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Game Reviews

Hollow Knight: Silksong developers are trolling players with a seemingly safe haven
Game Reviews

Hollow Knight: Silksong developers are trolling players with a seemingly safe haven

by admin September 10, 2025


While Hollow Knight: Silksong’s cute character designs may suggest something light and effortless, do not be fooled. Silksong is not an easy game to play. In fact, it is darn difficult, requiring plenty of precision, be it platforming of fighting.

Thankfully, developer Team Cherry has popped a number of benches throughout Silksong, where the game’s protagonist Hornet (and the player), can take some weight off and recover from the perils that have come before, before heading once more out into the fray. Except, when the team hasn’t…

You see, many players have come to realise that Team Cherry has in fact planted at least one trick bench in the depths of Silksong, that doesn’t really play fair (please read no further if you do not want to know where).


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Silksong’s trick bench can be found in Hunter’s March, which itself is found off The Marrow. As with many other areas in Silksong, it is tricky. It’s an area you can do early on, but should probably come back to with more upgrades to actually have a better chance of getting through. Needless to say, when you get to a bench, you will likely feel a sense of relief, and want to finally pause and take a breather. Except this trick bench will scupper that breather, and when Hornet sits on it she will activate a spike trap that will whop a load of health off. Ouch!

A post on the Hollow Knight reddit titled ‘I have no words. This is the most anger I have ever felt for any game ever. I had one mask’, with an accompanying picture of the offending bench, has been commented on by many other players who feel a similar amount of anguish (though largely in good humour).

“I was like ‘finally, a bench’, sat down at two masks and let go of my keyboard.. Died,” one reply reads. “My partner was spectating the whole thing and we just laughed for five minutes.

“Damn, the developer had fun making this game for seven years.”

You can check out Silksong’s bench trap in action via the posts below.


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Thankfully, you can disable the trap, and the trick bench then becomes a regular safe bench. If you head to the left side of the bench before sitting on it, you will come across a lever. Swing Hornet’s needle at it, and you will deactivate the spikes (phew).

This is a news-in-brief story. This is part of our vision to bring you all the big news as part of a daily live report.



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In Forza Horizon 5, you can download Mario liveries for your Porsche.
Game Reviews

Xbox Found A Way To Stream Horizon Forza 5 To Your Car

by admin September 10, 2025


Microsoft wants to turn your car into an Xbox, too. Not content just to stream Game Pass to your TV, laptop, or smartphone, it’s also aiming to beam hits like Forza Horizon 5 directly into your Kia Sportage. Microsoft and LG announced a new partnership on Tuesday to bring Xbox Cloud Gaming to over 20 million internet-connected vehicles by 2030. Who’s ready to play The Elder Scrolls 6 in the back of their Uber?

“Our work with LG is the latest example of Xbox expanding to new places, building on partnerships that already bring Xbox Cloud Gaming to mobile devices, PCs, and TVs,” Xbox marketing VP Christopher Lee said in a blog post. “By adding vehicles to the mix, we’re giving players more choice than ever in how they enjoy their games.”

The initiative only pertains to EVs that support LG’s webOS Automotive Content Platform (ACP) which at this point is primarily Kia and mostly not in the U.S. But LG exec Eun Seok-hyun is promising there will be 20 million of these vehicles on the road somewhere in the next five years. Whether that includes the country where Microsoft is headquartered or not will depend on whether Congress ever revives the electric vehicle tax credit program it recently killed. Otherwise anyone who wants to make their car into an Xbox will have to do it the old-fashioned way.

Xbox’s recent pivot to being hardware-agnostic comes as it’s developing dedicated gaming OS layers for Windows on PC handhelds and bringing more of its exclusives to PS5 and Switch 2. It’s unclear if that will move the needle much on the overall growth of Game Pass, which hasn’t announced new subscriber numbers in over a year. This new campaign to turn cars into Xboxes comes just as Microsoft announces a mandatory return to the office for all employees within a 50-mile radius of its Redmond campus. Now they’ll have something new to do while sitting in traffic, at least eventually.



