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GTA 6 Called First 'AAAAA Game' In Sign Of Industry Confidence And Panic
Game Reviews

GTA 6 Called First ‘AAAAA Game’ In Sign Of Industry Confidence And Panic

by admin September 4, 2025


Grand Theft Auto 5 is the second best-selling game of all time. Only Minecraft beats it. No other game even comes close. So it’s not surprising that after more than a decade, people expect big things from Grand Theft Auto 6. But the growing gravity well around the game’s impending release transcends fan hype and bullish proclamations from LinkedIn-pilled industry watchers. The vibes keep intensifying to the point of bordering on desperation. GTA 6 will be huge. GTA 6 must be huge.

Out of this uniquely volatile cocktail comes statements like the following. “I mean, there are AAA games and then there’s AAAA games and I’d argue that Grand Theft Auto is potentially the AAAAA game, it’s just bigger than anything else both in the scope and scale of the game and the kind of cultural impact that it has and the attention it demands,” Devolver Digital co-founder Nigel Lowrie told IGN this week.

It was in the context of a conversation about how smaller companies navigate the minefield of modern release dates, where at any moment all of the oxygen could be sucked out of the room by bigger hits, suffocating a game’s chances of finding an audience before players even give it a try. Hardly anyone was staking out release dates for the fall until Rockstar announced that GTA 6 had been delayed to May 2026. Even now, Silksong‘s surprise release date announcement just last month drove scores of other indie games to get out of the way of its September 4 launch.

Lowrie suggested GTA 6 has the power to “blot out the sun” when it comes to attention in the gaming world. “AAAAA” isn’t just a reflection of the long-awaited open-world game’s budget, suspected to be over $1 billion, or its marketing, which by some estimates is likely to cost another half-billion. Nor is it just a testament to the consumer spending crater that will be left in the wake of its sales, projected by one analyst to be $10 billion over the life of the game, not including any new GTA Online component.

GTA 6 being the first “AAAAA game” is also a prediction about the way it will funnel humanity’s collective boredom and curiosity into a cultural singularity that trumps everything from 2023’s Barbenheimer to this year’s viral “Coldplay couple.” That’s the growing consensus at least, which grows more conventional with each passing month. And like the bond ratings that gaming’s triple-A shorthand for blockbusters is borrowed from, “AAAAA” is as much a prediction about possible futures as a measurement of current facts.

Publishers want their games to sell lots of copies and fans want those games to be great or even, in the rarest cases, life changing. But with GTA 6 there’s as much a hope that it will be transformative as there is a sense of potential panic if it’s not. After years of being in the driver’s seat, console gaming has stalled out. While industry boosters tout the size of the overall gaming market compared to Hollywood and sports, growth over the last five years was effectively flat. Social hubs like Roblox surging in popularity is great for their investors, but another sign that traditional gaming is on the back foot.

Even outside of the numbers, the PS5 and Xbox Series X/S console cycle has felt surprisingly unexceptional. There have been plenty of great games, sure, but nothing hardware-defining the way some of the biggest hits from the second half of the PS4 and Xbox One era felt. Fans searching for that unmistakable feeling of “next-gen” magic from years past are left to comb over Digital Foundry forensics like lapsed believers threatened by a crisis of faith.

Consoles increasingly struggle to distinguish themselves in much the same way smartphones keep adding more camera lenses to convince you you’re upgrading more than just RAM. The latest leaks suggest the new hardware from from Sony and Microsoft is just a couple of years away and will be even less of a generational leap. And why should they bother if half of their current install base won’t be updating anytime soon? I can’t wait for system architect Mark Cerny to show me how much better Joel and Ellie’s hair looks in The Last of Us Part 1 when it gets ported to PS6.

What an “AAAAA” rating for GTA 6 really means is that it’s the only game people believe can single-handedly shift those trends. Proof of what the PS5 and Xbox Series X/S, the only consoles it’ll be available for at launch, are truly capable of, from cutscene-level shooting animations to mouth-watering condensation on beer bottles. A best-seller that doesn’t just move copies of the game but reignites sales in a flagging console race to once again grow the total install base. A sign, perhaps, that the most polished and sophisticated craftsmanship money can buy can once again capture the imagination as much as a crudely reskinned Cookie Clicker in Roblox.

