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Here's a game where you have to end parallel worlds that only takes 10 minutes to beat for "busy working adults"
Game Updates

Here’s a game where you have to end parallel worlds that only takes 10 minutes to beat for “busy working adults”

by admin September 18, 2025



There is nothing inherently awful in a game being obscenely long, in fact it can be quite pleasurable to get to know a digital world so intimately. The issue is that I am an “adult” who has to “work” to pay my “bills” and “taxes,” so I don’t always have time for such things. How some of you manage to fit in multiple playthroughs of Persona games will always be an enigma to me. But, as I sit here in my despair, along comes 34EVERLAST, a game designed to be beaten in “as little as 10 minutes,” expressly designed for “busy working adults.”


34EVERLAST, according to its Steam page description, is an action puzzle game about the world ending, which I’m going to be incredibly real with you all for the moment, sounds like a very heavy topic for a game where you can beat it in 10 minutes. However! The way you apparently survive this is by ending the “‘worlds that refuse to die’ that are parallel to this world.” Not any lighter or smaller a concept, potentially compelling though.

Watch on YouTube


Gameplay works twofold. In the first instance, it’s a 3D action game, looking a little bit PlatinumGamesy in nature. You run, fall, and fight through various worlds on the brink of collapse, with what looks like some visual novel stroke manga elements mixed in for the story. There are also some puzzle elements, though how these manifest isn’t quite as clear.


As condensed as it is, conceptually I quite like some of the design choices it claims to make. The Steam page says that if you make it rain in one world, a desert in another might turn into a forest. You can die in boss fights on purpose too, to potentially “gain an advantage against another.” A smally, flashy package, yet one that, if successful, may have a good bit of substance to it.


While I am intrigued by the concept, it does also raise a bigger, perhaps more personally existential question about life. What are the reasons that we have so little time for hobbies we so greatly enjoy? I could probably name a few, but that’d be going into feature territory. I somewhat hope 34EVERLAST takes such a question into consideration in its story, rather than the 10 minute thing just being a bit of a gimmick.


There’s no exact release date for 34EVERLAST just yet, but it was confirmed by publisher Playism that it’s due out sometime in 2026. You can wishlist it on Steam now.



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September 18, 2025 0 comments
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Reach feels like Blood & Truth meets Mirror's Edge - until it suddenly doesn't
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Reach feels like Blood & Truth meets Mirror’s Edge – until it suddenly doesn’t

by admin September 18, 2025


The prologue chapter to nDreams’s upcoming ‘cinematic action adventure game’, Reach, is an absolute banger. It kicks off with some fluid parkour action as you learn to leap over boxes and clamber up walls inside a volumous warehouse. Then it gives you a magical bow and asks you to take out multiple armed enemies all whilst a helicopter spits missiles and machine gun fire at you from overhead.

It’s exhilarating stuff and the high adrenaline climax to the level features a full speed sprint through exploding buildings and across roof tops. To me it felt like a heady mix of Blood & Truth and Mirror’s Edge. But as soon as that section ends (with a lovely, unexpected twist, I might add) the game becomes something different, and it feels like it might be to its detriment.

Watch me play through 15 minutes of the Reach demo in this episode of VR Corner!Watch on YouTube

Before I get into that though, it’s worth pointing out that Reach is a brand new game from publisher nDreams’s new development studio nDreams Elevation. nDreams has previously release one of my favourite ever VR games, Synapse, along with Fracked, a short-lived action game that I also really enjoyed. This meant that I went into Reach with high expectations so perhaps, in hindsight, I was setting myself up for a little fall. Which I guess is appropriate seeing as there’s loads of climbing in Reach…

In terms of visuals, Reach starts off with an impressive vista that stretches across a mountainside littered with tall buildings and shack-like slums. We see cable cars trundling off towards some snow capped peaks in the distance, teasing an action epic that takes place across this busy landscape. But tease is the operative word here because that never actually happens. Or at least didn’t in the four chapter demo I played. The prologue does have some of this in there, but as soon as it ended I was skipped forward a level or two to find our protagonist, Rosa, trapped underground after a mysterious earthquake sent gravity on a weird one.

