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Onimusha: Way of the Sword is one of those rare game previews that made me think 'OK, yeah, I'm going to Platinum this one'
Game Reviews

Onimusha: Way of the Sword is one of those rare game previews that made me think ‘OK, yeah, I’m going to Platinum this one’

by admin August 20, 2025


Way back in 2016, I downloaded and played the first Nioh public alpha. Team Ninja, the veteran action game developers behind Ninja Gaiden and Dead or Alive, working on a game that took inspiration from Dark Souls, was too much of a perfect idea to ignore. Within 10 minutes of playing that alpha – which was so bastard hard the devs had to tune down the difficulty for the next demo, and consequently the full release – I knew something to be true: I would get the Platinum trophy in this game.

Onimusha: Way of the Sword

  • Developer: Capcom
  • Publisher: Capcom
  • Platform: Played on PS5 Pro
  • Availability: Out 2026 on PC (Steam), PS5, Xbox Series X/S

Fast-forward nine years, and here I am, sitting on a PSN account with two Platinums each for Nioh and Nioh 2 (thanks, PS5 versions). Those games struck a chord with me: the mythological fantasy setting of Sengoku-era Japan scratches an itch I didn’t even know I had, and the fighting-game inspired, stance-based combat that has grown and mutated into something deep and mechanically satisfying represents a high tide in the action-RPG genre only rivalled by FromSoft, in my humble opinion.


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I had that same sense of instant rapport with Onimusha: Way of the Sword. On paper, the Nioh games and Capcom’s reboot of its 10th best-selling franchise are very similar: linear, hardcore action-RPGs with an emphasis on combat and a deft use of horror elements to make the setting of Japan in the 1500s seem even more threatening. Onimusha – despite being packed with demons and supernatural elements – is slightly more grounded than Nioh has ever been, though: in playing as Miyamoto Musash, a legendary Japanese swordsman based on a real historical figure, your movements and reactions are more realistic than William Adams or Hideyoshi’s ever were in the Nioh games.

The result, in your hands, is a character that is lithe, responsive, and precise. In a hands-on preview at Capcom’s offices ahead of Gamescom, I got to play a 20-minute demo that pushed Mushashi through a dark, gloomy castle under the control of Musashi’s real world rival, Sasaki Ganryu. The demo culminates in a battle with the storied samurai, and it was in this encounter I thought ‘yep, I’m going to 100 percent this game’.

Image credit: Capcom

The fight itself is fast and brutal: in true Soulslike style, Ganryu gets a big health bar across the top of the screen, and – once more like Nioh – a stamina bar, too. The core mechanic in Onimusha: Way of the Blade is a light/heavy attack system, supplemented by dodge rolls and parries. Now, I’m the sort of player that basically never uses the guard button in Souls games (Dex builds for life), so the dodging/parrying system in Onimusha felt like coming home. As far as I could tell, you can parry every attack from the boss, though some (like his flying overhead stomp that looks like something out of Tekken) are often better dodged, since the ‘bullet time’ effect you get from ducking out of the way and the window it opens up are more reliable than the tight timing required to parry more effectively.

Other attacks, though, such as his more general sword slashes, are more telegraphed, and easier to time. A successful parry will see Mushashi either respond with a dedicated animation and attack that will inflict a decent amount of damage, and drain Ganryu’s poise, or set you up for a nice combo where you can risk heavy moves instead of the less-impactful flurry of light attacks you’ll be throwing his way in the general melee.

Rain on your parade. | Image credit: Capcom

Ganryu is no idiot, though. I need more time with the game to figure this out for certain, but it seemed that the samurai would get used to the strings of attacks – light, light, heavy – I’d use to poke at his defences, and respond by blocking and countering. This results in this tidal flow of back and forth that, when firing on all cylinders, looks like something straight out of a mid-career Kurosawa film.

I don’t want to say it reminds me of Sekiro (there isn’t quite the sense of choreographed ballet or scale, here) but the ebb and flow of combat certainly evokes the more volatile Soulslike encounters. Once again, I must invoke Nioh: the samurai-on-samurai elements of the battle make the playing field feel more level, and tense. I don’t doubt there will be massive oni to slay, too, but I reckon it’s in these more ‘mirror match’ encounters Onimusha is going to properly shine.

The highlights of the battle, in no particular order, were: getting an early parry in and landing a brutal overhead smash that broke Ganryu’s jingasa (big hat) which, I think, left him more vulnerable to damage taken on his upper body; breaking his poise and landing a devastating cut to the demon-powered gauntlet on his wrist with a Metal Gear Revengence-like focus attack, that I imagine will be an integral part of boss fights; and landing the killing blow by walking backwards in a wary circle and baiting the aforementioned overhead kick in order to dodge, and land one of the most satisfying finishers I’ve ever managed to pull off within 20 minutes of starting a game.

Off-guard. | Image credit: Capcom

Miyamoto Musashi is a famed swordsman. Perhaps one of the most influential folk heroes of Japanese history. His skill with a blade was unmatched, and his travels have inspired reams of lore and legend. Capcom chooses to enshrine his legacy in a different way, here, making you feel powerful, smart, and subtle in your footwork and swordplay. Nioh may have won my heart with its bombastic, jackhammer-like approach to its brutal combat, but there’s something in the precision and artistry of Onimusha’s mechanics that makes me sit here, days later, yearning for more.

I think Onimusha: Way of the Blade is going to be something quite special. I hope the full game, with its enemy variety and assumedly larger scale, can keep up such powerful momentum.



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August 20, 2025 0 comments
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Blackmth2
Game Reviews

Wukong 2 Already In Development, Here’s The Teaser

by admin August 20, 2025


Today, at the very end of Gamescom Opening Night Live, Geoff had one more secret to reveal: The developers behind the super-popular action RPG Black Myth: Wukong are working on a new game, Black Myth: Zhong Kui, starring a new mythical hero.

Here’s the very short teaser for Zhong Kui, which doesn’t have a release date yet:

Black Myth: Zhong Kui isn’t a direct sequel to Wukong. On the new game’s official website, the devs explained that they wanted to “build more distinct game experiences, to challenge ourselves with bolder features” and work on “fresh ideas.” However, they did tease an actual sequel or DLC to Wukong, saying: “And to all friends who love Black Myth: Wukong, the westward journey won’t end here.”

It should also be noted that, despite a slick-looking CG trailer showing off the new mythical hero and setting, Game Science admits it doesn’t have much to show because the game is still very early in development, saying that Zhong Kui is “little more than an empty folder at this stage.” However, the devs said they love announcing new things and updating fans on August 20, so they created a CG short to “let everyone know that a new project has kicked off.” But yeah, don’t expect to be playing this game anytime soon.

