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Would you play a Pokemon Go-like geospatial Death Stranding game with Smart Glasses and your phone? Hideo Kojima seems to think you will
Game Updates

Would you play a Pokemon Go-like geospatial Death Stranding game with Smart Glasses and your phone? Hideo Kojima seems to think you will

by admin September 23, 2025


Tonight, as part of the Kojima Productions 10th Anniversary livestream, called Beyond the Strand, we got a new update on the Death Stranding franchise. The stream promised to be “a celebratory event” that will include “special guest appearances as well as offer a glimpse into future projects,” and it certainly lived up to that promise.

The stream began with a quick recap of Kojima Industries’ history so far, from inception through to the announcement and launch of Death Stranding, Death Stranding 2, and the reveals of both OD (2023) and Physint (2024). Towards the end of the project, Guillermo del Toro, Geoff Keighley, George Miller and Mamoru Oshii took to the stage to talk about the future of entertainment, gaming, and art. Notably, all of the speakers talk about going ‘off-screen’ with storytelling.

Then John Hanke, founder of Pokemon Go developer Niantic and now boss of Niantic Spatial (an ‘AI-led geospatial business platform’), joined Kojima on-stage to present a section devoted to how Kojima plans to ‘move beyond the screen,’ where the Japanese developer envisions “going to the top of a mountain, and even finding entertainment there”.

There’s no real hint as to what this project will be beyond a fluffy teaser trailer that seems to be Pokemon Go-meets-Death Stranding. “Kojima Productions and Niantic Spatial Team Up to Redefine Immersive Entertainment” reads a blurb on the trailer, as people wonder around interacting with virtual bonsai trees, golden aura, and other weird environmental aspects. It all looks like stuff from the chiral network in the Death Stranding games, so I imagine our job – as porters via our phones or smart glasses, per the trailer – will be to connect things up.

You can see the latest trailer for Death Stranding x Niantic as part of the livestream below.

The peculair trailer for Niantic and Kojima Production’s ‘A New Dawn’.
Watch on YouTube

This seems like very early concept-level blue sky thinking. It’s worth noting that Niantic Spatial isn’t quite Pokemon Go developer Niantic: the company was split into a games and geospatial division earlier this year, with the gaming development arm going over to Monopoly Go maker Scopely in a deal worth $3.5bn.

Niantic Spatial focuses on a refreshed version of Niantic’s original core interest – creating a digital map of the planet, now using geospatial AI. The newly-rebranded company has secured $250m of capital investment ($50m from Scopely and $200m from Niantic’s own balance sheet), and this is the first game-related project we’ve seen from the company.

“We’re in the midst of seismic changes in technology, with AI evolving rapidly,” Niantic founder John Hanke wrote when talking about the goal of the Spatial platform. “Existing maps were built for people to read and navigate but now there is a need for a new kind of map that makes the world intelligible for machines, for everything from smart glasses to humanoid robots, so they can understand and navigate the physical world.

It seems Kojima wants to leverage this tech, and paste a Death Stranding experience on the top of this evolving tech that is as-yet-untested in a gaming environment.

Death Stranding 2 received a warm reception when it launched earlier this year, with Eurogamer calling it a “busier, louder, and more emotionally resplendent take on this singular hiking sim” in our four star review.

We’re also expecting a Death Stranding animated movie, and an entirely different Death Stranding anime with an original story, too.

“I love the world of Death Stranding, it’s so creatively freeing, so beautifully dark and yet hopeful; I’m so excited and honoured that Hideo Kojima, whose work I’ve long admired, has invited me to dwell within his creation, to birth new stories into this fertile, mind-bending universe,” says Raised by Wolves creator Aaron Guzikowski, who is penning the script for the animated feature.

It’s clear the series has some life in it yet, and even with games like OD and Physint on the way from Kojima Studios, the storied developer is a long way from giving up on this particular baby, just yet.



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September 23, 2025 0 comments
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Artwork for the fox character.
Game Updates

The New 3D Vampire Survivors Clone That’s Storming On Steam

by admin September 23, 2025


Vampire Survivors was one of 2022’s break-out indie successes, a crudely animated 2D auto-shooter in which you moved your Castlevania-inspired character around screens filled with kerbillions of enemies, gaining new automatically triggered attacks and defenses by picking up the diamond-shaped gems dropped by fallen enemies. The more you played, the more characters you unlocked and the more skills would became available as you leveled up. Now meet Megabonk, a 2025 indie success, a crudely animated 3D auto-shooter in which you move your character around screens filled with kerbillions of enemies, gaining new automatically triggered attacks and defenses by picking up the diamond-shaped gems dropped by fallen enemies. The more you play, the more characters you unlock and the more skills become available as you level up.

The absolutely blatant way in which Megabonk takes inspiration from Vampire Survivors doesn’t seem to be doing it any harm. Then again, the most played games in the world are Roblox-made knock-offs, so no big surprises there. Oh, and quite importantly, Megabonk is a ton of fun to play. I mean, a 3D Vampire Survivors sounds like it would be, right? Also, to be scrupulously fair, this game from first-time developer vedinad does have some of its own original ideas…if you look hard enough.

© vedinad

In Megabonk, you move your chosen character (at the start you can choose between a nimble fox with a starting fireball and a clunky armored knight with a swingy sword) around the PS2-like 3D space, with enemies pinging into existence all around you. Much like in VS, you then learn how to move around in a way that’s appropriate for your attacks while trying to shepherd the crowd of enemies chasing you such that you can loop around and pick up the gems dropped by those you’ve killed. Gather enough of these and you’ll level up, and be able to pick from three randomly selected upgrades; a mix of new attacks, improvements for current ones, and various “tomes” that improve your defensive skills.

Scattered around the land are vases to break for extra coins and gems, treasure chests that can be opened by spending coins and which then grant you a randomly selected bonus item), and stone pillars that, when stood near for long enough, will improve something like health regen, knockback efficacy, spawning times for elite enemies, that sort of thing. It’s about trying to maintain your health bar for as long as you can, before losing everything and returning to the main screen. Here, if you’ve managed to gather enough silver coins or reached certain milestones (killed 1,000 skeletons, say), you can unlock new characters, weapons and tomes.

Which, yes, pretty much entirely describes Vampire Survivors. But here you can jump! And glide!

For all I mock, I’m having a good time with it. It’s difficult enough from the start that it makes you want to keep finding those incremental improvements—that’s a mistake a lot of Vampire Survivors clones make (and let’s not forget, there have been so many of them over the last three years), where things are too easy near the start, so you get too far into your early runs before difficulty ramps up, making it feel laborious to go through it over and over. But here, as in Vampire Survivors, I’m finding there’s a sense of strategy in seeking the things that let me improve each run.

© vedinad

In fact, if anything it’s just how, er, “faithfully” Megabonk sticks to the VS formula that is the secret of its success. So many knock-offs sensibly attempt to add their own twists, but too many of those break the formula. It’s perhaps not exactly high praise to point out how Megabonk‘s lack of originality helps it succeed, but it remains true.

Despite costing twice as much as Vampire Survivors (which is still an extraordinary $5), Megabonk is proving that success in player numbers. While it’s not exactly troubling the tops of the charts, 20,000 concurrent players for a first-time dev’s crude-looking indie game is no small feat, and it only released at the end of last week. The game’s already hitting that number today, and the U.S. has barely woken up, so it seems this game is still growing. It’s also boosted by glowing Steam reviews, with the game bathing in 91 percent positive ratings, affording it the highly coveted “Overwhelmingly Positive” label. It’s that combination of a winning formula (albeit somebody else’s) and a massive amount of luck that lets Steam games occasionally see this sort of buzz. And what a treat for the developer, whomever they may be—according to their BlueSky, the game had sold over 100,000 copies by the end of the weekend.

