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Hornet sits on a bench.
Game Updates

Silksong Fans Furiously Debate If It’s Too Hard As Some Early Players Quit

by admin September 9, 2025



Fans have been waiting almost a decade to go hands-on with Hollow Knight: Silksong and the hype was off the charts. Now that people are finally playing, those expectations have been brought back down to earth. Silksong is a good game. Maybe even a great one. But it is also a hard one. Harder than the first game? That depends on who you ask. While players rave about their favorite new characters, secrets, and boss fights, other are bouncing off the game, feeling unwelcomed by the new Metroidvania Soulslike.

One of the biggest differences between Silksong and the original Hollow Knight is that enemies hit harder earlier in the game. Instead of taking one mask of damage off Hornet, even some rank-and-file minions can knock two off with each hit. Add to that the fact that Hornet can’t heal until a full wheel of silk has been earned and you have a recipe for an uncompromising early game. Maps and UI elements must also be purchased as upgrades, leaving newcomers who tend to easily get lost in 2D mazes scrambling more than usual to figure out where to go and what to do.

“My wife is a massive Hollow Knight fan and has been waiting for Silksong to come out for years,” reads one of the biggest threads on the Silksong subreddit from this weekend. “She is not the most skilled of players but she was able to complete Hollow Knight and enjoy her time. Silksong, instead, is breaking her apart. She has spent three days fighting Moorwing without beating it and she’s dropping the game for good. I hope she’ll pick it back up sometime but it’s sad to see all the anticipation die out like this.”

Team Cherry

Moorwing has been brutalizing many players in the Greymoor section of the game. The flying moth has lots of attacks that are tricky to dodge, and it requires a shocking number of hits to finally bring down. There are ways to accidentally skip the fight altogether or cheese him into submission, but if you’re just grinding Silksong out without searching for guides or trying to exploit tricks, it’s a pain in the ass, one of those fights for true Soulslike sickos and not necessarily for the people who come to Hollow Knight for the worldbuilding, exploration, and wonderful characters.

Is Silksong really harder than Hollow Knight?

There’s a good comment on the Silksong Steam discussion page that breaks down some of what might be going on with the initial reaction to the sequel. “People are complaining because this game doesn’t give them nail upgrades and an early charm system with charms that trivialize a lot of boss mechanics for 3/4th of the entire game, and instead attempts to get its players to recognize tells, queues, patterns, positioning, and programmed it’s enemies to specifically punish overly aggressive or greedy play,” it reads.

Instead of treating Hollow Knight like a tutorial for Silksong, this argument claims some players are treating the new game like a continuation of the old one instead of recognizing the clear yet subtle differences, including a diagonal downward attack that complicates combat and platforming, especially for people used to the first game’s more straightforward up/down pogo-ing on top of enemies. Though there are Crests players can find in Silksong even early on to help make the game easier, it seems clear Team Cherry also made a point of not greasing the wheels with combat as much as it did with Hollow Knight.

Hunter’s March is insane bro.

Crazy difficult platforming and the enemies are hard too 💀

These stupid bugs took FOREVER to beat. #Silksong pic.twitter.com/2EAEAnq5Vq

— KAMI (@Okami13_) September 6, 2025

Enemies deal more damage, take longer to kill, and some of the longer run-backs after you die to a boss can be lowkey soul crushing. Here’s a 30-second clip of a player going back to the Act 1 boss after dying, a trek which includes more than one non-trivial platforming section. Whether players ultimately enjoy it or not, the double damage many enemies do compared to Hollow Knight is already the biggest meme coming out of Silksong‘s launch. “The reason it took so long to come out: Team cherry was trying to beat the game before they released it,” one fan joked.

Silksong is too hard vs. Silksong is bad

The post-launch conversation around the Hollow Knight sequel has generally followed this arc, forking along to parallel tracks over the weekend. First: “Yay, it’s out!” Second: “Check out cool thing X.” Third: “Boss fight Y was incredible” or “Help, I can’t stop dying.” And finally: “This game is too hard and it’s the best” or “This game is too hard and it sucks.” We’re at the point where an initial backlash to how much more punishing Silksong is has been followed by a backlash to the backlash. Much of it essentially boils down to: okay, maybe Silksong is much harder but that doesn’t make it worse than Hollow Knight.

My guess is that there are two things going on here. The first is that Silksong is reaching a much wider audience at launch than Hollow Knight ever did, and I would guess many of those players are coming to it from non-Souls-inspired backgrounds. They are here for the neat story, excellent art, and top-notch Metroidvania exploration, not necessarily the “git gud” grind that comes with hitting what seems like an insurmountable challenge you that you persevere through, knowing eventually, whether hours later or days later, you will overcome it.

Team Cherry

The second is that so much is riding on Silksong, following years of hype and secrecy, that everyone is extra touchy about the possibility it could be worse than Hollow Knight. We’ve all been there. You go to see a movie you were really excited for. It washes over you in haze. There were parts you loved. You talk about them outside the theater with friends. Than days go by, weeks, years even, and you eventually admit it wasn’t as good as you hoped. Disappointment sucks! Do I think most people are actually disappointed with Silksong? Not at all. But I think any naysaying this early on in the “honeymoon period” of a new indie darling’s release can feel like an attack.

TL;DR: the internet is currently designed to make negativity go viral, which elicits defensive hyperbole in response.

What’s clear is that there’s a not-insignificant number of people already feeling burnt out on Silksong or bouncing off of it entirely because of its less forgiving design. “I beat Hollow Knight twice through (Radiance), I love the game and its world and its vibes and everything you mentioned, and I’m currently falling out of love with a sequel I desperately WANT to enjoy, due to a difficulty curve that feels completely out of sync with Hollow Knight’s,” wrote one player on the subreddit. “I’m handling the difficulty fine, but it’s just exhausting,” wrote another. “I think Silksong is beautiful and a masterpiece, but the two mask damage is tiring. Most people WILL have a skill issue, even if they’re managing, so rather than the game be fully enjoyable like Hollow Knight, it will create exhaustion which is not fun.”

