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Monster Hunter Wilds nabs Street Fighter 6's Akuma, Chun-Li and more for a Capcom centric collab
Game Updates

Monster Hunter Wilds nabs Street Fighter 6’s Akuma, Chun-Li and more for a Capcom centric collab

by admin May 22, 2025



The unthinkable has happened, folks: Monster Hunter Wilds, from the one and only Capcom, is collaborating with Street Fighter 6, also from the one and only Capcom. This won’t be much of a surprise for many of you given that 1. Capcom own both titles and can arrange collabs like this pretty easily I assume and B. it’s been teasing it for days now. That isn’t to say the trailer showing off the crossover didn’t have anything concrete, as it did confirm that you’ll be able dress up as Street Fighter baddie Akuma.


The full armour set/ full layered armour set goes a bit further than just aesthetics too, as “equipping either set allows you to use Akuma’s unique item and gestures to perform his fighting moves.” Using the Assisted Combo: Akuma item command lets you a range of his combos like Gou Hadoken and Gou Shoryuken.

Watch on YouTube


Whatever weapon you have equipped will change how much attack power Akuma’s moves will have too. Capcom also shared that Street Fighter 6’s Drive Impact system has been recreated for this free update. Oh, your Palico will be able to dress up like Blanka-Chan too, which might be my favourite addition to the action game this update. In order to get all of these items, you’ll need to complete the side mission that comes along with it, Ultimate Strength.


On top of all of this, there’s a paid DLC pack on the way as well where you can dress up Alma in either a Chun-Li or Cammy outfit. The DLC also comes with a Blanka-Chan Doll pendant, Street Fighter 6 stickers, and gestures. These include classic moves like Hadoken and Shoryuken, which all have attack properties too!


Both the update and the DLC are due out next week, May 28th.



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May 22, 2025 0 comments
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Hyrule Warriors: Age Of Imprisonment Will Show ‘How The People Contended With The Threat Of The Original Ganondorf’
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Hyrule Warriors: Age Of Imprisonment Will Show ‘How The People Contended With The Threat Of The Original Ganondorf’

by admin May 22, 2025


Last month, Nintendo and Koei Tecmo announced that Hyrule Warriors: Age of Imprisonment is the next mainline Zelda musou game and is launching on Nintendo Switch 2 this winter. Now, a Koei Tecmo studio head has pulled back the curtains on what players can expect from the narrative of this game, revealing Age of Imprisonment will show how the people of Hyrule defeated Ganondorf before the events of The Legend of Zelda: Tears of the Kingdom.

In a new Creator’s Voice behind-the-scenes video for Age of Imprisonment called “Beyond the Legend,” Koei Tecmo producer Ryota Matsushita and Koei Tecmo triple-A games studio head Yosuke Hayashi discuss the upcoming game, what’s to unfold in the story, and how the Switch 2 makes it possible. Hayashi reveals Age of Imprisonment shows the full story of the Imprisoning War, which is only seen in fragmented chunks in Tears of the Kingdom.

 

“This game takes place during the Imprisoning War, which is shown in fragments in The Legend of Zelda: Tears of the Kingdom,” he says. “In this Hyrule Warriors game, you’ll see how the people contended with the threat of the original Ganondorf.”

Matsushita picks up this thread, stating, “As a story that you can only fully experience here, it doesn’t just depict the battles of the Imprisoning War via a Warriors game; it also shows the kingdom of Hyrule after Princess Zelda is sent back in time. You’ll also get to know the four masked sages from The Legend of Zelda: Tears of the Kingdom.”

Elsewhere in the video, Matsushita and Hayashi discuss how the Switch 2 makes Age of Imprisonment possible. They explain that the console’s power allows the game to feature more enemies on screen and maintain a high and stable frame rate (which looks like 60 FPS in the video).

Hyrule Warriors: Age of Imprisonment hits Nintendo Switch 2 sometime this winter.

