Laughing Hyena
  • Home
  • Hyena Games
  • Esports
  • NFT Gaming
  • Crypto Trends
  • Game Reviews
  • Game Updates
  • GameFi Guides
  • Shop
Category:

Game Updates

EA are about to be bought for $50 billion by Saudi Arabia and Jared Kushner's investment firms, claims report
Game Updates

EA are about to be bought for $50 billion by Saudi Arabia and Jared Kushner’s investment firms, claims report

by admin September 29, 2025


Battlefield, EA Sports FC and Apex Legends publishers Electronic Arts are holding “advanced talks” to go private with a valuation of $50 billion after 35 years as a public company, according to reports this weekend.

If rumour breathe true, the buyers are a group of investors that include private equity firm Silver Lake, Saudi Arabia’s Public Investment Fund, and Affinity Partners, the Saudi-backed investment firm founded by Donald Trump’s son-in-law Jared Kushner.

The report comes via the Wall Street Journal (paywall) and Reuters, the latter of whom cite “sources familiar with the matter”. They claim that if the deal goes through, it could happen this week.

If the deal does happen, it will mean that BioWare, Criterion Games, DICE, Motive Studio, and Respawn Entertainment are now partly overseen by the investment arm of a state that oppresses women and queer people, executes journalists and imprisons political dissenters. Mass Effect and Dragon Age developers may find the prospect especially unwelcome, given the focus their games place on diverse casts.

A now-legendary, much-memed Electronic Arts print advertisement from not long after the company’s founding in 1983. | Image credit: Jordan Maynard / Chris Hecker

Reuters frame the investments as part of Saudi Arabia’s “Vision 2030” strategy to diversify the Kingdom’s heavily oil-reliant economy. The PIF were rumoured to be discussing a $2 billion investment deal via their subsidiary Savvy Games with the infamously acquisition-happy Embracer Group some years ago. These talks reportedly fell through in May 2023, triggering a brutal period of mass layoffs and cancellations.

More recently, the PIF acquired Scopely, US publishers of licensed games like Marvel Strike Force and the current developers of Pokemon Go. They have also funded the creation of a new Assassin’s Creed: Mirage DLC pack set in the historic city of AlUla, prompting internal criticism from Ubisoft developers.

In addition to investing in games publishers, the PIF have poured a lot of money into esports, acquiring companies and hosting tournaments in what has been widely styled a case of ‘sportswashing’ the Kingdom’s abysmal human rights record. Earlier this month, the Public Investment Fund-backed company Qiddiya became co-owner of fighting game tournament Evo. Savvy Games already own ESL FACEIT Group, a merger of two esports organisers, who are organising next year’s much-trumpeted Esports World Cup in Riyadh.

As for the other two investment groups who are allegedly party to the EA deal, Silver Lake are a 1999-founded firm who once owned Skype, and who have also sunk a few doubloons into game engine company Unity and PC manufacturer Dell. Affinity Partners were founded by Kushner in 2021, and have received billions from the PIF, with Saudi ruler Mohammed bin Salman personally intervening to push the investment through. Kushner is the subject of scrutiny as to whether his Saudi partnerships have influenced his work in the US government.

The rumoured EA buyout would continue the past decade’s consolidation of game developers and publishers in the hands of a select few megacorporations. Microsoft completed their acquisition of Activision-Blizzard last year, adding Call of Duty, Diablo and Candy Crush Saga to the Xbox haggis. The world’s largest videogame publisher, Tencent, have scooped up big outfits like Riot Games, Sumo Group and Funcom, while acquiring majority stakes or sizeable minority shares in the likes of Epic, Krafton and Paradox Interactive. Tencent recently funnelled a large reservoir of money into Ubisoft as part of the latter’s wider corporate restructuring to focus on Assassin’s Creed, Far Cry and Rainbow Six.

EA have seen “better-than-expected” revenue growth lately, but they’ve had some significant disappointments in the past year or two, and are currently betting rather a lot on Battlefield 6, with executives allegedly hell-bent on attracting 100 million players. Whatever their current fortunes, it seems plausible that layoffs will follow any buyout, as the new overlords seek to ‘optimise’ their investment.

I’ll wire EA a request for comment.



Source link

September 29, 2025 0 comments
0 FacebookTwitterPinterestEmail
Over half of Japanese game companies are using AI in development, states report from Tokyo Games Show organiser
Game Updates

Over half of Japanese game companies are using AI in development, states report from Tokyo Games Show organiser

by admin September 29, 2025


Over half of Japanese game companies are using AI in development, according to the country’s Computer Entertainment Supplier’s Association (CESA) that runs the Tokyo Games Show.

The claim is based on responses from 54 Japanese game companies in a preview of the 2025 CESA Video Game Industry Report (as reported by The Nikkei). The survey sample is taken from CESA’s member companies, which include the likes of Capcom, Konami, FromSoftware, Square Enix and Sega, as well as smaller indie studios.

The report preview stated 51 percent of companies are using AI, with the most common use being generating visual assets and character images, as well as story and text generation, followed by programming support. Further, 32 percent of companies are using AI to develop their own game engines.

The report will be released in full in early December, so specifically cited uses of AI remain under wraps.

However, some Japanese companies have been open about their use of AI.

Back in 2024, Square Enix CEO Takashi Kiryu stated the company would be “aggressive in applying AI”, with developers admitting they “dabbled” with AI for the ill-fated shooter Foamstars.

Meanwhile Automaton reported in 2023 on Professor Layton studio Level-5 using AI tool Stable Diffusion, while earlier this year Capcom was experimenting with generative AI too. Sega also has an in-house AI team.

Nintendo, notably absent from the CESA member list, has taken a stance against AI. Last year, Shigeru Miyamoto stated the company would “rather go in a different direction” as part of its pursuit of originality.

Ahead of the Tokyo Game Show, AI was a common theme at Gamescom, seen by some indie studios as an invaluable tool.



Source link

September 29, 2025 0 comments
0 FacebookTwitterPinterestEmail
Saros: Release Date , Platforms, And Everything We Know So Far About The Next Housemarque Game
Game Updates

Saros: Release Date , Platforms, And Everything We Know So Far About The Next Housemarque Game

by admin September 29, 2025



One of the big upcoming first-party PlayStation Studios titles is Saros, the next game from developer Housemarque. A spiritual sequel to Returnal, Saros builds on the foundation of that roguelike action game and is described as the “ultimate evolution” of the company’s approach to gameplay-first adventures. Here’s everything we know about the game so far, ahead of its upcoming release in early 2026.

When will Saros be released?

Housemarque has set a release window of March 20, 2026, for Saros.

Preorder Saros

Preorders are not yet available for Saros.

Saros trailer

The first trailer for Saros was released during the February State of Play event–check it out below. The trailer spotlights the setting, tone, and story. We think it looks pretty great.

Saros platforms

Saros will launch on PS5, but Housemarque hasn’t mentioned a PC release yet. Its previous game, Returnal, did come to PC two years after it first arrived on PS5, and with Sony adopting a multiplatform release strategy, it’s likely that Saros will eventually find its way to this platform in the future.