Time slows when you activate your grapple so, with a bit of practice, you can chain together pulls so you can fly between green grapple points without touching the ground.

This section features some really cool, Uncharted-style moments of perilous climbing, and a few fun moments where you can play with floating props, but it was clear that the pace established in the first chapter was slowing down slightly. Visually, it was interesting but never highly polished. Collapsed buildings gave way beneath me and crumbling roads dropped cars on my head, but they were all fairly simple models, with basic flat textures. That’s not to say that non-photo realistic graphics look bad – Synapse had about three colours and minimal textures, but it was still super stylish. Reach however just looks fine.

After this section, Rosa ends up in an underground city, built by a race of ‘Living Statues’, and it’s here where the pace really falls off a cliff. Upon reaching a level called The Workshop, I brought one of these Living Statues back to life. He was a jaunty, bearded chap called Atlas and he proceeded to exposition at me for about fifteen minutes, inbetween teaching me about some new, magical kit that he’d gifted me. This included an, admittedly, very cool Captain America style shield that you can use to hit enemies or lodge into specific sections of walls in order to clamber up them, a pair of gauntlets that show your health and items on your wrist and a chest-mounted healing device powered by mushrooms.

Following this, things picked up a little and I encountered a fun puzzle section that combined climbing and bow shooting in order to unlock a door. It was a great showcase of Reach’s physicality – climbing is precise and responsive, movement is smooth and fluid and the archery feels nice and accurate. It was a very satisfying puzzle to solve, as was another later on that featured a huge rotating statue which utilised another new gadget, a sci-fi style grappling hook.

In my review of Synapse, I said it made everything you do in it feel effortlessly cool. In Reach you definitely still feel cool but everything, including jumping, takes a bit more effort to master.

These puzzle rooms added a much needed bit of variety into the underground city which, judging by the trailers only, seems to be where the bulk of this game is set. And that’s my main problem with Reach. Instead of being an action epic set above ground in a big city, over jagged mountain tops and on wobbly cable cars as the introduction suggested, the bulk of the game looks to takes place in a series of really quite bland and beige underground tunnels. Repetitive structures and barely furnished rooms give the game a generic, Xbox 360 era sci-fi shooter look to it, and none of this is helped by some really boring enemy encounters.

In the final level I played in the demo, which featured a few combat arenas and areas for stealthly takedowns, my foes were an assortment of cut-and-paste robot warriors. They sucked up arrows with minimal reactions to their impact and then just flipped and faded away once their health hit zero. Compared to way the human enemies in the prologue collapsed onto the floor, slammed into scenery or dramatically tumbled from windows, killing the robot enemies felt weightless and slow. Even with the added ability to fling myself around the level like a Poundland Spider-man with my new grapple hook power, I soon became bored by the grind.

Bouncing the shield around was a lot of fun, but fighting these robots was not.

Here’s hoping that later levels in Reach can bring back the excitement that I felt during the prologue because, by the end of my hour long demo, I was already tiring of the underground location and the enemies within. I still enjoyed my time with the game, don’t get me wrong, but after playing through the thrilling opening and the nail-biting anti-gravity climbing section, the rest of the demo felt like an anti-climax that plodded along. I’m slightly worried that it might retain that pace right up until the ending.

With October 16th listed on Steam, and with the game releasing on Quest 3/3s and PlayStation VR2, at least it won’t be long until we Reach its release date and find out.



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September 18, 2025 0 comments
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Man Creates Most Dangerous Handheld Xbox Ever
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Man Creates Most Dangerous Handheld Xbox Ever

by admin September 18, 2025


Have you ever dreamed of playing Halo on an original Xbox, but you didn’t want to use a big TV? And you also wanted to risk damaging your game disc and/or fingers in the process while holding a large technological monstrosity in your hands? Well, that’s a strange dream you have, buddy, but I got just the video for you.

