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Bigger Maps Found In Battlefield 6 By Dataminers
Game Reviews

Bigger Maps Found In Battlefield 6 By Dataminers

by admin August 18, 2025


A group of dataminers has reportedly shared visual evidence of some very large maps that will be available in Battlefield 6 at launch or shortly after the online shooter’s October release on PC and console.

Over the last two weekends, Battlefield 6‘s open beta was a big hit with players. The upcoming military sim’s ground combat, explosive destruction, and Battlefield 3-like vibes were well received online. I had a blast putting over 15 hours into the beta by myself and with friends. But it wasn’t a perfect beta, of course, with EA having to tweak Rush shortly after adding it, and some players complaining that the maps in the beta were too small. Well, good news for those people: We have our first reported look at some of the bigger maps that will likely be available in BF6 later this year.

As reported by MP1st on August 17, a group of Battlefield dataminers known as 1BF was recently able to extract files from Battlefield Labs. This is a version of BF6 that EA uses for testing out new features, early gameplay ideas, maps, and modes. The group claims to have datamined two maps from BF Labs: Mirak Valley, which was already confirmed by EA to be in the full game, and another, known as Eastwood, that is rumored to be BF6‘s first post-launch map. And both of these maps are much bigger than the compact, urban warfare maps featured in the beta.  According to the dataminers, Mirak Valley will be the largest map available in Battlefield 6 at launch.

Leaked images of two big Battlefield 6 maps

In renders leaked online via Imgur, which are included below, you can see various shots of Mirak Valley. Keep in mind the map won’t look like this in-game, but it does show us what looks to be a very big and open map, something Battlefield vets will appreciate.

 

 

Meanwhile, the other large map, known as Eastwood, is reportedly set in California and will feature a golf course, fancy houses, and a new vehicle: a golf cart. When EA teased a battle royale-like mode last month coming to BF6 in the future, it showed what looked like a mansion’s pool and people driving a golf cart. Perhaps Eastwood, which is likely the map’s codename and not its final title, will be the setting for this teased mode. You can see renders of Eastwood below:

A size comparison of Mirak Valley and Eastwood to the BF6 beta map Siege of Cairo has also been doing the rounds based on the datamined renders, and it does show that, yes, there are seemingly much bigger maps in Battlefield 6. This shouldn’t be too surprising to learn, though, because Battlefield lead producer David Sirland said that bigger maps would be included in the full game last week.

Datamine of previously (mostly) unseen maps from the beta files

Mirak Valley, based on the official description, will be the largest map on release

source: Happysufigeee pic.twitter.com/Hrr3YDyOTX

— 1BF | Battlefield 6 (@onebattlefield) August 16, 2025

It should be noted that datamined content isn’t guaranteed to be included in the full game. Development is messy, plans shift, and things get delayed or canned all the time. That said, these maps look very far along, and at least one of them is listed as a launch map in BF6. So while there might be some changes made between the datamined renders and the final maps in the shipped game, I’m expecting both of these maps to be included at some point in Battlefield 6.

Battlefield 6 launches on October 10 for PS5, Xbox Series X, and PC.





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Cult favourite PC and PlayStation game, Shenmue 3, is being reworked for PS5, PC, and Nintendo Switch 2.
Game Reviews

Cult favourite PC and PlayStation game, Shenmue 3, is being reworked for PS5, PC, and Nintendo Switch 2.

by admin August 18, 2025


Shenmue 3 is coming back, with Yu Suzuki and publisher ININ Games announcing the Enhanced edition. The reworked and tweaked version of the 2020 game will be arriving on PS5 and PC as before, but also hitting Xbox and Nintendo consoles (TBC, but I think it’s probably safe to say that’ll be Switch 2 rather than the original Switch).

As well as improved visuals and image scaling support, there’ll be increased NPC density, a Classic Camera mode, tweaks to health and progression, expanded QTE windows, and more.

Key Enhancements:

  • Enhanced Graphics & Performance – Sharper textures, richer details, faster load times, and smoother gameplay.
  • 4K Texture Uplift – Refined, more detailed environments and characters.
  • DLSS/FSR Support – High-quality upscaling without sacrificing performance (supported platforms only).
  • Increased NPC Density – The city village Niaowu feels more alive with more characters populating the streets.
  • Classic Camera Mode – An optional camera perspective inspired by Shenmue I & II, alongside the modern view.
  • Gameplay Tweaks – Optional stamina system adjustments, health restoration before fights, and reduced money barriers for smoother progression.
  • Improved Interactions – Cutscene and conversation skip options, expanded QTE timing window for more accessible gameplay.
  • Menu & UX Enhancements – Streamlined navigation and helpful purchase alerts.
  • Optionality First – All major changes can be toggled to preserve the original experience for purists.

Step back into Ryo Hazuki’s world, which is now more vibrant, more responsive, and more accessible than ever, guided by Yu Suzuki’s vision.

ININ Games has said that owners of the original Shenmue III on PS4 and PC will be able to upgrade to the new Enhanced Edition, but more details on how that will work are coming at a later date. Expect the full reveal of Shenmue 3 Enhanced Edition at Gamescom this week.



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Game Reviews

The Video Game Deaths That Broke Our Hearts

by admin August 18, 2025


Death is commonplace in video games, but its impact and meaning can vary wildly. It can be a lesson to teach you how to get through a level. It can be a consequence, like when you have to choose to save one person or another in an RPG. Though the a medium often treats death as inconsequential, letting you rack up body counts that number into the thousands, video games still know how to make us feel a loss deeply when they want to. These are our picks for the most meaningful death scenes in games, the ones that have really stuck with us over the years. If you’re worried about spoilers, here, in order, are the games we’ll be covering:

  • Brothers; A Tale of Two Sons
  • Danganronpa V3: Killing Harmony
  • Metal Gear Solid 3: Snake Eater
  • Call of Duty: Modern Warfare 2
  • Clair Obscur: Expedition 33

Aerith from Final Fantasy VII

 