In the meantime, read about how Nintendo has a plan for “continuous flow” of Switch 2 through the holidays, and then check out the Switch games getting free updates on Switch 2. After that, read Game Informer’s hands-on preview of the Switch 2. 

Are you picking up Hyrule Warriors: Age of Imprisonment this winter? Let us know in the comments below! 



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May 22, 2025 0 comments
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Monster Hunter Wilds x Street Fighter 6 collaboration announced
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Monster Hunter Wilds x Street Fighter 6 collaboration announced

by admin May 22, 2025


After a few playful teases earlier in the week, the Monster Hunter Wilds team has officially announced its Street Fighter 6 collaboration.

“A demon begins his HUNT,” reads the blurb on Capcom’s collaboration trailer, which you can check out for yourself below. Cap-come and have a go if you think you’re hard enough (or something like that).

Monster Hunter Wilds x Street Fighter 6 – Special Collaboration Trailer. Watch on YouTube

So, what exactly does this Capcom collab – which is slated to arrive in Monster Hunter Wilds on 28th May – include? Well, players will soon be able to get their hands on the free Akuma hunter layered armour, which comes with some special fist-focused actions, as well as a Blanka-chan Palico layered armour which doesn’t look at all strange, no sir-y.

To get hold of these Street Fighter inspired goodies, players will need to complete a new side mission known as Ultimate Strength. This is only available for those at Hunter Rank 21 or higher. Don’t fret if you aren’t quite there yet, though. Once the collaboration arrives later this month, it’ll be a permanent addition to the game.

In order to get the ball rolling with this new mission, players will need to have a chat with Quinn at the Oilwell Basin Base Camp.

Image credit: Capcom

Along with these freebies, the studio is also releasing separate cosmetic collaboration DLC, but these will need to be purchased. “Please note: these paid DLC items are sold separately and are not available as a pack,” Capcom emphasised.

This DLC will include a Chun-Li outfit and a Cammy outfit for Alma, as well as a Blanka-Chan Doll pendant, new gestures and more.

You can find further information on Capcom’s dedicated Monster Hunter Wilds x Street Fighter 6 collaboration blog post here.

Image credit: Capcom

Elsewhere in Capcom-related news, earlier today we got word that Jason Momoa and WWE wrestler Roman Reigns are currently in talks to star in Legendary’s live-action Street Fighter movie.



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May 22, 2025 0 comments
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George R.R. Martin is producing animation with Blue Eye Samurai studio
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George R.R. Martin is producing animation with Blue Eye Samurai studio

by admin May 22, 2025


A Dozen Tough Jobs sets the Greek myth in 1920s Mississippi, making Zeus’ son Hercules a former sharecropper descended from slaves. After being released from prison for a heinous crime, he lands in the custody of the wicked Boss Eustice, and has to earn his freedom through spins on the classical 12 labors of Hercules. That story feels like a good fit for Blue Spirit, which combined Japanese history and the blood-soaked trappings of Quentin Tarantino movies in Blue Eye Samurai.

Joe R. Lansdale (Bubba Ho-Tep, Hap & Leonard) is writing the script for Lion Forge Entertainment, the studio behind the Oscar-winning short Hair Love. No timeline for the release has been announced.

“If anyone understands the power of epic stories and expansive franchises, it’s George R.R. Martin,” Lion Forge founder David Steward II said in a news release. “With A Dozen Tough Jobs, we’re reimagining a timeless legend through fresh, culturally rich lenses. This isn’t just a retelling — it’s a groundbreaking take unlike anything audiences have seen before, grounded in history but pushing myth into uncharted territory.”

Martin previously produced the 2022 short film adaptation of Waldrop’s short story Night of the Cooters, starring Vincent D’Onofrio. Beyond Game of Thrones, he is producing several other projects in various stages of development, including adaptations of Nnedi Okarofor’s Who Fears Death, Roger Zelazny’s Roadmarks, and his own Wild Cards shared-world anthology series.



