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Yakuza 0 Director’s Cut Red Light Raid Mode is baffling, totally on-brand, and a weirdly good fit as part of a Nintendo Switch 2 launch game
Game Updates

Yakuza 0 Director’s Cut Red Light Raid Mode is baffling, totally on-brand, and a weirdly good fit as part of a Nintendo Switch 2 launch game

by admin May 22, 2025


In Sega’s offices, seated in front of a Nintendo Switch 2 console running Yakuza 0 Director’s Cut, I was told: “Right, now it’s time to make a lobby.” Jesus. I don’t know these people here at the event with me (I’m pretty sure I’m the only member of the UK press, actually). This is going to be awful. S**t. S**t. S**t.

The PR comes over, loads me into one of the most rudimentary lobbies I’ve seen in a game in the last 20 years, and we get going. I’m presented with a screen that looks like something from a 00s fighting game (no shame there, Tekken is great) where I’m asked to select one character from the entire Yakuza 0 roster. I choose Goro Majima, obviously.


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The lead player boots us into a game, and we’re off: four ragtag Yakuza 0 models – antagonists, people you’ll see in side missions, and major characters all together – start fending off waves of hired goons. It’s stupid: four men yelling, powering up, and battering wave after wave of leather jacket-wearing thugs in the middle of a Japanese street in the 80s. Someone gets pile-drivered into a bin. Someone spins around whilst brandishing a knife until they fall over. This is Yakuza, alright, and it works weirdly well in multiplayer.

And there’s the thing, then. This version of Yakuza 0 is a Switch 2 exclusive (for now, at least). So if you want to try out this baffling rumpus of a mode, you’re going to need to shell out the £45 asking price. Is it worth it? Probably not on its own, but it is a fascinating insight into how Sega, and probably Nintendo, sees what the Switch 2 is putting down for consumers.

This mode, Red Light Raid, is silly fun. It’s an arcade-inspired, wave-based curio that focuses solely on the game’s esoteric combat and pushes the brawling mechanics of the game to breaking point in makeshift arenas that can barely contain the game’s burgeoning chaos. I imagine that with a fully-working GameChat function, you and your mates can have a blast in this mode; shouting about taking down bosses, squabbling over who gets to keep which item as they fall on the floor, jostling over weapons dropped by thugs. It’ll be fun.

It’s also a fascinating way for the RGG Studio folks to reuse assets in a fun way; the character select screen is huge. It’s got 60 playable characters! And you can level up each of the fighters, too. Completionists, watch out. I imagine it’ll take forever. Notably, if you’re playing as either Kiryu or Majima, you’ll have to choose just one style. Otherwise you’d have an unfair advantage via style switching, especially over characters like those found in the fight club that are limited to quite a small selection of moves. Then again, Ginger Chapman has a knife, and Vengeful Otake has a gun. So.

Get ready for a new challenger. | Image credit: Sega

I really can imagine whole nights of sitting in this mode and working through the various courses RGG has set you as a gauntlet. It was all a bit braindead in the early levels I played with my erstwhile colleagues at the event, but I should hope that the later levels ramp up the challenge to some degree, at least.

Chatting with mates, thumping waifs and strays over and over again, and being able to see their little low-res faces as they get their asses handed to them by shirtless men with back tattoos… is that Nintendo’s vision for the Switch 2? To have us all collected in a little lobby like the Uno/Xbox 360 days, gawping at cartoonish hyperviolence on our tiny little 4K monitors? If that’s what Ninty is putting down, I guess that’s what I’m picking up. It sounds great.

But it’s weird that it’s on Sega and RGG to release a game like this – as a launch exclusive – on Switch 2. There are other draws, sure: 26 minutes of never-before-scene cutscenes (though that’s not much in the scheme of things), and a French, Italian, German and Spanish text option now, too (this was missing before). As well as an English voiceover. So there are small temptations for you to double-dip on this, but as a locked exclusive it feels peculiar.

