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Scott Pilgrim's Precious Little Second Life
Game Updates

Scott Pilgrim’s Precious Little Second Life

by admin September 13, 2025



Scott Pilgrim vs The World: The Game celebrated its 15-year anniversary on August 10, 2025. Below, we speak with the developers of the original game about how it came to be and its enduring legacy.

Trust an elder millennial on this one: The longer you live, the more you start to see the media of your youth reflected in a weird, recursive funhouse mirror. The old Grandpa Simpson “It’ll happen to you!” meme is not just a perfect reaction to have here, but a perfect example. It’s a famous meme, born from a show that is now mostly known by younger generations as an infinite meme factory, from a scene that was directed at Gen-Xers with nostalgia for the 1970s, by a character lamenting how he was cool in the ’50s, and nostalgia for the ’40s being the actual intended joke.

Scott Pilgrim now occupies a similarly strange place in pop culture. Back in the mid-2000s, the original graphic novels were to old-school video games, anime, and Canadian indie bands what Kevin Smith’s worship of Star Wars and Marvel comics were to Gen X. Plenty of readers could latch onto the story of a nerdy slacker–the titular Scott–dating Ramona Flowers, a much cooler person with a checkered past, and Scott having to reckon with said checkered past by fighting her seven evil exes. The emotional honesty injected into the story by its creator, Bryan Lee O’Malley made it appeal to the folks who may never have picked up a controller, the folks who simply saw an extremely well-drawn, well-written fantastical slice-of-life indie book. Scott still had to deal with getting a job, paying his rent, and generally having to become an adult. He just happened to do so while speaking to nerds in a whole other secret language of nostalgic metaphors.

This is ultimately the thing that made Edgar Wright probably the only reasonable pick to handle a film adaptation. Wright had been speaking the same language through his work since the early 2000s with Spaced, Shaun of the Dead, and Hot Fuzz. This is a man who staged a climactic argument between roommates on Spaced as a round of Tekken 3, had Queen’s Don’t Stop Me Now as the backdrop for a zombie getting beaten with pool cues, and used the classic tropes of both zombie films and big Hollywood action movies to examine the whole idea of how men evolve within the world.

Scott Pilgrim vs The World: The Game

There’s an art to using pop culture as shorthand. In Ready Player One author Ernest Cline’s hands, it’s cheap and meaningless, because it’s the validation of obsession, rather than saying anything about the people obsessed. In Wright’s hands, it’s charming and effective, because it’s using pop culture to accentuate the emotions that are already there.

And thus we got Scott Pilgrim vs. the World in theaters in 2010, a still-incredible piece of work, not just as a faithful adaptation of the novels, but a still-staggering achievement in audiovisual storytelling altogether. Its closest visual analogue is the Wachowski Sisters’ Speed Racer. You can probably count everything else in that particular echelon on one hand, and two of those slots are Spider-Verse movies. Unfortunately, that’s for good reason. Despite the incredible filmmaking, the zeitgeisty non-stop comedy, a fantastic indie rock soundtrack, the heartfelt story, a rock-solid critical reception, and a cast that would go on to become some of the most acclaimed and recognized actors of a generation, the film was actually a major flop. It opened to a $10 million opening weekend and ended at $30 million, only barely making back half its $60 million budget. It was dead on arrival. Turns out, the film has more in common with the Wachowskis’ Speed Racer than the visual language. It was hard sell to an unsavvy casual audience unaccustomed to hyperkinetic maximalist storytelling. Universal’s marketing department clearly felt the same; the film was sold as a musical with fights instead of songs. It’s not a wrong representation of the film, but it’s still difficult to sell.

At the same time Scott Pilgrim: The Movie was floundering in theaters, in real-life Canada, Scott Pilgrim was fighting a different fight in a different medium.

Jean-Francois Major is one of the co-founders of Tribute Games, the folks behind a slew of old-school pixel art throwback titles such as Mercenary Kings, Panzer Paladin, Teenage Mutant Ninja Turtles: Shredder’s Revenge, and the upcoming Marvel Cosmic Invasion. But back in 2010, he was part of a development team at Ubisoft that decided to make the company take a big risk.

“We mostly focused on Game Boy Advance titles: Teenage Mutant Ninja Turtles, Open Season, Star Wars, mostly licensed games,” Major said, in a brief interview with Gamespot over Zoom. “At some point we found out there was gonna be a movie made on Scott Pilgrim. And we thought, why doesn’t Ubisoft make a game based on the [intellectual property]. So we decided to make a pitch and get it cleared through Universal. That was actually the last pixel art game Ubisoft tackled. We kept it retro-looking, kind of a follow up to our Game Boy Advance games.”

For reference, the bigger games that Ubisoft would release around that time included Splinter Cell: Conviction, Assassin’s Creed Brotherhood, Prince of Persia: The Forgotten Sands, and Ubisoft’s first go-around with a game based on James Cameron’s Avatar. The closest thing to a retro game in Ubisoft’s portfolio at that time is an entirely forgettable TMNT: Turtles In Time remake. So how did Major and his team manage to slip a pixel art 2D game into the company’s slate at the time?

“I don’t know how to answer this politely,” Major said with a laugh. “I think it wasn’t really a project that was fully understood at Ubisoft. Luckily, they kind of let us do what we wanted, and didn’t ask too many questions. They were more focused on their bigger titles. Ubisoft was shifting away from [pixel art games], and that was kind of our last go. Our whole team was sent to work on more AAA games, and that wasn’t really our passion. It was why we ended up founding Tribute.” Bryan Lee O’Malley had similar mixed feelings, saying in our brief interview that “they didn’t really give us the budget to do everything we wanted to do,” and noted that the finishing touches for the game were ultimately farmed out to Ubisoft’s Chinese studio.