That’s life-changing money, and you love to see it.

And yes, of course there have been other 3D VS reimaginings, not least last year’s FPS incarnation Vampire Hunters, but it’s so interesting when something catches the zeitgeist in this way. It’s even more satisfying when the resulting game is a bunch of fun to play, too. Even if poncle might feel like he’s owed a couple of bucks as a result.



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September 23, 2025 0 comments
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The Fantastic Four: First Steps Limited Edition Steelbook Preorders Are Live
Game Updates

The Fantastic Four: First Steps Limited Edition Steelbook Preorders Are Live

by admin September 23, 2025



The Fantastic Four: First Steps is now available to watch from your couch by purchasing the digital edition from Prime Video or another streaming service. But if you’re willing to wait a few more weeks, the physical editions offer much better value than the $30 digital edition. Walmart has opened preorders for five different editions of First Steps on 4K Blu-ray, Blu-ray, and DVD, including a handsome Limited Edition Steelbook for $45. The Steelbook Edition and the regular $30 4K Blu-ray edition come with 1080p Blu-ray and digital editions. And if you don’t need 4K resolution, the standard Blu-ray edition is up for grabs for as low as $25–though there is a Walmart-exclusive Blu-ray with pop-up art for $30.

The physical editions of The Fantastic Four: First Steps release October 14. We’ll update this story with Amazon preorder links once they are available.

$45 | Releases October 14

The steelbook case gels with the retro-futuristic trappings of the film with colorful character art against a muted backdrop. It almost looks like an advertisement for a classic sitcom. The front of the case features Mister Fantastic (Pedro Pascal), Invisible Woman (Vanessa Kirby), The Thing (Ebon Moss-Bachrach), Human Torch (Joseph Quinn), and H.E.R.B.I.E. (voiced by Matthew Wood). The back of the case includes headshots of the team in their normal human forms with Galactus (Ralph Ineson) looming overhead and Silver Surfer (Julia Garner) flying on her cosmic surfboard.

The Limited Edition Steelbook comes with 4K and 1080p Blu-ray discs as well as a voucher to claim the digital edition from Movies Anywhere. The 4K disc supports Dolby Vision and HDR10. Audio formats for all 4K and Blu-ray editions include DTS-HD Master Audio 7.1 surround sound and Dolby Digital 2.0. Subtitles are available in English, Spanish, and French.

All 4K and 1080p Blu-ray editions include several featurettes, a director audio commentary, and several other pieces of bonus content.

The Fantastic Four: First Steps Special Features

  • Meet the First Family with director Matt Shakman and the cast
  • Fantastic Futurism: Discussion on retro-futuristic aesthetic
  • From Beyond and From Below: Discussion on adapting the comic books.
  • Audio Commentary with director Matt Shakman and production designer Kasra Farahani
  • Gag Reel
  • Deleted Scenes

The Fantastic Four: First Steps Editions:

$30 | Releases October 14 | Walmart Exclusive

As usual for Marvel movies, Walmart has an exclusive 1080p Blu-ray edition of First Steps with pop-up art. The slipcover unfolds to create a 3D display of the superhero team in the FantastiCar.

The Pop-Up Edition costs five bucks more than the standard edition Blu-ray, and both versions come with a digital version of the film, too.

If you want to create a sprawling display of Marvel pop-up art, Walmart still has Pop-Up Editions of several other recent Marvel movies, including Deadpool and Wolverine, Thunderbolts, and Captain America: Brave New World.

Other recent Marvel movies with Pop-Up

The Fantastic Four: First Steps Limited Edition Steelbook

The Fantastic Four: First Steps Books & Soundtrack

Multiple books about The Fantastic Four: First Steps are available to preorder, including The Art of the Movie Deluxe Slipcase Edition. Vinyl collectors can also preorder the official soundtrack in a two-disc set with a Blue and Orange Marble color schemes.

The Fantastic Four: First Steps Action Figures

Marvel Legends Fantastic Four Action Figures

Multiple series of action figures themed around The Fantastic Four: First Steps released over the past couple of months, including 6-inch articulated figures with swappable accessories in the Marvel Legends line. A few of these figures are difficult to find in stock, including Mister Fantastic and Silver Surfer. The Marvel Legends series released in July; more recently, Galactus and The Thing joined the Titan Hero lineup. The Titan Hero series is a budget-friendly collection of 12-inch figures for $20 or less. There’s also a new stretchable Mister Fantastic action figure for $30 at Walmart.

Young fans may be interested in Hasbro’s new The Thing Clobberin’ FX Fists. The foam fists have motion-activated sound effects and are available for $30 at Amazon.

Marvel Legends 6-inch Action Figures

Marvel Titan Hero 12-inch Action Figures

$60

In June, Lego released a building set themed around The Fantastic Four: First Steps. Part of its Construction Figure lineup, the 427-piece kit lets fans build an articulated Galactus figure. The 11-inch action figure comes with four Lego minifigures: Mister Fantastic with extendable legs, Invisible Woman with force shields, Human Torch with hand blasters and feet flames, and The Thing with oversized hands. Each minifigure has unique accessories or design features that highlight their abilities.

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September 23, 2025 0 comments
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A Steam Deck appears in front of a yellow background.
Game Updates

The Steam Deck Just Went On Sale And Is Killing The Competition On Price

by admin September 23, 2025


Despite a trade war and rising inflation, the three-year-old Steam Deck hasn’t gone up in price yet. In fact, it just got a pretty major discount. The $400 LCD model will be 20 percent off for the 2025 fall Steam sale. That makes it significantly cheaper than just about every other current-gen gaming device on the market right now, including the 8-year-old Nintendo Switch. It also puts some needed pressure on new PC gaming handhelds launching this holiday.

The Steam Deck 256GB LCD model will be $320 starting September 22. That’s essentially what the refurbished model, currently out of stock, usually costs. The 512GB OLED model is still $550 and the 1TB OLED is still $650 (they come with slightly bigger screens, a higher refresh rate, and better battery life). This week-long discount leads into the Steam Autumn Sale which will kick off next week on September 29 and run until October 6.

It’s not a bad deal at all for one of the most versatile gaming handhelds around. It might just be Valve clearing out old inventory as it phases out the older LCD models entirely, but it comes as every other platform squeezes players more and more at the checkout line. The Xbox Series X/S just got its second price hike this year, the PS5 all-digital is now $100 more than it was at launch, and even the original Switch recently went from $300 to $330. At this rate, it’s hard not to feel like the $450 Switch 2 might not be far behind.

Then there’s the Steam Deck’s competition in the PC gaming handheld race. We still don’t know how much the new Xbox Ally Rog will be, even though it’s less than a month away from launch. And the Legion Go 2, which costs up to $1350 at the high end ($1,479 for the 2TB model), is both incredibly expensive and incredibly hard-to-get. Lenovo took so many pre-orders it’s already canceling some. That all might be great for “enthusiast gamers” but it’s not likely to actually help grow the overall market for PC gaming or handhelds. There’s only an estimated 5 to 7 million Steam Decks out there in the world right now, and it’s by far the best-selling portable not made by Nintendo.