On September 16, as spotted by GamesRadar, YouTuber, retro console enthusiast, and modder James Channel posted a new video to his wonderful channel all about his wild and wacky experience turning an OG Xbox into a portable handheld console in the most janky way possible. It’s a fantastic video that involves Channel getting shocked, ripping apart multiple electronic devices, and covering the entire beast in a bunch of duct tape. Here’s the video, which is admittedly 33 minutes long, but totally worth watching.

Something I really appreciate about this video is how committed the modder is to making sure this handheld Xbox looks and feels hacked together. It’s like a Frankenstein’s monster of a console, with pieces and parts from an old iPod dock crammed on top of an Xbox’s motherboard. And while it takes him a few attempts and a lot of tinkering, he does eventually pull it off and is able to play Halo in one of the wildest ways possible. It also seems very dangerous, as there is a DVD spinning incredibly fast just a few inches away from his fingers and face at all times.

This monster of a thing even sports a relatively impressive 9 minutes and 40 seconds of battery life. That might not sound like a lot, but keep in mind this slapdash device relies on nearly 20-year-old batteries from an iPod dock. The fact that it can even run at all on just those ancient chemical husks is incredible. And if you were then wondering, “Can this thing play Steel Battalion?” well, yes. Yes, it can.



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September 18, 2025 0 comments
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One Flew Over The Cuckoo's Nest Celebrates 50th Anniversary With 4K Steelbook Edition
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One Flew Over The Cuckoo’s Nest Celebrates 50th Anniversary With 4K Steelbook Edition

by admin September 18, 2025



No list rounding up the best movies of the 20th century would be complete without One Flew Over the Cuckoo’s Nest. In celebration of the film’s 50th anniversary, One Flew over the Cuckoo’s Nest is releasing on 4K Blu-ray with a collectible steelbook case. Slated to release November 11, One Flew Over the Cuckoo’s Nest Limited Edition Steelbook is available to preorder for only $30 (was $35) at Amazon. This edition also comes with a voucher to redeem a digital copy of the movie. A standard edition is available to preorder for $25 at Walmart.

$30 (was $35) | Releases November 11

The steelbook case features Jack Nicholson’s character pondering an escape from the prison of his mind and the psychiatric hospital, represented by a giant bird cage. The subdued color palette is similar to the film’s original posters used to promote the theatrical release.

Presented in native 4K resolution (2160p) with HDR10 and DTS-HD Master Audio 5.1, this edition of One Flew Over the Cuckoo’s Nest should be the best way to watch this all-time classic in 2025. This edition doesn’t come with a standard 1080p Blu-ray disc. One reason for this might be that the Blu-ray version has been out of print for a while.

There aren’t too many extras included here, but you can extend your viewing with the Conversations on Cuckoo and Completely Cuckoo featurettes as well as around 20 minutes of deleted scenes.

One Flew Over the Cuckoo’s Nest Special Features:

  • Conversations on Cuckoo: Group Therapy featurette
  • Completely Cuckoo featurette
  • Deleted Scenes

Sadly, it looks like the audio commentary track featuring director Milos Forman and his producers Saul Zaentz and Michael Douglas has not been included here, which is a pity because it provided fascinating insight into how challenging it was to film this adaptation.

If you want the audio commentary, a region-free 1080p Blu-ray edition is available for $17.37 at Amazon.

$25 | Releases November 11

As mentioned, a standard 4K Blu-ray edition is also available to preorder at Walmart for $25. Preorders for the standard edition haven’t opened at Amazon yet. This version also comes with a digital copy of the film and the same special features.

One Flew Over the Cuckoo’s Nest is based on Ken Kesey’s 1962 novel of the same name. Kesey’s novel is regularly included in lists of the best works of fictions of the 20th century, so it’s fairly remarkable the adaptation became one of the best movies of its era. One Flew Over the Cuckoo’s Nest was nominated for nine and won five Academy Awards, including Best Actor for Nicholson and Best Picture.

