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Hollow Knight: Silksong review | Rock Paper Shotgun
Game Reviews

Hollow Knight: Silksong review | Rock Paper Shotgun

by admin September 9, 2025


Hollow Knight: Silksong review

Hollow Knight: Silksong has a mean streak that sometimes tilts into vindictiveness, but its pin-sharp combat and wondrous exploration are too good to pass up.

  • Developer: Team Cherry
  • Publisher: Team Cherry
  • Release: September 4th 2025
  • On: Windows
  • From: Steam, Game Pass
  • Price: $20/£17/€20
  • Reviewed on: Steam Deck; Intel Core i9-10900K, 32GB RAM, Nvidia RTX 3090, Windows 10

I want to give Hollow Knight: Silksong a thrashing. A fully suited C-suite bollocking. I want to verbally repay unto it every cruel death, every pernickety jumping puzzle, every time-thieving runback it’s inflicted on me across the past five days.

But I can’t. For every moment of frustration, there are five of relief, of joy, of beauty even. As in Hollow Knight, Silksong stretches itself over a vast Metroidvania map, and yet its intricacies – its narrowest tunnels leading to grand new regions, its more acrobatic and tailorable combat movesets – make for constantly rewarding exploration, as well as some thrillingly free-flowing bugfights. There have been a couple times when I never wanted to play it again, and many more when I wish I never had to stop.

This time, as you traverse the deeply religious (and utterly bell-obsessed) kingdom of Pharloom, you’re playing as Hornet – a recurring Hollow Knight boss whose newly weakened state suggests she’s spent the last eight years eating Deliveroo and endlessly refreshing her own subreddit. Start reawakening abilities and unearthering upgrades, though, and some of that old power starts humming once more. Her heal is riskier than the Knight’s, using up an entire supply of silk/soul/energy/whatever, but much more potent, and equipping different crests will – similar to a stance system – significantly alter her base moveset of needle slashes. Even her dash power, gained relatively early, adds sprinting and long-jump abilities that the Knight’s equivalent never did.

Very quickly, then, Hornet becomes a more agile hero, albeit one that needs skillful application of her talents to avoid shunting into another bug’s blade. It’s also understandable that to counter this agility, she should face more powerful foes, though how Silksong goes about this is a bit blunt: it basically gives everyone outside of the humblest larvae an unexpectedly generous health pool and, for boss and grunt bugs alike, the strength to hit for two masks of health instead of the standard one.

Image credit: Rock Paper Shotgun/Team Cherry

This is harsh. The maths involved essentially make the first, hard-earned mask upgrade useless. You start with five, so upping to six won’t actually let you survive an extra hit, which together with the reduced availability of heals makes it feel like you need to play an even more pixel-perfect dodging game than in Hollow Knight.

Still, since all that falls under a fair and long-lasting tenet of Soulslikery – don’t get hit in the first place – I can’t get too cross about it. Yet Silksong does, sometimes, let slip a more recognisably callous side, one with – at best – antiquated views on punishing failure.

This is most apparent in some of the platforming challenges, specifically those that rely heavily on pogoing. For the uninitiated, that’s performing a downwards strike on an enemy or environmental prop to bounce back up off it. These bits are uniformly horrible, because unlike so much of Silksong’s combat – and indeed, the majority of its running/jumping/grappling moves – pogoing doesn’t feel consistent.

Sometimes I’ll boing into the sky, nearby insects holding up little ‘10.0’ signs (in my mind). Others, I’ll get about three millimetres of air from the same manoeuvre and tumble fatally into some spikes. Because there are always spikes. It gets marginally more forgiving with a particular crest that swaps Hornet’s default diagonal thrusts for a straight downward sweep, but the uneven reactions to successful hits remains a source of lost health and swear words throughout.

Image credit: Rock Paper Shotgun/Team Cherry

It doesn’t need to be like this, and the worst part is that Silksong knows it. There’s one region that’s basically one super-extended platforming run, and despite it being diamond-hard in its own right, I relished fresh attempts because I was only ever being held back my own timing and movements – not the whims of a bouncy flower.