Watch your back. | Image credit: Sega

But isn’t it that exact sort-of off-beat weirdness that we all love Nintendo for? In a way, it reminds me of the bizarre bonus content that Tekken Tag Tournament 2 got for the Nintendo Wii U that never made it to other platforms: Mushroom Battle mode and Tekken Ball, which were sorely missed elsewhere. But it wanted to play into the Wii U’s ‘social’ side more, similar to what RGG and Sega is doing here with Red Light Raid mode… I just don’t really know who it’s for.

It’s not bad. It’s fun! And it plays really well. But you have to assume it’s going to come to other platforms, too, hopefully alongside a cheaper upgrade option so that you don’t have to buy the full product just to get the ‘definitive’ version of the game (Sega’s words, not mine). As a product on Switch 2, it looks, plays, and feels great… but let’s just hope it’s not locked onto the platform forever.

Yakuza 0 Director’s Cut launches alongside Nintendo Switch 2 on June 5. Yakuza 0 originally released in 2015 on PS3 and PS4, later coming to Xbox One.



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May 22, 2025 0 comments
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Military Incremental Complex is freeware classic Dope Wars for arms dealing
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Military Incremental Complex is freeware classic Dope Wars for arms dealing

by admin May 22, 2025


Oh, Dope Wars ’98, let me count the ways you moulded me into the man I am today, buying extra large trench coats in which to store my 100 units of acid. Military Incremental Complex riffs off that game’s unmistakably ’98 interface, but instead of playing a cool and aspirational heroin entrepreneur, you play a dastardly bullet merchant. Begin crafting artisan handmade farm-fresh shotgun shells, work your way up to nukes. Typical woke renewable energy propaganda. Can’t even sell massive bundles of dynamite with ‘TNT’ written on them anymore in case it offends the coyotes.

You’ll “produce multiple different weapons, research upgrades, manipulate the stock market, and lobby the government for favours”. It’s from Space Kraken, makers of Squeebing Up The Tower Of Friendship, a game I have not played but enjoy saying the name of aloud. Squeebing. Squeeeebing. “6 hours in the demo and another hour in the released game, I still have no idea what squeebing is,” reads one review. UrbanDictionary defines ‘squeebing’ as … actually, I’m not repeating what UrbanDictionary defines squeebing as. Here’s a trailer with wholesome god-fearing guns in it instead.

Watch on YouTube

Demo? Yes, here. Features? You bet your squeeb there are.

  • Hand Crafted: 11 different weapons to produce, each with their own unique way of being made
  • Automate Production: Expand your means of production, automating and speeding up the process, so you can focus on other things to make your company grow
  • Research New Weapons and Upgrades: 100+ upgrades to research, including new products to produce, better methods of making them, helpful UI additions, ways of increasing your prices, and much more
  • Global Supply Chain: Set up 18 types of mining operations around the world to extract base ores, buy factories to refine those ores into useful materials, and own your entire supply chain
  • Capital Gains: Buy shares of 7 different companies on the stock market, unlocking powerful bonuses once you own certain threshold amounts
  • Get Political: Lobby politicians and spend favors to radically upgrade your other systems
  • Do It All Over Again: Earn enough profit and you can prestige to unlock 16 game-changing abilities that allow for a variety of different builds for each new run
  • Overall, make ridiculous amounts of money as you flood the world with more and more weapons

This one’s out ‘Q3 2025’ if you end up liking the demo. I learnt today that I’ve been calling ‘incremental’ games ‘factory sim-likes’ and I’m not sure which one is more awkward. Number go up em’ ups it is.