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September 23, 2025 0 comments
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The Last Of Us Season 2 Steelbook Edition Is $35 At Amazon, Launches This Week
Game Updates

The Last Of Us Season 2 Steelbook Edition Is $35 At Amazon, Launches This Week

by admin September 23, 2025



The Last of Us Season 2’s Limited Edition Steelbook is up for grabs for $35 (was $45) at Amazon ahead of the HBO show’s 4K Blu-ray release tomorrow, September 23. Amazon is the only retailer offering the $10 discount. The Steelbook Edition is currently priced at $40 at Walmart and Gruv. If you’re interested in owning the collectible 4K Blu-ray edition of Season 2, it’s not a bad idea to snag a copy soon, seeing as the Steelbook Edition for Season 1, which launched in March, now sells for rather high prices on the reseller market. Plus, Season 2’s 4K Steelbook is the same price as the standard 4K edition.

$35 (was $45) | Releases September 23

The Last of Us Season 2’s Limited Edition Steelbook features promotional photography of Joel (Pedro Pascal) and Ellie (Bella Ramsey) with Cordyceps fungus forming a moth–like Ellie’s tattoo–in the background. The interior artwork shows Ellie surrounded by a horde of people who have succumbed to the Cordyceps fungus.

The three-disc set includes all seven episodes of Season 2 in native 4K (2160p) resolution and supports Dolby Vision and HDR10. The infected’s growls and the unsettling calling card of Clickers should sound pretty unnerving with Dolby Atmos audio and 7.1 lossless surround sound.

All 4K Blu-ray and Blu-ray editions of The Last of Us Season 2 have the same bonus features, most of which originally aired on HBO Max. There are two brand-new exclusive bonus features, though. One is called Ellie’s Ultimate Revenge and explores Ellie’s motivations throughout Season 2. The other new bonus featurette is Beneath the Surface: The Visual FX of The Last of Us, a deep dive into the props, special effects, and backdrops from the show.

The Last of Us Season 2 Bonus Features:

  • Ellie’s Ultimate Revenge (New)
  • Beneath the Surface: The Visual FX of The Last of Us (New)
  • Growing the World of The Last of Us
  • Welcome to Jackson set tour
  • Joel’s Journey to Season 2
  • Ellie’s Journey to Season 2
  • Q&A with Pedro Pascal and Bella Ramsey
  • Battle of Jackson, Deconstructed
  • Open Book: Isabela & Young Mazino
  • Mushroom Taste Test
  • 4 Character featurettes: Joel, Ellie, Abby, Dina
  • 7 “Making of” featurettes (Episodes 1-7)

4K Blu-ray, Blu-ray, and DVD | Releases September 23

The Last of Us Season 2 is also getting standard editions on 4K Blu-ray, 1080p Blu-ray, and DVD. The 4K standard edition is $35 at Amazon and Walmart, so unless you dislike steelbook cases, you might as well grab the Limited Edition while it’s on sale for the same price.

The 1080p Blu-ray version is available for $30, while the DVD edition is $25.

Standard editions at Amazon:

Standard editions at Walmart:

The Last of Us: Season Two Limited Edition Steelbook

The Last of Us Season 2 continued HBO’s largely faithful adaptation of the Naughty Dog video game franchise. While Season 1 had nine episodes, Season 2 only had seven. The new season adapted a portion of The Last of Us Part II, though it was largely told from Ellie’s perspective. Season 3 is expected to flip the script and follow Abby, the other playable character from the second game.

While the show’s overarching storyline has remained aligned with the games–some of the scenes are nearly identical–it has, at times, explored previously uncharted backstories and introduced new characters within self-contained episodes.

The Last of Us Season 1 on 4K Blu-ray

As mentioned, the Steelbook Edition for The Last of Us Season 1 sold out earlier this year. If you still need to pick up Season 1, the 4K Blu-ray standard edition is only $20 at Amazon or Walmart. The standard Blu-ray version is $16 at Walmart and $20 at Amazon.

The Last of Us Season 1 Special Features

As mentioned above, you’re also getting a solid selection of extra content here. Each of the nine episodes come with short documentaries, and some of the documentaries on the fourth include a look at how the video game was adapted for TV, profiles of the actors, and the connections between the video game source material and the TV show. Here’s the full list of Season 1 bonus content:

  • Inside the Episode (No. 1-9)
  • Controllers Down: Adapting The Last of Us
  • From Levels to Live Action
  • The Last of Us: Stranger than Fiction
  • Ashley Johnson Spotlight
  • Get To Know Me actor profiles
  • Is This a The Last of Us Line?
  • The Last Debrief with Troy Baker

If you also love the Naughty Dog game series, there’s a pretty interesting book releasing this holiday. The Last of Us: Part I and Part II Scripts is a 616-page hardcover book with the complete scripts for both video games. Preorders are available for $70 at Amazon ahead of the book’s December 16 release.

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September 23, 2025 0 comments
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Silksong's latest public update fixes its worst boss, but not as much as you're likely hoping
Game Updates

Silksong’s latest public update fixes its worst boss, but not as much as you’re likely hoping

by admin September 23, 2025


Hollow Knight: Silksong’s hitherto beta-only update 1.0.28650 is now a fully public release that any dang fool can download without switching to a Steam playtest branch. I’m still noodling my way through the lower levels of Team Cherry’s new metroidvania, blissfully unbothered by any pressure to review it or write Silksong walkthroughs. As such, I asked our reviewer James to have a look at the patch notes and pluck out any important changes, based on his many, many hours in Pharloom.


A shadow glided over James’s face, then returned and took up residence in one earhole. Wordlessly he outstretched a gnarled finger towards item 3 on the list: “Fixed Savage Beastfly in Far Fields sometimes remaining below the lava.”


Thus my introduction to the Savage Beastfly, an optional Silksong boss that has two iterations. I’ve now done some background reading on Savage Beastfly and – inasmuch as it’s safe to extrapolate from all-caps forum posts – it appears to be Silksong’s most-hated NPC. Not simply a challenging fight but a crushingly unfair and unpredictable one, in the eyes of many players, with complaints lodged against the inconsistency of the creature’s hitbox, its two-mask damage output, its habit of summoning minions, and the whiteknuckle RNG effect of mixing all these things together.

It doesn’t even look that good, the detractors howl. It’s not like Malenia in Elden Ring. It’s just a mallet with wings. Nobody wants to Rule 34 that thing. Well, some people probably do, because that’s the point of Rule 34, but this particular intersection of masochism and formicophilia seems like a rare gift, indeed.


And all of this merely describes the first iteration of the boss. The second introduces lava and destructible platforms, just for funsies. As such, the now-fixed technical issue above with the Savage Beastfly diving into lava and never returning could be styled a positive. Let the bastard stay in the magma, if it loves magma so much. Let it burn forever in a hell of its own creation.


The loathing is so extreme that there is a whole subreddit dedicated to Savage Beastfly and all its works, with 34,000 weekly visitors. Be warned that the subreddit contains a lot of fake reporting about undiscovered, even tougher Savage Beastfly variants, because if there’s one thing Silksong players like doing, it’s rustling each other’s jimmies.


While the Savage Beastfly does appear to savagely beastfly in the face of sporting boss design, I do inevitably wonder whether a piss-boiling abomination like this is a marketing asset for a game such as Silksong. Bosses that are merely ‘good’ and ‘well-designed’ don’t tend to attract dedicated subreddits. Malenia doesn’t have one, as far as I can tell. Nor do Giygas, Psycho Mantis or Sephiroth. I’m surprised I haven’t seen Savage Beastfly cited more in the on-going discussion of whether Silksong’s overall difficulty is key to the mood, or just contrived.