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Indiana Jones and the Great Circle: The Order of Giants DLC feels like a brief, cut down version of the main game, but an enjoyable story carries you through
Game Reviews

Indiana Jones and the Great Circle: The Order of Giants DLC feels like a brief, cut down version of the main game, but an enjoyable story carries you through

by admin September 10, 2025


After about ten minutes of running around the Vatican brandishing a biscotti like it was my own holy grail and ultimately angering a fair few fascists in the process (which in turn lead to me heroically fleeing the scene in order to find some kind of weapon – in this case, a crutch – to fight them off) I finally rediscovered my Indiana Jones and the Great Circle sea legs. Several months after finishing the main game, I was now ready to go back for a second helping thanks to its newly-released Order of Giants DLC.

Indiana Jones and the Great Circle: The Order of Giants

The Order of Giants kicks off when Indy opens the ‘A Mystery Begins’ Fieldwork quest and locates Father Ricci in the Great Circle’s Vatican area. The priest, along with his rather endearing parrot companion Pio, speaks of a “Nameless Crusader” believed to be a “giant” of a man who never removed his helmet. This legendary chap appears to have some connection with a secret chamber beneath the Vatican’s Casina and with Indy never being one to shy away from unravelling a good story rooted in history, he agrees to investigate for the duo (because, yes, the parrot is absolutely a team member, and I will not hear otherwise).

Looking further into this nameless and larger-than-life crusader takes Indy under the streets of Rome, as he uncovers a mystery which expands upon the lore of the Great Circle’s Nephilim order. Along with simply discovering more of the order’s story, though, Indy also takes on a number of puzzles and platforming-based excursions in the process. Oh, and of course there are also some skirmishes with yet more fascists as well as a smattering of red-robed cultists. Ooh.


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Before I go too much further, let me say this right off the mark. Order of Giants doesn’t really add much new beyond story and some extra collectables. It feels more like a condensed, Vatican-flavoured microcosm of the full Great Circle game, but with an infusion of Sukhothai’s boat exploration. This DLC really should be considered a general extension to the Great Circle’s core mechanics, rather than something that will suddenly revolutionise what developer MachineGames has done previously. There are two new adventure books, for example (at least that I found), but rather than adding new skills, these books are more about buffs. Of course these are a nice boon – especially I imagine if you have not yet completed the main game – but as said, they don’t hold anything revolutionary that will mix up your Order of Giants experience.

Image credit: Bethesda

Ok, back to it. Now while I really did enjoy the story being told in Order of Giants, in terms of gameplay progress I found it a tad predictable. The platforming sections only really relied on a few small mechanics such as whipping to ledges and pulling on chains to make your way through a predetermined route. Meanwhile, the puzzles themselves were more straightforward than I would have expected from an expansion released several months after the main game, with the likes of directing water through a specific channel, or pulling levers in the order they appeared on nearby images. They lacked a certain amount of creativity.

Then at one moment, probably about halfway through the DLC, I thought I was going to be presented with a mini boss battle. One bit in particular gave me flashbacks to one of my favourite fights against the Great Circle’s blind giant, which was so tense it had me holding my breath (along with Indy). While I wasn’t expecting a carbon copy of that exact moment, I just did not get that same sense of thrill in Order of Giants. Instead, I was soon interrupted by a cutscene that quite literally cut things short. The rest of the DLC then followed a similar formula until the final confrontation (which I will not spoil here, but in terms of story and cinematics, I will say this final showdown did make me gasp with an ‘oh daaaang!’).

Image credit: Bethesda/Eurogamer

Setting aside that disappointment with the action, the storytelling here is still a treat, and is really Order of Giants’ greatest strength. There were several moments during the DLC where I found myself genuinely laughing at the situation Indy had put himself in, with more than just an appreciative titter. I mean, who else could find themself stuck under a car like that and at that exact moment? As an extra optional chapter to the Great Circle’s main game, it was all certainly an enjoyable narrative experience.

I just wish there had been more gameplay variety, and more to explore above ground in Rome itself. Visually, the majority of the Order of Giants grabbed hold of a 50 shades of grey colour card and ran with it, save for some splashes of the labyrinthine underground’s murky greens and browns. Little beams of sunlight from the city above would periodically penetrate through Indy’s subdued surroundings, but when this happened I found myself looking up with a desire to see the fresh blue sky, rather than looking for clues or similar in the immediate and now more illuminated area. I spent a lot of my time during the Order of Giants feeling rather claustrophobic due to being underground and in relative darkness for such an extended period of time.