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May 22, 2025 0 comments
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Last Defense Academy Is 2025’s Dark Horse
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Last Defense Academy Is 2025’s Dark Horse

by admin May 22, 2025


Despite having spent 45 hours with the game, I’m still not quite ready to slap “The Kotaku Review” on anything I write about The Hundred Line: Last Defense Academy yet. Too Kyo Games’ tactical RPG has 100 endings and I’ve only seen a handful, the game’s “true” route not among them. But, my god, I gotta get more of my feelings about this game out of my system. I know we’re all talking about big games like Clair Obscur: Expedition 33 and Kingdom Come: Deliverance II as early Game of the Year contenders, but if you’re a fan of tactics RPGs and branching narratives, and you can tolerate a bit of cringe, The Hundred Line is a game too ambitious to let pass you by. If you’re okay with some spoilers (no, I’m not about to tell you the ending), let me try and sell you on it.

The Week In Games: A Rebirth, A Remake, And A Remaster

The Hundred Line follows a group of high school students conscripted into a war against alien-like “Invaders” attacking the titular academy. The group is told that they’re defending something within the walls of the school that is vital to humanity’s survival against the Invaders, but before they can be told what they’re actually defending, Sirei, the ghost-like mascot in charge of the whole operation, is found massacred by an unknown assailant, his remains discarded in a trash can. The “Last Defense Squad” is left with no real explanation for their mission, but they have to defend the school for 100 days, lest everyone they’ve ever known and loved be doomed to an agonizing death at the hands of the Invaders.

The uncertainty that springs up from Sirei’s early demise is a key part of the tension across all 100 days in the Last Defense Academy. Some of the students have agreed to fight in this war, while others have to be convinced to take up a weapon in the game’s turn-based tactical battles. As the war goes on, people betray each other and mysteries are uncovered, and by the time you reach day 100, there’s still a lot you don’t know.

I’m gonna get into some major spoiler territory here, because talking about what makes The Hundred Line such an incredible game, one worthy of being seen as a contender for 2025’s Game of the Year, requires me to blow the lid off of some of its secrets. I fully understand that not everyone wants to see something get cracked wide open as they listen to a game recommendation, but I do believe that if the initial premise isn’t enough to fully win you over, hearing about the full scope of what The Hundred Line offers might push you over the edge. I’ve talked to people who had no interest in playing the game until I told them about the midgame twist, and then they completely changed their tune. 

Screenshot: Too Kyo Games / Kotaku

As you approach the 100th day of your mission as the Last Defense Squad, pretty much everything that could have gone wrong has. You’ve lost people, the mission was a failure, and all that’s really left to do is take your team’s escape pod and reunite with the rest of humanity’s doomed remnants. However, throughout this series of unfortunate events, protagonist Takumi Sumino has gotten an unintended upgrade. Each member of the Last Defense Squad has a “Specialist Skill” in combat that lets them do something their teammates can’t. Eito, the team’s scythe wielder, gains random buffs each time he attacks, for instance. Meanwhile Ima, the group’s troublemaking little shit, becomes more powerful when his sister, Kako, is below a certain health threshold. And Takumi has the ability to reset turns in battle if you find yourself in a pickle. Because of some of the late-game reveals, Takumi’s Specialist Skill goes into overdrive, and he becomes able to go back farther than one battle. In fact, he can go back all 100 days and try this entire mission over. Maybe this time he’ll succeed.

When I reached this reveal while playing the game before its release, I felt a mix of awe and anxiety. The latter was only because I was on a deadline and was taken aback upon realizing that The Hundred Line was going to be, at a minimum, twice as long as I was expecting. But holy shit, finding out that what you thought was the full game was basically just a 30-hour prologue for the real thing is a bonkers twist not many developers can pull off. The Hundred Line is a collaborative effort led by Danganronpa creator Kazutaka Kodaka and Zero Escape lead Kotaro Uchikoshi, two writers known for huge narrative swings, and if you asked me to pick two game developers who could pull off such a maddening, ambitious twist, I would have likely chosen them.

