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If Elden Ring Nightreign wasn't punishing enough for you, FromSoft is adding a high-difficulty mode
Game Reviews

If Elden Ring Nightreign wasn’t punishing enough for you, FromSoft is adding a high-difficulty mode

by admin August 28, 2025


For those of you who enjoyed Elden Ring’s co-op spin-off Nightreign on release but now think meh, this is too easy, well buckle up buttercup. Bandai Namco and FromSoftware have announced a high-difficulty mode.

It’s known as Deep of Night and it’s intended for seasoned players who have navigated through the Night many times, which counts me out.


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Deep of Night will arrive on 11th September and have stronger enemies in it. You won’t be able to specify the Nightlord you want to fight and ongoing terrain changes won’t be reflected.

“Furthermore, the difficulty increases the deeper you descend,” the Nightreign team said. “The ratings will fluctuate based on wins and losses, affecting the ‘depth’.”

There will be some special items exclusive to Deep of Night, but be warned that some “detrimental effects” will also appear. You can find further information via Bandai Namco here.

Image credit: FromSoft

Our Ed described the Elden Ring spinoff as “an exhilarating rush and a celebration of the studio’s prior achievements Souls veterans will devour” in Eurogamer’s Nightreign review. Are you now up for this fresh challenge?

This is a news-in-brief story. This is part of our vision to bring you all the big news as part of a daily live report.



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Nightreign characters look out at a castle.
Game Reviews

Elden Ring Nightreign Endless Mode Finds New Way To Punish Fans

by admin August 28, 2025


Revealed weeks ago in a datamine, Elden Ring: Nightreign publisher Bandai Namco has officially confirmed a new endgame difficulty mode coming to the multiplayer roguelite next month. Deep of Night features new relics, randomized challenges, and an endless mode for those able to reach it.

“‘Deep of Night’ is a high-difficulty challenge mode designed for seasoned players who have navigated through the Night many times,” the publisher writes in a new blog post. The mode arrives on September 10 during the game’s usual update time and changes up the usual Nightreign run in a few ways. Players won’t be able to select the Nightlord they face or which Shifting Earth event is active, and enemies will all be stronger.

The “high-difficulty mode” is separated by various depths. Depth 1 is the easiest. Depths 2 and 3 are harder. Depths 4 and 5, meanwhile, feature an “endless battle for those seeking even greater thrills” so you can just play until you die. A skill-based matchmaking system will rank players and group them accordingly. Plus, new Relics and additional Vessel slots will give players more buildcrafting opportunities.

What does Nightreign change in Deep of Night?

The most challenging bit of Deep of Night might not be the boss fights either. Players who have already been exploring the mode early, thanks to mods, have found that the Night’s Tide storm, which slowly engulfs the map, does more damage. And that’s even before players suffer from a new debuff exclusive to gear discovered in the Deep of Night mode, which makes players more susceptible to the toxic rainfall. The rarest loot players pick up can come with other drawbacks as well to make surviving that much harder.

For now, players have two more weeks to try and beat any Everdark Sovereigns that are still on their to-do list. For many, that’s probably Libra, a fight that’s equal parts clever and chaotic. Fans have also already discovered clues for additional upcoming Nightreign content in the form of new subclasses. It’s unclear if those will be part of another free update or paid DLC in the future. There’s still so much of Elden Ring that could be repurposed into new content for the multiplayer spin-off.

One thing that I’d love to see FromSoftware do, and which presumably wouldn’t cost any extra money, is just flip a switch to make all of Nightreign‘s random events spawn more frequently. Some players have spent 100 hours in the game and still only encountered them once or twice.



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Honor Magic V5 review: thinner, faster, stronger - but expensive
Game Reviews

Honor Magic V5 review: thinner, faster, stronger – but expensive

by admin August 28, 2025


Last year Honor’s Magic V3 foldable phone impressed, offering mature software, a thin and robust design and more powerful hardware. This year, thanks to the unlucky reputation of the number four in China, we’ve gone up two to the Magic V5.

The new phone follows industry trends in offering a slimmer design, a bigger battery, improved cameras, a larger internal screen and more powerful internals – including Snapdragon’s 8 Elite processor, 16GB of RAM and 512GB of storage.

But do these upgrades offer a meaningful upgrade over the 2024 model, given that the price has climbed to a massive £1699, a big ask even for this ultra-premium category? Or are you better off sticking with something a few generations older at something like half the price?


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Design

The Magic V5 is a tad more reserved in its colour selection than its reddish brown or green predecessors. Instead, it’s black, ivory white and the stylish dawn gold – the pick I’d personally go with. Our sample came in black.