Silksong doesn’t have difficulty options or any other way to mitigate its challenge outside of in-game remedies like finding certain upgrades and Crests as early as possible. We’ll see if that ultimately holds it back from the same level of fawning adoration that its predecessor achieved, or if Team Cherry decides to address the skill gap in a post-launch update. Purists will be able to say they were there on day-one with their double-damage victories intact to prove it, but at least that way everyone else can discover the rest of the special game Team Cherry spent seven years making.





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September 9, 2025 0 comments
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Four Legendary John Woo Action Movies Release On 4K Blu-Ray This Fall
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Four Legendary John Woo Action Movies Release On 4K Blu-Ray This Fall

by admin September 9, 2025



When it comes to action, the golden age of Hong Kong cinema is hard to beat. During the ’80s and ’90s, some of the best movies in the genre were made here, and at long last, all three movies in the A Better Tomorrow saga are headed to 4K Blu-ray as a box set with tons of new special features. Restored by Shout Factory, A Better Tomorrow Trilogy is available to preorder for $100 ahead of its November 18 release. Shout Factory is also releasing a 4K Blu-ray edition of Hard Boiled on November 4. This Deluxe Edition looks promising as well, but it’s worth noting the price has jumped from $40 to $65 at Amazon and Walmart. It’s unlikely to launch at this price, and you won’t be charged for preorder until it ships.

$100 | Releases November 18

Directed by renowned filmmakers John Woo and Tsui Hark, all three A Better Tomorrow movies have been remastered in 4K from the original camera negatives. Each one is presented in Dolby Vision–and are HDR-10 compatible and viewers can choose between the original Cantonese language track or the English dub, in DTS-HD Master Audio mono and English DTS-HD Master Audio mono. If you choose to go with the original Cantonese audio, each film features newly translated English subtitles. You’ll also get an exclusive poster in this box set, based on the newly commissioned art.

Each film is accompanied by dozens of brand-new extras, which are mostly audio commentary tracks and interviews with established film critics, members of the cast and crew, and even notable directors like Gareth Evans (The Raid). The real jewel of this collection is the sought-after workprint of A Better Tomorrow 2, which was thought to be lost for years. This version of Woo’s sequel was originally re-edited producer Tsui Hark, and it features an extra 30 minutes of footage. While Woo considers it to be the black sheep of the trilogy–the third film was in turn directed by Hark–he has still spoken fondly about its climatic gunfight as some of his best work in cinema.

You’ll also find the Taiwanese cut of A Better Tomorrow 3 here, which adds around 10 extra minutes of content, resulting in several extended scenes. The seven-disc collection includes 4K UHD and 1080p Blu-ray editions of each film.

You can check out the full list of features on each disc below.

Disc 1: A Better Tomorrow (4K)

  • Audio commentary with James Mudge, Hong Kong film critic at EasternKicks (New)

Disc 2: A Better Tomorrow (Blu-ray)

  • Optional English subtitles newly translated for this release (New)
  • Audio commentary with James Mudge, Hong Kong film critic at EasternKicks (New)
  • Better Than the Best – an interview with director John Woo (New)
  • Between Friends – an interview with producer Terence Chang (New)
  • When Tomorrow Comes – an interview with screenwriter Chan Hing-ka (New)
  • Thoughts on the Future – an interview with filmmaker Gordon Chan (New)
  • Better and Bombastic – an interview with filmmaker Gareth Evans (New)
  • Trailers
  • Image gallery

Disc 3: A Better Tomorrow 2 (4K)

  • Optional English subtitles newly translated for this release (New)
  • Audio commentary with James Mudge, Hong Kong film critic at EasternKicks (New)

Disc 4: A Better Tomorrow 2 (Blu-ray)

  • Optional English subtitles newly translated for this release (New)
  • Audio commentary with James Mudge, Hong Kong film critic at EasternKicks (New)
  • A Tumultuous Tomorrow – an interview with director John Woo (New)
  • Better Than Ever – an interview with film historian Frank Djeng (New)
  • Trailers
  • Image gallery

Disc 5: A Better Tomorrow 3 (4K)

  • Optional English subtitles newly translated for this release (New)
  • Audio commentary with critic and author David West (New)

Disc 6: A Better Tomorrow 3 (Blu-ray)

  • Optional English subtitles newly translated for this release (New)
  • Audio commentary with critic and author David West (New)
  • Third Time Lucky – an interview with screenwriters Yiu-Ming Leung and Foo Ho Tai (New)
  • All Our Tomorrows – an interview with Hong Kong filmmaker and academic Gilbert Po (New)
  • Nam Flashbacks – an interview with Vietnam War researcher Dr. Aurélie Basha i Novosejt (New)
  • Theatrical trailer
  • Image gallery

Disc 7 A Better Tomorrow 2 and 3 (Blu-ray)

  • Long-lost A Better Tomorrow 2 workprint featuring over 30 minutes of never-before-seen footage
  • A Better Tomorrow 3 – Taiwanese cut

A Better Tomorrow starred Chow Yun-fat as conflicted police officer Mark Lee, trapped between duty and honor when senior Triad gangster Sung Tse-Ho–who Lee has close ties to–asks him to help avenge the murder of a family member. Released in 1986, the film was a big critical hit and it set the stage for director John Woo and Chow Yun-fat’s eventual journey to Hollywood.