Also, frankly, at least that region had reasonable access to benches. Silksong typically subscribes to the Dark Souls 2 school of thought on respawn points: not many, and none in useful places, especially not near bosses or midway through lengthy pogo gauntlets. If I squint I can almost, sort of, vaguely, kind of see the point to these runbacks: something about penalising your carelessness, combined with the added tension of having to fight or parkour your way back to your dropped loot without another death erasing it forever.

Except the tension thing doesn’t work because you can just dash over or under every non-boss enemy, and losing to a boss themselves already carries the punishment of not allowing you to play the game any further. In other words, they’re boring busywork, a fact that modern Souls and Soulslikes have increasingly got wise to. Even FromSoftware, developers to whom the Hollow Knight games partially owe their existence, knew to put Stakes of Marika in Elden Ring.

Image credit: Rock Paper Shotgun/Team Cherry

So yes, Silksong is hard, and not always in ways that are fun to overcome. There is, however, a touch of give and take here. In exchange for tougher battles and platforming, exploration and navigation get some concessions – none of which amount to full-on handholding, but should let you enjoy wandering without needing a pad full of notes on the side. Objectives and sidequests, for example, are now tracked in your journal. Metroidvania heresy? Not quite – quest descriptions are still light enough on details that you’ll still need to listen to NPC chatter for meaningful pointers. It’s just a little help with keeping count of which errands you’ve agreed to, or how many collectibles you’ve gathered for certain tasks.

Background signage highlighting benches, shops, and fast travel points also seem more frequent and much harder to miss than in Hollow Knight. Again, this is hardly the game playing itself, but as long as I’m being battered around by double-damaging megafauna, I think I deserve the likes of bigger signs. New players, who are otherwise afforded nothing but pain, should find these help them avoid getting lost as well.

Still, sometimes it’s nice to get lost on purpose. Pharloom is, as previously discussed, an absolute looker, and half the pleasure of navigating its caves, crypts, and palaces is looking for its next chunk of lavishly drawn, beautifully lit fantasyscape. It’s still a broken vestige of a once-prosperous realm, as is custom, but it’s a bit more diverse than Hallownest, enticing you into magma-pooled factories and snow-capped mountains. Where there’s more of a crossover between games, the qualities of each biome seem heightened and intensified: its leafy areas are slightly more verdant, its royal towers slightly more opulent. It’s a darkly wonderful place to be, hardship or no.

Image credit: Rock Paper Shotgun/Team Cherry

It’s also another, enormous example of how well Team Cherry can effectively beckon you to danger. Almost every tunnel or silo is littered with offshoots and ledges, just begging for a quick look, which often turns into a long look, which might just turn into two hours poking around a completely different area that you may have never discovered if you didn’t take that one turn.

These paths won’t always lead to something grand, or even something you can attend to immediately – this is still the M-V word – but going off-track becomes second nature when so many do lead to something interesting, or valuable, or indeed, something you just know you’ll come back to later. Also, that tingly sense of danger invoked by runback apologists? You get something just like that every time you enter a new area, creeping forward into the unknown with a watchful eye out for ambushes.

There is some backtracking, especially if you’re doing sidequests, though the sprint and those well-marked fast travel spots shave off most of the tedium. Besides, revisiting settlements makes for good opportunities to check in with Silksong’s likeable cast of NPCs, who very often have something new to say on repeat visits – about the world, about its story, about you – even if they’ve nothing new to ask in return.

Silksong’s simplest pleasure, mind, is its greatest one: hitting nasties with a sharp piece of metal. The hefty, percussive thwack of Hornet’s needle is even more of a satisfying sense-tickler than Hollow Knight’s nail, and the extra mobility – compounded by the meatiness and higher damage output of enemies – ensures that fights, big or small, routinely become dynamic back-and-forths where victory or death balance on a pin’s edge. Silksong’s combat has had the better of me dozens of times, and yet it’s so electric and frenetic that writing this paragraph still makes me wish I was back in the midst of it.

