, and instead trigger a download from the Nintendo eShop when they are popped into the device. However, developer Rob Bantin, who is an audio architect on Ubisoft’s game engine Snowdrop, has revealed why the studio opted for key cards when it came to Star Wars Outlaws on Switch 2.

In a reply to Digital Foundry’s John Linneman about Star Wars Outlaws’ use of key cards and whether or not cost was a factor, Bantin explained that full-fat cards “simply didn’t give the performance we needed at the quality target we were going for”.


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Bantin noted the Snowdrop engine “relies heavily on disk streaming for its open world environments”, adding they “don’t recall the cost of the cards ever entering the discussion – probably because it was moot”.

The developer said had Star Wars Outlaws been designed for Nintendo’s Switch 2 console from the beginning, things may have been different. “As it was, we’d build a game around the SSDs of the initial target platforms, and then the Switch 2 came along a while later,” Bantin said.

“In this case I think our leadership made the right call.”

Image credit: Eurogamer

Many third party developers have also opted for key cards for their own Switch 2 release. One high profile outlier was CDPR, which released Cyberpunk 2077 as a physical game cartridge with the actual game on it. Last month, it was revealed that out of all Cyberpunk 2077’s Switch 2 sales in June, over 75 percent were physical.

This is a news-in-brief story. This is part of our vision to bring you all the big news as part of a daily live report.



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A composite image shows the protagonists of Metal Eden, Silksong, and a No Man's Sky character arranged in a row.
Game Updates

Silksong And 3 Other Cool Games We’re Digging

by admin September 5, 2025


Welcome to September! It may not officially be fall yet, but temperatures are finally getting tolerable and soon enough there’ll be pumpkin spice everything (which I unironically love).

I also love video games (contrary to popular belief), and so my comrades and I here at Kotaku are once again poised to offer up some great suggestions if you’re on the lookout for something to play this weekend. Naturally, we’re gonna talk about Silksong, but there’s also some killer science fiction in this edition of the Weekend Guide. Let’s get to it.

Star Wars Outlaws

Play it on: PS5, Xbox Series X/S, Switch 2, Windows PCs (Steam Deck: “Unsupported”)
Current goal: Get Kay Vess to say “Dank farrik!” about 17 more times

I played Outlaws when it first launched a little over a year ago, and I liked it well enough even then. Sure, I sometimes got frustrated with its insta-fail stealth missions, but I also loved the chance to just soak up the vibes in a backwater cantina, or crush my opponents in a game of sabacc. In the time since, the gameplay has seen many refinements and the story has been expanded with a few new chapters, and I’ve been curious to see just how much of an impact these changes would have on my experience. But to get the full effect of these revisions, I decided it would be best to start the game over from the beginning, and if I was going to do that anyway, I figured I might as well wait for the Switch 2 version for maximum comfort and convenience.

You may have seen the reports that emerged last week from PAX West indicating that Outlaws on Switch 2 might be very compromised, but now it’s here and I’m happy to echo many others in saying that it actually runs totally fine and is, if anything, a technical marvel of a port! With this, Cyberpunk 2077, and Street Fighter 6 all wowing me on Nintendo’s handheld, I’m starting to wonder why we’re not seeing way more ports of big games from recent years make the leap. But I’m getting ahead of myself, since I still have plenty of Outlaws left to play before I have to worry about what to play next. I’m too early yet to really say just how much the changes to combat and other aspects of gameplay may have impacted the game overall, but I’m already enjoying nonchalantly leaning on walls in cantinas again and taking in all that grimy Star Wars atmosphere. – Carolyn Petit

Hollow Knight: Silksong

Play it on: PS5, PS4, Xbox Series X/S, Xbox One,  Switch 2, Switch, Windows PCs (Steam Deck: “Verified”)
Current goal: Beat Fourth Chorus

Stop me if you’ve already heard about this game before. It’s a Metroidvania Soulslike about constantly backtracking like you forgot to turn the stove off or lock the door, only the second you leave the house again you get killed and have to go back and collect all your shit a second time. Rinse and repeat for 30-40 hours, overcome some cool boss fights, get introspective about some random aside from a mysterious NPC, and you have the Hollow Knight experience in a nutshell. Based on my first few hours with Silksong, I expect it to be more of the same, but like you’re doing it all for the first time again.

