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As Stop Destroying Videogames petition verification continues in EU, organisers are preparing to 'counter misinformation and industry lobbying'
Game Updates

As Stop Destroying Videogames petition verification continues in EU, organisers are preparing to ‘counter misinformation and industry lobbying’

by admin September 16, 2025



Stop Destroying Videogames – the European campaign inspired by the Stop Killing Games movement – has shared a progress update as EU countries continue verifying petition signatures, saying it’s preparing for the next stage, which will include “countering misinformation and industry lobbying”.


Stop Destroying Videogames is looking to convince the EU to pass regulations preventing “the remote disabling of video games by the publishers, before providing reasonable means to continue functioning of said video games without the involvement from the side of the publisher.” To that end, it turned to the European Citizens’ Initiative – an official EU mechanism designed to provide a way for citizens to propose a legal act to the European Commission – and successfully surpassed 1.4m signatures before the petition closed in July.


With several months having passed since then, Stop Destroying Videogames organisers have now shared a progress update on the Stop Killing Games subreddit. At present, the post explained, all signatures are being checked by national authorities. As previously noted, if 1m signatures are successfully verified (the post adds “early reports from several countries show around 97 percent of signatures being valid”), the petition can then be presented to the EU for either a public hearing or full debate session at the European Parliament. “That moment will mark the start of the legislative phase,” the post continues, “where the Commission and Parliament must decide how to respond.”


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While verification continues – a process that should take around three months – Stop Destroy Videogames is preparing for the next stage of its campaign. The goal, organisers explain, is to ensure “our initiative cannot be ignored”, and so it’s working toward, “Legislative outreach to Members of Parliament and the Commission; countering misinformation and industry lobbying; strengthening our community structures to support this next stage.” Some work will, by necessity, remain behind the scenes. “Past attempts to undermine the initiative,” organisers write, “have shown us the risks of being too open.”


Stop Destroying Videogames also noted some “long-time contributors” – including Ross Scott, the figurehead of the main Stop Killing Games initiative – have “stepped back” after years of effort. In a follow-up comment, Ross clarified, “It’s more like I’m ‘on call’ for anything where me being involved would help a lot. Most of what’s happening now is best left to people familiar with EU political processes like Mortiz [Katzner], so I’m leaving most things to people who know what they’re doing better than I do to maximise our odds.”


“This campaign exists only because of you,” the post concludes, “and with your continued support we can make sure our voices are heard in Brussels.”

This is a news-in-brief story. This is part of our vision to bring you all the big news as part of a daily live report.

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September 16, 2025 0 comments
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Ned addresses the staff.
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The Paper, The New Office Spin-Off, Is Good, Actually

by admin September 16, 2025


The Paper, the new spin-off of The Office that’s streaming now on Peacock, will probably be pretty funny to the average viewer. To a journalist who has lived through everything the profession has suffered over the past 20 years or so, the workplace mockumentary is a cathartic encapsulation of so much of the nonsense I’ve never been able to explain to my friends and family who don’t work in the field. The Paper’s 10-episode season portrays the trials and tribulations that come with working in journalism in 2025, whether that be on a local level like the volunteer reporters of the fictional Toledo Truth Teller or on a larger scale, and the show does it with a surprising level of care, sympathy, and advocacy for the important work people are trying to do in impossible circumstances that threaten to undermine them at every turn.

Admittedly, I was pretty skeptical coming into The Paper, not because I didn’t love The Office or because I had my doubts about how it would handle its too-close-to-home subject matter, but because all the early promo trailers did nothing for me. They didn’t really have jokes and seemed to be largely banking on nostalgia for the original series to draw people in. If nothing else, that’s made the fact that The Paper is pretty great a pleasant surprise. 

The Paper picks up a few years after The Office. Dunder Mifflin, the paper supply company that the original series documented, has shut down, and the documentary filmmakers who followed its workplace antics are looking for a new subject. They end up in the office of the Toledo Truth Teller, a local newspaper that has been so underfunded that its output is primarily news pulled from AP, mind-numbing listicles, and clickbait non-stories. New editor-in-chief Ned Sampson (Domhnall Gleeson) has left his cozy life in sales behind to try to revive the legacy paper, only to find that he’s dealing with every roadblock the modern journalist faces when trying to do the work.