Even if GTA 6 can shower shareholders with a historic new windfall, if it can’t do those other, grander things it’ll be the surest evidence yet that the “AAA” rating, and the aura farming it does in the video game industry hype cycle, was a junk bond status all along.



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At last, our first look at Football Manager 26's flashy new match engine is here, and it's a bit like classic FIFA
Game Reviews

At last, our first look at Football Manager 26’s flashy new match engine is here, and it’s a bit like classic FIFA

by admin September 4, 2025



Two years on from FM25’s initial announce, we finally have our first proper look at actual gameplay from Football Manager 26, the game that supplanted it after FM25’s troubled and ultimately cancelled development.


It’s only a brief tease for now: a one minute, 12 second trailer focusing on footage from the new match engine, developed in Unity for the first time. Here’s that trailer for you to have a look:

Here’s the FM26 teaser reveal trailer in full.Watch on YouTube


An immediate stand-out is the level of visual detail. Stadiums and crowds are significantly improved, looking a bit like a FIFA game from the mid-00s. That might sound like an insult, or back-handed compliment at best, but the differences in what these two types of game are doing under the hood are stark – and Football Manager has to run on significantly less powerful hardware at the same time.


As for other changes, you can read much more in our massive Football Manager 25 and 26 interview with series boss and Sports Interactive studio head Miles Jacobson from just a few days ago, where he details the anatomy of an annualised game cancellation in full – from exactly what happened with FM25, to telling Sega about the need to pull the plug, and then what to expect from FM26 itself. We’ve a little extra from that interview to come too, so keep your eyes on the site for more Football Manager goodness.

This is a news-in-brief story. This is part of our vision to bring you all the big news as part of a daily live report.



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Pq2
Game Reviews

One Of The Best Puzzle RPGs Of All Time Is Getting A Remaster

by admin September 4, 2025


Puzzle Quest, the match-3 RPG that invented the genre and arguably defines it to this day, is finally receiving the love and care it deserves. For the first time, the game—along with its many additions—is getting a remaster, boosted to HD, and released to run properly on your personal favorite gaming platform. Even better, it’s out as soon as September 18!

In 2007, when Steam was just a tiny baby, a match-3 RPG sprang out of nowhere. Puzzle Quest, by developers Infinite Interactive, casually invented an entire new genre, and immediately did it better than anyone else ever would. It was an early smash hit on Steam, walking through the door PopCap had opened just months earlier with Peggle. And wow, it was great.

Of course match-3 games were already a big deal. PopCap’s Bejeweled had taken care of that years earlier, following the path from Tetris to Dr. Mario to Puzzle Bobble. 1994 Russian DOS game Shariki takes the title of the first true match-3 game, but it was 2001’s Bejeweled that brought the concept into the mainstream, followed by the likes of the blissfully wonderful Zoo Keeper on DS in 2003. So by 2007, still long before King’s Candy Crush Saga would ruin everything with its free-to-play shenanigans, a billion Bejeweled clones meant match-3 was everywhere. It only took a genius to say, “Yes, but what if it were an RPG?”

That’s Puzzle Quest, where the matching of the three becomes an aggressive act, used to attack your computer opponent with spells and wallops, while collecting treasure and just generally feeling a zen marvelousness. In between each match, you moved around a properly RPG-like map, talked to D&D-like characters, and were told a story that gave meaning and purpose to your puzzling. This was largely thanks to the Warlords setting, introduced in 1989 with the eponymous Warlords which was created by Puzzle Quest lead Steve Fawkner. These elements together made Puzzle Quest something splendid, and best of all, it can still be bought and played today. (Should Steam ever recover from the launch of Silksong, anyway.) But man, it looks like a stray dog some 18 years later, which is why I’m so damned delighted about the reveal of Puzzle Quest: Immortal Edition.