Nicholson’s portrayal of Randle McMurphy remains one of his most memorable roles. McMurphy, a career criminal, avoids being sent to a labor farm and is instead imprisoned in a psychiatric hospital. He soon finds himself at odds with Nurse Ratched (Louise Fletcher), a manipulative healthcare worker who controls patients with fear, abuse, and intimidation. Nicholson’s character is a quick-witted foil to the cold and clinical Ratched, and his rebellious nature gradually has a positive impact on his fellow inmates. In addition to Nicholson and Fletcher, the film also featured an ensemble cast of actors like Danny DeVito, Christopher Lloyd, Will Sampson, and Sydney Lassick, and William Redfield.

One Flew Over the Cuckoo’s Nest by Ken Kesey

As mentioned above, On Flew Over the Cuckoo’s Nest is adapted from the book of the same name. Kesey’s novel is mostly adapted faithfully for the big screen. Still, one of the major differences here is that the story is told from the viewpoint of Chief Bromden, giving readers more insight into his life and making him the main character.

At the same time, he witnesses the battle of wills between McMurphy and Ratched. The film also made several other changes to the source material–like having a completely different ending–but it does keep the gist of the novel intact.

If you’re interested in reading it, you can pick up the One Flew Over the Cuckoo’s Nest: 50th Anniversary Hardcover Edition for $17.58 (was $30) or the paperback version for $13 (was $19).

The other option available here is the Audible version of One Flew Over the Cuckoo’s Nest. This is a new reading of Kesey’s novel by Walk Hard actor John C. Reilly, and it runs for over 10 hours. It’s worth mentioning that Audible offers a pretty good deal currently, as new subscribers can get their first 30 days for free.

This will allow you to choose one free audiobook for the month–or two with the trial if you’re an Amazon Prime subscriber–and the service will then cost $15/month afterward. Audible Premium Plus members get one Audible Credit each month, and you can buy more for $15 each. Effectively, this means you won’t ever pay more than $15 for a new book, and you also have access to thousands of books in the Audible Premium library as well as exclusive sales events.

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September 18, 2025 0 comments
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Escape From Tarkov's Steam release comes with a snag for people who already own it
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Escape From Tarkov’s Steam release comes with a snag for people who already own it

by admin September 18, 2025



It’s that time of the year folks. The weather’s getting colder, the days are getting shorter, and Escape From Tarkov is getting Tweeted and Skeeted about again because of a controversial decision. This time, it’s because the game is coming to Steam, which in and of itself is a perfectly fine, perhaps even smart thing to do. The thing that’s being called into question however, is the answer to a question on the Steam release’s FAQ page about whether or not you’ll have to buy it again.


“To play Escape from Tarkov through Steam, you must purchase any edition of the game on Steam,” the FAQ page explains. “You can then link your existing Battlestate Games account with an active copy of the game to your Steam profile. If the editions differ, it will automatically use the higher edition of the two when launching the game through Steam.”


It then provides an example, noting that if you buy the standard edition on Steam, but your Battlestate Games account has the Unheard Edition, that’s the one you’ll be able to play on Steam. That’s… something? I just can’t see any particular reason you’d want to buy the game again aside from Steam Deck functionality, except the FAQ also notes that “Battlestate Games [have] no plans to support a version of the game for Steam Deck,” so you can throw that reason out of the window. There will be Steam achievements if that’s something you care about?


All of your character progress will carry over to the Steam version of the game as well, once you’ve linked your Battlestate Games account, and you’ll still be playing on the same servers as people who bought the game on its official website.


I have no idea how easy it would be to guarantee every single person who owns the game a copy on Steam as well, but it still feels like an odd choice in general. In any case, after being in early access for close to a decade, the full version of the game launches in a couple months’ time on November 15th.



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September 18, 2025 0 comments
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Even the studio that wrote The Wolf Among Us 2 doesn't know what's going on with it
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Even the studio that wrote The Wolf Among Us 2 doesn’t know what’s going on with it

by admin September 18, 2025


Telltale’s second series-slash-sequel, The Wolf Among Us 2, has become notoriously hard to pin down. Originally announced in 2017, the game disappeared when Telltale closed in 2018, then it was resurrected in 2019 only to disappear again in 2023, amid what sounded like burnout from crunch. And we haven’t heard a peep since.