Speaking of the largely underground setting limitations, while I had so much fun picking up all sorts of makeshift weapons during my playthrough of the Great Circle, there wasn’t the same variety to be found beneath the streets of Rome. Other than a few scepter-like melee items, I mostly made my way through the DLC’s combat sections using just Indy’s whip and fists. This was fine, and at the end of the day an effective enough method, but it didn’t give me the same giddy, silly joy as whopping a baddy over the head with a fly swat. At one point during the Order of Giants, I actually used my gun. I don’t think I ever did that during my playthrough of the main game, because I was having so much fun launching mandolins and mops at my enemies at every opportunity.

Image credit: Bethesda/Eurogamer

As for how long the Order of Giants took me to complete, I would say I was playing for around four and a bit hours in total. I know I didn’t uncover every new artefact there was to find, but I did uncover the majority. In short, the DLC is short. It is certainly not as long as I was expecting, and felt more like an extended and quite straightforward sidequest rather than a full fat standalone expansion with new mechanics and ideas.

It all boils down to this: Indiana Jones and the Great Circle: The Order of Giants is more of Indy doing Indy things. For me as a huge Indiana Jones fan – both of the Great Circle and the franchise more generally – I had a perfectly enjoyable time back with Indy, and appreciated where the story took me. But I wouldn’t go so far as to say Order of Giants is unmissable. Alas, it just didn’t really add anything to my overall experience of the main game – and given that the Great Circle was overflowing with creativity, characters, grand set pieces and so much more, that just feels like a little bit of a shame.



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September 10, 2025 0 comments
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Boom3i
Game Reviews

Forget Bose and JBL, Anker Soundcore Boom 3i Speaker Drops to Record Low Just Weeks After Release

by admin September 10, 2025


Summer may be nearing it’s end, but that doesn’t mean we need to spend all our time inside just yet. Take your music outside with the Soundcore Boom 3i, currently on sale. This outdoor Bluetooth speaker comes in four stylish color combinations. Choose between blue, brown, green, or black. Right now, the black has the highest discount, coming down to $90. The other three are still on sale, but not with as big of a drop. They’re down from $140 to just $100. But if you want something less traditional, the green is pretty slick. It’s got a neon green casing with blue highlights. Well worth the extra $10 in my opinion.

The Soundcore Boom 3i is for outdoorsy folk who want to bring rich, booming music wherever they go, by land or by sea. You see, tons of outdoor speakers will market themselves as being water resistant which really just means they can handle getting slashed on a bit. That’s not the case here. This is full IP68 dustproof and waterproof. More specifically it’s saltwater resistant. It comes in five times more resistant to saltwater than other speakers from competitors.

See at Amazon

Chuck It In the Ocean

So not only can this thing survive going in the water, it’s designed to be there in the first place. The Soundcore Boom 3i can fully float when placed in water. While it’s there, it still produces loud and rich sound with a powerful bass. When it floats, it’s balanced to stay upright so the sound is always projected above the water where you want to hear it. It’s a wonderful accessory to bring to the beach, to the pool, or out kayaking or paddleboarding.

On the subject of durability, this speaker can handle a littler roughhousing. It’s got a durable casing and has been drop-tested to survive falls of up to one meter.

As an outdoor speaker, this thing is only as good as its battery life (last time I checked, the beach doesn’t have too many outlets). The Soundcore Boom 3i provides up to 16 hours of playback time on a single charge.

Take full control of your Soundcore Boom 3i using the smart companion app on their phone. It can adjust settings such as voice amplifier and more. Push the bass to be super deep with BassUp 2.0. That can bring forward 50W of sound with a deep bass at 56Hz.

Right now, you can get the Soundcore Boom 3i for as low as $90 for a limited time.

See at Amazon



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The original PlayStation turns 30 years old in America today, so here are some nice stories about it
Game Reviews

The original PlayStation turns 30 years old in America today, so here are some nice stories about it

by admin September 10, 2025


Feeling spritely? This shouldn’t help: the original PlayStation console was released 30 years ago today in the United States, on 9th September 1995. It was a machine that would change gaming forever.

We celebrated the 30th anniversary of PS1 last December because that’s when it was first introduced, in Japan, on 3rd December 1994. Sony’s debut console was released in Europe at a similar time to America, on 29th September 1995.