In 1987, A Better Tomorrow 2 was released, and it featured a wild plot twist to justify its existence–for reasons we won’t spoil here in case you never saw the first movie. Like its predecessor, the film featured over-the-top action, explosions, and a ludicrous bodycount once characters finally ran out of bullets.

A Better Tomorrow 3: Love and Death in Saigon brought the series to a close in 1989 and it’s a prequel to the first movie. Set during the final days of the Vietnam War, the story isn’t the best, but it does boast incredible action sequences throughout. Interestingly, Woo’s original vision for the film was different and led to him exiting the director’s chair after he and Hark experienced creative differences. Woo’s script would eventually evolve into 1990’s Bullet in the Head.

As mentioned, the other big new release in the Hong Kong Cinema Classics collection is Hard Boiled. Released in 1992, Hard Boiled is one of the best action movies of all time–and the best collaboration between John Woo and Chow Yun-fat. Over-the-top and incredibly fun, Hard Boiled as a straightforward plot centered around a cop seeking revenge against a gang of criminals. Mayhem ensues, the action is extreme, and Chow Yun-fat is effortlessly cool in every scene, including that iconic shootout in a hospital.

$65 | Releases November 4

Shout Factory’s Deluxe Edition resurrects the cult-classic with a brand-new 4K scan from the original camera negatives, adding in Dolby Vision and HDR 10 support along with the Cantonese and English dub in DTS-HD Master Audio Mono. Like the A Better Tomorrow trilogy, there are also new English subtitles in this release as well and the box set includes an exclusive 52-page collectible booklet.

The three-disc set also includes a standard Blu-ray copy of the film and it contains plenty of bonus materials, like several newly filmed interviews with Woo and other key members of the crew. Topping it all off is a collection of new audio commentary tracks with film critics and historians–as well as the audio commentary from John Woo and several more people that the Criterion Collection recorded–deleted scenes, trailers, and an image gallery.

We included a list of features on each disc below.

Disc 1 (4K)

  • Optional English subtitles newly translated for this release (new)
  • Audio commentary with director John Woo and film journalist Drew Tayler (new)
  • Audio commentary with film historian Frank Djeng (new)
  • Audio commentary with director John Woo, producer Terence Chang, filmmaker Roger Avary, and critic Dave Kehr (recorded by the Criterion Collection)

Disc 2 (Blu-ray)

  • Audio commentary with director John Woo and film journalist Drew Tayler (new)
  • Audio commentary with film historian Frank Djeng (new)
  • Audio commentary with director John Woo, producer Terence Chang, filmmaker Roger Avary, and critic Dave Kehr (recorded by the Criterion Collection)

Disc 3 (Bonus Blu-ray)

  • Violent Night – an interview with director John Woo (new)
  • Boiling Over – an interview with actor Anthony Wong (new)
  • No Time for Failure – an interview with producer Terence Chang (new)
  • Hard to Resist – an interview with screenwriter Gordon Chan (new)
  • Boiled to Perfection – an interview with screenwriter Chung Hang Ku (new)
  • Body Count Blues – an interview with composer Michael Gibbs (new)
  • Hong Kong Confidential – inside Hard Boiled with author Grady Hendrix (new)
  • Gun-Fu Fever – an interview with author Leon Hunt (new)
  • Chewing the Fat – an interview with academic Lin Feng (new)
  • Deleted and extended scenes
  • Trailers
  • Image gallery

While you’ll have to wait a few months for these Blu-rays, you can grab some classic action movies starring Jet Li. The Jet Li Collection was released in July, and it offers five of his best movies–Fist of Legend, Tai Chi Master, The Legend 1 + 2, and The Bodyguard from Beijing–in 4K and 1080p. Each movie also comes with a selection of bonus features, and the price has dropped to $107 (was $130). In August, Ringo Lam’s acclaimed 1987 action movie City on Fire joined Shout Factory’s collection on 4K Blu-ray, and you can snag a copy for $29 (was $40).

Looking ahead, Shout Factory will be releasing a lot more movies over the next couple of years, as the film distributor recently secured the worldwide rights to the Golden Princess film library, a collection of 156 movies in total. Here’s a list of a few other movies and box sets in the Hong Kong Cinema Classics collection that you can buy or preorder now:

Hong Kong Cinema Classics

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Hollow Knight: Silksong's early mods sand off its more annoying edges, including double damage and distant spawns
Game Updates

Hollow Knight: Silksong’s early mods sand off its more annoying edges, including double damage and distant spawns

by admin September 9, 2025


Shhhhh. If we’re quiet, we might be able to avoid discourse with this one. If you’ve spent your weekend playing Hollow Knight: Silksong and found that the likes of enemies inflicting double damage and spawns being miles away put a dampner on the fun, mods can help.

I know, I know, these are videogames and we must take their difficulty with the utmost seriousness. How else are any of us supposed to learn important life lessons, like ‘press button dodge at this point’, unless we go through hours of frustration trying to beat one boss (or look such info up)? As such, I stress that these mods, like all mods, are entirely optional. No need to shout at people for using them. Save your voice for singing love ballads to Hornet during breaks in the action.

Right, now I’ve addressed the very powerful elephant in the room, let’s take a gander at Skong’s Nexus Mods page, which has filled out nicely now the metroidvania’s got a weekend under its belt. Silksong’s most endorsed mod thus far is one by Baiker that stops enemies and “normal bosses” from dishing out double damage, while leaving hazards free to keep on punishing you. Don’t look at the comments on it, if you’ve not got your internet argument observation popcorn handy.

Also up there in both the download and endorsement rankings is a mod from XiaoHaiNB, which adds health bars and damage numbers to baddies. Probably my favourites so far are the death counters. You’ve got a choice of two from modders Rexxah and NordboDev, and they’ll just sit there on your HUD, reminding you how many times your abilities have proven to be a bit too hollow shite.