According to Game Science, Black Myth: Zhong Kui, like Wukong, is a single-player action RPG that will follow “the same business model as before.” That seems to imply that this sequel won’t be free-to-play when it eventually launches.

“However, you won’t be playing a monkey role this time,” explained the studio. “That said, we’re still exploring and experimenting with the concrete differences between Wukong and Zhong Kui. So take it easy—let us impress ourselves first before we serve it to you.”

On August 20, 2024, Black Myth: Wukong launched on PlayStation 5 and PC and quickly became a massive hit. The game saw over 2.4 million concurrent players on Steam alone, beating out popular games like Counter-Strike 2, Dota 2, Elden Ring, Cyberpunk, and many more. It still, to this day, holds the record for second-highest number of players all online at the same time on Steam, only beaten by PUBG’s massive 3.2 concurrent players record. Needless to say, a lot of people are excited for more Black Myth, and I expect that when Zhong Kui eventually arrives on PC and consoles, it will be as big if not bigger.



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August 20, 2025 0 comments
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Ghost of Yotei's gamescom Opening Night Live trailer is good, but it's made better by that Legends teaser
Game Reviews

Ghost of Yotei’s gamescom Opening Night Live trailer is good, but it’s made better by that Legends teaser

by admin August 20, 2025


We were promised a new look at Ghost of Yotei at this year’s gamescom, and Opening Night Live indeed kept that promise. The Geoff Keighley-hosted show was full of updated looks at previously-announced games, as well as some fresh game reveals.

Sucker Punch was among the developers in attendance, and the team brought something special for fans of the upcoming Ghost of Tsushima sequel.


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Today’s trailer was actually one of Yotei’s best so far, blending quick cuts of the game’s action combat with a couple of menacing moments with the game’s villains. Nothing too unexpected here – except, of course, for that tease at the end.

Legends, the online co-op mode that came to Tsushima in a free update, will return in Yotei. It won’t be available at launch, however, and will instead arrive in a free update in 2026. Legends will feature new story missions for two players, alongside four-player survival matches.

There’s going to be four playable character classes, and some of the bosses you’ll come up against will be fantastical, demonic versions of the game’s Yotei Six gang of outlaws. We didn’t get to see much from Legends in today’s reveal, but the news will definitely make a lot of people happy.


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For a game coming out in about six weeks, we actually haven’t seen all that much of Ghost of Yotei. Gameplay was kept under wraps practically since the moment Yotei was initially announced. It wasn’t until July that the game got its own, dedicated State of Play presentation from Sony.

Today’s showcase certainly helped keep that hype train chugging, even if we still like to see more of the open-world action RPG. That said, it continues to appear as a fairly straightforward sequel, so there may – understandably – be not much more to show.

Ghost of Yotei arrives October 2 on PS5.



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August 20, 2025 0 comments
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Nvidia's native support for Logitech racing wheels for GeForce Now has me excited for sim racing on a budget
Game Reviews

Nvidia’s native support for Logitech racing wheels for GeForce Now has me excited for sim racing on a budget

by admin August 20, 2025


Nvidia has announced a huge raft of changes and improvements to their GeForce Now cloud gaming service as part of their Gamescom 2025 announcements, but it’s actually one of the smallest sections that has me most excited.

As part of their extensive press release covering exciting updates such as RTX 5080 power for GeForce Now Ultimate subscribers and the ability to play games at up to 5K2K 120fps on supported screens, one of the footnotes near the bottom mentions the following:

Support for popular peripherals also grows, with native support for many Logitech racing wheels offering the lowest-latency, most responsive driving experiences.

That’s right, folks – GeForce Now now has native support for Logitech G29 and G920 racing wheels for playing the service’s selection of sim racing titles, granting important force feedback and more analogue controls versus a mouse-and-keyboard setup or even a controller. Indeed, this has been quite the popular request on forums for a number of years, so it’s pleasant to see Nvidia respond.

At a recent Gamescom event, deputy tech editor Will and I had the chance to go hands-on with a demo rig Nvidia had set up (pictured above) using a budget Logitech G920 wheel on a proper cockpit playing arcade racer The Crew Motorfest. It perhaps wasn’t the most hardcore sim racing setup in terms of game or gear, but it was still an effetive demo that proved out the concept.

I didn’t have any issues with the gameplay experience, in terms of stutters or input latency, and was largely impressed by what’s become possible with the cloud gaming space. Of course, with the venue in Cologne offering gigabit speeds to a regional data centre, it’s easy to see this as a best-case scenario that will have to be borne out in real-world testing on less capacious connections. The main thing was that the game’s force feedback was present and correct, whether I was drifting around roundabouts, running up the highway, or crashing off-road. Having used the G29 and G920 for several years at home, the cloud version didn’t feel any different.

Wheels such as this Logitech G29 are natively supported in GeForce Now.

The big thing for me is that it involved no computational power from the host device itself – in this instance, it was some form of small Minisforum mini PC, but Nvidia also had games running natively on LG TVs (4K 120fps with HDR is now accessible on 2025/2026 LG TVs with the new GeForce Now update) or off an M4 Mac Mini. Theoretically, this means all you need is a wheel, some kind of computer or device with support for the wheel, and a GeForce Now subscription, and you can be up and running – no need for a dedicated gaming or living room PC.

Of course, that is the whole point of cloud gaming, but it adds another string to your bow if you’re a current GeForce Now subscriber and you’ve felt the lack of a proper racing experience has been a sore miss. In addition, if you’ve already got a Logitech wheel from years ago and you want to jump into sim racing without the faff of a PC and such, then you can pay the subscription, and away you go.

An Nvidia representative told me that the technical difficulty was passing through effects such as force feedback in respective games over the cloud, while the reason they chose Logitech peripherals initially was due to the convenience of their G Hub software in part, which is running in a compatibility layer of sorts to get the wheels to work. They also chose Logitech because of the wide range of wheels they do, with the G29 and G920 being the only supported models at present, with more wheels to be supported in the future.

Before I go, I’ll provide a quick rundown of the other key additions for GeForce Now:

  • Implementation of Blackwell architecture – RTX 5080 is now the ‘Ultimate’ tier, bringing DLSS 4 MFG and so on, plus streaming at up to 5K 120fps.
  • ‘Cinematic Quality’ mode for better extraction of fine detail in areas where the encoder would previously struggle.
  • More devices supported with native apps, including Steam Deck OLED at 90fps (to match the refresh rate), plus some 2025+ LG TVs at 4K/120fps.
  • Support for 1080p/360fps and 1440p/240fps streams for competitive esports title, involving Nvidia Reflex and sub 30ms response times. (We saw 17ms figures in Overwatch 2, for example.)
  • A GeForce Now installation of Fortnite integrated into the Discord app, providing a limited-time trial of GeForce Now’s 1440p ‘Performance’ tier, requiring only connection between an Epic Games and Discord account.
  • ‘Install to Play’ feature in GeForce Now app, which more than doubles the playable titles to some 4500, giving access to over 2,000 installable games through Steam alongside Nvidia’s fully-tested ‘Ready to Play’ games. Installs must be repeated each session, unless you pay for persistent storage in 100GB+ increments.

