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Switch 2 upgrade pack for Hollow Knight Silksong will be free
Game Reviews

Switch 2 upgrade pack for Hollow Knight Silksong will be free

by admin September 2, 2025


Team Cherry has shared an update on its Kickstarter campaign, with some key delivery details including that the Hollow Knight Silksong Nintendo Switch to Switch 2 upgrade pack will be free in the eShop.

This free upgrade, the developer said, will “unlock the platform’s enhanced features”.


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In the same post, Team Cherry noted that codes sent out to its Switch backers will be sent via email, and not be redeemable until the game has launched in their territory. If you are unsure when that is, yesterday the developer announced that Hollow Knight Silksong will release at 3pm UK time this Thursday. You can find out more about Silksong’s key delivery details via Kickstarter.

There are now only two more days to go until Hollow Knight Silksong makes its debut, after what to many has felt like eons of waiting patiently (and I am sure in some cases, not so patiently) for.

If you are interested in Silksong, but aren’t planning on purchasing it right away, our Zoe will be hosting a Silksong stream on Thursday. Be sure to tune in.

Image credit: Team Cherry

Last month, our Dom braved the Gamescom queues to go hands-on with Silksong, and came away impressed with its high challenge and how Hornet’s movement differs from the original game’s Knight. You can check out their thoughts in Eurogamer’s Silksong preview here.

This is a news-in-brief story. This is part of our vision to bring you all the big news as part of a daily live report.



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September 2, 2025 0 comments
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How to master Alley Oops in NBA 2K26 – Destructoid
Game Reviews

NBA 2K26 v1.1 patch notes

by admin September 2, 2025


Screenshot by Destructoid

|

Published: Sep 2, 2025 01:15 am

Update v1.1 is coming to NBA 2K26 during the early access part of the game and includes some major bug fixes and changes.

Visual Concepts hasn’t made any gameplay alterations for the first patch of the game. The focus of this patch appears to be the bugs players have encountered in the first 72 hours of early access. The patch will initially go live on the current-gen consoles of Xbox and PlayStation, followed by other platforms.

Let’s look at all the changes that are part of this patch.

Complete NBA 2K26 v1.1 patch notes

The patch will go live at 4 am CT on Sept. 2 and includes many changes. The reason behind zero gameplay changes is that Visual Concepts continues monitoring the current situation. Here’s the actual set of changes that you’ll witness after the update goes live.

THE CITY 

The MyCITY experience has been far from smooth, and players can get a daily VC bonus entitled for those with the Pro/Hall of Fame Pass.

  • Numerous fixes to game stability in The City (and its modes) have been made.
  • Resolved multiple issues with Challenges, including the daily 1,000 VC bonus not being active for some Season Pass holders.
  • Fixed a reported disconnect that could occur in Street Kings Co-Op games.

MyCAREER 

Two major bug fixes have been added that allow you to progress without problems.

  • Fixed a hang that could occur during the NBA Draft portion of the Out of Bounds story.
  • Resolved a progression blocker that could occur during the Rookie of the Year personal goal storyline.

MyTEAM

  • Auctionable Player Cards can now be sent to My Auctions when a duplicate unauctionable Player Card is received. 

GENERAL

  • Resolved a reported disconnect that could occur during Play Now Online games.

PC (ADDITIONAL UPDATES)

This change is exclusive to PC and will be available when the patch goes live later.

  • Addressed reports of instability that could occur when using AMD Radeon RX 9000 series graphics cards.

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Tp Link Tri Band Be19000 Wi Fi 7 Gaming Router Archer Ge800
Game Reviews

TP-Link’s WiFi 7 Gaming Router Hits Warp-Speed Savings, Even Cheaper Than Last Labor Day

by admin September 2, 2025


A faster router means faster online gaming — that’s simple. But what would you call the effect that the TP-Link Tri-Band BE19000 Wi-Fi 7 Gaming Router will have on your gaming when it opens up the data floodgates with three bands delivering 19Gbps and the Wi-Fi 7 top speed of 320MHz, all driven by a quad-core processor with 2GB of RAM for ultimate capacity and strength of connections? You’ll have to come up with your own superlatives after you head to Amazon and grab this elite-level gaming router for just $370 — a limited-time 38% price drop from its regular $600.