Anyway, the full patch notes are below. They are essentially unchanged from the beta test last week.

  • Added Dithering effect option in Advanced video settings. Reduces colour banding but can slightly soften the appearance of foreground assets. Defaults to ‘Off’.
  • Updated Herald’s Wish achievement description to clarify that players must both complete the wish and finish the game.
  • Fixed Savage Beastfly in Far Fields sometimes remaining below the lava.
  • Fixed rare cases of Shrine Guardian Seth getting out of bounds during battle.
  • Fixed rare case of Second Sentinel knocking the player out of bounds during battle.
  • Added catch to prevent Lugoli sometimes flying off screen and not returning during battle.
  • Further reduced chance of Silk Snippers getting stuck out of bounds in Chapel of the Reaper battle.
  • Fixed various instances of dying to bosses while killing them causing death sequences to play messily or out of sync.
  • Fixed Shaman Binding into a bottom transition causing a softlock.
  • Cocoon positions in some locations updated to prevent it spawning in inaccessible areas.
  • Fixed Liquid Lacquer courier delivery not being accessible in Steel Soul mode.
  • Fixed some NPCs not correctly playing cursed hint dialogues in certain instances.
  • Fixed Pondcatcher Reed not being able to fly away after singing.
  • Fixed Verdania memory orbs sometimes replaying layered screen-edge burst effects.
  • Fixed the break counter not working for certain multihitter tools eg Conchcutter.
  • Fixed Volt Filament damage multiplier not applying for certain Silk Skills.
  • Fixed Cogflies and Wisps inappropriately targeting Skullwings.
  • Fixed Cogflies incorrectly resetting their HP to full on scene change.
  • Fixed Curveclaw always breaking on the first hit after being deflected.
  • Fixed Plasmium Phial and Flea Brew sometimes not restoring as intended at benches.
  • Various other smaller tweaks and fixes.



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September 23, 2025 0 comments
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Screenshots show stills from the new Star Wars movie.
Game Updates

Star Wars Fans Are Bummed About How Boring Mandalorian And Grogu Looks

by admin September 22, 2025


Our first trailer for the next Star Wars movie has arrived and it looks incredibly forgettable. Fans are picking apart a 90-second clip of The Mandalorian and Grogu and mourning the franchise’s loss of visual identity. Is Disney’s take on the sci-fi galaxy far, far away cooked, or is this just how a movie about a dude in a helmet and a green puppet is going to look in the year 2025?

Is the Mandalorian and Grogu trailer bad-looking? Yes. Is that sort of what I expected from the post-Disney+ entertainment industrial complex in the age of streaming? Also yes. Does any of this matter? Not to me. I did not stick around through three increasingly mediocre seasons of The Mandalorian for the second coming of Akira Kurosawa. I am coming to the movie to see some weird-looking aliens, goofy robots, and flashy lasers blow some stuff up. Even by those standards the teaser was a C minus, but the latest example of Star Wars mediocrity has some fans fully crashing out.

I don’t want to sound negative but this trailer makes the movie feel more like a filler episode of the TV show. Even visually it doesn’t look like an upgrade. https://t.co/UqCJyzwrcw

— Daniel Richtman (@DanielRPK) September 22, 2025

They had the opportunity make a beautiful space western set in the Star Wars universe and they cooked up abysmal dogshit instead. Movie made for the sole purpose of selling more Grogu toys. https://t.co/YwRwdxHu7M

— Barto (@bartonovopolis) September 22, 2025

Do you remember when The Mandalorian used to look like this? Where did we go wrong… https://t.co/nw6ieNXuse

— The Sietch of Sci-Fi | (@TSoS_) September 22, 2025

Couldn’t even bother to make this look like it belongs on the big screen. Disney Plus at the movies. https://t.co/gD2KPxtCOq

— Jeff Zhang 张佶润 (@strangeharbors) September 22, 2025

(This isn’t a comment on the quality)

There was a time when a new Star Wars trailer was an EVENT in itself. You would hear the rumours swirling & the fake descriptions going around. And when it dropped and we got our first NEW glimpse…it was magical.

That feeling is long gone https://t.co/GOmTwk3L4Q

— ΩStuntman MikeΩ (@Stuntman_Mik3) September 22, 2025

Mando so bad it’s fast tracking sequel redemption by like 10 years https://t.co/dHynhKAu14

— ol snokey (@snoketube) September 22, 2025

this could be fun but it really shows how much Disney have cheapened their brand that the first Star Wars movie in 7 years just looks like a more expensive episode of a TV show in every possible way https://t.co/LELjKg5Bor

— Brendan Hodges (@metaplexmovies) September 22, 2025

look what they took from us https://t.co/Xp7Cgnfj4L pic.twitter.com/XRIgr7G7ib

— Shadow Knight (@shadowknightdk) September 22, 2025

In case you think this is just an algorithmically spawned dunkfest, the vibes are similar on YouTube. “This just looks like one episode of the show,” reads one comment. “I feel like people were more excited for the 20th anniversary of Revenge of the Sith re release than for this one,” reads another. My favorite, though, is this summary: “50% of the comments: Jimmy Kimmel and the Empire, 49.9% of the comments: This Looks Like Season 4, 0.01%: Somehow Razor Crest returned!” Folks on Reddit are taking things more in stride. “Kinda looks like it’s just supposed to be fun, which I totally dig,” reads the top reaction. “Like if it’s just a movie length episode I’m down with that.”

That is about what I expected as well. I think it’s partly a testament to how much the Disney Star Wars shows, even when they’re bad, have looked like big-budget productions that The Mandalorian and Grogu movie just looks like a feature-length episode. I also think people are being a bit dramatic in rushing to judge a teaser for a film about back-bench characters who didn’t exist until just a few years ago against the most iconic stills across decades of original movies. It also feels like people have forgotten that Jon Favreau is directing.

What are the most memorable shots that come to mind from Elf, Zathura: A Space Adventure, and Cowboys & Aliens? I’ll wait. He’s not that type of director. The most visually arresting 60 seconds of footage he ever recorded was himself cooking a grilled cheese in Chef. He brings other virtues to his filmmaking, most of which are probably hard to get across in a 90-second teaser where almost no one talks. That is not a defense of The Mandalorian and Grogu, but it’s a point worth keeping in mind when judging the pre-release marketing for a movie about a stoic cowboy and his green muppet baby that’s literally called The Mandalorian and Grogu. 





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September 22, 2025 0 comments
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Creepshow 4K Steelbook And New Creepshow 2 Limited Edition Get Massive Price Cuts
Game Updates

Creepshow 4K Steelbook And New Creepshow 2 Limited Edition Get Massive Price Cuts

by admin September 22, 2025



Amazon has several scary good deals on the horror-comedy anthology franchise Creepshow, including steep discounts on two exciting upcoming releases. Creepshow 2’s Limited Edition 4K Blu-ray is on sale for $33 (was $50) ahead of its September 30 launch. The first printing of Arrow Films’ 4K restoration comes with numerous exclusive bonuses, including a comic book adaptation of an unpublished Stephen King short story. You can pair the 4K edition of the sequel with last year’s Creepshow Limited Edition Steelbook, which is discounted to only $23 (was $40)–by far the lowest price yet.