Putting it against my Magic V3, the new model’s camera bump protrudes a bit more due to some internal upgrades I’ll discuss later. However, the overall profile of the phone, both unfolded and folded, is even slimmer than its predecessor.

Interestingly, it’s the ivory white version that’s technically the slimmest, at just 4.1mm unfolded and 8.8mm when folded; the black and dawn gold models sit at 4.2mm and 9mm respectively. Nonetheless, that’s still 0.2-0.3mm less than the Magic V3, and virtually identical to the new Samsung Galaxy Z Fold 7’s 8.9mm total thickness. The Google Pixel 10 Pro Fold, at 10.8mm, is a positive porker by comparison.

As much as the thickness and weight (of 217g) aren’t massive departures from the V3, it feels good to know that we’ve gotten to the stage where foldable phones aren’t cumbersome to use. The Magic V5 fits into a regular-sized pocket and into adult hands without issues, whether folded or unfolded. As with its predecessor, you’ll have to keep a good grip on it when using it in tablet mode one-handed. Weirdly, this new model doesn’t have the same textured finish on the rear as the Magic V3 did, making it a bit more slippery.

The Magic V5 also runs with the typical modern design that Honor has typified these Magic foldables with, with a slender feel and super-thin bezels around the cover screen and main display to maximise screen real estate. I still think there’s some potential for dust and dirt ingress around the main screen, though I didn’t spot anything too egregious on my review unit.

There is a similar Honor “super steel” hinge involved with this phone, which has seen some upgrades to withstand even more pressure. Honor advertising includes some big claims, including the ability to suspend 30kg of stuff from the hinge – though they obviously don’t recommend it for normal use – and the durability rating sits at 500,000 cycles.

One of the biggest upgrades with the Magic V5 is to its water and dust resistance rating, as the phone now has full-fat IP58/IP59 dust and water resistance. Its predecessor was only IPX8. By comparison, the ZFold 7 has an IP48 water resistance rating, and the Pixel 10 Pro Fold is the first IP68-rated foldable.

Display

Honor has maximised screen real estate and brightness with the Magic V5 in a move that sees the main display get a slight boost to 7.95 inches in size, while the cover display remains at 6.43 inches. Both panels can get up to 5000 nits of peak brightness with HDR in supported content for an eyeball-searing experience; these screens aren’t half short of punch, and are both OLEDs for immense depth and lovely colours.

Owing to it being slightly larger, the main display has also seen a push up to 2352×2172 resolution – about the same number of pixels as a 2560×1440 (“1440p”) display – which makes it a fantastic choice for everything from general productivity to gaming and binging content on Plex, YouTube or Prime Video. The pixel density is virtually unchanged at 403ppi, while a 120Hz refresh rate keeps things responsive.

The smaller cover display impresses too, with the same 2376×1060 resolution as its predecessor, plus a 120Hz refresh rate for added zippiness. When opening the main display feels a little cumbersome, or you just want to quickly check notifications, this is a more than suitable deputy. Both screens support stylus input, though you will need to buy Honor’s stylus separately and there’s no place to store the stylus in the phone.

Certain apps and content will have a letterbox effect, not filling the screen entirely, but you can force apps and games on an individual basis to fill the screen so you can take advantage of the full 7.95 inches of real estate.

Camera

Perhaps the biggest upgrade with the Magic V5 is with what Honor has termed its new ‘AI Falcon’ camera setup, which they say gives a conventional flagship experience in a foldable form factor. It’s typically with their camera setup that foldables have made some compromises, but Honor has attempted to change that.

We’ve got a 50MP main camera, plus a boosted 64MP periscope-lens telephoto with 3x optical zoom and 100x digital zoom, and a 50MP ultrawide sensor.

General detail and colours are pleasant across the board in my testing on a few walkabouts in London, although I still think the Magic foldable cameras tend to favour over-saturated colours for as much pop as possible; the shot of the back of the Routemaster bus proves this.

Here is a selection of photos from my time with the Honor Magic V5.

Cropping into shots reveals a strong maintenance of detail from the main and ultrawide sensors, while the 3x optical zoom provides some good quality when punching in on a subject a tad. Going into the digital zoom range requires some AI help to maintain a semblance of proper quality, especially at the full 100x you’re likely to only use for a laugh.

As for low-light performance, images are smoothed out a little so they lack some detail, but there isn’t much in the way of noise to make for a generally clean image. As with its predecessor, the fuzziness is virtually gone, and there’s enough light compensation without things getting overblown.

