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How to fix Login Failed in Delta Force
Game Reviews

How to fix Login Failed in Delta Force

by admin October 7, 2025


Delta Force is an online-only title, and getting the Login Failed error can be a nightmare.

Represented by code ID 4/35, it typically only pops up when you’re trying to start a new session. It prevents you from joining the servers and starting any kind of match modes. While the error keeps coming back sporadically for players, it’s solvable.

How to fix the Login Failed error in Delta Force

While the developers Team Jade have tried to patch the issue, it keeps repeating for many. Here’s a workaround that works for me every time I get the error.

  • Open the properties from the Steam Library.
  • Go to the directory where the game files are located.
  • Here, you’ll find two folders – Gaame and Launcher.
  • Open the Launcher and select Cache.
  • You’ll find a “session.txt” file.
  • Delete the file and launch Delta Force.

The game will create a new file when you create it, which should prevent the ID 4/35 error from popping up again on your new session. If it happens, complete the process from the start, and it should be alright. However, make sure to try out the following steps first.

  • Restart the game, as it can often fix the problem instantly.
  • Check your internet connection to ensure that the problems are not at your end.
  • Ensure that there’s no server maintenance going on when you’re trying to play Delta Force. If there’s server maintenance, the only solution is to wait for it to be over.

Image by Team Jade

There’s plenty going on in Delta Force following the start of the first anniversary on Sep. 26. If you’re looking to obtain the new Arknights collab skins, you’ll have to get Ark Force cards. With these cards, you could win plenty of items for your account.

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October 7, 2025 0 comments
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Silent Hill 2 remake reportedly coming to PS Plus later this month
Game Reviews

Silent Hill 2 remake reportedly coming to PS Plus later this month

by admin October 7, 2025


The remake of Silent Hill 2 is reportedly heading to the PS Plus catalogue later this month, available for Extra and Premium subscribers.

That’s according to reliable insider billbil_kun of Dealabs, who reported Konami and Bloober Team’s remake will be added on 21st October.

Silent Hill 2 was released last October as a PS5 console exclusive, also available on PC. A trailer from last year added it would be available on “other formats” from 8th October 2025, exactly a year later.

Silent Hill 2 ReviewWatch on YouTube

As such, the game’s reported inclusion on PS Plus would give PlayStation a boost should those other formats be announced imminently.

It also continues momentum for the series, following the release last month of Silent Hill f developed by NeoBards Entertainment and published by Konami.

“Silent Hill f’s frustrating first-half is outweighed by a brilliant, delirious second that’s well worth the initial slog,” reads our Silent Hill f review.

Bloober, meanwhile, released Cronos: The New Dawn last month, its original sci-fi survival horror set in 1980’s Poland that’s also been well-received.

Last week, Bloober confirmed a remake of Silent Hill 1 is now in full production, and hasn’t ruled out a sequel to Cronos.

Sony already revealed the PS Plus games for October at its State of Play stream, which includes Alan Wake 2, Cocoon, and Goat Simulator 3. Silent Hill 2 would seemingly be a welcome surprise extra.



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October 7, 2025 0 comments
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WD Is Going Nuts This Prime Day, 14TB Hard Drive Is Now Selling for Just $0.01 per GB
Game Reviews

WD Is Going Nuts This Prime Day, 14TB Hard Drive Is Now Selling for Just $0.01 per GB

by admin October 7, 2025


Storing large amounts of data offline comes down to a fundamental choice between two technologies. SSDs offer blazing speed but come with premium price tags that can hurt your wallet, while traditional HDDs sacrifice some performance in exchange for massive storage capacity at a fraction of the cost.

If you’re willing to trade a bit of speed for significantly more space, Western Digital’s 14TB external hard drive is currently hitting an all-time low on Amazon during Prime Big Deal Days at $169, down from its usual $279 price (40% off). To put this in perspective, a comparable 14TB SSD would set you back between $1,500 and $2,000, and you’d gain speed but nothing else. For most users backing up photos or documents, that speed difference doesn’t justify paying ten times more.

See at Amazon

Best in Class HDD

The sheer capacity of 14TB transforms how you think about digital storage: This isn’t a drive where you constantly delete old files to make room for new ones. With 14TB, you can store approximately 3.5 million high-resolution photos at 4 megabytes each, or around 3,000 hours of Full HD video or massive game libraries that would choke smaller drives.