But I had a chance to speak to the studio which was originally making the game for Telltale (then a kind of publisher but now making the game internally, it seems) to see if I could find out what was going on. That original developer was AdHoc Studio, a team formed by former Telltale staff, many of whom worked on the original The Wolf Among Us game.

AdHoc co-founder Nick Herman directed the first episode of The Wolf Among Us (known as “Faith”), and he told me AdHoc was working on the follow-up, The Wolf Among Us 2, for about two years. But as to why the studio stopped working on it, he said: “Look, the truth is…”

The Wolf Among Us 2.Watch on YouTube

He was interrupted by fellow co-founder Pierre Shorette, another Telltale alumni, who asked with a smile, “Yeah why did we stop working on that, Nick?”

Put on the spot, Herman continued: “We wrote a season, Season Two. We think it’s better than Season One – and we were on Season One. And yeah, we’re really proud of it. We were doing tests. We were in cinematics and animation and stuff. And then basically they needed more time.

“They weren’t… We weren’t running the project. It was Telltale we were doing it in partnership with. And we couldn’t wait around and do nothing, so we had to move on to Dispatch to keep the studio moving, and they needed to go their own way.

“We’re looking forward to seeing what they do with it,” Herman added. “I don’t know how much of our version of the script is going to make it into what they end up making. But if one day we were able to make the thing that we wrote and were in the middle of directing, we think people would love it. So, you know, good luck.”

“Spicy,” added Shorette.

AdHoc’s new game Dispatch.Watch on YouTube

Dispatch – the game Herman mentioned – is the studio’s self-published debut game, released in partnership with role-play mega-group Critical Role and featuring some of the actors from there in the game. Award-winning actor Laura Bailey is one of them. Bailey was actually attached to Dispatch long before it was called Dispatch – even before AdHoc was working on The Wolf Among Us 2

The project back then was, bizarrely, linked in a roundabout way with US retail giant Walmart – a company connected to Walmart anyway. And AdHoc’s fledgling live-action superhero idea got quite far. It had shoot dates and everything was going ahead but then March 2020 rolled around and Covid flattened it. A blessing in disguise, Herman joked. “You’re asking a bunch of game devs to shoot a TV show,” he said. “It would have been a fun failure.”

The studio moved onto The Wolf Among Us 2 after that, in a work-for-hire capacity, but when that project stalled, it returned to the superhero idea and Dispatch, as we know it now, was born.


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Dispatch is a superhero workplace comedy formed from a recognisably Telltale cinematic choice-and-consequence mould, albeit with added mini-games, and it looks enormously promising. It stars Breaking Bad’s Aaron Paul as Robert Robertson, a man who loses the use of his superpowered mech suit so needs to get a desk job dispatching misfit superheroes to fight crime. They are unruly. Many jokes ensue.

Notably, Dispatch will be an episodically released game, but all eight episodes will be released in quick succession over the course of a month – two a week starting 22nd October. It won’t be a case of waiting months for them. There’s a demo of Dispatch on Steam if you fancy giving the game a go.

After Dispatch, AdHoc will move onto making a fully fledged game for Critical Role, set in the fantasy world of Exandria, which is where the group’s acclaimed Dungeons & Dragons adventures have taken place.



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September 18, 2025 0 comments
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Mars Attracts
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The New Mars Attacks Game On Steam Is Very Good

by admin September 17, 2025


Well, I didn’t have this on my 2025 bingo card, which is a thing I assume we all have. There’s a Mars Attacks! video game out this week on PC, and more surprisingly, it’s a really fun, if somewhat rough around the edges, theme park management game that plays a lot like a sci-fi spin on Zoo Tycoon and Two Point Hospital.

Cleverly titled Mars Attracts, this newly released theme park management sim lets you abduct humans from throughout history and build a theme park around displaying them like animals while also experimenting on them in horrible ways for science. And also to provide entertainment to your depraved Martian guests. And after spending a few hours with Mars Attracts, I’m both excited to play more and also disturbed by how quickly I turned on humanity in the pursuit of building the coolest theme park on Mars.