What do all of those features translate to? Wi-Fi 7 is nearly 5x faster than even Wi-Fi 6E, and the main 6Hz band has double the width of a 5Hz band and thus allows double the speed — think of the speeds you can reach on an 8-lane highway as opposed to a 4-lane road. (Although we would never, ever advocate that you try something so illegal.) And the TP-Link Tri-Band BE19000 Wi-Fi 7 Gaming Router is compatible with EasyMesh routers and range extenders, so its incredible speed and capacity are equally accessible throughout your home.

See at Amazon

Ultimate Lag Killer

Latency, for the uninitiated, is what drags your online speed into the gutter, causing your game to lag and stutter and tear. Anyone who’s ever been in the middle of a FPS or other intense action game where speed and reaction time are critical and suddenly been frozen just long enough to get killed off is all too familiar with latency. The TP-Link Tri-Band BE19000 Wi-Fi 7 Gaming Router is one of the best lag eradicators around, with 4x lower latency than even a fast Wi-Fi 6/6E router.

As if that’s not enough to ensure a blistering-fast, nearly flawless connection for games, the TP-Link Tri-Band BE19000 Wi-Fi 7 Gaming Router can automatically detect and optimize gaming streams and give them a boost with QoS (Quality of Service). There is also a dedicated Gaming Port at the rear of the router to give you the option of hardwiring for absolute max performance, and an accelerated search for game servers to find the shortest, fastest path.

Future-Proofed

There’s always a natural reluctance to go big on the “latest and greatest” tech device, because they evolve at such speed that there will be a new “latest and greatest” before you know it. But the TP-Link Tri-Band BE19000 Wi-Fi 7 Gaming Router has included two 10Gbps WAN ports for that faster-than-fiber connection. There’s nothing on the horizon that’s going to outgun the TP-Link Tri-Band BE19000 Wi-Fi 7 Gaming Router for a long time.

If you’re still slugging it out with a slow router and practically crushing your controller with your bare hands out of frustration when your game freezes or glitches right in the middle of an intense battle, this Amazon limited-time deal dropping the price of the TP-Link Tri-Band BE19000 Wi-Fi 7 Gaming Router to just $370 is tailor-made for you. Years of the fastest possible no-lag gaming connection is just a click away.

See at Amazon



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All Prospecting Museum Effects Guide
Game Reviews

All Prospecting Museum Effects Guide

by admin September 2, 2025


The new Museum update brings another way you can get various boosts based on which minerals you display in the Museum. Different minerals give different effects and the effects increase based on rarity, modifiers and size. Here are all Prospecting Museum effects and boosts.

Prospecting Museum Boost Guide

Screenshot by Destructoid

Essentially, Prospecting Museum effects give you a boost (All effects detailed below) when you display a mineral. You have to pay shards to display a mineral. The multiplier of the boost becomes greater based on mineral rarity and weight/size. Also, you can get extra boosts from minerals if they have a modifier. So I highly recommend displaying your heaviest mineral with the rarest modifier you can find. Here are all modifier effects before we dive into individual mineral effects:

  • Pure: Dig Speed
  • Shiny: Shake Strength
  • Glowing: Shake Speed
  • Scorching: Dig Strength
  • Iridescent: Luck
  • Irradiated: Modifier Boost
  • Electrified: Dig and Shake Speed
  • Voidtorn: Luck and Capacity

The values for each modifier Museum boost effect depend on the rarity of your mineral. It’s 0.01x for Commons, Uncommons and Rares, 0.02x for Epics, 0.03x for Legendaries, 0.05x for Mythics and 0.1x for Exotics. Now let’s dive into all individual Mineral Museum effects below.

For more info for each Mineral like locations and value check out our Minerals/Ores List.