The front cameras remain unchanged to my knowledge, with the same 20-megapixel selfie options that provide neutral colours and decent detail retained. Of course, as this is a foldable phone, it’s worth noting that you can prop the phone up and use the much more competent rear lenses for taking vain photos of yourself.

Performance

Internally, the Magic V5 gets the proper flagship treatment for 2025, as you’d expect for a phone at its high price tag, benefitting from the new Snapdragon 8 Elite processor plus 16GB of RAM and 512GB storage for good measure.

In the GFXBench gaming tests, we’re seeing a bigger boost in the Aztec Ruins High Tier test at 60fps against its predecessor’s 46fps, while Car Chase also sits at 60fps against 57fps from the Magic V3. It’s worth bearing in mind that the higher-res internal screen makes this a slightly sterner test for the V5 than last year’s V3.

The scores in Geekbench 6 aren’t demonstrably stronger than the Snapdragon 8 Gen 3 chip inside the Magic V3, although we are seeing healthy boosts in both the 3DMark Wild Life Extreme and PCMark Work 3.0 tests, proving the Magic V5 is better at both intensive gaming loads and general productivity loads.

Benchmark
Honor Magic V5
Honor Magic V3
Honor Magic V2 RSR

Geekbench 6 Single Core
2256
2214
2030

Geekbench 6 Multi Core
5237
5699
4928

3DMark Wild Life Extreme
4929
4471
3748

GFX Aztec Ruins High Tier
60fps
46fps
46fps

GFX Car Chase
60fps
57fps
56fps

PCMark Work 3.0
21201
17419
14089

In use, I found it to be a zippy customer, with no real noticeable slowdowns during daily use, whether I was streaming video content, working in Google Docs or just using the Magic V5 as I normally would.

With the benefit of the huge main display, it helps immersion in games such as COD Mobile and EA FC Mobile, the latter I hadn’t touched in some time. Under load, the phone also doesn’t get too warm, and is comfortable to hold for extended periods.

In addition, Honor seems to have managed the Magic V5’s performance drop-off in extended stress testing better than the previous two generations. Over the 20 runs during the 3DMark Wild Life Extreme test, the phone recorded a 33 percent performance drop-off, where its predecessors had seen drops of over 50 percent.

Honor is promising four years of OS updates and five years of security updates, which is perfectly acceptable if not remarkable for a phone of this class. Out of the box, it’s running MagicOS 9, Honor’s skinned version of Android 15.

I’ve had a bit of a love-hate relationship with MagicOS on Honor handsets, as I’ve never found it to be as slick or as polished as Samsung’s OneUI, for instance. The optimisations with this new variant aren’t necessarily as far-reaching as its predecessor, but there is some genuinely useful stuff pertaining to file transfer over the air and device cloning for those switching from iOS devices, as Honor says has been a common trend for their buyers.

Where this phone certainly excels is with multitasking, not least with how easy it is to create dual or triple-pane windows for when you want to write while refering to reference material or carrying on a chat, for instance. The new Multi-Flex mode allows for that triple pane, which is very handy for immense power use.

There is the usual AI gubbins baked in here too, with Google’s Gemini service acting as the backbone for systems such as Honor Notes that use the note app for summarising, formatting and grammar checking, or the Recorder app for real-time note taking. You also get some interesting AI upscaling and cutout methods in the photo app, which work with varying degrees of success in my testing.

The Game Manager app makes a return, coming with convenient access at the left hand of the screen for basic features such as a rotation lock and screen recorder, as well as more advanced ones for adding filters to change the look of a game, or a touch enhancer for more responsive inputs. There are also options for changing brightness and ‘memory cleanup’ on the fly. A lot of these options are either on or off, as opposed to having any granular control.

Despite the further optimisation that Honor has attempted with MagicOS 9, I still have the same reservations as before regarding its software. For instance, it comes with Honor’s own ‘Essentials’ folder right on the front screen, but you have to be precise on where you put your finger to open the specific app. Tapping the folder doesn’t open it into a larger one where you can see the apps inside. In addition, there is unwanted crud installed by default that you may not want, such as Facebook and Instagram. It’s easily removable, but that isn’t really the point.

Battery Life

For whatever reason, my sample of the Magic V5 didn’t ship with a power brick inside, although there is a high-wattage USB-C cable and leather case so you are at least ready to go out of the box. The phone supports up to 66W charging, the same as the Magic V3, and you can purchase the Honor-specific brick from their website, or use a third-party one.

While the maximum supported wattage might not have changed, Honor has beefed up the battery capacity to 5820mAh, from the Magic V3’s 5150mAh, to make it larger than some typical flagship phone batteries.