To this day, Aerith’s demise is still considered the quintessential video game death. The florist is a party member for a relatively short time in Final Fantasy VII, but her murder at the hands of Sephiroth is so unexpected the first time you play through Square Enix’s RPG that it almost doesn’t feel real. Back in 1997, losing a beloved party member that early on was practically unheard of. Aerith’s death was so devastating that schoolyard rumors about being able to bring her back from the dead or finding her ghost persisted for years after the fact. Sephiroth’s crime is so prominent in the canon of video game moments that it feels like the Final Fantasy VII Remake series is still struggling with what to do about it, existing in a non-committal state where Aerith is both dead and alive. But before Final Fantasy VII became a multiverse, we had to sit with the harsh reality that Aerith was gone, and we couldn’t bring her back. Her wish to stop Sephiroth persists long after her passing, though, and her impact is felt long after Cloud lays her to rest. — Kenneth Shepard

Mordin from Mass Effect 3

 

You could easily plug another half dozen potential ends characters can meet in Mass Effect 3 into a list of memorable video game deaths, but since we’re trying to keep this roundup as concise as possible, we had to go with Mordin Solus. The Salarian scientist can survive the end of BioWare’s science fiction trilogy, but it’s far more likely that he meets one of two ends. Mordin’s life has been defined by his scientific breakthroughs which have, by and large, caused a lot of pain. He spent much of his career ensuring the Krogan species stayed infertile after his people unleashed a sterility plague on their home planet, Tuchanka. After surviving a suicide mission in Mass Effect 2, he’s looking to atone, and when he’s able to distribute a cure on their planet, it becomes clear that it will be a one-way trip. If you’re playing a particularly shrewd version of Commander Shepard and don’t want to see the cure spread across Tuchanka, you can shoot Mordin in the back, and he’ll die crawling toward a console, unable to make up for his life’s work. However, if you choose to let him release the cure, he will boldly walk into the fire to send it into the atmosphere. If you heard him sing Gilbert and Sullivan’s “I Am the Very Model of a Modern Major-General” in Mass Effect 2, he’ll sing it to himself as he types away at the keyboard. He’ll finish what he started, but he won’t finish the song. Damn you, BioWare. You know what you did. — Kenneth Shepard

Dom from Gears of War 3 

 

I played through the original Gears of War games with my real-life brother. Each time a new entry would arrive back during the Xbox 360 days, we’d both play together through the game’s campaign via split screen. I was always Marcus. He was always Dom. We’d sometimes play through the games again, or replay favorite sections. But I was always Marcus and he was Dom. 

So it made the shocking late-game scene in Gears of War 3 when Dom sacrifices himself to save his team a brutal moment. My real brother and my digital brother were doing something heroic to save us and the planet. He then yelled, “Ahh, now I’m going to be stuck playing a loser!” and ruined it. But for a bit there, it was a really hard video game death to suffer through. -Zack Zwiezen

BT from Titanfall 2 

 

We love a big goddamn hero moment, don’t we, chat? BT-7274, the primary titan the player pilots in Titanfall 2’s campaign, has three important protocols in his programming: Link to Pilot, Uphold the Mission, and Protect the Pilot. When it becomes clear that to fulfill the third protocol, he must sacrifice himself, he does it in a badass scene that is totally befitting of him. 

Respawn’s use of Titanfall 2‘s UI in this scene is pretty clever. After BT’s systems are shut down, he gradually reboots, and you’re stuck inside his core, watching the process happen on the screen. As you gradually make your way into a cannon to fire yourself into an unstable core, BT’s protocols gradually appear on screen…until all the digital noise goes away and you see Protect the Pilot in big bold letters. BT reaches inside his frame and throws you to safety as he plummets to his death. It’s brief, it’s effective, and in classic Titanfall fashion, you don’t even get a second to take a breath before you’re barrelling toward another objective. I’d say the post-credits scene that seems to imply BT’s consciousness survived undermined the whole deal, but considering Respawn seems deadset on never making another Titanfall game, it barely counts. — Kenneth Shepard

Joel from The Last of Us Part II

 

The Last of Us Part II is structured around the possibility that different people might feel differently about the death of Joel Miller. In the first two hours, Naughty Dog puts the main protagonist of its first post-apocalyptic survival game through one of the most violent, unrelenting deaths in video games, and then makes you act out the aftermath. It denies fans the nostalgic satisfaction of watching Ellie grow old with her father figure, and it does so in the early hours of what will go on to be a long, drawn-out video game. By the time you’ve reached the end of The Last of Us Part II, Joel’s death at the hands of Abby feels like it happened so long ago, but it’s a wound that festers throughout the entire game because Ellie refuses to bandage it up. Conversely, it can be satisfying to see Joel die, and plenty of people will argue that he deserved what he got after the events of the first Last of Us. There’s a whole other character for you to embody if that’s what you’re feeling, but The Last of Us Part II doesn’t let those players revel in what’s happened either. The sequel is a constant exercise in how even what seems like catharsis in the moment requires a heavy price, and it all begins with Joel’s death in the opening chapter. — Kenneth Shepard

Elizabeth from Bioshock Infinite: Burial at Sea

 

Part of me gets a bit annoyed that Elizabeth dies in Bioshock Infinite’s Burial at Sea DLC, because as cool as it is to see the underwater city of Rapture again, there’s a compelling argument to be made that the expansion is a self-indulgent bit of fan service that connects two worlds it never really needed to. Elizabeth, the universe-hopping heroine from Infinite, ends up being the connective tissue between Rapture and the skybound city of Columbia, setting in motion all the events of the original 2007 game. However, Irrational Games also perfectly closed the loop by killing Elizabeth off in the very end. It was nice to believe that she got out of this terrible cycle after the end of Infinite, and now we find out that wasn’t true, actually. Is it worth it? It’s hard to say. But my god, if this was the path Irrational Games was going to take, the studio sure fucking nailed it. 

As Burial at Sea gradually plays its hand, it becomes clear that Elizabeth, despite having once been an almost omnipotent being in this multiverse, has lost all her powers and won’t be able to stop what’s coming. Rapture will descend into chaos, and Atlas will set the events of the first Bioshock in motion. However, because she once saw all the possibilities, she was able to open a door for someone to eventually save the Little Sisters spread across the remnants of the broken city. All it took was her life. Whether or not it was necessary to take Elizabeth off the board is totally debatable, but once you buy into its premise, Burial at Sea closes the loop beautifully. — Kenneth Shepard

John Marston from Red Dead Redemption

 

Red Dead Redemption is a game about…well, redemption. It’s in the title. And Rockstar’s open-world western spends most of its duration forcing protagonist John Marston to deal with his past when it catches up to him and threatens his family. And then, after hours and hours of missions and gunfights, you do it. You are free. John returns home to his ranch, wife, and son, and you get to live the life he fought so hard for.