Going back to the easening up, there’s ‘Stakes of Marika – Rebirth Anywhere’ from modder Kassent. As you might expect, this one takes a bit of inspiration from FromSoft’s Ancient Hoop by ensuring that “when you die in a scene, you will respawn at the scene entrance instead of at a bench miles away”. It also lets you set custom respawn points, which is cool.

For those annoyed by Silksong’s insistence on not being able to check where you are on the map at a glance, there’s ‘Always Have Compass Effect’ by Synthlight, which does what it says on the tin. The same modder’s stepped in with a mod that makes delivery items less fragile than a shipment of unpacked wine glasses precariously balanced to form a 20 foot tall tower and positioned next to some partially lit fireworks.

The final mod that’s caught my eye so far is this one for lore enthusiasts, which ensures you only have to kill a single enemy to be able to read their species’ journal entry.

Make sure to check the requirements of each of these if you fancy giving them a go, as most require the likes of BepInEx and MelonLoader to get up and running.



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September 9, 2025 0 comments
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Jean Luc appears as a Lego.
Game Updates

TNG Enterprise I Will Glady Spend Too Much Money On

by admin September 9, 2025


Have we hit peak licensed Lego set? Maybe. The brick builder toy maker has been releasing more and more elaborate sets based on famous franchises at higher and higher prices. The new Lego Death Star will be $1,000. What fools would pay that much for plastic? But now Lego has teased an upcoming Star Trek: The Next Generation set that’s probably the Enterprise-D and now I am that fool.

That’s because on Monday, Lego teased a new collaboration with Star Trek that saw Patrick Stewart’s Captain Jean-Luc Picard beamed into the Enterprise-D as a Lego figurine. Every nostalgic licensed cash-in seems silly until they finally find the one you can’t live without. A Star Trek: TNG Enterprise is about as close to that for me as you can get. I’m not saying I would make poor choices with my family’s finances to make whatever this set is show up on my doorstop at some point, but I’m not saying I wouldn’t either.

While an Enterprise-D Lego set seems like a sure bet with this tease out there, leaks from last month have only fueled fan speculation. Based on a 4chan leak of the images, which may or may not be accurate but certainly looked convincing, the set will be 3600 pieces and ship November 28 for $400. Fans will get the Enterprise plus mini-figures of Picard, Riker, Worf, Geordi, Data, Dr. Crusher, Wesley Crusher, Troi, and Guinan.

The Enterprise-D is the only toy model I ever put together and it’s the only Lego set I’d ever consider spending $400 on. But it’s not the only Star Trek set I’d get out my wallet for. A Klingon Bird of Prey? A Romulan Warbird? Don’t get me started on the Borg Cube. I would, in time, buy and build them all. The best part? Because it’s Lego I can create my very own three-nacelle Enterprise from the TNG series finale “All Good Things.” Fine. You win Lego. Make it so!



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Check Out Arcade1Up's Budget-Friendly Mortal Kombat And Pac-Man Arcade Cabinets At Walmart
Game Updates

Check Out Arcade1Up’s Budget-Friendly Mortal Kombat And Pac-Man Arcade Cabinets At Walmart

by admin September 9, 2025



Most Arcade1Up releases these days are $500-$600 Deluxe Arcade Cabinets, but Walmart carries a trio of models that more closely resemble Arcade1Up’s early hits. These throwback Special Edition machines cost $334 each and are themed around Mortal Kombat 2, Ms. Pac-Man, and Pac-Man. Each cabinet is preloaded with 13 games and has a 15.6-inch IPS display. Other features include dual stereo speakers, Wi-Fi support for leaderboards and multiplayer, and pretty solid controls to mirror Arcade1Up’s pricier options.

There are a few reasons why these are cheaper than the average machine from Arcade1Up. The Deluxe cabinets are just over 5-feet tall–ideal standing height for adults–whereas the Special Editions are just under 4-feet tall. The good news is you can get a universal Arcade1Up Riser for $59 that raises the height to 5 feet. If you don’t get the Riser, you will likely want an adjustable barstool–unless the cabinet is for kids, in which case the original height will likely be a better fit. The Deluxe editions have 17-inch displays and light-up marquees, so the screen is slightly smaller and you miss out on the illuminated marquee with the Special Edition. The Special Editions also drop the faux coin doors in favor of a panel with logos showcasing each preloaded game.

Outside of those features, however, the Special Edition line offers the same build quality and similar graphics on the sides. These are nice options for those who want to add an arcade cabinet to their game room for under $400. Mortal Kombat II, for instance, is also available as a Deluxe Cabinet for $500, but you can get the extremely similar Special Edition model for $334 (or $393 with the Riser). Just keep in mind that all Arcade1Up cabinets require some assembly; If you’ve ever put together a bookcase or basic cabinet, then you should have no problem building one of these cabinets.

$334

Get ready for some Mortal Kombat! This cabinet is a treat for fans of Mortal Kombat’s classic era, as it has 13 games installed on it. You can see if you still remember how to do fatalities in games like the original Mortal Kombat, Mortal Kombat 2, Mortal Kombat 3, and Ultimate Mortal Kombat 3. For the design, the cabinet is Mortal Kombat 2-themed and it includes several symbols from the fighting franchise across its surface. This is also a two-player cabinet, so you can do some head-to-head competition from it with its dual joystick and arcade buttons layout.