The cells inside the Magic V5 are also silicon-carbon, as in the Magic V3 and Magic 6 Pro handsets I’ve looked at. This has a couple of important benefits, such as being able to work in much colder environments and reportedly being better for the planet than standard lithium-ion batteries.

In my testing, I managed to comfortably get a couple of days regular use out of the Magic V5, which is excellent. The PCMark V3.0 benchmark served up a result of 11 hours and 25 minutes at 50 percent brightness, which is reasonable screen-on time for a foldable, and around two hours more than the Magic V3.

Conclusion

In-keeping with the typically incremental upgrade path I’ve come to expect from modern flagship phones, the Honor Magic V5 might not be much of an upgrade in elements against its predecessor, but it is a genuinely excellent foldable handset.

We’ve got potent performance, plus a set of two dazzling OLED screens and stronger performance in terms of camera quality and battery life, meaning Honor has hit the right notes when it comes to its targeted areas for upgrade over the Magic V3. By also being even thinner it makes it even more pocketable overall and retains serious points for a modern and stylish foldable phone. It’s just the MagicOS Android distro that holds it back a tad.

For the £1699.99 asking price, the Honor Magic V5 is an undeniably premium handset that offers some serious competition to both Samsung and Google and continues Honor’s upwards trajectory in providing genuinely compelling phones from a brand you may not have considered before.



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Kev Levine reminds the world Judas exists with update on a slick gameplay feature
Game Reviews

Kev Levine reminds the world Judas exists with update on a slick gameplay feature

by admin August 28, 2025


Bioshock creator Ken Levine has stepped out from the shadows to remind the world about his next project Judas, the first-person action adventure game from Ghost Story Games, through a new dev blog.

This post revealed a new feature called Villainy – a player-choice driven system that modifies who’ll become an antagonist throughout the game. Basically, you start off with “the big three” being on good terms, but if you ignore one of them for too long they get cross and try to kill you.

The post continues with Levine laying praise on Shadow of Mordor’s Nemesis system, and how it allowed the player to develop relationships with various orcs. This it seems is a substantial source of inspiration for the Villainy system in Judas, with one of the Big Three turning nasty feeling like “losing a friend”.

Here’s the original Judas reveal trailer, for thos who forgot about it!Watch on YouTube

There’s still no release date for Judas. First revealed back in 2022, it’s been largely silent on the Judas front ever since. Though, with an indication that more dev blogs are on the way, maybe we’re steering a little closer to a world with Judas in it. That’ll at the very least mark one of those mystery gameshow titles off the “what ever happened to…” list.

This is a news-in-brief story. This is part of our vision to bring you all the big news as part of a daily live report.



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Mario looks back while racing to Waluigi's casino.
Game Reviews

Mario Kart 8 Just Can’t Stop Topping Nintendo Switch Sales Charts

by admin August 28, 2025


Mario Kart 8: Deluxe was one of the top-selling games in the U.S. last month across Nintendo Switch 1 and 2. Huh? Now in its 11th year, the racing game refuses to go gently into that good night even with a next-gen sequel available. Mario Kart World may be the franchise’s future, but Mario Kart 8 continues to hold on like no Nintendo game ever has before.

MK8 was ranked the seventh best-selling Nintendo platform game in June when the Switch 2 launched. In July, it shot up to the fourth spot with Mario Kart World falling to sixth, reports Circana game research director Mat Piscatella. A few things are going on here to explain the bizarre swap. First, Nintendo only shares physical sales data, so we don’t know how much either game sold relative to the other in terms of digital downloads. Plus, the digital version of Mario Kart World is part of a discounted Switch 2 bundle, and none of those unit sales are getting tracked either.

So is Mario Kart 8 actually outselling Mario Kart World? Almost definitely not. But it is still selling surprisingly well at a time when you’d think everyone who doesn’t already own the game would just wait to jump directly into Mario Kart World. Mario Kart 8 sold around 600,000 copies globally last quarter, which included the Switch 2’s launch month. It seems likely to continue selling into the holiday season. Another million copies before the end of the year doesn’t seem out of the question, which would probably make it a more popular game in that time period than most of the third-party releases publishers raced to port to the Switch 2.

Switch 2 is selling way ahead of the original

Despite only two months on the market, Switch 2 is already the best-selling console year-to-date in the U.S., according to Piscatella. And it’s already far ahead of where its predecessor was at the same time in its launch cycle. “Nintendo Switch 2 has now surpassed 2 million units sold in the US life-to-date,” he reported. “It is currently 75% ahead of the unit sales pace set by the original Nintendo Switch.”