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May 22, 2025 0 comments
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Senua's Saga: Hellblade 2 Enhanced Comes To PlayStation This Summer
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Senua’s Saga: Hellblade 2 Enhanced Comes To PlayStation This Summer

by admin May 21, 2025


Between Forza Horizon 5, Doom: The Dark Ages, and Indiana Jones and The Great Circle, Xbox’s exclusives aren’t so exclusive anymore, as all three games have made their way to the PlayStation 5 in the past few months. Today, we learned that Senua’s Saga: Hellblade II, the harrowingly beautiful action game from Ninja Theory, will be joining their ranks, making its way onto Sony’s platform sometime this summer. You can hear it announced by the team itself in a new trailer below.

 

On the same day it comes to PS5, Hellblade II will get some “exciting new features” across all platforms as a free update. This new iteration is known as the “Enhanced” version, though it’s unclear how exactly the game will be improved. The newly published PlayStation Store page mentions “added features and immersive haptic feedback,” so we can probably expect some new features to tie in with the Dualsense controller.

Senua’s Saga: Hellblade II originally launched a year ago today on Xbox Series X/S and PC. Reviewer Marcus Stewart gave it a 9 out of 10, writing that, “gripping storytelling, refined gameplay, and a jaw-dropping presentation make for a more wholly satisfying sophomore outing.” For another of his Xbox reviews also on PlayStation, you can read (or watch) what he though about Doom: The Dark Ages.



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May 21, 2025 0 comments
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Looks like Ubisoft is giving Rayman an "AAA" revival after last year's "exploration phase"
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Looks like Ubisoft is giving Rayman an “AAA” revival after last year’s “exploration phase”

by admin May 21, 2025



Remember Ubisoft’s announcement last October it was currently in the “exploration phase” of a new Rayman project? Well, it seems full development has now been given the go ahead, with a recent job listing indicating the publisher is currently staffing up on a “AAA” Rayman game.


To rewind a bit, all this came about following reports last year that Ubisoft had assembled a small group of developers – including around a dozen members of its now-disbanded Prince of Persia: The Lost Crown team – to work on a remake of Rayman. Somewhat unusually, Ubisoft didn’t immediately reach for the ‘does not comment on rumours or speculation’ button, instead confirming that, yes actually, it was sort of true. “We are pleased to confirm Ubisoft Montpellier and Ubisoft Milan have recently started an exploration phase on the Rayman brand,” it said at the time. “The project is still in its early stages, and we will share more details later.”


There was a sense, then, that nothing might come of the project if that “exploration phase” didn’t bring encouraging results. But it now appears those initial experiments showed sufficient promise, because Ubisoft Milan is currently seeking a 3D gameplay animator to work on a “prestigious AAA title for the Rayman brand.” There’s also a second, slightly less specific job listing searching for a senior game designer to “work on the Rayman brand”, but it seems likely both positions are related to the same project.

More of this sort of thing please Ubisoft.Watch on YouTube


So that’s some encouraging news for Rayman fans, particularly given Ubisoft Montpellier and Milan’s historically stellar output. Between them, the studios have released the acclaimed likes of Mario + Rabbids, the beautiful Valiant Hearts series, Prince of Persia: The Lost Crown, plus Rayman Origins and Rayman Legends – two absolutely gold-standard 2D platformers.


The only troubling element of Rayman’s revival is last year’s controversial admission by Ubisoft that original Rayman creator Michel Ancel had been drafted in as a consultant. Ancel departed the publisher in 2020, allegedly following an investigation into employee complaints accusing him of toxic leadership, and his involvement with the new Rayman project was reported to have “raised some concerns among team members”. It is, however, unclear if Ancel is still serving as a consultant now Ubisoft’s initial “exploration phase” appears to be complete.


Signs that Rayman may be making a “AAA” return come at a challenging time for Ubisoft. The publisher has faced a tumultuous few years amid tumbling share prices and a number of high-profile flops, resulting in a string of layoffs and studio closures. As part of its attempts to right the ship, Ubisoft announced it was launching a new subsidiary dedicated to its big three IPs – Assassin’s Creed, Rainbow Six, and Far Cry – earlier this year. With those game under a new banner, Ubisoft itself will concentrate on a number of key areas, including “nurturing the development of iconic franchises” – which is presumably where Rayman comes in.