Included games:

  • Mortal Kombat
  • Mortal Kombat 2
  • Mortal Kombat 3
  • Ultimate Mortal Kombat 3
  • Rampage
  • Joust
  • Wizard of Wor
  • Gauntlet
  • Rootbeer Tapper
  • Defender
  • Bubbles
  • Paperboy
  • Klax

$334

The Ms.Pac-Man arcade cabinet includes 13 games in total, with five of them being Pac-themed games. You can also hop into classic Dig-Dug, Mappy, and Galaga. The cabinet also features an eye-catching design with its bright blue finish and decals that make it look like it was pulled straight from an ’80s arcade.

Included games:

  • Ms. Pac-Man
  • Pac & Pal
  • Pac-Mania
  • Pac-Man Plus
  • Super Pac-Man
  • Dig Dug
  • Dig Dug 2
  • Galaga
  • Galaxian
  • Galaga ’88
  • Mappy
  • Rompers
  • The Tower of Druaga

$334

The Pac-Man arcade cabinet is similar in design to Ms. Pac-Man, and it offers mostly the same selection of 13 games to play on it. The only real difference with the line-up is that Tower of Druaga has been swapped out for King & Balloon. The cabinet features a vibrant yellow finish and retro-inspired Pac-Man images on it.

Included games:

  • Dig Dug
  • Dig Dug 2
  • Galaga
  • Galaxian
  • Galaga ’88
  • King & Balloon
  • Mappy
  • Pac-Man
  • Pac-Man Plus
  • Pac-Mania
  • Pac & Pal
  • Super Pac-Man
  • Rompers

$59

The official Arcade1Up Riser adds an extra 14.25 inches to the Special Edition cabinets. It also adds some heft to the overall build, which is a nice perk. Out of the box, the Special Editions weight 36-38 pounds each, and the Riser weighs 17 pounds. Even with the Riser attached, these cabinets are still 10-15 pounds lighter than their Deluxe counterparts, but they still feel solid and secure.

Arcade1Up Deluxe Arcade Cabinets

If you’re interested in checking out Arcade1Up’s Deluxe Arcade Machines, check out the list below of in-stock cabinets at Amazon.

For something a little different, you can also check out Arcade1Up’s new $600 Ms. Pac-Man Head-to-Head Arcade Table. This is different from the standing arcade cabinet, as it features a 17-inch screen countertop display with control panels on each side. Essentially, it’s a table that you can play games on, and while we wouldn’t recommend using it as one, it does possess a level of durability as the display is protected by a clear acrylic top installed on top of it. It also comes with 12 games installed on it, including popular classics like Dig Dug, Galaxian, Mappy, Rolling Thunder, and Rompers.

While it has been discontinued, you can also grab the Arcade1Up Class of ’81 Countercade for $168. Amazon still has stock of it, and this is a compact arcade cabinet that can easily be placed on your desk for when you want a quick distraction. This model has a 7-inch, vertically oriented LCD screen, full-size controls, and features artwork of Ms. Pac-Man and Galaga. It can be powered via an included Micro-USB cable or four AA batteries (not included).

If the Countercade intrigues you, we’d recommend checking out the Evercade Alpha Taito Bartop Arcade. Set to launch November 12, this miniature cabinet has an 8-inch display and 10 preloaded games, but you can play hundreds of other titles on it by purchasing Evercade cartridge collections. This is the third Evercade Alpha following the launch of Mega Man and Street Fighter editions–both of which have been sold out all year in the US. Check out our Evercade Alpha review for more details on the hardware. We also created an Amazon hub filled with in-stock Evercade game collections. The Evercade Alpha Taito Bartop Arcade is available to preorder now for $260 at Amazon. All of the cartridge collections work on the Evercade EXP-R handheld and Evercade VS-R home console, both of which were recently restocked at Amazon for $130 each.

$260 | Releases November 12

Includes 10 preloaded games:

  • Bubble Bobble
  • Puzzle Bobble
  • Space Invaders
  • Cadash
  • Rastan
  • Elevator Action
  • The FairyLand Story
  • Growl
  • The Legend of Kage
  • The New Zealand Story

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Starfield's second DLC might involve a "Terran Armada", and that sounds quite whelming
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Starfield’s second DLC might involve a “Terran Armada”, and that sounds quite whelming

by admin September 9, 2025


Steam tells me I’ve spent 171 hours of my life to this point playing Starfield. It’s not an insignificant amount of time, but it pales in comparison to how long I’ve spent with the myriad other works of developers Bethesda. Said devs now look like they might have fired up the tease rocket for the space RPG’s second major expansion. If they have, the very little they’ve shown off so far hasn’t gotten me right on board to play more.

Almost a year since Starfield’s first DLC, Shattered Space, unleashed its spooky gunk, Bethesda commemorated the second anniversary of the game’s release by tweeting the short video below.


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Yep, the piss filter of teaseage was whipped out, with fans rearranging the frames in such fashion that they read “Terran Armada”. Naturally, the conclusion jumped to by plenty of folks is that this could be the name of the second expansion the developers have had set in stone for a while, but haven’t said anything about beyond that.

The name suggests a fleet of ships from or somehow related to Earth, and if that’s the case, my feelings are best summed up by a straight-faced shrug. As much as judging a Bethesda DLC by the name’s pretty pointless, in the absence of any other info, the idea of an expansion focused around Earthly matters doesn’t get me too excited.

DLC2 is titled “Terran Armada”.
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Let me outline why. With its relative lack of aliens outside of hostile planet-dwelling creatures, a fairly dry and scientific NASA-inspired brand of sci-fi, and the fate of Earth being a key thread in its main plot, Starfield feels to me like it’s done plenty of Earthy stuff already. It’s even done the idea of a ship full of folks from Earth randomly popping up to beef with the residents of the Settled Systems. Remember visiting Paradiso on Porrima II, then serving as the middleperson between the resort and the Earth Colony Ship Constant, the latter of which had somehow managed to roam through space encountering nobody else for about 200 years?