The USB 3.0 interface moves data at rates of up to 5 gigabits per second on paper, which translates to real-world speeds of around 100-120 megabytes per second depending on your hardware and file type. That’s not quite as quick as current modern SSD speeds of 500+ MB/s but it’s quicker than enough for your average backup and archival workloads. Moving a 50GB folder takes around 7-8 minutes compared to under a minute for an SSD, but it’s a good trade-off given how much money you’re shelling out.

Plug-and-play functionality is a matter of plugging in the drive by USB and it is registered instantly on Windows and Mac platforms, no driver installs, and no formatting required. The pre-formatted Windows format of the drive is NTFS but Mac owners are able to reformat it to exFAT or even APFS, in minutes for guaranteed compatibility.

The unit is actually powered externally by an AC adapter instead of tapping off of the USB bus for current. The external powering is what grants the drive its ability to work at full capacity and isn’t held back by USB bus current limits, and it helps to remove drives off of laptop batteries during long transfers. The adapter, though, must itself be plugged into a wall outlet, so it’s a genuine desktop solution and not a transportable package stuffed into a briefcase.

The form factor is suitable for a semi-permanent/permanent installation for a home office/studio setup. You can sit it right next to your computer as a specialty backup drive, set automatic backups by Time Machine for Mac or by File History for Windows and leave it quietly accumulating copies of your irreplaceable data.

At $169 for its Prime Big Deal Days sale, this Western Digital 14TB HDD offers unmatched value per terabyte. That’s around $12 per terabyte, which is dazzling for a major-brand drive by a company known for reliability like Western Digital.

See at Amazon



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October 7, 2025 0 comments
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Nintendo seeks $4.5m against reddit moderator accused of pirating Switch games, in latest crackdown against piracy
Game Reviews

Nintendo seeks $4.5m against reddit moderator accused of pirating Switch games, in latest crackdown against piracy

by admin October 7, 2025


Nintendo is seeking $4.5m in damages against a reddit moderator the company has accused of pirating its games.

The lawsuit was filed earlier this month with the US District Court for the Western District of Washington (thanks OatmealDome), and according to a document, Nintendo is accusing James Williams (known as “Archbox”) of piracy having “facilitated a network of unauthorised ‘shops’…that have offered to the public extensive libraries of pirated Nintendo Switch games for download.”

Nintendo has accused Williams of copying and distributing its games, as well as actively promoting their distribution as a moderator on the SwitchPirates reddit group.

Super Mario Galaxy + Super Mario Galaxy 2 – Overview Trailer – Nintendo SwitchWatch on YouTube

“Since 2019, Williams has been either directly or indirectly the owner, manager, operator, creator, administrator, supplier, and/or overseer of several online Pirate Shops, and has worked to actively promote these Pirate Shops to communities consisting of many thousands of individuals,” the document reads.

Williams has been “instrumental in the planning, development, functioning, and proliferation” of these shops, while further promoting the shops, soliciting donations, and offering “technical advice and encouragement” through his position as moderator on reddit.

Further, Nintendo claimed Williams was “directly involved in creating, promoting, and distributing the Circumvention Software to facilitate widespread use of the Pirate Shops”.

Ahead of this lawsuit, Nintendo sent Williams a cease and desist letter back in March 2024. In response, Williams acknowledged his conduct violated Nintendo of America’s rights and “stated that he would work with NOA to satisfy its demands”. However, Nintendo claimed he did not agree to cease his conduct and denied involvement with the piracy shops.

“When NOA requested that Defendant confirm in writing that he would comply with NOA’s demands, he became combative and uncooperative,” said Nintendo.

Since then, some of the piracy shops (or their content) have become inaccessible, while Williams is also accused of deleting or hiding evidence relevant to Nintendo’s claims (such as social media posts).

Nintendo sent Williams a final opportunity to comply in May 2024, to which he stated an attorney would be in contact with Nintendo. However, “NOA never received any such outreach, and its efforts to contact Defendant’s purported counsel were ignored,” the document reads.

