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Silksong's surprise release was "a little callous", says Hell is Us creative director
Game Reviews

Silksong’s surprise release was “a little callous”, says Hell is Us creative director

by admin September 16, 2025



Hell is Us creative director Jonathan Jacques-Belletête called the surprise release of Hollow Knight: Silksong “a little callous”, believing it had an impact on his game’s sales.


Rogue Factor’s adventure game was already locked in for its release ahead of Team Cherry’s announcement, but the two games eventually released on the same day.


“When you know you’re that big, I think a shadow drop is a bit like – wow,” said Jacques-Belletête on Skill Up’s Friends Per Second podcast. “As the ‘GTA 6 of indie’… to shadow drop something like this is a little callous.”

Hell is Us Review: Death Stranding meets… ZELDA?Watch on YouTube


After Team Cherry’s announcement, the Hell is Us development team discussed with publisher Nacon whether to change the date. “It was a real thing,” said Jacques-Belletête.


However, the “real pain in the ass”, Jacques-Belletête explained, is that changing release date means refunding pre-orders. And while that wasn’t a deciding factor, the team believed they could weather the storm.


Still, Jacques-Belletête admitted Silksong’s release did impact the launch of Hell is Us. “I don’t have any specific numbers,”he said, “at least not at this time. But for sure it did.”


Above all, Jacques-Belletête highlighted the difficulties of finding an appropriate release window in the current climate.


“That’s the thing nowadays, honestly – getting a window where you’re pretty much alone is almost impossible,” he said. “15 years ago, the mid-end of the summer was always a dead period. But there’s no such thing anymore. It’s just constant madness.”

Plenty of games did change their release date in the wake of Silksong’s launch, including Demonschool and Baby Steps.


“Hell is Us is an absorbing, nightmarish meditation on the horror of war, but divisive design choices prove tedious,” reads our Hell is Us review.

This is a news-in-brief story. This is part of our vision to bring you all the big news as part of a daily live report.

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September 16, 2025 0 comments
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Hornet encounters the guardian Seth.
Game Reviews

Silksong Memorializes Fan Who Lost Battle With Cancer

by admin September 16, 2025


Silksong spent seven long years in development. While developer Team Cherry spent cooking up the wildly anticipated sequel, it also met with Seth Goldman, a fan who was battling cancer in 2020. After meeting with him, Team Cherry promised to include a character of Seth’s own design, directly named after him. Seth unfortunately lost his battle with cancer, but his memory lives on in Silksong. Now that the game is finally out, players have sought out and encountered Seth, immortalized as a boss awaiting players in a hidden area.

Taking to Reddit six years ago, user big_boi878, or Seth, announced that after meeting Team Cherry thanks to the Marty Lyons Foundation, a character of his own design would end up in the game. “He’s really cool and has a boss fight,” Seth Goldman wrote six years ago.“I named him after myself (Seth) […] I can’t wait for you to see him, and see his cool lore and design and gameplay.”

Seth, the Silksong boss, appears in a hidden area in Grand Gate. Hopefully by this point in the game, you’ll be furiously attacking all walls you come across to discover secret areas. This particular one is found after a trip up an elevator shaft in Grand Gate, where you’ll find a smashable wall on the left at the top. You can check out the boss battle with Seth here.

Upon release of the game, Hollow Knight fans took to social media to mourn the loss of Seth while celebrating the game’s eventual release. “I wish so badly that we could play Silksong together,” reads a post from one user who considers Seth the reason they became a Hollow Knight fan, “but I’m glad you’ll still be there in some form.”



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September 16, 2025 0 comments
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Styx: Blades of Greed managed to impress with its stealth gameplay despite my attempts to do the opposite
Game Reviews

Styx: Blades of Greed managed to impress with its stealth gameplay despite my attempts to do the opposite

by admin September 16, 2025


“Just to let you know, I am not very good at these kinds of games.” “Don’t worry, I am sure you will be fine.” “No, really, I am not known for putting the b in subtle… I really struggle with stealth.” “Honestly, you will be fine.”

Plays game for roughly two minutes.

“Hmmm, yes, you do need some help. Why don’t we show you the tutorial.”

Watch on YouTube

I am taking Styx: Blades of Greed out for a quick spin with the developers from Cyanide Studio. For those unfamiliar with the Styx series, they are infiltration games where you play as a caustic goblin by the name of, well, Styx. Blades of Greed is the upcoming third instalment, and the aim of the game is to be super stealthy while gathering Quartz, a powerful and precious substance. There is also a small matter of an impending war between elves, humans and orcs to take into account.

Blades of Greed all kicks off after the events of Styx: Shards of Darkness, though I am assured you don’t need to have played any of the previous entries to still enjoy the upcoming release. And, as you may have surmised already, I sucked at it. Like, I was truly terrible. But by golly did I have an absolute hoot playing it!

As soon as I booted up the game, I was transported to a dark, medieval fantasy world, lit with beacons and a looming sense of trepidation and hostility. I was at The Wall, an utterly brutal military stronghold. A vertical fortress of concrete, steel, and, most importantly for stealth-focused games like this, surveillance, with patrolling guards and aggressive gangs roaming the many levels. Oh yes, this place was full of obstacles-a-plenty, that would not be pleased to find a rogue goblin in their midst. My job was to scale that bad boy in order to convince a morally dubious sky pirate to join me, and allow me use of his zeppelin. How hard could it be?

Well, it turns out, really hard! So, I (along with the very patient developers who’d had to witness me falling off more than one ledge, casually setting myself on fire as I tried to hide behind a brazier, and getting stabbed in the gut after I decided to walk out into the open with some very misplaced confidence in my own abilities) made the brave decision to turn back from The Wall, and instead head to the mines, where I could learn the Blades of Greed ropes.

Right, I’ll just silently drop in here, no one will suspect a thing! | Image credit: Nacon

Here, I soon learned about staying in the dark, peering through doors, stepping on carpets to soften the sound of my footsteps, throwing sand to extinguish torches from afar, sliding so I could position myself to get that perfect, silent assassination in, and generally using the environment to my advantage. I became a shadow, at one with the night… until I crashed into a table and immediately alerted several guards to my presence. I then learned how to panic and swipe erratically with my blade. It got messy. I was very grateful for the quick save feature.

I was also very grateful for the many tricks Styx had tucked up his green sleeves. The Blades of Greed goblin will eventually get access to a number of powerful abilities, including mind control. Thanks to a little bit of behind the scenes magic from a developer sympathetic to my cause (shh, don’t tell), I was able to use this ability early, and got a guard to attack his fellow comrades on my behalf. Another power I was able to use during my preview turned Styx invisible. I made the most of this after I finally made it into a tavern within The Wall, and pulled a lever to cause a large, candle-adorned chandelier to crash down on the patrons’ heads without them ever seeing me. Trust me, they had it coming, and it was all very satisfying.