This new revision includes the game’s 2008 expansion Revenge of the Plague Lords, as well as the new content that was created for the 2019 Switch port, Puzzle Quest: The Legend Returns. On top of that, there’s a new class being added, and the mysterious addition of “much more.” And gosh, it looks so shiny and new, and yet as wonderfully cluttered as it always was. This is being developed by Infinity Plus Two, the rebrand of the original Infinity Interactive that appeared in 2019, presumably with Steve Fawkner still at the helm.

Best of all, this is proper old-fashioned match-3 gaming, without all the microtransaction bullshit and ad-fueled misery that dominates the genre today. Infinity also created the extraordinary Gems of War, a live-service re-imagining of the same format that’s still receiving huge updates and new content ten years after its launch. My 10-year-old recently became astonishingly obsessed with it, and plays at a level I cannot fathom, but that comes with the constant disappointment of my refusing to pay for all three of its simultaneous battle passes every month, let alone the eight trillion “offers” it pops up with as you’re playing. (I do pay for one battle pass, I’m not a monster.)

Of course Puzzle Quest went on to receive its own sequels, including numbered follow-ups 2 and 3 and a sci-fi version called Puzzle Quest: Galactrix, as well as the F2P-riddled Marvel Puzzle Quest developed by Demiurge Studios. There was even a Magic: The Gathering – Puzzle Quest, although I admit I’d never heard of that one until researching for this article. It’d be lovely to see PQ 2 and 3, and perhaps even Galactrix getting the same treatment soon. Let’s hope this first game’s rebirth is enough of a success. It’s coming out on PlayStation 4 and 5, Xbox One and X/S, Switch and PC (no word on a mobile version yet), so there are plenty of ways to play it come September 18.



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September 4, 2025 0 comments
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The Sims 4: Adventure Awaits expansion pack revealed, promising an old-school vacation with new woodland and beachside destinations
Game Reviews

The Sims 4: Adventure Awaits expansion pack revealed, promising an old-school vacation with new woodland and beachside destinations

by admin September 4, 2025


Apart from balance patches, The Sims 4 developers have been a little quiet recently. The team has certainly been cooking, though, because we just had our first look at the game’s next big moment.

The next major release for The Sims 4 is Adventure Awaits, the expansion that’s just been revealed.


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Today’s trailer is brief, only really serving to unveil Adventure Awaits to the world. As with most trailers these days, it arrived via the medium of YouTube Premieres, and quite a few people had been idling in chat prior to the big moment, waiting for the countdown to reach zero.

As most players had already predicted, the theme of Adventure Awaits is vacations, with two new locations to explore as part of the new goal-oriented “getaway” system: Camp Gibbi Gibbi, a woodland destination reminiscent of kids’ summer camps, and Love Highland, a beach villa style resort which apparently incorporates some reality TV inspired “challenges”.

Highlights of the pack’s new and returning features include the reintroduction of the Imaginary Friend occult type (arguably The Sims 3’s most uncomfortable supernatural life state), modular treehouses, customisable vacation venues, and the apparent ability to WooHoo in open water.

There are also new options to work out with spin bikes and freeweights, and a new Park Worker career, with Forest Ranger and Camp Counsellor branches. Older Sims can now gain the Competitive trait, while child Sims get plenty of new Simology of their own, from a new Aspiration to more traits, sentiments, and milestone moments.

Watch on YouTube

That’s almost all we know for now, but we only have to wait one more week until the official gameplay trailer reveals more on September 10th. Meantime, we do at least have a release date for the pack already: October 2nd, with the usual limited-edition pre-order goodies available for anyone who buys before November 13th.

The Sims 4’s most recent expansion release has been Enchanted by Nature, which arrived on July 10. Since then, theres been one major update, which released last month. The DLC has been pretty popular with the community, too.

We recently spoke to YouTuber Eva Rotky about how the game’s build/buy tools have evolved over the years, what remains missing, and what she’d been up to since Enchanted by Nature came out. Hit the link for the full conversation – and this one if you want to appease the gnomes.



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September 4, 2025 0 comments
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Hollow Knight: Silksong causes server chaos on Xbox, Steam, and Nintendo as platforms grind to a halt
Game Reviews

Hollow Knight: Silksong causes server chaos on Xbox, Steam, and Nintendo as platforms grind to a halt

by admin September 4, 2025


A little game by the name of Hollow Knight: Silksong just released, and it has thrown platforms into chaos.