It’ll be fascinating to see whether Nvidia continues to expand their peripheral support over time, as I’m sure flight sim fans could also benefit from a cloud-streamed version – especially with the CPU and GPU requirements that Flight Sim 2020 and 2024 entail.



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August 20, 2025 0 comments
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Geoff Keighley
Game Reviews

Everything We Saw At Gamescom Opening Night Live 2025

by admin August 20, 2025


This year’s Gamescom has officially kicked off. That means that today, we were treated to a trailer-laden showcase known as Opening Night Live, straight from Cologne, Germany and featuring none other than Geoff Keighley.

ONL was pretty packed this year, with some solid trailers and reveals of many awesome-looking games. As always, we’ve rounded up everything that caught our eye. It was a dense show, so read on!

Hollow Knight: Silksong

While we didn’t get a firm release date of the ever-elusive sequel to Hollow Knight, Geoff Keighley took to the Gamescom stage to officially declare that the game is coming out this year and to show off some new gameplay. A more in-depth presentation from developer Team Cherry is coming on Thursday.

Hollow Knight Silksong launches in 2025.

Call of Duty: Black Ops 7

The world is in a bad place in 2035 according to Black Ops 7, so it’s a good thing you’ve got a gun and a willingness to shoot people. I mean, that’s the premise for all these kindsa things, but at least the level design looks surprisingly batty! I’ll take it. I will not take this version of Metallica’s “Master of Puppets,” though.

You can check out an interview with the devs here, and a deeper dive into what Treyarch is cooking up for the campaign here.

Call of Duty: Black Ops 7 launches on November 14, 2025.

Lords of the Fallen 2

Gods are all cool until they do that “forsaking us” thing. Then ya gotta seek some retribution. That’s the premise for Lords of the Fallen 2, which got a gory and fancy-lookin’ trailer today. A look at some gameplay is expected later this year.

Lords of the Fallen 2 is expected to launch in 2026.

Sekiro: No Defeat

Showing off some intense sword battles, today we got a nice look at the upcoming anime adaptation of FromSoft’s speedy, parry-based action adventure game Sekiro.

Sekiro: No Defeat will arrive exclusively on Crunchyroll next year, 2026.

Lego Batman: Legacy of the Dark Knight

The Lego games are often a damn good time, so hopefully this next trip into Gotham city continues the tradition. This game looks way more Arkham than the previous Lego Batman releases, which is a mighty good sign. Check out a deeper dive on what to expect in Legacy of the Dark Knight here.

Warhammer 40,000: Dawn of War IV

The bravado and eccentric design of Warhammer is unparalleled. Today we were treated to a flashy cinematic trailer for Warhammer 40,000: Dawn of War IV as well as some footage of its explosive RTS gameplay.

Warhammer 40, 000 Dawn of War IV is expected to arrive in 2026.

Monster Hunter Wilds x Final Fantasy XIV

How have we not had chocobos in Monster Hunter yet? Thankfully, this upcoming collaboration with Final Fantasy will let us ride our beloved fictional feathered friends into battle against some new threats. But that’s not all, as Monster Hunter Wilds is also bringing some of its magic to FF14 with battles against epic monsters and maybe even a Palico?

The Monster Hunter Wilds and FF14 collaboration arrives in late September, 2025. FF14 will see its Monster Hunter Wilds additions arrive in October, 2025.

Onimusha: Way of the Sword

I’ve never played an Onimusha game, but every time I see Way of the Sword, I’m damn sure I’m gonna play this. We saw some excellent-looking gameplay and wonderfully weird and wacky character designs in today’s trailer.

Onimusha: Way of the Sword is expected to arrive in 2026.

Fallout Season Two

Fallout‘s TV adaptation was a smash hit, and while we didn’t see much footage from the upcoming new season, we did get some thoughts from the show’s talent on what to expect from the crew’s trip to New Vegas, along with a brief teaser. And yes, Mr. House is there…and yes, that was Kyle MacLachlan in a suit of power armor. Shit, now I’m gonna have to catch up on that first season…

Fallout season two arrives on December 17, 2025 on Amazon Prime.

Indiana Jones and the Great Circle: The Order of Giants

Indiana Jones’incredible video game adaptation from last year, The Great Circle, is getting a story expansion. Do we want more of the game’s excellent immersive sim gameplay and puzzles? Hell yes. Also, The Great Circle is coming to Switch 2 in 2026.

Indiana Jones and the Great Circle: The Order of Giants arrives on September 4, 2025. The Switch 2 version is expected next year, 2026.

John Carpenter’s Toxic Commando

With a trailer showing off some satisfyingly clanky guns, zombie hordes, explosive action, and some slamming electronic music, Toxic Commando definitely looks worth checking out.

Toxic Commando is expected in early 2026.

Death by Scrolling

The premise here is that you’re in Purgatory and you gotta endlessly scroll your way through looting and fighting to escape the Grim Reaper, who’s a lady this time! Girl power! It’s a pretty neat concept that looks like it’ll be hard to put down, and it comes from the mind of Monkey Island creator Ron Gilbert.

Zero Parades

Things might be a little complicated for fans of Za/Um, the developer behind Disco Elysium. But today we got a look at its upcoming CRPG, Zero Parades.

The Darkest Files

With a bold and urgent political message about the increasingly frail state of our democracy, the Gamescom Cares segment was devoted to showing off The Darkest Files, a game with painful lessons about how the freedoms we all benefit from are increasingly at risk in ways that demand we actually do something about it. So go do something about it.

Ninja Gaiden 4

Today’s look at Ninja Gaiden 4 was predictably action-packed, with some thrillingly bloody-looking swordage and elegant combat moves.

Ninja Gaiden 4 arrives on October 21, 2025.

Cinder City

With an undeniable Division-meets-Warframe look as our very own Zack Zwiezen observed during the show, Cinder City is a pretty ambitious-looking MMO shooter that might deliver satisfying thrills.

Time Takers

Time Takers sends its characters to a realm featuring some genre-bending third person shooter action where you need to hunt down time to stay alive. Looks neat!

Silent Hill f

Today’s look at Silent Hill f‘s gameplay is a promising preview of what we can expect from the latest entry in this classic horror series when it arrives in September. The game looks satisfyingly grim, gloomy, and disturbing. It’s absolutely on my must-play list for 2025.