Still, as the film was in production, Majors and his team got to work on what would become Scott Pilgrim vs. the World: The Game, which was, indeed, a rare sight in 2010: a side-scrolling 2D beat-’em-up that felt more like River City Ransom on NES or the original Turtles In Time than the character-action titles of that moment in time. The art style–which had Bryan Lee O’Malley dividing his time between working on the film and providing original artwork embellished by famed pixel artist Paul Robertson–would take most of its cues from the original graphic novels, while still recreating specific beats from the film, including a very cute pixel art version of Edgar Wright directing Lucas Lee’s movie at Casa Loma. In return, pixel art Scott would get a cameo on the big-screen. The game character appeared as the icon for Scott’s 1-Up after defeating the Katayanagi Twins, as well as in a post-credit bit with Pixel Scott getting to throw a few brick-busting punches, a shout-out that was a complete surprise to Majors and his team.

Scott Pilgrim vs The World: The Game

The game also had an extra ace in the hole with its amazing, eclectic soundtrack from chiptune band Anamanaguchi.

“Our style was a natural fit for the general vibe,” said lead songwriter Peter Berkman in an interview with PlayStation Blog back in 2021, “but it was a lot of fun to flex and adapt for certain moments that a ‘band playing shows’ doesn’t normally get to do. Like a bossa nova shop theme, or boss songs.”

His co-writer, Ary Warnaar, agreed. “There were a handful of prompts that took us out of our comfort zones,” Warnaar said. “Some of those styles were definitely just for the game, but others started to shape sounds that became a bit more normal to us. Dance-tempo four to the floor tracks were a pretty new thing to us back then!”

The game was at least more of a success story than the film, selling nearly 150,000 copies within its first year, according to research firm FADE. The problem there was that the success would be, unfortunately, short-lived. Licensing problems aren’t new for video games–even as much as the industry loves its remakes and remasters, there are licensed games across the expanse of the medium that may never see the light of day ever again because of either the cost or logistics of nailing down the IP. Scott Pilgrim vs. the World was no different, and in 2014, the game was delisted from the PlayStation Network and Xbox Live Arcade because of a complete mess of licensing problems between Ubisoft, Universal Pictures, and ABKCO Music, who owned the rights to Anamanaguchi’s soundtrack.

“We didn’t have Limited Run back then, or smaller physical publishers to make sure we have a physical copy that can be resold and kept alive,” said Majors. “There was also no release on Steam, that was also an issue.”

That could have been game over in terms of Scott Pilgrim’s full-court press into culture at large. But there was a continue attached to that failure.

There’s a famous story Edgar Wright tells about finding out the film flopped on opening weekend: “Monday morning, [Universal’s chief of marketing] Michael Moses sent an email with three words. It was one of the sweetest emails I’ve ever gotten from anybody in the industry. It said, ‘Years, not days.'”

That email should be nailed to the door, Martin Luther-style, of anyone daring to make art in the 21st Century. Yes, smash hit, immediate success is good, especially as far as the people who bankroll art these days are concerned. But immediate success is a flower. Lasting impact, legacy, and culture are trees.

Despite the film’s initial failure in theaters, it soon became a cult classic in the making through word of mouth, with numerous high profile creators singing its praises. The film quickly became a midnight-movie mainstay at Quentin Tarantino’s New Beverly theater in Los Angeles. The home release in 2011 was also a minor hit, managing to be the first film to knock Christopher Nolan’s Inception off the top of the sales charts. More than that, the film’s visual language–incorporating elements from video games, comics, and manga– starts becoming commonplace in media not long after. That particularly shows in Edgar Wright’s own work moving forward, with the effects-heavy production playing a big influence in how he’d handle effects in The World’s End and editing around music in Baby Driver. Ultimately, the film cracked open a door that Marvel in particular would kick down entirely in the years that followed, leaning heavier on embracing the wilder and weirder aspects of comic book storytelling, compromising less towards Hollywood conventions of four-quadrant blockbusters. The kinetic wall-of-visual-stimulation style of storytelling that nerds had been immersed in for years is now very much mainstream.

For the game’s part, Scott Pilgrim was already riding a wave of nostalgia for 8- and 16-bit style aesthetics, and the game’s eventual disappearance from storefronts only drove its popularity further. But also, while there had been occasional blips on the radar as far as old-school beat-’em-ups, Scott Pilgrim showed there was still plenty of life in the genre. Not long after, titles like Double Dragon Neon, Dragon’s Crown, and Charlie Murder joined the side-scrolling beat-’em-up roster, paving the way for the true renaissance of the genre when the likes of River City Girls and Streets of Rage 4 hit the scene.

The story is, indeed, “years, not days.” In 2020, the film’s popularity warranted an outright media blitz celebrating its modern classic status. The original cast reunited during the COVID pandemic to do a read-through of the entire script, only emphasizing the now-accumulated star power of its cast. The popularity of the stream–currently sitting at over 3 million views on Youtube. The film got a high-profile theatrical re-release in 2021 just before a 4K Blu-Ray dropped. That same year, a miracle happened: Whatever licensing problems had been keeping the game off shelves had been resolved, and it was re-released that January, with a physical release from Limited Run selling 25,000 copies in the first three hours after its announcement.

Scott Pilgrim vs The World: The Game

It’d be easy to chalk all that up to nostalgia becoming a cottage industry on a scale even previous generations could never imagine. But something very different was happening with Scott Pilgrim in those early days of the pandemic.

“I’d moved on to other things, but Scott Pilgrim keeps calling me back,” said O’Malley. “The fanbase just keeps growing. They’re getting younger. I feel like I owe them more and more each year.”

That sense of responsibility led to what eventually became Netflix’s Scott Pilgrim Takes Off. Except the nostalgia is a little different here. In 2010, Universal promoted the Scott Pilgrim film with a 4-minute short on Adult Swim, with Michael Cera, Mae Whitman, and Jason Schwartzman voicing a fully animated scene from the graphic novel. It was a perfect fit on the same network that quietly introduced a generation to Naruto and Cowboy Bebop. It would also only air once, the night before the film was released.

In 2023, Scott Pilgrim Takes Off became a 10-episode anime splashed across the front page of the world’s biggest streaming platform, sharing promo space with the absurdly popular Delicious In Dungeon, and an anime adaptation of Castlevania. In 2025, it’s one of the first things Netflix recommends after K-Pop Demon Hunters rolls credits. Scott Pilgrim is no longer a nostalgia trip; it’s part of the zeitgeist.