Image credit: Rock Paper Shotgun/Team Cherry

After getting past the initial couple of basic bigbugs, there’s a good mixture of boss concepts in here as well. My favourites are the ones that simply have you one-on-one with direct fighters – straight duels serve as the best showcases for all your combined talents – but there’s a respectable variety across the board, ranging from giants that mess with the safety of the terrain to bullet-hell hazard spewers and, in one particularly memorable battle, twin automatons that make Silksong’s oft-balletic fighting a literal dance. They’re fun to fight, even if they’re not at all fun to lose to.

Happily, Silksong also gives you much more scope to tweak your offensive and defensive options than the original’s charm system afforded. On top of Hornet’s thread skills, replacing the Knight’s spells and Nail Arts, an unlockable array of tools provide heaps of new melee, ranged, or protective gadgets. These all plug into your selected crest, which determines base attack patterns – I ended up settling on the long, loping swings of the Reaper crest, with shorter, faster stabs or more powerful charged-up strikes emerging as alternatives. Ultimately, it all amounts to a welcome degree of flexibility, especially where bosses are concerned. As much as these fights are decided by dodging skills, I’ve definitely had some clashes go smoother after mixing up my tools.

I’m still not convinced that counterbalancing your own strengths requires a mean streak that’s quite as mean as Silksong’s. And I didn’t even have space to complain much about the trade economy, which bleeds you dry for rosary beads (Pharloom’s chosen currency) despite only half the game’s enemies dropping them. Still, when I look at Silksong in my Steam library – a strange thing in itself, given how long it took to get there – I don’t think about counting beads. I don’t even think about boss runbacks. I think about the little branches on my map, representing territory unexplored and adventures yet to be had. I think about how I can shine my needle to a keener edge, and what would happen if I thrust it into that lanky bug I couldn’t get part earlier.

In short: Silksong, I can and will get mad at you. But I can’t stay mad at you. You brilliant, beautiful bastard of a game.



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Beloved Japanese racehorse that inspired Umamusume: Pretty Derby character has passed away
Game Reviews

Beloved Japanese racehorse that inspired Umamusume: Pretty Derby character has passed away

by admin September 9, 2025


Japanese racehorse Haru Urara, who inspired a character of the same name in popular gacha game Umamusume: Pretty Derby, has passed away.

Haru Urara was 29 when she passed. In human years, she would have been around 90 years of age. According to Japanese outlet Friday Digital, the cause of Haru Urara’s death was colic.


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“It is with heavy hearts that we share that Haru Urara passed away,” the official X account for Umamusume: Pretty Derby wrote today, calling her a “legendary” racehorse despite her not having a particularly strong track record. In fact, she never won a single race.

“We share our condolences to all the staff involved in Haru Urara’s care,” the Umamusume: Pretty Derby account said.

Haru Urara was a fan-favourite in Umamusume: Pretty Derby. As our Connor reported earlier this year, Uma Musume: Pretty Derby fans recently came out en masse to send packages of delicious ryegrass to the real-life inspiration of their favourite horse from the game.

It is with heavy hearts that we share that Haru Urara passed away on September 9.

The legendary racehorse’s legacy serves as the inspiration for the character of the same name in Umamusume: Pretty Derby.

We share our condolences to all the staff involved in Haru Urara’s care.

— Umamusume: Pretty Derby (@umamusume_eng) September 9, 2025

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This is a news-in-brief story. This is part of our vision to bring you all the big news as part of a daily live report.





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Galaxyflip7
Game Reviews

Samsung Cuts Galaxy Z Flip7 to Record Low Without Trade-In, Fighting Back Against Apple’s iPhone 17 Release

by admin September 9, 2025


For all the Android-heads out there, you can upgrade whatever you’re working with now to the Samsung Galaxy Z Flip7 for a discounted price. At this time, Samsung’s seventh generation flippable smartphone has dropped by 14% for the base storage option and by 12% for the large storage option. The 256GB Galaxy smartphone is down from $1,100 to $950, saving you $150. Likewise, the 512GB model is down from $1,220 to $1,070, also saving you $150. Amazon has three color options all on sale. Choose between blue shadow, coral red, or jet black.

