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Controversial shooter Ready or Not passes 13m copies sold across platforms
Game Updates

Controversial shooter Ready or Not passes 13m copies sold across platforms

by admin September 8, 2025


Controversial and violent shooter Ready or Not has now sold over 13m copies across platforms.

In a press release, developer Void Interactive added that its game – which was released on both PlayStation 5 and Xbox Series X/S in July of this year, following a spell of PC exclusivity – has sold over 3m copies on consoles. That means Ready or Not has sold over 2m copies on consoles in under two months.


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Ready or Not initially released in early access back in 2021, and soon after this Void Interactive said it had parted ways with publisher Team17.

Earlier this year, Void Interactive said that Ready or Not’s console port needed changes “as absolutely required by our first party partners” before it could be released on Xbox and PlayStation. This included tweaks to dismemberment and gore, nudity, mistreatment of children, and “explicit representations of violence”. This move ignited a certain amount of backlash from the game’s community, with some leaving negative Steam reviews citing “content censorship”.

Void Interactive sought to quell these concerns soon after, stating it had seen “misconceptions and misinformation circulating around the scope of these changes”.

This is a news-in-brief story. This is part of our vision to bring you all the big news as part of a daily live report.



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Who'd Put Out A Metroidvania The Same Day As Silksong? Atari
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Who’d Put Out A Metroidvania The Same Day As Silksong? Atari

by admin September 8, 2025


When Hollow Knight: Silksong announced its September 4 release date, other games ran for the hills. Indie titles like Demonschool, Baby Steps, and Little Witch in the Woods all picked up their skirts and dashed away into the depths of September to avoid trying to compete with the massive attention Team Cherry’s sequel was certain to receive. But not Atari. No, those brave folks decided to stick to their guns and plans, and released tough-as-nails 2D Metroidvania Adventure of Samsara on the very same day. Silksong saw over half a million simultaneous players within a few hours of launch. Take a guess how Samsara fared.

Twelve. Adventure of Samsara, the Castlevania-inspired hardcore platformer from Brazilian indie studio Ilex Games, has seen a peak player count of 12.

This, to be clear, is absolutely unfair. I’ve had a play of the game, and it sports splendid pixel graphics, a really pleasingly weighty sense of movement, and proper heft to its sword-swinging combat. It’s also just how everyone seems to want these games to be: easy-peasy in general, and then ludicrously difficult in specific moments. I don’t get it, but that’s what people seem to love. My only real criticism is that the player character is perhaps too small on the screen, but on another day, perhaps in a different month, Adventure of Samsara could have been the darling of the Soulslike lovers.

12 people showed up. That’s concurrent players, of course, meaning Samsara could have sold anywhere up to, maybe, 50 copies? Perhaps in fact it’s sold many more, and everyone who bought a copy also picked up Silksong, deciding to play that first? I’m trying to be optimistic. But it really looks like a worthy Metroidvania might have been completely drowned by making the inexplicable decision to release against such an obviously dominating competitor.

I’ve reached out to both developers Ilex and publishers Atari to ask what the thinking was here. However, I’ve noticed that Atari really doesn’t seem to have put a great deal of effort into promoting the game. The game appears on the official site, but I’m unable to find even a press release for the game. It was announced only three months ago, then released across consoles and PC without any fanfare at all, on the worst day possible for a game like this.

Which seems a big shame. The scant 12 reviews (that number again) on Steam skew very positive, with words like “wonderful” and “awesome” being used with merry abandon. And the game has received a grand total of two professional reviews, an 8 from Video Chums, and a 7 from Nintendo Life. Fair play to both sites for putting in the effort.

We’ll update you if we hear answers on why this was allowed to happen to the poor little game.



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Court Orders Man To Pay Nintendo $2 Million To Settle Modding And Piracy Lawsuit
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Court Orders Man To Pay Nintendo $2 Million To Settle Modding And Piracy Lawsuit

by admin September 8, 2025



Nintendo has secured another payout from a lawsuit it pursued against a producer of products designed to help pirate Switch games. Already notorious for its hardline approach to piracy, modding, and emulation, Nintendo has been granted a monetary judgment under which the target of the lawsuit must pay the company $2 million.

As spotted by X user OatmealDome, Ryan Michael Daly was found by a district court in Washington to have damaged Nintendo through his production and sale of modded devices. According to the court document reviewed by GameSpot, he created products “primarily designed for the purpose of circumventing the TPMs [technological protection measures].” The court also found that Daly’s actions “caused NOA [Nintendo of America] significant and irreparable harm.” 