As a result, Nintendo has requested a default judgement be granted against Williams, along with damages of $4.5m due to a number of violations including copyright infringement, trafficking in circumvention devices, and breach of contract.

“Here, the amount of money sufficient to remedy NOA’s injury would be extremely difficult to quantify; but it is indisputable that such amount would be large,” the document reads. “Therefore, the money at stake by this Motion is nowhere near an amount that would compensate NOA for the seriousness of Defendants’ conduct.”

This lawsuit is the latest in Nintendo’s ongoing actions against piracy.

Back in March, Nintendo claimed its victory over French file-sharing company Dstorage was “significant…for the entire games industry”. Then, in July, the FBI seized a number of ROM piracy sites it claimed had seen cumulative downloads of 3.2m in just three months, representing “an estimated loss of $170m.



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Shovel Knight developer's Zelda-like game Mina the Hollower delayed
Game Reviews

Shovel Knight developer’s Zelda-like game Mina the Hollower delayed

by admin October 7, 2025


Mina the Hollower, the next game from Shovel Knight developer Yacht Club Games, has been delayed but is “so close to being done”.

The Zelda-like adventure was intended for release on 31st October, but has been pushed back without a new release date, though the developer has stated it “isn’t a major delay” but just “a stretch of time to apply some final polish and balancing to make the game truly shine”.

“Our goal is to make sure our development team has the time and resources to deliver an incredible adventure and we will be giving you just that. That’s no hollow promise!” the studio stated.

Mina the Hollower: Release Date Announcement TrailerWatch on YouTube

“We don’t want to announce another release date until it’s submitted to platforms, so please hang tight as we reach the finish line.”

Yacht Club Games made its name with celebrated platformer Shovel Knight, which spawned a number of spin-offs.

Mina the Hollower is a change of pace, featuring a top-down adventure style reminiscent of Game Boy Zelda game Link’s Awakening in a gothic, Castlevania-esque world.

It continues the studio’s penchant for retro aesthetics, then. Victoria checked out the demo on Switch 2 a couple of months back and loved it.



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October 7, 2025 0 comments
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EA promises largest ever post-launch content for Battlefield 6, teases naval combat, and maybe even the return of the Little Bird
Game Reviews

EA promises largest ever post-launch content for Battlefield 6, teases naval combat, and maybe even the return of the Little Bird

by admin October 7, 2025


We’re mere days away now from the launch of one of the most-anticipated games of 2025. Battlefield 6 arrives this Friday to (hopefully) satiate excitement from longtime series fans, and anyone who checked out its wildly successful beta.

And to offer prospective buyers some assurance that the game is going to have a long tail, EA has started talking about what players can expect in the months following launch.


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The game’s first season was recently revealed to much praise from fans, and it arrives pretty quickly, too, just 18 days after launch. But there’s a lot more beyond that, which Battlefield Studios has officially started teasing.

In the latest Community Update, the developer mainly touched on data from the beta, as well as the various Battlefield Labs tests held before and since. After over 30 sessions and over 92 million hours of beta gameplay, the developer found that class pick rates were varied and had a healthy spread.

Whichever class was more popular essentially depended on the map, with more close-quarters maps favouring Support, and maps with longer ranges going towards Recon. Interestingly, Open and Closed Weapons playlists had barely any difference on class pick rates between them.

Another thing that the two playlists didn’t affect is kills per hour, though they saw a small variance in match length, with Closed Weapons playlists having slightly higher match durations.

Image credit: Battlefield Studios, EA.

Closed Weapons playlists also saw a 3% higher revive rate in Breakthrough, and 2% for Conquest, meaning players stuck to their roles regardless of the weapons they were using. In terms of time spent in combat, both playlists had about the same percentage.

Perhaps the most unsurprising reveal from the blog post, however, is that most players picked the weapons they wanted in Open Weapon playlists, rather than sticking with their class’ Signature Weapons and benefiting from the bonus that comes with that. Except for Recon players, who favoured sniper rifles regardless of playlist.

That said, the developer revealed that there was no dominant weapon archetype, which is a little surprising considering the versatility of some over others. Indeed, that is one thing that will undoubtedly change as the game evolves at launch and beyond.