Samsung first launched it flippable and foldable lines of smartphones back in 2020. If you’ve been afraid to jump on as an early adopter before the kinks have all been worked at, well now we’re on the seventh generation. It’s got quite a bit of updates since then so now’s a good time to get on board.

See at Amazon

When closed, the Samsung Galaxy Z Flip7 can display the time, date, your notifications, and other brief details across its edge-to-edge cover screen.

Take hand-free selfies. Just open the Flip7 at a 90-degree angle so it can stand itself up. now you can use the outer camera lenses to take high-quality selfies (higher than front-facing cameras tend to be). Even use it for recording videos or taking video calls as you’re able to see your video and your callers video thanks to the cover screen. The outside features a 12MP ultra-wide lens as well as a 50MP wide lens capable of 2x optical quality zoom. If you still want to use the inside main camera, that one is 10MP.

Flip Without Fear

Now I’d understand your main concern with a flip phone being it’s durability. Plenty of flip phones snapped at their hinges back in the day, so how does the Flip7 hold up? Well, it’s built with Armor FlexHinge which is designed to close thinner while protecting the phone’s hinge. There are seven generations of iteration and innovation at play here. Additionally, it’s protected with Corning Gorilla Glass Victus 2 and is encased in a strong yet light Armor Aluminum frame.

Though, the most underrated feature is being to hang up dramatically. When’s the last time you yell “Good day!” through the phone and then slammed it shut. Gently pressing the End Call button just doesn’t have the same oomph.

Get yourself the Samsung Galaxy Flip7 in three stylish colors for $150 off for a limited time. The 256GB model is down to $950 while the 512GB model is down to $1,070.

See at Amazon



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The first Hollow Knight: Silksong patch is going to come with some balance tweaks so you don't quit early
Game Reviews

The first Hollow Knight: Silksong patch is going to come with some balance tweaks so you don’t quit early

by admin September 9, 2025


It’s been a few days now since the launch of Hollow Knight: Silksong and a few issues are starting to bubble up. One of the most significant complaints has been about the game’s level of difficulty.

The original Hollow Knight is/has always been a challenging game, so it’s not exactly a surprise that its DLC-turned-sequel is giving many players trouble. This time, however, it does appear that developer Team Cherry may have overtuned things in the new game.


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Silksong is certainly not an easy game overall, but the early parts have been particularly frustrating for some players. It doesn’t help that the Metroidvania doesn’t offer much in the way of accessibility options, which resulted in the creation of a number of mods that tweak various aspects of the game’s level of difficulty.

While Team Cherry hasn’t quite commented on the discourse surrounding Silksong’s challenging combat, the developer has announced that it’s going to be making some balance changes.

In a post on Steam, the team revealed the patch notes for update 1.0.28470, which is currently planned for release by the middle of next week on all platforms. The patch is primarily intended to fix bugs, but it’s also going to introduce “slight” balance changes to the early game.

Watch on YouTube

As revealed in the patch notes, you can expect early game bosses Moorwing and Sister Splinter to be a little easier. The damage Sandcarvers do has been reduced, too. You’ll also notice some tweaks to the economy, with a small reduction to the prices of mid-game Bellway and Bell Bench, a small boost to rosary rewards from relics and psalm cylinders, as well as another boost to rosary rewards for courier deliveries.

Here’s the full change log:

  • Fixed situation where players could remain cloakless after Slab escape sequence.
  • Fixed wish Infestation Operation often not being completable during the late game.
  • Fixed wish Beast in the Bells not being completable when Bell Beast is summoned at the Bilewater Bellway during the late game.
  • Fixed getting stuck floating after down-bouncing on certain projectiles.
  • Fixed courier deliveries sometimes being inaccessible in Act 3.
  • Fixed craft bind behaving incorrectly when in memories.
  • Fixed Lace tool deflect soft-lock at start of battle in Deep Docks.
  • Fixed Silk Snippers in Chapel of the Reaper sometimes getting stuck out of bounds.
  • Fixed Claw Mirrors leaving Hornet inverted if taking damage during a specific moment while binding.
  • Fixed Snitch Pick not giving rosaries and shell shards as intended.
  • Removed float override input (down + jump, after player has Faydown Cloak).
  • Slight difficulty reduction in early game bosses Moorwing and Sister Splinter.
  • Reduction in damage from Sandcarvers.
  • Slight increase in pea pod collider scale.
  • Slight reduction in mid-game Bellway and Bell Bench prices.
  • Slight increase in rosary rewards from relics and psalm cylinders.
  • Increase in rosary rewards for courier deliveries.
  • Various additional fixes and tweaks.