But you can never really escape your past. Eventually, the government shows up with an army to kill John. After helping his family escape, John stays behind to distract them and to end things once and for all. The game gives you one last moment to go out guns blazing before John Marston is gunned down brutally. A sad ending for a man who worked so hard to overcome what he’d done and who he was.

Chloe from Life Is Strange

 

A lot of Life Is Strange players never saw Chloe die. Well, not permanently, at least. Max Caulfield’s punk rocker (girl)friend can meet an early end multiple times in the time-traveling adventure game. That’s the whole reason Max rewinds time so much; she’s doing her best to keep Chloe alive as the very fabric of reality seems to be conspiring against her. The constant push and pull against time itself is why Chloe’s death is so painful. You’ve spent the entire game in a non-stop tug of war with inevitability. Letting Chloe go requires inaction when you’ve spent the entire game doing everything in your power to keep her safe. When you finally make the choice to trade Chloe’s life for the rest of her hometown’s, all Max can do is rewind to the first time Chloe nearly died and cry in the corner of her school bathroom as it happens. Doing so erases everything Max and Chloe have been through in the game, but it gives her a chance to prevent all the other suffering that befell the town of Arcadia Bay. All she has to do is let go. — Kenneth Shepard

Lee from The Walking Dead

 

Lee is only in one of Telltale’s The Walking Dead games, but my guy is haunting the narrative for every subsequent season. He’s the protagonist protecting his surrogate daughter, Clementine, but when he gets bitten by a walker and knows he’s on borrowed time, all he can do is hope that the knowledge and wisdom he bestows upon her is enough for her to survive without him. Lee’s death in The Walking Dead is one of the few on this list involving a player character for whom you make dialogue-based decisions. Nothing you say in these final moments will change what’s happening, but they will change what Clementine remembers of you in your final moments together. Do you want to give her fatherly advice, or use what precious moments you have left to express the love you’ve grown to have for her in these few months? Lee’s last words are all Clementine will have to take with her as she tries to survive in this world. Make them count. — Kenneth Shepard

The Stygian from Sword & Sorcery

 

Since at least 1986’s original The Legend of Zelda, I’d thought of heroic quests as things that make you stronger. With each boss vanquished, each dungeon conquered, little Link gained an extra heart of health, becoming ever more capable and resilient. But it’s not always that way in truth, is it? Sometimes things take a toll. Sometimes our most valiant efforts exact a price. 

2011’s stunning Superbrothers: Sword & Sworcery is clearly riffing on Zelda in some ways, but it’s also exhilaratingly fresh, poetic, and poignant. Some of its power comes from the way its heroine, with each victory over a chapter-capping boss, becomes not one heart stronger but one heart weaker. Her triumphs don’t come for free. Her woeful errand is not one of empowerment, but one of sacrifice. And oh, how I sobbed when the end finally came, an end the Stygian must have known was coming but willingly took on her terrible task anyway, so that others might go on living in peace. What makes it so much sadder, so much more moving and cathartic, is the way that composer Jim Guthrie’s beautiful music that plays as the Stygian’s body is carried down the river isn’t sad. It’s emotionally complex; triumphant and mournful all at once, as transcendent as the Stygian’s great sacrifice itself. – Carolyn Petit

Conway in Kentucky Route Zero

 

He doesn’t die a dramatic on-screen death. You could even argue that what happens to Conway isn’t a literal “death” at all, I suppose. But make no mistake: There’s no saving Conway, and his fate is no less devastating for not being seen. If anything, the lingering, unresolved grief we feel as a result of the way he exits the story is more troubling than anything a clean death might have left us with. 

I remember seeing some people express disappointment when the grand epic that is Kentucky Route Zero came to an end and Conway wasn’t there to share in the hard-fought possibility of a better world some of its hardscrabble characters find in the end. But this is crucial to the game’s truth. Kentucky Route Zero, perhaps the greatest game of the 21st century, is deeply concerned with how American capitalism chews people up and spits them out. Yes, some of us find comradeship in the margins. Yes, some of us come out of it okay. But not all of us. Some of us are swallowed up by despair, by economic disadvantage, by alcoholism or drug use as we seek to escape the hopelessness of our situations. I understand feeling disappointed that Conway isn’t there in the end. He deserved better. But then, so do so many of us. – Carolyn Petit

Naia in Brothers: A Tale of Two Sons

 

Brothers: A Tale of Two Sons spends most of its duration solidifying that the two brothers the player controls need each other to survive. Both Naia and Naiee bring different skills to the table as they travel through a dark, dangerous fantasy world. When Naia, the elder brother, is killed by a spider creature, it might not even occur to you that you have to navigate the rest of the game without his skillset. The game makes you go through the agonizing process of dragging Naia’s corpse into a grave, and even then, you still have a job to do. The brothers left their home in search of the Tree of Life in hopes of healing their sick father, but only one of them will return home.

When Naiee makes it back to his village, it’s not quite as sunny as it once was. It’s raining and flooding, which poses a problem for Naiee: he used to rely on his brother to get them across bodies of water because he didn’t know how to swim. Brothers uses a unique control scheme in which the player moves both characters independently with each side of the controller. For much of the game’s final stretch, the left side that once controlled Naia does nothing. You can move the analog stick or press the triggers, and the game won’t even acknowledge it. That is, until Naiee has to perform feats his brother used to do. Naia struggles with swimming and acts of strength, but he watched his brother pull them off throughout their journey, and in order to see it through, he has to step up and do what he once relied on his brother for. And as he draws on the strength to do what his older brother once did, that thumbstick and those buttons begin working again. Years later, the trick still hits. — Kenneth Shepard

Kaede from Danganronpa V3: Killing Harmony

 

Death is more than just an inevitability in the Danganronpa series; it’s the lifeblood that fuels the entire franchise. The murder mystery series is predicated on you watching your friends kill each other off one by one, all in hopes of escaping the trap that Monokuma, the despair-fueled animatronic teddy bear, has laid before you. How do you continue to make death impactful when it’s all players have come to expect? Danganronpa V3: Killing Harmony managed to pull this off with an exquisite twist in its first chapter. 