As you can see from images captured by the Eurogamer team, the likes of Steam was brought to a grinding halt as many flocked to get their hands on the highly-anticipated sequel.

Meanwhile, several of us have been unable to add the game to our carts across Xbox, PlayStation and Switch. The PS store, for example, is stuck on Wishlisted at the time of writing.


In the words of our Conner: “Steam it looks like every step has issues, trying to pay with Paypal is leading to error messages.”

Are you having more luck than us?

Silksong is stuck on Wishlist on PlayStation. | Image credit: Eurogamer

Trying to get Silksong on Xbox, but only getting this blank screen. | Image credit: Eurogamer

Dom also got this ‘Silksong unavailable’ screen on Xbox.

Unable to add Silksong to cart on Steam. | Image credit: Eurogamer

Switch 2 is also having some Silksong-related issues.

Steam screenshot showing that “something went wrong” as we tried to purchase Silksong. | Image credit: Eurogamer



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Samsung Pro Plus Microsd Memory Card + Adapter, 1tb Microsdxc
Game Reviews

Samsung PRO Plus 1TB microSD Memory Card With Adapter Is Now $15 Cheaper Than Black Friday Pricing

by admin September 4, 2025


If there is one thing that anybody with one or several tech devices will never say no to, it’s more storage. Think about it: Everything from your smartphone and tablet to your laptop, digital camera, handheld gaming console — even your drone if you’re an enthusiast (like us) — they’re all just as good as their amount of memory allows them to be. That’s why this limited-time deal at Amazon is so universally appealing: Save 35% off the price of the Samsung PRO Plus microSD 1TB memory card and adapter and boost your storage for just $75.

Samsung’s title as the World’s #1 Flash Memory Brand has been going strong for 22 years now, going all the way back to when 8GB thumb drives were the giant-capacity devices to have. This Samsung PRO Plus microSD card is 125 times bigger than that in capacity, and comes in a much smaller package. Times have changed for sure, but Samsung’s reign as the top flash memory brand is still in effect, which makes this Amazon deal even sweeter.

See at Amazon

Blazing Speed

Throw it back to 2003 again for just a moment and recall what it was like to move huge files onto a portable storage device. You’d drag and drop, and then go make yourself something to eat while periodically checking in on that bar graph window to see how much longer you had to wait. The Samsung PRO Plus microSD card reads data at 180 MB/s and sequentially writes it at 130 MB/s, so make that sandwich to go, because you won’t be waiting long.

As for storage size, just how big is a terabyte? Enough for 47 hours of 4K video, or nearly 160 hours of full-HD video, or 437,298 4K photos, or 654,480 HD photos. Chances are, you may never actually fill this $75 storage beast, but if you do, those read-write speeds will come in incredibly handy. And you can fill, empty, and refill the PRO Plus microSD card over and over again, because despite it’s amazingly minuscule size, it’s built to last. Samsung made it to withstand water, extreme temperatures, magnets, x-rays, and drops, which is why so many photo and video pros swear by them for live outdoor shoots.

Universal Appeal

You can take the Samsung PRO Plus microSD out into the wild in a digital camera, GoPro or other action camera, or drone, but it’s certainly just as much at home in your home. Smartphones and tablets, laptops, home security systems, and handheld gaming consoles like the Nintendo Switch (not the Switch 2) all benefit from the extra storage of the 1TB microSD card. The format is nearly universal.

Now that we’ve established how far an extra terabyte of memory in a near-universal format goes and in how many devices, this Amazon limited-time deal taking 35% off the price of the 1TB model of the Samsung PRO Plus microSD card looks even better. The Samsung 1TB PRO Plus microSD card is just $75 right now at Amazon, down from its regular price of $115. 

See at Amazon



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September 4, 2025 0 comments
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Nine months after release, Marvel Rivals will arrive on your aging PS4
Game Reviews

Nine months after release, Marvel Rivals will arrive on your aging PS4

by admin September 4, 2025



Marvel Rivals is set to release on PS4 later this month, alongside the hero shooter’s fourth season.