The other ability I got to briefly try out was Clone, which created an illusionary double of Styx that I could control. I got this little chap to bop off another guard and, again, it was very satisfying to watch all of this going down from my safe spot, which was me crouching and staying well hidden behind a large crate. Wait, was I starting to get the hang of this stealth thing?

Who am I kidding, no I absolutely was not, and soon I was once more fleeing from many angry pursuers looking to have my guts for garters. It was exhilarating.

More glider in action, definitely not something I’d use to escape with after making a pig’s ear of the stealth. | Image credit: Nacon

After my time at The Wall, I visited Blades of Greed’s Turquoise Dawn. Unlike The Wall, this area was lush, full of greenery and life. It was still suuuuper hostile, though! Here, I was able to try out some of Styx’s equipment, including his grapple hook, which I used to make a speedy exit after for some reason thinking it was a good idea to pop out from an underground tunnel-like system right at the feet of a very heavily armed guard. Whoops!

I also got to try Styx’s glider, a new piece of kit for the series. I again deployed this to heroically flee, though this time from a rampant onslaught of advancing and absolutely massive (ok, they weren’t actually that big) bug-like creatures. Honestly, everything in this game wanted to kill me. And for the most part, everything was being quite successful. So, I ran like the wind as the army of many legs thundered behind me, took a bold leap off a verdant cliff edge and drifted my way down to safety… Before I turned right back around again, and started another ascent back towards that Quartz I so desperately wanted, but now with a different route in mind. Reader, I was hooked.

We don’t yet have a release date for Styx: Blades of Greed, though the developer has said it will be out this year. And when that time comes, let it be known I will absolutely be jumping (as quietly as possible, of course) back into the chaos and fray.

Things can only go well… right?!

This article is based on a trip to gamescom 2025. Nacon provided travel and accommodation.



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September 16, 2025 0 comments
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Eva and Ice stare into their cameras.
Game Reviews

Ice Cube Explains His Awful War Of The Worlds Movie

by admin September 16, 2025


Last month, Amazon quietly released a new film version of H.G. Wells’ The War of the Worlds. The movie, in which everything we see is happening on computer screens, stars Ice Cube and was a huge flop with critics. It featured a scene where the world is saved thanks to an Amazon drone driver. Seriously. Now, a month later, the rapper and actor has explained how the internet’s favorite bad movie of 2025 came to be.

During a recent livestream marathon hosted by popular creator Kai Cenat, Ice Cube dropped by to talk about his career, his future projects, and just shoot the shit with Cenat and his friends. At one point during the stream, Cenat asked Ice Cube about Amazon’s War of the Worlds. And while Cenat didn’t call it a terrible movie, it was clear that Ice Cube wasn’t particularly happy about the finished product, which apparently was shot half a decade ago in about two weeks.

“[War of the Worlds is a movie] I did in 2020 during the pandemic, five years ago,” Ice Cube told Cenat during the marathon stream. “We shot it in 15 days, and it was during the pandemic. So, the director wasn’t in there. None of the actors was in there. This was the only way we could really shoot the movie. [It was] pandemic time.”

Ice Cube added that this is the reason War of the Worlds is presented entirely as a series of computer screens. He then added: “But really, if shit went down, everybody would only have their screen to look at.”

As for why the movie took five years to release, Ice Cube provided an odd answer, telling Kai Cenat that after Universal sold the movie to Amazon Prime, it “took a minute to finish” the film because of “how it was shot.”

“The movie is shot, the actors are shot, but all the footage is from real surveillance cameras around the world,” claimed Ice Cube. “And they had to build all that shit. So yeah, it took a minute.”

As someone who has watched the movie and flipped through it a few times, I think a lot of the footage featured in it is actually stock footage or content licensed cheaply from some asset library.  But hey, maybe they really did fly around the world collecting original security camera footage for this straight-to-digital low-budget adaptation of a classic novel. That’s possible, too, I guess…?



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September 16, 2025 0 comments
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Metal Eden Review - Shooting Through The Noise
Game Reviews

Metal Eden Review – Shooting Through The Noise

by admin September 15, 2025


Poland-based studio Reikon Games has only been around since 2014, but in its decade of development, it has made a name for itself creating stylish, action-forward cyberpunk games. Its debut, 2017’s Ruiner, was itself a great isometric shooter, but in hindsight, it was a look toward the studio’s future and its second game: Metal Eden. Like Ruiner, Metal Eden is a futuristic neon-lit shooter set in a cyberpunk dystopia, but this time, from a first-person perspective. It blends excellent first-person gunplay with movement tech that turns the city of Moebius into a parkour playground, and the resulting gameplay is hyper-fast, frantic, and fun. Though its narrative and level design sometimes get in the way of that, the entire package is still a setpiece-filled action romp and one of the year’s best shooters. 

In the world of Metal Eden, Hyper Units are disposable androids capable of inhuman feats thanks to a cyberpowered armor that allows them to dash, grapple, jetpack, and wall-run through just about any environment, and each unit is trained for cybernetic warfare, with a seven-gun arsenal in tow. You play as Aska, a special Hyper Unit tasked with saving the citizens of Moebius from imminent destruction. That leads her through derelict factories, deserts, mining facilities, and into the realms of Engineers, who possess Cores she desperately needs for her mission. It’s a solid foundation for the 7-hour adventure, and a voice-in-your-comms doesn’t let you forget about it, sometimes to the detriment of the game. 

While the voice acting is great, when you’re not engaged in multi-wave arena battles, there’s almost always a voice in your ear discussing their motives, their history, and their desires, all through sci-fi jargon that eventually bounced right off of me. Reikon is attempting to tell an enriched narrative, and I enjoy how much the studio focuses on walking players through Aska’s journey to save Moebius, which has been threatened with what is essentially a ticking time bomb; its finale leaves a lot to be desired, but I still found the overall story to be a commendable effort from Reikon. Its biggest flaw, though, is how often it gets in the way of the real star of Metal Eden: the action.

That said, the action was more than enough to pull me through each mission, as I constantly looked forward to the next setpiece, the next weapon, or even the next upgrade station to make my shotgun or grenade launcher more powerful. Metal Eden isn’t stingy with Dust, the currency used to upgrade weapons, found in canisters placed throughout levels or given upon defeating enemies. By the time I finished the game, only one of my seven weapons wasn’t fully upgraded, and I appreciate Reikon allowing me to unlock most of Aska’s potential in the first playthrough. Each weapon, whether it was the standard-issue submachine gun with unlimited ammo but a temperature-related cooldown, the energy weapon that melts enemy armor, or my personal favorite, an assault rifle with a secondary fire option that turns it into a powerful sniper, proved useful in combat. Firefights get so hectic that there were countless encounters where I used every single weapon at my disposal, whether it was a strategic need or because I ran out of ammo for another gun. 