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May 21, 2025 0 comments
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Ubisoft says it’s working on new ‘prestigious AAA’ Rayman game
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Ubisoft says it’s working on new ‘prestigious AAA’ Rayman game

by admin May 21, 2025


Ubisoft appears to be bringing Rayman back in a new AAA experience, based on job listings that call for talent to join the development team. Studio Ubisoft Milan recently posted job listings searching for a 3D gameplay animator and a senior game designer to be “involved in the production of a prestigious AAA title for the Rayman brand.”

It’s unclear whether the “prestigious AAA title for the Rayman brand” description denotes a stand-alone Rayman game or a crossover title, à la Mario + Rabbids, a spinoff of the Rayman franchise. Polygon has contacted Ubisoft for comment regarding the new Rayman game, and will update when the company responds.

One job listing says that the 3D gameplay animator will be responsible for “[creating] high-quality character animation that captures nuanced emotional states and personality, develop and maintain a consistent animation style that defines the game’s visual identity, collaborate across multidisciplinary teams to integrate animations seamlessly into gameplay mechanics, and iterate on character animation systems, pushing the boundaries of technical and artistic expression.”

Meanwhile, the calling for the senior game designer requires the new hire to “pitch, design and prototype core game systems, [implement] approved designs within the editor, create and maintain design documentation, including feature specification and implementation guidelines, contribute to the handling, gameplay, and mechanics setup, including data creation, collaborate with the team to ensure the implementation of systems into actual gameplay, and maintaining the overall balance between multiple gameplay systems.”

The last proper mainline Rayman title, Rayman Legends, arrived in 2013 for the PlayStation 3, Xbox 360, Nintendo Wii U, and PlayStation Vita. The game was re-released in 2017 for Nintendo Switch as Rayman Legends Definitive Edition.

Update: When reached for comment, Ubisoft provided us with this statement: “The project is still in its early stages, and we will share more details later.”



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May 21, 2025 0 comments
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Miyamoto Just Wants To Make More Pikmin Stuff
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Miyamoto Just Wants To Make More Pikmin Stuff

by admin May 21, 2025


Shigeru Miyamoto, Nintendo’s legendary game designer and the creator of Mario, Zelda, and more, is a busy guy these days. He’s helping Nintendo make movies while also being involved in the construction of Mario theme parks at Universal Studios. But really, it seems like Miyamoto just wants to make more Pikmin games, movies, and other stuff.

The Week In Games: What’s Releasing Beyond Pikmin 4

In a recent and lengthy interview with IGN, Miyamoto talked about his work on the upcoming Super Nintendo World and Donkey Kong Country areas of Universal Studios Orlando. But when the interviewer mentioned spotting some hidden Pikmin in the theme park, Miyamoto couldn’t stop talking about how great the little creatures are and how he wants more people to love his odd creations which first appeared in 2001’s Pikmin on the GameCube. The latest main game in the series was released in 2023 for Switch.

“I spent a lot of time the past five, six years really wanting to grow Pikmin,” said Miyamoto. “Obviously a lot of that is focused around Pikmin Bloom and there was also new Pikmin titles that released. But I wanted to see if there’s other ways that we can have people engage and get to know Pikmin that’s outside of the population that plays video games, for example.”

Miyamoto continued, apparently having waited years to unleash all his Pikmin thoughts on the first person lucky enough to ask him about the strange franchise featuring a tiny alien man controlling an army of small, cute critters.

“And it really stems back to 20 years ago when we did a presentation where it starts off with, there’s a Pikmin next to you,” said Miyamoto. “And so in Nintendo there’s sort of like an unwritten rule. Mario needs to stay in the Mario universe, or Splatoon needs to stay in Splatoon, and we don’t use different characters in the same place. But Pikmin has this kind of unwritten rule where they’re okay to appear with other characters.”