Silent Hill f launches on September 25, 2025.

La Divina Commedia

Featuring an epic showdown with…well, whatever that monster is, La Divina Commedia showed off some thrilling swordplay in yet another video game adaptation of Dante’s Inferno. Maybe this one will be good?

Cronos: The New Dawn

Cronos: The New Dawn showed off more of its moody survival horror vibes. Just please tell me that cat’s gonna make it. While two juggernauts of the survival horror genre were shown off today in Silent Hill and Resident Evil, don’t let that leave you overlooking the latest from Bloober Team, because this one looks sick.

Cronos The New Dawn arrives on September 5, 2025.

The Outer Worlds 2

Voice of Sonic the Hedgehog Ben Schwartz showed up as Obsidian’s “head of sequels” to reveal a new trailer for The Outer Worlds 2 focusing entirely on the game’s companions. Kotaku‘s Kenneth Shepard is very concerned about whether or not he can smooch them. As the trailer itself revealed, he can’t, but maybe there’ll still be somhttps://www.youtube.com/watch?v=7TsP09cZA7o&feature=youtu.bee tender moments to share with his buds in space? We’ll find out when this capitalism-critiquing space RPG arrives in October.

The Outer Worlds 2 arrives on October 29, 2025.

Vampire the Masquerade: Bloodlines 2

Forreal, there’s a release date, and it’s just a few months away. October 21, 2025. This game has been through one hell of a development cycle, but here’s hoping it hasn’t descended into a mess only befitting the dark mind of a Malkavian.

Vampire the Masquerade: Bloodlines 2 finally arrives on October 21, 2025.

Cult of the Lamb: Woolhaven

If Cult of the Lamb‘s main offering didn’t satiate your cult-building desires, you’re in luck: There’s an expansion on the way in 2026.

World of Warcraft: Midnight

WoW is 20 years old…wow. World of Warcraft: Midnight is the MMO’s 11th expansion, focusing on a grave threat to the Blood Elves. Today we saw a preview of the expansion’s cinematic opening and its hard to deny the gravity this game pulls in. Here’s to many more sleepless nights for the faithful.

World of Warcraft Midnight arrives in 2026.

Project: Spectrum

We got a spooky look at Project Spectrum, an upcoming horror PvPvE experience, which is a genre I quite like. So maybe put this one on your calendar if you also dig this kind of game.

Ghost of Yotei

Gory combat, gorgeous vistas, and a gargantuan open world. It’s hard not to get sucked into this trailer for Ghost of Yotei, Sucker Punch’s latest samurai sim. It’ll also get a co-op expansion in 2026. Neat!

Ghost of Yotei arrives on October 2, 2025.

Resident Evil Requiem

You can just inject Resident Evil into my blood…well, maybe that’s a bad idea. What hopefully won’t be a bad idea is playing this latest entry when it arrives. Today’s narrative trailer really doubled down on the survival element of survival horror, showing off what feels like an inverse of an escort mission. Requiem‘s protagonists look sufficiently vulnerable for this kind of genre. I am so here for this game.

Resident Evil Requiem arrives on February 27, 2026.

Black Myth: Zhong Kui

Not yet, Snake, it wasn’t over yet. Closing out ONL, we got a look at the follow-up to Black Myth: Wukong, featuring a new protagonist.

And wow, that wraps up one hell of a packed show. I’m gonna go get a coffee now.



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August 20, 2025 0 comments
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More action than RPG, Vampire: The Masquerade - Bloodlines 2 struggles to convince after a few hours' play
Game Reviews

More action than RPG, Vampire: The Masquerade – Bloodlines 2 struggles to convince after a few hours’ play

by admin August 20, 2025


I can’t hide it: I’m a little disappointed. The wait for Vampire: The Masquerade – Bloodlines 2 has been an excruciating one. This is the long-awaited follow-up to the flawed but respected Bloodlines 1 from 2004, and it was originally announced in 2019 with a release date of 2020. But it was systematically delayed, then full-on suspended, before being resurrected at The Chinese Room (Still Wakes the Deep) where it’s been reshaped for release. Bloodlines 2 has had problems. The question is: does it still have problems and has it been worth the wait?

Vampire: The Masquerade – Bloodlines 2

Having played Bloodlines 2 for a few hours in a preview build my answer – frustratingly for you – is I’m not sure. I have mixed feelings. There are things I really like about it – I love how powerful it makes you feel as a vampire from the very beginning of the game; the action feels great – but I’m concerned by how narrow the game is as a role-playing experience. Too often I feel led through metaphorical corridors from point A to B, as though I’m playing a predetermined experience rather than shaping one of my own. I think it’s telling that Paradox is leaning into the “action” part of the “action RPG” descriptor; from what I’ve played, this is more like an action or stealth game, with some RPG elements, rather than the other way around. And given the extensive and exhaustive resource material involved – a tabletop RPG that’s been running for decades – that disappoints me. But there are upsides to this approach.

The things I like, then: Bloodlines 2 wastes no time making you feel cool. You do not wake as a fledgling vampire but an elder one who’s been asleep for a hundred years. From the moment you take control of this character – a character cringingly called “Phyre” (“fire”), and who likes to announce their name at every given opportunity – you can already do incredible things. You can scramble up walls like a spider, even entire buildings if you plan your route right, and leap off the other side, to the ground, and take no damage. You can move with blur-like vampire speed, float through the air, and punch people so hard they float – well, fly – through the air. You can telekinetically grab at objects and then hurl them wherever you want. You can even telekinetically grab people. There’s no gradual build-up of power here: you are, from the beginning, a beast.

Watch on YouTube

It feels great. There’s a snap and a pace and a wallop to everything you do. Even a small thing like climbing up a ladder is sped-up so that it’s like doing it on fast-forward. And as you start to unlock more powers as you level up, which differ slightly depending on which of the game’s six clans you join – I joined the Brujah clan, which are brawlers – the action gets more ridiculous still. (Note: two of the clans you have to pay to unlock, which is grubby.) I have a Lightning Punch ability that rapidly strikes, countless times, anyone who I ‘mark’ nearby to be punched. I pulverize them in a blur of action. I have a charge that makes me thunder towards anyone in my path and pick them up and slam them into whatever I’m running towards. Tactility: there’s a lot of it here.

This is the upside to the game’s somewhat obvious action focus. The more linear approach to levels and situations also means areas have been shaped specially to encourage entertaining, platformer-like traversal, and that they’ve been decorated to a high degree because designers know where the level you’ll be. Take the derelict building you wake up in, for example: there’s only one route through it as you work your way onto the roof, away from inquisitive police, so visually, the crumbling ruin of the place is writ large all around you. Developer Chinese Room showed what flair it has for environmental storytelling in Still Wakes the Deep, on that wonderfully touchable and dilapidated 1970s oil rig, and you can see that expertise here too. The dimly lit griminess of it. The posters on the wall. The graffiti. The walls smeared in blood. It’s exactly the atmosphere a Bloodlines game begs for. The detail in your home-base apartment, a kind of disgusting, makeshift laboratory, is incredible.