Common Ore Museum Effect

The base Museum boost for Common minerals can go up to 0.05x. Note that these are just base boost without modifiers for all rarities. The modifier Museum boosts are above. Here are all of them:

  • Pyrite: Capacity
  • Silver: Shake Speed
  • Copper: Size Boost
  • Gold: Sell Boost
  • Blue Ice: Dig Speed
  • Platinum: Dig Speed
  • Seashell: Capacity
  • Obsidian: Size Boost
  • Amethyst: Dig Speed
  • Pearl: Shake Speed

Uncommon Ore Museum Effect

The base Museum effect for Uncommon minerals/ores can go up to 0.08x. Here are all of them:

  • Titanium: Dig Speed
  • Neodymium: Shake Strength
  • Topaz: Capacity
  • Smoky Quartz: Shake Strength
  • Malachite: Modifier Boost
  • Coral: Capacity
  • Sapphire: Dig Speed
  • Zircon: Size Boost

Rare Ore Museum Effect

The base Museum effect for Rare minerals/ores can go up to 0.13x. Here are all of them:

  • Ruby: Shake Strength
  • Lapis Lazuli: Dig Speed
  • Jade: Modifier Boost
  • Sliver Clamshell: Shake Speed
  • Peridot: Luck
  • Onyx: Size Boost
  • Meteoric Iron: Shake Strength
  • Glacial Quartz: Dig Speed
  • Azuralite: Dig Speed
  • Pyrelith: Sell Boost

Epic Ore Museum Effect

The base Museum effect for Epic minerals/ores can go up to 0.2x. Here are all of them:

  • Iridium: Dig Speed
  • Moonstone: Shake Speed
  • Ammonite Fossil: Capacity
  • Ashvein: Size Boost
  • Pyronium: Sell Boost
  • Emerald: Luck
  • Golden Pearl: Capacity
  • Cobalt: Dig Speed
  • Borealite: Dig Speed
  • Osmium: Size Boost
  • Opal: Shake Speed
  • Aurorite: Dig Speed

Legendary Ore Museum Effect

The base Museum effect for Legendary minerals/ores can go up to 0.3x. Here are all of them:

  • Rose Gold: Shake Strength
  • Palladium: Sell Boost
  • Cinnabar: Size Boost
  • Diamond: Luck
  • Uranium: Modifier Boost
  • Luminium: Capacity
  • Volcanic Key: Size Boost
  • Fire Opal: Size Boost
  • Dragon Bone: Size Boost
  • Catseye: Capacity
  • Starshine: Size Boost
  • Tourmaline: Sell Boost
  • Aquamarine: Dig Speed
  • Aetherite: Dig Speed

Mythic Ore Museum Effect

The base Museum effect for Legendary minerals/ores is different based on individual minerals and some even give multiple boosts so I’ll list them specifically below. They go from 0.25x up to 1x. Flarebloom even decreases something. Here are all effects:

  • Pink Diamond: Luck (0.5x)
  • Painite: Size Boost (0.5x)
  • Inferlume: Luck (0.5x)
  • Vortessence: Capacity (0.5x)
  • Mythril: Shake Strength (0.5x)
  • Prismara: Luck, Capacity and Dig & Shake Strength (0.25x)
  • Flarebloom: Boosts Luck 1x but reduces Size Boost by -0.5x
  • Volcanic Core: Dig Strength and Size Boost (0.25x)
  • Frostshard: Dig Strength (0.5x)

Exotic Ore Museum Effect

Similar to Legendary Museum effects, the Exotic base Museum boosts increase or decrease multiple stats. They go from 0.5x to 1.5x. Here are all the effects below along with the multiplier details:

  • Dinosaur Skull: Size Boost and Sell Boost (0.5x)
  • Cryogenic Artifact: Dig Amount and Shake Strength are boosted by 1.5x while Dig Speed and Shake Speed are lowered by -1x.
  • Voidstone: Luck and Capacity (0.5x)

That’s it for my guide on all Prospecting Museum effects and boosts. Check out our Enchants tier list and guide for more Prospecting guides.

Prospecting Museum Effects FAQ

What determines the boost effect value for Prospecting Museum boosts?

Higher rarity minerals have greater boosts and also the higher the weight of your mineral, the greater the Museum boost.

Does it cost anything to display a Mineral in the Museum?

Yes, displaying a mineral costs shards.

Do mineral mutations/modifiers affect Museum effects?

Yes, each modifier has an additional unique Museum effect that it applies to the mineral (You can check all modifier Museum effects in the first section).