Creepshow fans can also save big on the upcoming Blu-ray box set of the complete four-season run of Shudder’s anthology series. Preorders for the Creepshow: Complete Series Collector’s Edition have dropped to $68.47 (was $100) at Amazon and Walmart. Slated for November 11, the box set leans into the franchise’s roots and inspirations with a CRT TV display box containing comic book-inspired disc cases. It looks like an awesome collectible for Creepshow fans.

Creepshow: Complete Series (Blu-ray)

As shown above, the CRT TV’s display clearly can switch between a red background with the series logo and a picture of The Creep, but it’s unclear how this mechanism works. In any case, it’s one of the cooler display boxes we’ve seen this year. All four seasons have their own case modeled after the the in-universe Creepshow comics and Stephen King’s graphic novel. You’ll also get a real comic book based on “Skeletons in the Closet,” which is one of the vignettes in Season 3, Episode 2.

If you love Creepshow, you’ve come to the right place. Along with details on the two upcoming releases, we put together lists of Creepshow Blu-rays, making-of books, and the ongoing comic book anthology series. So make sure to creep farther down for some great Creepshow deals–unless you’d rather look for yourself, in which case you can check out the Amazon hubs we created: Creepshow Blu-rays | Creepshow books and comics.

$68.47 (was $100) | Releases November 11

Creepshow debuted on Shudder in 2019 and quickly became one of the horror streamer’s marquee original series. It was undoubtedly a huge subscription seller for Shudder, especially Season 1 was the best take on the franchise since the original movie.

The anthology series ran for four seasons and 25 episodes, including two TV specials, before ending in 2023. Episodes of Creepshow include a pair of distinct vignettes, roughly 20-25 minutes each.

Franchise creators Stephen King and George A. Romero weren’t involved with the production, but a few episodes are based on King’s short stories, including the show’s very first vignette “Gray Matter,” adapted from a story in King’s excellent collection Night Shift. The 2020 Halloween special adapted “Survivor Type” from Skeleton Crew. The back half of the special was based on “Twittering from the Circus of the Dead” from the story collection Full Throttle by Joe Hill, who also happens to be King’s eldest son.

The 9-disc box set has a total runtime of roughly 18 hours. All 23 episodes and the two specials are displayed in 1080p resolution and support DTS-HD Master Audio 5.1. Bonus features include cast and crew interviews, behind-the-scenes featurettes, and photo galleries.

If you’re interested in the behind-the-scenes content, you should also check out Shudder’s Creepshow: From Script to Scream, a 240-page coffee-table book with a foreword by Stephen King. The hardcover book is on sale for $35 (was $50) at Amazon.

$33 (was $50) | Releases September 30

Creepshow 2’s Limited Edition 4K Blu-ray was restored from the original camera negative with HDR (Dolby Vision and HDR10) and three audio formats: 5.1 DTS-HD, stereo, and lossless monaural.

Arrow Video originally created a 2K restoration that released as Creepshow 2: Special Edition back in 2016 on 1080p Blu-ray. The on-disc special features for the 4K release largely mirror the Special Edition. The reversible sleeve and cover art by Mike Saputo matches the 2016 release, too.

Just like the first printing of the 1080p Blu-ray, the 4K release includes two limited-edition booklets. These are no longer included with the standard Blu-ray and were limited to 3,000 units, but now you have another chance. For reference, the first printing has a red sleeve, but after it sells out, it’ll likely switch to a blue sleeve like the Blu-ray edition.

Most notably, you’ll get a booklet with the comic adaptation of “Pinfall,” one of the two stories that were cut from the film. The story was written by Stephen King and adapted into a script by George Romero. Jason Mayoh adapted the story into a comic for the Blu-ray release in 2016. Along with the comic booklet, you’ll get an illustrated booklet with commentary from Michael Blyth.

“Pinfall” has never been published as a short story or filmed, so this is the only way to experience one of Stephen King’s unpublished stories.

Creepshow 2 4K Limited Edition Bonuses

  • “Pinfall” comic booklet (adaptation of unpublished King story)
  • Illustrated booklet with commentary on the film
  • Collector’s sleeve with original artwork and reversible cover art
  • Featurettes, audio commentaries, and interviews

A full list of on-disc special features can be found at the end of this article. For a deep dive on the sequel, check out The Making of Creepshow 2, a 320-page account of the film’s production based on production documents and author Lee Karr’s conversations with cast and crew.

$23 (was $40) | All-time low

Though you can watch Creepshow 2 without watching the original, the 1982 anthology is a more well-rounded collection of horror-comedy stories, so it doesn’t really make sense to skip it. Plus, it’s already available on 4K Blu-ray. A Collector’s Edition released in 2023, and the awesome Steelbook Edition shown above arrived just in time for Halloween last year. The Limited Edition Steelbook is on sale for only $23 (was $40), which is actually cheaper than the standard 4K Blu-ray edition by a few bucks.

Both editions include 4K Blu-ray and standard 1080p Blu-rays and the same special features. The film was remastered in 4K using the original camera negatives and supports HDR (Dolby Vision and HDR10), Dolby Atmos audio, and DTS-HD Master Audio 5.1 and 2.0. Special features include three different audio commentary tracks, a roundtable on the making of the anthology, interviews, and a whole bunch more. You can check out the full list at the bottom of this article.

Creepshow 2 Limited Edition (Arrow Video)

Creepshow and its numerous follow-ups blend horror and comedy while paying homage to classic comics like Tales from the Crypt and The Haunt of Fear. Directed by George Romero, the 1982 original is an anthology film with five distinct vignettes. Stories include a murdered man rising from the dead, a mysterious meteor that lands on a remote farm, and a cockroach army that’s hunting a man with Entomophobia.

Stephen King made his screenwriting debut with Creepshow, and two of the five tales were adapted from his short fiction. Creepshow wears its comic book influences on its sleeve, and King adapted the film into a graphic novel the same year the movie released.

Creepshow 2’s screenplay was written by Romero and directed by the original film’s cinematographer Michael Gornick. Though originally planned to mirror its predecessor with five vignettes, only three made it into the movie: “Old Chief Wood’nhead,” “The Raft,” and “The Hitch-hiker.” All three are based on King’s short stories, but “The Raft” is the only one that has been published and collected in the author’s heralded collection Skeleton Crew.

“Cat from Hell,” the other King story that was cut from Creepshow 2, was included in Tales from the Darkside: The Movie in 1990. The spin-off film was based on a TV series created by Romero in 1983. Given the timing, it should come as no surprise that Tales from the Darkside–also a horror-comedy anthology–existed because of Creepshow’s unexpected box office success. Tales from the Darkside: The Complete Series is available on DVD for $27.90.

Creepshow franchise 4K Blu-ray and Blu-ray releases

Beyond the collectible editions, the first two Creepshow anthologies are available for $10-$12 each on standard Blu-ray. The Creepshow franchise technically has three film anthologies, but the 2006 straight-to-home-video Creepshow 3 is one that many fans want to forget exists at all (it’s quite bad). If you want to be reminded of it, a region-free Blu-ray edition of Creepshow 3 is $22 at Walmart. All three films are collected in a DVD box set for $25.

Another box set option is the King of Horror 8-Film Collection on Blu-ray or DVD. This one only includes the first Creepshow movie, but you’ll also get The Shining, Shawshank Redemption, The Green Mile, the 1990 It miniseries, and more. King of Horror’s Blu-ray edition is only $36.30 (was $60) at Amazon.