When asked if Pikmin could ever appear in movies or TV shows, Miyamoto couldn’t say yes or no, of course, but explained that he would love for that to happen one day.

“I really see Nintendo as sort of like a talent agency and we have within our roster a lot of talented characters,” said Miyamoto. “So we create a game with a certain gameplay concept, gameplay experience, and then we look at the roster and see who would best fit this gameplay concept or experience.”

“So looking at things from that perspective, I think Pikmin has a lot of potential to be used in many different occasions. When you’re looking at small kids, they have a certain appeal for things that are cute and when they grow older, maybe in their twenties, they start to lose appeal for that. But I think Pikmin has this unique ability to have appeal across a broad range in that it’s still appealing for both younger audiences and older audiences and in Japan. And so I’m hoping that we can expand that globally. So whether it’s some kind of a movie or show, things like that would be really fun.”

Look, Nintendo, Miyamoto has done so much for you and your company. I say you give the man a few million dollars and a team and let him make all the weird Pikmin crap he wants to make while he’s still able to do so. It’s the least you can do. And the world would be a better place if we had more Pikmin stuff in it.

.



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May 21, 2025 0 comments
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The Street Fighter Movie Could Star The Greatest WWE Champion Of All Time
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The Street Fighter Movie Could Star The Greatest WWE Champion Of All Time

by admin May 21, 2025



The long-in-development Street Fighter movie may have just landed some undisputed star power, as a former WWE champion and DC Comics hero have reportedly been cast for the film.

According to Deadline, WWE superstar Roman Reigns, Jason Momoa (A Minecraft Movie), Andrew Koji (Bullet Train), and Noah Centino (Warfare) are currently in talks to star. If the actors are involved, then the Street Fighter movie will have recruited some big acting muscle. Mamoa previously appeared as Arthur Curry/Aquaman in the DC Extended Universe of live-action films and he’ll be playing the legendary intergalactic bounty hunter Lobo in Supergirl: Woman of Tomorrow, which is scheduled to arrive in June 2026.

Reigns is another well-known face on television, as he held the Undisputed WWE Championship for a staggering 1,316 days. The former champion also appeared on the big screen in Fast & Furious Presents: Hobbs & Shaw. Meanwhile, Koji has appeared in multiple movies and TV shows over the years, flexing his martial arts skills in projects like Warrior. Representatives for the actors have declined to comment to Deadline on whether they are or are not involved in the project. As for Centino, he appeared in the gritty action film Warfare, which was directed by Ray Mendoza and Alex Garland.

The latest live-action incarnation of Street Fighter has been in development since 2023. At one point, Talk To Me‘s Danny and Michael Philippou were attached to direct, but they later left and were replaced by Bad Trip director Kitao Sakurai. Legendary Pictures is co-producing the film with Capcom, the developer and publisher of the Street Fighter games.

First released in 1987, the lore of the franchise has been expanded over several games, and the mainline entries have revolved around a group of elite martial artists taking part in a major fighting tournament organized by M. Bison, the leader of the sinister Shadaloo syndicate who seeks to take over the world. The first Street Fighter live-action film was released in 1994 and starred Jean-Claude Van Damme in the lead–as well as a scene-stealing Raul Julia in his final theatrical performance–and in 2009, Street Fighter: The Legend of Chun-Li was released.

The massive success of a few recent video game movie adaptations–Sonic, Mario, Minecraft–has supercharged Hollywood’s desire to turn more games into movies. Dozens of video game adaptations are also in varying stages of development, and upcoming projects like Watch Dogs and Mortal Kombat 2.