If you can’t wait until next week to see what the patch has changed, you can actually access that version of the game right now by opting into the public beta branch on Steam or GOG. If you’re currently deep in the Silksong mines, we highly recommend checking out our guides for all the Mask Shard locations, all the Lost Flea locations – and, of course, how to upgrade your Needle.



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GTA 6 leak reveals potential in-game sites that parody Uber and more
Game Reviews

GTA 6 leak reveals potential in-game sites that parody Uber and more

by admin September 9, 2025


A number of in-game websites and apps which may well be a part of GTA 6 have leaked, and they appear to parody the likes of Uber and WhatsApp.

A post on the GTA Forums from insider Tez2 (known for their Rockstar tips) revealed they had come across “domains all registered on May 27 under Take-Two’s nameservers” which they believe relate to Grand Theft Auto 6.


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“These domains could be in-game sites that [Rockstar] may redirect to 6’s page later on, like what we’ve seen with 4 and 5,” they wrote.

These sites are:

  • what-up.app
  • rydeme.app
  • buckme.app
  • leonidagov.org
  • brianandbradley.com
  • hookers-galore.com
  • wipeoutcornskin.com

What-up.app is a name you may recognise. This chap was uncovered in the GTA 6 leaks from 2022, and is supposed to be the copycat for Whatsapp.

Some in the GTA Forums have surmised that rydeme will be an Uber-like app, and buckme could be something along the lines of a Patreon or PayPal equivalent (though, my first thought was some kind of deliverable bucking bronco like rodeo stall you find in Western bars). Hookers-galore seems pretty self explanatory.

Some have speculated that brianandbradley.com, meanwhile, is a spin on Florida law firm Morgan and Morgan, which despite where my Rockstar trained mind went, is unrelated to Red Dead’s Arthur Morgan. Anyway, I had a quick google, and apparently historically Morgan and Morgan is considered a firm focused on personal injury, medical malpractice and class action lawsuits. Personal injury sounds like something many GTA characters will be dealing with, so that would fit.

Again, there is nothing official to say these apps and websites will definitely appear in GTA 6, but it doesn’t seem unreasonable to imagine Jason and Lucia using an app to call a car to take them across Vice City.

Image credit: Rockstar

Image credit: Rockstar Games

This is a news-in-brief story. This is part of our vision to bring you all the big news as part of a daily live report.



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Huntr/x eating ramen
Game Reviews

KPop Demon Hunters Actor Pays Tribute To Her Character At VMAs

by admin September 9, 2025


Last night, some of the biggest names in music gathered in Elmont, New York, for the 2025 MTV Video Music Awards. Ariana Grande, Sabrina Carpenter, and Lady Gaga all took home some of the biggest awards, but one of the presenting groups at the event stole the show: the voices of Huntr/x, the fictional demon-slaying K-pop group from KPop Demon Hunters. Ejae, Audrey Nuna, and Rei Ami, the singing voices for Rumi, Mira, and Zoey in the Netflix animated musical, all came together to present the award for Best Album. Sadly, the group didn’t perform any of the bangers from the movie, but Nuna did take the opportunity to pay tribute to her character at the show with her outfit.

In the opening of KPop Demon Hunters, we see Huntr/x fans being interviewed on camera about the group. A few Mira fans talk about how she’s not only the group’s leading dancer and the black sheep of her family, but is also a fashion icon on and off the stage, with one fan raving about how she wore a black sleeping bag to the Met Gala and it was an iconic moment. Nuna didn’t wear a one-to-one recreation of Mira’s sleeping bag outfit to the VMAs, but she did wear a big puffy jacket that was a clear homage to the character over the rest of her outfit. Maybe if she attends the Met Gala next year she can fully commit, but for now, we’ll take the nod.