Season 4: Heart of the Dragon will launch on 12th September, introducing new Vanguard hero Angela – a character originally created by Neil Gaiman and Todd McFarlane, who first appeared in Spawn in 1993. She’s a one-winged angel who can fly and dive into enemies with her spear.


Later in the season, on 25th September, a new Convergence Mode map will be available – K’un-Lun: Heart of Heaven. Other additions include the permanent return of Clone Rumble and Giant-Size Brain Blast; a Free Fight mode with no restrictions on duplicate heroes; and Conquest (Annihilation) mode where players gain points through KOs. A new Arcade Mode hub will make all modes more easily accessible.

Season 4: The Heart of the Dragon Official Trailer | Clashes unfold Sept 12, 2025 | Marvel RivalsWatch on YouTube


Another addition is a Favourites Bar to make picking your favourite heroes easier. Balance adjustments will also be included in this season.


Marvel Rivals will arrive on PS4 on 12th September, to expand the playerbase further.


It’s an interesting move from Marvel Games and NetEase, especially when the likes of Genshin Impact, PUBG, and perhaps even Final Fantasy 14 are ending service for the older console.

This is a news-in-brief story. This is part of our vision to bring you all the big news as part of a daily live report.



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Anker Usb C To Dual Hdmi Adapter
Game Reviews

Anker’s USB-C to Dual HDMI Adapter Hits All-Time Low, Escape the One-Screen Laptop Setup for Almost Free

by admin September 4, 2025


Laptops are miracles of productivity, but they’re limited to just one screen of workspace. Even the big boys with their ultra-sharp 17-inch displays are, well, just one 17-inch display for all of those windows you multitasking mavens want to have open at one time. Reaching the full potential of your laptop or even your tablet requires an extra screen, or maybe even two, and the Anker USB-C to Dual HDMI Adapter is the perfect tool to make that happen. Even better, it’s just $25 right now in a limited-time Amazon deal.

The Anker USB-C to Dual HDMI Adapter requires no extra software or drivers, just plug-and-play with any compatible laptop or tablet with an USB-C port. Windows laptops can be extended to two additional 4K monitors either in mirror mode, with all three screens showing the same image, or extended desktop mode with A-B-B or A-B-C configuration. MacOS laptops can extend to two additional 4K monitors in mirror mode or A-B-B extended desktop mode. Smartphones with a USB-C port can also be connected to a dual-HDMI display.

See at Amazon

Huge Configuration Potential

While the Anker USB-C to Dual HDMI Adapter can definitely be thought of as an ideal laptop-to-external monitor device, its capabilities don’t end there. On the USB-C source side of the adapter, compatible tablets and smartphones are also just a plug-and-play connection away from being mirrored onto a much-larger screen. That screen isn’t just limited to HDMI-compatible external monitors, either. TVs and projectors with an HDMI input port are also accessible to your USB-C devices, and without the need for a driver or app.

The potential use for these connections is nearly limitless. The productivity boost of going from one small screen to one small screen and two large 4K screens is obvious. But now instead of having to pass your smartphone or tablet from person to person to show off those pictures and videos you shot on vacation, you can connect your compatible USB-C device to an external monitor, big-screen TV, or projector and put on a show.

Pocket-Sized Power

We’ve seen hubs and ports that, while powerful and versatile, are large and/or requiring their own source of AC power. The Anker USB-C to Dual HDMI Adapter is anything but bulky. It’s 2 inches by 2.5 inches in size — smaller than a credit card — and just under a half-inch thick. The adapter’s weight is negligible at 1.7 ounces, so you can stick it on your pocket or laptop bag and bring it out anywhere there’s a HDMI-compatible display at the ready.

The Anker name that’s so trusted for charging devices is also a sign of quality for this multi-device adapter. Anker covers the USB-C to Dual HDMI Adapter with a worry-free 18-month warranty should anything go wrong. Amazon’s limited-time deal makes this a $25 accessory that guarantees you’ll never look at working on one small screen the same way again. 