Will Saros be PS5 Pro Enhanced?

Creative director Gregory Louden did confirm during State of Play that Saros will be PS5 Pro-enhanced, although what those exact enhancements are remains to be seen. Housemarque makes some of the best-looking games around, with Returnal being one of the more graphically impressive games on PS5 when it first launched. If that game is any indication, you can probably expect some terrific monster designs and particle effects for days when Saros launches.

Saros story, setting, and characters

Set on the planet Carcosa, Saros puts you in the boots of Arjun Devraj, a powerful Soltari Enforcer who ison the hunt for answers on this lost off-world colony that is currently caught in the shadow of a very ominous eclipse. Housemarque says that it has crafted a haunting story for the game, one full of nightmarish monsters judging by the teaser trailer.

The studio also added that the game will feature a grounded voice-over, cinematics, audio logs, and conversations with several non-playable characters. There are also Soltari Holograms detailing what happened on Carcosa as you explore the planet, and collecting them will reveal what exactly happened on that planet. Housemarque added that there’ll also be more surreal and mysterious storytelling sequences, but it won’t be sharing details on them just yet.

A familiar face

Your eyes are not deceiving you, that is indeed actor Rahul Kohli lending his voice and likeness to Devraj. According to Housemarque, the Midnight Mass actor delivers a “grounded” performance in Saros. “Every time the sun dies, madness reigns, then everything begins again. “But after every death, I always come back stronger,” Devraj says in the trailer.

Saros gameplay

Saros looks to be a game where aggression pays off, as Arjun wears an advanced combat suit that gives him several enhanced abilities. Every time you start a run, you can select your loadout from a mix of Soltari human weaponry and Carcosan alien weaponry. The September 2025 State of Play deep dive showed Arjun wielding the Soltari Phosphorous Shotgun, a weapon that can melt through enemies.

The other big difference between Saros and Returnal is that Arjun can charge straight into danger, thanks to the Soltari Shield. By holding R1, Arjun can absorb the energy from lethal projectiles and charge up a Carcosan Power Weapon to hit hard. Essentially, you can harvest the attacks of your enemies and throw it right back at them. The catch here is that Power Weapons also transform Arjun’s right arm into an eclipse-fueled weapon, corrupting him in the process. It’s a double-edged sword, but one that he can swing to gain an edge in combat.

If Arjun does fall in battle, he will have a “second chance” to cheat death and get right back into the thick of things. After discovering how to use eclipse corruption energy to rise back up on first death, Arjun can come back stronger and future runs will give him the option to upgrade his Soltari advanced combat suit and abilities.

“After every death you will face a changed world, but in Saros you will be able to choose and permanently upgrade your loadout from an evolving set of weapons and suit upgrades to ‘come back stronger’ to overcome the challenges you face on Carcosa,” Housemarque explained.

Saros screenshots

Gallery



Source link

September 29, 2025 0 comments
0 FacebookTwitterPinterestEmail
Best Dicehead build for climbing the Megabonk leaderboard – Destructoid
Game Updates

Megabonk multiplayer and co-op explained

by admin September 29, 2025


Screenshot by Destructoid

|

Published: Sep 29, 2025 02:30 am

Megabonk‘s full release has witnessed plenty of players joining in to have fun, and there are plenty of offers.

If you have played and enjoyed games like Vampire Survivors in the past, you’ll fall in love with Megabonk. Every run might not result in a win, but you’ll be able to unlock new characters, tomes, items, and more. The grind stays fresh, and you gain something from every run.

Unfortunately, everything that you can experience in Megabonk is in the form of solo adventures.

Does Megabonk have multiplayer and co-op

Neither can you go on co-op runs with your buddies, nor can you juke them out in PvP. The reason is simple: Megabonk is a single-player-only title. You can play as much as you want, but only on your own. The game doesn’t offer any form of multiplayer content at the time of writing (Sept. 29), and that’s unlikely to change.

Interestingly, there have been plenty of requests from players to introduce multiplayer. One look at the Steam forums says everything you need to know. The community wants multiplayer to be added to the game, but whether that happens remains unknown.

Multiplayer could always be added, depending mainly on what the developer has in mind for future updates. Alternatively, a mod could potentially solve the problem as well.

Is there a multiplayer mod for Megabonk

As of Sept. 29, there is no multiplayer mod for Megabonk. I have checked all the current mods for the game, but none offer anything close to a multiplayer experience.

However, I won’t rule out getting mods that could enable multiplayer. If we get multiplayer, it will be fun to go on co-op adventures with our buddies and play together to create wave after wave of enemies.

Like our content? Set Destructoid as a Preferred Source on Google in just one step to ensure you see us more frequently in your Google searches!

Destructoid is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy



Source link

September 29, 2025 0 comments
0 FacebookTwitterPinterestEmail
One Year Ago, Zelda Showed Going Smaller Can Still Mean Going Bigger
Game Updates

One Year Ago, Zelda Showed Going Smaller Can Still Mean Going Bigger

by admin September 29, 2025



The Legend of Zelda: Echoes of Wisdom is celebrating its one-year anniversary today, September 26, 2025. Below, we look back at how it successfully married the flexibility of recent Zelda games with the top-down classics.

When Nintendo unveiled The Legend of Zelda: Breath of the Wild in 2017, it redefined what a Zelda game could be. Gone were the dungeon-by-dungeon progressions of earlier entries. Instead, players were dropped into a vast, living world and told to simply survive, explore, and discover.

Six years later, Tears of the Kingdom expanded that formula upward and downward, stacking floating islands and subterranean caverns around Hyrule’s sprawling surface. Together, those two games set a new standard for open-ended adventure.

Nintendo found a way to take those explorative and freedom-minded mechanics and distill them into something smaller with The Legend of Zelda: Echoes of Wisdom. Developed by longtime Nintendo partner Grezzo, Echoes of Wisdom may not match the raw scale of its predecessors, but it captures their essence–freedom–within its more compact world.

The Legend of Zelda: Echoes of Wisdom

At first glance, Echoes of Wisdom recalls Grezzo’s remake of The Legend of Zelda: Link’s Awakening. It uses a toy-like tilt-shift perspective, the camera hovering high above a colorful overworld. But beneath the inviting diorama visuals is a design that borrows the creative heart of Breath of the Wild and Tears of the Kingdom.

Zelda, stepping into the protagonist’s role for the first time in a mainline entry, wields the Echo Rod, a tool that lets her record the properties of objects and creatures and then recreate them at will. Copy a rock and spawn it to form an impromptu bridge. Capture an enemy and unleash it as an ally.

This mechanic doesn’t simply mimic the weapon durability or crafting systems of the Switch epics; it reimagines their sandbox approach on a tighter canvas. Where Link fused weapons or combined objects to solve problems in Tears of the Kingdom, Zelda collects and redeploys echoes to achieve similar feats of improvisation. The result is a game that asks players to invent solutions within a gorgeous top-down diorama-like world, rather than follow a predetermined solution that was programmed by the game’s creators.