 

Though I always enjoyed the combat, I wish it were more diegetic rather than arena-based. My favorite moments were when Metal Eden channeled another Poland-based studio’s game, Ghostrunner, to turn linear sections into parkour runthroughs where I needed to kill enemies with quick precision to advance and maintain momentum. But most of the combat happened when I entered a large arena, and a random sci-fi voice told me when I finished a wave and when another wave was beginning. These arenas are well-designed, with armor, health, and ammo pickups strategically placed about, and excellent wall-running and grapple opportunities, too, but they still grew dull. It doesn’t help that the runs between these arenas were often the type of combat encounters I actually wanted more of. 

Regardless, Aska only became more and more fun to use throughout Metal Eden as I unlocked more of my weapons’ potential and became more comfortable firing them while running on walls or grappling through the air, using my jetpack to extend my airtime. When I fully understood Aska’s set of weaponry and movement tech, and more importantly, how to take advantage of both in combat, each subsequent encounter felt like an extreme dose of adrenaline. 

Similar to the narrative’s intrusion into the excellent first-person gameplay, there were a handful of times in Metal Eden where levels went wide, allowing Aska to morph into a ball – yes, it’s very reminiscent of Metroid Prime – where you zap enemies and target them with lock-on missiles. While cool in theory, these sections are easily the worst, and rolling around as a metal ball in no way compares to the excitement of first-person shooting, wall-running, and jetpacking through this dystopia. 

Throughout my time in Metal Eden, I couldn’t help but imagine just how good a sequel I hope Reikon makes could be. This is a great start in the FPS genre for the team; its ideas are strong, and with refinement, Aska’s next mission could be as excellent as the Ghostrunner and Doom Eternal adventures it’s clearly inspired by. Though the star of the show – its first-person shooting and movement – is sometimes weighed down by an overreaching narrative and boring morph ball sections, when Metal Eden shines, it’s as bright as the sun that sheds light on Moebius’ dark underbelly.



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September 15, 2025 0 comments
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Adult games hit once more, as Valve seemingly denies Early Access to games with mature content
Game Reviews

Adult games hit once more, as Valve seemingly denies Early Access to games with mature content

by admin September 15, 2025



Valve appears to have quietly updated its Steam Early Access policy to no longer accept games with mature themes.


The decision comes in the wake of pressure from payment processors against adult content on digital storefronts like Steam and itch.io.


Dammitbird, developer of the adult game Heavy Hearts, applied for Steam Early Access but failed review “because we’re unable to support the Early Access model of development for a game with mature themes”, according to a notice from Valve they shared on social media.


“Due to current events, I panicked and contacted my publisher to help me get on Steam Early Access,” Dammitbird told GamesMarkt. “The general rule is that your game should be about 65 percent done before doing EA. Well, we are about 70 percent done so the time was right anyway. But now, all of a sudden and without a policy announcement, the rules have changed and now I can’t join Steam EA”.”

Valve updated its vague guidelines back in July around what sort of content was allowed on Steam.


“We were recently notified that certain games on Steam may violate the rules and standards set forth by our payment processors and their related card networks and banks,” a Valve spokesperson told Eurogamer. “As a result, we are retiring those games from being sold on the Steam Store, because loss of payment methods would prevent customers from being able to purchase other titles and game content on Steam.”


Now, it seems, this has been extended to include Early Access games. However, it remains unclear exactly what constitutes adult content.


Heavy Hearts, for instance, includes pornographic content, so it’s assumed this isn’t accepted in Steam Early Access.

Valve’s denial to Dammitbird | Image credit: Dammitbird


But where does Valve draw the line? Baldur’s Gate 3, for instance, includes sexual content and is listed on Steam as a mature game that’s age restricted. Would Larian’s game – celebrated for its gradual development through Steam Early Access – be allowed under these new rules?

Eurogamer has contacted Valve for clarification on what games are eligible for Steam Early Access.


Pressure from payment processors isn’t just impacting pornogrpahic content on steam and itch. Eurogamer recently spoke to queer developers who’ve been caught up in the recent rule changes after itch.io’s blanket de-indexing of adult content.

Love Eurogamer? Make us a Preferred Source on Google and catch more of our coverage in your feeds.



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September 15, 2025 0 comments
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A Helldivers mask reflects destruction.
Game Reviews

Governor Points To Games And Memes In Radicalization Of Charlie Kirk Shooter

by admin September 15, 2025


The suspect in the Charlie Kirk shooting apparently likes video games. This makes him indistinguishable from over a billion other people across the planet, but in the eyes of some pundits and politicians, it’s evidence of the corrupting influence of our current online culture. Asked about the radicalization of the person allegedly responsible for the assassination, Utah Gov. Spencer Cox recently blamed “a lot of gaming going on” and “meme-ification” on places like Reddit.

Cox pointed to the inscriptions on bullets recovered from near the crime scene which have since gone viral. They include, among other things, a famous stratagem input for Helldivers 2 and a reference to the Italian anti-fascist anthem “Bella Ciao,” which some may know from singer Becky G’s 2021 remix but others might be more familiar with from the WWII strategy game Hearts of Iron IV (or, more specifically, its By Blood Alone DLC). He noted that he had no idea what any of these things meant. For him, up, right, down, down, down and possible furry memes are all part of the same incomprehensible and potentially dangerous cocktail of social media accelerationism.

Utah Gov. Cox: Kirk’s Killer Radicalized By Video Games, “Reddit Culture,” And “Meme-ification” Of Society

“Clearly there was a lot of gaming going on. Friends confirmed there was kind of that deep, dark internet, the Reddit culture, and these other dark places of the internet.” pic.twitter.com/9PFntfMEpP

— RCP Video (@rcpvideo) September 14, 2025

“Clearly, there was a lot of gaming going on, friends that have confirmed that there was kind of that deep, dark internet, Reddit culture and these other dark places of the internet where this person was going deep,” Cox said on Meet the Press yesterday when asked about the radicalization of suspected gunman Tyler Robinson. “You saw that on the casings, I didn’t have any idea what many of those inscriptions even meant, but certainly the meme-ification that is happening in our society today.”

As people search for meaning behind why Robinson allegedly went to Utah Valley University on September 10 to shoot the right-wing podcaster during a speaking event, they’re left rifling through generic pastimes and background noise for clues. A former high school classmates told CNN that the 22-year-old was “very, very big into gaming” and that he and friends “would spend their lunches playing the card games and all that kind of stuff.”