See at Amazon



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What's so special about the original Hollow Knight? The intoxicating power of Team Cherry's invisible, insistent guiding hand
Game Reviews

What’s so special about the original Hollow Knight? The intoxicating power of Team Cherry’s invisible, insistent guiding hand

by admin September 4, 2025


It’s not just locked doors, imposing bosses, and top-tier traversal. It’s a world, a sensation, a desperate and lonely feeling communicated through screen and pad. It’s chains and foliage obscuring the foreground, as imposingly huge bugs slink about in the background. The depth of parallax art and the grit of an impossible fight. The feeling of movement as you flap your wings or dash over pits or scramble up walls. The world is dying, but you feel alive and vital within it. From vanishingly small beginnings to power comparable to godhood, Hollow Knight isn’t just a good game: it’s one of the best ever made.

There’s been a wealth of incredible Metroidvania games from small dev teams over the past few generations – Axiom Verge, Guacamelee, Headlander, Ori and the Blind Forest to name just a few – but I don’t think any of them compare with Hollow Knight, really. Team Cherry’s 2017 debut is a masterpiece. And I am not using that word lightly. It represents a high tide for the genre that I think even surpasses the achievements of its progenitors, taking the foundational design philosophies of Metroid and Castlevania and sanding off all the rough edges to leave something elegant, perplexing and utterly moreish.

Here’s a bit of Silksong for you.Watch on YouTube

It all begins with its subtle tutorialisation. This is a Metroidvania, so the unwritten understanding is that you get power-ups, and they open up new areas. When you’re thrown into the world of Hallownest from the starting town of Dirtmouth with the vague instruction of ‘head on down’, you are instantly and subconsciously directed about where to go next: verdant green leaves tease the Green Path from the Forgotten Crossroads, and peculiar pink gems nod towards the Crystal Peak.

It’s the enticing greenery of the Path that typically grabs your attention first, though – the visual language of the game’s ‘second zone’ eating into the starting area in a small touch you’ll soon notice runs as a theme in the game. One screen in, and you’re barred; an armoured beetle-like thing impedes your progress. So you soldier on, going right instead of left, until you face your first boss and ingest your first upgrade, the Vengeful Spirit. In order to leave this area, an NPC instructs you to clear its temple, and what do you find at the exit? The very same armoured beetle, which you can now kill. Aha, you think, I know this guy.

So you backtrack, clear the doorway, and you’re on your way. That experience, a delicious example of early game not-quite-handholding that makes you feel like you’ve done all the work, sets a precedent. It’s easy, early on, to trick a player into thinking they’re smart for putting two and two together and coming out with four. But as the paths deviate, the 15 zones that make up Hallownest and its colonies begin to show themselves, and you start to gain a bit more independence, Team Cherry keeps finding ways to make you feel smart. It’s intoxicating, ego-boosting, and I even think at times it feels sublime. Really.

Image credit: Team Cherry / Eurogamer

You’re nudged along with barely perceptible cues that keep your brain itching whilst your fingers dance over the parabolic difficulty spikes in Hollow Knight’s combat. So many design decisions in this game are small, but mighty – fitting for a game about bugs, failing empires, and bitter godheads. Each area, be it the perpetually soggy City of Tears or the dusty dankness of the Ancient Basin, has its own specific colour. Colours are saturated, and props and set dressing is placed (with little repetition) to make each area feel distinct. In your head, you associate these areas with the map: left is green, right is pink, down is blue. It tugs at your cortex, so when you’re trying to navigate, you’ve always got an impression of what direction applies to what power.

But there’s more. The map itself hues its areas to match the world design, subconsciously gluing these colours to your spacial reasoning processes even more distinctly. Paired with more explicit progression cues – Silksong’s Hornet teasing you with which way to go by constantly dashing out of reach and out of view – Hollow Knight simultaneously baits you and makes you feel like you’re in control of your fate. It’s a dirty, delicious trick. And I cannot wait to see how this formula is expanded upon in the sequel.