© Peacock

The Truth Teller has lost almost all of its institutional knowledge, has no real funding to build itself back up, and is under the ownership of a larger corporation that has nothing to do with journalism. In fact, its owners only stand to see their position jeopardized if the publication digs a little deeper into the company’s own business practices. Nevertheless, Sampson is determined to make it work and relies on a small team of incredibly green, volunteer reporters to get things moving. Gee, that sure sounds like every media company, big and small, right now, huh?

I have worked in journalism both on a local level at my small-town Georgia newspaper and at sites read by millions like Kotaku, and watching The Paper was like reliving 10 lives over the course of 10 episodes. The show succinctly sums up all the hurdles getting in the way of good journalism in 2025 in a way that would be kind of horrifying if it weren’t delivered in the hilarious deadpan so synonymous with The Office. Ned and his team face underfunding, corporate sabotage, and a need to also grind out stomach-turning churnalism to help keep the lights on. Trying to do reporting that is both helpful to the public and clears a baseline ethical threshold is a never-ending struggle when the odds are stacked against you. Nearly every episode of The Paper touches on some very real challenges journalists are dealing with as they just try to do their jobs in the modern media landscape, and I was truly pleased with how true-to-life it felt, even when taking things to their most absurdist extreme.

The Office was always at its best when it exaggerated mundane office drama into its most comical, awkward, and uncomfortable end stages, but focusing on a sales team, especially one selling something as unremarkable as paper, gave it a universal appeal. The show is less about the specifics of the work than it is the ubiquitous experience of clocking in and trying to make the most of something dreadfully boring with a group of people you probably otherwise wouldn’t hang out with. The Paper, meanwhile, is so specific and real, I feel like it might double as a surprisingly educational tool for a general audience about the state of journalism right now, who come in with preconceived notions of how it all works.

For example, there’s an episode in which Esmeralda, the previous interim EIC of the paper, tries to get the team to go down the road of doing advertorials to cover some lifestyle products she wants, and Ned intervenes and says the team will review these items instead of uncritically promoting them for the paper. Eventually, it becomes clear that these products all have some serious adverse effects, leading to the staff getting sick or injured, and Ned, in a head-on collision of journalistic principles and the fear of incoming deadlines, tries to test all of them himself at once, and that goes about as well as you’d expect. Rather than trying to completely recapture The Office’s magic by making Ned a carbon copy of Steve Carell’s Michael Scott, The Paper finds its own way to the same hysterical conclusions, all in a way that feels very specific to the workplace it follows. The Paper is actually pretty restrained in its ties to its predecessor when it could have cynically leaned into that connection in order to bait the college kids who marathon the older series between classes into watching it.

© Peacock

The strongest tie The Paper has to The Office is in Oscar (Oscar Nunez), the sole returning character in the main cast, who certainly has his own stuff going on, but also sometimes just feels like he’s there to bring attention to the fact that this show is a spin-off of something else. Nunez has several scenes that feel tailor-made to remind people that Michael Scott is somewhere out there off-screen. Some of the callbacks are good, like the metanarrative of him not wanting to be filmed by the documentary crew following him around again, but then he directly quotes bits from Office episodes, and it loses me. We are all the products of the jobs and coworkers we once had, but I had multiple instances of being like, “Oh, right, this show might one day be some kind of bid for a shared universe of mockumentaries for Peacock to churn out, not unlike the gross churnalism Ned and his team try to avoid.” Perhaps I’m being cynical, but The Paper stands so well on its own that I don’t feel like it needed the Office tie-in to prop it up.

All that being said, I get why Peacock would want to go back to The Office. Its workplace documentary format is still really clever, and when I watched the original show back in the day, I was always fascinated by how it would present scenes that, as far as the characters involved were concerned, were clearly not supposed to be on camera. Some of the most iconic scenes from the original series were shot at a distance, with un-mic’d actors pantomiming a scene the viewer ostensibly wasn’t supposed to see, or they’re shot through the crack of a barely opened door like the crew is being nosey as shit for the plot. When The Office blew the lid off this and had a member of the documentary crew interfere with the action onscreen nine seasons in, it was met with a lot of blowback from longtime fans. The Paper is already more overtly playing with the fourth wall, so maybe that will set viewer expectations appropriately, but even after 12 years, the format still works, and The Paper is using it well without resorting to the same playbook.