And what could be better than that? How many amazing games are out there that we always wished could have gotten sequels that were the same but different? Chrono Trigger? Earthbound? Bloodborne? There’s something so satisfyingly straightforward about Silksong: here’s more of that thing you loved, without the tedium of replaying what you already know. How fitting for a Metroidvania. The very act of playing Silksong in the first place feels like backtracking! The biggest difference by far is that Hornet can only attack downwards while in the air at a 45 degree angle. I kind of hate it but that’s probably the point. The best games get us out of our comfort zones, even when a big part of their appeal is in returning to the familiar. – Ethan Gach

No Man’s Sky

Play it on: PS5, Xbox Series X/S, Switch 2, Windows PCs (Steam Deck: “Verified”)
Current goal: Get me one of those Corvettes

There’s an alternate reality where the only game I play is No Man’s Sky. But this realm of existence, sadly, saddles me with too many competing interests to dedicate all of my time to this wonderful space sim Hello Games has continued to expand over the years. Still, this weekend I will yet again reality-shift to that state of bliss NMS takes me too, as I’m really eager to see how much the recent Voyagers update changes the game.

Read More: No Man’s Sky Fans Are Doing Wild Stuff As The Game Hits A New Peak On Steam

Previous updates have certainly expanded NMS, but having your own ship from which you can skydive or teleport down to the surface changes a core mechanic that’s been at the heart of the game since 2016: managing fuel for your launch thrusters. Being able to just jump down to a planet to gather resources not only changes how you interact with these voxel-based worlds, but no doubt really impacts the entire resource economy in ways I’m eager to discover as well. And of course, I’m very into the ability to build some impressive and creative ships too, like this neat-looking thing that caught my eye on Reddit recently. The VR mode for the game has been tweaked a bit for the better it seems, too, and it’s been a bit too long since I’ve gamed with a headset on, so I’m likely to give that a spin as well. – Claire Jackson

Metal Eden

Play it on: PS5, Xbox Series X/S, Windows PCs (Steam Deck: Unsupported)
Current goal: Escape the Sand Trap

You might remember Ruiner as the gory top-down cyberpunk shooter about blasting people in the head to bring down a corrupt system. Well, eight years later(!) Reikon Games is back with a first-person cyberpunk shooter about blasting people in the head to bring down a corrupt system. Metal Eden is Ghostrunner meets Doom; a fast-paced, style-over-substance FPS about using spatial reasoning to decode the most efficient way to traverse a level, kill everything in it, and survive a wave-based showdown in a locked arena at the end.

I played and enjoyed the demo earlier this year and recently dipped into the finished game. It’s gotten surprisingly decent reviews that left me excited to see what the back half of the exceedingly brief campaign has to offer. The first couple of chapters feel like waking up into a hyper-violent dream at the end of the universe, light on details but heavy on vibes, more Equilibrium than The Matrix. I hope it can stick the landing, though even if it doesn’t it’s one of 2025’s prettier and more tightly calibrated Doom clones. – Ethan Gach

And that wraps our picks for the weekend! What are you playing?



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September 5, 2025 0 comments
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Reddit Erupts After Epic Games Belatedly Claws Back "Fraudulent" Fortnite Purchases
Game Updates

Reddit Erupts After Epic Games Belatedly Claws Back “Fraudulent” Fortnite Purchases

by admin September 5, 2025



The Fortnite Battle Royale subreddit caught fire Thursday night as many people reported that they were greeted with a pretty upsetting prompt when they logged into Fortnite, with the game telling them they’d had cosmetic items and/or V-Bucks revoked from their accounts. It was an unusual situation because it happened to so many different people at once, and in some cases removed items that the player had for months. When Epic Games finally commented about the situation on Friday morning, it said the revocations were correct and that there was a bug on Xbox specifically that prevented them from making this fix before now.

We’ve fixed a delay where items that were refunded on Xbox or previously gifted from fraudulent accounts were not immediately removed.
As a result, some players may now see a message that their payment was reversed or refunded and see recent items have been removed, even from…

— Fortnite Status (@FortniteStatus) September 5, 2025

The situation sparked dozens of Reddit threads on Thursday night and Friday morning before Epic publicly acknowledged what was going on. There are still others in these threads and in the replies to that tweet claiming innocence, or that they lost items and currency that they purchased legitimately on other platforms like PlayStation or PC. So it’s possible that this enforcement sweep has caught more players than it should have.

There are a few different scenarios in which Epic will claw back purchased items or V-Bucks, the most obvious being when a person buys V-Bucks and then refunds the purchase either through their credit card company or the platform holder–items they may have bought with those V-Bucks should be removed when the money is charged back, along with the V-Bucks themselves. Apparently, a bug caused some players to keep those V-Bucks even after they refunded them, and that’s one thing Epic is correcting now.

Other things that folks have reported doing to earn Epic’s ire include buying an account loaded with V-Bucks in order to gift items to their main account, changing their Xbox region to take advantage of lower prices in other parts of the world, and buying V-Bucks cards from grey market sellers. With Epic seemingly taking enforcement action against a lot of different people at once over months of infractions, there are many different explanations involved.