Meanwhile places like Discord, where people meet to play games together ranging from Fortnite to Pokémon, are being cast as internet meth labs where people cook their brains on edge-lord humor and GIFs. Take this ponderous logic to its ultimately boomer conclusion and you get people like Geraldo Rivera trying to defrost half-remembered moral panics from decades ago.

pic.twitter.com/nwZR4StZjD

— Zach Grimes (@GrimisS) September 14, 2025

“Whether Tyler Robinson faces a firing squad in Utah for the murder of Charlie Kirk, my guess is the accused killer will probably have been motivated more by Halo and similar fantasy role-play than by substantive political discord,” he posted on X over the weekend. “The game features Grunts vs Elites. I’m guessing nobody wants to be an elite.” Grok, is this true???

There is an epidemic of school shootings in this country. The increasing rate at which political violence is foregrounded in our democracy is alarming. So, too, is the way open bigotry is not just permitted in national debates but cheered on through platforms that profit off of fueling outrage. It would be not only nice for people to be able to talk about these issues with the level of seriousness they require, but indeed it feels increasingly urgent.

The internet is rife with concerning undercurrents of irony-pilled nihilism, cultural atomization, and hopelessness. They don’t call them brain worms for nothing. The popularity of Discord, Helldivers 2, and Halo are not the problem, but talking about them as if they are is certainly a symptom of the underlying causes.




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September 15, 2025 0 comments
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Strange Antiquities review | Rock Paper Shotgun
Game Reviews

Strange Antiquities review | Rock Paper Shotgun

by admin September 15, 2025


Strange Antiquities review

A shopkeeping puzzle game that’s even denser and more satisfying to master than its predecessor, Strange Horticulture.

  • Developer: Bad Viking
  • Publisher: Iceberg Interactive
  • Release: September 17th 2025
  • On: Windows
  • From: Steam
  • Price: £14.99/$17.99/€17.49
  • Reviewed on: Intel Core i7-12700H, 16GB RAM, Nvidia GeForce RTX 4060, Windows 11

During my first two hours serving Strange Antiquities’ customers, I tugged the bronze pendulum of an ornate clock at least a dozen times, wondering what the resulting spin and settle of its hands meant. I checked my occult encyclopaedia’s index for mentions of time and compared the clock face to shapes in a book of hermetic symbols. Each time I drew a blank I yanked the pendulum a few more times, just in case.

This follow-up to the joyous 2022 puzzler Strange Horticulture is packed with these promises of future puzzles: a locked cabinet with no key, a sliding-door cupboard with no clear purpose, three empty plinths beneath your shop counter, an engraved desk with four missing chunks. I knew they were all clues, I just couldn’t tell what for.

Until, in a series of glorious moments, I could.

When I realised how the clock fit into a multi-part puzzle that revealed a new area of my shop, I genuinely chuckled with delight, and that feeling repeated several times during my 10-hour playthrough. This is a longer and more uneven puzzle game than Strange Horticulture, but also more ambitious, and just as beguiling.

The general concept remains the same. Customers come to your shop for a specific named item. Your encyclopaedia holds clues for each one, from the concrete – like the shape or material – to the more abstract, such as the feeling it evokes when you hold it, or the fact it’s used to draw blood in an initiation ritual. You touch, listen to, and smell the objects on your shelves, and if you pick the right one you can strike it from your long list. Outside, a story of curses and cults unfolds, and some of the decisions you make, such as which of two items to give a particular customer, can change the outcome.

Image credit: Rock Paper Shotgun/Iceberg Interactive

The objects are imaginative: carved totems with unfamiliar symbols, bejewelled boxes that catch spirits, medallions designed in the image of a snake god, a blood-stained stone held by an eagle’s talons. They all look wonderful on your shelves, however you choose to arrange them. Descriptions are evocative, sometimes with double meanings that made me want to decipher them even more. Does this necklace give me goosebumps because it’s cold or because it’s creepy? Which of these wooden objects could conceivably be described as a “finger”?

At the start, simply knowing that an object is made of bronze with a single gemstone is enough to identify it, but soon the puzzles become tricky, layered challenges. Alongside your encyclopaedia you get a book on gems, a book of symbols, and a book of curses, and you’ll often need to flip between them multiple times to identify a single object. A simple example: if somebody comes in for a curse cure, you’ll first read your curse book to identify their malady, find that curse in your encyclopaedia’s index, and then read all the related entries to identify the object you need.

I was regularly stumped, but every time I split the puzzle into small chunks I could whittle down the possible answers. The hint system points you vaguely in the right direction without outright telling you the answer, which I like, but you can ask for multiple hints at once. When you solve a puzzle you’re handily told which clues were relevant – sometimes these were details I hadn’t even noticed, and that gave me new ideas for solving future puzzles.

Image credit: Rock Paper Shotgun/Iceberg Interactive

I love the feeling of mastery it builds. When you get a new encyclopaedia entry it flashes on screen. You can ignore it, but the key information often stuck in my mind. I lost count of the times I later thought “Wait, I know that name”, and it’s satisfying to use knowledge you didn’t even realise you had. The way encyclopaedia entries flow from one another encourages you to follow your trail of thought, and before you know it you’ve identified three or four objects, rather than just the one. By the end of the game I’d become a proper expert shopkeeper: I knew, without thinking, which gemstone meant death and which meant fire, which symbol meant summer, and which winter. Sometimes I could pick the right object without consulting my books, which felt fantastic.

Its best moments – like with the clock’s pendulum – are not when you’re identifying objects, but when you’re poking around your shop, discovering puzzles hidden in plain sight. To open the locked cabinet in one corner I had to manipulate an object in a way that I hadn’t initially thought was possible, and that empty cupboard I mentioned earlier proved instrumental in a way I won’t spoil, but was equally delightful. The game’s scope constantly surprised me, and it delivers on every one of the promises it teases.

Even the game’s collectible maps conceal secrets of their own. Click on a location and you get a story vignette, often ending with the discovery of a new object. The clues to find these locations – riddles, matching shapes, pattern recognition – are simpler but no less engrossing, and later, you get a device you have to place over one of your maps to find the right spots. I felt like a genius when I figured it out.

Image credit: Rock Paper Shotgun/Iceberg Interactive

In a game with so many puzzles, and so many different types of puzzle, a few duds are inevitable. I gave up identifying a particular medallion only for the hint system to tell me I had to first solve another puzzle I’d picked up (and put down) much earlier in the game, in what seemed like an arbitrary process. On another, I narrowed it down to two possible objects and simply had to guess – even when I saw the correct solution, the other object appeared to fit as well. Still, Strange Antiquities’ density and consistent generosity make it easy to forgive these small missteps.

It helped that I enjoyed simply inhabiting the shop, listening to the rain and thunder outside. I petted my cat every morning until he purred, and stuffed my papers in their drawers every night. After the first customer of every day I reshuffled my shelves to match my mood. Early on I arranged medallions by material – bronze, gold, wood, tin – with a separate section for items that looked particularly arcane. Later, I moved all my identified objects to a separate shelf and sorted medallions by the colour of their gemstone. This isn’t busywork – it’s flexibility that makes the shop feel like a deeply personal space.