“These were the two basic elements, and from there, I asked them to think of ways to add some freedom. Having worked on games in the Legend of Zelda series over the years, we started to feel that fans may not continue playing this franchise unless they can think independently and try various things freely on their own, rather than following a set path,” Legend of Zelda series producer Eiji Aonuma said in an interview published on nintendo.com. “Even when it comes to solving puzzles–in a game in the Legend of Zelda series, having the excitement of solving puzzles in your own unique way makes the game ‘Legend of Zelda-like.’ Hence, we need to increase the degree of freedom to achieve that. With this in mind, I asked Grezzo to use those two elements as a foundation for the gameplay and add freedom on top of it.”

Aonuma’s words crystallize what Echoes of Wisdom aims to accomplish: to preserve the exhilaration of experimentation that made Breath of the Wild a phenomenon, but without sprawling continents or hundreds of hours of content. The approach was widely praised when Echoes of Wisdom launched in 2024.

“Echoes of Wisdom’s brilliantly integrated echoes system links two eras, proving that the freeform mechanics of the new age can coexist with the franchise’s classic formula,” wrote Steven Petite in GameSpot’s review.

The Legend of Zelda Echoes of Wisdom Review

Size:640 × 360480 × 270

Want us to remember this setting for all your devices?

Sign up or Sign in now!

Please use a html5 video capable browser to watch videos.

This video has an invalid file format.

Sorry, but you can’t access this content!

Please enter your date of birth to view this video

JanuaryFebruaryMarchAprilMayJuneJulyAugustSeptemberOctoberNovemberDecember12345678910111213141516171819202122232425262728293031Year202520242023202220212020201920182017201620152014201320122011201020092008200720062005200420032002200120001999199819971996199519941993199219911990198919881987198619851984198319821981198019791978197719761975197419731972197119701969196819671966196519641963196219611960195919581957195619551954195319521951195019491948194719461945194419431942194119401939193819371936193519341933193219311930192919281927192619251924192319221921192019191918191719161915191419131912191119101909190819071906190519041903190219011900

By clicking ‘enter’, you agree to GameSpot’s
Terms of Use and Privacy Policy

enter

Dungeons, once linear obstacle courses, are now modular playgrounds where players choose their own solutions. Need to cross a chasm? Build a bridge of conjured beds. Want to defeat a boss without direct combat? Summon echoes of enemies to fight on your behalf while you stay safely out of reach. Each puzzle is less about finding the right answer and more about discovering your answer.

This freedom also enhances the game’s pacing. Echoes of Wisdom respects the player’s time, offering bite-sized challenges that can be completed in short sessions without sacrificing the thrill of discovery. It’s an ideal fit for the Nintendo Switch’s hybrid nature, encouraging players to dip in and out while still feeling like they’re shaping the world.

The shift to Zelda as protagonist reinforces this sense of new possibilities. Without Link’s traditional swordplay, combat becomes another puzzle to solve. The Echo Rod is a clever narrative and mechanical bridge: Zelda isn’t a warrior; she’s a scholar and strategist. Her power lies in observation and ingenuity, qualities that invite players to think differently.

By compressing the grand ideas of its predecessors into a smaller frame, Echoes of Wisdom also highlights what made Breath of the Wild and Tears of the Kingdom revolutionary. Those games were never just about scale–they were about agency. Climbing a distant mountain because you saw it on the horizon. Crafting a bizarre contraption to outwit an enemy. Stumbling upon a shrine or a sky island simply because curiosity led you there. Grezzo’s game asks: Can those feelings exist without a Hyrule a few dozen square miles wide?

Echoes of Wisdom is proof that freedom isn’t measured in miles. It’s measured in options, in the delightful uncertainty of not knowing exactly how you’ll overcome the next obstacle. The game invites players to be inventive, to experiment–qualities that made the Switch’s two massive Zelda adventures modern classics.

In distilling that formula into something more intimate, Nintendo and Grezzo have done more than create a side story. They’ve shown that the spirit of The Legend of Zelda–the wonder of exploring a world and bending it to your will–can thrive in any size. Whether you’re fusing giant mechs in Tears of the Kingdom or spawning a chain of beds to reach a hidden treasure in Echoes of Wisdom, the feeling is the same: freedom, pure and simple, echoing across Hyrule.



Source link

September 29, 2025 0 comments
0 FacebookTwitterPinterestEmail
You Can Get The $60 Lego Game Boy Early From Amazon
Game Updates

You Can Get The $60 Lego Game Boy Early From Amazon

by admin September 29, 2025



The Lego Game Boy officially launches this Wednesday, October 1, but Amazon started shipping preorders on September 26. At the time of writing on September 28, Amazon still has the 421-piece Game Boy in stock with overnight delivery for Prime members. Amazon is the only online retailer delivering the Lego Game Boy before October 1, but if it sells out, preorders are back in stock at Walmart, Target, and Best Buy. The Lego Game Boy remains sold out at the Lego Store and GameStop.

The brick-built Game Boy is almost exactly the same size as the handheld that quickly became a worldwide sensation when it hit store shelves in Japan and North America in 1989. This looks like an awesome display piece, and retro Nintendo fans are sure to appreciate the nostalgic interactive elements.

Lego Game Boy (72046)

Part of Lego’s display model series geared toward adult builders and collectors, the Game Boy building kit was teased in January and fully unveiled at San Diego Comic-Con in July. The Game Boy is tied with the Super Mario Piranha Plant as the most affordable display model in the Lego Nintendo lineup. It will be the eighth Nintendo-themed kit designed for adults since the pair kicked off their partnership with a replica of the Nintendo Entertainment System.

$60 | 421 Pieces

Lego’s Game Boy looks like an authentic homage to the Game Boy DMG, all the way down to the font of “Dot Matrix with Stereo Sound” on the screen lens and the colors of the A/B buttons, D-pad, and Start/Select buttons. The switches and dials on the top and sides of handheld are located right where you’d expect them: power switch on the top left, contrast wheel on the left side next to the battery indicator light, volume dial across from it on the right, and the 3.5mm audio jack on the bottom.

The brick-built Lego Game Boy measures 5.5 x 3.5 x 1 inches, which is very close to the dimensions of the real Game Boy DMG (5.8 x 3.5 x 1.3 inches). Lego’s Game Boy can be displayed at an upright angle by connecting it to the buildable black stand shown above.

Along with the Game Boy itself and a buildable stand, the set includes replica Game Paks (cartridges) of two timeless classics: Super Mario Land (1989) and The Legend of Zelda: Link’s Awakening (1993). The cartridges can be loaded into the Game Pak slot just like a real Game Boy. You can display the other cartridge on a second buildable stand.