Kaede Akamatsu, the false protagonist of the game, is portrayed as a hopeful young girl who believes in the best of humanity. When she and her friends are told that they must kill each other to leave the confines of the Ultimate Academy they’ve been locked inside, she is vehemently against it. As her drive to get all her friends out alive grows, a plan starts to hatch in her mind. If she can kill the mastermind behind this sick game, she can save everyone. In theory, right? This eventually leads to her setting a trap for the mastermind, all within the gaps of an unreliable narration that hides her true intentions from the player. However, when another student is the one who falls victim to her scheme, the entire thing starts to unravel. It’s not until you begin solving the mystery that it becomes clear what Kaede has done, and while she may have been misguided, she only had the best of intentions. Kaede’s execution as punishment for her crime is the first of many twists Danganronpa V3 has in store for the player, and as hopeful as she was, her “betrayal” of the rest of the group is a reminder that the player can trust no one in this killing game, not even themselves. — Kenneth Shepard

Noble Six from Halo: Reach

 

A lot of people die in Halo: Reach, a prequel to the original Halo trilogy. And that makes sense. The fall of Reach is a tragic tale in which few get out alive. The death of Noble Six at the end of Halo Reach is perhaps the hardest death because, well, it’s your own. The final section of Reach gives you limited ammo and health and tells you to fight until the end. You will die here; it’s just a question of how long you hold out. It’s a sobering conclusion to one of the best Halo games ever made. -ZZ

The Boss in Metal Gear Solid 3: Snake Eater

 

I’m not going to even pretend to be able to effectively summarize MGS3’s story in a short blurb. Suffice to say, The Boss is perhaps the most interesting, tragic, and complicated villain in the franchise. 

And when she squares off against Naked Snake, the person she trained and cared deeply about, in a field of flowers at the end of Snake Eater, it’s a gorgeous and sad conclusion. Naked Snake has to kill his mentor, despite her actions being understandable and how much he cares for and respects her. And she knows that this is going to end one of two ways: She kills a close friend and former student, or she dies at his hands. Ultimately, she is defeated in a bittersweet victory that has larger ramifications across the series and gives Big Boss his name. —ZZ

Aunt May in Marvel’s Spider-Man

 

I didn’t expect to cry at the end of Insomniac’s Spider-Man. The game is mostly a fun comic book adventure, with some moments of sadness sprinkled in like any good comic movie. But then, at the very end, Spider-Man is forced to choose between saving Aunt May or saving thousands of people. He knows what he’ll choose. And she knows it, too. In that moment, she gives Peter comfort and lets him in on a secret. She’s known he was Spider-Man for a long time and she’s so proud of what he’s done. I’m tearing up writing this. Damn you, Insomniac. – ZZ 

Ghost in Call of Duty: Modern Warfare 2

 

Ghost was presented to fans ahead of Modern Warfare 2 (the original one) as the cool dude in the cool skull mask who did cool stuff. He wasn’t the main character, but more like a Han Solo figure. Someone that had skill and was badass. And then, towards the end of the game, he’s betrayed and shot dead with no warning or cool fight. He’s just shot dead in front of you and that’s that. It’s a wild moment because it upends what you expected. The stoic badass in the skull mask isn’t allowed to make it to the end. For many CoD players, it was a shocking and surprising moment that gave them a great reason to hate the bad guy. —ZZ

Eli Vance in Half-Life 2: Episode 2

 

After years of waiting for Half-Life 2, and then Half-Life 2: Episode 1 and then finally Episode 2, fans, myself included, were desperate for some answers and some closure. And at the very end of Episode 2, it seems like it’s finally coming. Eli Vance, a fan favorite who first appeared in the OG Half-Life and whose daughter, Alyx, had been your faithful companion through many missions, shares a secret with you. He seemingly knows about the G-Man. This was a wild revelation and his promise to tell you more lingers in the air as you play through the final moments. And then, it all goes to shit when a large alien grabs Eli Vance and kills him. The episode ends with Alyx crying and…then fans had to wait 13 years for a resolution. I won’t spoil how Half-Life: Alyx ties into this ending, but it’s very good. —ZZ

Brok from God of War: Ragnarok

 

It’s a shame how a family can take years to build, and only seconds to break apart. Brok’s death is uncharacteristically quick for a God of War game. The dwarven blacksmith is the only one who sees through the malevolent Odin’s ruse, as the All-Father has been disguising himself as Tyr, the Norse God of War, for most of the game. He’s been a double agent the whole time, and as Ragnarok nears its climax, Brok is the only one who catches on that his stories aren’t lining up anymore. As he berates the disguised god, Odin finally reaches the point where he has had enough of this barrage of questioning, letting the mask fall and stabbing Brok. In his final words, he tells his brother Sindri that he knows this isn’t the first time he’s died. Sindri revealed earlier in the game that he revived his brother once, and this feels like Brok telling him he has to let go this time.

The fallout of Brok’s death never quite resolves in Ragnarok. Sindri lays his brother to rest in a Viking’s funeral, but he is unable to forgive Kratos and Atreus for putting him in harm’s way. He leaves bitter and angry toward the people he once considered family. Maybe we’ll see him again in the next game, and hopefully, he’s found some peace. — Kenneth Shepard

Gustave from Clair Obscur: Expedition 33

 

When Gustave bit the bullet in Clair Obscur: Expedition 33, my immediate thought was, “Oh, that’s why voice actor Charlie Cox hasn’t been that present in the promotion of this game.” The charming gunslinger is presented as the main character for the RPG’s first act, and is at the heart of so much of the early game’s sentimentality that it seems unfathomable that he wouldn’t be joining us for the whole expedition. Misdirection is just as much a part of Clair Obscur‘s DNA as grief. Gustave’s death is a drawn-out segment, and it lasts just long enough that you’re fooled into thinking you might be able to stop it. He takes what should have been a fatal shot to the chest from a mysterious white-haired man, then the game puts you in a turn-based battle in which you can straight up just heal Gustave back to full health and survive long enough to “win” the battle, but as he bleeds out, he uses the last of his strength to protect the rest of the expedition before he’s finally put down with one final blow. Everyone leaves on the expedition prepared to never come back, but after so much carnage in the first act, losing your protagonist is a final twist of the knife. It turns out Gustave was never the hero of this story, but at least he gave his life to make sure it reached the next page. “For those who come after, right?” — Kenneth Shepard



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Borderlands 4 Promises 30 Billion Guns, Giant Skill Trees, And More
Game Reviews

Borderlands 4 Promises 30 Billion Guns, Giant Skill Trees, And More

by admin August 18, 2025


The overwhelming consensus among the first hands-on demos with Borderlands 4 earlier this summer was that it’s more of the same. If you already like Borderlands, the sequel is likely to provide everything fans usually show up for. If not, well, TBD on how many nonbelievers Gearbox Entertainment manages to win over with its most ambitious looter shooter yet. Much of that will come down to the details, and the studio has been sharing a lot of them recently. Here’s a bunch of stuff we learned about Borderlands 4 this week.