I do, and it was perfectly meh. That’s not to say a DLC couldn’t put a twist on a tale like that or find another, intriguing way to revamp the relatively featureless sand-ball that was Starfield’s ruined Earth. However, as I outlined when I reviewed the Shattered Space expansion at my former home, my view’s long been that the best way Bethesda can utilise Starfield DLC is to paint a bit more colour and vibrance onto the canvas of an impressively vast but often quite bland universe.

On the one hand, that first DLC was about snake worshippers on a purple planet, so you can argue that for variety’s sake trying to go the weird and alien route again wouldn’t be ideal. Though, I reckon at this point you might as well embrace the out-there ideas. No one DLC’s going to rehabilitate Starfield’s reputation from would-be masterpiece that didn’t measure up to the endless hype, to universally beloved sibling of the Elder Scrolls and Fallout juggernauts.

A sequel would have that chance, though, assuming it arrived before the actual heat-death of our universe. So, why not go after the strange and unique, as those other Bethesda-helmed series I’ve just cited have in some of their strongest and most memorable moments, both in the publisher’s hands and outside of them? Even if the game ends up being a one-off, have it go out with one or a series of supernova explosions, rather than the cosmic whimper of an aging comet.

We’ll just have to see which of those “Terran Armada” ends up being, assuming it’s a DLC tease and not just Todd Howard’s lunch order.



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September 9, 2025 0 comments
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Everything You Need To Know About Borderlands 4
Game Updates

Everything You Need To Know About Borderlands 4

by admin September 9, 2025


Borderlands 4 is almost here. The next installment in Gearbox and 2K’s fan-favorite co-op looter shooter series is launching on September 12 on PlayStation 5, Xbox Series X/S, and PC. (The Switch 2 port arrives next month.) Ahead of its launch, we’ve compiled a list of useful information about Borderlands 4 to help quickly answer your questions ahead of its release. Does it support cross-save? When will it be playable? Do I need to beat the other games? All that and more is answered below!

When does Borderlands 4 launch? 

Borderlands 4 launches on PS5, Xbox Series X/S, and PC on September 12. Sort of. It depends on where you live and what platform you are planning to play the looter shooter on. Here’s the full breakdown courtesy of 2K Games and Gearbox.

Xbox and PlayStation launch times

  • Wellington, New Zealand – Sept 12 at 12:00 AM NZST

  • Sydney, Australia – Sept 12 at 12:00 AM AEST

  • Tokyo, Japan – Sept 12 at 12:00 AM JST

  • Singapore – Sept 12 at 12:00 AM SGT

  • London, UK – Sept 12 at 12:00 AM BST

  • New York, NY, USA – Sept 12 at 12:00 AM ET

  • San Francisco, CA, USA – Sept 11 at 9:00 PM PT

Meanwhile, on Steam and Epic’s PC store, you’ll be able to play earlier than on consoles. Here are those dates and times:

Steam & Epic Store launch times

  • Wellington, New Zealand – Sept 12 at 4:00 AM NZST

  • Sydney, Australia – Sept 12 at 2:00 AM AEST

  • Tokyo, Japan – Sept 12 at 1:00 AM JST

  • Singapore – Sept 12 at 12:00 AM SGT

  • London, UK – Sept 11 at 5:00 PM BST

  • New York, NY, USA – Sept 11 at 12:00 PM ET

  • San Francisco, CA, USA – Sept 11 at 9:00 AM PT

Wait, isn’t this coming out on Switch 2? 

Yes! Borderlands 4 is coming to Switch 2, but not until next month. Gearbox and 2K are bringing the looter shooter to Nintendo’s new console on October 3.

Switch 2 launch times

  • Wellington, New Zealand – Oct 3 at 12:00 AM NZST

  • Sydney, Australia – Oct 3 at 12:00 AM AEST

  • Tokyo, Japan – Oct 3 at 12:00 AM JST

  • Singapore – Oct 3 at 12:00 AM SGT

  • London, UK – Oct 3 at 12:00 AM BST

  • New York, NY, USA – Oct 3 at 12:00 AM ET

  • San Francisco, CA, USA – Oct 2 at 9:00 PM PT

What versions of Borderlands 4 are available to buy? 

The are three versions of Borderlands 4 being sold by 2K. The standard edition is $70 and comes with the game and…that’s it.

Then there’s the Deluxe Edition, which costs $100 and comes with the Bounty Pack bundle and Firehawk’s Fury Weapon Skin bundle. (The Bounty Pack includes a few smaller narrative DLC missions that will be added post-launch via various updates.)

Finally, the $130 Super Deluxe Edition comes with everything previously mentioned, and grants access to new upcoming expansions, two new Vault Hunters, and a new cosmetic bundle.

Regardless of which version you buy, if you pre-order before Borderlands 4 launches on your platform, you’ll also get a bonus “Gilded Glory” pack that includes:

  • 1 Vault Hunter Head usable by all Vault Hunters
  • 1 Vault Hunter Skin usable by all Vault Hunters
  • 1 Weapon Skin
  • 1 ECHO-4 Drone Skin
  • 4 pieces of Legendary Gear:
  • 1 Lvl 1 Legendary Maliwan SMG
  • 1 Lvl 30 Legendary Ripper Grenade
  • 1 Lvl 30 Legendary Torgue Ordnance
  • 1 Max Lvl Legendary Daedalus Assault Rifle

Does Borderlands 4 support crossplay and cross-save? 

Yes and no. Borderlands 4 on all platforms will support crossplay at launch. So if you are on PC and your friend is on Xbox, you can play together easily, assuming you both have free Gearbox Shift accounts.