I’m glad I gave The Paper a chance after my first impression of it left me cold. A workplace comedy about a fumbling newspaper could have made a lot of uninformed or irresponsible jokes about a profession that is historically misunderstood, both willfully and because misinformation spreads on the internet like wildfire. Instead, it has a surprising level of empathy for the plight of the modern reporter. You have corporate owners who know nothing about the job meddling in your affairs, commenters nipping at your heels, and you’re more often than not barely compensated or rewarded for your efforts. I haven’t set foot in a local paper’s newsroom in six years, but I still marveled at how clearly The Paper sees that a lot of corporate media’s biggest obstacles are the same ones small-town reporters are fighting against in towns you’ve never heard of but that are full of people who still read the print version of their local news. All of its raunchy humor, clever cinematography, and painstakingly awkward comedic set pieces of the kind you know and love from its predecessor funnel into a mockumentary that, at the end of the day, humanizes the people behind the bylines, and knows they’re at their best when they’re free to do the work they came here to do, without constant interference from the powers that be. 



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September 16, 2025 0 comments
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Hell Is Us Dev Is A Little Salty Over Hollow Knight: Silksong's Shadow Release
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Hell Is Us Dev Is A Little Salty Over Hollow Knight: Silksong’s Shadow Release

by admin September 16, 2025



After years of anticipation, Team Cherry only gave the video game industry and players two weeks notice that Hollow Knight: Silksong was about to arrive on September 4. While a handful of indie games were moved away from that date, Rogue Factor had already staked out the same release date for Hell is Us six months earlier. Now, Hell is Us’ creative director is sharing his belief that Silksong’s shadow drop negatively impacted Hell is Us’ sales, and he doesn’t sound happy about it.

Jonathan Jacques-Belletête acknowledged that Team Cherry had the right to pick any date it wanted to during his appearance on the Friends Per Second podcast (via This Week in Video Games). However, Jacques-Belletête feels that the decision to do so on such short notice was “a little callous.”

“When you know you’re that big, I think a shadow drop is a bit like–‘wow,'” said Jacques-Belletête. “As the ‘GTA 6 of indie’ … to shadow drop something like this is a little callous.”

According to Jacques-Belletête, discussions were held between Rogue Factor and publisher Nacon about delaying Hell is Us. But there were too many complicating factors, including the need to refund any pre-orders that had already been placed.

“We decided to keep the date, and I’m happy that we did,” added Jacques-Belletête. “We’re still much bigger than some of the smaller ones who would have gotten a lot more affected and who decided to change their dates. Changing the date of Hell Is Us would have been a pretty big [endeavor].”

Jacques-Belletête went on to note that he believes Silksong’s release hurt Hell is Us’ sales, but also acknowledged that he doesn’t currently have the sales numbers available to illustrate that point.

As for Silksong, it debuted with a massive concurrent player count on Steam during its first weekend. A common complaint about the game is that it’s too difficult, and mods designed to make Silksong easier were released almost immediately. Team Cherry subsequently released its own patch to lower Silksong’s difficulty.



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September 16, 2025 0 comments
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Despite fakery concerns, Stop Destroying Videogames campaign claim "around 97%" of their signatures are valid so far
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Despite fakery concerns, Stop Destroying Videogames campaign claim “around 97%” of their signatures are valid so far

by admin September 16, 2025


There’s a fresh update from the organisers of the Stop Destroying Videogames citizens’ initiative, that being the petition asking EU lawmakers to look into the issue of publishers rendering online games unplayable when servers are switched off. Despite some concerns on their part a few months ago, the group claim that while the signatures they amassed are still being verified, “early reports from several countries” suggest “around 97%” of these are valid.

For context, just a few months ago, those supporting the EU initiative were pretty concerned that alleged faking or spoofing of signatures on the petition could potentially inhibit its ability to land in front of policymakers. YouTuber Ross Scott, a voice of the wider Stop Killing Games campaign who’s spent a lot of time raising awareness of the similarly-named but distinct Stop Destroying Videogames’ initiative, said at the time this had left the organisers unsure of how many signuatures they’d actually amassed.

In a Reddit post over the weekend, those behind the initiative have confirmed it gathered around 1.45 million signatures before the July 31st deadline. “Verification is now underway, and early reports from several countries show around 97% of signatures being valid — excellent news that puts us in a very strong position going forward,” they continued.