Creepshow Movies

All four seasons of Shudder’s anthology series are already available on Blu-ray and DVD. The first season is currently priced close to $30, but Seasons 2-4 are up for grabs for under $15 each.

Tales from the Darkside / Tales from the Crypt

If you like the horror-comedy anthology structure, you should definitely check out Tales from the Darkside and Tales from the Crypt.

Creepshow by Stephen King (1982) | Creepshow Deluxe Edition Book One (2024)

Shudder’s series also led to the revival of Creepshow in print. Skybound and Image Comics have published 20 Creepshow comics since 2022, and 15 of them have been collected in paperback volumes. Each volume has five standalone comics written and illustrated by a rotating group of big names in the industry, including Garth Ennis and Joe Hill. As a child, Hill appeared in the prologue and epilogue of the original Creepshow film, and over 40 years later he wrote an official Creepshow comic called Joe Hill’s Wolverton Station.

The first issue in Volume 4 was published September 17. Volume 4 #2 releases October 22, and #3 is scheduled for November 19.

If you want to catch up on the anthology series, the first three volumes are available in trade paperback for $10-$15 each. Volume 3 was published in April, and Volume 4’s paperback edition is slated for April 14, 2026. Last holiday season, Image Comics published a hardcover Deluxe Edition compiling the first two volumes. Amazon has Creepshow Deluxe Edition for $21 (was $40), which is almost exactly the same price as the two paperback editions combined.

Joe Hill’s Creepshow comic and three others are one-shots that aren’t included in the collected volumes, but you can buy Kindle digital editions for a couple bucks each or collected volumes for $8-$12. All 20 Creepshow comics released publsihed so far are available in a Kindle bundle for $43.80. But before reading the new series, we’d highly recommend Stephen King’s original graphic novel, which is available in paperback for only $15 (was $20) at Amazon.

Modern Creepshow Series (2022-Present)

Creepshow Digital Comics

Creepshow 2 reversible cover art

Creepshow 2 Limited Edition Special Features

  • “Pinfall” comic booklet (adaptation of unpublished King story)
  • Illustrated booklet with commentary on the film
  • Collector’s sleeve with original artwork and reversible cover art
  • Native 4K (2160p) restoration from original camera negative
  • HDR: Dolby Vision and HDR10
  • Audio: 5.1 DTS-HD surround sound, stereo, and lossless mono (original)
  • English subtitles
  • Audio Commentary: director Michael Gornick
  • Screeplay for a Sequel – Interview with screenwriter George A. Romero
  • Tales from the Creep – Interview with actor and makeup artist Tom Savini
  • Poncho’s Last Ride – Interview with actor Daniel Beer
  • The Road to Dover – Interview with actor Tom Wright
  • Nightmares in Foam Rubber – Archive featurette and interviews on Creepshow 2 special effects
  • My Friend Rick – Howard Berger talks about special effects mentor Rick Baker
  • Behind-the-scenes footage
  • Image gallery
  • Trailers and Commercials
  • Original screenplay galleries

Creepshow Steelbook + Collector’s Edition Special Features

Disc 1: 4K Blu-ray

  • Audio commentary with director George A. Romero and makeup effects artist Tom Savini
  • Audio commentary with photography director Michael Gornick
  • Audio commentary with composer/first assistant director John Harrison and construction coordinator Ed Fountain
  • Interviews: Michael Gornick, John Amplas, Bruce Alan Miller, Darryl Ferucci
  • Mondo Macabre – A look at Creepshow posters with Mondo co-founder Rob Jones and events planner Josh Curry
  • Collecting Creepshow – Prop collector Dave Burian shows off his collection
  • The Colors Of Creepshow – How Creepshow was restored in 4K
  • Into The Mix – Sound re-recordist Chris Jenkins talks about remastering the audio
  • Still Galleries – Behind-the-scenes pictures, movie posters, special effects makeup, color stills, posters, and lobby cards

Disc 2: 1080p Blu-ray

  • Terror and the Three Rivers – Roundtable discussion on the making of Creepshow
  • The Comic Book Look – Interview with costume designer Barbara Anderson
  • Ripped From the Pages – Interview with animator Rick Catizone
  • Horror’s Hallowed Grounds – Sean Clark tours original filming locations
  • Tom Savini’s Behind-the-scenes footage
  • Audio commentary with director George A. Romero and makeup effects artist Tom Savini
  • Audio commentary with photography director Michael Gornick
  • Audio commentary with composer/first assistant director John Harrison and construction coordinator Ed Fountain
  • Audio interviews with original crew
  • Mondo Macabre – A look at Creepshow posters with Mondo co-founder Rob Jones and events planner Josh Curry
  • Collecting Creepshow – Prop collector Dave Burian shows off his collection
  • The Colors Of Creepshow – How Creepshow was restored in 4K
  • Into The Mix – Sound re-recordist Chris Jenkins talks about remastering the audio
  • Still Galleries – Behind-the-scenes pictures, movie posters, special effects makeup, color stills, posters, and lobby cards
  • Deleted scenes
  • TV and radio commercials
  • Theatrical trailers in English and Spanish

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Dying Light: The Beast developers are working on fixes for broken day-night cycles and indoor rain
Game Updates

Dying Light: The Beast developers are working on fixes for broken day-night cycles and indoor rain

by admin September 22, 2025



Techland’s Dying Light: The Beast launched last week and is, sources say, “a good Dying Light game, and a fine open-world zombie game in general, full of crunchy combat and simple but satisfying number-go-up loops”. Being a new videogame, it also has some bugs. The most dramatic of these appear to be problems with its day/night cycle and weather system.


On the one hand, you’ve got rain falling inside buildings. I quite like this one, myself. I grew up with 3D first-person games that had slightly magic precipitation. I used to enjoy wobbling back and forth in entrances, trying to coax the weather into following me in-doors. I actually feel slightly dissatisfied when I play one of those fancy modern shooters in which water bounces off corrugated metal roofing as it should.


On the other hand, Techland say they’ve identified some problems with the day-night cycle, inasmuch as it sometimes stops cycling. This seems more urgent, because Dying Light: The Beast is a very different game in the dark. You’ll have to worry about Volatile zombos who are both resilient and inconveniently athletic, capable of chasing you all over the scenery while making frightful gargling noises in your ear. A few Redditors report encountering Volatiles in blazing sunlight. Others say they can’t seem to progress their worlds beyond mid-morning, which doesn’t seem quite as harrowing.


Techland are working on a PC hotfix for these things, but say they need to take their time testing the patch, because these particular issues aren’t that frequent and they don’t want to screw up anything else. “We already have a fix prepared, but because this bug only appears in rare situations, it takes a lot of extra testing,” reads a post on Steam from yesterday. “We’ll continue these tests over the weekend and most of Monday, and if no new occurrences of this issue appear, we’ll release the hotfix to players right away on PC. This is our goal.


“If, however, we still spot any occurrences of the bug, we might need to go back, adjust the fix, and then re-test it again,” the developers caution. “Thank you for your patience. We know these issues are frustrating to those who experience them, and we’re doing everything we can to deliver a stable solution as soon as possible.”


As is tradition, Techland’s promises have met with an avalanche of comments telling them that they’re prioritising the wrong fixes. Some people are mad about the frame rate, others complain about getting stuck in falling animations and quests not progressing. It doesn’t seem like there are any catastrophic problems with the current PC build, but I’m keen to hear your thoughts, as ever. As for myself, I’ve played about three hours of Dying Light: The Beast, including 30 minutes of preview time, and I think that’s probably enough for me. I like scampering over roofs but I just can’t be arsed re-killing zombies any more.