This is the male version of the main character Phyre, who I don’t think you can structurally customise. You can change his hair and piercings and clothing but not completely customise who you are. I guess it’s for cinematic reasons. He’s a bit annoying. | Image credit: Paradox / The Chinese Room

Nice though they are to look at, in these areas there’s little you can actually interact with – a problem that carries right across the game. Take the city of Seattle, for instance, where the game’s set. It looks nice, caught as it has been in heavy snowfall, and moody in the dark, lit by pools of streetlight or car headlights. But the only doors you can interact with are the ones that lead to specific quest objectives, of which there are only one or two in the preview build, and the only people you can interact with… Well, you can utter a few words to some people, in an effort to lead them into an alley to drink their blood, which regenerates health or regains special ability charges, or earns you a kind of upgrade currency, but that’s about it. For the most part, it feels like a place filled with non-interactive extras.

This feeling extends to the building environments you enter. There’s a hotel lobby that’s full of people at a Christmas do, but I can’t interact with any of them. Then, when I get to the more gamey areas of the hotel, which are where I’ll fight some packs of low-level vampires – thugs, really – there’s no one else around. These halls and corridors are mostly empty with only occasional clusters of enemies there. It’s a bit dull. Even the more central characters don’t inspire much excitement when you meet them. They’re nice enough to look at but predictable to the point of stereotype – with exception of Tolly, a disfigured nosferatu who injects much needed humour and charisma – and the interactions with them feel stiff. There’s not much intrigue in the dialogue. You can provoke reactions, such as arousal or embarrassment or annoyance, which suggests these things mean something in a gameplay sense, but how that plays out is unclear for now from what I’ve played.

I wasn’t allowed to take my own screenshots so I’ve had to use these supplied ones, which don’t really show the game in action very well. All the same, they highlight some of the nice lighting and atmosphere and character design, which can be very striking. | Image credit: Paradox / The Chinese Room

Thankfully the story does have some intrigue of its own – it’s literally embedded in you. You wake with not so much a voice in your head as a whole other personality, who happens to be – bizarrely but brilliantly – a noir-style private investigator, which prompts an amusing clash of styles between him and his overly dramatic inner monologues, and your surliness. It also allows you an on-board narrator who can explain the world as you adventure through it. Actually, the best part of the preview came when inhabiting the PI-style character through a memory of his, because he had access to a different range of vampire abilities – mind-affecting ones. The gameplay challenge here became extracting information through dialogue from characters who didn’t necessarily want to give it, which was much more interesting than rote battles with uninspiring packs of vampire thugs. It was a glimpse at the sort of thoughtful dialogue interaction I had hoped the game would have.

Look, there’s still hope. This, it’s worth remembering, is a preview build of a game still a couple of months from release, and it’s only the start of the experience – the part that typically lays some ground rules before opening up and letting you do what you want to do. I fully expect this empty-feeling Seattle playground to populate with places to go and people to meet. At least, I hope that’s the case. But I also expect a preview build to be designed to showcase the best parts of the game I’m previewing, and for the beginning of a game to grab and dazzle a player, and convince them to stick around. I did enjoy some of what I played, and I’m willing to give it another go. But I wasn’t grabbed or dazzled.

I’m always wary of critiquing a game for what it’s not, rather than meeting it where it is – and just to emphasise, the focus on action here makes plenty of sense. But this is a sequel to a cult RPG after all, and one based on a major tabletop RPG to boot. In this case it feels valid to crave a little more role-playing, a little more texture and depth to the game’s people and conversations. And so for now, a question mark remains.



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Ghost Of Tsushima's Underrated Multiplayer Mode Comes Back For Yotei
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Ghost Of Tsushima’s Underrated Multiplayer Mode Comes Back For Yotei

by admin August 20, 2025


Ghost of Yōtei Legends will bring multiplayer to Sony’s fall blockbuster, though not until next year. The cooperative online mode will arrive as free DLC sometime in 2026.

For anyone unfamiliar with the mode from the original game, Legends was a multiplayer spin-off for Ghost of Tsushima that had players team up online to take down mythical challenges in a new series of story missions, fight off waves of enemies in a horde-like survival mode, or compete with other players to see who could rack up the highest score. There were character classes, difficulty ranks, and unlockable cosmetics. It was one of those multiplayer add-ons to a single-player adventure that was way better than it had any right to be.

A PlayStation Blog post suggests things will work pretty much the same in Ghost of Yotei Legends, though this time the story missions will revolve around teaming up to take down members of the Yōtei Six, the main antagonists of the single-player campaign. They’ll be accompanied by new enemies, however, and presumably have other, more challenging tricks up their sleeves. The return of the survival mode is also confirmed, though it’s currently unclear if that will include the 2v2 contest option as well. It sounds like Sucker Punch will reveal more details once Ghost of Yotei is out on October 2.

The original Ghost of Tsushima multiplayer mode was one of Sony’s more successful first-party forays into live-service content. Its popularity among fans made it seem like a slam dunk impressive enough to justify a full-blown standalone spin-off game. But despite the literal billions Sony has poured into trying to get a fleet of live-service games off the ground, Legends hasn’t been among the projects released or canceled, at least that we know of. If anything, the success of Elden Ring Nightreign proves there’s definitely players out there who want innovative co-op riffs on traditional single-player games. We’ll see if Ghost of Yotei Legends can satisfy some of that pent-up demand when it arrives next year.



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Drag x Drive Review - Functional, But Shallow
Game Reviews

Drag x Drive Review – Functional, But Shallow

by admin August 20, 2025


Getting your hands on Drag x Drive for the first time, the instinct is to make fun of its absurd control scheme. Essentially gliding two mice around to move and pantomiming the act of shooting a basketball to score is admittedly not the primary way any logical person would imagine playing a wheelchair basketball video game. But if you give it a little time and move past those initial skepticisms, what you find is a game that is surprisingly functional and is unique. Ultimately, however, it’s not particularly fun to play even after getting a grasp on the controls, and there isn’t much to do.

 

Drag x Drive’s strange control scheme is its selling point, and moving the Joy-Con 2 mice along a table in front of you (or your thighs, which ended up being my preferred playstyle) works quite well. Driving both Joy-Con 2s forward to gather speed, hit ramps, or bang into another player to knock the ball out of their hands feels surprisingly good.