What is the modifier Museum effect boost value?

Modifier Museum effects can give you boosts of 0.01x up to 0.1x depending on Mineral Rarity.

Are there negative Museum effects?

Yes, the Flareboom and Cryogenic Artifact Museum effects both have a downside in addition to the boost. You can check out the precise details for both in their respective sections above.

Destructoid is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy



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Hell is Us review - nightmarish adventure treads a fine line between cryptic and tedious
Game Reviews

Hell is Us review – nightmarish adventure treads a fine line between cryptic and tedious

by admin September 2, 2025


Hell is Us is an absorbing, nightmarish meditation on the horror of war, but divisive design choices prove tedious.

Hell is Us review

  • Developer: Rogue Factor
  • Publisher: Nacon
  • Platform: Played on PS5
  • Availability: Out on 1st September on PC (Steam), Xbox Series X/S, and PS5

Strange synths rumble and whir in an electronic hum. Wind chimes tinkle. An unearthly screech in the distance and the bass escalates in intensity. Rain tickles the DualSense. What exactly is out there?

Hell is Us is a masterpiece in mood, and much of that comes down to its score – or, more of a soundscape, really – from composer Stephane Primeau. It lends the game such a heady, oppressive atmosphere. It comes as no surprise, since Primeau was previously in a metal band; the music is dark, haunting, unsettling. I recommend playing with headphones.

That sonic tone is fitting for an adventure game exploring the cyclical nature of war. Hell is Us, as the title suggests, is a nightmare. Demonic entities shift across muddy trenches and urban streets licked by flames; tanks lay abandoned half-submerged in marshy wasteland; and innocent (or sometimes not so innocent) citizens are caught in the crossfire of a country wracked by civil war and supernatural forces.

Yet, as a result of bold design decisions by developer Rogue Factor, Hell is Us is at times a mapless nightmare of abstruse puzzles, confusing menus and shallow combat that, collectively, is hostile to play. Hostility isn’t a bad thing – especially for a game depicting such a combative, malicious world – but there’s a fine line between cryptic and tedious that the studio doesn’t always balance. There are shades of sci-fi Zelda and classic survival horror in Hell is Us: dungeons to explore, idiosyncratic puzzles to solve, and centuries-old mysteries to unravel. Coupled with that oppressive atmosphere, it’s a welcome experience that has all the makings of a cult classic. But I believe it may prove too divisive for some.

Hell is Us – Story Trailer | PS5 GamesWatch on YouTube

After a story-in-a-story introduction, you’re dropped into the country of Hadea, a world heavily influenced by the 90s through character costumes, the low-fi computer vibes of its menus, and a ravaged landscape seemingly inspired by wars in Bosnia and Kosovo, as well as more recent conflicts in Ukraine and Gaza. Hadea is split between two religions – the Sabinians and the Palomists – that have caused suffering for centuries, but more recently ghostly creatures have appeared in the wake of civil war. Protagonist Remi is on a simple mission to infiltrate Hadea in search of his family, but is soon sucked into the country’s enigmatic past.

In short, Hell is Us is a meditation on the horrors and futility of war, and how history inevitably repeats itself. The use of imagery from modern – and very current – warfare lends the game shocking relevance, in addition to its sombre, disturbing tone. On his journey, Remi meets characters on all sides – religious zealots, soldiers, desperate refugees, innocent bystanders telling stories of regular people committing horrendous feats – but never takes a stance. There are good and bad people everywhere and, in this brutal war, no winners or losers: everyone suffers, everyone deserves assistance. Hell is – obviously enough – humanity, but more specifically the media and politicians with their propaganda and “constant campaign of dehumanising the other side”, as one character puts it. And when humanity has sinned and hatred of others is an embedded sickness, this war-torn hell is inescapable.

You’ll meet some interesting and unsavoury characters on all sides and there’s a smart conversation system that slowly unlocks new responses | Image credit: Rogue Factor / Eurogamer

Through detailed character conversations and well-written clippings and recordings, Remi pieces together the storied world of Hadea that thoroughly intrigues. The issue with the plot, though, is Remi himself. Besides searching for his family, he prescribes to the “boring white guy in a jacket” school of protagonists. He barely speaks, despite being voiced by Elias Toufexis of Deus Ex fame, and rarely comments on his discoveries. He is a thoroughly uninteresting character, exploring an interesting world. There’s potential to really interrogate the themes of the narrative, but Remi is little more than an avatar with whom to collect keys and hit things.