Along with having to pay $2 million to Nintendo, the modder is also permanently prohibited from taking any future action to evade Nintendo’s security or digital rights protection systems or to give guidance to other people in modding or pirating Nintendo property. The court order also mandates the seizure and destruction of any devices that Daly used in running his modding business.

This is not the first time that Nintendo has pursued stringent penalties against individuals who create software or hardware that can be used to pirate games. In one of the most notorious cases, the hacker Gary Bowser (really his name) was ordered to pay $15 million to Nintendo after serving prison time, and the company is allowed to garnish his wages until the whole amount is paid.

Nintendo has also increasingly cracked down on creators and advertisers of emulation software. Last year, for instance, it worked with YouTube to apply copyright strikes to creators who show off emulated Nintendo games and devices.



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My machine gun-toting choo-choo will enlengthen and ponder whirling orbs in Trainatic, which is out today
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My machine gun-toting choo-choo will enlengthen and ponder whirling orbs in Trainatic, which is out today

by admin September 8, 2025


If you peered into Edwin’s maw this morning, you might have seen that Trainatic’s out today, September 8th. Well, having now given its demo a go, I can waft away a bit more of the billowing steam of mystery for those standing on the platform who’re considering boarding.

There’s a thing you’ll say very quickly once you fire up either the demo or full version of this train-builder from developer Ryan Forrester, whose previous works include idle frog collector Croakoloco and cleaning sim Mess Quest. It’s the following: ‘Oh crikey, my train’s stopped already.’

You see, while the aim of the game is to build a train that can chug along for ages, the loco you start with runs out of fuel when it’s barely left the station. That’s ok, though. You’ve got a machine gun perched on the single car behind your engine, and you can use it to shoot some trees during your next trip. This, as well as just running over trees which are perched too close to the tracks (though that understandably damages your loco), is how you gather resources to upgrade the train.

With fuel being the limiting factor on journey length early doors, I invested in improvements to both capacity and efficiency for that off the bat. Soon, with help from an upgrade that let me add an extra car to my train, beginning the process of enlengthening, I had a fuel support carriage which would replenish a bit of fuel whenever I shot a tree with my gun.

Image credit: Ryan Forrester

From there, I began to upgrade the likes of my loco’s speed, its firepower, and its storage capacity. Some of the numbers assigned to these upgrades seemed a bit nebulous in terms of how exactly they corresponded to my loco’s performance on the tracks, but I didn’t much mind that given Trainatic’s relatively chill approach to things. As a result of what’s a bit of a grindy start, though everything’s simple and quick enough that it doesn’t drag, I started going on journeys that felt a bit less like brief jaunts down the road. That’s when I saw it.

A pinkish purple orb, spinning its way across the dark and earthy terrain of the woodland surrounding the tracks. Back at the station, a line from my faceless trainmaster, speculating about some strange power that could be linked to the neon interloper. Hmmm.

While I’ve unlocked automatic acceleration to go alongside the automatic trigger finger Trainatic offers, it’s not enough of an idler that I’ll be able to pursue this orbnigma while doing something far less important in another tab. So, my full attention will have to be on the train building, the task of taping together a Thomas the tank teeming with tech to ponder those damn orbs.

So far, the game’s steadily constructing what almost feels like a stripped-back rail roguelike, and one that’s worth at least hopping on for a free test ride. If you fancy doing so, you can find both the demo and full version of Trainatic on Steam, with the latter costing £3.99/$4.79/€4.71 as of writing, thanks to an offer running until September 22nd.



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MachineGames Hopes To Make Another Wolfenstein Game And Sees BJ's Story As A Trilogy
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MachineGames Hopes To Make Another Wolfenstein Game And Sees BJ’s Story As A Trilogy

by admin September 8, 2025


Though MachineGames is likely basking in the great reception to last year’s Indiana Jones and The Great Circle, as well as its Order of Giants DLC that launched last week, the studio is still thinking about BJ Blazkowicz and Wolfenstein. In a recently released Noclip documentary about MachineGames, studio co-founder Jerk Gustafsson said the team sees BJ’s story as a trilogy and hopes that it isn’t done with Wolfenstein yet, as reported VideoGamesChronicle. 

“I think this is important to say because we have always seen this as a trilogy,” Gustafsson says when describing BJ’s journey from resistance fighter to family man. He later says, “…at least I hope that we’re not done with Wolfenstein yet. We have a story to tell.” 