Who else could wear a sleeping bag to the #VMAs???

Audrey Nuna of KPop Demon Hunters pays tribute to Mira on the red carpet. | 📸: Getty pic.twitter.com/irG5g2PUzM

— Netflix (@netflix) September 7, 2025

Huntr/x was nominated for one award at the show, with “Golden” being in the running for “Song of the Summer,” but losing out to Tate McRae’s “Just Keep Watching.” Even without the award, the song has been incredibly successful outside of the movie, having topped the charts in over 20 countries worldwide. Hopefully, at some point this year we get to hear some of the songs from the movie performed live during awards season. For now, we have videos of the girls singing them at karaoke bars.





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A knight stands in the middle of an Oblivion symbol ablaze with fire.
Game Reviews

Oblivion Remastered Drops To Mixed Review Status On Steam

by admin September 9, 2025


When The Elder Scrolls IV: Oblivion got its fancy new remaster earlier this year, fans of Bethesda’s open-world RPGs, myself included, were elated at the return of this vintage classic.

Sadly, the enthusiasm wasn’t made to last. As seems befitting of its origins as a Bethesda-developed game, Oblivion Remastered is plagued by bugs and crashes on PC, especially following its 1.2 update which has ticked off enough players to see its Recent Reviews status on Steam sink to the dreaded pale orange “Mixed” designation. Recent reviews cite quizzical issues with performance across the board, crashes, unfair difficulty scaling, and frustration with Unreal Engine 5, a sentiment only becoming more and more common.

“I stopped counting the crashes,” reads one review taking aim at crashes encountered whenever trying to sleep or skip time in the game. “I really want to recommend this game,” starts another, “but I can’t due to technical issues and performance.” The same review cites the “few and far in between” patches the game has received, and the recent 1.2 update certainly hasn’t helped. “Started playing at launch with mods,” writes another reviewer, “and the game was perfectly fine to me. Came back this week and can’t for the life of me find out how to fix the “gpu crash dump triggered” crash.”

Frustration over performance is certainly one of the louder sentiments among Steam reviewers, especially with the remaster exhibiting the well-known stuttering issues seen in other Unreal Engine 5 games. But as another reviewer points out, not all the issues are unique to the new version. “Old 2006 Oblivion bugs have been faithfully ported over to the 2025 remaster,” they write. “I was shocked to find issues, look them up online for [a] workaround, and [saw] these were the exact same bugs from the 2006 game.”

Speaking for myself, the wildly inconsistent framerate and stuttering have definitely meant that I’ve spent considerably less time with the gorgeous remake of Bethesda’s 2006 open-world RPG than I was hoping to. Bummer!



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Tp Link Deco X55 Ax3000 Wifi 6 Mesh System
Game Reviews

TP-Link WiFi 6 Mesh (3-Pack) Drops Below Prime Day Pricing, Cheaper Than Buying Singles

by admin September 9, 2025


A sketchy home Wi-Fi system will drive you nuts in so many ways. Streaming fails, sudden lag fits during an intense gaming session, and those awful dead spots that somehow seem to move around the house — they all mean your home network is outdated or just too weak to give you a strong signal throughout the house.

A mesh Wi-Fi network is the answer — one hardwired mothership and two wireless beacons render your old router and extenders moot and give you a powerful, consistent signal everywhere. Right now Amazon is running a great $140 sale on the TP-Link Deco X55 AX3000 Wi-Fi 6 mesh system, which blankets up to 6,500 square feet in a signal strong enough to banish those dead spots and eliminate those laggy streaming and gaming sessions.

See at Amazon

Lose the Boosters

Wi-Fi boosters and wall-outlet range extenders were the best weapons against Wi-Fi dead spots and weak signals for years, but even at their best they only gave you marginal relief. As both Wi-Fi and the devices that rely on Wi-Fi evolved, those boosters and extenders fell way behind the times, and the mesh network stepped up to take on the fight.