Sadly, neither cross-save nor cross-progression will be available on day one. But, Gearbox has confirmed in a Steam post that it is looking to add the features later, letting players hop from one console to another and keep all their progress. Just don’t expect that on September 12.

Is there a day-one patch? 

Yes! Gearbox CEO and co-founder Randy Pitchford has confirmed that, like most big AAA video games these days, Borderlands 4 will have a day-one patch. According to Pitchford, the update should help improve the game’s performance on PC, but did warn that Borderlands 4 is a big open-world game that might not run well on older hardware even after the update.

What are Borderlands 4′s recommended and minimum PC specs? 

Minimum:

    • Requires a 64-bit processor and operating system
    • OS: Windows 10 / Windows 11
    • Processor: Intel Core i7-9700 / AMD Ryzen 7 2700X
    • Memory: 16 GB RAM
    • Graphics: NVIDIA GeForce RTX 2070 / AMD Radeon RX 5700 XT / Intel Arc A580
    • Storage: 100 GB available space
    • Additional Notes: Requires a 64-bit processor and operating system. Requires 8 CPU Cores for processor. Requires 8 GB VRAM for graphics. SSD storage required

Recommended:

    • Requires a 64-bit processor and operating system
    • OS: Windows 10 / Windows 11
    • Processor: Intel Core i7-12700 / AMD Ryzen 7 5800X
    • Memory: 32 GB RAM
    • Graphics: NVIDIA GeForce RTX 3080 / AMD Radeon RX 6800 XT / Intel Arc B580
    • Storage: 100 GB available space
    • Additional Notes: Requires a 64-bit processor and operating system. SSD storage required

Will Borderlands 4 run at 60FPS on PS5 and Xbox? 

Yes.  According to Pitchford, Borderlands 4 is targeting 60FPS on Xbox and PlayStation. Meanwhile, Borderlands 4 on Switch 2 seems to be targeting 30FPS, which isn’t surprising.

Target 60fps.

Also, F’ balance. Make a sick build with some god drop loot and melt bosses. Be a legend. https://t.co/FgvuqM77II

— Randy Pitchford (@DuvalMagic) May 10, 2025

 

Do I need to play the other Borderlands games?

If you want to know all the lore and be a Borderlands expert before Borderlands 4 launches, you can totally spend the many days it will take you to play all of the past games. But you don’t have to. Borderlands 4 is set on a new planet, featuring new characters, and is a more self-contained story than the last few games. Sure, super fans will pick up on clues to the larger universe and past titles, but don’t feel like you need to play everything before starting up Borderlands 4. 

Should I watch the movie? 

lol. Don’t do that. Come on now. Be kind to yourself.

 





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September 9, 2025 0 comments
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A New Astro Bot Funko Pop Figure Is Up For Preorder
Game Updates

A New Astro Bot Funko Pop Figure Is Up For Preorder

by admin September 8, 2025



If you missed out on the limited-edition Astro Bot with Protector Funko Pop that launched earlier this year, fret not: Funko has officially opened preorders for the similarly styled Funko Pop Astro Bot, which arrives on January 30, 2026. It’s not quite the same as the limited-edition model, but it gives fans another chance to add PlayStation’s newest mascot to their figure collection. Since the last Astro Bot Funko Pop sold out quickly, we’re expecting this new $15 model to be quite popular, too. Consider taking a peek at its Amazon page and preordering while you can.

$15 | Releases January 30, 2026

This upcoming 3.75-inch Funko Pop Astro Bot vinyl figure features the same mid-air pose as the sold-out, Limited Edition model. The only difference is that it sports Astro Bot’s standard white and blue design, rather than the Limited Edition’s chrome finish. While it’s not as flashy, the upshot is it matches Astro Bot’s in-game look, which is nice for those who want an authetic version of the cute platforming mascot to display. The figure comes with a display base and packaging.

If you don’t want to wait for this new Funko Pop! to launch next year, there’s a highly poseable Astro Bot Nendoroid available for $130. It’s likely a bit too expensive for all but the most diehard Astro Bot fans, but with three face plates, optional parts like a fuse, fuse lid, coin, and laser feet, it’s a deluxe choice for discerning collectors. You’ll also find a handful of Astro Bot shirts up for grabs. These are all priced at around $20, with a variety of colors available for each style. From Astro Bot taking a quick rest to a collage of the game’s most common enemies, there are some cool designs to peruse.

Astro Bot T-Shirts

Haven’t yet played Astro Bot? You can snag it for $53 at Amazon. Our glowing Astro Bot review gave it a 9/10, praising just about everything it has to offer. “Stranded in space following an attack from a googly-eyed alien, Astro’s mission is to repair their ship and rescue all 300 pals scattered across five main clusters of planets, each composed of individual levels,” wrote critic Mark Delaney. “It may be 2024’s most immersive game, and it achieves that without a line of dialogue. Instead, each level tells a story, clear as day, about where you ought to go next and what you should do there.”



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September 8, 2025 0 comments
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Subscription models like Xbox Game Pass are "not properly valuing" developers, says former Bethesda exec
Game Updates

Subscription models like Xbox Game Pass are “not properly valuing” developers, says former Bethesda exec

by admin September 8, 2025



Former Bethesda marketing chief Pete Hines has been chatting about the ups and downs of videogame subscription platforms, such as Microsoft’s Game Pass, PlayStation Plus and whatever the hell Ubisoft are calling theirs at the minute. Subisoftscription? UbiPassPlus? Answers on a postcard.

Hines is broadly of the opinion that subscription platforms are failing many of the developers who sign up to publish through them, though he cautions that his experience is out-of-date – he retired from Bethesda in October 2023.