But many Switch 2 games have already dropped off the best-sellers list. June included Cyberpunk 2077, Rune Factory: Guardians of Azuma, Street Fighter 6, and Bravely Default: Flying Fairy HD Remaster all in the top 10. None of them are still there in July. While Donkey Kong Bananza and Tony Hawk’s Pro Skater 3 + 4 both dominated, every third-party game is gone besides Minecraft and Hogwarts Legacy, neither of which are Switch 2 exclusives (Minecraft doesn’t even have a Switch 2 version).

With over 150 million Switch 1 consoles sold, it’s not surprising that cross-platform Nintendo exclusives are continuing to own the board. But it comes amid fresh reports that the company has been slow to get Switch 2 dev kits to third-party developers, suggesting they just release their game on Switch 1 instead. For now the Switch 2 is still mostly another Nintendo machine for playing Nintendo games (and Minecraft). And in that arena the company’s back catalog continues to have a major edge, with Mario Kart 8 still taking the crown.



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Metal Gear Solid Delta Snake Eater issues acknowledged by Konami, patch on the way
Game Reviews

Metal Gear Solid Delta Snake Eater issues acknowledged by Konami, patch on the way

by admin August 28, 2025



Konami has acknowledged issues with Metal Gear Solid Delta Snake Eater, as the stealth game remake launches today.


Ahead of release, some reviews have noted disappointing performance, particularly with the PS5 Pro version of the game. Digital Foundry, for instance, noted issues due to the console’s PSSR upscaling, despite it overall being a beautiful game.


In a statement shared on social media and Steam, Konami said it had “received reports of several issues and are preparing a patch to address them”, though general performance is not mentioned beyond a couple of specific points causing crashes.

Metal Gear Solid Delta: Snake Eater Review – A MUD-SLICK CLASSIC REBORNWatch on YouTube


The known issues acknowledged by Konami are as follows:

  • Performing an additional survival knife attack after completing a series of consecutive attacks to secure food may cause the game to crash under certain conditions.
  • Removing the Crocodile Cap from the Survival Viewer while it is equipped may cause the game to crash under certain conditions.
  • Collecting food when a hungry crocodile is nearby may cause the game to crash under certain conditions.
  • Transitioning from a roll into a crawl may result in the character model floating in mid-air under certain conditions.
  • In areas where the camera switches to Intrusion View, character movement may become restricted under certain conditions.
  • Opening the Radio Window under certain conditions may cause the game to crash.


Metal Gear Solid Delta Snake Eater is available now across PS5, Xbox Series X/S, and PC. Eurogamer’s five star review of Metal Gear Solid Delta Snake Eater describes it as “a surprisingly sensitive remake from Konami” that brings a legend back to life.

This is a news-in-brief story. This is part of our vision to bring you all the big news as part of a daily live report.



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Huntr/x performing on stage
Game Reviews

6 Unanswered Questions For The Sequel

by admin August 28, 2025


According to The Hollywood Reporter, Sony and Netflix are entering early talks about producing a sequel to KPop Demon Hunters. This is hardly surprising given the animated musical’s success, but knowing a follow-up is coming means we get to spend the next however many years speculating about what comes next. Spoilers ahead!

Is Jinu alive?

The question on just about everybody’s mind is whether or not Jinu, the leader of the Saja Boys demon boy band, is gone for good. At the end of the first movie, Jinu sacrifices himself to save Rumi from Gwi-ma, the demon king. He uses his final words to tell Rumi that she gave him his soul back, and that he relinquished it to power her soulsword and help her defeat Gwi-ma for good. So is Jinu truly dead, or does he live inside his almost-girlfriend’s weapon? If it’s the latter, I would not be surprised if a significant part of the next movie focuses on Rumi trying to find a way to set him free once more.

© Netflix

Who is Rumi’s father?

We know pretty much nothing about Rumi’s father beyond the fact that he was a full-fledged demon by the time he met her mother, a demon hunter a generation before Huntr/x. He hangs over the first movie as Rumi struggles with her human/demon identity, but Rumi never really asks about him or seems to even know anything about dear ol’ dad beyond his demon lineage. Some fans theorize Gwi-ma might be Rumi’s peepaw, but he seems completely ignorant of her nature throughout the movie, and he only ever appears as a gaseous, fire-breathing monster who probably wasn’t out in the human world making babies in that form. He can probably transform into a sexy hunk the same way the Saja Boys do, but the fact that Rumi is entirely an enigma to him despite bearing his marks does leave room for doubt. See? Unanswered questions!