It sounds like we can expect a third Wolfenstein game, if MachineGames has any say over the matter. 

 

The last mainline Wolfenstein game was 2017’s The New Colossus, although the team also helped develop 2019’s Youngblood, a co-op-focused spinoff set 19 years after The New Order and The New Colossus. It’s been eight years since the last mainline entry, and more than six years since MachineGames released any game related to Wolfenstein, so here’s hoping the team is cooking something up now post-Indy. 

In the meantime, read Game Informer’s Wolfenstein: The New Order review, Wolfenstein II: The New Colossus review, and Wolfenstein: Youngblood review. After that, read Game Informer’s Indiana Jones and The Great Circle review. 

[Source: Noclip via VideoGamesChronicle]

What would you like to see in a third mainline Wolfenstein game? Let us know in the comments below!



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It doesn't sound like we've heard the last from MachineGames' Wolfenstein series
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It doesn’t sound like we’ve heard the last from MachineGames’ Wolfenstein series

by admin September 8, 2025


Indiana Jones and the Great Circle studio MachineGames may right now have its focus on the whip-wielding professor, but it hasn’t forgotten its Wolfenstein heritage. In fact, in the words of studio head Jerk Gustafsson, the team would like to work on a New Colossus sequel.

As part of a recent ‘The Making of Wolfenstein’ documentary by Noclip, Gustafsson said MachineGames had always pictured a trilogy of Wolfenstein games to wrap up the story of BJ, or to give him his proper title – Terror-Billy, the scourge of the Nazi empire.


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“That journey for BJ, even during those first weeks at id, when we mapped out New Order, we still had the plan for at least [BJ], what would happen in the second one and what would happen in the third one,” the developer said (thanks, PC Gamer).

“I think that’s important to say, because – at least I hope – we’re not done with Wolfenstein yet.

“We have a story to tell.”

Is this something you would hope to see realised? You can check out the full Noclip video about the making of Wolfenstein below.

The Making of Wolfenstein – Noclip. Watch on YouTube

As for the here and now of MachineGames, the studio has just released its Indiana Jones and the Great Circle DLC, known as Order of Giants.

This is a news-in-brief story. This is part of our vision to bring you all the big news as part of a daily live report.



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Sold at 73% Off, This HP Laptop With Office 365 and 384GB Storage Is Flying Off Amazon’s Shelves
Game Updates

Sold at 73% Off, This HP Laptop With Office 365 and 384GB Storage Is Flying Off Amazon’s Shelves

by admin September 8, 2025


HP has dozens of laptops in its lineup right now, but there’s one model that still commands attention because it combines price, performance (Intel N150, 384GB storage, 32GB RAM, Microsoft 365), and daily use practicality. On Amazon, it has collected well over 1,500 reviews with an average rating of 4.5 out of 5 when bought at full price, but now the story is quite different: at a whopping 73% discount, this HP “everyday” laptop costs just $399 compared to its normal price of $1,499. And then on top of that discount, Amazon tosses in some extras straight into the box (wireless mouse, optical drive, 256GB SD card, and 1-Year Office 365) which makes this deal not worth passing up.

See at Amazon

What Does $399 Get You?

For starters, you’re getting a reliable machine powered by Intel’s Quad-Core N150 processor which at clock speeds up to 3.4GHz provides smooth performance for day-to-day use. Which is to say, from streaming and surfing to document work and hopping on Zoom calls, everything is responsive. The integrated Intel UHD graphics chip serves up smooth video for casual gaming or just reading content online.

Then toss that in with 32GB of RAM and it becomes even smoother: switching between apps isn’t hung up, and demanding tasks run without forcing you to close programs all the time. Storage capacity will not be a problem either: you’ve got 128GB of UFS onboard, and then there’s a provided 256GB SD card, which brings your storage to a whopping 384GB.

This is where things get very interesting: Microsoft 365 comes with the laptop (you can download it here). You receive a year’s subscription in full (worth $130) and it’s even the AI-powered version with Copilot thrown in. Think of having Word for writing papers or reports, Excel for calculating with pre-formatted formulas, PowerPoint for creating professional-grade presentations, Outlook to sort your email, and even Teams for working online. The Copilot AI feature in Office makes tasks like summarizing papers, writing messages, and scheduling calendars faster and more hands-off.