We love an indulgent 90s nostalgia binge here, and Jim’s video on the legacy of WipeOut 2097 and the PS1 is a great watch to scratch that particular itch with. He’s really funny and handsome too.Watch on YouTube

It’s such a momentous milestone we dedicated a week to it, writing a collection of articles about the grey, oversized Discman-style box. The articles ranged from love-letters to WipEout and Tekken, to interviews with former PlayStation executive Shawn Layden, who was there at the time (which is why his photograph is in black and white).

We also asked for your memories of PS1, which you provided in abundance – there were more than 300 comments. And I read them all. And they’re all lovely; funny, heartfelt, poignant. Prepare yourself: it’s an emotional ride.

As the regional reverberations of the PS1 anniversary are felt again, I thought I’d resurface some pieces you’ve maybe not read.



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Destiny 2 Guardians celebrate a new expansion.
Game Reviews

If Star Wars Can’t Save Destiny 2 I’m Not Sure Anything Can

by admin September 9, 2025


This year’s The Edge of Fate is arguably one of Destiny 2‘s worst expansions ever. Some great story beats and cool moments could not salvage one of the most disappointing loot grinds in the history of the game. Less than two months since launching, Steam concurrent numbers for Bungie’s MMO shooter have fallen off a cliff to all-time lows. On Tuesday the Sony-owned studio streamed a deep-dive into what feels like Destiny 2‘s last chance for a major rebound: the Star Wars-themed expansion Renegades.

Out December 2, the first crossover-themed campaign in the live service game’s history was originally teased back in May. Fans had been wondering just how deep the collaboration would go. Would it just incorporate Star Wars motifs into Destiny 2‘s world, or be a full-on mash-up that would bleed more deeply between the disparate science fictions? The answer is somewhere in the middle.

“Renegades merges Destiny’s distinctive storytelling and gameplay with themes and elements drawn from the iconic sci-fi franchise,” Bungie wrote in its announcement. In practice this seems to mean a sci-fi Western with ties to deep Destiny 2 lore that features lightsabers, AT-ST walkers, and lots of Star Wars sound effects, if for no other reason than it all sounds really cool. Also an X-Wing jumpship that is literally just an X-Wing.

Destiny 2: Renegades will revolve around rising through the ranks of the criminal underworld in a Mos Eisley-like outpost called Tharsis as players confront a new Cabal faction called the Barant Imperium. You’ll perform jobs for competing syndicates to curry favor and unlock new gear and options as the difficulty, rewards, and chaos keep escalating. Following the Drifter’s lead and going rogue, Renegades will ultimately try to tie things back to the mystery of The Nine that kicked off Destiny 2‘s current Year of Prophecy.

There’s a lot of ideas that sound interesting, and fun mechanics like a very Helldivers 2-coded option to call down ammo crate drop pods that kill enemies in the process. And there’s also a lot of Star Wars stuff like the lightsaber, which is actually a new weapon called the Praxic Blade that players will collect and customize the parts for across the Renegades campaign and the upcoming dungeon. There will be different colors and even the ability to deflect incoming fire back at enemies like in the movies.

Will all of this fit together in a way that feels exciting and natural and not like a licensed cash-grab that only further dilutes the mystery and mystique around the Destiny 2 universe? I have my doubts. Would I like a mercenary-themed Destiny 2 campaign about navigating competing factions and featuring non-linear mission progressions? Absolutely. Do I want to play a Star Wars MMO that functions like a shooter? Hell yeah. Do I want those things thrown into a blender? At this point, definitely not. Hopefully Renegades can prove me wrong.

Fixing Destiny 2 starts with Ash and Iron

Today’s mini-showcase was also the latest milestone on Bungie’s “fix Destiny 2” tour which continues with the free Ash and Iron update. It brings back the Plaguelands from the original Destiny and adds a new three-player activity called Reclaim, about golden age tech and the Vex. There’s lots of new gear, more lore drops around Maya, and an event coming later called Call to Arms that will see Devrim Kay finally leave his European Deadzone bell tower. There’s a new exotic mission coming as well with Iron Banner, Festival of the Lost, and more that will be detailed in an upcoming roadmap.