Fortnite’s FOMO-based item shop makes this situation even more awkward, because it may not possible for someone who lost some cosmetics to simply re-purchase them legitimately, since most items only appear in the shop for a few weeks per year.





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September 5, 2025 0 comments
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You're listening to Vatican radio, or at least you can with freshly DLCed Indiana Jones and the Great Circle's latest patch
Game Updates

You’re listening to Vatican radio, or at least you can with freshly DLCed Indiana Jones and the Great Circle’s latest patch

by admin September 5, 2025


Oh, throw me in an ancient tomb and lob some snakes down there for good measure, Indiana Jones and the Great Circle got some DLC this week. I can’t imagine why that might have flown under the radar a bit. Anyway, the Order of Giants has brought with it a patch that makes a few noteworthy additions to the base game.

Watch on YouTube

Getting right into it, Indy update five adds a new “Very Light action experience” difficulty option aimed at folks who “prefer to be challenged by the exploration and puzzle solving, and prefer not to find the combat too challenging”. Tell your nan who likes visiting historical sites and doing crosswords, now’s her chance to whip some Nazis in a video game.

That’s one of these few additions, but the main one that’s piqued my attention’s this: “New Radio MCs have been added to the Jazz and Opera radio stations found on radio sets in Marshall College and the Vatican. You can also now tune the Vatican radio sets to hear news broadcasts that cover the events from around the game’s world.”

That’s a cool touch, being able to turn a knob and hear about what that knob Voss is doing from the 1940s Italian equivalent of those dorks on BBC radio four. Beyond that, Machine Games have whipped out some extra-swanky ray tracing for Indy’s hair, via support for RTX Hair on 50-series Nvidia RTX GPUs. “We recommend enabling this feature only on higher-end GPUs with 16GB of VRAM or more,” they wrote. That’s you told, no uber-luscious trim fidelity for those without top hardware.

The final new feature’s a little tweak to the inventory screen that’ll let you know which of your outfits will act as safe disguises for the area in which you’re standing, and which will instantly alert the guards that there’s a Harrison Ford sneaking around. For all the bug fixes and minor tweaks, you can check out update five’s full notes here.

Our Brendy wrote the following in his Indy review:

Machine Games have reproduced the experience of the Lucasfilm movies in a 99% accurate form. And they have done so in a manner only a megafunded Bethesda studio with a lot of Nazi-killing experience could. Yes, the video gamey seams stand out as you scarf down croissants for health and hear another bigot coughing behind a wall. But just as I’m not interested in Baker’s performance reaching some unobtainable ledge of authenticity, I also don’t want my adventure to abandon the language of games where it doesn’t make sense to do so. I’m happy for this to be exactly the kind of expensive, cinematic, blockbuster explorathon it seemed predestined to be. Sneeze away, little Nazi. I know where you are.

Oh wait. If I’ve got Vatican FM, the holy city’s haven for the hottest hymns and coolest choirs, turned up to max, will I still be able to hear the telltale bodily noises of Hitler’s goons?



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September 5, 2025 0 comments
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Indiana Jones and the Great Circle update adds new difficulty, improved hair and more
Game Updates

Indiana Jones and the Great Circle update adds new difficulty, improved hair and more

by admin September 5, 2025


While Silksong may be dominating the headlines, yesterday also saw the release of Indiana Jones and the Great Circle’s DLC, known as The Order of Giants. The developer has released an update for the base game across platforms which along with enabling compatibility for the DLC, also adds a new action experience difficulty, among other bits and pieces.

This action experience difficulty is called “very light”, and is designed for “players who prefer to be challenged by the exploration and puzzle solving” rather than combat.


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Another new feature is support for RTX Hair on 50-series Nvidia RTX GPUs, which enables ray-tracing on a characters’ barnet and makes it look more realistic.

Then we have a number of fixes and improvements across the board. For example, the Great Circle team has fixed an issue where Indy’s whip may not animate correctly later in the game if you had died during the Dart Trap in Peru.

You can find full details on the latest Indiana Jones and the Great Circle update below:

New Features

  • This update enables compatibility with The Order of Giants DLC, available for purchase separately now
  • We’ve added a new “Very Light” action experience difficulty for players who prefer to be challenged by the exploration and puzzle solving, and prefer not to find the combat too challenging
  • This update adds support for RTX Hair on 50-series Nvidia RTX GPUs. This is a high-end rendering feature to enable ray-tracing on character’s hair for a more realistic appearance. We recommend enabling this feature only on higher-end GPUs with 16GB of VRAM or more. You can find the option for “Ray Traced Hair” in the “Advanced Video Settings” menu.
  • New Radio MCs have been added to the Jazz and Opera radio stations found on radio sets in Marshall College and the Vatican. You can also now tune the Vatican radio sets to hear news broadcasts that cover the events from the around the game’s world.
  • We’ve added information to the Quick Inventory to let you know which of your outfits and disguises are safe or restricted in the current area you find yourself in