It doesn’t stop there, though. Aside from Office 365, the laptop package includes a wireless mouse and an optical drive, two easy but useful features that spare you the trouble of rushing to the store for accessories on purchasing day. A DVD drive in 2025 is not standard, but it’s useful if you’ve got old discs with photos, films, or software that you still want to use

On the software side, Windows 11 Pro powers all this and couples clean looks with helpful features like Snap Layouts to keep windows neatly organized on screen. For something portable and lightweight, the 14-inch version fits easily into a backpack and won’t weigh you down. Battery life is also good enough to get you through a day of use without having to be constantly recharged, another plus if you find yourself stuck away from a desk for hours.

Deals at this level don’t usually stick around long when word gets out, make sure you don’t miss it.

See at Amazon



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New Starfield Expansion Potentially Teased In Coded Message
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New Starfield Expansion Potentially Teased In Coded Message

by admin September 8, 2025



Two years ago this week, Bethesda’s interstellar action-RPG Starfield debuted on Xbox Series X|S and PC. The first major expansion, Shattered Space, was released in September 2024. Now, a new expansion may be on the horizon. Bethesda’s official Starfield social media account shared an anniversary message for fans that appears to include what may be the name of the next DLC.

If that went by too fast for you to catch all of the letters, the two words appear to be “Terran Armada.”

The name Terran Armada suggests a faction with direct links to Earth. In the lore of Starfield, Earth became uninhabitable, which led to humanity’s colonization of other star systems. Humans haven’t had many reasons to go back to their home world since, but perhaps that will change.

Earlier this summer, Starfield lead creative producer Tim Lab confirmed that there will be a new expansion while sharing some additional information.

“We have some cool stuff coming, including free updates and features that players have been asking for, as well as a new DLC story,” said Lab. “I can’t go into all the details just yet, but I will say part of the team has been focused on space gameplay to make the travels there more rewarding. We’re also adding some new game systems, and a few other smaller delights.”

There have also been persistent rumors that Starfield may come to PlayStation 5 or even to Nintendo Switch 2 in the future. For now, those reports remain unconfirmed.

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Paradox take "first step" in response to Bloodlines 2's DLC clan backlash with PlayStation refunds, promise more info next week
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Paradox take “first step” in response to Bloodlines 2’s DLC clan backlash with PlayStation refunds, promise more info next week

by admin September 8, 2025


Vampire: The Masquerade – Bloodlines 2 publisher Paradox have gotten the ball rolling on the “adjustments” they promised in response to the controversy over the game’s day-one paid DLC vampire clans.

As we’ve covered previously, the Toreador and Lasombra clans were originally revealed to be locked behind a purchase of either Bloodines’ £18.69/€21.99/$21.99 Shadows and Silk DLC pack, or the £74.99/€89.99/$89.99 premium edition that said DLC comes bundled with. Cue understandable unhappiness, and Paradox swiftly moving to declare they’d rejig some stuff before launch.

The first domino’s now fallen, and it’s refunds for PlayStation pre-orderers. “Anyone who pre-ordered the premium edition through the PlayStation Store will be contacted and refunded starting Monday, September 8th,” World of Darkness community developer DebbieElla announced on the Bloodlines 2 Discord. “You will be able to pre-order your premium edition copy again later, before the release on October 21st.”

The good news for us PC folks is that Paradox made clear this is just an “intentional first step” in their planned tweaks following the backlash. “We are working hard on the adjustments that we promised, and we will be able to tell you all the details on September 17th,” DebbieElla wrote. “Making significant changes like this involves many moving parts, and we want to make sure that we get it right with this change.”

So, a little longer to wait for info as to whether there’ll be changes to the DLC/editions and their pricing on PC. However, pulling existing pre-orders and then requesting folks make them again points towards a premium edition price drop being at least one of the measures Paradox are taking. Any change might make paying extra for the two clans a bit more palatable, but unless the premium edition’s brought down to match the price of the base game, dishing the DLC clans out at no extra cost, odds are the sour taste won’t come close to being washed away.

Paradox and Bloodlines developers The Chinese Room previously defended charging for Toreador and Lasombra vamps when our James asked them about the decision at Gamescom, citing the game’s changing scope.

“We have been expanding it from where we originally planned to land it, I think, constantly, and Paradox have been really good when we go, or when the clients go, or when Paradox go: ‘We should add a bit more here. Let’s push the date back.’ As you know, the date has pushed back, but that has been to fatten it out into something that we feel does land where the players want it,” Bloodlines 2 narrative director Ian Thomas said.

We’ll keep you in the loop as to what Paradox announce on the 17th, and keep on hoping that Bloodlines 2 will stop all this Sideshow Bob rake-stepping as it tries to position itself as a “spiritual successor” to Bloodlines.