It also sounds like players didn’t see the value of Open vs Closed Weapons playlists, as “the vast majority of players” stuck with the former after trying the latter. This is misleading, as Closed playlists were buried deeper in the menus and you had to know they a) existed, and b) where to find them.

Regardless, both playlist options will be in the launch build, and Closed Weapons will itself remain a modifier in Portal for custom experiences.

Watch on YouTube

Looking to the future, the developer said that Battlefield 6’s seasons “will have more content than ever before in a Battlefield game,” which is quite the claim. More details will apparently be revealed soon.

Finally, the post teased the return of naval warfare, as well as the Little Bird helicopter – two highly-requested additions that are strangely missing from the launch package. Platoons, essentially Battlefield’s clans feature, was also teased.

You can check out the full blog post at the link at the top for a recap of what the game’s day one patch is going to change. The Battlefield 6 pre-load is now available across all platforms, with the game to go live on October 10 for PC, PS5, and Xbox Series X/S.



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October 7, 2025 0 comments
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97% of Call of Duty: Black Ops 7 cheaters banned within 30-minutes, Activision claims
Game Reviews

97% of Call of Duty: Black Ops 7 cheaters banned within 30-minutes, Activision claims

by admin October 7, 2025


With the release of Call of Duty: Black Ops 7’s open beta, countless FPS fans have dove eagerly into the fast-paced arcade shooter ahead of its full launch on the 25th October. Cheaters have been plaguing the experience as they tend to do, but Activision claim they’re being quickly dealt with.

In a post on X, the official Call of Duty updates account released a lengthy statement on the cheater problem. According to this post, 97 percent of Black Ops 7 beta cheaters are being banned within 30-minutes. Not only that, they claim fewer than 1 percent of cheating attempts reached a match, and those who did were removed within minutes.

Here’s the Call of Duty: Black Ops 7 gameplay trailer. Watch on YouTube

This post also spotlights cheat providers themselves, claiming that many of them are now labeling their cheats as “unusable”. The post also goes on to claim that over 40 cheat developers have been shut down since the launch of Black Ops 6. The post also calls for players to stay diligent by reporting others they believe are using cheats in matches, to help keep the cheating problem at bay.

As Call of Duty fans will know, the back and forth battle between Activision and Call of Duty cheaters has been a long and arduous one. Activision’s proprietary Ricochet anti-cheat software is constantly tweaked and updated, but every now and again cheating software is updated to account for the latest version of Ricochet and the cheating problem rears its ugly head again.

It’s not just Call of Duty either. Battlefield 6 had its own cheating problem during the open beta. Both games require Secure Boot to be enabled on your PC to run, which has proven to be a step too far for some players (or their hardware).

It seems, if Activision is right about these impressive looking stats, that right now is a moment where the company has the upper hand in the war against cheating. Whether this remains true by the time Black Ops 7 launches later this month remains to be seen, but let’s hope things stay largely cheater free for the foreseeable future.



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Roborock Saros 10r Mop
Game Reviews

The 22,000 Pa Roborock With Mop Delivers Luxury Cleaning Power, Now at Its Lowest Price for Prime Members.

by admin October 7, 2025


Roborock launched the Saros 10R in June 2025 and introduced its latest flagship generation that redefines what premium robot vacuums can achieve. This is the most advanced model in Roborock’s entire lineup, and it delivers power and capabilities that dwarf every other robot vacuum currently sold on Amazon.

Now, for Prime Big Deal Days, this technological marvel has dropped to a new record low of $1,199, down from its usual $1,599. The reason people invest in premium robot vacuums like this is simple: they want their floors genuinely clean without lifting a finger, and cheaper models simply can’t deliver the thoroughness, intelligence, or convenience that justify the automation.

See at Amazon

22,000 Pa Suction Power Eradicates Dirt on Entire Surfaces

Conventional robot vacuums are 3.8 to 4 inches high due to the necessity for a raised LDS (Laser Distance Sensor) tower on top for mapping. Roborock Saros 10R features the StarSight Autonomous System 2.0 which eliminates the extending sensor unit and reduces the profile to a mere 3.14 inches high. The vacuum slides under beds, sofas, cabinets and coffee tables that stand in the way of chunkier rivals.