I wish it was slightly easier to navigate with my mouse, though. When several objects seemed to fit the clues, I liked to stack them on the desk below my counter, a book open next to them, so I could better compare their markings and gems. To move an object from your shelves to this desk you have to grab each one, hold it at the bottom of the screen until the desk appears, and then drop it – an annoyingly fiddly procedure when it involves shifting four or five items in a row. It is, admittedly, easier if you use the keyboard too, but if ever there was a game designed for a mouse in one hand, coffee in the other, this is it. I also found it too easy to zoom in on a book (double click) when I simply meant to open it (single click).

Image credit: Rock Paper Shotgun/Iceberg Interactive

My enthusiasm for the puzzles also waned in the final hours, partly because its best challenges are all in the middle, and partly because I didn’t care about what was happening outside the shop. The town’s tale of curses, death, betrayal, and rival factions is, like all the words in Strange Antiquities, finely written, direct, and concise. Mildly poetic, even. But because you spend so much time buried in your books and staring at artefacts, it’s easy to forget what the last plot development was. And even if you keep track, the story loses its momentum about two-thirds of the way through, delaying and delaying what feels like an inevitable conclusion.

Even so, the satisfaction of a fully-ticked list kept me going to the end, and I happily lingered for a few more hours to identify objects I’d missed. The highs of Strange Antiquities – and there are many – match those of anything else I’ve played this year, and surely put it up there with Blue Prince among the best puzzle games of 2025. It is fiendish and delightful, and hopefully, one of many more Strange games to come.



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September 15, 2025 0 comments
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LEGO Voyagers Review - Studdy Buddies
Game Reviews

LEGO Voyagers Review – Studdy Buddies

by admin September 15, 2025


Every completed Lego set is a collaboration between the designers and the builder; it’s fun both because a team made a beautiful set and because you’re the one who put it together. Lego Voyagers, a co-op puzzle platformer from Light Brick Studio, made me feel the same way. Its adorable aesthetic and wordless storytelling make this brief adventure one worth sharing with family or a friend, but its distant camera angle and visual filters were frustrating obstacles on an otherwise picturesque road. At the end of the journey, though, my partner and I are the ones who completed the puzzle, and that makes it so much sweeter.

As a fan of couch co-op, I’ve been delighted to see a resurgence of two-player experiences over the past several years, and Lego Voyagers is an exciting addition to that lineup. Like Hazelight Studios’ Split Fiction and It Takes Two, Lego Voyagers is a strictly two-player experience: you cannot play it solo. Luckily, I have a fiancée at home now, and after taking one glance at the game, she was more than happy to play alongside me. If you don’t have a fiancée (which is fine, by the way), Lego Voyagers comes with a Friend’s Pass so that you can play for free with a friend online.

This game stars a pair of Lego pieces, one blue and one red, that goofily roll around the map, which is also gorgeously crafted from Legos. It’s visually charming, from its intricately crafted mountainsides to its minimalist animals, like butterflies represented by a tiny, flapping triangle. In addition to flopping around, one button is dedicated to “speaking,” which makes your respective Lego piece make a cute babble of gibberish. An exception to this is near a train section, where pressing the button makes the characters say “choo choo.” It’s as cute as it sounds.

While many surfaces are smooth, some have studs – those little nubs that allow Lego pieces to stick together – and the tap of a button here has your Lego guy lock onto the grid to move, allowing for more precise movement and platforming. That same button picks up loose Lego pieces, which you’ll use to build solutions to puzzles. I was slightly disappointed in this regard, solely because 80 percent of constructions are just bridges or ramps, but the last hour of the game cranks up the creativity to wonderful effect. You can also attach yourself to the other player to link up into one long Lego piece and roll around together. 

In addition to building sequences, Lego Voyagers has you solve simple puzzles, like bringing generator pieces from one area to another or operating machinery to help your partner reach distant platforms. My favorite genre of puzzle is when the game has you collaborate to pilot a vehicle, like a boat or car, with one person steering and the other controlling the acceleration. These puzzles make the most of the game’s co-op nature, and I understand why single-player isn’t an option.

Lego Voyagers is also a platformer, which I did not enjoy as much as the puzzles. You can use the build button to snap your character to studs in surfaces, allowing you to zip to platforms you need to reach, but these platforms are usually just a single stud wide and barely the full length of your jump, so some sequences take a few attempts. This only becomes frustrating because of the distant, angled camera. Lego Voyagers rightfully wants to show off its beautiful visuals, but this means making the players very small on the screen. When you combine that with a fixed camera and visual effects like bloom, depth perception is a challenge, and trying to make precise jumps feels unintentionally difficult.

Lego Voyagers doesn’t punish you for dying, but some of the platforming sequences are just messy enough that I worry whether a co-op party of two young kids would be able to make it through. Couple that with one particularly difficult rocket minigame near the end, and I’d go as far as to say that, despite its extremely kid-friendly aesthetics, I’d recommend this game for slightly older kids, maybe 10 and up, who might have an easier time getting through it.

Despite my misgivings with the platforming, however, the story more than makes up for it. Despite a vague start, you’ll know exactly what’s going on by the end, and it’s a stunning, bittersweet tale. The last hour in particular is so effective and simple that it’s become one of my favorite story moments of the year – if you start this game, you owe it to yourself to finish it.

While I wish it had an adjustable camera or the ability to tweak visual settings on console, I had a great time regardless. Ultimately, whether it’s online or local, the dedicated two-player experience is Lego Voyagers’ secret weapon. The game is intentionally abstract and open to interpretation, so you’ll fill in the gaps with your partner: you create a relationship between your Lego avatars, shorthand for game terms to get through levels, and eventually build a new, player-specific version of the game for yourself. Light Brick Studio did a great job designing Lego Voyagers, but the experience I built with my partner is what will stick with me.



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Borderlands 4 Legendary Weapons and Items list
Game Reviews

Borderlands 4 Legendary Weapons and Items list

by admin September 15, 2025


Legendary Weapons and items in Borderlands 4 are the key to successfully surviving your chaotic adventure around Kairos.

In Borderlands 4, you can get Legendary Weapons and items through defeating main story or side mission bosses, in vending machines or through fishing (as well as other areas.) The catch? These are very rare drops, so if you get one you like we recommend holding onto it!

On that note, here’s our in-progress Borderlands 4 Legendary Weapons and items list, including where to get them.