The Game Boy doesn’t have any electronics, so it won’t interact with Lego Super Mario figures, but it does have a cool trick that makes it appear like a functioning Game Boy. The set comes with three swappable lenticular screens: the boot screen that greets you each time you flip the power switch, a still from World 1-1 of Super Mario Land, and the cutscene in Link’s Awakening where you sit next to Marin on a log and have a pretty strange (one-sided) conversation. Tilting the Game Boy creates the illusion of movement, so the the Nintendo logo slides down the screen just like the real boot sequence; Mario moves across the side-scrolling level; and the memorable Link’s Awakening cutscene (briefly) comes to life.

Load Super Mario Land or Link’s Awakening into the Game Pak slot.

The Lego Game Boy’s interactive features such as loading carts and displaying scenes from actual games is reminiscent of the Lego Nintendo Entertainment System. Released back in August 2020 to launch Lego’s partnership with Nintendo, the 2,646-piece set included the console with a functional top loader, a Super Mario Bros. cartridge, a wired NES controller, and a CRT TV with a stand. There’s a crank on the side of the TV that moves Mario through a side-scrolling level. Even five years later, the NES is arguably the coolest gaming-related Lego set.

Unfortunately, the Lego NES was officially retired late last year, and it’s sold out at every major retailer. A couple months back we noticed Amazon restocked the discontinued set but with an extra $60 added to the price. When Lego Game Boy preorders opened, we wrote here that we wouldn’t be surprised if Amazon sold out of the Lego NES at the inflated $330 price. And that happened within days. At the moment, the Lego NES is only available via resellers, and some of the prices make $330 look like a deal.

Lego Super Mario World: Mario & Yoshi launched last October.

Speaking of deals, Lego Super Mario World: Mario & Yoshi is on sale for a steep discount at Amazon and Walmart. Released last October, the 1,215-piece build features pixel art versions of Mario and Yoshi based on their 16-bit sprites. Yoshi walks when you turn the crank on the side, and twisting the dial on the back recreates the animation of Yoshi sticking out his tongue.

The most recent addition to the Lego Nintendo “for adults” lineup is the 1,972-piece Mario Kart set with a large buildable Mario and his famous red kart. It launched in May on the Lego Store for $170 and arrived at major retailers in July. Check out our Mario & Standard Kart review for more details on this charming display piece.

While you wait for your Lego Game Boy to arrive, you could warm-up by building the 540-piece Piranha Plant from Super Mario Bros.

Lego Retro Gaming Hardware

Lego Arcade Machine (40805)

Lego has created a few other display model sets based on retro gaming hardware. The other big one is Lego Icons: Atari 2600, a wonderful 2,532-piece build that authentically captures Atari’s legendary home console. Unfortunately, Lego discontinued the Atari 2600 last year–but Amazon restocked it this month for retail price, so grab one while you can.

The impressive 2,651-piece Pac-Man Arcade is in stock at Amazon for $260 (was $270). It has a bunch of cool interactive features that make it a stellar collectible for Pac-Man fans. But if you’re looking for a cheaper set in the vein of the Game Boy, check out the adorable 468-piece Lego Arcade Machine. As you can see in the picture above, this isn’t based on a real arcade machine, but it still looks awesome. Plus, the Lego Arcade Machine only costs $40 and includes a gamer-themed minifigure.



Source link

September 29, 2025 0 comments
0 FacebookTwitterPinterestEmail
MOBA "15 Years In The Making" Shuts Down Before Leaving Early Access
Game Updates

MOBA “15 Years In The Making” Shuts Down Before Leaving Early Access

by admin September 29, 2025



A MOBA that’s been in development for 15 years and launched into early access in May 2025 to a “mostly positive” Steam rating has unceremoniously shut down. The game never left its early-access period and, according to developer Lunchbox Entertainment, couldn’t keep going despite the team’s best efforts.

You may have never heard of this game before now. Titled Sirocco, it’s a 5v5 naval brawler where customizable boats try to send each other to the bottom of the sea. It started as a Warcraft 3 mod over a decade ago before the team made the concept–a sort of Battleships-esque multiplayer online battle arena–a full-blown game. It’s only ever peaked at 882 players some four months ago, according to SteamDB data. And now, with the game barely cracking 30 players at any given time since its May 2025 launch, Lunchbox Entertainment has decided to pull the plug on Sirocco servers.

“We are shutting down our servers indefinitely on August 20, 2025 at 3PM ET,” the team wrote in a Steam update post. “After that time, the game will be unplayable. […] We are sorry for the inconvenience and grateful for your support. If you have questions, reach out in Discord and we will do our best to help.”

In the official Sirocco Discord server, developer Jack of Boxes gave a bit more details on August 18, writing that the team is proud of the game and hopes to bring it back.

“Hi everyone, getting emotional just writing this,” Jack of Boxes wrote. “Today is the day we pull the plug on our servers. Despite our best efforts, we can’t keep Sirocco going. So, we’ll be shutting things down [on] Wednesday, the 20th. In other words, Sirocco will go offline in two days. All Patreon supporters who [subscribed] in the last 90 days have been refunded. As much as it sucks to shut off the servers, we’re really proud of Sirocco and we are going to do everything we can to keep making games so one day we can bring back Sirocco in the future when we have more resources. […] Thank you all for being a truly amazing community. You all have gone above and beyond to make our game and community the best it could be and, for that, I can’t thank you enough.”



Source link

September 29, 2025 0 comments
0 FacebookTwitterPinterestEmail
Yakuza Kiwami 1-3 Are Up For Preorder For PS5, Xbox, And Switch 2
Game Updates

Yakuza Kiwami 1-3 Are Up For Preorder For PS5, Xbox, And Switch 2

by admin September 29, 2025



Yakuza and Like a Dragon developer Ryu Ga Gotoku Studio has kept the franchise thriving with a constant stream of releases, and this strategy will continue through the holiday season and into 2026. Most notably, the Kiwami remake series is expanding with Yakuza Kiwami 3 & Dark Ties. The remake of Yakuza 3 comes with a new spin-off game Dark Ties and features a complete overhaul of the gameplay and graphics. Yakuza Kiwami 3 is available to preorder now for $60 on PS5, Nintendo Switch 2, Xbox Series X and PC ahead of its February 12, 2026 release.

Upcoming Yakuza Game Preorders for Console:

Sega is also bringing Yakuza Kiwami 1 & 2 to PS5, Xbox Series X, and Nintendo Switch 2 this fall. A Kiwami 1 & 2 bundle for PlayStation and Xbox releases December 8 for $60, while Nintendo Switch 2 players can preorder Yakuza Kiwami and Kiwami 2 separately for $35 each. Along with the rereleases of the first two remakes, the Director’s Cut of Yakuza 0 will no longer be exclusive to Nintendo Switch 2 starting December 8. Check out all of the upcoming Yakuza physical editions below.

$60 | Releases February 12, 2026

For the preorder bonus, you’ll unlock Ichiban Kasuga from the Like a Dragon games as a member of your motorcycle gang, the Ryukyu Gals. The digital-only Yakuza Kiwami 3: Deluxe Edition throws in several extra pieces of cosmetic DLC as well, like outfits for your gang, a flip-phone customization pack, and more music to listen to in the game.