The controls also allow for nuance when turning and quickly spinning. Pulling the brake on one wheel to do a quick 180 when your teammates manage to steal the ball and start heading to the opposite end of the court is a fun moment I experienced often. Shooting the ball, which involves approximating the real-world act, also feels good. The Wii left a bad taste for motion controls in many players’ mouths, but the technology has come a long way since then, and Drag x Drive serves as a reminder.

Loitering around the park also does a good job of feeling like you’re hanging around a big set of courts just waiting your turn to jump into a pick-up game, and amounts to what is basically Drag x Drive’s only mode. You can see other games happening in real time while you wait for yours to start, or play nearby minigames while you’re killing time. I am grateful the minigames exist, but it does not take long to experience all they have to offer, like speeding between cones or hitting markers as you stunt off the side of a half-pipe.

Between the primary basketball games, you also occasionally opt into a change of pace game that gathers everyone on the server to pursue one goal, like fighting to grab a rebound or competing in a race. It all makes the lobby area feel active, even in the moments you’re just sitting around waiting.

 

Playing the actual basketball games is quick and straightforward. I had occasional intense moments of intercepting passes, pulling off last-second three-pointers, and generally enjoyed the basics of the game. However, I never had the desire to dominate or wish I were just a little better for next time. Not much exists in the way of incentive to keep playing. Customization options for your player are limited, and beyond having stats worth looking at, there is little reason to hop into that one more game.

Playing for extended periods also hurts my wrists and thumbs. I haven’t found an entirely comfortable way to grip the controller while still being able to hit the shoulder buttons, and my wrists get sore from the frequent and required back-and-forth movements. This makes me less than eager to start a new game, and more often, I look forward to stopping.

For all those complaints, however, I do admire that Nintendo tried and arguably succeeded at creating something unique that could not really be ported to another platform even if Nintendo wanted to. Nintendo does not automatically get credit for making something different, of course – the game still needs to be fun to play and give you reason to play – but I will always appreciate Drag x Drive for being unlike anything else and working better than I expected.



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Everything announced at Opening Night Live, Gamescom 2025
Game Reviews

Everything announced at Opening Night Live, Gamescom 2025

by admin August 19, 2025


It’s Gamescom Opening Night Live time, and that means Geoff Keighley’s back and ready to dish out loads of gaming news and information. As part of the presentation, Keighley and the crew behind Opening Night Live took to the stage with brand-new trailers, announcements, reveals, and more, kicking off this year’s Gamescom event in Germany. You’ll find a complete list of everything announced during the showcase below.

A new trailer for Call of Duty Black Ops 7

First up, there was a cinematic trailer for Call of Duty Black Ops 7. The trailer, set in the year of 2035, showed a world under the grip of terrorism, where militarised police and soldiers take to the battlefield in both the real world and what appears to simulated, topsy-turvy versions of Los Angeles, Angola, Tokyo, Alaska, and somewhere called Avalon (a ‘living, breathing space that evolves with the player’, per the devs).

The trailer also seemed to tease some sort of Zombies mode called ‘Arcade Zombies’ which is a top-down, action-RPG style experience that’ll be added to this year’s CoD. You’ll be playing as series veteran David Mason, who’s deployed alongside the ‘Guild’, a tech-startup inspired group that apparently calls itself ‘humanity’s last stand’. Hm.

Perhaps the most interesting thing about today’s news is that Activision confirmed you’ll be able to play the whole story either single-player or with up to three other people. There’s an emphasis on freedom in this campaign, and that’s when it comes to narrative, gameplay, movement, or whatever else. It certainly seems like a drastic move for the series, and I’m pretty intrigued.

More information will be revealed at Call of Duty Next, which takes place on 30th September. The game is set to launch for PS5, Xbox Series X/S, and PC on 14th November 2025.


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Lords of the Fallen 2 gets a reveal trailer

Next up, we got a cinematic trailer for Lords of the Fallen 2, a sequel to 2023’s title by Hexworks and CI Games. It’s dark fantasy through and through, with your armoured knight character going toe-to-toe with an angelic foe against the backdrop of a crumbling Medieval world. The game is set 100 years after the last one, as the barrier between the living and the dead begins to tear.

It’ll also be “bloodier, faster, and more brutal than ever”, promise the devs. We’ll get more gameplay later this year.


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Sekiro: Shadows Die Twice is getting an anime

Next up, Geoff showed off a trailer for Sekiro: No Defeat. The anime is heading exclusively to Crunchyroll and is directed by Kenichi Kutsuna, with character design by Takahiro Kishida.

“We are taking on the monumental task of animating the breathtakingly beautiful Sekiro: Shadows Die Twice. In doing so, we are pouring every ounce of our artistic vision and passion for beauty into its production,” said Kutsuna. “The final product is being crafted to be a truly memorable experience, one that will leave a lasting impression on both dedicated fans of the game and those who are discovering the world of Sekiro for the very first time. Please look forward to it.”


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Lego Batman returns with Lego Batman: Legacy of the Dark Knight

Lego Batman – not voiced by Will Arnett any more, apparently – returned with the goofy new Legacy of the Dark Knight, packed to the cowl with little references to the series at large: the Penguin, Joker, Catwoman, the Batmobile, Bane and more were there (and it sounds like Matt Berry is voicing Bane?!)

Per the developer, Legacy of the Dark Knight covers Bats’ whole career, from Origins to legend. There’s decades of lore here, and it looks like the studio has taken the best moments from games, comics, TV shows, and more in order to make a proper love-letter to the IP as a whole. I wouldn’t expect anything less from the Lego games, though. You can also drive about an open-world Gotham in “your choice of Batmobile”. Cool.

Batman: Legacy of the Dark Knight is being developed by TT Games, and there’s a demo on the show floor. A release date was not mentioned.


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Dawn of War 4 announced, gets a cinematic trailer

Warhammer is on a roll right now. Whether it’s Rogue Trader or Space Marine 2, the IP is having a real moment both in miniatures and video games. Today, that strength continues, with a big (and pretty good-looking) new trailer for Dawn of War 4. We’ve got way more information on our dedicated page.

Following the story of the Blood Marines, the cinematic trailer showed the marines dispatching enemies (Orks and Nekron, mostly) against the backdrop of that grimdark sci-fi universe that should be recognisable even to those that don’t engage with Warhammer.

Dawn of War 4 is coming to PC in 2026.


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Monster Hunter Wilds gets a Final Fantasy 14 crossover (and vice versa)

It’s no Seikret that everyone thought the ridable mount in Monster Hunter Wilds felt a bit like a chocobo from the Final Fantasy franchise; a mountable bird that is intelligent and dangerous in its own right? It’s basically IP theft! Well, go figure – both franchises are collaborating to bring a touch of Final Fantasy 14’s Eorza to the world of Monster Hunter Wilds.