“You’d expect the audience for Scott Pilgrim would be all 45-year-olds at this point,” O’Malley said, “but I have an influx of 15-year-olds coming to conventions these days, and they don’t see the references the same way… They’re more interested in the characters themselves, and they’re the flashpoint, the thing they connect to most.”

It’s with that angle in mind that Scott Pilgrim Takes Off forges its own path. The first episode is the animated adaptation of the graphic novel everyone expected, right up until the fight with Ramona Flowers’ first Evil Ex, Matthew Patel. Scott fights him…and loses.

The rest of the series then becomes Ramona Flowers’ story. Her guilt about “dabbling in being a bitch” costing a new partner his life guides the series into a very different direction from the original, a direction that can only come from 15 years of hindsight and maturity. As opposed to most plays for nostalgia, Scott Pilgrim hasn’t just grown up with its audience, but adapted to a changing world, while ensuring that even the people who have no attachment to the graphic novels or film have an entry point.

That entry point turns out to be one far more interested in Ramona being fascinatingly messy, Scott being frozen in time, and how pathetic that stagnation can be if left unchecked. Scott Pilgrim is no longer a reflection of the past, but a living examination of it. As the show ends up proving, nostalgia can be good, but a version of a person that’s still open to change and growth is absolutely the most healthy version of that person.

That same need for growth and change wound up leading Jean Majors and the folks at Tribute Games to the next step in Scott and Ramona’s journey: Tribute Games’ Scott Pilgrim EX.

“[Bryan and I] have been friends ever since the original game, and when we started Tribute we always kept in contact,” Majors said. “Over the years, after Mercenary Kings, we would reach out and ask if we could have a second stab. Things didn’t pan out, but over the years, we kept harassing him. When the anime was announced, we gave it another go…and that’s when the discussions became more serious.”

Scott Pilgrim Vs. The World: The Game Complete Edition – Official Launch Trailer

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A simple sequel to the Scott Pilgrim game would be an easy slam dunk in today’s marketplace, given how successful the re-release was and the ubiquity of retro beat-’em-ups these days, but that same change and growth that guided Scott Pilgrim Takes Off extended to the new game.

“When we first pitched Scott Pilgrim EX, we shared our vision of the target audience, and Bryan told us, ‘You need to revisit those, I don’t think that’s totally accurate,'” Majors said. “We [initially] targeted older [audiences], because retro games have an easier reach for people who lived through it, but that’s no longer true. We noticed with [TMNT: Shredder’s Revenge] that it reached this massive audience that was younger, because the people who grew up playing Turtles In Time wound up playing it with their kids. We were missing out on the younger audience who grew up with the series and movie getting its second wind, and we saw it with the direction the animated series went. “

With that in mind, Majors said, much like Scott Pilgrim Takes Off, EX will grow up a little more. That especially pertains to where the challenge for the new game will be coming from this time around.

“The production [on the original Scott Pilgrim game] was so short we didn’t second-guess [the difficulty],” he said. “We did some minor playtesting, but we probably should’ve done a better job making sure it wasn’t too hardcore. One thing we’re improving is listening to the feedback from the original game, because one of the things they thought dragged the game down was the grinding.”

“[Another thing] that will surprise people is it’s not a sequel, or even a simple beat-’em-up either,” Majors continued. “We’re kind of starting from scratch, thinking about how to structure the game the way we wanted the original to be. It’s not as linear, it’s more open-ended, Link to the Past-style. You have to [explore the world] a bit more to complete quests. We’ve adopted more of a River City Ransom structure.”

For his part, Bryan Lee O’Malley is still heavily involved with EX.

“I just wanna make a video game,” he said, laughing. “Just, something new that reminds me of all the games I played growing up.”

Not that there’s anything wrong with that at all. But O’Malley is more than aware of the ride Scott Pilgrim has gone on, from a little black-and-white indie comic born of nostalgia and a love of the games, movies, and bands of his youth, to a longtime favorite for multiple generations of nerds and weirdos who have grown up and out over time–a fond memory born of fond memories.

“If they’re 20 now, they were born around the time all this was starting, when I was obsessed with the late ’70s, early ’80s,” he said. “I feel like every generation has that ’20 years behind you’ nostalgia, ‘What was the world like before the one I was born into?’ To them, Scott Pilgrim’s become this sort of rosetta stone. It’s a map to an older version of pop culture.”



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Hades 2 version 1.0 finally has a release date, praise Zeus and the rest of them
Game Updates

Hades 2 version 1.0 finally has a release date, praise Zeus and the rest of them

by admin September 13, 2025


Supergiant Games have finally done The Thing, following some patch teases that’d left things in a bit of an ‘either go or get off the pot’ situation. Hades 2’s full release is nigh, with version 1.0 set to drop later this month.

I’m pleased, because the sequel to the horniest ancient Greek roguelike of all time was already very good in early access form. I’m also terrified, because it’s not like September hasn’t already had enough games to fight for my attention, between Silksong and Borderlands 4. I mean, I’ve not gotten around to playing either of those yet, because basketball, but hey.

Watch on YouTube

Anyway, Hades 2 version 1.0 arrives September 25th, as announced during today’s Nintendo Direct. That showcase featured the launch trailer you can check out above, which teases the battle “beyond the underworld” which awaits Melinoë as she continues her war against Chronos, the insufferable time fellow.

Developers Supergiant have confirmed in a post on Steam that this update’ll be free so long as you already own the early access version of the game, while the current price will be staying the same if you’re buying for the first time. 1.0 also brings “cross-saves between the Nintendo Switch and Nintendo Switch 2 versions and the version here on Steam”, if you want to utterly betray your PC roots and build on your progress over on one of the Mario devices.

“Hades II is our team’s first-ever sequel, and we’ve been giving it everything we’ve got for more than four and a half years,” the devs added. “Since May of 2024, we’ve been developing in Early Access, taking feedback from our player community to try and fully realize this game’s potential. The result is the biggest game we’ve ever made, and one we hope you’ll find to be a worthy successor to its namesake.”