That verification process is set to take around three months, at which point – assuming all’s gone well – the group will be able to formally pass the initiative along to EU politicians, who’ll then decide how to respond. Just to recap, the initiative is asking for game publishers to be required to provide “reasonable means” for any games with servers being shut down to remain playable “without the involvement from the side of the publisher”.

Until that point, the organisers plan to keep working to make sure the initiative “cannot be ignored”, via the likes of reaching out to EU politicians, setting up more formal community structures, and “countering misinformation and industry lobbying”. “Some of this work must remain behind the scenes for now — past attempts to undermine the initiative have shown us the risks of being too open,” the group claim. “But rest assured: important groundwork is being laid.”

The EU initiative is one of a few irons that the wider Stop Killing Games movement have in the fire, with similar actions in France, Germany and Australia also awaiting responses. “As long as we get a major market prohibiting game destruction, I think we’ll largely win this globally,” Scott said last month. “I don’t see lots of new stuff on the horizon later. I think we either win on at least one of these or if they all fail, then it’s over.”

Stop Killing Games was originally spurred into life by Ubisoft shutting down The Crew. A fan-made revival of the racer, dubbed The Crew Unlimited, has released today, September 15th.



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September 16, 2025 0 comments
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Bayonetta and Devil May Cry creator Hideki Kamiya believes Japanese publishers are "more understanding toward creators," as layoffs continue to rock the games industry
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Bayonetta and Devil May Cry creator Hideki Kamiya believes Japanese publishers are “more understanding toward creators,” as layoffs continue to rock the games industry

by admin September 15, 2025



Japanese publishers are “more understanding toward creators,” said Hideki Kamiya, which partly explains why there have been fewer layoffs in the Japanese games industry.


Speaking to VGC, the Bayonetta and Devil May Cry creator discussed the current state of the industry and the difference between eastern and western studios.


“What it feels like when working with Japanese publishers is that the development culture feels closer to mind, and they tend to be more understanding toward creators,” said Kamiya, who’s worked with multiple publishers on both sides of the globe.

Okami sequel – Project Teaser TrailerWatch on YouTube


“I think of game development as a kind of invention,” he continued, using the likes of Bayonetta’s Witch Time and Okami’s Celestial Brush as examples. “My goal is always to build in a unique mechanic that only that game can have. On the Japanese side, my impression is that they see you’re trying to make a new invention. They understand the struggle of trying to give birth to something new, and they watch over the process with patience.”


By comparison, western publishers prefer the “sense of safety following an established format”.


“That’s where I see there’s a difference with publishers,” said Kamiya. “For foreign companies, if you’re trying to invent something new, because the shape of it isn’t clear yet, there tends to be pressure, like ‘show us something that’s taken shape more’. And if you look at the games themselves, like how first-person shooters were the popular thing for a while, I get the impression that they feel a sense of safety following an established format.”


Kamiya used Scalebound as an example – the Xbox One exclusive was a joint project between PlatinumGames and Microsoft but was ultimately cancelled. Here, the team was building a system to control both a human protagonist and a dragon simultaneously. “But there was no clear reference or format for us to follow for a game like that,” said Kamiya. “And I think that’s why it was easy for some to have doubts.”


And while Kamiya doesn’t believe Scalebound would’ve been published had it had a Japanese publisher, he did admit “it would’ve been different.”


“Japanese companies tend to be more open to new challenges, and I think the conversations would have been more positive, like, ‘Okay, so how should we approach this together?’,” said Kamiya. “For me personally, overseas publishers seem to have a much stronger desire to see a finished product as quickly as possible. If it had been a Japanese publisher, I feel they might have given us more leeway.”

Speaking on his desire to protect his new studio from layoffs, Kamiya said: “We really have a deep commitment to keep the company going for [our staff], who we’re grateful to. Of course, I understand there are circumstances that force large companies to make layoffs, but for us, that’s a route that we don’t want to go down. We want to take care of our staff.”


Kamiya has recently founded a new studio, Clovers, which is developing a sequel to Okami with Capcom. Back in March he joked about resurrecting Scalebound.

Love Eurogamer? Make us a Preferred Source on Google and catch more of our coverage in your feeds.



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September 15, 2025 0 comments
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The Borderlands 4 PC Performance Fiasco, Explained
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The Borderlands 4 PC Performance Fiasco, Explained

by admin September 15, 2025


Borderlands 4 launched last week to big numbers and mostly positive reviews on Steam. But there’s been a lot of chatter and debate online about the looter shooter’s performance. Some players aren’t happy that Borderlands 4 seemingly requires DLSS and frame generation to run decently, even on the highest-end hardware. Meanwhile, Gearbox co-founder and CEO Randy Pitchford has defended the game’s performance, calling it “pretty damn optimal,” and suggested people need to use the “tools” provided by the studio and accept some trade-offs.