The 3D sensing capabilities accurately map rooms even under spindly-legged furniture and drop-down cabinets with the VertiBeam Lateral Obstacle Avoidance system avoiding obstructions such as cables and poly-legged furniture legs without getting stuck. The advanced algorithms identify and respond to 108 different types of obstructions, so the vacuum cleans your whole home without incessant supervision or rescue interventions.

The HyperForce suction system produces 22,000 pascals of vacuum pressure which is about double/triple what mid-range robot vacuums deliver. This brute strength removes ground-in dirt from carpet fibers, draws out debris from grout gaps between tiles, and sucks up fine dust particles from hardwood left behind by weaker robots. The Zero-Tangling DuoDivide main brush features a dual-sided design that keeps hair from tangling around the roller, automatically ejecting and depositing long hair and pet fur directly into the dustbin. The FlexiArm Riser side brush extends automatically when it senses corners and edging, sweeping out debris from baseboards and cramped corners that round robots almost universally ignore.

The first-of-its-type AdaptiLift Chassis adjusts the height of the robot dynamically, navigating through obstructions up to 4 cm high like door thresholds, area rug corners, and U-shaped chair leg furnishings that would cause lighter robots to stall. As soon as it senses carpet, the two rotating cleaning mops and their mounting bracket automatically lift up so you don’t wet your carpets, then lower when returning to hard floors.

The multifunctional dock 4.0 handles ten different maintenance tasks autonomously: It washes mops with 176-degree Fahrenheit hot water, dries them with 131-degree hot air to prevent mildew, empties the robot’s dustbin automatically with 60 days of capacity, refills the water tank, dispenses cleaning solution, and even cleans itself with hot water. The dock recharges the robot in 2.5 hours, and when it detects heavily soiled areas during cleaning, it triggers automatic re-wash and re-mop cycles for deep cleaning.

At $1,199 during Prime Big Deal Days, the Saros 10R costs less than several mid-range variants but delivers flagship performance for which full automation is justified.

See at Amazon



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"The role of the console is shifting" - are rising prices the end for games consoles as we know them?
Game Reviews

“The role of the console is shifting” – are rising prices the end for games consoles as we know them?

by admin October 7, 2025


We’re living in unprecedented times, and the future of consoles is in question. It’s because of their price. Five years after this generation began, the consoles have never been more expensive, and it’s not a pattern we’re used to. We’re used to prices going down – to manufacturing improvements shrinking both the physical size of the machines and their price. But not this time. This time, it’s different.

Today, it costs $150 more to buy a base Xbox Series X console in the United States than when the console launched (a price change came into effect there last week, on the 3rd October), and $100 more for an Xbox Series S. Meanwhile in the UK, it currently costs £50 more for an Xbox Series X, and £100 for an Xbox Series S, than it did at launch. And it’s not just an Xbox thing: PlayStation 5s have gone up in price as well, both in the US and in Europe. This is the first generation I know of where an early adopter could conceivably make money by selling a launch-bought machine.

Xbox has publicly committed to making a new generation of hardware, which will include a console of some form, and I expect Sony is well along on development of a new PlayStation, too. But how set and solid are these plans?Watch on YouTube

But is it just a blip? Could prices settle back down into a normal generational rhythm if the world calmed down a bit, and inflation and tariffs and other mitigating factors eased? Then again, what if they don’t – could this become the norm? Could prices even rise again? Who would be able to afford one? And if fewer people could afford them, does it make sense to keep producing them? Do the dominos begin to teeter and topple until we’re suddenly living in a world where no new console hardware is being produced?

I contacted a few experts to help me untangle this situation and figure out what it might mean. I spoke to US games industry analyst Mat Piscatella, who works for Circana Research; UK games industry analyst Piers Harding-Rolls, who works for Ampere Analysis; and respected Games Business journalist Chris Dring. And to start with the most dramatic suggestion first, that this could be a beginning of an end for consoles, each of them tells me the same thing: don’t panic.

“We’ve been here many times before in this industry,” says Chris Dring. “I remember when PC gaming was dead. I remember when handheld gaming was dead. Nobody is saying that today.” Piers Harding-Rolls adds: “The death of the console has been discussed for over almost two decades, but the business has continued to thrive.” And Mat Piscatella continues: “There will always be a market – at least for the foreseeable future – for shiny new consoles to play shiny new games locally on shiny new screens.” But there’s a but. Consoles aren’t out-and-out dead, but there’s enough going on that the business of selling them, and everything attached to it, is fundamentally changing. As Dring says, “The role of the console is shifting.”