Here are the legendary weapons and items, their locations, type, requirements and more for each area:

Legendary Weapon/Item
Type
Location
Boss Drop
Requirement
Collected

Hot Slugger
Weapon
Terminus Range, Heart of the Mountain, ‘Craven’s Nook’ Order Bunker
Callous Harbringer of Annihilating Death
TBC

Atling Gun
Terminus Range, Heart of the Mountain, ‘Craven’s Nook’ Order Bunker
Callous Harbringer of Annihilating Death
TBC

Kaleidosplode
Terminus Range, Heart of the Mountain, ‘Craven’s Nook’ Order Bunker
Callous Harbringer of Annihilating Death
TBC

Rangefinder
Weapon
Terminus Range, Windspear, Lictor’s Black Site
Vile Prototype
Dark Subject (story mission)

King’s Gambit
Weapon
Terminus Range, Windspear, Lictor’s Black Site
Vile Prototype
Dark Subject (story mission)

Heavyweight
Terminus Range, Windspear, Lictor’s Black Site
Vile Prototype
Dark Subject (story mission)

Linebacker
Weapon
Terminus Range, Cuspid Climb
Skyspanner Kratch
Shadow of the Mountain (story mission)

Hellfire
Weapon
Terminus Range, Cuspid Climb
Skyspanner Kratch
Shadow of the Mountain (story mission)

Hoarder
Terminus Range, Cuspid Climb
Skyspanner Kratch
Shadow of the Mountain (story mission)

Lucian’s Flank
Weapon
Terminus Range, Cuspid Climb, ‘The Old Scrape’ Ripper Drill Site
Saddleback, Immortal Boneface (Meathead Riders)
TBC

Hellwalker
Weapon
Terminus Range, Cuspid Climb, ‘The Old Scrape’ Ripper Drill Site
Saddleback, Immortal Boneface (Meathead Riders)
TBC

War Paint
Terminus Range, Cuspid Climb, ‘The Old Scrape’ Ripper Drill Site
Saddleback, Immortal Boneface (Meathead Riders)
TBC

Sparky Shield
Terminus Range, Cuspid Climb, ‘Whistler’s Maw’ Abandoned Auger Mine
Shadowpelt
TBC

Vamoose
Terminus Range, Cuspid Climb, ‘Whistler’s Maw’ Abandoned Auger Mine
Shadowpelt
TBC

Slippy
Terminus Range, Cuspid Climb, ‘Whistler’s Maw’ Abandoned Auger Mine
Shadowpelt
TBC

Roach
Weapon
Terminus Range, Grindstone of the Worthy, ‘Embossed Fault’ Abandoned Auger Mine
Skull Orchid
TBC

Oak-Aged Cask
Terminus Range, Grindstone of the Worthy, ‘Embossed Fault’ Abandoned Auger Mine
Skull Orchid
TBC

Convergence
Weapon
Terminus Range, Stoneblood Forest, ‘Bittervein’ Abandoned Auger Mine
Bramblesong
TBC

Disco
Terminus Range, Stoneblood Forest, ‘Bittervein’ Abandoned Auger Mine
Bramblesong
TBC

Finnity XX-L
Weapon
Terminus Range, Stoneblood Forest, ‘The Lowering March’ Ripper Drill Site
Battle Wagon
TBC

Compleation
Terminus Range, Stoneblood Forest, ‘The Lowering March’ Ripper Drill Site
Battle Wagon
TBC

Sideshow
Weapon
Terminus Range, The Low Leys, ‘The Wireworks’ Order Bunker
The Divisioner
TBC

Inkling
Terminus Range, The Low Leys, ‘The Wireworks’ Order Bunker
The Divisioner
TBC

Bottled Lightning Shatterweight
Terminus Range, The Low Leys, Arch of Origo
Primordial Guardian Origo
Amon Exclusive – Acquire the Terminus Range Vault Key Fragments

Kindred Spirits
Terminus Range, The Low Leys, Arch of Origo
Primordial Guardian Origo
Vex Exclusive – Acquire the Terminus Range Vault Key Fragments

Buster
Terminus Range, The Low Leys, Arch of Origo
Primordial Guardian Origo
Rafa Exclusive – Acquire the Terminus Range Vault Key Fragments

Driver
Class Mod
Terminus Range, The Low Leys, Arch of Origo
Primordial Guardian Origo
Harlowe Exclusive – Acquire the Terminus Range Vault Key Fragments

Kaoson
Weapon
Terminus Range, The Low Leys, Arch of Origo
Primordial Guardian Origo
Acquire the Terminus Range Vault Key Fragments

Watts 4 Dinner
Shield
Terminus Range, The Low Leys, Arch of Origo
Primordial Guardian Origo
Acquire the Terminus Range Vault Key Fragments

Super Soldier
Terminus Range, Windspear, Umbral Foundry
Vile Lictor
His Vile Sanctum (story mission)

Blockbuster
Terminus Range, Windspear, Umbral Foundry
Vile Lictor
His Vile Sanctum (story mission)

Ruby’s Grasp
Weapon
Terminus Range, Windspear, Umbral Foundry
Vile Lictor
His Vile Sanctum (story mission)

Generator
Terminus Range, Windspear, Umbral Foundry
Vile Lictor
Harlowe Exclusive – His Vile Sanctum (story mission)

Blacksmith
Terminus Range, Windspear, Umbral Foundry
Vile Lictor
Amon Exclusive – His Vile Sanctum (story mission)

Instigator
Terminus Range, Windspear, Umbral Foundry
Vile Lictor
Rafa Exclusive – His Vile Sanctum (story mission)

Undead Eye
Terminus Range, Windspear, Umbral Foundry
Vile Lictor
Vex Exclusive – His Vile Sanctum (story mission)

Legendary Weapon/Item
Type
Location
Boss Drop
Requirement
Collected

Ohm I Got
Weapon
Carcadia Burn, Fallen Crown, Elpis Orbital Shatterfield
Moon – Maddened Callis
Another Day, Another Universe (story mission)

Gamma Void
Carcadia Burn, Fallen Crown, Elpis Orbital Shatterfield
Moon – Maddened Callis
Another Day, Another Universe (story mission)

Queen’s Rest
Pistol
Carcadia Burn, Fallen Crown, Moon-Called Throne
Queen Callis
Her Flaming Vision (story mission)

Esgrimidor
Carcadia Burn, Fallen Crown, Moon-Called Throne
Queen Callis
Rafa Exclusive – Her Flaming Vision (story mission)

Skeptic
Carcadia Burn, Fallen Crown, Moon-Called Throne
Queen Callis
Harlow Exclusive – Her Flaming Vision (story mission)

Illusionist
Carcadia Burn, Fallen Crown, Moon-Called Throne
Queen Callis
Vex Exclusive – Her Flaming Vision (story mission)

Viking
Carcadia Burn, Fallen Crown, Moon-Called Throne
Queen Callis
Amon Exclusive – Her Flaming Vision (story mission)

Pandoran Memento
Shield
Carcadia Burn, Fallen Crown, Moon-Called Throne
Queen Callis
Amon Exclusive – Her Flaming Vision (story mission)

Chuck
Weapon
Carcadia Burn, Grindstone of the Worthy, ‘The Crawlcroft’ Order Bunker
Fractis
TBC