What happened to Rumi’s mother?

We know Rumi’s mom Mi-yeong Ryu was a member of the musical demon hunter group the Sunlight Sisters, and that she was very close with Celine, Rumi’s caretaker and mentor. Early in KPop Demon Hunters’ development, a concept that wound up being scrapped was that Celine would have secretly killed Rumi’s mother, leading to a falling out between her and Huntr/x’s lead singer. Obviously the two don’t part on great terms in the final film, but this idea adds dimensions to the relationship worth exploring, even if, according to artist Simon Baek, it’s  not official or canon. As such, we don’t really know what happened to Rumi’s mother, or how she ended up with her demon partner. A Netflix press release says she died in childbirth, but the movie doesn’t say or explore that. Given that Rumi’s heritage is the source of many of the movie’s unanswered questions, I fully expect KPop Demon Hunters’ sequel to focus on her learning more about both her parents, especially now that she is more accepting of her demonic side. Who wouldn’t want to know more about where you came from after you’ve sufficiently unlearned the self-hatred your surrogate mother gave you?

Let’s give the other girls some more spotlight

This isn’t so much an unanswered question as it is a request. I am a Rumi stan above all else, but I will admit that Zoey and Mira, the other members of Huntr/x, deserve some more spotlight in the sequel. Rumi will likely still remain the main character of the story, as she stands at the center of the demon hunting world as a human/demon hybrid, but hopefully the others can actually have more than a supporting role. Let’s flesh them out some more. Tell me about Mira’s estranged family. How does Zoey feel as a young Korean-American woman growing up in Burbank and moving to Seoul later in life? There’s a lot to dig into.

© Netflix

Did some members of the Saja Boys survive?

In the final musical number, Huntr/x makes one last stand to push Gwi-ma and the Saja Boys back into the demon world and seal the Honmoon barrier between both worlds. Our girls come out on top, but interestingly enough, we don’t actually see two of the Saja Boys die on-screen. Mira kills Abby, Zoey takes out Mystery, and Jinu dies defending Rumi, but Romance and Baby are never shown on the wrong end of Huntr/x weapons. Did they get away? Were their death scenes left on the cutting room floor? Could they return in a sequel? Maybe! But…

Just who were the Saja Boys, anyway?

With the exception of Jinu, we know nothing about the individual Saja Boys. One might think they were merely an extension of Jinu’s plan to steal Huntr/x’s fans and feed them to Gwi-ma, but there’s a theory, with some evidence to support it, that these four singing heartthrobs were, much like Jinu, people with musical ambitions that were turned into monsters by the demon king. When Huntr/x visits Healer Han’s clinic early in the movie, the doctor has several pictures with KPop groups, and some of them resemble the Saja Boys. Still, it’s just a theory. I’d like to know more about all four of these guys. They’re far too popular to stay so underdeveloped.





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Good, the grubby paid clan plan for Vampire: The Masquerade - Bloodlines 2 is being "adjusted"
Game Reviews

Good, the grubby paid clan plan for Vampire: The Masquerade – Bloodlines 2 is being “adjusted”

by admin August 28, 2025


Vampire: The Masquerade – Bloodlines 2 publisher Paradox appears to be rethinking its plan to charge for two of the six playable clans in the game.

Community developer DebbieElla told the Bloodlines 2 Discord community last night (spotted by ResetEra): “We are listening to your feedback about the Lasombra and Toreador clan access, and we’re making adjustments ahead of launch to reflect this. We will share more information about what this means as soon as possible.”

The comment comes a week after Paradox announced the release date for Vampire: The Masquerade – Bloodlines 2, which is 21st October, along with pricing details for the game. It was then we learned the company intended to charge £20 extra to access two clans in the game, via a Shadows and Silk content pack.

The Shadows and Silk pack can be bought alone for £18.69/€22/$22, or as part of a Premium Edition for £75/€90/$90, which also includes a cosmetic-focused Santa Monica Memories pack. For reference, the Standard Edition of the game costs £50/€60/$60.

Watch on YouTube

At a glance, this might not seem untoward. Plenty of games sell additional content at launch and bundle it with premium editions of a game. The base price of Bloodlines 2 even appears to have been adjusted because of it, so it’s cheaper than other full-priced games. But the problem comes from the content being charged for itself: the clans.

The clans in Bloodlines 2 are a core part of the game. Choosing one is equivalent to choosing your character class and therefore the playstyle you’re opting for. Clans also determine the storied group you belong to in the world and give you access to different clothing options and clan-specific non-player characters. Clans are not superfluous, cosmetic content.