Split-screen co-op returns

Senior project producer Anthony Nicholson wrote on Xbox Wire this week that in addition to supporting local co-op, Borderlands 4 will also let you play with another pair of people in split-screen mode. Two TVs, four-player sessions, tons of chaos. Teaming up has also apparently been streamlined with a better lobby system and improved dynamic level scaling, including the option for each player to set their own difficulty.

Switch 2 won’t have couch co-op

“Switch 2 players will have the same exciting Borderlands 4 experience as other platforms minus the split-screen option, and yes, it will have full cross-play with Epic, Steam, PlayStation 5, and Xbox X|S,” reads the Nintendo version’s support page. The port targets 30fps and arrives on October 3, roughly three weeks after the platforms.

There are over 30 billion guns

Yes, that’s a real stat Gearbox is pushing. One of the reasons for that big number is that Borderlands 4 lets you mix-and-match elements from different in-universe weapons manufacturers. Then there are all of the RNG stat and perk drops you can get. According to Nicholson, the studio created a Matrix-like gun rack to help conceptualize all the possibilities and prevent the game from spitting out combinations that wouldn’t work.

“It was this really large gun map where you could see all of the individual parts for all the individual guns, for all the individual manufacturers,” he told the Epic Games Store blog. “It made it so you could see how each of those things were and how we could have those combinations roll together and how they would work—the slides, the animators, the actions, the art all fitting together. Because a certain gun, if it pumps one way, but there’s a long barrel that goes on the bottom, obviously those parts can’t go together.”

Borderlands 4 has “more passive perks than all the previous Borderlands combined”

Size matters, at least for Gearbox’s marketing guys. The Borderlands 4 map is bigger than the last two numbered entries combined. The guns have four times as many polygons as Borderlands 3. All those billions of guns. You get the idea. The skill tree follows a similar pattern. It sounds more advanced, and potentially overwhelming, than any game prior—more Diablo 4 or Path of Exile than your traditional RPG shooter.

“The Augment and the Capstone system that we have forces you to make a choice and all of them drastically change the ability that each player has,” character designer Nick Thurston told Polygon. “That alone would create more build diversity than we’ve ever had. But then we also have more passives than all the previous Borderlands combined. I think Amon alone has 87 passives, and most Vault Hunters have about 80.”

Techno Viking Amon is Borderland‘s “most complicated” Vault Hunter yet

Amon is the guy with the big fire and ice axes you see in all the Borderlands 4 trailers. But looks can be deceiving. He’s not just a tanky melee character. He’s apparently the poster child for the new game’s build variety. Everyone in a squad could play as Amon, but the styles might all be different, Gearbox claims. Melee, ranged, support, he can do it all. Unlike most of the franchise’s Vault Hunters that pop abilities and then just shoot stuff, Amon’s skills can be deployed in more ways.

“He just has more abilities than any other Vault Hunter numerically because of his trait, which allows him to have forge skills,” Thurston told GameSpot. “I wouldn’t say he’s super complicated, but he has a lot more going on in the middle of combat, and he’s a lot more active than I think a lot of people historically expect from Vault Hunters.” He sounds like a more advanced archetype than some of the others, though Gearbox says he’s still approachable to new players.

Borderlands 4 is inspired by mergers, acquisitions, and fascism

The game takes place on a prison planet called Kairos. Gearbox CEO Randy Pitchford suggests that’s a not-so-subtle illusion to the studio’s rocky period during which it was sold to the poorly conceived Embracer holding company, before trying to escape again. The studio group is now owned by longtime publishing partner 2K Games, part of the broader Take-Two portfolio that includes Grand Theft Auto VI maker Rockstar Games and mobile maker Zynga.

“There’s this cultural and emotional shift in me, personally, and at the studio. What does it mean to trade some autonomy for organization?” he told the Epic Games Store blog: “What does it feel like to move up and down the scale between autonomy and being organized or even being controlled? On one end of a spectrum you have anarchy, and on the other end of the spectrum you have fascism, totalitarianism, zero freedom. It’s not just about societies—that’s all of us as individuals, to imagine where we want to be on that spectrum and how comfortable we are. And we were going through that as a company.”



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EA's upcoming Skate understands that the soundtrack is just as important as the gameplay, confirms over 100 songs
Game Reviews

EA’s upcoming Skate understands that the soundtrack is just as important as the gameplay, confirms over 100 songs

by admin August 18, 2025


When you think of skateboarding games, what is the first thing you think of? For me, it’s the music – whether it was being introduced to the impeccable drum work of Josh Freese in The Vandals’ Euro-Barge on Tony Hawk’s Pro Skater 1, trying to get my voice as high as 3 Inches of Blood’s singer in Deadly Sinners in Tony Hawk’s Underground 2, or learning how to play Jack White’s part in Girl, You Have No Faith in Medicine after hearing it in Skate, music is an integral part of these games.

The recent THPS 1+2 and 3+4 remasters understand this, and bring a nice mix of classic and modern music to the re-releases that (I think) represents what skate culture should always be about: honouring legacy and trying new stuff. EA’s upcoming Skate reboot seems to have got this brief, too, as today the publisher has announced that the game will have “over 100 songs” featured on the in-game soundtrack.

Back to the grind. | Image credit: EA

Pleasantly, these will vary from the likes of upcoming acts like Denzel Curry and Turnstile – yes, I know they’re four albums in, but they’re also only just breaking through to the mainstream – and more classic acts like MF Doom and Earth, Wind & Fire.

“[Skate will have] over 100 songs, with hits from emerging artists and deep cuts to help players discover new music as they skate through San Vansterdam,” reads a press release. “Each session stays fresh and high energy, and like San Vansterdam itself, the soundtrack will evolve with every season.”