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"It was really hard to publish on Xbox. It was our job to make it easier" - inside Xbox's increasingly vital indie publishing operation
Game Updates

“It was really hard to publish on Xbox. It was our job to make it easier” – inside Xbox’s increasingly vital indie publishing operation

by admin September 22, 2025


My first major memory of Indie Games on Xbox platforms is a pleasant one, and it’s precisely the sort of memory I feel most appropriate for the medium. This was a tiny self-published affair – nary a publisher in sight, what I assume was a solo developer, and an extremely limited scope. I’m not talking about Hollow Knight, or Balatro, or Braid, or Limbo or what have you. I’m talking about Curling 2010.

Curling 2010 was exactly what it sounds like: a very simple indie recreation of the sport of curling. It was a drunken discovery, and in my circle of friends was almost exclusively played competitively when very liquored. To me, Curling stood alongside Mount your Friends as the absolute poster children of Xbox Live Indie Games, a rather brilliant little service that allowed pretty much anyone to develop Xbox 360 games using Microsoft’s XNA framework. Games would get peer reviewed and then could go live for a few bucks.


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This service was surprisingly simple, shockingly democratised, and was the first signal of how serious Xbox was about allowing independent developers access to its platform; they let one person indulge their interest in Curling and put their game on Xbox 360.

While Xbox Live’s Community Indie games service never left the Xbox 360 and Microsoft never quite embraced such chaotic openness again, that system’s founding spirit was later channeled into Xbox One’s ID@Xbox program, which continues to this day. In 2025, ID@Xbox has seldom seemed more important to Xbox’s fortunes. The platform holder finds itself in choppy waters: first-party studio layoffs, second-party game cancellations, botched rescue deals and boycott calls fuelled by the actions of Xbox’s parent company. But you know what part of the Xbox ecosystem has been consistently rather good? ID@Xbox.

A glance around Xbox’s Gamescom stand last month serves as quite firm confirmation of that fact. The longest line was, of course, for Silksong. Even before the show opened to the public, I watched media and influencers denigrate themselves dashing to that queue, which ran for over an hour. On the other side of the stand, games like Super Meat Boy 3D and There are No Ghosts at the Grand dominated as partner titles. Some might uncharitably suggest that this stand is more representative of a particularly quiet year for Xbox’s first party games – but the truth is, Xbox shows have featured booths like this for a long time; each appearance a demonstration of an indie and third party relations setup firing on all cylinders.

Hollow Knight: Silksong is a big deal, and got the full-on “chosen one” treatment from Xbox, but not all indie games are as fortunate. | Image credit: Eurogamer/Team Cherry

“Some years there’s more indie games, some years there’s a few less – but every year it’s a discussion,” ID@Xbox boss Chris Charla tells me in the midst of the bustle and noise of the Xbox stand. We chat in a small aisle of the booth just adjacent to an indie-focused section where an early-morning queue is beginning to snake. The breadth of third-party titles on the booth, from late Japanese ports to all-new indies and hotly anticipated sequels, is meant to send a message.

“It is just really a recognition by Xbox of the absolute crucial need for diversity in our portfolio,” Charla adds.

Case in point: There Are No Ghosts at the Grand, the quirky debut title of Bristol-based developer Friday Sundae. Distinctly British, it took pride of place at Xbox’s Summer Games Fest and Gamescom presences.

“We never in our wildest dreams thought that we would be there,” shares Anil Glendinning, creative director at Friday Sundae on No Ghosts at the Grand. “And if we did, we thought it’d be in some tiny little booth hidden at the back of a distant hall, where nobody gets to see us! We did not ever in a million years expect to be right there, as part of Xbox, right there, hall 7 – and to have people waiting, like, an hour to play our game.

“Not as big as the queues for Hollow Knight, of course,” Glendinning laughs, “But it was extraordinary, and surreal, and a real item off the bucket list. As an indie dev, you couldn’t hope for a better start for introducing the game directly to gamers.”

The section towards the back-right of Xbox’s stand where No Ghosts at the Grand made its debut serves as a perfect example of the breadth of the relationships Xbox is trying to foster outside of its first-party ecosystem. Alongside No Ghosts there was Silksong, the indie that is so massive it no longer quite fits the term in the same way. Then there’s Invincible VS, which has a more traditional publishing arrangement but via the smaller-scale Skybound Games. PowerWash Simulator 2 is a sequel to a smash hit published by one of gaming’s biggest multinationals – but this time developer Futurlab is going it alone. Chinese developer Pawprint Studio showcased its Pokémon-alike Aniimo, and just off to the side were some of the fruits of Xbox’s development outreach efforts in Japan with a few late-but-welcome ports from Square Enix.

Watch on YouTube

The point is, the stand paints a picture of a direction of travel for Xbox even as other aspects of their business appear much less certain. From smaller truly independent studios to start-ups with a little external investment and support, the word tends to be pretty universal, too: those who have had the opportunity to ply Xbox’s resources have found it invaluable.

“We’re an indie studio and small publisher so getting this level of support during key marketing milestones is huge for us,” says Mike Willette, executive producer on Invincible VS at new startup studio Quarter Up. “Having that kind of reach – especially during such a big-scale event – meant that fans around the world could connect with the Invincible VS. It was a big moment for the game and the reaction has been amazing to see.”

The enthusiastic attitude towards Xbox’s support raises a question, of course: how exactly Xbox decides which games are the chosen ones and which are less lucky. Even the most passing of glances at Steam’s statistics tells us there are now more games than ever – and the process of discovery is thereby ever more complicated. That’s true for the media, as we try to dig out cool games for readers – but it’s also obviously true for publishers, and consumers themselves. Charla says Xbox’s approach hasn’t changed in over a decade, however.

“We find them everywhere,” Charla says. “We find them by spending time in the Indie Arena [at Gamescom]. We find them by people sending us direct messages on BlueSky… We find them from people all around Microsoft being like, hey, have you seen this game? And we find them from having friends who make games who say – hey, you need to see my friend’s game. And from people just emailing us!”

In the end, Charla’s team works with hundreds of partners each year, reviewing what’s next in the world of indie or indie-adjacent gaming. This is a team that isn’t just looking for the next Hollow Knight, either – the hunt is on for all sorts of titles, in large part to ensure the breadth of releases on Game Pass. And while the idea of Game Pass as a universally ‘good thing’ remains in dispute, with some developers going as far as to call it unsustainable and damaging, Charla is bullish on the service – and its successes with indie developers.

Securing a deal to get a game on Game Pass can be a huge financial safety blanket for indide developers. | Image credit: Adobe Stock, Microsoft

“The majority of partners who’ve had a game in Game Pass want to bring their future titles to the service,” Charla notes. “As a result, we’ve signed deals with more than 150 partners to expand the catalogue. We continue to engage with hundreds of partners each year to review upcoming titles.”

“Last year, we worked with over 50 teams to sign their first Game Pass deal. This year marks our largest investment in Game Pass to date, and we remain focused on delivering the most exciting and diverse catalogue in gaming.”

The pathway of gradually ending up intertwined with Xbox and landing a Game Pass deal matches up to that described by Friday Sundae for No Ghosts at the Grand. In that case, the studio had put together a demo and had been showing it off to various potential partners, which included a submission to the Xbox team via a developer-focused website and form entry. It was, by Glendinning’s own admission, a “strange demo” – which tempered expectations.