If you’re planning to play on PC, you can get a pretty good deal right now through Fanatical, as the preorder price for the standard edition is $52.79. If you feel like getting the Digital Deluxe Edition, that has also been discounted and will cost you $66 (was $75).

Preorder for:

A remake of 2009’s Yakuza 3, Yakuza Kiwami 3 is easily the biggest remake yet when compared to previous chapters. Not only does it benefit from an even bigger jump in visual quality, but it also expands on the overall story with new cutscenes, dialogue, and side-stories. Kiryu will also be able to use a new weapon-based combat style based on Okinawan martial arts, and fans can even take part in a life-simulator minigame at his orphanage, Morning Glory, through various outdoor activities.

Other additions include a new team battle mode where Kiryu’s motorcycle gang takes on rival outfits, and most importantly, there’ll be new Karaoke songs to sing along to. But perhaps the biggest draw here is Dark ties, an all-new prequel to Yakuza Kiwami 3 that reveals more details about Yoshitaka Mine, one of Kiryu’s greatest foes and the primary antagonist of this remake. RGG says this is a gritty crime story set in Kamurocho, where Mine rises to power. The prequel also adds a new mission-based mode called Kanda Damage Control and a survival mode set in an underground fight club.

$60 | Releases December 8

If you’re looking to catch up on mainline Yakuza entries, you’re in luck as both Yakuza Kiwami 1 and 2 are being bundled together into a single physical edition for PS5 and Xbox Series X for $60. Both games are also being released on Switch 2, but the physical editions for Yakuza Kiwami and Kiwami 2 are being sold separately for $35 each.

Yakuza Kiwami is a complete remake from 2016 of the first Yakuza game that was released, retaining its story while polishing up its visuals and gameplay. One of the big changes here was that the combat system was overhauled entirely to be closer to Yakuza 0, giving Kiryu four unique fighting styles to choose from–Brawler, Beast, Rush, and Dragon–during his adventure. While Yakuza 0 featured a powerful antagonist in the form of Mr. Shakedown–an absolute brute who could be randomly encountered in the game world and would rob you blind if he beat you in a fight–Yakuza Kiwami featured the “Majima Everywhere” challenge instead.

This saw Kiryu’s rival, Goro Majima, randomly pop up during gameplay to challenge him to a street fight or minigames like darts and bowling. Defeating him would unlock new abilities in Kiryu’s Dragon style.

On a technical level, the resolution, framerate, textures, and loading times were greatly improved when compared to the original game, more substories were added, and the remake had a Japanese dub that was far superior to the English audio track. Another noteworthy improvement was to the overall story, as additional cutscenes fleshed out Yakuza’s antagonist, Nishiki, went on, providing crucial insight to his betrayal of Kiryu. The cherry on top was an expansion of Heat Actions that Kiryu could perform, giving him even more over-the-top finishers to use during combat.

Released in 2017, Yakuza Kiwami 2 saw ex-Yakuza Kiryu embroiled in a massive gang war in the Japanese underworld, following the assassination of the Tojo clan’s Fifth Chairman, Yukio Terada, by the rival Omi Alliance. At the center of this conflict was Ryuji Goda, the Dragon of Kansai who was hellbent on defeating Kiryu and cementing his legend as the only dragon of the Yakuza. The remake also added a new scenario centered around Goro Majima, revealing just what the loose cannon gangster had been up to since he left the Tojo clan to form his own construction company.

For this sequel, gameplay was also revamped significantly to be more in line with Yakuza 0 and Kiwami, and the visual upgrade also made a big difference to the bone-crunching action.

$35 each | Releases November 13

Yakuza Kiwami 1 & 2 are also coming to Switch 2, but the physical editions for Yakuza Kiwami and Kiwami 2 are being sold separately for $35 each. Nintendo Switch 2 players will be able to play their physical editions a bit earlier, though, as each game arrives November 13.

Like Kiwami 3 and Nintendo Switch 2 launch title Yakuza 0 Director’s Cut, these are Game-Key Cards that require full downloads from the eShop upon inserting the cards for the first time.

$50 | Releases December 8

Chronologically, Yakuza 0 is the first game in the franchise and it stars both Kiryu Kazuma and Goro Majima. Considered to be the very best game in the entire franchise, Yakuza 0 overhauled the series in 2015 to be leaner, meaner, and even more ambitious with its grand and sweeping narrative set during the late ’80s Japanese financial boom. The PS5, Xbox Series X, and PC versions will be priced at $50, the same MSRP as the Switch 2 edition. That said, the Switch 2 version is on sale for $37 at Amazon.

Th Director’s Cut adds several new scenes, a brand-new English voiceover, and Red Light Raid mode, a series of co-op battles where players unite to make some fast cash with their fists.

While the main campaign is thrilling, the management sim side stories where Majima gets roped into hosting a hostess club and Kiryu joins the dangerous world of real estate are also unmissable in this 3D beat-’em-up masterpiece.

More Yakuza games

Beyond the upcoming preorders, you can dive into several more Yakuza adventures as well. Each game is designed to have an episodic feel to its story, and the series has evolved over the years with new protagonists and spin-offs. In case you already have one of the two current Kiwami games in your collection, you can pick them up individually, and if you feel like taking a step back in time, you can get The Yakuza Remastered Collection. This collects Yakuza 3,4, and 5 in one bundle and it offers substantially improved performance.

Granted, these are the original games given an HD makeover, and the gameplay largely remains the same, which might result in some of these titles feeling dated. What this collection also adds is a completely redone English localization, visual and audio changes to several characters, content that was originally cut from the Western releases have been added back in, and certain problematic content has also been removed.

Yakuza 0

The other big recommendation here is Judgment and its sequel, Lost Judgment. While these games are mechanically similar to the Yakuza titles and also feature an episodic storyline structure, they focus on a new character and add investigative elements to the franchise formula. The Judgment games also deal with heavier subject matter, focusing even more on institutionalized corruption, Japan’s controversial legal system, medical malpractice, murder, and high school suicides, while weaving together a tight narrative.

In the modern era, the Yakuza games have evolved into the Like a Dragon series. These games follow a new protagonist, Ichiban Kasuga, on his adventures and so far two titles have been released–Yakuza: Like a Dragon and Like a Dragon: Infinite Wealth. In the gameplay department, they’re a massive departure from the beat-’em-up games starring Kiryu as they use turn-based RPG elements instead. The first spin-off of this series, Pirate Yakuza in Hawaii was released earlier this year and it reverts back to the old-school action that veterans are familiar with.

Yakuza 0

Yakuza Kiwami

Yakuza Kiwami 2

The Yakuza Remastered Collection

Yakuza 6: The Song of Life

Yakuza: Like a Dragon

Like a Dragon: Infinite Wealth

Like a Dragon: Ishin

Like a Dragon: Pirate Yakuza in Hawaii

Judgment

Lost Judgment

Disclosure: GameSpot and Fanatical are both owned by Fandom.