Our Brendy wrote the following about Hades 2 when he reviewed its initial early access version last year:

Roguelikes, I feel, don’t suffer as much as other genres from the early access path. The first Hades did it and it quickly became one of our best action games. So, I hereby grant you permission to crack through as much as this follow-up has got to offer, to get briefly obsessed, and then to put it aside for months. The piecemeal, adaptive storytelling is still there too, eschewing anything so simple as the classic three-act structure. Which, for me, makes long absences that much easier to bear. Like the game’s own shrouded Narcissus, Hades 2 is already inviting and attractive, even in its unfinished form.

Now, get out of the Melinoë, I’ve got to go remind myself how to do a Hades so my first version 1.0 run doesn’t end in embarrassing fashion after about three rooms.



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FC 26 Ultimate Team Launch Update patch notes
Game Updates

FC 26 Ultimate Team Launch Update patch notes

by admin September 13, 2025


Massive changes are ahead in Ultimate Team, as EA Sports has now put the speculations to rest ahead of FC 26‘s official launch.

The latest patch notes contain all significant changes to the popular mode and its contents. This includes tweaks to rewards, seasons, tournaments, and much more.

All FC 26 Ultimate Team Launch Update announcements

Ultimate Team officially launches on Sept. 17 with the launch of the Web App, followed by the Companion App. However, you can play starting on Sept. 19, when early access for Ultimate Edition owners goes live.

Here’s what you can expect for the first week if you have early access.

  • Team of the Week 1 and 2
  • Evolutions
  • World Tour and Squad Foundations releases
  • Flashback SBC
  • Showdown SBCs
  • Opportunities to earn Season Points

The first official promo begins on Sept. 26 with the launch of Cornerstones, a new promo making its debut this year. In simpler terms, early access players won’t have any promo cards to get from the pack (barring TOTW).

It’s time to dive into #FC26.

Here’s everything you can expect in our Launch Update:

Updates to Evolutions, addressing the Power Curve and Chemistry Style changes, a new era for Clubs, new game modes and more! Plus, a range of rewards across Pre-Order, Returning Users, EA… pic.twitter.com/hL2YmgGlGY

— EA SPORTS FC Direct Communication (@EASFCDirect) September 12, 2025

Power Curve changes

There will be changes to the general power curve regarding rewards and sustainability of lower-rated items.

  • Rare Golds, Icons, and Heroes will mark the benchmark for top squads. The overall upgrades provided to certain cards, like Showdown, will be nerfed from +2 to +1.
  • Promos will remain weekly, but the boosts will be more lateral on average. There will be exceptions to this rule, like Black Friday, TOTY, and TOTS. Boosts to promo cards between periods will be much more measured than last year.
  • The same tuning and power curve will apply to all rewards from different modes.
  • Boosts provided by Chemistry modifiers have been nerfed to a 3/6/9-point boost system compared to the older 4/8/12 system.
  • Pace-heavy modifiers will be more of a choice as boosting your speed will have heavy trade-offs.

Seasons

Seasons will continue like in FC 25, but with some changes. Every season will center around historic International tournaments, and we will journey across different eras. Season 1 will focus on the English side of 1966, when they went on to win the FIFA World Cup.

Players will be able to earn special cards from divisions in the UK. Some cards will be available via the Season Pass (both Standard and Premium), along with World Tour: Silver Superstars.

Silver Superstars

We will be able to get Silver-level Icons and Heroes who are remembered for their performances in specific tournaments. You can obtain them from season-long objectives, Live Events, and more. These cards will have adjusted stats, but they should still be fun.

Game modes and reward changes

To manage the power curve and accommodate the environment of Live Events, rewards across all modes will be changed. For example, the rewards for getting Rank 1 in Champions have been significantly nerfed. You can expect this trend across rewards from every mode.

  • 85,000 Coins
  • 2x current Campaign Guarantee (Untradeable)
  • 3x 83+ TOTW Player Pack
  • 3x 88+ Rare Gold Player Pack
  • 10x 84+ Rare Gold Players Pack
  • 10x 83+ Rare Gold Players Pack
  • 10x 84+ Rare Gold Players Pack (Untradeable)

Similarly, Advanced SBCs will be easier to complete and will drop gradually across the cycle. They will now be separate from the Foundation SBCs and available in Challenges.

Evolutions

Evolutions will be focused more on boosting the stats of bottom and middle-tier items to keep the power curve in check. You’ll be able to take cards through many evolutions to take them to the next level, but the process will be slow.

Evolutions will aim to help increase your club depth, which will be helpful in modes like Gauntlet. Certain Evolutions can also be repeated, and a cooldown will be applied once you complete the previous run. As announced, you’ll be able to retain the core designs of cards after you evolve them if the upgrades are minor.

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Fire Emblem Fortune's Weave Comes To Switch 2 In 2026
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Fire Emblem Fortune’s Weave Comes To Switch 2 In 2026

by admin September 13, 2025


Fire Emblem is back, and for the first time, it’s launching on Switch 2. Fortune’s Weave, the latest in the series, centers around a coliseum, which seems to hold the “heroic games,” but if we know anything about the series, this seemingly friendly competition will eventually devolve into a massive war between kingdoms. You can check out the reveal trailer below.

 

The trailer focuses on four main characters. Cai (the apparent protagonist based on the fact that we see him freely roaming around the city), says, “I only want to fight so I can save my father’s life,” making him an unwilling participant in the game. Meanwhile, Theodora boasts about her strength and hopes to be a worthy queen, Deitrich (who looks a lot like Castlevania’s Alucard) wants to confront some kind of darkness, and Leda is on a quest for revenge so intense that killing her foe isn’t enough. It seems that the winner of the games will get a wish granted by the kingdom’s “divine sovereign,” which tracks, given that the titular Fire Emblem is typically an artifact that grants one’s wishes.

The trailer ends with what appears to be Sothis, the magical girl in the player’s head in Three Houses, now an adult. She remarks on the years being long, and given that it’s been six years since Three Houses hit Switch, I’m inclined to agree. The trailer ends with a release window: 2026. I’m a huge fan of both Three Houses and Engage, so I’m excited to learn more about Fortune’s Weave next year.