Team Cherry’s approach to the map, too, cedes all power to the player. It’s not until you actually make it to the City of Tears that the game itself actually applies anything to your map – and even then, it’s a strange waypoint for a place we’ve already discovered. Otherwise, it’s all on you. You even need to choose between a power-up notch in your character screen and a marker to identify where you are on the map. Some may call this obtuse, or needlessly unhelpful, but I think it does wonders for the sense of place Hollow Knight dedicates so much effort to instilling in your head. You pull up the map a lot. Good. If you want to learn everything there is to know about Hallownest, you should know it inside out. The relationship between the knight and the world is a symbiotic relationship, technically and narratively, and all of these mechanics feed into that.

Image credit: Team Cherry

I think that’s where the real appeal of Hollow Knight lies. You have proper agency when it comes to progression and exploration – a sense of proper agency I have honestly only felt in the first Dark Souls in terms of ‘modern’ games. You’re let loose to discover your power on your terms, pluck at various locks and see which one comes undone, whilst also given the power to go and forge your own locks. You don’t even need to be a game design savant to understand the potential for sequence breaks (something Ori and the Blind Forest also understood very well), and by keeping a keen eye on the environment and the map, it feels like Team Cherry almost dares you to skip certain bosses or platforming challenges. The devs understand player ego, how to appeal to it, and how to challenge it. It makes the game’s difficulty more than just a combat or dexterity check, but an emotional one, too.

A lot of Metroidvania games also fall down when they design their critical paths: all too often, there will be one place you need to find and use your new power in order to progress. Some bits of Hollow Knight have four separate paths leading to the ‘next bit’ of the critical path. Chances are, you’ll happen upon one when casually exploring, or backtracking to farm currency or get a combat upgrade. The trail of breadcrumbs never runs out, and by letting you manually pin things to your map when resting at a bench, the sense of self-direction always feels natural and encouraged. The invisible hand of Team Cherry, it becomes clear from this first game alone, is one of the deftest in the business. And that insistent, impossibly light touch is so much of what makes Hollow Knight so special, so compelling, so intoxicating.

I’ve not even touched on the strength of the combat and the 160+ enemies here, or the build-crafting that’s integral to your journey through the game via pins and notches. I’ve not spoken about the game-changing spectral/dream mechanic you unlock about 50 percent of the way through, and how Team Cherry makes asset reuse into a genius portion of the game that anyone that’s played, say, Bravely Default would be agog over. I’ve not spoken about the subtle narrative craft that rivals FromSoft in its multi-layered complexity. I’ve not spoken about the music, the use of leitmotif, or how five twinkly piano notes can evoke such a distinct sense of loss, hopelessness, and desolation.

But that’s because it’s the design of Hollow Knight that sets it apart both from its contemporaries and its inspirations. Sure, the game wouldn’t be half as good if it didn’t have stellar combat or a surprisingly deep build-crafting system, but it’s in the irrepressible way the game keeps nudging you deeper, further down into its mystery that it truly shines. Hollow Knight is, indeed, a masterpiece, an exemplary manifestation of a developer understanding and leveraging player psychology. Is all this hype for Silksong really justified? Yes. And then some.



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September 4, 2025 0 comments
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Creepy, Janky, But Mostly Great
Game Reviews

Creepy, Janky, But Mostly Great

by admin September 4, 2025


A few hours into playing Cronos: The New Dawn, while I was creeping around a desolate and nightmarish world filled with dilapidated buildings and creepy, fleshy monsters, I heard a cat meow from behind a locked door. Later, after killing some nasty horrors and solving a puzzle, I returned with bolt cutters and freed the cat. In exchange, it granted me a useful item. All future cats I found in Cronos did the same. It was good to have an army of cats as allies in this strange, hellish world. Also good: Cronos: The New Dawn, the latest horror game from Bloober Team.

Last year’s Silent Hill 2 remake from Bloober Team proved that the studio, which has sometimes been criticized for making sloppy, bad horror games, could knock it out of the park if given the chance. But remaking one of the greatest scary games of all time into something that’s also scary and good, while impressive, arguably isn’t as hard as creating something unique and fresh that is also memorable and creepy in its own right.

So I was both excited and nervous about Cronos. Could Bloober deliver a worthy follow-up to the Silent Hill 2 remake that was also a game wholly of its own creation? Well, the answer is mostly yes. While Cronos isn’t as good as Silent Hill 2 (but like, what is?), it is still a fantastically nasty third-person horror game that is a perfect post-apocalyptic, sci-fi survival experience that fans of Resident Evil 4 will feel right at home with.