I’m being purposefully facetious here, as gameplay in Hell is Us is riveting and progress organic. Rogue Factor has chosen not to include signposting and not to provide a map, meaning players must use visual and audio clues to explore each individual zone, listen carefully to conversations, and sniff out potential leads to reveal new areas and progress the story. I love this! From the off I was utterly absorbed in Hadea, with this design choice forcing me to play in a far more attentive way than usual, focused deeply on each detail, and appreciating more thoroughly its dedication to mood. For the most part, each zone is designed to draw attention in a manageable way, though it can feel overwhelming.

The lack of map becomes more of an issue during dungeons. These take the form of underground crypts, ancient temples, scientific facilities, and more, each with their own distinct visual tone and colour palette. They’re often labyrinthine and filled with locked pathways and bizarre puzzles to solve, and mostly they’re satisfying to explore. Imagine for a second, though, navigating through a Zelda dungeon or the Spencer Mansion from Resident Evil with all its odd keys and locks and repetitive hallways, but not having a map to refer to and remind yourself what you found and where. That’s what playing Hell is Us feels like, and while I welcomed the cognitive challenge, I did sometimes feel frustrated – as I suspect many players will.

This is all the help you get on side quests in the menu | Image credit: Rogue Factor / Eurogamer

The poor UI and menu, however, are more unforgivable. Simply put, Hell is Us demands players hold far too much information in their heads. From environment layouts, to details in notes, to what the hell is this random locker key I’ve just picked up and where exactly am I meant to use it? The UI does a limited job of listing your findings unfiltered, and I wasted time scrolling through bits of evidence to find a hint of a code needed, or some other miniscule detail. Take my advice: play with a pen and paper, it’ll be much less infuriating.

Too often, Rogue Factor’s decision to withhold information results in frustration and tedium. Take side quests, or Good Deeds as they’re known. These commence during specific conversations, or sometimes by collecting an item with little context. Then, they’re listed deep in a menu with a blurred image and a quest title and nothing else. Unlike main missions, which are smartly organised in branching mind maps and found evidence, Good Deeds are presented minimally. What’s worse, some are failable if not completed in certain, unexplained, time periods – I managed to fail every failable quest in my playthrough by repeatedly being in the wrong place at the wrong time. I appreciate the developers likely want players to think carefully on their actions and share clues with others, but the tedious nature of these quests had the opposite effect. I simply stopped caring. Still, when I randomly entered an area only to find I’d failed a mission with no reasoning, it remained disheartening.

The dungeons are a real highlight of the game | Image credit: Rogue Factor / Eurogamer

Then there are Timeloops – shimmering domes found in each zone of the world. These are literal embodiments of the narrative’s core themes, containing ghostly apparitions of traumatic events that endlessly repeat. They’re a clever marriage of plot and gameplay, and closing them is a key part of the game. You need to kill many enemies hidden in each zone, before entering the Timeloop to close it using a specific prism item. Thing is, there are three different types of prism item, but you’ll only know which is needed once you actually need it. And where will you find these prisms? No idea – they could be anywhere in the world, in chests or elsewhere. While I’m at it, why can’t I use an item from the inventory system but instead have to laboriously equip it to my loadout first?

Here, the game feels less cleverly cryptic, more insufficiently optimised. Many of these tasks are optional, sure, and the main quest itself is comprehensive and (for me) intellectually challenging. It had me up late at night, sat in the dark, feeling enraptured and gripped by this evocative world. At least, until its anticlimactic finale.

The rewards for side quests are usually items and buff-providing glyphs to be used in combat. But combat itself is disappointingly shallow, making those rewards redundant. It’s been described as “Soulslike”, but that feels like a misnomer here (beyond it being third-person and using a stamina gauge). There is a fun twist in the game’s Healing Pulse ability, which feels like a mix of Nioh’s Ki Pulse and Bloodborne’s Rally system whereby hitting enemies releases particles that form a ring around Remi – time your button press correctly, and you’ll restore health in relation to damage dealt. Combat can be punishing too, with damage received dropping both maximum health and stamina that can make recovery tricky. Any other connection to FromSoftware’s work is loose.