Protean Cell
Carcadia Burn, Grindstone of the Worthy, ‘The Crawlcroft’ Order Bunker
Fractis
TBC

UAV
Carcadia Burn, Grindstone of the Worthy, ‘The Crawlcroft’ Order Bunker
Fractis
TBC

Anarchy
Weapon
Cardadia Burn, Grindstone of the Worthy, Arch of Radix
Primordial Guardian Radix
Acquire the Carcadia Burn Vault Key Fragments

Adrenaline Pump
Cardadia Burn, Grindstone of the Worthy, Arch of Radix
Primordial Guardian Radix
Acquire the Carcadia Burn Vault Key Fragments

Witch
Cardadia Burn, Grindstone of the Worthy, Arch of Radix
Primordial Guardian Radix
Vex Exclusive – Acquire the Carcadia Burn Vault Key Fragments

Scientist
Cardadia Burn, Grindstone of the Worthy, Arch of Radix
Primordial Guardian Radix
Harlowe Exclusive – Acquire the Carcadia Burn Vault Key Fragments

Grenazerker
Cardadia Burn, Grindstone of the Worthy, Arch of Radix
Primordial Guardian Radix
Rafa Exclusive – Acquire the Carcadia Burn Vault Key Fragments

Forge Master
Cardadia Burn, Grindstone of the Worthy, Arch of Radix
Primordial Guardian Radix
Amon Exclusive – Acquire the Carcadia Burn Vault Key Fragments

Firepot
Carcadia Burn, Grindstone of the Worthy, The Excrucible
Leader Willem
Enter the Electi Pt 1 and Pt 2 (side missions), The Council Divided (side mission), A Traitor Within (side mission), The Mole’s Gambit (side mission)

Zipper
Carcadia Burn, Grindstone of the Worthy, The Excrucible
Leader Willem
Enter the Electi Pt 1 and Pt 2 (side missions), The Council Divided (side mission), A Traitor Within (side mission), The Mole’s Gambit (side mission)

Rainbow Vomit
Weapon
Carcadia Burn, Grindstone of the Worthy, The Excrucible
Leader Willem
Enter the Electi Pt 1 and Pt 2 (side missions), The Council Divided (side mission), A Traitor Within (side mission), The Mole’s Gambit (side mission)

Stray
Weapon
Carcadia Burn, Lopside, ‘Tendercage’ Ripper Drill Site
Pango and Bango
TBC

Phantom Flame
Weapon
Carcadia Burn, Lopside, ‘Tendercage’ Ripper Drill Site
Pango and Bango
TBC

Price Harming
Carcadia Burn, Lopside, ‘Tendercage’ Ripper Drill Site
Pango and Bango
TBC

Oscar Mike
Weapon
Carcadia Burn, Lopside, The Yawning Yard
Genone
Fault Finding (side mission)

Recursive
Carcadia Burn, Lopside, The Yawning Yard
Genone
Fault Finding (side mission)

Spinning Blade
Carcadia Burn, Ruined Sumplands, ‘Saw’s Clench’ Ripper Drill Site
Gruntubulous Vork, Baby Grunt, Lil Grunt (Rippa Roadbirds)
TBC

Wombo Combo
Carcadia Burn, Ruined Sumplands, ‘Saw’s Clench’ Ripper Drill Site
Gruntubulous Vork, Baby Grunt, Lil Grunt (Rippa Roadbirds)
TBC

AF1000
Carcadia Burn, Ruined Sumplands, ‘Trinket Crevass’ Abandoned Auger Mine
Rocken Roller
Crystal Brawl (story mission)

Songbird
Weapon
Carcadia Burn, Ruined Sumplands, ‘Trinket Crevass’ Abandoned Auger Mine
Rocken Roller
Crystal Brawl (story mission)

Katagawa’s Revenge
Weapon
Carcadia Burn, Tonnage Peel, Queen’s Cradle
Driller Hole
Unpaid Tab (story mission)

Fuse
Carcadia Burn, Tonnage Peel, Queen’s Cradle
Driller Hole
Unpaid Tab (story mission)

GMR
Weapon
Carcadia Burn, Tonnage Peel, Queen’s Cradle
Driller Hole
Unpaid Tab (story mission)

Prince Harming
Weapon
Carcadia Burn, Lopside, ‘Tendercage’ Ripper Drill Site
Pango and Bango
TBC

Legendary Weapon/Item
Type
Location
Boss Drop
Requirement
Collected

Bod
Weapon
Dominion, Carcadia District, ‘The Toil of Spoiling Vis’ Abandoned Auger Mine
Axemaul
TBC

Kill Spring
Weapon
Dominion, Carcadia District, ‘The Toil of Spoiling Vis’ Abandoned Auger Mine
Axemaul
TBC

Buzz Axe
Weapon
Dominion, Carcadia District, ‘The Toil of Spoiling Vis’ Abandoned Auger Mine
Axemaul
TBC

Bugbear
Weapon
Dominion, Fades District
Bio-Thresher Omega
One Gassy Issue (side mission), One Slimey Issue (side mission)

Truck
Weapon
Dominion, Fades District
Bio-Thresher Omega
One Gassy Issue (side mission), One Slimey Issue (side mission)

Goalkeeper
Dominion, Terminus District
Corrupted, Experiment 42, Experiment 1709 (Vile Ted and The Experiments)
Below the Surface (side mission)

Seventh Sense
Weapon
Dominion, Terminus District
Corrupted, Experiment 42, Experiment 1709 (Vile Ted and The Experiments)
Below the Surface (side mission)

Timekeeper’s New Shield
Dominion, Terminus District, Upper Dominion
Timekeeper
The Timekeeper’s Order (story mission)

Borstel Ballista
Weapon
Dominion, Terminus District, Upper Dominion
Timekeeper
The Timekeeper’s Order (story mission)

Symmetry
Weapon
Dominion, Terminus District, Upper Dominion
Timekeeper
The Timekeeper’s Order (story mission)

Plasma Coil
Weapon
Dominion, Terminus District, Upper Dominion
Primordial Guardian Timekeeper
The Timekeeper’s Order (story mission)

Star Helix
Weapon
Dominion, Terminus District, Upper Dominion
Primordial Guardian Timekeeper
The Timekeeper’s Order (story mission)

Whiskey Foxtrot
Dominion, Terminus District, ‘Ironwall Resolve’ Order Bunker
Directive-O
TBC

Bonni and Clyde
Weapon
Dominion, Terminus District, ‘Ironwall Resolve’ Order Bunker
Directive-O
TBC

Rowan’s Charge
Weapon
Dominion, Terminus District, ‘Ironwall Resolve’ Order Bunker
Directive-O
TBC

Legendary Weapon/Item
Type
Location
Boss Drop
Requirement
Collected

Darkbeast
Weapon
Fadefields, Coastal Bonescape, ‘Timid Kyle’s Neglected Opening’ Abandoned Auger Mine
Voraxis/’Quake Thresher’
TBC