After first collaborating with Monster Hunter World, this promises to be a large crossover. We’re getting the chocobo skins for our Seikrets, sure, but we’re also getting a new monster to fight in the form of Omega Planetes, a mechanised beast that shares the name of a series-long villain in the Final Fantasy series. We didn’t see much about the fight during the show, but if the Behemoth in Monster Hunter World is anything to go by, it’ll be pretty brutal.

This collaboration works both ways: FF14 will let you replace your mount with a Seikret, and it looks like the MMO will be introducing Arkveld (the ‘end-game’ baddy from MH Wilds) as an encounter. It’ll most likely be a raid. I think you may also be able to turn your Palico into a Cactuar, too? That’s the real highlight.


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More gameplay for Onimusha: Way of the Sword

Next up, we had a trailer for Onimusha: Way of the Sword that showed off combat against your standard ‘mob’ enemies (including some lush swordplay and some bow-based combat) as well as a few boss encounters: if you’re a fan of parries, you’re going to love this. I have a full preview (hands-on!) coming for you tomorrow, so expect to hear more then.


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Daemon X Machina Titanic Scion gets a free Switch 2 demo

Daemon x Machina: Titanic Scion now has a free demo available for users on all platforms, but the one I’m most intrigued about is Switch 2. The demo is available to download now, allowing you to play through the first nine chapters of the story and roam the open world. That’s pretty generous for a demo. Even better, all save data can be transferred to the full game when it launches on 5th September 2025.


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Fallout season two sets the world on fire, gets a proper release date

So, we’re going to New Vegas. After dealing with a lot of ‘family struggles’ in their own right, the showrunners noted they wanted to send Lucy and the Ghoul to ‘one of the most family friendly places on earth’. Will Lucy transform the Ghoul, or will the Ghoul transform Lucy? That’s the core tension this season. The assembled actors and producers on stage also pushed a bit into Maximus’ lore, and teased a journey for him as he steps gently into his role of a knight in the Brotherhood of Steel.

Now that Season 2 is diving more into New Vegas – a place explored well in the video game – we’re also going to see some more crossovers with the game. So, say hello to Mr. House, as he appears in his human form. We even get a VATS-style slow-mo shot of Lucy shooting a gun, and our first glimpse of a Deathclaw as it appears in the show.

Fallout season two comes to Amazon Prime Video on 17th December, 2025.


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Indiana Jones and the Great Circle is coming to Switch 2

Indiana Jones and the Great Circle will release on Nintendo’s Switch 2 console next year, following the previously Xbox exclusive game’s arrival on PS5 back in April.

We also got an update on the DLC – The Order of Giants – which is coming to Xbox Series X/S, Steam, and PS5 in September.


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After this, we had the standard mid-show rush where a lot of stuff was announced all in one go:

Deadpool VR is coming to Meta Quest 3 (launching in December), World of Tanks gets its biggest update ever with World of Tanks 2.0 (coming in September), we got a new trailer for John Carpenter’s Toxic Commando ahead of its release date in ‘early 2026’ (which had some of the best music in the whole show), and then Ron Gilbert – creator of Monkey Island and Manic Mansion – took to the stage.

Death by Scrolling brings back an industry legend

It’s a vertically-scrolling RPG-cum-roguelike that sees you struggling through purgatory to stay one step ahead of the Grim Reaper herself. There are five playable characters with their own unique perks, and the gameplay looks like a mix of Vampire Survivors, Enter the Gungeon, and classic Zelda. Yeah, I’m sold.


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Studio ZA/UM shows off its first game since Disco Elysium

A cinematic trailer is never really going to be able to capture what Disco Elysium is, or can be, but let’s put that aside for now as we look at ZA/UM’s new game, Zero Parades. A trailer shows off concept art, a very small bit of gameplay, and some voiceover that promises to be as moody and cerebral as the original game. Described as an ‘espionage RPG’, you play as Hershel Wilk – or CASCADE – who has been sent on a mysterious assignment. You’ll need to make the acquaintance of various people at the end of history, each with their own agendas.

Of course, most of the original developers have left the studio at this point, so any tie to Disco Elysium is more down to developer name than shared DNA. It’s too early to tell what this game will be like, but, from the trailer, it seems ZA/UM is at least keeping the vibe alive. It’s all about “failing forward”, apparently. But I won’t make a comment about that.

You can wishlist the game now on Steam.


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Next was another block of little trailers. There was Unbeatable, a stunning looking game where “music is illegal, and you do crimes”. It’s an anime-inspired rhythm game that is developed by D-CELL Games and published by PlayStack. It’s coming to Steam and consoles in November. We also saw trailers for a new anime gacha game, Neverness to Everness, and a boss battle for Honor of Kings World. These were followed by a new trailer for Delta Force, which launches today on PS5 and Xbox Series X/S.


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Ninja Gaiden 4 gets a story trailer

Platinum Games showed off a new trailer for Ninja Gaiden 4 that featured some bloody and intense gameplay, but also dipped a bit deeper into the story and lore of the new game. The most notable thing was probably the cybernetically enhanced skills that most of the ninja and enemies seemed to be rocking. But the real star of the show is the combat; fluid, bloody, and brutal. It looks good.

Time for another sizzle reel. This time we got Cinder City and Time Takers. Both from NCsoft, this was our first-ever look at the gameplay for Time Takers, and it revealed a team-based third-person shooter which brings together a group of rogues from across time to fix their past. Standard. Think Overwatch x Apex Legends. Cinder City is your standard MMO fare, and lands on 21st October.


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Silent Hill f gets a brand-new trailer

And just like that, we’re in old Japan: alone, tiptoeing around some creepy wooden buildings. And then she’s gone into some other dimension. Per the trailer, Suzie Yeung provides the English voice of the main character. And she wields a naginata to fend off the undead hordes that have come to drag her kicking and screaming into the underworld. It’s all very Silent Hill, and we can learn more when we get our hands on the game on 25th September.


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Moonlighter 2 gets a release date

The teams at 11 Bit studios and Digital Sun have announced Moonlighter 2: The Endless Vault – a follow-up to the wonderful Moonlighter – is heading into early access via Steam on 23rd October.

There’ll be three biomes to explore on its initial debut, each including “unique enemies”, so keep your wits about you. When players return from these biomes, there will be plenty of relics to then sell in Will’s shop.

“Set prices, serve customers, customise your space, and experience most of the story – all built around an updated combat system featuring four main weapons, nearly 100 shop and dungeon perks, and a smoother, improved feel,” the blurb reads.