Screenshot: Too Kyo Games / Kotaku

Kodaka and Uchikoshi’s collaboration here sees each one’s creative tendencies brought to their most extreme. The Hundred Line’s first half is full of Danganronpa’s signature school life, ham-fisted (complimentary) themes of hope and despair, and the same disruptive slapstick humor that frustrates as much as it delights. The second half is when Zero Escape’s time travel influence takes over, and Takumi’s second chance at success adds a new layer to the storytelling: branching paths. You’ve seen this whole thing play out once already. Surely you can use all that knowledge to find the “good” ending, right? It’s up to you to make the right decisions, save everyone, and uncover every truth hiding within Last Defense Academy’s walls. This stretch of The Hundred Line has you repeatedly walking through an elaborate time loop, keeping your hand against the wall and feeling your way through every turn in the dark, hoping you’re on the right path.

Some choices feel small, such as whether or not to reveal a secret to the group you only know because you’ve experienced these 100 days before, but doing so can completely change a route’s trajectory in ways you can’t anticipate. You might think you’re doing everything right, but by the time you reach the end of a route, your choices may have snowballed into something unsalvageable. If moving through hours of compelling narrative branches just to find yourself at a dead end sounds more frustrating to you than rewarding, I understand, but as someone who is always drawn in by Kodaka’s grandiose, exaggerated themes and writing, I’ve been enjoying seeing just how many ways this team can riff on the same concept.

I’ve spoken to several others who have been chipping away at The Hundred Line and learned about routes I couldn’t have even fathomed. I guess there have to be some pretty wild variations for there to be 100 endings. I don’t know that I want to put in the work to see them all, but I will find the true ending if it’s the last thing I do.

Screenshot: Too Kyo Games / Kotaku

Kodaka has been pretty candid about the fact that securing funding for The Hundred Line put Too Kyo Games into a great amount of debt, and despite some high praise and decent sales, the studio is “still on the brink of going under.” While nothing has quite reached the highs of Kodaka’s work on Danganronpa for me, I have a lot of love for the studio’s projects like Master Detective Archives: Rain Code and the Akudama Drive anime. I enjoyed those projects, but The Hundred Line feels like Too Kyo Games finally finding its footing. Its premise is such an incredible Hail Mary that it would be an absolute tragedy if we lost this studio just as it had put out its breakout game. So if you’re a fan of tactics games, social sims, and the kind of plot twists that would make M. Night Shyamalan blush, I can’t recommend The Hundred Line enough. I would love to see it in conversations around Game of the Year come December, and it would be great if Too Kyo Games still exists then, too.

 



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May 22, 2025 0 comments
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Lies of P Will Soon Let You Choose How Difficult You Want The Game To Be
Game Updates

Lies of P Will Soon Let You Choose How Difficult You Want The Game To Be

by admin May 22, 2025



Developer Neowiz has announced plans to add difficulty options to Lies of P in its upcoming Overture expansion. The studio says that this will allow the souls-like game to appeal to a wider audience, and the decision was also partly influenced by player feedback.

“We wanted to make sure a wider audience of players could play the game,” game director Jiwon Choi said to VGC. “So by making development adjustments and introducing these difficulty options, we can offer the experience to different types of players. This broadens the base.”

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Now Playing: Lies of P Overture Director explains how the DLC will create a complete experience

Once the update goes live alongside the Overture expansion, you will get to choose from two new gameplay difficulty options, Butterfly’s Guidance and Awakened Puppet. The default difficulty level will be renamed to “Legendary Stalker” in the upcoming patch. For those of you looking for a greater challenge, will be able to take part in a boss rush mode that has several tiers of escalating difficulty. Additionally, the new Death March mode is a gauntlet of boss fights where your health and inventory will be more limited.