Music licensing is a real pain for game developers; we’ve previously seen entire titles delisted from digital storefronts due to music licensing issues. By keeping the in-game track list fresh and changing it with the seasons, the publisher can better control what goes in and out of the game, and simply remove a track from rotation if the license expires. I think that’s also a better example of skate culture, to be honest: in my misspend adolescence in skate parks, I learned so much new, interesting music from listening to what the other skaters were blasting out of their crappy, battery-powered speakers hooked up to their iPods (I was just a bit too old for the boombox era, sadly).

So far, Little Simz and Skeggs are also mentioned for the soundtrack, but not a lot of other bands are confirmed yet. So that’s six out of – assumedly – 100 artists we’ve locked in. There’s plenty of scope for some really cool stuff to get in here. Just do me a favour, EA, and don’t include Lupe Fiasco’s Kick, Push. It’s been done to death at this point. If you want mellow, go for something like Brave Baby’s Plastic Skateboard, instead: it’s far better for those late night sessions on the concrete with your pals.



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A man holds a rat in a kitchen.
Game Reviews

Ratshaker Is A Short, Strange Horror Experience

by admin August 18, 2025


If you look at Ratshaker on the PlayStation store, you might be inclined to write it off as one of hundreds of shovelware games on storefronts designed for easy trophies. I know I did at first. But then, I saw the game gaining traction across multiple subreddits where plenty of users seemed to agree that it’s actually a surreal horror title worth the low cost of entry — I checked it out. I’m glad I did.

While Ratshaker may have a low-res visual style, brief runtime, and fairly easy trophy list, it manages to rise above the trappings of shovelware to be something that diehard horror fans can appreciate. The game tasks you with, well, shaking and squeezing a rat to solve some basic adventure-style puzzles around a home where something horrible has happened. Yeah, it’s fucking weird.

But while Ratshaker‘s simple premise initially leans toward being quirky and funny in its delivery, don’t let that fool you. As you further explore the home and peel back what happened there, Ratshaker reveals some truly unnerving events that may stick in your head for a while. If that sounds up your alley, here’s how long it’ll take you to beat this bizarre experience.

How long does it take to beat Ratshaker?

Ratshaker is a cheap game with a short runtime, so you shouldn’t go in expecting an epic adventure. Instead, you’re treated to an immensely strange horror mystery that will take about an hour to unravel. But the brief time you spend with Ratshaker will feel like enough. It’s a game that doesn’t need much time to tell its story, which ends up far more unsettling than you may expect, even after engaging with its disturbing opening.

© Screenshot: Sunscorched Studios

If you’re also playing Ratshaker for its fairly easy platinum trophy, be aware that there are missable trophies throughout the adventure. And you’ll technically need to see both the real ending and a secret ending to earn the platinum trophy, but you can do both on one playthrough if you manage your saves right. Following a guide can help you not miss out on these trophies if you’re not eager to play Ratshaker twice.

Even if you’re not seeking the easy platinum trophy, I’d argue that the low price and ominous vibes make Ratshaker a good grab for any horror fan who appreciates weird shit. It’s available now on PS5 and Windows PCs, with a release on additional platforms planned for later this summer. Shake that rat.



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What we've been playing - we've made a change but don't panic
Game Reviews

What we’ve been playing – we’ve made a change but don’t panic

by admin August 18, 2025


16th August

Hello and welcome back to our regular feature where we write a little bit about some of the games we’ve been playing. This week, we’re making a slight change in an effort to get you a wider view of what the team – the entire team – has been playing. Expect to read more opinions on what we’ve been playing, but slightly shorter entries so we can fit them all in.

What have you been playing?

Catch up with the older editions of this column in our What We’ve Been Playing archive.

Mafia: The Old Country, PC

Don’t be Sicily!Watch on YouTube

I’ve been excited about this for a while because who doesn’t want to live their Al Pachina Sicilian Mafia dream? Those al fresco lunches are to die for. Sometimes literally.

The set-up here is turn of the 20th Century Sicily and you’re a hard-up miner who: has a mine collapse on them, gets into a fight, goes on the run, and ends up working with a Mafia family. So far it’s been linear and a bit boring. Gorgeous though – that scorched Sicilian landscape is to die for. Sometimes literally. (It’s the same joke Bertie.)

But I haven’t been able to experience anything else because the game keeps crashing on me. Six crashes in a row I had so I gave up. I expect it’ll be patched soon, but that a game can perform like this at all, at launch, is outrageous, and definitely not to die for.

-Bertie

Rocket League, Xbox Series X

In an attempt to prove to my son that I’m not an inept old man who can no longer accomplish things in my life, I played a few games of split-screen Rocket League with him. Of course, he won, but importantly I wasn’t rubbish and I did score quite a few goals. Well done me! Not time for the scrapheap yet.

-Tom O

The House of The Dead Remake, Switch 2

It’s been a very busy and stressful time, as you can imagine, getting ready for Gamescom and helping the new, updated version of Eurogamer get to its feet. So as I was browsing the Switch 2 eShop and saw The House of The Dead Remake was going for less than the price of a pint, I snapped it up. There’s nothing quite like the cathartic release of furiously tapping on a screen to blow the heads off zombies. It works just as well with your index finger as it ever did with a light gun.

-Dom

Wuchang: Fallen Feathers, PS5

Wuchang, Wuchang.Watch on YouTube

I’m not sure if the Wuchang developers’ interest in sexy ladies with feathers and wings is down to the iconic status of Elden Ring’s Malenia boss battle, or if they just like sexy ladies with feathers and wings. Regardless, it’s a repeated design across the game, though it certainly speaks to the somewhat derivative nature of the game as a Soulslike. However, as I pointed out earlier this week it does have enough ideas of its own and a peculiar rhythm to combat that makes it stand apart. Annoyingly, I finished it a couple of days ago before the most recent patch came to console, with its much-needed balance tweaks and more controversial story adjustments.

-Ed

Dark Souls 2: Scholar of the First Sin, PC

Yes, Drangleic has called to me once more.

I don’t know exactly what it is about FromSoftware’s games, but there’s something about the intricate spaces it creates – the sheer totality of their design – that worms so deep into my brain. Every now and then, I get a yearning that feels impossible to ignore, and this time around it was the melancholy song of Dark Souls 2 calling me back to its blighted peaks and forsaken shores.