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May 21, 2025 0 comments
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Cyberpunk 2077's sequel includes a new city that "feels more like Chicago gone wrong", and I'm now wondering how the USA's collapse might have affected Michael Jordan's legacy
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Cyberpunk 2077’s sequel includes a new city that “feels more like Chicago gone wrong”, and I’m now wondering how the USA’s collapse might have affected Michael Jordan’s legacy

by admin May 21, 2025


Cyberpunk 2077’s sequel will let us take a detour from the returning Night City to visit a new location which feels a bit “like Chicago gone wrong”. Naturally, this news has me questioning how Cyberpunk’s timeline might have affected the most prominent basketball dynasty of the 1990s.

The tiny nugget of info we got about this second city comes from Mike Pondsmith, creator of the Cyberpunk TTRPG series that CD Projekt’s futuristic RPGs are based on. It’s the first bit of concrete info about the game – beyond just where it’s at in the production process – we’ve gotten for a while.


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Speaking to Tvgry during this year’s Digital Dragons Conference, Pondsmith touched on his current relationship with CD Projekt’s Cyberpunk devs. He’s “not as involved directly with the sequel as he was with the first Cyberpunk, but he does still pop by the studio to look at scripts and offer his views on stuff like new cyberware made for Project Orion.

For instance, he revealed that when he was there recently, he “spent a lot of time talking to one of the environment guys, and he was explaining how the new place in Orion – because there’s another city we visit, I’m not telling you any more than that, but there’s another city we visit.”

“Night City’s still there,” Pondsmith continued, telling us more, “I remember looking at it and going ‘yeah, I understand the feel that you’re going for in this, and this really does work – it doesn’t feel like Blade Runner, it feels more like Chicago gone wrong’. I said ‘yeah, you know, I can see this working.'”

Watch on YouTube

This chatter starts at around the three hour and 45 minute mark of the video embedded above, if you want to check it out for yourself. I don’t know if you’ll do the same, but the mention of a Cyberpunk city that might be a bit like Chicago got me wondering what the existing Cyberpunk lore says about the actual Windy City.

According to the series’ Fandom Wiki (which does note that it needs more citations), Chi-town was “left in a state of absolute devastation” by the collapse of the United States that occurs between 1996 and 2008 in the Cyberpunk timeline, and was subsequently ravaged by a “catastrophic bio-plague” created by the federal government itself. By 2077, the city’s “implied to have undergone some level of reconstruction” by rumours of it being connected to Night City via the transcontinental maglev rail network that Cyberpunk 2077’s database describes as “currently inoperational”, but subject to revitalisation efforts by Night Corp.

Cool. But here’s the thing. If Chicago started to fall apart in 1996 – the year that martial law was declared across the USA in Cyberpunk lore – do Michael Jordan’s Chicago Bulls win the 1996, 1997, and 1998 NBA championships to cement themselves as arguably the greatest basketball dynasty of all-time? That’s assuming Jordan and the Bulls even exist in the Cyberpunk universe, but I think it’s worth exploring anyway.

The situation is this as far as I can tell – the aforementioned martial law runs from 1996 to 1999, so Jordan and co have that to contend with, in addition to a 1998 midwest drought and the collapse doing so much damage that “an estimated 90%” of Chicago is abandoned by the end of it in 2008. It’s MJ though. I’m still banking on him to beat the Jazz in the finals, even if he’s got to dribble past bio-plagues and hostile cybernetically-augmented soldiers to do it.

Do you think his airness still ends up with six rings on his weird cyber-fingers? Also, how do you feel about visiting this second city in Cyberpunk 2? Let us know below!



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May 21, 2025 0 comments
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A studio gutted by Embracer have come back to life and are working on a new RPG
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A studio gutted by Embracer have come back to life and are working on a new RPG

by admin May 21, 2025


One of the many game studios smashed to pieces by Embracer Group has come back to life. Campfire Cabal, which was seemingly shut down in 2023 as part of their parent corporation’s scorched earth “restructuring” policy, have crawled out of the grave to announce they’re still around and, in fact, “never stopped working”. They’ve been making a new game in the Expeditions series of historical RPGs, and have been given “the green light to scale back up and transition into full production.”