More important are the fixes Bungie is promising leading up to Renegades in December. The studio wants to make the current power climb faster and improve overall rewards from activities. There will be upcoming buffs for supers and subclasses, alongside a pause on nerfs and balance changes as Bungie tries to right the ship. The “road to Renegades” will begin with making the loot chase more rewarding across the entire game, especially in raids and dungeons and for fireteams of three taking on the hardest activities. The proof will be in how that actually gets implemented, though.

Bungie is still trying to tinker around the edges of its new systems implemented in The Edge of Fate. It could be an improvement, or it could lead to even more convoluted overlapping systems that foster bad incentives and boring activity loops. Destiny 2 is at the point where it needs drastic overhauls that make it more fun but also much simpler. With 10 years of storytelling wrapped after last year’s The Final Shape expansion, it feels like Destiny 2 needs to be content with becoming a casual session-based game rather than a weekly second job and build from there. There’s plenty of interesting stuff coming down the road, but I’m not yet convinced hitting the Star Wars button will be enough.



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Co-op climber Peak gets colourblind mode and more
Game Reviews

Co-op climber Peak gets colourblind mode and more

by admin September 9, 2025


There is a new patch for co-op climbing caper Peak, which adds a colour blindness mode as well as a number of fixes and balance tweaks.

The colour blindness mode, which has long been requested by the Peak community, adds patterns to the game’s different coloured berries. This, the developer says, will help “further differentiate them”, and make the berries more readily able to be told apart.

On the balance side of things, the Peak team has among other things made Nest Eggs heavier.


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You can check out the latest patch notes for Peak below:

Features

  • Colour Blindness Mode! This adds patterns to differently-colored berries to further differentiate them.

Balance

  • Reduced the maximum time before the first tornado can spawn.
  • Slightly increased the minimum time before a tornado can spawn again.
  • Slightly reduced the commonness of the “Tornado Hell” biome variant,
  • It is now wayyy less likely that the maze is blocked after entering the TOMB.
  • Nest Eggs now weigh more to match the weight of the Egg inside.

Major fixes

  • Fixed an issue where players would be unable to obtain the Endurance Badge!
  • Fixed an issue where The Scoutmaster couldn’t climb walls. This went unnoticed for a while because he can jump pretty high, but now he should be even scarier.
  • Fixed an issue where Scrolls and Berrynanas and other objects that change form when used would drop the new item instead of putting it in your hands.
  • Fixed a potential issue where playing a vanilla game after previously having visual mods installed (or playing with a modded player while not having their same mods installed) could cause a variety of visual and functionality issues. This could include, but was not limited to, players permanently showing up as a default skin in the endgame screen even if not wearing modded cosmetics, as well as the endgame report breaking entirely and preventing certain achievements from being obtained.
  • Fixed an issue where, rarely, getting caught in a tornado would cause the game to freeze on the loading screen upon failing a run.
  • We gave the backpack new physics that should prevent more cases where people would lose their backpack.

Minor fixes

  • Fixed an issue where the Magic Bugle and Scoutmaster’s Bugle play at a strangely low volume. (its not too loud now I promise)
  • The Guidebook renders at a higher resolution if you set the Render Scale to low.
  • Fixed an issue where placing a Scout Cannon atop a jellyfish could cause a softlock.
  • A missing treetop has been added to a branch on the giant tree.
  • Removed the annoying flicker on the end game countdown.
  • Removed Scoutmaster grain effect in Photosensitive Mode.
  • Rainbow stamina bar is now slower in Photosensitive Mode.
  • Fixed an issue where it said “Move” instead of “Interact” on a prompt in the Controls page.

Image credit: Team PEAK

This is a news-in-brief story. This is part of our vision to bring you all the big news as part of a daily live report.



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A god sits alone in a cave.
Game Reviews

List Of All-Time Best-Selling PlayStation Games Makes For Depressing Reading

by admin September 9, 2025


The original PlayStation hit U.S. shores 30 years ago today, helping usher in a disc-based gaming revolution that reshaped the industry. Four new consoles and lots of hardware iterations later, PlayStation is the undisputed winner in the high-end console gaming space. What were the top-selling games that helped it get there? A newly released list of the top all-time performers across all PlayStation platformers in the States tells part of the story, and it’s a pretty depressing one.