On PC, many games can utilize real-time upscaling tech, like Nvidia’s DLSS and AMD’s FSR. Nvidia and others have also created tools that allow your GPU to fill in the gaps between real frames rendered by the game with frames generated using deep learning tech. When this kind of tech was first introduced about six years ago or so, players complained that DLSS and other tools made games look blurry, even if it led to some performance boosts. As DLSS and similar tech have improved, the images produced looked have better and better. Today, DLSS 4.0 can produce some truly sharp-looking frames and provide some big performance gains, assuming you have a powerful enough video card.

But some, myself included, have started to grow concerned that studios are building games around DLSS and other similar tech, and aren’t optimizing them in the way devs did in the past. When DLSS was introduced, it felt like a great tool for gamers who had a slightly older card but still wanted to play a newer game. It would let them squeeze out a bit more performance without shelling out for a pricey upgrade. Now it seems like newer games running on more advanced engines require users to turn on DLSS and frame gen to play. And so enters Borderlands 4, a game that has found itself at the center of this heated debate.

Shortly after Borderlands 4 launched, players on PC began to complain that the game didn’t run very well. Gearbox responded with some updates that, at least in my experience with the game on PC, helped a bit. The company also released a guide from Nvidia for how to optimize the game based on your GPU and settings. And while that helped some reach better performance on PC, many others, myself included, were struggling to get the game to run well on powerful hardware. I’m rocking a 5080, and even playing the game at 1080p on medium settings led to tons of FPS drops, even while trying to play at 60FPS. That all changed when I did as Gearbox and Nvidia suggest and turned on DLSS and frame gen. Now, I can run Borderlands 4 at a mostly locked 120 with most settings set to high and medium. It looks nice and plays fine, but many aren’t okay with a game in 2025 being unable to run on high-end hardware without some upscaling assistance.

Not helping matters is the fact that Randy Pitchford posted, as part of a recent and lengthy thread on Twitter, that people should use DLSS because it’s “great” and added: “The game was built to take advantage of it.” That, and a different part of the thread claiming it was acceptable for devs to focus on “default settings” reaching only 30FPS, didn’t go over well with a lot of PC gamers who specifically buy new parts and upgrade their rigs to achieve high framerates at high resolutions. For many, Pitchford’s claim that Borderlands 4 was developed to “take advantage” of DLSS was him confirming that it was built with the assumption that most users would use DLSS. And that, to some, sounds a lot like the game wasn’t properly optimized to run without help from DLSS and frame generation.

While I do agree that newer DLSS and frame gen tools are powerful and impressive, it feels weird that Borderlands 4, along with other games like Alan Wake 2, demand that even users with the highest-end hardware lean on upscaling tech to play at decent settings and historically popular framerates like 120. In a recent video, the tech experts over at Digital Foundry weren’t impressed with Borderlands 4 on PC, with one even saying: “[Borderlands 4] does seem to be running worse than usual for an Unreal Engine 5 game. It is below where it seems like it should be given how other games using this engine perform.”

Pitchford has promised on Twitter that more updates are coming, including some more improvements to how the game runs on PC. He’s also been spending a lot of time online helping people improve how Borderlands 4 runs and claiming that performance issues are not as widespread as some might make you believe. Personally, I just miss when games could run on a high-end computer packed with powerful hardware without needing four different upscaling tools. And it seems I’m not alone.



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September 15, 2025 0 comments
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Lego Super Mario: The Mighty Bowser Is On Sale At Amazon Right Now
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Lego Super Mario: The Mighty Bowser Is On Sale At Amazon Right Now

by admin September 15, 2025



The massive 2,807-piece Mighty Bowser Lego set is on sale for $250 at Amazon. Normally $270, the elaborate Super Mario display model for adults is the largest Lego Nintendo set so far. Despite launching back in October 2022, The Mighty Bowser rarely receives price cuts. It’s worth noting that Walmart briefly had it for $219 a couple months back, but Amazon’s current deal is still noteworthy due to how uncommon discounts are for this particular Lego Super Mario set. The Mighty Bowser deal is shipped and sold directly from Amazon.