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Looking back at Super Mario Galaxy, the Nintendo game that landed from another star
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Looking back at Super Mario Galaxy, the Nintendo game that landed from another star

by admin September 13, 2025


Editor’s note: With the news that Nintendo is bringing back Super Mario Galaxy 1 and 2 for the Nintendo Switch 2 next month – and releasing a Super Mario Galaxy movie next year – we thought we’d resurface a lovely piece of retrospective writing on the original, from former Eurogamer Editor-in-Chief and Birdo superfan, Martin Robinson. The original context for a look-back here was Super Mario Odyssey’s impending release – gosh, how time flies. Now we have an excuse to revisit this Wii classic once again.


It’s only natural that a game set in the heavens would feel like something that’s landed from a distant planet. Super Mario Galaxy, Tokyo EAD’s dizzying spin on the Nintendo mascot’s mainline series, is renowned for many things: for being a highlight of the Wii’s catalogue, the follow-up to Super Mario 64 that particular trailblazer deserved and for being the very best of its generation. Yet, coming up to a whole ten years since it first launched, the whole thing still feels like a dream.

Of course the Mushroom Kingdom has always felt like a colourful slice of slumberland, with its chatty toadstools, weaponised turtles and candy cane countryside. Galaxy, though, goes a step beyond – here’s a video game that doubles down on the reveries of the semi-conscious, in which falling can feel as fantastic as flying as you place yourself at the whim of this game’s own eccentric gravity. In Super Mario Galaxy, the chasms you may well have avoided in other platform games beg to be leaped into, just so you might see where they take you next.

Super Mario Galaxy 2 might put up the sterner challenge and may well be the better game, but I’ll take its predecessor any day for the coherence of its own particular dream world. The hub world ties its disparate planets together, the soaring, beautiful soundtrack stirs the soul as does the storybook – a gently melancholic tale of how the enchantress Rosalina made her way to the stars – which slowly unfurls throughout the adventure. It all comes together to create a richly emotive Mario game.

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Put that down, in no small part, to director Yoshiaki Koizumi, a man who got his break by weaving a now beloved dream. Koizumi made his name at Nintendo when he was drafted in to write the manual for Link’s Awakening, and upon finding there wasn’t much there to work with let his imagination fill in the bountiful space he’d been left; the dream world, the concept and the island were all his doing. Super Mario Galaxy, somewhat surprisingly only Tokyo EAD’s second project after the deliciously unorthodox Donkey Kong Jungle Beat, was also infused with that same wistful magic. Koizumi revelled in sneaking story into Mario; at night after work had finished, Koizumi would stay late to personally draft the storybook himself until it was ready to present to his mentor, Shigeru Miyamoto.

The results are spectacular, and as surprising – in their own way – as Super Mario 64 before it. There’s a cruelty to how the Mario game between those two – the quirky, lopsided but still loveable Super Mario Sunshine – has been written off as an odd offshoot, though while that game deserves its own plaudits there’s no doubting which is the true successor to 64. There’s the simple fact that Galaxy’s genesis, and the idea of spherical worlds, came from the Mario 128 demo at SpaceWorld 2000 – and then there’s its incredible ability to awe the player with new ideas at every turn.

Super Mario Odyssey, of course, looks like it’ll match the open sandbox design of 64 with the sheer inventiveness of Galaxy, but will it match its brilliant ambiance and style? Not long to find out, but no matter where Odyssey lands in the pantheon of Mario greats, I’ll always have soft spot for this, a strange and wonderful game beamed in from another star.



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Mario characters have been transformed into babies.
Game Updates

Everything We Saw At The September 2025 Nintendo Direct

by admin September 13, 2025


Today, Nintendo treated us to a lovely September Direct, kicking things off with a focus on the 40th anniversary of Super Mario Bros. Where does the time go? Naturally, we saw some Mario games expected to arrive on our Switch 2s and got our first glimpse of next year’s big-screen outing for the Bros. But there was also so, so much more.

If you weren’t up at the crack of dawn to watch it yourself, allow us to give you the rundown. Let’s get to it.

The Super Mario Galaxy Movie

Oh hey, there’s a new Mario movie on the way. We got the briefest of looks today at The Super Mario Galaxy Movie. There wasn’t a whole lot shown or revealed besides the title and a quick camera sweep through the colorful world of Mario and the announcement that several cast members would be returning including, ugh, Chris Pratt.

Super Mario Galaxy & Galaxy 2 Arrive On Switch

If you were hungry for some Wii-era nostalgia, or just missed out on the Galaxy games of the era, Nintendo has good news you for you as it showed off the return of these two beloved titles and some new amiibos based on these adventures.

Super Mario Galaxy & Galaxy 2 land on Switch on October 2.

Mario Tennis Fever

Mario and tennis go back a long way, and some of his outings on the court have been pretty great. Today we got a look at Mario Tennis Fever which includes not just a Mario-ified tennis experience as you might expect, but also an adventure mode that tasks the cast with surviving a tennis-themed adventure as babies.

Mario Tennis Fever arrives on Switch 2 on February 12, 2026.

Super Mario Bros. Wonder Switch 2 Edition

Wonder‘s wonderfully surreal experience is coming to Switch 2 via a new edition. There’s a ton of new content coming to this version as well when it arrives next year. And Nintendo has produced some physical talking flowers which, um, will spontaneously talk on their own. Fascinating.

Super Mario Bros. Wonder Switch 2 edition arrives in Spring 2026.

Yoshi and the Mysterious Book

Can Yoshi read? Turns out he can! In Yoshi and the Mysterious Book, Yoshi’s gonna have to piece together the mysteries of a strange book that’s arrived. But what’s particularly cool about this game, aside from its interesting environmental puzzles, is its quasi-stop-motion-animation style that looks really nice.

Yoshi and the Mysterious Book arrives on Switch 2 in Spring 2026.

Storm Lancers

Played solo or in couch co-op, this side-scrolling platformer is coming to the original Switch.

Storm Lancers arrives on the original Switch today.

Dinkum

Oh hey! It’s a survival sim! You know the drill, gather stuff, watch out for—holy shit—sharks! Okay, I’m actually really into the blocky animal designs here. I think I’ll spend more time with them than the actual people.

Dinkum launches on the original Switch on November 5, 2025.