Circana gaming research director Mat Piscatella released the list of the top 20 games across PlayStation’s history in the U.S. by unit sales to commemorate the PS1’s birthday. Here they are:

  1. Grand Theft Auto V
  2. Minecraft
  3. Red Dead Redemption II
  4. Grand Theft Auto: San Andreas
  5. Call of Duty: Modern Warfare (2019)
  6. Marvel’s Spider-Man
  7. Call of Duty: Black Ops III
  8. Call of Duty: Black Ops Cold War
  9. Grand Theft Auto: Vice City
  10. Call of Duty: Modern Warfare II (2022)
  11. Call of Duty: Black Ops 6
  12. Marvel’s Spider-Man: Miles Morales
  13. The Last of Us God of War (2018)
  14. God of War (2018)
  15. The Elder Scrolls V: Skyrim
  16. Call of Duty: Black Ops
  17. Rainbow Six: Siege
  18. Call of Duty: Black Ops II
  19. Call of Duty: WWII
  20. Call of Duty: Black Ops 4

The top spots aren’t shocking. GTA 5 and Minecraft are the two best-selling game ever across any platform. Red Dead Redemption II is the fifth-best. Sony’s critically acclaimed first-party blockbusters also rank highly. And then it’s just a sea of Call of Duty. Modern Warfare, Black Ops, good ones, bad ones, it doesn’t matter, they all rank, smothering any greater sense of the breadth, variety, and whimsy of the games released on PS1, PS2, PS3, PS4, and PS5 over the years.

“Man, this list makes me sad,” Digital Foundry‘s John Linneman opined. “Most people playing games really only play the same few titles huh.” Big sigh. Much agree. Cultural PlayStation juggernauts that didn’t make the list include but are not limited to: WipeOut, Final Fantasy VII, Metal Gear Solid 2, Tekken 3, Street Fighter 4, Dark Souls, Nier: Automata, The Witcher 3, Persona 5, and Cyberpunk 2077.

Even now, annualized Call of Duty sequels remain yearly best-sellers, cannibalizing much of the remaining market for big-budget console releases. I keep waiting for the wheels to fall off the Activision military shooter machine, not because the games are terrible or I want anyone to lose their jobs but because I think we have enough Call of Duty to last us another quarter century and I bet all of those developers could make new, original stuff that’s really cool, too.



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Curtains in the 90s, Pogs, and the trend fallacy - yes, this is a stealth Hollow Knight: Silksong article, sorry
Game Reviews

Curtains in the 90s, Pogs, and the trend fallacy – yes, this is a stealth Hollow Knight: Silksong article, sorry

by admin September 9, 2025


When I was at school, which is a disconcertingly long time ago, there was a period during which all the boys seemed to have a near-identical curtains haircut. I hated it. It was so common that it might as well have been part of the school dress code, and yet, I resisted. I’ve always been pretty good at doing my own thing, not falling into the trap of peer pressure and what I’ve just this second coined as “The trend fallacy”. Just because everyone is doing something, doesn’t mean it’s right for you.

As someone who had hair (let’s not focus too much on the current situation, thanks) and therefore had to make some decisions over what to do with it, I have had two hairstyles in my entire life: a side-parting comb over that I’m sure looked pretty suave on a seven-year-old in the tail end of the 80s, and what you could describe as basic short hair that just sort of sits on my head until there’s too much of it – this, incidentally, is my current chosen style.


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Note: I also wore a flat cap in the early 90s for reasons I’m not really clear on. I suspect I saw someone wearing one and thought it looked amazing, in the same way I expected to grow up and own a Vauxhall Calibra, simply because the manager at the Esso at the top of my road used to park his outside the petrol station shop, and to an eight-year-old it looked like the coolest car that would ever be built. I have never owned a Calibra, nor have I ever driven a car. Point being, I had my own ideas of what I wanted, regardless of what was actually popular, and I still do.

Hollow Knight: Silksong, then, arrived last week like a new wave of Pokémon Pogs in 1999 that were also promising to fix the Y2K bug. Hot stuff, and a game everyone should be falling over themselves to play, right? “Don’t miss it,” I’m sure someone will commit to print somewhere. And yet, I never cared for Pokémon, I favoured football stickers to Pogs, and why would I, a child, be interested in finding a solution to the Y2K date problem?

I do have a fondness for certain games loosely in the genre, Axiom Verge and Ori and the Blind Forest to name two, but I had a miserable time with Hollow Knight some five years ago, its own genre tweaks clashing with my sensibilities and likes – I called it and moved on after two hours. I have no desire to waste my precious free time for no other reason than to follow the zeitgeist.