The Mighty Bowser is one of three Lego Nintendo display models Amazon has in stock for discounted prices right now. The best deal is Lego Super Mario World: Mario & Yoshi for $104 (was $130).

$250 (was $270)

Bowser may consistently fail in his attempts to rule the Mushroom Kingdom alongside Princess Peach, but he does own the record for highest brick count in the Lego Super Mario series. At 2,807 pieces, Mighty Bowser stole the crown from the replica Nintendo Entertainment System kit (2,646 pieces).

Once fully built, King Koopa is 12.5 inches tall and 16 inches wide, so you may need to clear some shelf space to display the big guy. With the included stand and Bowser’s tail, the build has a depth of 11 inches.

While you could call The Mighty Bowser a statue, it’s also a giant action figure. His tail, arms, and legs are posable, so you can display Bowser in a variety of different poses. In addition to articulated joints, Bowser’s jaw snaps and buttons beneath it turn his head. He can also shoot fireballs to (try to) stop Mario from thwarting his plans once again. When on his stand, Bowser is flanked on each side by fiery towers.

There’s also a hidden POW Block, which was implemented specifically for Lego Mario, Luigi, and Peach figures to step on. While The Mighty Bowser isn’t considered a playset–it’s one of the five Lego Mario sets geared primarily toward adults–it does interact with the figures included in the starter courses. If you press Lego Mario against Bowser’s shell, he will react to Bowser’s presence.

For a cheaper Lego model of Bowser, check out the recently released, 1,251-piece Prince Florian & Castle Bowser set for $100. Fans of King Koopa can also get the recently discontinued Bowser’s Muscle Car set for $30 at Amazon.

Lego Super Mario World: Mario & Yoshi

As mentioned, The Mighty Bowser is one of eight Nintendo-themed Lego sets designed for adults. The newest addition to the lineup is the 421-piece Lego Game Boy, which releases October 1 and is back up for preorder at Walmart for $60. Preorders are sold out at multiple major retailers, including Amazon.

Amazon also has deals on two other Lego Super Mario display sets right now. The awesome Super Mario World: Mario & Yoshi model shown above is discounted to $104 (was $130). The 1,215-piece build of Mario & Yoshi is designed to resemble Super Nintendo pixel art. With the crank on the side of the stand, Yoshi walks and bobs his head, and Mario’s cape flutters. And if you turn the dial on the back, Yoshi will stick out his tongue. The 20% discount is also available at Walmart and is the best deal yet for this nostalgic Lego Mario build.

For a more budget-friendly Lego Mario display set you can build now, check out the 540-piece Piranha Plant for $48 (was $60) at Amazon.

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September 15, 2025 0 comments
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Fata Deum is here to "revive" the god sim genre, and especially the holy ghost of Black & White
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Fata Deum is here to “revive” the god sim genre, and especially the holy ghost of Black & White

by admin September 15, 2025


This news story about Fata Deum is written in homage of a random early access Steam reviewer who remarks that if you’ve never played a god sim before, they’re kind of like idle sims. My word, the casually ferocious and embittered atheist poetry of that. Consider my fedora tipped, milords and ladies. I’m off to read the Screwtape Letters again.

Fata Deum isn’t just any born-again idle sim. It pays overt homage to Lionhead’s Black & White, with higgledy-piggledy 3D island maps and a familiar hand cursor, used to carry believers to safety or lob them into the sea. There are some significant differences, however.

Watch on YouTube

For one thing, you don’t get a Creature avatar to first mold in your holy image and then end up squabbling with when you decide to do an Old-New Testament of sorts, flipping from Benign to Vengeful or vice versa midway through a campaign.

Ah, I remember how my Lion Creature kept extinguishing the houses I smote with thunderbolts, exactly as I’d taught him when he was a cub, and I was a smiling beard in the sky rather than a cosmic arsonist. I’m sorry to see less of that in Fata Deum, but the upside of not having a Creature is that you’ll spend less of this god sim cleaning up godbeast turds.

Another difference is that Fata Deum operates around a day-night split encompassing two genres of godliness. By day, you’re more of an indirect presence, influencing villagers through visions and blessings. By night, you can intervene directly to make them build stuff and, if you like, raid the dominions of rival gods.