Source link

September 29, 2025 0 comments
0 FacebookTwitterPinterestEmail
Final Fantasy Tactics Amazon Exclusive Edition Still Available For Release-Day Delivery
Game Updates

Final Fantasy Tactics Amazon Exclusive Edition Still Available For Release-Day Delivery

by admin September 29, 2025



Final Fantasy Tactics makes its triumphant return this week with an awesome enhanced edition called The Ivalice Chronicles. Still one of the greatest tactical RPGs of all time nearly 30 years later, Final Fantasy Tactics: The Ivalice Chronicles earned a 9/10 in our review. If you haven’t preordered a copy ahead of its September 30 release, Prime members can still get release-day delivery for the Amazon Exclusive Edition on Nintendo Switch and PS5. Tactics has a free Nintendo Switch 2 upgrade with improved graphics and frame rates.

Final Fantasy Tactics – Amazon Exclusive Edition

Preorder at Amazon for:

The Amazon Exclusive Edition for Nintendo Switch and PS5 includes a double-sided poster in the box. The poster has character art on one side and the job class flowchart on the other. Final Fantasy Tactics: The Ivalice Chronicles costs $50 regardless of where you buy the physical edition, so it makes sense to snag a copy from Amazon while it’s still available.

Since the poster is included in the box, this technically isn’t a preorder bonus. That said, Amazon Exclusive Editions of games have been known to sell out before launch or shortly after. Once that happens, the next batch of copies from Amazon likely won’t have the poster inside.

The revamped version of the classic turn-based tactics game is also getting a Square Enix Store-exclusive Collector’s Box for $200, but it sold out not long after preorders opened in June.

Final Fantasy Tactics: The Ivalice Chronicles Preorder Bonuses

Final Fantasy Tactics: The Ivalice Chronicles Preorder Bonuses

All preordered copies of Final Fantasy Tactics: The Ivalice Chronicles, including the Amazon Exclusive Edition, come with several in-game items and consumables:

  • White Equipment for Ramza
  • Spiked Boots that increase Jump attribute
  • Mythril Knife (Weapon)
  • 10x High Potion
  • 10x Ether

$50 | Releases September 30

The physical edition of Final Fantasy Tactics: The Ivalice Chronicles for Nintendo Switch and PS5 is also available to preorder at Walmart, Target, Best Buy, and GameStop. Only Amazon is offering an additional bonus, though.

While the physical edition is only available for PS5 and Nintendo Switch 1/2, Final Fantasy Tactics will also launch digitally on PC (Steam), Xbox Series X|S, and PS4. This release strategy–physical editions for Nintendo and PlayStation platforms only–has become very common for Square Enix over the past couple of years.

$200 (no game) | $250 with the game

SOLD OUT

Final Fantasy Tactics: The Ivalice Chronicles is getting a jam-packed Collector’s Box that looks appropriately lavish for this all-time classic.

Here’s what you get with the Collector’s Box:

  • Special Art Box: Shown above, the box holding all of the merch has intricate character art against a decorative depiction of Ivalice in the background. Square Enix printed the artwork on matte-textured art paper.
  • Ramza Beoulve Figure (Akademy Version): It’s unclear how tall this figure is, but it is described as a “figure,” not a statue. That said, it does come with a base stand. Overall, this looks like a high-quality figure with vibrant colors and impressive attention to detail.
  • Mini Chocobo Plush Set: Adorable miniature plushies of the standard yellow Chocobo, Black Chocobo, and Red Chocobo. Each plush has an elastic loop, so you can connect it to a backpack or even your belt (if you’re especially cool).
  • Zodiac Stones Acrylic Magnet Set: All 12 Zodiac stones as acrylic magnets.
  • Outlying Church Pop-Up Diorama: A pop-up 3D display of the Outlying Church from the game. If you compare it to in-game screenshots, it looks like an faithful recreation.
  • Art Prints: Printed on glossy polypropylene (plastic) sheets, the three pieces of framable artwork feature: Ramza, a world map of Ivalice, and the key art that’s used for the standard edition of the remaster.

The Collector’s Box is available on its own for $200 or bundled with game for $250. If you choose the latter, the game will be packaged separately. This just means that the Collector’s Box is the same regardless of which choice you make, and the box, as shown above, doesn’t have a Nintendo Switch or PS5 logo on it. Since physical editions aren’t available for Xbox, PS4, or PC, a universal Collector’s Box makes sense.

You can check out all of the collectibles in the image below.

Final Fantasy Tactics: The Ivalice Chronicles Collector’s Box

Final Fantasy Tactics is also getting a digital-only Deluxe Edition that includes the following in-game items:

  • Akademy Blade (Weapon)
  • Akademy Beret (Headwear)
  • Akademy Tunic (Combat Garb)
  • Ring of Aptitude (Accessory)
  • Black Equipment for Ramza
  • Red Equipment for Ramza
  • 10x Phoenix Down

Final Fantasy Tactics: The Ivalice Chronicles Review

Size:640 × 360480 × 270

Want us to remember this setting for all your devices?

Sign up or Sign in now!

Please use a html5 video capable browser to watch videos.

This video has an invalid file format.

Sorry, but you can’t access this content!

Please enter your date of birth to view this video

JanuaryFebruaryMarchAprilMayJuneJulyAugustSeptemberOctoberNovemberDecember12345678910111213141516171819202122232425262728293031Year202520242023202220212020201920182017201620152014201320122011201020092008200720062005200420032002200120001999199819971996199519941993199219911990198919881987198619851984198319821981198019791978197719761975197419731972197119701969196819671966196519641963196219611960195919581957195619551954195319521951195019491948194719461945194419431942194119401939193819371936193519341933193219311930192919281927192619251924192319221921192019191918191719161915191419131912191119101909190819071906190519041903190219011900

By clicking ‘enter’, you agree to GameSpot’s
Terms of Use and Privacy Policy

enter



Source link

September 29, 2025 0 comments
0 FacebookTwitterPinterestEmail
Are Magic The Gathering Players Tired Of Universes Beyond? Mark Rosewater And The Spider-Man Design Team Weigh In
Game Updates

Are Magic The Gathering Players Tired Of Universes Beyond? Mark Rosewater And The Spider-Man Design Team Weigh In

by admin September 29, 2025



As I entered Wizards of the Coast’s Seattle headquarters, I was greeted not only by the Wizards’ team, but by an astoundingly large statue of a magnificent copper dragon. The statue, of course, was none other than the beloved beast Mitzy, one of Magic: The Gathering’s iconic mascots. After spending a sufficiently long amount of time gazing at both Mitzy and a wall covered in unopened booster packs, a surreal catalog of Magic’s three decades of history, I was led to the studio’s dining hall. Yet to call that room a dining hall feels almost inaccurate, as the majority of what graced those tabletops was–you guessed it–Magic cards.

Throughout the day, I watched as folks rummaged through their bags for cards, or sauntered over to dig through the studio’s boxes of bulk, then holed up at a table for a game or three. And while most of the folks I saw playing were, like me, giddy members of the press, it was plain to see that this level of excitement–this enthusiasm for play–was not an incidental or momentary thing, but rather a part of the studio’s culture.