In his time at Bethesda under Microsoft, Hines helped Bethesda bring Redfall, Hi-Fi Rush and Starfield to Xbox Game Pass. He seems to regret this. “I’m not working in any of these companies anymore, and so I don’t assume that everything I knew while I was in the industry still holds true today,” Hines told DBLTAP this month. “At the same time, I’m involved enough to know I saw what I considered to be some short sighted decision making several years ago, and it seems to be bearing out the way I said.


“Subscriptions have become the new four letter word, right? You can’t buy a product anymore. When you talk about a subscription that relies on content, if you don’t figure out how to balance the needs of the service and the people running the service with the people who are providing the content – without which your subscription is worth jack shit – then you have a real problem.


“You need to properly acknowledge, compensate and recognize what it takes to create that content and not just make a game, but make a product,” Hines went on. “That tension is hurting a lot of people, including the content creators themselves, because they’re fitting into an ecosystem that is not properly valuing and rewarding what they’re making.”


Hines didn’t go into proper specifics, so it’s left to me, a no-nothing figures-averse jackass, to scrabble together what relevant insights I can in the closing seconds of this awful Monday.


The battle lines for whether game subscription services are The Industry’s second coming or the work of the Devil (why not both, etc) are pretty well-drawn at this point. Anecdotally, at least, subscription models appear to make people less willing to spend money on individual new games. They indisputably grant more power to platform holders and storefronts.


Platform holders such as Microsoft have often contended that the relationship between the New Hotness of subscription and the olde worlde approach of owning (a license to play) a game is complementary. They suggest that a healthy subscription business will spill over into separate purchases down the line – for example, people buying games that are no longer part of the subscription library.

Without wishing to portray myself as a comprehensive researcher – see “no-nothing jackass”, above – I have come across one study of Xbox Game Pass and PlayStation Plus that appears to bear elements of the latter argument out, showing that in contrast to the music or movie and TV industry, these subscription services have not “substantially cannibalized existing revenue streams”.


Still, that’s treating the income from games on those platforms as a block. Individual developers have reported different returns from adding their games to subscription platforms. Posting on LinkedIn this week in response to Hines’s comments above, former Xbox Game Studios vice-president Shannon Loftis suggested that games often suffer for appearing on Game Pass, unless they include a bunch of ways to make money after release. “While [Game Pass] can claim a few victories with games that otherwise would have sunk beneath the waves (Human Fall Flat, e.g.),” she wrote, “the majority of game adoption on Gap comes at the expense of retail revenue, unless the game is engineered from the ground up for post-release monetization.”


The other question is whether subscription models are really worth it for the platform holders themselves, given that historically, subscription models have tended to rely on undercharging at first, then belatedly raising the price and making your money back once you’ve got the audience hooked.

In July, Microsoft reported $5 billion in revenue from Game Pass over the past year. Sources have told Chris Dring, formerly of GamesIndustry.biz, that “Xbox Game Pass is profitable, even when you factor in the lost sales for its first-party teams”. It doesn’t appear profitable enough, however, going by Microsoft’s recent mass layoffs, but then again, it feels like Microsoft could pioneer a way to literally grow money on trees right now and still find cause to punt a hundred QA testers into the sea.


I don’t have a Game Pass subscription myself, partly because I’m trying to support the BDS campaign against Microsoft. In general, I don’t like subscription models because it feels like paying rent, and thereby teaches me to think of playing games as even more of a value-extraction exercise. I feel pressured to download and play a load of games to maximise the return on my investment, and then I start to loathe myself, because somebody poured heart and soul into e.g. that cottagecore feline frisbee simulator, and here I am shovelling it down to meet quota. How are you getting on with such things?



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September 8, 2025 0 comments
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Here Are Borderlands 4's PC Specs And System Requirements
Game Updates

Here Are Borderlands 4’s PC Specs And System Requirements

by admin September 8, 2025


Borderlands 4 launches this week, on September 12 (on PlayStation 5, Xbox Series X/S, and PC), and it’s time to figure out if your PC is capable of handling Gearbox Software’s latest looter-shooter. Fortunately for you, we have the game’s PC specs and system requirements, making it easy to see if you should play the game on PC or somewhere else. 

 

Borderlands 4 PC Specs and System Requirements

Below, we’ll list the minimum and recommended settings: 

Minimum

  • OS: Windows 10/Windows 11
  • Proccessor: Intel Core i7-9700/AMD Ryzen 7 2700X
  • Memory: 16 GB RAM
  • Graphics: Nvidia GeForce RTX 2070/AMD Radeon RX 5700 XT/Intel Arc A580
  • Storage: 100 GB available space
  • Additional Notes: Requires a 64-bit processor and operating system; Requires 8 CPU cores for processor; Requires 8 GB VRAM for graphics; SSD storage required

Recommended

  • OS: Windows 10/Windows 11
  • Processor: Intel Core i7-12700/AMD Ryzen 7 5800X
  • Memory: 32 GB RAM
  • Graphics: Nvidia GeForce RTX 3080/AMD Radeon RX 6800 XT/Intel Arc B580
  • Storage: 100 GB available space
  • Additional Notes: Requires a 64-bit processor and operating system; SSD storage required

Hopefully, your PC is in the recommended range, or at the very least, the minimum specs range. If not, you might want to consider picking up Borderlands 4 on PlayStation 5 or Xbox Series X/S. Or, if you can stomach the wait, Borderlands 4 is also coming to Nintendo Switch 2 on October 3. 

 

While waiting for the game’s launch this week, stop by Game Informer’s Borderlands 4 hub for all kinds of behind-the-scenes features, exclusive details, and more about the game.

Are you picking up Borderlands 4 this week? Let us know where you’re going to play it in the comments below!



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September 8, 2025 0 comments
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