There’s a familiar spectrum of Nice and Nasty divine behaviour. You can sacrifice villagers to raise demons or turn the corpses into zombies. Or you can pat them on the head and have them throw wild parties. Or you can mix it up – a little from column Altruism, a little from column Bastard.

There are other gods to worry about. They include deities of Violence, Deceit, Fertility and Pleasure. Each god’s behaviour is reflected in the appearance of the terrain. I don’t see one for Idleness in the trailers or on the Steam page – I guess I’ll have to thrash that one out myself, by leaving the PC running for 10,000 years.

Developers 42 Bits Entertainment plan to keep this humming along in early access till late 2026. “We firmly believe that reviving the god game genre is a rather difficult task that can only be successfully accomplished through intensive dialogue with the community,” they note. Do you consider the god sim in need of reviving? I thought last year’s Reus 2 did a pretty fine job of it myself.



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September 15, 2025 0 comments
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Sony's PSP lives on via Patapon spiritual successor Ratatan, out in PC early access this week - roadmap revealed
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Sony’s PSP lives on via Patapon spiritual successor Ratatan, out in PC early access this week – roadmap revealed

by admin September 15, 2025



Ratatan, the spiritual successor to PSP rhythm platformer Patapon, releases this week in early access on PC.


The game has been developed by veterans of Sony Japan Studio, known for both Patapon and LocoRoco among other games.


In a livestream over the weekend, the developers revealed the launch timing as well as a look at the roadmap for the game over the next few months.

Ratatan livestreamWatch on YouTube


Ratatan will launch at midnight on 19th September in Japan – that’s 4pm on 18th September UK time. Check out the infographic below for more times.

Image credit: TVT


It’ll cost $24.99 / €24.50 / ¥2800 (UK price TBC), and receive a 10 percent discount for 10 days following launch.


As for the roadmap, three major updates are planned for the end of October, December, and spring 2026.


The first of these will introduce Super Fever skills and additional Ratatan upgrades, as well as headwear for Cobun characters and random events. The second update will add Dark Ratatan Battles as new scenarios among other additions.


Next year a new world is promised, as well as console compatibility. For now, the game will only be available on PC, with console releases next year.

Image credit: TVT

Ratatan was first revealed at BitSummit in July 2023 – the following month its Kickstarter was funded within an hour.

This is a news-in-brief story. This is part of our vision to bring you all the big news as part of a daily live report.

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September 15, 2025 0 comments
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Overwatch 2 Reveals Persona 5 Skins For Mercy, Genji, More

by admin September 15, 2025


Overwatch 2’s Persona 5 collaboration was announced shortly before the game’s current season began, and at the time, we didn’t know who would be dressing up as a Phantom Thief in Blizzard’s hero shooter. I’ve grown increasingly tired of how Blizzard has turned Overwatch into Fortnite with all these licensed crossovers replacing its own iconography and worldbuilding, but I’m also a Persona superfan, and I get to be a mark sometimes. Today, Blizzard announced the five heroes who will be suiting up as the vigilante high schoolers, and while I’m excited that one of my mains is getting a collab skin, I’m also glad to see that Kiriko, Overwatch 2’s teacher’s pet, is nowhere to be seen this time around.

Blizzard showed off Wuyang, Genji, Lifeweaver, Mercy, and D.Va sporting costumes based on the Phantom Thieves. These will all be available tomorrow, September 16, and they look, well, pretty much exactly like the characters they’re referencing. There are some interesting details, though, such as the rose petals falling from Mercy’s wings, which are evocative of Ann’s Persona Carmen; Lifeweaver’s flower-petal back piece, meanwhile, has some of Yusuke’s iconography attached to it, and D.Va’s mech has been made to look like Makoto’s motorcycle Persona, Johanna. The full rundown:

  • Wuyang as Joker (Ren)
  • Mercy as Panther (Ann)
  • Lifeweaver as Fox (Yusuke)
  • D.Va as Queen (Makoto)
  • Genji as Skull (Ryuji)

© Blizzard Entertainment / Atlus

These skins will likely come with other cosmetics, but Blizzard hasn’t revealed those yet. When the collaboration was first teased, we saw what appeared to be a highlight intro based on Persona 5’s All-Out Attack animations, so we’ll see if all five characters get that, or just Wuyang. Ryuji is my favorite Persona 5 character, so I wish I played Genji, but I do play Lifeweaver, so I will be donning the Fox mask for a few matches later this week.



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September 15, 2025 0 comments
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