Difficulty options in souls-like games have been a polarizing topic for years now. Dark Souls and Elden Ring developer From Software typically refrains from adding such options to its games, while other studios allow a wider selection of options to make the experience more forgiving. Stellar Blade is a good example here, as the Sekiro-influenced game offers several difficulty modes and gameplay assists. On the extreme side, Steel Rising by developer Spiders has options that turns the game into a cakewalk.

Lies of P: Overture is expected to launch in summer for PC, PS5, and Xbox Series X|S. Neowiz says you can expect it to take between 15-20 hours to complete.



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May 22, 2025 0 comments
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Oblivion Remastered gets unlimited elixir and staff crafting thanks to a massive mod that makes the Mages Guild all about "unraveling the mysteries of magic"
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Oblivion Remastered gets unlimited elixir and staff crafting thanks to a massive mod that makes the Mages Guild all about “unraveling the mysteries of magic”

by admin May 22, 2025


If you’ve ever thought Oblivion’s Mages Guild questline didn’t do enough to help your roleplay as a proper scholar of magic, a new Oblivion Remastered mod that casts an alteration spell on the faction looks like it’s got you covered. It adds a bunch of new systems, including infinite elixir and staff crafting.

It’s the latest entry in modder ColdTyrant’s Infinitum series, which has seen the modder overhaul all of Cyrodiil’s major factions by introducing radiant quest systems that let you take on, for example, as many Dark Brotherhood contracts or Fighters Guild monster hunts as you like. They’ve already taken on those two factions. plus the Thieves Guild and Arena.


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That said, their Mages Guild overhaul ‘Mages Guild – Infinitum’ seems to be the most ambitious of the lot, adding six new systems to deliver infinitely repeatable activities designed to help the faction feel like it’s actually all about “unraveling the mysteries of magic”.

There’s elixir crafting that sounds like alchemy on steroids, staff making that lets you “craft a variety of different staffs of different skill levels across all six different schools of magic” in a fashion that’s far more in-depth than that one quest in the base game, and skill studying that’s lets you get better at magic by reading tomes once a day, rather than having to stand around spamming fireballs.

The mod also has some activities aimed at more outdoorsy magic users. There’s a “beast research system” that sees you harvest “Unaspected Essences” from creatures you encounter, which can then be logged in a special tome, rewarding you with boosts to major attributes.

If you’re in the mood for more of the kind of magical admin the base game has in spades, you can take on elixir deliveries and recycle the robes of necromancers you defeat by popping them into bins the mod adds to each guildhall. Both of those are ways to earn some extra gold and in the case of the latter, soul gems. I’m very much now wondering which poor Mages Guild members have to put the bins out.

“The Mages Guild has always been a weird faction,” ColdTyrant wrote, “Depending on how you progress the Mages Guild in Morrowind, you could find yourself performing any number of unseemly tasks. In Oblivion, you spend much of your time performing chores or odd jobs – confronting poor leadership or cleaning up the messes of irresponsible peers.

“It was difficult to decide what direction I wanted to take with Mages Guild – Infinitum, especially since being a Mage has always been my favorite. I decided to add as many endless or nigh endless and engaging systems as I could, to pump just as much exciting content into this major faction as I have for all the others.”

If you fancy giving the mod a go, you’ll need to grab its requirements – Oblivion Remastered’s UE4SS and UE4SS TesSyncMapInjector.

Make sure to check out the interviews we’ve been doing with Oblivion Remastered modders who’ve been pushing the boundaries and working on interesting stuff. The next entry in that series is a chat with ColdTyrant, so look out for that coming to the site soon!



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May 22, 2025 0 comments
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Dreamspring is an open world RPG inspired by Morrowind and King's Field
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Dreamspring is an open world RPG inspired by Morrowind and King’s Field

by admin May 22, 2025


The Steam trailer for open world RPG Dreamspring contains: shooting spiders with a revolver. Hanging out near a green ocean. Fighting green skeletons. Most curiously, it features an armoured knight convulsing on a bed as if being shocked, from the inside, by some sort of magical electricity disease. Did this knight eat an entire pack of bad batteries? Do batteries even exist in this world, described as “a realm in ruins…beneath a twilight sky”. It’s a damn hell ass bum mystery, and mystery is exactly what I want from a game that lists both Morrowind and King’s Field as influences.