Swift Stepping away from the hype. | Image credit: Eurogamer/Team Cherry

It’s kind of my job to be aware of the mood in the games industry, to know what the hot topics are, and what the feelings are around new releases. It’s not fair to point to people, opening them up to the more hostile and unreasonable portion of the gaming community, but a repeated sentiment around Silksong is one of a kind of embarrassed shame. People have essentially apologised to the rest of the community for not enjoying Team Cherry’s new game, which I find bizarre in the extreme. I’ve seen similar in the reverse when people really vibe with a game the majority of others look down on.

Every game isn’t for everyone. This should be obvious and simple, but if taken in by the video games playing community at large would radically alter the discourse around new releases. It’s not incendiary to not enjoy something. It’s part of being a person with independent thought. I’ve come to realise I’m quite happy to just enjoy what I enjoy, regardless of whether other people “let” me do it or not.

With that, I’m off to brush my hair forward in a way that appears to onlookers as though no effort has been made whatsoever, and perhaps browse eBay for a flat cap. You do you.



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Switch 2's Most Impressive Port, Star Wars Outlaws, Just Got Better
Game Reviews

Switch 2’s Most Impressive Port, Star Wars Outlaws, Just Got Better

by admin September 9, 2025


Star Wars: Outlaws recently landed on Nintendo Switch 2, and despite some initial fears that it would look and run terribly, the game is a bit of a technical marvel and easily the most impressive Switch 2 port yet. And now, a new update has improved this already wonderful-looking open-world action game on Nintendo’s hybrid console. Plus, a demo is coming, too.

Ubisoft and Massive’s open-world Star Wars: Outlaws was an incredibly gorgeous game when it launched last year. Sure, stealth sections could be annoying and combat could feel a bit stiff, but getting to walk around a perfectly recreated section of the Star Wars universe freely was amazing. And some later updates improved the game a lot, introducing some visual improvements on top of some significant gameplay tweaks.  So I wasn’t sure what to expect when I booted up Outlaws on a Switch 2. Turns out, Ubisoft Red Lynx, who ported the game, did an amazing job. While it’s capped at 30FPS and lacks some of the higher-fidelity assets from the bigger console ports, this version of Outlaws is extremely playable, looks sharp, and feels great in handheld mode. As explained by Digital Foundry, it’s truly an extraordinary port. Now, Ubisoft has made it look even better with the game’s first Switch 2 update.

On September 8, Ubisoft put out a patch for Star Wars: Outlaws on Switch 2 that features numerous visual improvements. Players should now see less “pop in,” less flickering smoke, better shadows, nicer-looking leaves, and a host of other “small visual fixes.” For a game that already felt like it was pushing the Switch 2’s hardware to its limits, I’m impressed by Ubisoft cranking the knob a bit more to eke out an even nicer-looking port.

Oh, and if you want to see the game in action on your Switch 2 without buying it, good news: Ubisoft has updated the game’s FAQ page to confirm that a demo for Outlaws is coming. Ubisoft says it will “share more information soon” about this upcoming demo.  Anyway, here’s the full patch list for the new Outlaws update on Switch 2.

General Gameplay

  • Fixed several issues where NPCs would not spawn, e.g. when chasing Kay during the ‘Crashed’ quest on Toshara
  • Reduced likelihood of Kay being stuck when traversing the environment
  • Improved hiding and detection when in tall grass on Akiva
  • Various stability improvements and other minor fixes

Graphics

  • Improvements made to visual quality when moving quickly through the world or using binoculars, with less “pop in”
  • Reduced flickering with smoke and lighting
  • Improved shadows at the edge of the screen when moving in cities and stations
  • Improved quality of leaves, cloth and other things that let light through
  • Various other small visual fixes and improvements

Camera

  • Fixed camera movement when traversing certain objects in certain ways with Kay

UI

  • Fixed controller image types and directional button prompts when switching between Joy-Con and Pro Controller
  • Fixed the gadget inventory HUD not resizing when using the handheld preset custom scaling settings

Wild Card Story Pack

  • Fixed an issue where NPCs would not be highlighted when using Nix to plant a card

A Pirate’s Fortune Story Pack

  • Mynocks are now visible when attached to your ship



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September 9, 2025 0 comments
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