Combat lacks depth and ultimately becomes tiresome | Image credit: Rogue Factor / Eurogamer

There are four weapon types – sword, twin axes, polearm, and greatsword – each with their own attack patterns, which lends each a distinct combat rhythm when combined with the Healing Pulse. And each can be customised with an element based on differently coloured human emotions, as well as buffs and abilities specific to that emotion – though any form of rock-paper-scissors elemental system isn’t explicit and lacks depth. Remi is also equipped with a drone that can provide extra support as new abilities are discovered, which are fun enough to experiment with, but as a whole combat quickly becomes monotonous and lacks the intellectual challenge of puzzle solving.

Hell is Us accessibility options

Three combat difficulties. Subtitle customisation. Camera shake and motion blur options. Colour blindness options. Directional audio option.

The real issue is that there are only a handful of enemy types repeated throughout the entire game, bolstered by three levels of difficulty. Some are linked to coloured Haze enemies that must be defeated first, but these abstract apparitions have such bizarre animations it’s hard to get a handle on parrying their attacks appropriately. Add in a dodge that pivots around enemies rather than to the sides, and it’s all too easy to be embarrassingly surrounded and stuck in a corner. Moreover, Hell is Us only has a couple of bosses – if you can even describe these unique, puzzle-like encounters as such – so there’s little escalation to combat, or real tests to punctuate the flow of gameplay. As a result, combat feels repetitive and laborious when instead you’re desperately trying to remember who you’re trying to speak with, or where the hell was that random, locked door at the start of the game I can’t remember now I’m twenty hours in and have no map to refer to.

Hell is Us features some moments of quiet beauty among its disturbing war imagery | Image credit: Rogue Factor / Eurogamer

Despite these misgivings, I still found Hell is Us to be a gripping experience. For each time I failed a quest or struggled to remember a vital clue, I was exploring a townscape freshly covered by the hazy, luminous glow of exploded bombs and littered with bodies frozen in death; or unearthing a medieval tomb filled with godly, mystical secrets; or investigating a strange facility as emergency signals whir and the screams of trapped humans haunt the metallic hallways. Hell is Us absolutely thrives on its atmosphere and sense of discovery, which few games nowadays even attempt in quite this manner.

I commend Rogue Factor for its design decisions, however divisive they may be. The studio has a core vision for Hell is Us, and the result is a singular experience that’s as enticing as it is frustrating. Try it – this hell might just be for you.

A copy of Hell is Us was provided for review by Nacon.



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A sniper prepares to fire.
Game Reviews

9-Minutes Of Battlefield 6 Battle Royale Mode Leaks Showing Off Massive Map

by admin September 2, 2025


When will Square Enix finally announce the Final Fantasy 9 remaster everyone is convinced exists? Will this month’s rumored Nintendo Direct finally be the big one that gives us a peak at all the big new games the company has planned for Switch 2? And will the new Marathon player test be as leaky as Battlefield 6‘s? Welcome to a special Labor Day edition of Morning Checkpoint, Kotaku‘s daily roundup of gaming news and culture. I just flew back from PAX West 2025 on a red eye and can’t fall asleep yet so here we go!

Battlefield 6 battle royale leak shows swimming, sledgehammers, and more

Roughly nine minutes of new footage of Battlefield 6 recently leaked showing off more of its battle royale mode. The map looks massive and the gameplay shows swimming and shooting while in the water. There’s also a dual-purpose ladder gizmo and smashing through a concrete wall with a sledgehammer.

Will it be better than Warzone? Will anyone care? “Can’t wait to play 1 single round of this then go back to the real Battlefield and never touch it again,” wrote one fan on Reddit.

September Nintendo Direct rumors intensify

According to podcast host and industry leaker NateTheHate, rumors of a mid-September Nintendo Direct are accurate. “Yes, there is a Nintendo Direct in September,” he posted over the weekend. “When: The second week of the month, in the latter half on or around Sept 11 or 12th.” That’s a week before the previous rumored date.