TP-Link was one of the early adopters of mesh technology, and this is one of their better systems at an exceptional price. Each one of the 3 units has three Gigabit ports if you want or need to hardwire, and the easy-to-install network supports up to 150 devices to ensure you’re not experiencing web traffic jams when everyone logs in at the same time. The difference you’ll immediately experience is huge  — speeds of up to 3,000Mbps, with TP-Link’s AI-Driven Smart Mesh technology that learns your network environment and user behaviors and adjusts on the fly to optimize your signal.

Bigger and Safer

The 6,500 square foot range of the TP-Link Deco X55 network is enough to cover most homes and often backyards or garages in a powerful signal. But if your home or property outstretch that coverage, adding another TP-Link Deco beacon is an inexpensive and amazingly easy solution — just plug it in and the network immediately adds it, and your signal and coverage grow.

The TP-Link Deco X55 mesh network is also sure to upgrade your home internet security, with a real-time network scanner that automatically detects threats, robust and easy to operate parental controls, and for an extra $6 per month or $55 per year you can install TP-Link’s HomeShield Pro service for DDoS attack prevention, advanced parental controls, and more.

The TP-Link Deco X55 mesh network and Deco app will take you from unboxing to a massive upgrade to your home Wi-Fi network in next to no time, and this Amazon deal that brings you the 3-pack set for just $140 is a 30% drop from the usual $200 price. 

See at Amazon



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The main character of Silksong holds a sword against a red/orange background.
Game Reviews

Silksong’s Most Popular Mods Are All About Making The Game Easier

by admin September 9, 2025


Hollow Knight: Silksong is out. Did you know that? You probably pieced that together. After seven years of waiting, Team Cherry’s long-awaited 2D action-platformer is here and kicking people’s asses. But on PC, thousands of players are using mods to help them overcome the challenging game.

Silksong released late last week on Xbox, PlayStation, Switch, and PC after nearly a decade of waiting. And first reactions to the sequel are almost entirely positive, with fans loving the small tweaks to the Hollow Knight formula and the larger size of its world. Plus, that $20 price tag is nice in an era when everything is more expensive than ever. And Silksong, like Hollow Knight, isn’t the easiest game in the world. Many players are even claiming that Silksong is harder than the OG. This has led to a lot of discourse on the internet about how hard it is or isn’t, and about game difficulty in general. But if you’re playing on PC, there’s a solution: Just mod Silksong and make it easier.

If we hop over to Silksong’s mods hub over at NexusMods, a popular PC modding site, you can see there are already 60+ mods available for the recently released platformer. And many of the most popular mods available for the game make it much easier to play. The most popular mods for Silksong include one that adds health meters to enemies, another one that stops enemies from doing double damage to the player, and one that shows the player’s position on the map at all times. All of these mods have over 15,000 downloads. An automapping mod has 9,000 downloads. Another free PC mod that increases how much damage players deal to enemies has over 7,000 downloads.

In fact, the only mod more popular than all of these mods that make Silksong easier is the mod needed to run any of these other creations. That mod, “BepInEx 5 with Configuration Manager,” has over 28,000 downloads as of September 8. That’s a lot of downloads for a game that’s barely been out a week. Of course, not all the mods for Silksong are about making it easier. But those mods, like one that adds ultrawide support and a death counter, only have a few hundred downloads or fewer.

It seems that the people coming to NexusMods for Silksong mods mostly have one goal in mind: Make the game less challenging. I expect reactions to this will vary a lot, but personally, I land on the side of “If folks want to make a game easier or harder with mods, and it doesn’t ruin it for other people, then whatever.” But I’ve been on the web long enough to know that ain’t a universal take.



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Digimon Story Time Stranger shows the main cast.
Game Reviews

Time Stranger Is Now My Most Anticipated JRPG Of The Fall

by admin September 9, 2025


Digimon Story: Cyber Sleuth was sneakily one of the best RPGs of 2016. Almost a decade later, its long-awaited successor is mounting another lowkey coup in a genre that’s only gotten more competitive in the years since. Digimon Story: Time Stranger plays like a very traditional turn-based role-playing game in all of my favorite ways while bringing multiple generational leaps’ worth of technical upgrades to a spin-off series whose last entries were built for PS Vita. It feels like the Persona-style glow-up many Pokémon fans have been waiting for.