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The Saudi Arabian takeover of fighting games' biggest tournament means players - and the wider community - have a choice to make: between its culture and a payout
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The Saudi Arabian takeover of fighting games’ biggest tournament means players – and the wider community – have a choice to make: between its culture and a payout

by admin September 8, 2025


Last week, RTS, co-owner of Evo, the biggest fighting game tournament in the world, announced it had been acquired by the Saudi Arabian city of Qiddiya. While far from the sole event of note across the genre, Evo remains a symbol of sorts for the fighting game community. Of all the tournaments, it is Evo that is held in the highest regard. Now, that community must choose between its long-lasting values and the bag.

That bag, one doubtless filled with financial support fighting game’s best players and organisers dearly desire (if not in some cases, outright need), comes with a price of its own. The Saudi Arabian government has in recent years been engaging in a mass sportswashing campaign across the gaming industry, buying up developers and events in order to paint a shining picture of the country. A country that, under this current government, has a history of human rights abuses, is ranked fourth globally on the slavery index, which assassinated the journalist and critic of the Saudi government, Jamal Khashoggi, in 2018, and which still employs state executions as punishment for non-violent criminal acts – those executions surging in 2025.

If the new RTS owners are flanking the tournament from its right, its left is no bastion from government influence either. Sony had until late last month been a co-owner of Evo while also being a major partner of the Saudi Arabian Esports World Cup. Its share was acquired by Nodwin gaming, a notable Indian esports business that, for once, actually has decades of event experience behind it, rather than the usual efforts from newcomers to milk money out of passionate young gaming enthusiasts. Sadly, as of July this year, it’s now also working extensively with the Saudi Arabian government for the country’s Esports World Cup media rights in India.

Here’s a video breaking down the numbers of Evo 2025.Watch on YouTube

How did we get here? The Saudi Arabian venture into the video game industry has gone largely uncontested, save for a few professional players and the Geoguessr community, of all things. The Saudi Arabian government could not have picked a better time to start paying for relatively cheap PR. Esports organisations, having failed to create a source of sustainable income, scared off investors a few years back. This, to put it succinctly, means that the majority of the competitive gaming space right now is hungry for cash, save for a few particular scenes.

If the wider esports space is skint, then the fighting game scene is especially so. For years, the community has kept the arcade spirit alive, maintaining a norm of open-bracket tournaments that allow any aspiring player to sign up and try their luck against the best in the world. This has proven a good thing for steady growth and cultural development; going to a fighting game event is as much a social endeavor for the vast majority of attendees as it is a competitive venture.

The negative consequence of this however is that the competitive fighting game scene remains an especially difficult landscape for pro players to make a decent living. This trade has forced some of the best players in the world to focus on content creation for some financial stability. Bryant “Smug” Huggins for example, a beloved and highly talented player, has focused much of his efforts on YouTube and Twitch, and who can blame him? Sponsoring fighting game players has proven relatively unappealing due to the open bracket format. With the unpredictability an open bracket brings, as a sponsor there is no guarantee that your player will show up on a livestream, let alone on the finals stage. What’s the point in paying a player $10,000 if no one sees your company logo?

Events like Frosty Faustings are great for the typical attendee, but can be brutal for getting a logo on camera. | Image credit: Victoria Hionis / Frosty Faustings

Tournament prize pools help a little but not much for the vast majority of professional players. A Street Fighter 6 player winning the Capcom Cup would win a fantastic $1m – but you can only have one winner. Coming 5th lands you $10,000, nary enough to sustain oneself for a year. Winning Evo 2025, the biggest event in the world, earned Dominican superstar MenaRD $16,932. Hardly superstar money. As a result the majority of players are content creators or live streamers – with the exception of a select few non-competitor figures like Stephen “Sajam” Lyon or Maximilian Miles Christiansen (AKA Maximilian Dood), the players are the influencers.

It is therefore disappointing, but not at all surprising, that when Saudi Arabia burst onto the scene with a bag full of cash, there was little by way of true pushback. Games publishers like Bandai Namco and Capcom appear entirely unbothered by any moral concerns; Saudi Arabia’s investment essentially amounts to a bucketload of free marketing for their games. Likewise, competitive players largely leapt to grab it with both hands. When the Esports World Cup showed up with “life changing money” – the first, held in Riyadh last year, had a total prize pool of more than $60m – those who have dedicated their lives to the genre weren’t exactly in a great position to turn it down.