It’s invigorating, finding yourself around people who make something you care deeply about and discovering their love for that creation is as genuine as you’d hoped it was–that there is a palpable reverence for it. And yet, something bit at me as we delved into conversations about the main reason I had come to the studio: Magic: The Gathering’s Spider-Man collaboration.

Here I was, among the minds who helped build my favorite planes and stories–among images and statues of Liliana Vess, Chandra Nalaar, and Shivan dragons–and yet, discussions were largely about Spider-Man. And I get it. It makes perfect sense to want to discuss your show-stopping collaboration with Marvel that is, as of today, officially released. At the same time, what about, well, Magic?

Spider-Man swings through the air in an illustration by artist Javier Charro

I’ll admit that some of my feeling this way comes from my own growing hesitations toward Universes Beyond–the side of Magic: The Gathering in which various properties (like Final Fantasy, Fallout, Assassin’s Creed, Doctor Who, and Spider-Man, to name a few) are turned into Magic cards. In 2025, three of the seven sets scheduled for release are Universes Beyond sets. And while there’s nothing inherently wrong with that, their presence has certainly led to some tension in the community, with some levying complaints about being priced out of the hobby by collectors and others expressing frustration over the way that some original sets–like Tarkir: Dragonstorm and Edge of Eternities–have been overshadowed.

Magic: The Gathering head designer Mark Rosewater, lead designer Cory Bowen, and senior art director Sarah Wassell were all receptive when it came to answering questions regarding these issues. But beyond that, they also reassured me that Universes Beyond–the upcoming Spider-Man set included–are labors of love, and serve as a way for them to express their deep appreciation for fandoms outside of Magic: The Gathering, while also trying to grow and appease their own widespread community. Though it remains to be seen how Magic: The Gathering will change in the coming years, the following conversation reaffirmed that passion for the game and flexibility are leading the charge.

While Universes Beyond sets seem to be doing well commercially, it feels safe to say that there has been some criticism leveled against how often these sets are appearing. Does the team find this to be a legitimate issue? Are there plans to address this going forward?

Rosewater: Essentially, the way we function in Magic–and this has been true since Magic’s beginning–is we try something new to see what the players like. If the players like something, we make more of it. If they don’t like it, we make less of it. That’s the nature of how we make Magic since Magic began.

Universes Beyond was the same thing. When we tried originally, we did a little bit of it to see what people liked. They liked it, so we did a little bit more. The reason there’s so much Universes Beyond is because the players are overwhelmingly excited by it. Final Fantasy, which came out earlier in the year, is the best-selling set of all time. It defeated the previous best-selling set of all time, which was the Lord of the Rings.

We provide what the player base wants. The fact that the Universes Beyond sets are doing well says there’s an audience–that people are excited by this. We’re just meeting the needs of the players. If the players weren’t excited, if they weren’t happy, if they weren’t buying lots of it, we wouldn’t make lots of it. But that’s not what’s happening, so that is why we’re doing more.

Wassell: Another thing, too, is that Magic is a physical thing. This is an analog process. The cards are made by big, loud, noisy machines and it’s a little bit hard to pivot really quickly on things when something’s already at a certain point in production.

Cory Bowen: But we’re always using feedback. We’re always going to keep doing what people want. Right now, people want Universes Beyond, people want magical worlds, and we’re going to keep doing that as long as they want them. And we’re going to react as quickly as our printing process allows.

I would guess too, with utilizing intellectual properties, that creating Universes Beyond sets is an extremely lengthy process. I remember talking to folks about the Final Fantasy set and hearing it took over five years to realize. Once that’s started, you are on that course. Does this incentivize you to lean more into Secret Lair or other avenues rather than keeping Universes Beyond at the current size?

Rosewater: When we look at properties, Magic has a lot of different options. There’s a large set, there’s Secret Lair, and then there’s things in between. We’ve done Commander Decks. We try to establish what size the property is, then what’s the best way to make Magic with that.

Some things make perfect sense as a small number of cards in a Secret Lair. Some are an entire set. And for some, like Marvel, one set is not enough. They have so much material that it’s multiple sets. We are very flexible to try to meet the demands of the property. But as you can see, we’ve been interacting with lots and lots of properties.

Do you find it at all limiting to work within the confines of an IP or the real world?

Bowen: There’s a lot of fun with it. There’s freedom in making stuff up, but there’s real fun in taking stuff that people know and trying to express it through Magic. I love City Pigeon. I think City Pigeon is emblematic of the most fun I’ve had making this set.

Rosewater: In general, I like doing things that I don’t always do just because it changes things up. It was fun to have a set where there’s a real world to compare it to. I like bouncing back and forth. I wouldn’t always want to do that, but it was very refreshing when that’s not what we normally do.

When I think of artists who’ve helped shape pop culture, I think of Kirby, McFarlane, Romita Sr., and other iconic comic book illustrators. What was it like getting to use the moments they created and their illustrations?

Wassell: It was mind-blowing. Getting to have their names on a Magic card, getting to look at their work up close and trying to figure out how to honor it and yet adapt it for a new use … I think it really gave us all a feeling of responsibility. With great art comes great responsibility. We were so excited to use it and to work with it, but we also really wanted to make sure that we were honoring it.

Rosewater: One of the neat things about Universes Beyond is that, eventually, we get to what I call your passion property; that property that means something to you. It affected you as you grew up, and it’s something that defines who you are as a person. I grew up reading comics. I mean, I wear superhero shirts constantly. It’s a big part of my identity. So the chance to finally get to make these cards, and to make them for people who like me? It’s just been lots and lots of fun–endlessly fun. I could go through Spider-Man and make notes on it to the end of time just because it’s so much fun to ask ourselves, “Can we capture those little tiny moments?”

I remember I was doing flavor text and one of the cards talked about how Spider-Man’s web dissolves in 30 minutes. And I’m like, “No, no. Actually … ” And we changed it. It maps in the comics how long it takes Spider-Man’s spider webs to dissolve. I care and I know the people that will care. So we want to put that time and energy into making sure that we’re making the best possible Magic set, but also the best possible Spider-Man set for all the Spider-Man fans.

The cards Savage Beating, Peter Parker, and Ponder, all which feature artwork from iconic comic artists.

How was it melding together the artists that you commissioned for original pieces for the set, and these pre-established works? Was there an effort to keep things in line with the tone of these previous artists or were you more adventurous with it?

Wassell: One of the things we were excited to do–and how we approached this from the beginning from a visual perspective–was with respect to comic books’ very distinct visual eras. We went into the project with that in mind. We were very deliberate about, “Okay, now we’re going really into the Golden Era,” “Oh, now we’re going to go into the Dark Ages,” or “Now we’re going to work with someone who’s making really exciting Marvel art now–how does that look different from the way it used to look?” We were pretty deliberate about where we deployed those visual styles.

While Spider-Man does have more fantastical elements, and other sets, like Doctor Who, have had some more grounded elements–funny as it is to call Doctor Who “grounded”–I feel like this is the first one that is very realistic. It largely has a New York setting, for example. What were the challenges in making cards that are set inside what is essentially a different version of our universe, and making them feel at home among these other planes?