“We didn’t expect to hear back,” Glendinning admits of that early No Ghosts at the Grand demo. “We went through those channels and then promptly forgot all about it. And in fact, when we got an email back… we thought it was spam! We weren’t completely sure it was real. But it was – it was someone within the Xbox team saying, yeah, we like your demo, we played it, we think it’s interesting, and we’d like to jump on a call. Since then, it’s been a blur.”

That whirlwind of Xbox’s involvement has been described to me variously by developers as useful from a nuts-and-bolts development perspective – in terms of gathering feedback and enjoying technological support – but also as a confidence-booster for the small teams involved. The attention of a much bigger partner can be useful or scary – but it can also be validating.

Image credit: Friday Sundae

“We had to show Xbox progress during key milestones, i.e. demo the game for their partnerships team at critical moments to inspire confidence that we belonged on their support roster,” says Mike Willette of Invincible VS. “It was a good exercise for our dev team as well as something that helped us constantly elevate our own bar.”

“I just remember that Xbox was so curious about our creative process,” says Friday Sundae’s Glendinning. “They wanted to know where we wanted to take it, where our creativity was coming from, our vision for the game. Everything that we said to them, they came back with this enthusiasm. We’d keep sending – another email, some more screenshots, more videos, more content. Time after time, we were getting encouragement, support, and the thumbs up to keep on going.

“Having that kind of support was a huge confidence boost, y’know? We weren’t sure what we were making or whether anyone would be interested, or really like it. Hearing people within the Xbox team being excited, being encouraging, wanting to see more – that was a real shot in the arm of confidence for us. It really spurred the team forward to think: hey, you know what? We might actually have something here.”

There was another, secondary benefit, of course. “The biggest thing for us was getting access to those dev kits,” Glendinning notes. “It’s still hugely important for us knowing that we have Xbox there, having our backs if we run into any issues or problems. But the truth is, it’s actually been smooth sailing so far.”

A smooth journey for indie developers is something that is clearly a focus for Charla and his team. When asked about his team’s journey over the years – aside from the games themselves – the ID@Xbox boss instantly zeroes in on the technical changes that team has managed to institute across the Xbox platform, making adjustments that in many cases benefit everyone, indie or triple-A alike.

Indie games have a strong history on Xbox, as evidenced by this absolute classic, Mount Your Friends. | Image credit: Stegersaurus Software Inc

“It was really hard to publish on Xbox. It was our job to make it easier,” Charla says. “So when we first started ID@Xbox, we had a lot of asks.

“We had a lot of asks that were really indie specific, and we would go into these meetings with all these engineers – and we didn’t know anybody, right? These are business people. And we show up like, ‘Errr… ahh… we’re from ID’ – but as soon as we said that it was like ‘Oh, you’re the Indie guys! What do you need?!’ That level of support internally at Microsoft for independent developers has been off the charts forever from day one, and it continues today.

“Y’know, if we can save 12 hours on a game… hey, that’s great for everybody. It’s great for big publishers, but for an indie or maybe a solo dev – 12 hours is like a day and a half of work that you can use to theoretically materially make the game a day and a half better. There’s a lot of former developers on the team, and we really take that kind of thing to heart.”

Over the years, the focus has been on trying to make the act of getting games onto Xbox easier. But Charla now sees a new challenge. With an explosion in the sheer number of games, plus an ever-growing number of games in Xbox’s subscription service, it’s now about making sure games don’t get lost in the flood. His team is looking to make similar optimisations in this area as they once did to the process of onboarding developers in the first place.

“What if we put that discovery question on its head?” Charla asks. “How do we as a game platform help developers to discover their audience? So if you’re making a game of a certain quality… there’s an audience for that out in the world. Whether that audience’s total addressable market is 30 million or 3 million, or 300,000, or 30,000… How do we as Microsoft help you get in front of that total addressable audience?

Watch on YouTube

“We want to show that audience your box art. Now, whether or not they click on the box, whether or not to buy the game, that’s a little dependent on the developer – on the box art, on the game, etc. But I think our job is to think about Discovery in a new way, which is, how do we ensure developers can discover their audiences?”

Some of this brings us full-circle. When I speak to Charla and the developers featured here, it’s either during or off the back of an Xbox Gamescom presence that has been all about connecting directly with players in-person. At Gamescom, from the perspective of these developers, Xbox’s support was invaluable.

“Having the opportunity to showcase Invincible VS on a global stage – especially in Europe – was huge,” says Mike Willette. “It was our first time seeing international fans interact with the game in-person, and that was incredibly rewarding. Seeing people’s reactions, watching them get a feel for the mechanics and feeling the excitement build up on the show floor – there’s really nothing like experiencing that.”

The challenge, then, appears to be taking that sort of energy and that discovery available in person at physical events and finding ways to deliver that on digital storefronts and the like. Charla’s vision – that discovery is a two-way street, as much about games finding audiences as it is about audiences finding games – is clearly a key lynchpin. As with ID@Xbox driving storefront and development backend changes that helped all, though, it’s clear that Xbox’s indie support will be key to this. Then there is the broader position in which Xbox finds itself, much of it undesirable – making this bright spot one whose continued luminescence is vital. Charla, at least, appears to believe he has the support and buy-in needed to do that.

“I remember one year, we had a bunch of games ready but we just weren’t showing them at this particular internal review. And a very senior executive, halfway through the review, looks at me and is like ‘where are the indie games?’,” the ID@Xbox boss recalls.

“I was like, ‘oh, don’t worry, they’re coming – next review! You know, the trailers tend to come along a little later for indies…’ But, it was cool for that question to be asked. It was a real moment where I reflected on it later and was just like – okay, I’m working in the right place.”



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Recent Posts

  • This 5-Star Dell Laptop Bundle (64GB RAM, 2TB SSD) Sees 72% Cut, From Above MacBook Pricing to Practically a Steal
  • Blue Protocol: Star Resonance is finally out in the west and off to a strong start on Steam, but was the MMORPG worth the wait?
  • How to Unblock OpenAI’s Sora 2 If You’re Outside the US and Canada
  • Final Fantasy 7 Remake and Rebirth finally available as physical double pack on PS5
  • The 10 Most Valuable Cards

Recent Posts

  • This 5-Star Dell Laptop Bundle (64GB RAM, 2TB SSD) Sees 72% Cut, From Above MacBook Pricing to Practically a Steal

    October 10, 2025
  • Blue Protocol: Star Resonance is finally out in the west and off to a strong start on Steam, but was the MMORPG worth the wait?

    October 10, 2025
  • How to Unblock OpenAI’s Sora 2 If You’re Outside the US and Canada

    October 10, 2025
  • Final Fantasy 7 Remake and Rebirth finally available as physical double pack on PS5

    October 10, 2025
  • The 10 Most Valuable Cards

    October 10, 2025

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Welcome to Laughinghyena.io, your ultimate destination for the latest in blockchain gaming and gaming products. We’re passionate about the future of gaming, where decentralized technology empowers players to own, trade, and thrive in virtual worlds.

Recent Posts

  • This 5-Star Dell Laptop Bundle (64GB RAM, 2TB SSD) Sees 72% Cut, From Above MacBook Pricing to Practically a Steal

    October 10, 2025
  • Blue Protocol: Star Resonance is finally out in the west and off to a strong start on Steam, but was the MMORPG worth the wait?

    October 10, 2025

Newsletter

Subscribe my Newsletter for new blog posts, tips & new photos. Let's stay updated!

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