Popucom

This multiplayer-only, colorful third-person shooter puzzler looks like a neat time with friends. Hopefully you have friends?

Popucom arrives on the original Switch this holiday season.

Tomodachi Life: Living the Dream

This weird thing. I don’t say that disparagingly. Today’s Direct showed off Tomodachi Life: Living the Dream‘s character creation and the various activities you can engage in across the island. These voices will end up in your Lynchian nightmares.

Tomodachi Life: Living the Dream launches in Spring 2026 for the original Switch.

Partner Showcase 1

© Square Enix / Kotaku

Following the OG Switch games, Nintendo showed off the following games, some of which we have seen before, but in case you wanted a quick rundown of the release dates, here ya go:

  • Mortal Kombat: Legacy Kollection, arriving on Switch/Switch 2 digitally on October 30, 2025 and physically on December 12, 2025
  • Final Fantasy VII Remake Intergrade, arriving on Switch 2 on January 22, 2026
  • Lynked Banner of the Spark, arriving on Switch/Switch 2 later today
  • Hades II, arriving on Switch/Switch 2 on September 25, 2025
  • Kirby Air Riders (with new Amiibos), arriving on Switch 2 on November 20, 2025
  • Hyrule Warriors Age of Imprisonment, arriving on Switch 2 on November 6, 2025
  • Dragon Quest VII Reimagined, arriving on Switch/Switch 2 February 5, 2026

Nintendo Today app

Nintendo’s exclusive Nintendo news app is getting a Kirby theme. Try not to get too hungry for that.

Virtual Boy Nintendo Classics

Friggin’ Virtual Boy. You know you wanted it! Yes, Nintendo has built a new headset for you to insert your original Switch or Switch 2 into and blast your eyeballs with the eternal sea of red. There’s also one made of cardboard on the way.

Virtual Boy Nintendo Classics arrives on Switch/Switch 2 on February 17, 2026.

Fatal Frame II Crimson Butterfly Remake

A creepy village that disappeared? The threat of sanity leaving you behind? Hell yeah. If your Switch experience has been sorely lacking some horror, keep this one on your radar.

Fatal Frame II Crimson Butterfly Remake arrives on Switch 2 early 2026.

Partner Showcase 2

PowerWash Simulator 2

This game is unreasonably satisfying, and now it features “enhanced soap”? Hell yeah. This version also features four-player online co-op and two-player couch co-op.

PowerWash Simulator 2 arrives on Switch 2 in Fall 2025.

Suika Game Planet

This one’s hard to describe, so really just watch the video. But if you can’t, this looks like a satisfying puzzle game tasking you with merging fruit together. Seems like a nice way to kill some time.

Suika Game Planet arrives on Switch/Switch 2 in Winter 2025.

Metroid Prime 4

Our girl’s got a cool bike and a pretty-looking open world of sand dunes to zip around in. Will I finally break down and buy a Switch 2 for this? Maybe. I might also need that Samus bike amiibo.

Metroid Prime 4 Beyond arrives on Switch/Switch 2 on December 4, 2025.

Donkey Kong Bananza DLC

If you didn’t get enough of your aggression out smashing up everything in sight in Bananza, lucky you: There’s DLC arriving today for our big ape pal and his buddy Pauline.

Donkey Kong Bananza DK Island & Emerald Rush arrives as paid DLC for Switch 2 today.

Pokémon Pokopia

Hey, this Pokémon game looks pretty darn different from the series’ usual shenanigans. In Pokémon Pokopia, you’ll play as a Ditto disguised as a human and, hopefully, build a paradise for the poor little critters that those darn “trainers” keep abducting to force into battle. See? They don’t need human owners.

Pokémon Pokopia arrives on Switch 2 in 2026.

Pokémon Legends: Z-A

Don’t worry, if you need to exert your will over creatures we can clearly see are capable of independent, sovereign existence, Pokémon Legends: Z-A is on the way for you to get your battles on.

Pokémon Legends: Z-A arrives on Switch/Switch 2 on October 16, 2025.

Pokémon Legends: Z-A Mega Dimension

 

Not yet, Pikachu, it’s not over yet for Pokémon Legends: Z-A. Try as I might to be snarky about this series, Pikachu is just too darn cute and awesome to not be tempted by this rad-looking DLC that’s taking evolution to a new level.

A release date for this DLC was not provided.

Danganronpa 2×2: Goodbye Despair

Waking up on a beach with a cute boy asking me if I’m okay? Hell yeah. I haven’t played this game before, but maybe you have, as it’s a rerelease of Danganronpa 2. This version also includes an extra story that hasn’t been seen before.

Danganronpa 2×2 arrives on Switch/Switch 2 in 2026.

Dynasty Warriors: Origins Switch 2 release and DLC

The thrill of fighting seemingly countless foes in epic battles is yours to carry around on Switch 2 soon. There’s also some new paid DLC on the way.

Dynasty Warriors: Origins and its new DLC arrives on Switch 2 January 22, 2026.

Monster Hunter Stories 3 Twisted Reflection

Hunt your monsters and save the world from ecological collapse. Those two things can’t be possibly related, can they?

Monster Hunter Stories 3 Twisted Reflection arrives on Switch 2 on March 13, 2026.

Partner Showcase 3

 

  • Two Point Museum, arriving on Switch 2 on October 28, 2025
  • Disgaea 7 Complete, arriving on Switch on October 10, 2025
  • EA Sports FC 25, arriving on Switch/Switch 2 on September 26, 2025
  • Virtua Fighter 5 R.E.V.O. World Stage, arriving on Switch 2 in Winter 2025
  • Lego Voyagers, arriving on Switch on September 15, 2025
  • Little Nightmares III, arriving on Switch/Switch 2 on October 10, 2025
  • Persona 3 Reload, arriving on Switch 2 on October 23, 2025

Resident Evil Requiem

Creepy abandoned hallways, an ominous phone call, and one brave-ass girl needing to survive the unsurviveable. Today we got official confirmation that the upcoming, and very good-looking, Resident Evil Requiem is coming to Switch 2. This may not be my platform of choice for the latest in Capcom’s legendary horror series, but I cannot wait for this game. Resident Evil 7 and 8 are also headed to Nintendo’s hybrid console.