Mars Attracts isn’t based on the ’90s Mars Attacks movie directly, but instead is based on the original trading cards that inspired Tim Burton’s cult classic film, so don’t expect Pierce Brosnan and Sarah Jessica Parker to pop up at any point. Instead, Mars Attracts uses the OG card art and lore as its foundation to build out a wild theme park management simulator. And all of the new in-game art created for Mars Attracts is fantastic, perfectly emulating the old look of the cards. I really want some of these loading screen and pause menu images printed out as big posters.

So what do you do in Mars Attracts? Well, you build theme parks. But it’s not as simple as plopping down some paths, food stalls, trash cans, and rides, and calling it a day. The Martians in Mars Attracts are coming to your park to see different human beings from various points in history, like the Wild West and Ancient Rome. Through the use of time travel and UFOs, you send off aliens to go collect humans and items from a given time period, which you then place in exhibits. And while you have some humans collected, you might as well run experiments on them. Not only does this please many of your guests, but it also helps you earn the various research currencies needed to unlock upgrades and new things to build. It’s a lot more fun than researching new tech in other park builders. In those games, I don’t even get to torture and kill one single human, let alone dozens.

Of course, the humans you collect aren’t going to be happy about this situation, so you’ll need to make sure you keep their enclosure clean and filled with food troughs and water dispensers, and not poke and prod them too much. If a human gets too angry and wants to break out, they just might, and you’ll need to call in security to stop them.

And if you have an excess of human beings, you can also just dissect them and use their parts to build new kiosks and entertainment options for your guests. Want to provide your Martians with balloons made out of human lungs? You can do just that, once you’ve killed enough humans. If this all sounds morbid and disgusting, don’t worry. Mars Attracts features a cartoonish and silly aesthetic that makes it easy to have a good time while torturing your human captives.

©

Mars Attracts is currently in early access on Steam, and while I didn’t experience any annoying bugs or crashes while building out my incredible parks across the game’s first few starting zones, I did notice some missing text and a lack of sound effects. There’s just a general sense that the game isn’t finished yet, which is exactly what I would expect from an early access indie game. I also felt like some parts of the in-game economy felt grindy, and it can be annoying managing supplies when it feels like your workers aren’t doing what you expect. So if you prefer your games to be more feature-complete, perfectly balanced, and…well…finished, then you might want to wait.

For everyone else, if you love building out wacky hospitals in Two Point or building elaborate parks in RollerCoaster Tycoon, I’d definitely recommend Mars Attracts. It’s the weirdest theme park builder I’ve played in a long time, but also a fantastic spin on the genre that sci-fi fans and Mars Attacks lovers will enjoy for hours and hours.



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September 17, 2025 0 comments
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Berserk Deluxe Editions Are Steeply Discounted At Amazon
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Berserk Deluxe Editions Are Steeply Discounted At Amazon

by admin September 17, 2025



The best-selling Deluxe Editions of Berserk are up for grabs for great prices at Amazon. Each lavish hardcover edition carries a $50 retail price, but you can save around $20 or more on most of the Deluxe Editions. Published by Dark Horse, the 14 Deluxe Editions contain every volume in the popular manga series written and illustrated by the late Kentaro Miura, the creator of the epic dark fantasy series. New readers can pick up Berserk Deluxe Edition Vol. 1 for only $28.65 (was $50). The 696-page hardcover includes the first three volumes in Miura’s brilliant and brutal tale of swords, sorcery, and defying fate.

Berserk Deluxe Edition Manga

Berserk Deluxe Editions (Dark Horse)

Berserk is a dark fantasy series that follows Guts, a former mercenary on a quest for revenge. If you’re willing to take the dive, you’ll find a haunting and tragic story for mature audiences, as it holds nothing back and regularly delivers brutal content on every page.

Each elegantly designed hardcover volume is made of durable leatherette and contains three individual volumes reprinted in oversized format. They are shrink-wrapped when purchased in new condition. These hardcovers are roughly 700 pages each, so they can take up considerable shelf space.