What’s more, the locked Toreador and Lasombra clans are highly desirable. Toreador are a clan built around the iconic archetype of vampires as seductive, sexy beings, and come fitted with the power to enthrall their prey by, yes, kissing them. Lasombra, on the other hand, do their work in the shadows, and can manipulate shadows to tangle and hold enemies and teleport themselves. I tried both clans briefly in the Bloodlines 2 preview build I played and enjoyed them, especially Lasombra.


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Important caveat: you can access powers from another clan in Bloodlines 2, so you’re not locked to only doing things your clan offers. Every time you gain a higher tier of power, you’ll see other powers listed to the left and right of them that belong to other clans. You can unlock them but doing so is costly and complicated. You need to pay a higher skill-point cost for them as well as a price related to other ‘currencies’ in the game, which are usually earned by drinking special types of blood, and you need to find certain NPCs to teach these powers to you.

It’s a faff, in other words, so it’s more likely your experience of Bloodlines 2 will be unlocking your clan-specific powers first before branching into other clan’s abilities. Your clan choice, therefore, is an important one, and so the decision to paywall access to a third of them is notable.

The justification for doing it, as relayed by developer The Chinese Room to Rock Paper Shotgun at Gamescom, was these two clans represented content developed beyond what was originally planned for the game. The Chinese Room inherited development of Bloodlines 2 from Hardsuit Labs, remember – it didn’t originate it. So The Chinese Room’s reasoning was this was additional content developed for the game, so it would sell it as such at release. But if the content is developed during a game’s main development period, is it really additional? And if it appears alongside other content in the game, only with a padlock over it, is it really additive or withheld?

Portioning off parts of a game to be sold around release is nothing new. Paradox itself has a track record of leveraging paid-for downloadable content as a significant source of income for games it makes. It was expected, to a degree, here. But Paradox has chosen the wrong approach. Carving off core gameplay will never be an acceptable proposition, and its decision has tainted the upcoming arrival of an excruciatingly long-awaited game. Here’s hoping the “adjustments” being considered will turn this situation around.



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August 28, 2025 0 comments
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PlayStation Plus Free PS4/PS5 Games Revealed For September
Game Reviews

PlayStation Plus Free PS4/PS5 Games Revealed For September

by admin August 28, 2025


The next batch of PlayStation Plus freebies is arriving next week and it’s a darn good haul of games, including the beloved indie blockbuster Stardew Valley.

On August 27, as is usual around the end of the month, Sony announced what next month’s free PS Plus games will be. These games are available to all tiers of PS Plus subscribers and will be available to grab and download starting September 2.  All of these games can be played on PS5 or PS4.  Here’s the full list:

  • Psychonauts 2 – PS4
  • Stardew Valley – PS4
  • Viewfinder – PS4, PS5

The star of the show is likely to be Stardew Valley, which appears to have never been given away as a PlayStation Plus game before. That seems wild to me! But hey, if you have not yet played this wildly popular cozy pixel-art life sim that features RPG combat, farming, and more, now is the perfect time to give it a shot. Personally, I’m more excited that more people will get a chance to play Psychonauts 2, a fantastic 3D platformer from Double Fine that I enjoyed a lot back in 2021. I highly recommend you set some time aside to play it. Finally, there’s Viewfinder, a neat first-person puzzle game with an interesting mechanic involving taking pictures and stepping into them. If you like Portal or other similar puzzle games, check this one out, too!

Oh, and don’t wait around too much longer to grab last month’s collection of PlayStation Plus free games. Lies of P, Day Z, and My Hero One’s Justice 2 won’t be free after September 1, so add them to your game library before then if you want to play any of them in the future. Also, keep in mind that you can only play these PS Plus games if you have an active PlayStation Plus Essential, Extra, or Premium membership.



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15 years later, Scott Pilgrim EX proves that Toronto's most problematic bass player has what it takes to become beat-em-up royalty in 2025
Game Reviews

15 years later, Scott Pilgrim EX proves that Toronto’s most problematic bass player has what it takes to become beat-em-up royalty in 2025

by admin August 28, 2025


You know why a bass line is important in a good rock song, right? It’s the whole foundation, the beating heart of the music that underpins everything else the song has to offer. That slick riff that comes in before the chorus wouldn’t land as well without some nice syncopated bass notes to make it soar. The drum fills wouldn’t feel as at home in the transitions without the bass to glue them to the rest of the beat. Even vocal melodies, when orchestrated properly, are elevated by a nice, recognisable and reliable bass line.