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The Outer Worlds 2 Companions trailer asks you to keep your hands off your pals

We can keep this one short and sweet: here are all the companion characters you can meet and interact with in The Outer Worlds 2. But you definitely cannot sleep with them. Oh no. Get that out of your mind right now. These companions can join you on your adventure through Arcadia: Niles of the Earth Directorate; the robot Valerie who brings healing and damage negating buffs; Aza from the Glorious Dawn, who likes killing; Inez from Auntie’s Choice, another healer; Tristan with a giant axe, and Marisol from the Order of the Ascendant.

The Outer Worlds 2 arrives on PS5, Xbox Series X/S, and PC on 29th October this year.


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Next up, we got confirmation that Kingdom Come: Deliverance 2′s Legacy of the Forge DLC will launch on 9th September. It’s the second story DLC, and is included in the Expansion Pass, but will also be sold separately for base game owners. Also, Massive Monster and Devolver Digital’s multi-million-selling cult simulator Cult of the Lamb got a massive update announcement in the form of Woolhaven: an ice-cold new paid expansion coming early 2026.

Vampire: The Masquerade – Bloodlines 2 finally shows signs of life

The sequel to Troika Games’ gothic cult classic RPG has been delayed and moved from studio to studio so often that you’d be forgiven for thinking it was long dead. But here, at Opening Night Live, it finally shows signs of life. Bertie knows far more about this than I do, so I will defer to him and his wonderful preview to let you learn more.


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World of Warcraft: Midnight gets a classic Blizzard cinematic

World of Warcraft got a new cinematic for its Midnight expansion, and it showed infamous shoe-disliker Xal’atath pulling up to the sunwell where the Blood Elves have been hanging around for over a decade. Lor’themar, married and happy, somehow didn’t get his brains blown out live on the Gamescom stage.

Funnily enough Blizzard also announced a new Demon Hunter specialisation, and an allied race, but these weren’t shown off during the show itself for some reason. Midnight is coming out at some point in 2026, so get excited to do awful DPS and not get invited to your friends’ raids soon!


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Ghost of Yotei promises free DLC for players in 2026

Ghost of Yōtei developer Sucker Punch has confirmed its highly anticipated sequel will be getting its own co-op-focused Legends mode as free post-launch DLC sometime next year, including a “fantastical supernatural story and survival missions”. It sounds like it’ll be similar to Ghost of Tsushima’s Legends mode, then, that was received pretty well and extended the gameplay – and sales-tail of the game – to a pretty impressive degree.


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Resident Evil Requiem delves into Grace Ashcroft’s past

Resident Evil: Requiem protagonist Grace Ashcroft got a bit of fleshing out in the latest trailer for Capcom’s storied franchise, but there’s still no sign of fan-favourite and series stalwart, Leon S. Kennedy. After receiving a phone call from a mysterious stranger, Grace Ashcroft and her mum panic and attempt to escape from the building they’re staying in, only to witness a brutal murder as people chase the duo down.

It’s all a bit of a teaser for the promise Capcom has made to return to the series’ “overarching narrative”, as we go a little closer to home and the origins of Raccoon City and the Umbrella Corp. There is more to come in my hands-on preview of the game, which drops tomorrow at noon.

Resident Evil Requiem launches on 27th February, 2026.


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Black Myth: WuKong gets a sequel in the form of Black Myth: Zhong Kui

Black Myth: Zhong Kui will be an all-new follow-up, focused on the titular ghost-catching god who wanders between hell and earth. The developer clearly doesn’t want to stray too far away from what has been successful in the past, as this newly-announced title will be another single-player action-RPG, rooted in Chinese folklore. If it ain’t broke, as they say.

A brief teaser trailer was aired during Gamescom Opening Night Live, showing a couple of men hiding from a parade of mythical characters, including Zhong Kui himself, who was riding a giant tiger.

“Upon completing the journey with the Destined One, we now aspire to take a tentative first step – to build more distinct game experiences, to challenge ourselves with bolder features, and to bring fresh ideas to our world and narrative design,” say the developers in a Q&A.

“Zhong Kui came as a natural choice born of that aspiration and other contributing factors. We are confident that, in this new project, we can make refreshing changes, create new things, while taking a hard look at our past flaws and regrets. And to all friends who love Black Myth: Wukong: the westward journey won’t end here.”

Black Myth: Zhong Kui has no release date yet, but promises to launch on PC and consoles.


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A Kick stream shows Jean Pormanove and others.
Game Reviews

Kick Streamer Reportedly Dies On Camera After Months Of Alleged Abuse

by admin August 19, 2025


Raphaël “Jeanpormanove” Graven reportedly died in his sleep earlier this week following broadcasts on Kick where he was routinely assaulted by others in controversial “humiliation” livestreams. According to the BBC, a judicial investigation in France is underway, with French government minister for digital technologies Clara Chappaz calling what Graven experienced “absolute horror.”

The death of the 46-year-old, whose streaming career began with TikTok videos about GTA 5 and FIFA and who had amassed over a million followers across all his channels, appears to have been captured live during his latest, and last, marathon Kick broadcast. Graven’s more recent content, which he created as part of the collective Le LokalTV, included being seemingly brutalized by two fellow streamers who go by the aliases “Naruto” and “Safine,” with some clips appearing to show violent, prolonged strangulations. An investigation last year by Mediapart alleged that Graven had been subject to “months of online abuse.”

It’s unclear what exactly the relationship was between all of the men, though reporting by Mediapart suggests the “humiliation” streams were lucrative and helped propel the popularity of Graven and the group’s channel on Kick. Naruto and Safine were reportedly taken into custody earlier this year but were later released amid an ongoing investigation. Kick also temporarily suspended the channel but it later resumed streaming again. Clips of the alleged abuse can be found circulating online.

Mediapart now reports that viewers of the stream earlier this week on Discord became worried about Graven’s condition after he appeared to being laying motionless in his sleep for an extended period of time. According to the AFP, an autopsy to determine the cause of death has been ordered.

Kick is a competitor to Twitch and YouTube known for its loose guidelines and minimal moderation. Streamers there can promote gambling and other topics that are prohibited on other streaming platforms. A representative for Kick told the BBC it was “urgently reviewing” the circumstances around Graven’s apparent death on camera. “We are deeply saddened by the loss of Jeanpormanove and extend our condolences to his family, friends and community,” they said.





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Welcome to Laughinghyena.io, your ultimate destination for the latest in blockchain gaming and gaming products. We’re passionate about the future of gaming, where decentralized technology empowers players to own, trade, and thrive in virtual worlds.

Recent Posts

  • This 5-Star Dell Laptop Bundle (64GB RAM, 2TB SSD) Sees 72% Cut, From Above MacBook Pricing to Practically a Steal

    October 10, 2025
  • Blue Protocol: Star Resonance is finally out in the west and off to a strong start on Steam, but was the MMORPG worth the wait?

    October 10, 2025

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