Miura’s final contributions to Berserk were collected in Deluxe Edition Vol. 14, the only Deluxe release that doesn’t include three individual volumes. Instead, the newest Deluxe Edition pairs Volumes 40 and 41 with the Berserk Official Guidebook, which helps contextualize your reading experience with background information and expanded lore. The guidebook is also sold separately in paperback for $11.30 (was $15).

Complete your Berserk Collection

Dark Horse published Berserk Volume 42 in paperback and ebook format on March 18; fans can snag a paperback copy for $11.80 (was $15) at Amazon. It’s the first new volume since Miura’s death in 2021. The 192-page paperback comes with a fold-out, double-sided cover and continues the Fantasia storyline, the manga’s fifth story arc. Volume 42’s creation was overseen by Miura’s best friend, Koji Mori, and written and illustrated by Miura’s assistants.

Another notable Berserk book to check out is The Flame Dragon Knight, a novel set in the world of Berserk. Based on a story idea by Kentaro Miura and written by Makoto Fukami, Berserk: The Flame Dragon Knight is a 192-page side story that chronicles the origins of one of Berserk’s main antagonists. Berserk: The Flame Dragon Knight is available in paperback for $15.

Berserk Manga Paperback Edition Deals

Berserk Volume 42

If you’d prefer smaller books, all 42 volumes collected in the Deluxe Editions remain in print in traditional trade paperback. Each individual volume is roughly 200 pages and carries a $15 MSRP, though you can often save a few bucks on these at Amazon. We’ve listed the first 15 trade paperbacks below.

Just keep in mind that it’s frequently more expensive to buy three of the trade paperbacks instead of the corresponding hardcover edition. For instance, it would cost you roughly $36 to purchase the first three standard editions–eight bucks more than the first Deluxe Edition.

Note: Amazon’s store page for the complete series in paperback only shows Kindle editions/prices. You’ll need to click on the volume you’re looking for to see the paperback price for books beyond Volume 15.

Berserk: The Complete 1997 TV Series

Berserk has received multiple TV and film adaptations over the years. The 1997 anime series remains the most beloved interpretation of Miura’s story. It released on Blu-ray last year but is currently sold out.

Berserk’s Golden Age Arc, a trilogy of movies that debuted in 2012-13, also arrived on Blu-ray last year. The Golden Age Arc: Memorial Edition recuts the three movies into a 13-episode television-style arc. It’s on sale for 35% off at Amazon, dropping the price to $45.80 (was $70).

Lastly, there’s the 2016 adaptation, which has its fans but is generally regarded as a missed opportunity due to subpar animation. Nevertheless, the 2016 series picks up where the Golden Age Arc ends and has some great characters and story threads across its 24-episode arc. Berserk 2016: The Complete Series on Blu-ray is up for grabs for $39.62 (was $70) at Amazon.

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September 17, 2025 0 comments
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Solve your own murder and recover your brain in Blanksword, a roguelike RPG with a demo out today
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Solve your own murder and recover your brain in Blanksword, a roguelike RPG with a demo out today

by admin September 17, 2025



There are few occasions where a game tells me it’s combining two genres that typically don’t go together and it convinces me it’s worth paying attention to, but Blanksword, a roguelike RPG, is quite different. In it, you are Blank, an angel stabbed in the head, brain destroyed, who somehow managed to survive such an ordeal – albeit without any memory of who you were. And now, you are on a quest through a series of islands governed by “Literally God” in order to figure out your mysterious past.


Blanksword has been in the works for a little while now, but a Kickstarter for the game just went live today. Taking one look at the game tells you quite quickly that it’s “one of those” kinds of indie RPGs. You like, like Hylics, Felvidek, or the blueprint for many of them, and one that just recently got a rerelease, OFF.

Watch on YouTube


In fact OFF is quite an important frame of reference for Blanksword, as one of the game’s directors, Quinn K., was the original translator for OFF. Not only that, but OFF creator Mortis Ghost is responsible for the game’s lovely key art, and may even design an area of the game if the Kickstarter raises enough funds.


The mechanics sound quite interesting too. Combat, like many RPGs, is turn-based, and you pick up new moves as you go along, all of which vary from run to run. There’s apparently “hundreds” of moves to pickup, alongside different bits of equipment and items.