Where the hell is that Final Fantasy 9 remaster?

Producer Naoki “Yoshi-P” Yoshida has been a busy man. Alongside getting philosophical about modding in Final Fantasy 14  and opening up PAX West with a story time about how the Mario Bros. arcade game taught him about PVP, he’s also penned a short Q&A celebrating the 25th anniversary of FF9. He’s still not tipping his hand about the long-rumored remaster, but he did confess he’s still searching for the meaning of life just like Vivi.

Fairgames lost its game director

Daniel Drapeau left the PlayStation studio Haven to join Warner Bros. Montreal. It comes a few months after studio manager Jade Raymond left as well amid a reported delay of the multiplayer heist game due to poor internal feedback.

Bungie’s super-secret Marathon test will pay $500

That’s according to emails sent out to some fans, TheGamePost reports. They have to play the sci-fi extraction shooter at least one hour every day for a month. Clearly concerned about leaks, the test will also reportedly take place on Bungie’s internal development servers rather than Steam. Players even have to submit their IP addresses to Bungie for clearance.

ICYMI:

Watch this:

 



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Future of PlayStation live service project, Fairgames, thrown into further doubt as director leaves studio
Game Reviews

Future of PlayStation live service project, Fairgames, thrown into further doubt as director leaves studio

by admin September 1, 2025


Daniel Drapeau, recently the game director on Fairgames at Haven Studios, has announced his new role as a creative director over at Warner Bros Montreal.

The move adds further doubt to the status of Fairgames, the live-service shooter published by Sony, following the departure of studio founder Jade Raymond.

Drapeau announced the change in a LinkedIn post: “As of this week, I joined WB Games Montreal Inc. as Creative Director. I can’t wait to start this wonderful adventure with all the great people here at the studio. I also want to particularly thank Yves Lachance, Logan A. Lesage and Bryan Theberge for their trust and support throughout the process. Now, let’s do this!”

Here’s that original Fairgames reveal trailer, back when it had the $ in its name.Watch on YouTube

There’s no word on what game Drapeau is working on as of writing, as nothing is listed on his Linkedin. We do know that Warner Bros is working on a new live service title, thanks to an executive producer job listing over at Warner Bros Montreal no less. Whether or not Drapeau is working on this project or something else entirely remains unconfirmed.

While this is a nice bit of news for Warner Bros Games, especially given the recent overhaul of its leadership team, it marks another wound for Fairgames. The game, first announced in May 2023, has been a ghost ever since, beyond Ramond’s departure earlier this year.

This is a news-in-brief story. This is part of our vision to bring you all the big news as part of a daily live report.



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Everwild's exec producer moves from Rare to Xbox Game Studios following cancellation and Microsoft layoffs
Game Reviews

Everwild’s exec producer moves from Rare to Xbox Game Studios following cancellation and Microsoft layoffs

by admin September 1, 2025



Everwild’s executive producer has a new role at Xbox, following the cancellation of Rare’s long-in-development project.


Amidst layoffs at Microsoft in July, Rare’s fantasy adventure Everwild was cancelled and a number of employees at the British studio lost their jobs.


Now, as reported by VGC, the game’s executive producer Louise O’Connor has moved to Xbox Game Studios as its chief of staff, following 25 years at Rare.

Everwild – Eternals Trailer – Xbox Games Showcase JulyWatch on YouTube


The move comes almost a year after former head of Rare Craig Duncan became head of Xbox Game Studios, after Alan Hartman retired.


O’Connor first worked at Rare on Conker’s Bad Fur Day for the N64. She later worked at the studio as head of animation and its incubation director, responsible for innovation.


Everwild was first revealed in 2019 as the next big project from Rare. It surfaced again in 2020 with a trailer (above) featuring gorgeous environments and creatures, but little was seen aftewards until its cancellation.


Notably, Rare veteran Gregg Mayles also left the studio in the wake of the Microsoft layoffs, after 35 years.

This is a news-in-brief story. This is part of our vision to bring you all the big news as part of a daily live report.