Resident Evil Requiem arrives on Switch 2 on February 27, 2026, the same day as RE7 and RE8.

Fire Emblem Fortune’s Weave

Today’s Direct closed out the show with Fire Emblem Fortune’s Weave. Tactical combat, lovely character design, bitter stories of revenge, and some gorgeous environments combine for what looks like a game very much worth keeping an eye on.

Fire Emblem Fortune’s Weave arrives in 2026.

And that wraps everything we saw! What games are you looking forward to the most?



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Nintendo Direct Switch 2 Preorders At Amazon - All New Games & Amiibo You Can Reserve Now
Game Updates

Nintendo Direct Switch 2 Preorders At Amazon – All New Games & Amiibo You Can Reserve Now

by admin September 13, 2025



This week’s hour-long Nintendo Direct was filled with exciting announcements, including brand-new reveals like Super Mario Galaxy + Super Mario Galaxy 2 and long-awaited release date confirmations such as Metroid Prime 4: Beyond. We now know that Nintendo has six big game launches in a two-month span starting with the Mario Galaxy collection on October 2 and ending with Metroid Prime 4 December 4. In between, we’re getting Pokemon Legends: Z-A, Hyrule Warriors: Age of Imprisonment, and Kirby Air Riders–plus a wide assortment of third-party titles like timed-exclusive Hades II, which is published by Nintendo.

Nintendo Direct Preorders:

Nintendo also revealed seven new Amiibo figures: three for Metroid Prime 4, two for Kirby Air Riders, and two for Super Mario Galaxy. Metroid and Mario also have upcoming books releasing this fall: Metroid Prime 1-3: A Visual Retrospective and Rosalina’s Storybook.

We’ve rounded up all of the upcoming Nintendo Switch 2 (and original Switch) games and accessories from the Nintendo Direct that you can preorder now at Amazon. This roundup also includes Nintendo-published games and first-party accessories for Switch 2 that are already available. If you don’t own Nintendo’s new console, Amazon opened preorders for the Switch 2 Pokemon Legends: Z-A Bundle on September 12. It’s the first time you can simply buy the console from Amazon without an extra step. To purchase the Mario Kart World Bundle and standalone console from Amazon, you need to request an invite.

Upcoming Nintendo Switch 2 and Switch exclusives

Mario Kart World’s $80 price led many Nintendo fans to believe this would be a common price point for Switch 2 exclusives. It turns out that’s not the case–at least not yet. Metroid Prime 4, Hyrule Warriors, Kirby Air Riders, and all of the other Switch 2 games in Nintendo’s popular franchises are $70. Original Switch editions of Pokemon Legends: Z-A and Metroid Prime 4: Beyond are $60. The outlier here is Super Mario Galaxy + Super Mario Galaxy 2. The lone physical edition is an original Switch game that’s priced at $70. The collection has a free upgrade pack for Switch 2.

Note: A couple of the games in the list below aren’t exclusive to Switch 1/2–Dragon Quest VII Reimagined and Final Fantasy 7 Remake Intergrade–but they were part of the September Nintendo Direct. Hades II is a timed console exclusive published by Nintendo, but it will also be available on PC at launch.

Nintendo Direct (September 2025) – Switch 1/2 Game Preorders

Nintendo Switch 2 Exclusives Available Now

Nintendo Switch 2 Amiibo preorders

Metroid Prime 4’s trio of Amiibo figures have two release dates and price points. The large Samus & Vi-O-La motorcycle figure is $40 and launches alongside the new $30 Samus Aran Amiibo on November 6. An Amiibo version of Sylux hits store shelves the same day as Metroid Prime 4: Beyond. The two Kirby Air Riders Amiibo are $50 each, which makes them the priciest Amiibo figures yet. It’s not very surprising, though, as the Warp Star and and Winged Star Machines shown above are separate figures, so these are more like double packs. Super Mario Galaxy fans will have to wait until April 2026 to add the new Mario and Rosalina Amiibo figures to their collections. Each figure is $40, though the character stands are more elaborate than we typically see with Amiibo.

Metroid Prime 4: Beyond Amiibo Preorders

Kirby Air Riders Amiibo Preorders

Super Mario Galaxy Amiibo Preorders

The seven new Amiibo join an existing lineup of eight Zelda, Street Fighter, and Donkey Kong Switch 2 Amiibo figures. Amazon and other major retailers are offering discounts on most of the Amiibo figures that launched alongside the Switch 2.

The Legend of Zelda Switch 2 Amiibo Deals

Street Fighter 6 Switch 2 Amiibo Deals

Nintendo Switch 2 first-party accessories

Nintendo raised the prices of select first-party accessories at the beginning of August. Not all of the official Switch 2 accessories were impacted, but the Pro Controller and Joy-Con 2 each increased by five bucks. The list below also includes a couple of the most popular officially licensed third-party accessories like Samsung’s 256GB microSD Express Card and Hori’s Piranha Plant Camera, which looks cool but isn’t a good piece of tech.



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Valve appear to be blocking mature themed games from Steam early access release
Game Updates

Valve appear to be blocking mature themed games from Steam early access release

by admin September 13, 2025


For a week or so now, we’ve heard rumblings that Valve are preventing the creators of games with “mature themes” from releasing their games in Steam early access. At least two developers have disclosed that they’re affected – Dammitbird, creators of raunchy fantasy RPG Heavy Hearts (do not click unless you are happy to look at a werewolf’s penis), and Blue Fairy Media, creators of The Restoration of Aphrodisia (do not click unless you are happy to read about lewd transformations).

Dammitbird have screencapped and shared a message from Steam’s submissions team, via Ana Valens on Bluesky. It reads: “Your app has failed our review because we’re unable to support the Early Access model of development for a game with mature themes. Please resubmit when your app is ready to launch without Early Access.”

The Blue Fairy Media folks have posted about a similar rejection message, adding “we can confirm our title was hit by this as well after multiple weeks of back and forth in the review process with absolutely no mention of this policy prior.”