Watch on YouTube

“As a spellsword gunslinger,” – truly, the millionaire astronaut cowboy DJ of RPG classes – “you’ll explore ethereal landscapes shrouded in twilight, battle fearsome creatures, and uncover ancient secrets. Explore the dying Kingdom of Mortis and its different realms in first person action combat, in a world mixed with retro and vaporwave aesthetics”.

Despite the FromSoft influence, Dreamspring is aiming to be “a less punishing type of Souls/Scrolls-like game,” which I reckon is something that gets more important the bigger your world is. Otherwise, it looks to have most of the stuff you’d expect – branching dialogue, branching storyline, branching trees with branches branching toward an uncaring skyline, all the classics. It’s in early access at the moment, with the “core loop” apparently done, and the main quest and world still being worked on.

There’s no demo, although developer Billyfighter’s previous game Necroslayer is roughly the price of Greggs’ bake at the moment. Will you feel good after playing it? I can’t say. But you will likely feel better than after eating a Greggs’ bake.



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May 22, 2025 0 comments
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Stellar Blade Developer Plans To Release A Sequel Before 2027
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Stellar Blade Developer Plans To Release A Sequel Before 2027

by admin May 22, 2025


Korean developer ShiftUp released Stellar Blade last year, and it quickly became a hit. In roughly one year, it has brought in more than $48 million of revenue for the developer, so it won’t be a surprise that the team is working on a follow-up game. However, according to a Q1 2025 fiscal year presentation from ShiftUp, the developer plans to have a sequel before 2027.

In the presentation, which is where ShiftUp reveals Stellar Blade has brought in 68.1 billion KRW (or $48 million), there’s a slide titled, “IP expansion on its way with high visibility.” We can see the 2024 release of Stellar Blade on PlayStation 5, additional strategy for ShiftUp’s mobile gacha game, Goddess of Victory: Nikke, and “Platform Expansion” for Stellar Blade. This likely alludes to the upcoming PC release. However, beyond that, the slide also shows “Sequel” for Stellar Blade before the year 2027, which is represented as the cutoff for the slide’s timeline.

Though there aren’t any accompanying details, given the reception to Stellar Blade, it makes sense ShiftUp is planning a sequel for the action game.

Elsewhere on the slide, there’s mention of something called “Project Witches,” which gets its own color and is separate from Nikke and Stellar Blade, as it’s likely a new IP.

While waiting for a Stellar Blade sequel, potentially next year, read Game Informer’s Stellar Blade review. After that, read about why it’s Game Informer’s best action game of 2024, and then check out the PC specs required to play Stellar Blade when it launches there next month. 

What do you want to see in a Stellar Blade sequel? Let us know in the comments below!



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May 22, 2025 0 comments
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Mario Kart World was first developed for the original Switch, but 60fps only possible on Switch 2
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Mario Kart World was first developed for the original Switch, but 60fps only possible on Switch 2

by admin May 22, 2025


Mario Kart World was originally in development for the original Switch, but Switch 2 has allowed the developers to realise their vision of an inter-connected world.

Nintendo began prototyping for the new Mario Kart game back in 2017, even during development of Mario Kart 8 Deluxe. Development then began at the end of that year.

“I felt that in Mario Kart 8 Deluxe, we were able to perfect the formula that we’d been following in the series up to that point, where players race on individual courses,” explained Mario Kart World producer Kosuke Yabuki in a new interview from Nintendo. “That’s why, this time, we wanted the gameplay to involve players driving around a large world, and we began creating a world map like this.”