This brings us to the real point here: that as a result of all this, the everyday people involved in the fighting game scene have been put in a lose-lose position. Take Victor “Punk” Woodley, who is the Evo 2024 Street Fighter champion and a fantastic player – he also dropped out of school to pursue a career as a pro long before any real Saudi involvement in the scene.

Or take Alex Jebailey. Everyone loves Jebailey. The owner and founder of fighting game event CEO, he’s been a tournament organiser since 2010, running both CEO and CEOtaku. Hosting fighting game events is expensive, stressful, and not very profitable. Doubly so these days, with ongoing economic upheaval in the USA that has hurt both wallets and the desire to travel.

This isn’t to single those individuals out – far from it. Instead the question is whether it’s really any surprise that Jebailey, with a company to keep afloat and a family to provide for, has been working on the Esports World Cup as a senior product manager for fighting games? Or that Woodley, having committed everything to fighting games as a career, hasn’t given it up in an instant? The situation with the fighting game community, and indeed much of wider esports, is a world away from that of, say, professional footballers, golfers, or belt-holding boxers – many of whom are multimillionaires already – who have happily made the same decision.

The Saudi Arabian government has proven that money is no barrier to promoting their ventures, even cross-promoting fighting games its invested in. | Image credit: Riyadh

At the same time however, with notable fighting game players readily engaging directly with the Esports World Cup, ground was already ceded for the expansion of Saudi government influence. Likewise criticisms towards those who have taken a stance were numerous, and largely ignorant (or worse). Some would point to the USA’s sins, suggesting that taking a stand against Saudi’s government-funded Esports World Cup was hypocritical if those same people also competed in American events. But Evo and other American events had no government involvement – they were ultimately community events. Many participating in the EWC would argue that engaging directly is the only way to influence change, though a recent Amazon documentary on the EWC blurred out rainbow flags on players’ uniforms. And all the while executions in the country have only increased since the EWC’s emergence – so much for the hopes for a positive impact on human rights.

People might also state it’s good for the region, and would at least develop the competitive gaming community there. Except the EWC is an invitational, focused almost entirely on bringing foreign players in, rather than promoting local talent from the region. To those against the EWC as part of wider support for LGBT folks, they’d state it was perfectly safe for all attendees despite their gender or sexual identity – which may very well be true, but it certainly wouldn’t be true for those an hour down the road. All these justifications fade away with even the slightest of interrogation, and in most cases quickly expose themselves as excuses to make a quick buck without having to stop and question it.

This glitz and glamour is so extravagant and widespread for a reason. | Image credit: Esports World Cup.

This week it was made clear, to even those who were happy not thinking too hard about the wave of sportswashing, that the Saudi Arabian government had no intention of stopping its spending spree. It wants it all. I’m certain there are wonderful people working at Evo, with their heart in the right place and a desire to serve the community just as they have for years. I’m sure Evo Vegas next year will be great fun – we may even see a substantial increase in the prize pools. But the event now is – regardless of their intent – a component in the sportswashing venture. It’s a bummer, but that’s the reality.

There’s no regulatory body to stop this, and no bigger fish (or frankly given the state of esports’ profitability, greater fool) to buy the tournament from its new owners. And so this is unlikely to go away, at least unless the Saudi Arabian government decides competitive gaming isn’t worth the squeeze, or that only a mere handful of fighting game fans will ever actually travel to Qiddiya without getting paid to do so.

The consequences are unavoidable: any diehard fighting game fans, competitive players, and all the wider community members from devs and publishers to event organisers on the ground, find themselves with a decision to make. Stay true to the long-held ideals of the FCG – that any and all are welcome – or take the money with full knowingness of where it’s come from, and what that money truly means. At the very least, it’s time for those who have expressed their displeasure to actually turn those words into action, to support grassroots events – once again – and to carve a line in the sand, though that as always is far from easy. For those who haven’t, it’s now absolutely clear: the time where it was once possible to turn a blind eye to sportswashing in fighting games is absolutely over.



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Welcome to Laughinghyena.io, your ultimate destination for the latest in blockchain gaming and gaming products. We’re passionate about the future of gaming, where decentralized technology empowers players to own, trade, and thrive in virtual worlds.

Recent Posts

  • This 5-Star Dell Laptop Bundle (64GB RAM, 2TB SSD) Sees 72% Cut, From Above MacBook Pricing to Practically a Steal

    October 10, 2025
  • Blue Protocol: Star Resonance is finally out in the west and off to a strong start on Steam, but was the MMORPG worth the wait?

    October 10, 2025

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