Whether this is a new policy from Valve remains a little unclear. The platform holder’s early access submission documentation doesn’t make any stipulations about “mature themes” at the time of writing, and there are mature-themed early access games currently in development, which suggests it’s a recent shift of direction. On the other hand, one adult game developer, Drooskati, has posted screens of a comparable rejection message from June 2024.

Valve have yet to reply to my request for comment, sent about 10 days ago. Assuming they are now prohibiting mature-themed games from early access, all this is probably a continuation of the industry-wide crackdown on sexually themed or explicit videogames, instigated by payment processing networks earlier in the year.

This summer, Valve changed Steam’s rules to give banks, payment processors and card companies a say on what constitutes acceptable NSFW material. Then, they delisted a bunch of games. According to Valve, it was either that or risk payment processing partners blocking Steam transactions at large.

Itch.io have also been affected by the payment processor ban on “mature themes”. The indie store delisted thousands of games in July, and are now seeking out new payment processing partners who are happy to deal in adult material.

The situation has been clouded by the refusal of various participants to take responsibility for the delistings and removals. In August, Mastercard insisted that they have “not evaluated any game or required any restrictions” on Steam, while Valve contend that payment processors have told the platform holder they’re acting to ensure compliance with Mastercard’s policies.

I had a go at explaining the broad strokes of how payment networks police the definition of acceptable sex in videogames last month. The short version is that payment networks often end up being enlisted as unofficial enforcers of laws and taboos around sexual material, by dint of their control of economic activity. They are horribly ill-equipped to serve this purpose, however, because they are corporations with brands to protect. If a sufficiently large or vocal group can make a fuss about the transaction of any particular type of commodity, the corps may feel compelled to pull support.

The enforced policy changes on Steam and Itch.io appear to reflect a new reactionary campaign against sexual themes or material in art or entertainment, and especially queer art deemed abhorrent by conservatives. The Australian lobby group Collective Shout have claimed credit for bringing about Steam’s policy changes by applying public pressure to Mastercard, Visa and others. They published an open letter in July co-signed by two religious anti-porn and anti-sex work organisations, the National Center on Sexual Exploitation and Exodus Cry.

Collective Shout and their affiliates have said that they’re campaigning against representations of sexual violence and objectification that could contribute to violence towards women and girls. They have yet to provide details of the individual games they find disagreeable, however, or demonstrate how they are or might be harmful.

In the meantime, a large number of developers have been deprived of a livelihood. Eurogamer recently published a feature based on interviews with several of the queer developers affected that is worth a read. I’ll let you know as and when Valve update us on their early access policies.



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Nintendo Reveals Mario Tennis Fever, Launches On Switch 2 in February
Game Updates

Nintendo Reveals Mario Tennis Fever, Launches On Switch 2 in February

by admin September 13, 2025


Nintendo has revealed Mario Tennis Fever, the next entry in the long-running Mario-fronted tennis series, and it’s coming exclusively to Switch 2 in February. More specifically, it launches on Switch 2 on February 12. 

Nintendo announced the game during today’s Nintendo Direct with a gameplay trailer showcasing new footwork additions like the ability to slide, dive, and more. Plus, there are 30 different Fever Rackets to use; build up your Fever meter and unleash special moves with the Flame Racket, Ice Racket, Mini Mushroom Racket, and even the Shadow Racket. Each of these rackets comes with its own special ability, and you can pair them with 38 different playable characters. 

Check it out for yourself in the Mario Tennis Fever reveal trailer below: 

 

Mario Tennis Fever features various modes like Tournament, Trial Towers, Mix It Up, which features Wonder Flowers, and Online Modes. Plus, you can use the Joy-Con 2’s motion controls via Swing Mode. In the Adventure mode, characters are turned into babies and you’ll need to teach them how to play tennis, defeat monsters, and advance through various worlds to get things back to normal.

Mario Tennis Fever launches February 12, 2026, on Switch 2. 

In the meantime, read Game Informer’s Mario Tennis Aces review. 

Are you picking up Mario Tennis Fever next February? Let us know in the comments below!



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Resident Evil Requiem - and not just a cloud version - is coming to Nintendo Switch 2, along with other RE Engine Resi games
Game Updates

Resident Evil Requiem – and not just a cloud version – is coming to Nintendo Switch 2, along with other RE Engine Resi games

by admin September 13, 2025


At today’s Nintendo Direct, Capcom confirmed that Resident Evil 7, Village, and Requiem are coming to Nintendo Switch 2. And no, they’re not like the janky cloud version of Resi 7 that launched in Japan back in 2018, but a full-fat, Switch 2-native version. Nice.

A trailer for the title(s), running on Switch 2 hardware, was shown off during today’s presentation. It shows Requiem running on Switch 2, and demonstrates what the experience as Grace Ashcroft will feel like in your hands – when playing in either first- or third-person mode. Nerve-wracking, I’m sure. Though, this isn’t the first time Capcom has tried to get the games working on non-home consoles/PCs: there was a doomed mobile release of Resident Evil 7 that managed less than 2000 sales. Ouch.

Resident Evil 7 launched back in January 2017 for PC, PlayStation 4 and Xbox One. It returned to the series’ horror roots after a number of games in the action genre, and kickstarted the ‘new’ era of Resident Evil games, all made on the RE Engine, that includes Resident Evil 2 Remake 2, Resident Evil 3 Remake, Resident Evil Village, and the upcoming Resident Evil Requiem.

Per today’s Direct, Resident Evil Biohazard and Residen Evil Village are coming to Switch 2 on February 27, the same day Resident Evil Requiem launches. It’ll hit the Nintendo hardware the same day as it will PS5, Xbox Series X/S, and PC.

It’s a good time to be a Resi fan: 22nd March 2026 marks the series’ 30th anniversary, and it looks like we’ll have plenty to celebrate in the run up to that date with older games becoming available on newer hardware, and new titles, to boot. If you want an idea of the complicated chronology of the Resident Evil franchise, you can check out our guide on how to play the games in chronological order, and we’re getting a reboot of the films, too.

This is a news-in-brief story. This is part of our vision to bring you all the big news as part of a daily live report.

Love Eurogamer? Make us a Preferred Source on Google and catch more of our coverage in your feeds.



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