And then there’s that beautiful thing we call narrative design. With Blank not having a brain and all, you can pick up different Angelic Brain Parts, restoring certain abilities of his. One item might allow Blank to intimidate and heckle his enemies, another will give him the ability to tell if something smells bad. Others might let him understand more complex topics, or grant him the ability to haggle for better prices in certain shops. You keep these brain parts forever, but you can only use a few at a time to keep things balanced.


Best of all, alongside the Kickstarter the game has a demo out on Steam for you to try out. Truth be told, while I’ve had my eye on Blanksword for a good while, I somehow missed that it was a roguelike on top of an RPG. Playing the demo for myself, I soon figured this out, but the roguelike element blended really nicely with the RPG side of it. They aren’t genres you often see combined, and in some ways could even be contradictory, but in my short time with it, I think something quite interesting is being brewed up. Here’s hoping the full game pans out just as well.


Blanksword’s “one of those” indie RPG vibes make it feel quite well positioned for a future fanatical following, a thing that’s often both a blessing and a curse. That all remains to be seen of course, the game needs to get funded first.


A release date hasn’t been set just yet, but the team behind it has conservatively estimated a 2027 release window. You can wishlist it, and try the demo out, on Steam here.



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September 17, 2025 0 comments
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FC 26 Golden Generation: England '66 SBC solutions
Game Updates

FC 26 Golden Generation: England ’66 SBC solutions

by admin September 17, 2025


The release of FC 26’s Web app allows players to try their hand at the Golden Generation: England ’66 SBC group and earn impressive rewards.

While the SBC was originally teased and later revealed on the opening gameplay livestream, we had to wait for the Web app to launch. The SBC group has three separate tasks for the players to complete. Each smaller SBC has unique rewards, along with a bonus for completing the full group.

FC 26 Wembley Glory SBC solutions

The Wembley Glory SBC has the following requirements.

  • Leagues: Exactly 5
  • Nationalities: Exactly 6
  • Same Club Count: Max 2
  • Squad Rating: Min 80
  • Team Chemistry: Min 20
  • # of players in squad: 11

Here’s a set of solutions to use to complete the challenge.

  • Press ST 80
  • Leroux ST 80
  • Hatch LM 82
  • Sullivan CM 81
  • Fortounis 80
  • Dali CM 83
  • Robbe RM 77
  • El Kaabi 80
  • Marie 63
  • Lind CB 79
  • Clayton 75

FC 26 Continental Shift SBC solutions

Here are the requirements of the Continental Shift SBC.

  • Leagues: Exactly 4
  • Nationalities: Exactly 5
  • Same League Count: Max 4
  • Same Nation Count: Max 3
  • Squad Rating: Min 78
  • Team Chemistry: Min 25
  • # of players in squad: 11

Here’s a set of solutions to use to complete the challenge.

  • Stevens ST 77
  • Gboho LM 75
  • Bennison CM 77
  • Tolisso CM 81
  • Juanlu Sanchez RM 75
  • Angeldahl CM 81
  • Ainhoa Moraza RB 80
  • Davidson CB 79
  • Agoume CB 75
  • Murillo RB 76
  • Lund GK 79

FC 26 Local Heroes SBC solutions

Here are the requirements for the Local Heroes SBC.

  • Leagues: Exactly 3
  • Nationalities: Exactly 2
  • Same League Count: Max 6
  • Same Nation Count: Max 6
  • Player Level: Exactly Gold
  • Team Chemistry: Min 30
  • # of players in squad: 11

Here’s a set of solutions to use to complete the challenge.

  • Alvaro Garcia LW 80
  • Anita Marcos ST 77
  • Portu RM 76
  • Stevens LM 77
  • Groom CM 77
  • Sullivan CM 81
  • Emma Ramirez RB 75
  • Westphal CB 77
  • Ball CB 78
  • Kike Salas CB 75
  • Lund GK 79

Here’s the total list of rewards you’ll get from completing the full set.

  • One Small Electrum Players Pack
  • One Small Prime Gold Players Pack
  • One Gold Players Pack
  • One Mega Pack

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