Mario Kart World – Nintendo Direct | Nintendo Switch 2Watch on YouTube

Programming director Kenta Sato continued: “When we were developing for Nintendo Switch, we often worried whether we could find the right balance between planning and performance. Of course, the Switch system’s performance is sufficient for developing different kinds of games, but if we had included everything we wanted to in this game’s vast world, then it wouldn’t have run at 60 fps and would have suffered from constant framerate drops.

“I think there were a lot of people on the team who were worried about whether we could really manage it. But once we decided to release this game on Switch 2, we expected our worries to evaporate all at once. I remember being overjoyed when I discovered we could express even more than we’d originally set out to.”

Yabuki noted that had the idea for the game just been more courses it would’ve been called Mario Kart 9, but the new approach led to the name Mario Kart World. In fact, that name was added to concept art in the early stages of development.

“In previous Mario Kart games, after finishing a course, you’d move on to the next course,” said Yabuki. “However, I thought that with modern technology, being able to seamlessly transition between courses and realise a single, vast world wasn’t beyond the realm of possibility. So, with this in mind, we set out to create a new kind of Mario Kart…And that’s when all our troubles began.”

Image credit: Nintendo

Sato had heard of difficulties in creating open world games and felt pressure to achieve this with Mario Kart, especially as Nintendo considers 60fps to be important for the series, as well as split-screen multiplayer. It seems the power of the Switch 2 allowed for this to happen.

The move to an open world also led to the increase of 24 players instead of 12, which was decided fairly early in development.

“By creating long routes in a vast world, you could end up with players spread out in various places, which could diminish the sense that they’re racing against each other,” said Yabuki. “So, we figured that by increasing the number of racers, you’d be sure to see some competitive action here and there.”

Added art director Masaaki Ishikawa: “I felt like the 12 players we had previously was a lot, but as Yabuki-san said, once players spread out, the course starts to look sparse, and the visuals give off a sort of lonely feel. So, I thought that 24 players would be better because there’d be more interaction between various players. That said, it was quite challenging once we got going and the volume of design work increased. But it was worth it.”

Speaking of art, the team wanted to recapture the “lively, bustling atmosphere” of Super Mario Kart on the SNES, with a key phrase being “playfulness”. This led to the more rounded, cartoonish designs of Mario Kart World.

“The characters in the Super Mario series have a rounded look, so we wanted to give the vehicles a rounded design too, to match their appearance,” said Ishikawa. “We also wanted to give the characters a livelier look even while they’re in their vehicles, so we put everything together in a way that gives off a sense of playfulness through the combination of the characters’ rounded designs, soft facial expressions, and rich movements.”

The open world design means courses are now inter-connected across the world, but Yabuki said adding up all the possible variations would “easily exceed 100”.

Image credit: Nintendo

Lastly, the developers discussed the creation of Mario Kart World’s meme-worthy new character, Cow.

“Each new Mario Kart game features new characters to race with, but since we added so many to the previous game, we wondered where we could go from there,” said Ishikawa. “And then one of the designers came up with that silly sketch of Cow cruising along, and I thought to myself, ‘This is it!’ So that’s when we realised the course surroundings actually contained a lot of untapped resources.

“The character designer quickly put together a prototype of Cow that could race, and surprisingly it didn’t feel out of place at all. So we thought maybe we could include other obstacle characters, and decided to add Cheep Cheep and Pokey as racers. As a result, the idea of taking obstacle characters, usually found in courses in past games, and having them participate in races made sense to me in terms of an interconnected world.”

Mario Kart World will launch alongside Nintendo’s Switch 2 on 5th June as a key game in the launch lineup.

Earlier this month Nintendo responded to the suggestion it had used AI-generated images in the game.



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May 22, 2025 0 comments
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Welcome to Laughinghyena.io, your ultimate destination for the latest in blockchain gaming and gaming products. We’re passionate about the future of gaming, where decentralized technology empowers players to own, trade, and thrive in virtual worlds.

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