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Before I dig into that remark, let’s take a quick look at why this is happening – why prices are rising. There’s been a lot of geopolitical instability in recent years. Wars, both real and trade wars, are driving up the price of making things up, and shipping them around the world. The most prevalent example is the high import tariffs US President Donald Trump is slapping on goods coming into the country, which means consoles or components manufactured outside of the US, as many are, have to absorb that extra cost.

But it’s not just a US thing. Everything is connected, and the general rise in inflation and the cost-of-living crisis has affected Europe and the rest of the world too. Microsoft, when announcing the 3rd October Xbox price rise, cited “changes in the macroeconomic environment” as the reason for it.

Sony pointed to “the backdrop of a challenging economic environment, including high inflation and fluctuating exchange rates” when it raised the European price of PlayStation consoles in May this year. And when Microsoft raised the worldwide prices of Xboxes in the same month, it pointed to “market conditions” as well. Undeniably, global economic conditions play a significant part.

But there’s also an element of choice here. Former Blizzard President Mike Ybarra made headlines recently when he said Microsoft was using the US tariff rises as an excuse. “Console price increases are not tariff issues, they are profit issues,” he said. “And the reason why profits are not where they should be is a far, far deeper issue vs. the tariff excuse.” No one is forcing Microsoft to put the price up, in other words.

“All of this is a choice,” agrees Dring. “Historically, platform holders have been willing to lose money on the hardware because they make it up in software sales, where the margins are made. But that equation doesn’t work as well in 2025.” Harding-Rolls expands on the same thought: “There is less appetite from the console companies to swallow the cost increases in the supply chain as there is more focus on profitability.”

In other words, when Microsoft began this generation with an extremely aggressively priced £250 Xbox Series S, and a £450 Xbox Series X, it was able to do it because it was sacrificing profit. It was taking a hit to its bottom line to tempt people into buying an Xbox, because the more people who did, the more people it could sell games (and subscriptions) to. But Microsoft struggled to sell Xbox Series consoles this generation – “some of the months this year, Xbox has been posting some of the lowest sales figures in its entire history,” Dring says – and couldn’t keep up with rival Sony and PlayStation 5. So it did the unthinkable and started publishing games on PlayStation 5 instead. After all, why not sell to that installed base as well?

It was another unprecedented move in a highly unpredictable era. “We’re not dealing with normalised market conditions at the moment,” Piscatella reminds me. All three experts readily accept that console prices could even rise again, in the US and beyond. “I would hope not, but I wouldn’t count it out,” says Harding-Rolls. But does that also mean prices could come down again? “I’d be reluctant to predict that in 2025,” says Dring.

Harding-Rolls isn’t sure we’ll ever go back. “I think there has been a sea-change in approach when it comes to delivering more profitable console hardware sales, which means I think the pricing lifecycle which used to see console prices at 50 percent of the launch price at the end of the lifecycle is a thing of the past. I don’t see prices coming down routinely now.”

I realise I’m painting a picture of a console market in disarray here, after reassuring you at the beginning it wasn’t doom and gloom. But there are, as all three experts point out, reasons to be cheerful. Nintendo Switch 2 is one of them. Switch 2 became the fastest-selling dedicated games machine ever this year, selling 3.5m consoles in a few days, and subscription services and microtransactions mean games companies are actually making more money, despite lower unit sales. “But there is a groundswell of concern from the industry,” says Dring.

Console sales are falling. Sales of this generation of Xboxes and PlayStations are lagging behind previous generations, and in the US, console sales are dangerously close to lowest years we’ve had in recent memory – 2006 and 2013 – Piscatella says. And obviously unattractive price increases will only speed that rate of decline. Whether or not Switch 2’s success will offset some of that is sort of beside the point, because the bigger, more worrying point is this: consoles are a mature market – they’re not a growing one. “Are consoles dying? No,” Piscatella says. “But it’s also not a growth segment, which is why the console manufacturers are trying to extend their offerings and IP well beyond the consoles themselves.”