I appreciate I’m an outlier here, but I adore Dark Souls 2, warts and all; its sheer ambition, its idiosyncratic invention, and, yes, an atmosphere so overwhelmingly forlorn it practically seeps into your bones. This, I should say, is my very first dance with Dark Souls 2’s Scholar of the First Sin do-over, and it’s a lot like coming home after a long time away and seeing everything with brand-new eyes. Right now, I’m venturing hole-ward into Majula’s suffocating, accursed depths – perhaps the closest From has ever come to full-on horror. It’s good to be back, even if there’s still plenty of pain to come.

-Matt

Silent Hill 4: The Room, PC

This is the video Ian was making that prompted him to play The Room. While he was working in A Room.Watch on YouTube

During a recent edit for a video feature about Silent Hill f, I had to source some gameplay for Silent Hill 4: The Room. I remember playing The Room on the original Xbox at an ex-girlfriend’s house back when it released, but for some reason I never completed it. I’ve long since lost my original copy, but looking back at that footage inspired me to pick it up on GOG and give it another spin.

And you know what, I love the first-person stuff in room 302. It’s kind of a proto-P.T. with its slight, sometimes unnoticeable changes every time you return to the room, which adds more mystery to the experience. There’s some really neat touches too, like looking out of the window to see neighbours going about their business, through the windows of their homes across the street, or seeing handprints appear on the wall outside your room every time someone meets a tragic end.

The Otherworld stuff is definitely on the weaker side of the Silent Hill spectrum though, demonstrated in both its repetitive level design and the fact the game is full of bizarre stock sound effects that really don’t fit the atmosphere. Special shout-out to the nurse monsters that emit echoing Homer Simpson burps every time you hit them.

Despite its flaws, I love that The Room is doing something a bit different. I’m about five hours in and determined to see it through to the end, mainly to finally finish what I started 20+ years ago. But also because I severely doubt this one will get a Bloober remake!

-Ian

Warhammer 40,000: Dawn of War – Definitive Edition, PC

I picked up this returning classic yesterday after work and am, so far, a very happy chap. I remember being a teenager and blasting through Dark Crusade on my friends PC, so seeing a lot of those old models reworked with shiny new graphics, in a proper resolution, has been wonderful.

I’m not too far through it yet, having only completed the first three missions of the base games’ campaign, but I do reckon this’ll be a game I’ll chip away at over the next few months. Special shout out to the legendarily horrible yell during the game’s opening cinematic, a relic of the original game the folks at Relic Entertainment could have justifiably removed. It’s a proper AAARGH, one of the all time greats. Also, Chaos Space Marines forever.

-Connor

Tiny Bookshop, PC

Tiny Bookshop has been sitting at the back of my mind ever since I played the demo way back at EGX 2022. Yet, the more I longed for its release, the more a worry grew inside of me – would I enjoy the full game as much as I loved the demo?

Thankfully, the answer is a resounding yes. I’ve easily become completely absorbed in the world of Bookstonbury. In fact, it’s to the point that some evenings I’ve forgotten I can go outside and read at a real beach rather than sell books in a virtual one. Still, it’s a worthy price to pay if it means I can continue selling books and solving the occasional mystery in my little bookshop wagon. Who knows, maybe I’ll be able to sell this pile of travel books and discover who destroyed the shopmarket mascot at the same time…

-Lottie

Warhammer 40,000: Dawn of War – Definitive Edition, PC

After reading above that Connor is a Chaos Marines guy I had to include this one, if only so I could comment on how appropriate that is. Anyway, it’s an absolute treat of a game – look forward to a thousand-plus more words of waffle to the tune of that from me very soon. Alongside this I’m still chipping away at Pokémon TCG Pocket, and a couple of very, very good things that are under embargo, oooohhhhhh (sorry I realise that’s actually really annoying to do that and not say what it is, promise I won’t make it a habit).

-Chris T



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The protagonist flies through the air while holding onto a large bee.
Game Reviews

Ruffy & The Riverside Is A Short And Sweet Platformer

by admin August 18, 2025


If you’re the kind of person who likes quirky platformers with a whole lot of charm and whimsy, you may have your eyes set on Ruffy and the Riverside. In this bizarre 3D platformer, you’re cast as the titular character who possesses the ability to copy and paste textures, allowing you to change the world around you to solve puzzles and reach new areas.

Ruffy and the Riverside can be a whole lot of fun if you’re able to brave its frenetic gameplay and art style. But you may be wondering how long it’ll take you to reach the end of this rowdy adventure and how much extra content there is to dive into. Let’s answer that for you below.

If you’re just mainlining Ruffy and the Riverside‘s campaign, you can likely reach the end of the game in about 6-8 hours. This makes it notably shorter than some similar 3D platformers, but its wacky gameplay and clever puzzles ensure that not a moment is wasted. Even so, you may wish for a few extra hours when you realize how brief the main quest is, especially if you really click with the Swap ability and enjoy blasting textures all over the map.

Luckily, there are a lot of optional things to do in Ruffy and the Riverside that can extend your time with the game, especially if you’re aiming to obtain all of its trophies or achievements. You’ll need to find a variety of optional secrets and collectibles, as well as swap textures over a thousand times. But given that a large part of the gameplay loop involves the Swap ability, you’ll be well on your way to that one anyway.

Whether you’re looking to push through the campaign or track down every secret, you can get started doing so right away. Ruffy and the Riverside is available now on PS4, PS5, Xbox One, Xbox Series X/S, Nintendo Switch, Nintendo Switch 2, and Windows PCs.



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I need Wave Race: Blue Storm and its cheesy cool to return to the Switch 2's GameCube Classics collection
Game Reviews

I need Wave Race: Blue Storm and its cheesy cool to return to the Switch 2’s GameCube Classics collection

by admin August 18, 2025


It’s been 22 years since the last home console F-Zero game (not counting the handheld spin-offs and 2023’s F-Zero 99), but with the launch of Nintendo’s Switch 2 we finally got a chance to revisit the GameCube’s outstanding F-Zero GX. Despite some wonky controls, it’s a game that still stands up today. No wonder Nintendo hasn’t attempted to better it.

But there’s another Nintendo racing series that’s been on hiatus for even longer. Wave Race: Blue Storm was released back in 2001 as a launch window game for the GameCube, only the third in the series behind Wave Race 64 and, before that, the Game Boy original Wave Race. Since then? Nothing.

Pitches were made for a Wii entry, including holding the Wiimote sideways and using the Wii Balance Board, but these never came to fruition. I think it’s high time for Wave Race to make a splash on Switch 2, and that begins with the return of Blue Storm.