Potato Thrower IV
Weapon
Fadefields, Coastal Bonescape, ‘Timid Kyle’s Neglected Opening’ Abandoned Auger Mine
Voraxis/’Quake Thresher’
TBC

Buoy
Fadefields, Coastal Bonescape, ‘Timid Kyle’s Neglected Opening’ Abandoned Auger Mine
Voraxis/’Quake Thresher’
TBC

Lead Balloon
Weapon
Fadefields, Coastal Bonescape, Riptide Grotto
Splashzone
Recruitment Drive (story mission)

Firewerks
Armor Shield
Fadefields, Coastal Bonescape, Riptide Grotto
Splashzone
Recruitment Drive (story mission)

Jelly
Fadefields, Coastal Bonescape, Riptide Grotto
Splashzone
Recruitment Drive (story mission)

Mega Triple Bypass
Fadefields, Dissected Plateau, ‘The Claim’ Abandoned Auger Mine
Backhive
TBC

Stop Gap
Weapon
Fadefields, Dissected Plateau, ‘The Claim’ Abandoned Auger Mine
Backhive
TBC

Ravenfire
Fadefields, Dissected Plateau, Arch of Inceptus
Primordial Guardian Inceptus
Acquire the Fadefields Vault Key Fragments

Extra Medium
Fadefields, Dissected Plateau, Arch of Inceptus
Primordial Guardian Inceptus
Acquire the Fadefields Vault Key Fragments

Husky Friend
Weapon
Fadefields, Dissected Plateau, Arch of Inceptus
Primordial Guardian Inceptus
Acquire the Fadefields Vault Key Fragments

Filantropo
Fadefields, Dissected Plateau, Arch of Inceptus
Primordial Guardian Inceptus
Rafa Exclusive – Acquire the Fadefields Vault Key Fragments

Elementalist
Fadefields, Dissected Plateau, Arch of Inceptus
Primordial Guardian Inceptus
Amon Exclusive – Acquire the Fadefields Vault Key Fragments

Avatar
Fadefields, Dissected Plateau, Arch of Inceptus
Primordial Guardian Inceptus
Vex Exclusive – Acquire the Fadefields Vault Key Fragments

Waterfall
Fadefields, Dissected Plateau, Synthetic Nave
Bio-Bulkhead
One Fell Swoop (story mission)

Budget Deity
Weapon
Fadefields, Dissected Plateau, Synthetic Nave
Bio-Bulkhead
One Fell Swoop (story mission)

Sho Kunai
Fadefields, Dissected Plateau, Synthetic Nave
Bio-Bulkhead
One Fell Swoop (story mission)

Streamer
Fadefields, Dissected Plateau, The Killing Floors
The Oppressor
A Lot to Process (story mission)

Asher’s Rise
Weapon
Fadefields, Dissected Plateau, The Killing Floors
The Oppressor
A Lot to Process (story mission)

Blood Analyser
Fadefields, Dissected Plateau, The Killing Floors
The Oppressor
A Lot to Process (story mission)

Noisy Cricket
Weapon
Fadefields, Hungering Plain, ‘The Prospects’ Ripper Drill Site
Sidney Pointylegs
TBC

Disc Jockey
Fadefields, Hungering Plain, ‘The Prospects’ Ripper Drill Site
Sidney Pointylegs
TBC

Swarm
Fadefields, Hungering Plain, ‘The Prospects’ Ripper Drill Site
Sidney Pointylegs
TBC

Aegon’s Dream
Weapon
Fadefields, Hungering Plain, Horace’s Oversight
Horace
Down and Outbound (story mission)

Peacemaker
Fadefields, Hungering Plain, Horace’s Oversight
Horace
Down and Outbound (story mission)

Lucky Clover
Weapon
Fadefields, Hungering Plain, Horace’s Oversight
Horace
Down and Outbound (story mission)

Onion
Fadefields, Idolator’s Noose
Sludgemoor
All Charged Up (side mission), Null and Void (side mission)

Birts Bees
Weapon
Fadefields, Idolator’s Noose
Sludgemoor
All Charged Up (side mission), Null and Void (side mission)

Kickballer
Weapon
Fadefields, Idolator’s Noose
Sludgemoor
All Charged Up (side mission), Null and Void (side mission)

Goremaster
Shotgun
Fadefields, Idolator’s Noose, Fortress Indomita
Idolator Sol
Rush the Gate (story mission)

Onslaught
Weapon
Fadefields, Idolator’s Noose, Fortress Indomita
Idolator Sol
Rush the Gate (story mission)

Golden God
Fadefields, Idolator’s Noose, Fortress Indomita
Idolator Sol
Rush the Gate (story mission)

Dancer
Fadefields, Idolator’s Noose, Fortress Indomita
Idolator Sol
Rafa Exclusive – Rush the Gate (story mission)

Bio-Robot
Fadefields, Idolator’s Noose, Fortress Indomita
Idolator Sol
Harlowe Exclusive – Rush the Gate (story mission)

Furnace
Fadefields, Idolator’s Noose, Fortress Indomita
Idolator Sol
Amon Exclusive – Rush the Gate (story mission)

Technomancer
Fadefields, Idolator’s Noose, Fortress Indomita
Idolator Sol
Rush the Gate (story mission)

Chaumurky
Fadefields, Idolator’s Noose, ‘The Pitted Stain’ Ripper Drill Site
Frank the Furnace, Hank the Welder, Sal the Engineer (Foundry Freaks)
TBC

Chuck
Fadefields, Idolator’s Noose, ‘The Pitted Stain’ Ripper Drill Site
Frank the Furnace, Hank the Welder, Sal the Engineer (Foundry Freaks)
TBC

Bloody Lumberjack
Weapon
Fadefields, Idolator’s Noose, ‘The Pitted Stain’ Ripper Drill Site
Frank the Furnace, Hank the Welder, Sal the Engineer (Foundry Freaks)
TBC

Complex Root
Weapon
Fadefields, Idolator’s Noose, ‘Tipping Point’ Order Bunker
Mimicron
TBC

UAV
Fadefields, Idolator’s Noose, ‘Tipping Point’ Order Bunker
Mimicron
TBC

Luty Madlad
Weapon
Fadefields, Idolator’s Noose, ‘Tipping Point’ Order Bunker
Mimicron
TBC

Defibrillator
Fadefields, The Howl, ‘Blacklime Bunker’ Order Bunker
Core Observer
TBC

Divided Focus
Weapon
Fadefields, The Howl, ‘Blacklime Bunker’ Order Bunker
Core Observer
TBC

Bully
Weapon
Fadefields, The Howl, ‘Blacklime Bunker’ Order Bunker
Core Observer
TBC

That’s all for now! We hope you enjoy Borderlands 4.



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