Cronos: The New Dawn is a third-person horror game that places you in the big, lumbering boots of The Traveler. This strange character is a time traveler of sorts with advanced weaponry and tech. Her mission, or “vocation,” is seemingly to fight back against a dangerous, unnatural virus that turns people into sickly, decaying monsters that only want to kill you and merge their flesh together with other monsters and corpses. Doing so lets them grow stronger, and you’ll want to burn bodies to stop that from happening. At some point in the ’80s, as seen during sections of the game in which you go back in time briefly, this horrible virus spread across the planet and destroyed everything. Now you and your fellow Travelers work tirelessly to stop it, contain it, and learn more about it. Or maybe, you all are to blame…

The narrative Cronos weaves is weird and kept me guessing for most of my time playing it. Sadly, I wasn’t able to finish the game and had to restart it due to some technical issues involving the game’s PS5 build (don’t worry, this won’t happen to you), but from what I was able to play (and later re-play), Cronos tells an odd story that isn’t like that in any horror game I’ve played in recent memory. It doesn’t always work and it can sometimes feel like you go long stretches without the narrative moving forward, but I mostly enjoyed peeling back another bloody layer of flesh from this disgusting onion.

The real meat of Cronos is found outside of the cutscenes and dialogue. Most of the game is spent creeping around horrible places with limited ammo, health items, and other resources, trying desperately not to die to some nasty flesh-ghoul in the dark. Combat in Cronos is tough at times, especially if you let any of the monsters merge with dead monsters or other corpses. Bigger enemies easily made me burn through most of my ammo and sometimes proved tougher than the actual boss fights. Thankfully, you can use the environment to your advantage; there are many oil tanks and red barrels dotted around the wasteland, which can be very useful for thinning out the herds of enemies the game sometimes throws at you.

I do expect some will be put off by how much combat is in Cronos and how hard it can be, especially if you aren’t hoarding resources like a crazed survivalist who has spent too many weeks listening to Joe Rogan podcasts. I liked the tough-as-nails encounters, especially as I started to upgrade my suit and guns and could put up a better fight, but your mileage may vary.

©Bloober Team

Between these fights and scrapping for supplies, you occasionally solve environmental puzzles by using a strange energy tether tool that can let you manipulate time by either rewinding or fast-forwarding specific areas of the map through the timeline. So a set of collapsed stairs can be rewound to when they were whole again, or a fallen piece of flooring can be brought back to its original location and raised like an elevator in the process. It’s a neat trick that looks cool, but it sometimes felt like the designers forgot it was a part of Cronos, and I’d go a long time between these time shenanigans. Still, I enjoyed messing with the flow of time, and being able to rewind it to bring back a red barrel and use it again against flesh monsters was fun.

What I didn’t enjoy were the technical issues I encountered playing Cronos. While things greatly improved after Bloober Team sent me a new build of the game running on PS5, I still encountered performance spikes, weird animation bugs, broken subtitles, and some classic Bloober Team jank. The quality of character dialogue also varies wildly. Sometimes folks you encounter sound like real people, with great performances supporting excellent writing, and other times you might think you’re watching a cheesy Mystery Science Theater 3000 horror movie, just without the bots and Joel riffing over the top of the bad acting and clunky dialogue. Thankfully, the game is mostly the Traveler talking to herself and the cats she finds while recording and documenting everything.

I’m excited to return to Cronos: The New Dawn and finish it, as the large chunk of the game I played, while at times rough, was an earnest and dedicated attempt by Bloober to create something new and creepy. Not every part of Cronos succeeds at what Bloober set out to do, but most of it does, and often in a way that sets it apart from other recent horror games. This might not be as good as the Silent Hill 2 remake, but those craving a new third-person survival horror game that is more shooty-shooty, like RE4 or Dead Space, will want to check out Cronos when it launches on September 5 on PS5, Xbox Series X/S, Switch 2 and PC.



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September 4, 2025 0 comments
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