“We are finally ready to reveal that Campfire Cabal was never shut down,” say the studio in a post on their website. What happened, they say, is that the THQ-owned studio were ordered to close by Embracer two years ago. But some agreement was reached to keep the company going with a reduced headcount, and they instead cut an unknown number of employees from payroll.

“Though we did have to say goodbye to many of our colleagues, the studio survived and a compact team continued the project we had started in 2022. At the end of March of 2025, we received the green light to scale back up and transition into full production.”

That project is a new game in the Expeditions series of RPGs, which includes the classical centurion stomping of Expeditions: Rome, the top-down shield-battering of Expeditions: Viking, and gunpowdery land-grabbing of Expeditions: Conquistador. The studio aren’t saying much more about the new game, though. Only that it’ll be “set in a new period of our history and in a new part of the world for the series”. Expeditions: Mongol, anyone? Expeditions: Pirate? Expeditions: Islamic Golden Age? I guess we’ll find out.

Expeditions: Rome had some repetitive quirks but was a “seriously good – and lovingly detailed – romp through centurion times,” said Nate in our review. And Expeditions: Conquistador was called “very fine” by Adam, who wrote in his review that some parts were a chore, but “the focus on stories and characters means that there is almost always at least one interesting plot on the boil”.

You should know, however, that Campfire Cabal aren’t the original studio who made the older Expeditions games. That would be Logic Artists, who were subsumed and digested by blockchain bullshit peddlars Dynasty Studios. But the Cabal have since become custodians of the series under rights-holders THQ. As with many creative studios, it’s a bit of a Ship of Theseus situation, somewhat complicated by a round of layoffs and this subsequent reappearance. We’ll have to wait and see how the next entry carries the torch.

Even if you aren’t that interested in the RPGs, the “revival” of a seemingly shuttered studio is interesting in a wider sense. It could be seen as a hopeful sprout of green emerging from a blackened earth laid bare by years of seemingly endless layoffs. Or it could simply be the re-emergence of a scarred and injured body from a bloody-watered moat, a studio bravely limping on in spite of the brutal overlord that threw them in there, alongside a bunch of other bodies.



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May 21, 2025 0 comments
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Off The Grid, The Cyberpunk Battle Royale From District 9 Director Neill Blomkamp, Hits Steam Next Month
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Off The Grid, The Cyberpunk Battle Royale From District 9 Director Neill Blomkamp, Hits Steam Next Month

by admin May 21, 2025


Gunzilla Games has announced that Off The Grid, its cyberpunk battle royale featuring a narrative by District 9 director Neill Blomkamp, is coming to Steam in June. It launched into Early Access on PlayStation 5, Xbox Series X/S, and PC via the Epic Games Store last October, and now, it’s coming to Steam via Early Access as well.

Disclaimer: Gunzilla Games is the parent company of Game Informer Inc.. All editorial coverage is selected and completed by our content team, without influence from owners or other outside parties.

As part of the Steam launch, Off The Grid will support full crossplay across PlayStation, Xbox, and PC, allowing players to link up regardless of where they’re playing the game. Gunzilla says it has been actively evolving the game in line with community feedback with “improved performance, refined balancing, and introduced new cybernetic limbs, weapons, locations, and game modes.”

 

“Bringing Off The Grid to Steam is a major milestone for us, not just because of the platform’s reach, but because it allows us to welcome an entirely new wave of players into a game that’s been built hand-in-hand with the community,” CEO and co-founder of Gunzilla Games Vlad Korolov said in a press release. “From new limbs and weapons to map expansions and performance upgrades, every major step forward has been shaped by player feedback. This launch is a celebration of that collaboration, and it’s only the beginning.”

You can wishlist Off The Grid on Steam starting today. It launches there next month, though Gunzilla did not announce the exact date.  

Are you going to check out Off The Grid on Steam next month? Let us know in the comments below!



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May 21, 2025 0 comments
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