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This 1TB HP Laptop Is Now $499 Instead of $2499, Amazon Just Cut $2000 Off the Price
Game Reviews

This 1TB HP Laptop Is Now $499 Instead of $2499, Amazon Just Cut $2000 Off the Price

by admin September 1, 2025


Amazon skipped laptop deals during Prime Day, but it clearly saved the best for the back-to-school rush. And honestly, you don’t have to be a student to appreciate the kind of discounts popping up right now. Maybe the best deal is on this HP 15.6-inch laptop with Intel i3 processor, massive 32GB RAM, and great 1TB solid-state drive. The normal price is $2499, yet Amazon has chopped it all the way down to $499: that’s 80% off and basically one-fifth of what you’d usually pay. On top of that, it carries an impressive 4.7 out of 5 rating from buyers.

See at Amazon

Why You Should Consider Buying It

First off, the memory and storage bundle is significantly more than you’d get at this pricing: With 32GB of DDR4 RAM, you’re not bogged down with chores on a daily level. It means having dozens of tabs in your browser open, video streaming and you still have room to breathe. And then there’s the 1TB PCIe SSD. That amount of fast storage doesn’t just give loads of space for files, movies, and software — it also gets the laptop up and running in a snap.

The processor inside it is built to handle everyday needs with ease: It’s an Intel N100, capable of up to 3.4GHz when Turbo Boost kicks in. Yes, it’s not a workstation beast or a gaming processor, but for project-carrying students or remote workers with conferencing apps, it delivers. Coupled with Intel UHD Graphics, it can manage regular entertainment like Netflix or even light edit work without breaking a sweat.

The display is significant as well, and in this case, you’re getting a 15.6-inch Full HD (1920×1080) display. It’s anti-glare to make working in bright lights or in windows less stressful and its thin bezels give you more usable screen space in a footprint that’s not intimidating. At 250 nits of brightness and with 45% NTSC color, it’s aimed at comfortable streaming.

Despite the big screen and powerful internals, it weighs just 3.64 pounds and measures only 0.73 inches thick. That makes it easy to slip into a backpack or carry between classes or office meetings. The inclusion of WiFi 6E keeps you connected quickly and dependably and Bluetooth 5.3 has you pairing headphones and other peripherals effortlessly. The laptop adds a couple of ports as well: a USB-C, two USB-A, HDMI, and a headphone jack.

Plugged into Windows 11 Pro, this machine is ready for work right out of the box. You’re greeted with a bare-bones interface, Microsoft’s latest apps, and business-class features that help with security and workflow on a day-to-day basis.

All of that for $499, and you can see why this buy is so surprising.

See at Amazon



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Kojima Productions to celebrate 10th anniversary this month with "glimpse into future projects"
Game Reviews

Kojima Productions to celebrate 10th anniversary this month with “glimpse into future projects”

by admin September 1, 2025



Kojima Productions has announced a 10th anniversary celebration to be held in Japan, which promises guest appearances and “a glimpse into future projects”.


The studio unveiled the event today, on the 10th anniversary of Metal Gear Solid 5: The Phantom Pain, which doesn’t seem coincidental.


The Kojima Productions Beyond The Strand event will take place on 23rd September at a cinema in Tokyo, but it doesn’t appear to be screened elsewhere. Hideo Kojima himself will host the event.

12 Things You NEED To Do First In Death Stranding 2 – BEGINNERS TIPSWatch on YouTube


Still, keep that date in your diaries if you’re interested to know what’s coming next from the studio.


Perhaps we’ll see something on OD, Kojima’s Xbox horror game first announced back in 2023? In a recent interview, Kojima stated OD was “something totally different” and people will either “love it or hate it”.


Or perhaps we’ll see a first look at Physint, Kojima’s return to the action-espionage genre he popularised with the Metal Gear Solid games. Then again, he recently stated it’s early enough in development he’s still working on it by himself.


Just don’t expect Death Stranding 3 – Kojima confirmed he has a concept for a sequel, but won’t be making it himself.


If you’re in Japan, you can find details of the anniversary event on the Kojima Productions website.

This is a news-in-brief story. This is part of our vision to bring you all the big news as part of a daily live report.



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September 1, 2025 0 comments
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