Which brings us back to this: “the role of the console is shifting”. As Dring explains: “When we grew up, consoles were the entry-level product into gaming (well, those and arcades). That’s where you started your gaming journey. Today, that’s mobile and tablets. Game consoles are now premium devices. And as a result, the age-group of players is going up. So for the likes of Sony, Microsoft and Nintendo, the questions become… How can we ‘upgrade’ players from phones to consoles? How can we best serve an ageing player base? And what separates a console from a PC?”

Devices like Valve’s Steam Deck (no doubt inspired by Switch) have already offered an answer, attempting to bridge the gap with a handheld PC gaming device. And there are more companies coming to market with similar ideas, including Microsoft, with its imminent, Xbox-branded ROG Ally X, which will leverage the Play Anywhere (buy once, play on multiple platforms) idea. But Microsoft is also working on new Xbox hardware for the future, which apparently includes console hardware.

We live in unprecedented times – it bears repeating. We’ve watched a pandemic lock the world down and lead to a gaming boom, then recede like the tide, leaving tens of thousands of developers without jobs. We’ve watched as the price of game development skyrocketed to unsustainable levels, and we’re seeing nearly every facet of the traditional gaming industry – large-scale development, gaming media, publishing – struggle to adapt. Times are hard. Perhaps console gaming is irrevocably changing. Perhaps it already has.



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Govee Floor Lamp Smart
Game Reviews

Amazon Clears Out Govee Smart Lamp Stock, Now Selling for Less Than a Basic Floor Lamp

by admin October 7, 2025


Your living room deserves smart lighting that doesn’t drain your wallet. Smart floor lamps have become incredibly popular for transforming spaces with dynamic colors and voice control but the price tags often make people think twice. Not anymore. Right now, the Govee RGBIC floor lamp has dropped to just $64 on Amazon, down from its usual $99 price. This Prime Big Deal Days offer marks an all-time low for one of the most popular smart lamps on the market.

See at Amazon

This is not another mood-decorating, color-changing lamp: The Govee floor lamp is 136cm high and produces 1000 lumens of light which means it genuinely functions as actual light for your room (rather than mood decoration). At that level of brightness, it places it on a par with standard floor lamps so you can employ it for reading, working or ambient room light when it’s day, then shift over to bright color modes when night falls.

What Makes This Smart Lamp Worth Your Money

The RGBIC tech (that IC means Independent Control) distinguishes this lamp from less expensive ones: Each of the light strip segments is capable of showing disparate colors at the same time which lets you have flowing rainbow effects or gradients or multi-color schemes that plain RGB lamps aren’t up for. At your fingertips, you’re looking at 16 million different available colors and 58 dynamic built-in scenes named Cheerful, Romantic, and the like. Want your lamp pulsing red and orange, like a campfire? Done. Want a chilly blue-to-purple gradient for a late gaming marathon? Easy. The range goes deep enough that you’ll be able to fine-tune your lamp with holiday decorations or a party theme or just your mood of the moment without ever using the same look twice.

Voice command with Alexa or Google Home allows you never to have to rummage for your phone. Simply ask your smart speaker to turn the lamp on, change the hue, or reduce the brightness while cooking, working, or already settled on the sofa. The Govee Home app (installable through QR code on the box) adds additional control features with scheduling, so your lamp automatically wakes you gently with morning hues or unwinds with warm hues at bedtime. The app interface makes it simple to create custom scenes, allowing you to set specific hues for varying segments of a scene and then save your favorite sets for instant recall.

With sync mode, this light springs to life at parties, movie nights, or when playing video games. Inner microphones detect sound in the room and translate it into dynamic, real-time changes in brightness. Thump-heavy tunes create pulsing results, dialogues stay gentle, and action scenes erupt with corresponding changes in color. This dynamic lighting delivers real immersion for entertainment without cluttered setup.

The physical build makes this lamp suitable for real homes: Aluminum construction makes it firm (non-wobbling, non-tipping) yet light enough for simple transport from one room to another. Sections on the base fasten immediately without tools. At 136cm tall, it comfortably inhabits a corner, behind a sofa or next to a desk without overwhelming your space.

Stock sells out fast on Prime Big Deal Days, so this all-time-low pricing won’t last indefinitely.

See at Amazon



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