Yes, that may be a clunky metaphor, but go with me on this. That’s what the combat is in Scott Pilgrim EX. The original beat-em-up from 2010 – that’s the clumsily-titled Scott Pilgrim vs. the World: The Game – had an absolute solid foundation that, sometimes, was weighed down by everything else. To continue the bass analogy, it was like listening to Primus: one of the best bass players in the world surrounded by musicians that are perfectly fine, but nowhere near the level of Les Claypool.


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So, in Scott Pilgrim EX, Tribute Games has set to work correcting that imbalance. Now, it feels like all the other stuff that kept the original game at ‘Battle of the Bands’ level, rather than ‘sold out amphitheatre shows’ level, is being refined. I only played a 30-minute demo at Gamescom, but it’s like listening to the lead single off a band’s comeback album: it sets the scene, gives a sense of what’s to come, paints the sonic landscape for you, and gets you hyped.

The combat – that bass line – is as driven and insistent as ever. It’s smooth, buttery, and compelling. I wanted to keep playing. High praise during a packed Gamescom show where my next appointment was Silent Hill f. To give me a true sense of how it should be played, two devs joined me in my session, and the frantic melee on-screen as we hopped around the beaches (!?) and boardwalks of Toronto remained as itchy as ever.

In fact, it’s better than the first game. The devs and I chatted as we played, and many of the original game’s talent has returned for this one, brining new inspirations with them. Streets of Rage 4 and River City Girls were named-checked. Fights are more fluid, and given I’d never met the people I was playing with before, I was thrilled to see impressive multi-enemy juggle combos connect frequently: playing as one of two new playable characters (Roxie Richter), I juggled enemies right into the hands of Lucas Lee, who would keep them airborne for a brief thrashing until main man himself Scott unleashed a special move to finish them off. Pump it into my veins.

Lucas Lee and Roxie Richter join the fray.

In true side-scroller fashion, the various environs are littered with intractable elements: skateboards to dash in on, volleyballs you could charge and throw to ricochet violently between the fretting goons on-stage, dropped weapons you could wail on vegans with until they broke. It’s all there, and as intuitive and delicious as any of its genre rivals. I actually think I enjoy the fantasy violence on show here more than I have in recent stablemates like Battletoads (2020) or Streets of Rage 4. But that could be because of the killer pixel art or the face-meltingly good music from Anamanaguchi.

I didn’t see enough of the game to know whether it addresses complaints about pacing that hamstrung the first title. Nor did I get enough time with it to see whether the power curve is a bit more generous. But in the slice I did play, sneezing out hadokens and whipping enemies into the air with Roxie’s sword felt powerful. More enemies with less life makes everything feel hyperactive (positive), and when bosses do appear you have to figure out their gimmicks and respond with brains and brawn to succeed. It takes the themes of the source material and applies it mechanically to the game. Delicious.

It’s funny, too. Scott has grown up in the 15 years since the first game, and even some of the more… regrettable… themes in the original material have been massaged here to be a bit more palatable. Scott doesn’t come off as (as much of a) privileged chauvinist in this game. That he can team up with Ramona’s exes, this time, shows personal growth: a willingness to let things slide, and forgo his ego in favour of the greater good. Good work, Scott.

If nothing else, listen to the music.Watch on YouTube

I think, maybe, that’s the driving narrative here: Scott may be trapped in a microcosm of Millennial angst – which is now as nostalgic for Gen Z is as the 80s was for me, terrifyingly – but that doesn’t mean he can’t grow and change. As his character learns to adapt, so to do the developers. This is a beat-em-up as relevant and adapted for 2025 as the original game was to 2010.

The genre has been through something of a renaissance over the past 15 years, and it’s clear that the assembled supergroup of Tribute Games has been keeping a keen eye on what players expect from a modern attempt. The result is something I can’t wait to play more of, a sharp, acerbic action game packed to the gills with pop culture references old and new. But is that a surprise, really, coming from the team that made Teenage Mutant Ninja Turtles: Shredder’s Revenge?

“Hey, those green shells look familiar,” I joke as I skid a green turtle-like shell into a demon wailing on Lucas Lee. Even the spinning animation of it looks like something straight out of a 90s Mario game. “Haha, yeah,” jokes one of my dev teammates. “Just don’t tell those guys, yeah?” he winks, nodding over to the Nintendo booth across the Gamescom hall. We laugh. On-screen, a boss finally falls to the hands of a charged bomb blast that wipes out the huddled enemy masses.

Man, I think to myself, I can’t wait to do this at home.

Scott Pilgrim EX is scheduled to be released in early 2026 for PC, PlayStation 4/5, Xbox Series X|S, and Nintendo Switch.



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