Bug Fixes and Game Updates (please note that these can provide minor spoilers for the game)

General

  • Fixed an issue where fast-travel signposts may become unusable if a player died while the combat timer was cooling down. Restarting a checkpoint will make the signposts usable again now.
  • Fixed issue where markers for the Open Season and Sleight of Hand adventure books may not appear if the player had already purchased the Vatican Books map before installing Update 4 of the game
  • Fixed an issue where, if you have the Punch Out 2 ability, the controls could get locked if you died in the middle of doing a stealth takedown on an enemy
  • Fixed an issue where mantling/vaulting at the same time as you’re placing an object down might cause the object to disappear or cause controls to get stuck
  • Fixed an issue where Indy’s whip may not animate correctly later in the game if you had died during the Dart Trap in Peru, or during the last stage of the final fight with Voss
  • Fixed a slight animation snap that occurred if tapping the button to raise your candle
  • Indy’s hand now animates when collecting coins from a coin purse

Missions & Quests

The Vatican

  • Fixed an issue where you could block yourself in the Necropolis by throwing the Antique Bust (needed to open a gate) into an unreachable location
  • Fixed an issue where the “Secret of Giants” inscription number counter may not be correct if revisiting the Vatican using a savegame made using Update 3

Gizeh

  • Fixed an issue where the player may be blocked from entering Nawal’s tent if they had died while in combat nearby to the tent
  • Fixed an issue where Gina may not follow you through to the last scorpion room in the Sanctuary of the Guardians mission if you run through the level quickly
  • Fixed an issue where revisiting Gizeh might result in the player appearing in the “buried in sand” scorpion fight once more, but not able to complete it
  • Indy will now give a voice clue about needing to burn objects if trying to pass through the first Stelae tomb before having purchased the Lighter
  • Fixed a crash that might occur in rare circumstances while escaping from the Nazi Compound with Gina
  • Fixed an issue where you may not be able to talk to Professor Savage at the Gizeh Village market in certain circumstances
  • Fixed an issue where the game might crash in rare circumstances if revisiting Gizeh with a savegame that was made while playing the Update 3 version of the game

Nepal

  • Improved Gina’s enter and exit into and from wall-presses, so she doesn’t appear to be making unnatural sidesteps

Sukhothai

  • Fixed an issue where Indy’s whip might detach itself from a branch in the spiral staircase leading down to the “leech room” in the Blessed Pearl mission
  • Fixed camera shaking issue if player tried to dive in shallow water during the first visit to the Sukhothai village at night

Iraq

  • Fixed an issue where the clouds during the end credits appeared in very low detail if you were not using the Higher Resolution Texture Pack (which is not installed on Xbox Series S unless the player chooses to)

UI

  • Fixed an issue where the “continue” button might appear visually corrupted if pausing during a level load
  • Fixed the description of the “Performance Metrics” menu option

Accessibility

  • The in-game Manual text now adjusts to match the player’s choice of enabling/disabling control toggles

Audio

  • Fixed an issue where the sound of plane propellers might be heard persistently in other levels after revisiting Shanghai
  • Gina’s voice lines when using the boat radio in Sukhothai are now radio-processed correctly

PC

  • Fixed an issue where switching between Native TAA and other upscalers (DLSS, XeSS or FSR) might cause a crash on some systems
  • Fixed an issue where Frame Generation might disable when skipping cutscenes or restarting checkpoints
  • Fixed an issue where the glass on Clerical Doors appeared incorrectly when using DLSS Ray Reconstruction
  • Fixed an issue where water caustic reflection effects may not appear on walls when DLSS Ray Reconstruction is used
  • Fixed an issue where applying some ray tracing options while in the Shanghai level may have caused a crash in certain situations
  • Fixed an issue where, if you linked your Steam version saves to your Xbox account, you could temporarily corrupt your saves on one of your devices if quitting a play session before any progress was made in that session

Xbox

  • Fixed an issue where subtitles might briefly flicker between camera cuts in cutscenes

Steam Deck

  • Fixed issue where there may be a black screen for a long while generating shader pipelines during the first launch

Localisation

  • Additional one-liners from Indy when finishing combat are now available in non-English languages too
  • Fixed an issue where controller input was reversed in the Arabic localisation on the “Apply Video Settings” confirmation menu
  • When playing in the Russian language, based on community feedback, the keyboard bindings now always use Latin alphabet characters rather than Cyrillic

Now, if you will excuse me, I am going to play some of the Order of Giants on my lunch break.

Image credit: Bethesda

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