At PAX West last week I had the chance to play over 90 minutes of Digimon Story: Time Stranger, which comes to PS5, Xbox Series X/S, and PC on October 3, and the latest Bandai Namco-published creature fighter from veteran RPG maker Media Vision did not disappoint. Things already seemed good coming out of a Summer Game Fest demo earlier this summer and a deeper dive only firmed up the sense that the game, first announced eight years ago, can meet the increasing expectations surrounding Digimon Story‘s return.

The latest session let me play the start of the game before later shifting to a much more advanced segment over a dozen hours into the adventure. You play as a secret agent working for the ADAMAS organization investigating ominous anomalies in Tokyo that seem to be linked to social upheaval. The Digimon Story games have always had an emphasis on compelling conversations and background intrigue, which Cyber Sleuth took to the next level with a narrative that felt like more than just a means to an end of raising virtual pets.

Bandai Namco

What I played of Time Stranger continues that with English voice acting and more polished cinematic animations, coupled with an unusually stellar soundtrack. Are there extremely goofy moments too? Absolutely. I’ve already witnessed half a dozen snippets that I can’t wait to send to folks in the group chat who have not interacted with Digimon since it debuted in the West on Fox Kids back in 1999. Watching familiar RPG tropes reenacted by absurd-looking creatures that speak like humans is an acquired taste, but Time Stranger does an admirable job.

Eerie anime vibes established, my early tutorial section eventually transitioned to a later stretch set in the Digimon world’s colorful seaside Abyss Area which felt oddly reminiscent of Chrono Cross‘ tropical archipelago. Here, Time Stranger‘s bread and butter took center stage: fighting, collecting, and growing your Digimon. There’s the combat triangle between Data, Virus, and Vaccine type Digimon, elemental weaknesses, and a swapping system that lets you use different Digimon on the fly if your current team doesn’t have the right build.

Building meter during battle also lets you unleash an ultimate attack to deal extra damage or buff your team. It’s a nimble set of mechanics that helps turn-based battles shine, forcing you to think about what you’re doing and adapt on the fly without getting bogged down in too much minutiae. It’s definitely old-school but more satisfying than just mashing the same set of attacks over and over again. If things do start to get repetitive, a fast-forward button helps bypass the boring bits. Defeat a Digimon enough times and you get a 100 percent scan rate to create your own, or you can wait for a 200 percent scan rate to get an even stronger version of it.

Bandai Namco

Outside of combat, the main focus remains on Digivolving and De-Digivolving your pals. The first makes them more powerful while the second makes them weaker again in the short term to raise their long-term potential. Aiding this convoluted process is the DigiFarm system which lets you tweak the new personalities of your Digimon to change which stats grow the fastest. Certain personalities are also required to Digivolve or De-Digivolve specific Digimon along with player rank and relationship status. Consumable items and training sessions let you speed up this process too.

There’s also an entire character skill tree full of perks that provide extra bonuses to your team depending on a Digimon’s specific relationship with you and their personality type, though I didn’t get to see how these systems feel over the long haul. Do they feel balanced? Do they get tedious? Is it too streamlined or too convoluted? But I certainly came away with the impression that Time Stranger has a great foundation to work with.

Will it hold up over a 40-50 hour adventure? Is it well paced? Does the story end up going somewhere cool even if you’re not a dyed-in-the-wool Digimon sicko? Only the full, finished game can answer those questions. So far, however, the successor to Digimon Story: Cyber Sleuth continues to look like it’s making smart choices and pushing the series forward. It could easily be overshadowed next month by Pokémon Legends: Z-A but it doesn’t deserve to be. Digimon Story: Time Stranger should be on every RPG fan’s radar, whether they’ve been keeping up with the franchise or not.



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September 9, 2025 0 comments
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