Nintendo GameCube – Nintendo Classics – Nintendo Direct | Nintendo Switch 2Watch on YouTube

I know it’s a bit of an ongoing joke among gaming enthusiasts, but I still often find myself judging a game’s visuals by its water graphics: the shimmering translucency, the physics of rolling waves, its splashy wetness. Thing is, Wave Race: Blue Storm nailed it 23 years ago. That’s what made it so brilliant.

It’s a jet-ski racing game, you see, and with it being on water rather than a ground-based track, the course is always shifting. You don’t simply drive a car round a corner; you have to account for the height and power of each wave as you weave in and out of each buoy (or boo-ey as the announcer infuriatingly pronounces it, sorry Americans). There’s a high level of skill required, but with practice you can skim over cresting waves or dive beneath them to utilise shortcuts. This sort of water physics was incredibly impressive back in 2001, even if Wave Race 64 managed similarly on the previous hardware generation.

But then those water physics are taken a step further with each course. Perhaps you’re racing on the glass-like serene surface of a lake, or the choppy waters of a city harbour. On coastal courses the tide sweeps in and out, revealing hidden routes over multiple laps. One level has a collapsing glacier sending turbulent shockwaves in your wake. There’s a sense of dynamism to Blue Storm’s races that’s rarely seen in more traditional racing games.

Then there are the weather effects, ranging from pleasant sunny days to a raging tempest that sends violent waves crashing towards your jet-skiier. No race in Wave Race is ever the same and your skills are constantly being tested as you adapt to the water beneath you, subtly squeezing those adaptive triggers on the controller to angle around obstacles.

I also love how the water sports theme permeates the whole game. Sure, you can flip a jet-ski and perform hand stands to increase your speed boost. But the loading screens have a little bubble you can manoeuvre to watch ripples cascade across the screen; menus overlay a glistening aquatic backdrop; and sound effects are all splishes and splashes and droplets. Everything just looks so…wet. It’s enough to make you pee.

Perhaps what I remember most fondly about Blue Storm is its surf rock soundtrack, all electric guitars smothered in chorus and flange. What’s more, the music changes based on the weather, matching its calm undulations and stormy chaos. Along with the bright visuals, eccentric announcer, and goofy characters, it all lends Blue Storm a sense of cheesy cool that will forever take me back to the early 00s and that GameCube launch period. The skies were blue, the waters clear, and the games were all short and manageable. It was a better time.

This is why Wave Race: Blue Storm deserves to make a return on Switch 2. Yes, Nintendo will obviously bring back the likes of Super Mario Sunshine, Mario Kart: Double Dash, and Super Smash Bros. – all excellent games – but it’s the lesser known games I’m keen to see shine on the console’s GameCube service. If we can get Chibi Robo this week, there’s space for Blue Storm.

Better yet, perhaps the return of F-Zero GX and Wave Race: Blue Storm will convince Nintendo there are other racing series besides Mario Kart that deserve new outings on Switch 2. It’s been long enough now and the steering wheel and jet-ski handlebars don’t need to be reinvented. Just let me play Wave Race handheld with HD graphics in the bath for a proper 4D experience.

Which GameCube games do you most want to see return on Switch 2? Sound off in the comments!



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Various characters fight on the island.
Game Reviews

Everything To Know About Chapter 6, Season 4

by admin August 18, 2025


There are few games as well-known in the general population as Fortnite. Even your grandmother knows what it is because she’s bought your cousin $700 in V-Bucks over the past month so he can play as a hot dog or whatever. This beloved battle royale is showing no signs of slowing down anytime soon, either. But maybe it’s been a little while since you’ve played or you’ve yet to jump out of your first party bus. Let’s get into what you need to know to get into Fortnite in 2025.

What’s the deal with the current season?

At the time of this writing, Fortnite is up to Chapter 6, Season 4, which went live on August 7, 2025 and it features new characters from Halo and Power Rangers. We can expect this season to take us into the Fall of this year before the new one arrives.

The current season sees a bit of a pest-control problem on the island. Throughout the map you’ll find various gross nests, eggs, and the like. There are also three queen insects you’ll need to take down to earn yourself a mythic weapon. For full details on these pests and where on the map you can expect to find them, check out the official blog post.

What are the best guns in the game right now?

Right now, it’s looking like it’s SMG season, folks. The Veiled Precision SMG is arguably at the top of the pack when it comes to mowing down your opponents. That said, the Deadeye DMR is also a great pick for those who like to place their shots with more precision. And if you’re into looking weird while taking out multiple foes at once, give the Bug Blaster a shot.

What got vaulted/unvaulted?

This season sees the following changes to the game’s arsenal, as per Osirion on X.

BR LOOT POOL UPDATES

unvaulted/added:
– Hammer Assault Rifle
– O.X.R. Rifle
– Sweeper Shotgun
– Wrecker Revolver
– Stinger SMG
– Agile Aiming Boon
– Extended Magazine Boon
– Launch Pad
– Chug Splash
– FlowBerry Fizz
– Crash Pad Jr.
– Med-Mist

vaulted:
– Bass Boost
– Surgefire… pic.twitter.com/oVt3q0HYKK

— Osirion (@osirion_gg) August 7, 2025

 

Does Fortnite have crossplay?

Hey, here’s some good news in a world full of bad news: Fortnite features full crossplay! With this feature, you can team up with friends on other platforms with ease, ensuring that no one’s ever left out of the fun. Whether you’re on console, PC, or mobile devices, you can simply add your friends via Epic Games to get things going. Easy peasy!

Does Fortnite have cross-progression?

I’ve got some more good news for you: Fortnite features full cross-progression functionality, too. This means that you can play on your account across any supported device that you own. Get a few dubs on PS5, Xbox, or PC, then take the game on the go using your Nintendo Switch 2. And if you don’t want to drag a dedicated portable gaming device with you, just break out your phone for a few mobile matches. Yes, it really is that seamless.

In other words, anywhere you go, Fortnite is there. Watching. Waiting. Expecting you. Needing you. Feed it money. It’s hungry. You want that new skin. Buy it. Wear it. Your skin is bad. Its skin is good.

Anyway.

Fortnite is available now on PS5, Xbox Series X/S, Nintendo Switch, Nintendo Switch 2, and Windows PCs, and mobile devices.





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