Bowen: Design-wise, it’s challenging. There’s a few things that were easier. It’s easy to make a bird in Magic, so the pigeon was easy. We have food tokens, so it was easy to make food stuff that happens to resonate. But Taxi Driver being a creature … it’s a little bit of an odd concept.

It seems challenging, but doing vehicles, food, locations with lands, and certain creatures … it sounds difficult but the more you do, the more that Magic actually has the language to express those things. I think it was almost easier to express [all of that] design-wise than it was to do Spider-Man stuff. Spider-Man punching or doing his flips or whatever, those were harder to express with language. But with the environment stuff, Magic just actually has a bunch of tools to express the world because its best quality is world-building.

Rosewater: Magic is 32 years old this year, and because we’ve been making the game for 32 years, we have a lot of tools. Really it’s just a matter of adapting the tools for whatever world we’re doing. We’re constantly making new worlds. This was a little different, you’re right. This was more “Our World” than most Magic sets tend to be, but we do have the tools to capture it. It just feels a little bit different because Magic tends to be more fantastical. A hot dog card is a little less fantastical than the average thing we do.

Wassell: There were moments that were a little bit easier in that way, though. I’ve been to New York City. I know things about it. So when we’re doing a card that has a bodega on it, or there’s a scene with the back of a rental truck in it, those are those moments where, when we get the sketch in from the artist and the rental truck is all clean on the back, I can be like, “There’s no way that truck would be untapped in New York, driving on those city streets.” Those moments are, to me, the most fun–when we get into the world building of the in-world experience of these objects, vehicles, animals … stuff like that.

Bowen: Those details help a lot to immerse you in this world. This world is New York, and there’s a lot to love about New York. We’re immersing you in it in a similar way that we immerse you into a new plane we’ve created.

Rosewater: The big difference is, let’s say we make a brand-new plane, we can do whatever we want. I mean, we’re making the world, so we can make choices that we think makes the world make sense. No one’s going to say, “Oh no, that’s not how that looks in that world.” Because nobody knows that. But in New York, you have the sense that you know what it should look like. That’s probably the trickier thing, we’re used to making our own worlds so no one can question, “Hey, that’s not how it looked.” We don’t get to make up New York. New York is New York.

The Soul Stone, Spectacular Spider-Man variants, and the set’s comic book cover-inspired full-art cards are among the most sought after.

How was it designing mechanics that are based on superheroes? These are inherently overpowered characters, and I’m sure you want these figures to be extremely powerful. At the same time, I’m sure you don’t want them to be game-breaking and overly powerful. How do you tread that?

Bowen: Magic gives a lot of room for both really abstract expression and really specific expression. Yes, these characters are larger-than-life, but we do need them to play well. Gameplay ultimately is the king here, and not every Spidey character is going to be a 10/10 or an 8/8, if that’s the proportional strength of a Spider. They all need to play well in the environments.

Things like rarity are a really good way to express that these are the Spider-characters we think are really cool. Like, Cosmic Spider-Man’s got to be a mythic–he just feels like he has a step above. And there’s a relative expression among the spider-characters.

Is it a little weird that a taxi driver and Spider-Man can take each other out in combat? It’s a little weird, but again, Magic is an abstract game. Fifteen squirrels can kill an Elder God. There’s a little bit of suspension of disbelief, which helps out a lot.

Rosewater: When you’re making Magic cards, mostly what you want to do is make exciting things that do something. Marvel is about superheroes and supervillains with magical powers, and costumes that are designed to look really cool when you see them. Marvel has actually been perfect for making just really awesome Magic cards. They do fantastical things, and fantastical things make fun cards.

Last year, Wizards of the Coast announced the return of MSRP, and I know people were super excited about it. But obviously that is a suggested price, not an enforced price. Since then, however, prices have never been as high as they are now, which seems a result of the increase of Universes Beyond production. Do you have any plans on addressing these issues, or is that something that’s more out of your hands?

Rosewater: As you said, we have no control. That’s how capitalism works. People can charge whatever they want, so it’s a tricky question. It’s just outside of our control.

Bowen: People in this room are not in the conversations of pricing, I’ll say that.

This interview has been lightly edited for brevity, clarity, and readability.



Source link

September 29, 2025 0 comments
0 FacebookTwitterPinterestEmail
  • 1
  • …
  • 9
  • 10
  • 11
  • 12
  • 13
  • …
  • 91

Categories

  • Crypto Trends (1,098)
  • Esports (800)
  • Game Reviews (772)
  • Game Updates (906)
  • GameFi Guides (1,058)
  • Gaming Gear (960)
  • NFT Gaming (1,079)
  • Product Reviews (960)

Recent Posts

  • This 5-Star Dell Laptop Bundle (64GB RAM, 2TB SSD) Sees 72% Cut, From Above MacBook Pricing to Practically a Steal
  • Blue Protocol: Star Resonance is finally out in the west and off to a strong start on Steam, but was the MMORPG worth the wait?
  • How to Unblock OpenAI’s Sora 2 If You’re Outside the US and Canada
  • Final Fantasy 7 Remake and Rebirth finally available as physical double pack on PS5
  • The 10 Most Valuable Cards

Recent Posts

  • This 5-Star Dell Laptop Bundle (64GB RAM, 2TB SSD) Sees 72% Cut, From Above MacBook Pricing to Practically a Steal

    October 10, 2025
  • Blue Protocol: Star Resonance is finally out in the west and off to a strong start on Steam, but was the MMORPG worth the wait?

    October 10, 2025
  • How to Unblock OpenAI’s Sora 2 If You’re Outside the US and Canada

    October 10, 2025
  • Final Fantasy 7 Remake and Rebirth finally available as physical double pack on PS5

    October 10, 2025
  • The 10 Most Valuable Cards

    October 10, 2025

Newsletter

Subscribe my Newsletter for new blog posts, tips & new photos. Let's stay updated!

About me

Welcome to Laughinghyena.io, your ultimate destination for the latest in blockchain gaming and gaming products. We’re passionate about the future of gaming, where decentralized technology empowers players to own, trade, and thrive in virtual worlds.

Recent Posts

  • This 5-Star Dell Laptop Bundle (64GB RAM, 2TB SSD) Sees 72% Cut, From Above MacBook Pricing to Practically a Steal

    October 10, 2025
  • Blue Protocol: Star Resonance is finally out in the west and off to a strong start on Steam, but was the MMORPG worth the wait?

    October 10, 2025

Newsletter

Subscribe my Newsletter for new blog posts, tips & new photos. Let's stay updated!

@2025 laughinghyena- All Right Reserved. Designed and Developed by Pro


Back To Top
Laughing Hyena
  • Home
  • Hyena Games
  • Esports
  • NFT Gaming
  • Crypto Trends
  • Game Reviews
  • Game Updates
  • GameFi Guides
  • Shop

Shopping Cart

Close

No products in the cart.

Close