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Sonic Racing: CrossWorlds Review -- An Arcade Kart Racer For Gearheads
Game Reviews

Sonic Racing: CrossWorlds Review — An Arcade Kart Racer For Gearheads

by admin September 18, 2025



As a dyed-in-the-wool Nintendo Kid, Mario has always been the yardstick by which I measure competitors. When Sonic the Hedgehog broke out on the Sega Genesis, I couldn’t help but compare it to Mario’s platforming to measure the similarities and differences. So I have to admit that it’s difficult to approach an arcade kart racer like Sonic Racing: CrossWorlds without Mario Kart in the back of my head–especially since that series just had a new entry this summer. But it’s that contrast that really makes CrossWorlds stand out in some positive ways. Whereas Nintendo’s latest racer excelled due to its simplicity, CrossWorlds offers a massive wealth of options and customization to help you find and craft your own style. There is a lot going on, and it can be a little overwhelming, but ultimately the level of depth rewards experimentation.

From the start, Sonic Racing: CrossWorlds offers three main offline modes, two of which need little introduction: Grand Prix and Time Trials are your tried-and-true staples, and then there’s the more inventive Race Park. More on that in a bit. Grand Prix is where most players will start, with a suite of seven Grand Prix to master. These are listed as three races apiece, but each one also consists of a fourth grand finale race that remixes parts of the three prior tracks.

And that’s where CrossWorlds gets its unique twist, as well as its name. Seemingly inspired by the Sonic the Hedgehog movies, in which rings act as portals to other planets, the tracks in Sonic Racing: CrossWorlds are not just straightforward point-A-to-point-B affairs. Instead you’ll regularly cross a threshold through a giant ring and into a new world. The race leader chooses a destination, between one known option or another random selection. You hop into another world to visit for a little while, and then portal your way back to the main track you were in.

It’s a neat trick and has the effect of making races feel unpredictable. You can’t really sleepwalk your way through a track after memorizing every curve and bank, because before you know it you’ll be warped to a tight-turn candyland, a bouncy mushroom forest, or an airborne stunt show. As you progress through the races, you’ll certainly come to learn the general outlines of all the worlds you might warp to, but never knowing which one is coming feels exciting and dynamic. On a base PlayStation 5, at least, the world-changing effect is fuzzy and looks visually rough, but the impact it has on races makes up for it.

Adding to the variety is the transforming vehicles aspect, borrowed from Sonic All-Stars Racing: Transformed. You’ll regularly swap between car, boat, and plane forms, and they’ve been tweaked to make them feel noticeably different from one another. Car mode operates as you’d expect, as a traditional kart-racer with boosts and drifts. You can also do stunts when your car catches air, and the more you do, the bigger a boost you’ll get once you land. Plane mode gives you full vertical control, and often those segments encourage you to pull aerobatic stunts by crossing scattered boost rings. Boat mode trades the car’s drift functionality for a charged jump, letting you leap out of the water to reach power-ups or boosts that are hovering in mid-air. This might have been the hardest for me to wrap my head around, since you need to charge to the highest level to reach the best rewards and it requires some foresight instead of the typical arcade racer instincts, but it felt that much more rewarding when I would hit it just right.

To me, the core racing mechanics themselves felt fairly awkward at first. Not knowing the tracks, I would frequently run into walls, and CrossWorlds punishes you with severe slowdown for doing so. It didn’t feel great bouncing along the edges of a tight curve as the other racers passed me by, and I couldn’t get the standard karts to cooperate with my drift-heavy style of hugging turns. Once you’re bumping along a wall, it feels hard to course-correct. That problem was largely solved once I started leaning more towards racers and vehicles with a high Handling rating, though, so it really came down to finding a style that worked for me. The vehicles are also visually distinct, so being in a high-boost hoverboard is easily recognizable versus a hulking monster truck from a Power character, or a zippy sports cart from one of the Speed types.

On top of the racer and vehicle types–both of which are classified by Speed, Acceleration, Power, Handling, and Boost–there are tons of ways you can tweak both your ride and your racing style. Every base vehicle you unlock can be customized with parts you purchase with tickets, which change its stats in mostly lateral ways–a little more handling, a little less boost, for example–along with paint jobs and decals as cosmetic options. New parts cost quite a bit, so the game economy is obviously meant to sustain long-term play if you want to collect all the parts and options. The other major customization options are your gadgets, which are determined by your gear plate. Your plate upgrades as you complete more races, unlocking more slots, for up to six slots in all. Gadgets can give you a particular item at the start of the race, help you charge your drift dash more quickly, or prevent slipping on ice. There are tons of options, but in my tinkering I didn’t find anything particularly overpowered, especially since some more powerful gadgets take up two or even three slots. But the whole system is remarkably flexible, and I was able to consistently build toward my own playstyle and experiment with new ideas. Upgrading your gear plate marks most of your progression at first, after which your reward is more gadgets.

This being an arcade kart racer, there are loads of items to use during a race, and they’re not always self-explanatory. I still don’t know if I fully grasp which Chao item has which effect. But items are by far the weakest element of the racing mechanics overall, since there are just too many items that feel like they have almost no counter. The game helpfully prompts you if you happen to be carrying one of the few items that can stop an almost-unblockable attack. But otherwise, when you see a ring hovering over your head, something is about to come out of it, and it’s going to be bad news for you. That can make races feel frustrating, especially when you crash out inches from the finish line. To put it in Mario Kart terms, Sonic Racing: CrossWorlds has an overabundance of blue shells.

Race Park, the second main offline mode, is recommended for couch co-op or competitive multiplayer, and pits teams against each other with specialized objectives. One might challenge you to use the most offensive items against opponents while another will reward you with bonus points for using the most boost pads. You still get points for your rank in the race as usual, but these bonus objectives can make a big difference. When you rack up enough wins against a rival team, you get rewarded by unlocking their vehicle.

The rival element is also threaded throughout the Grand Prix races, as you’ll be randomly assigned a Rival at the start of each set of races. You can choose to upgrade to a tougher Rival for a harder challenge, and beating your Rival gives you progress toward a meta-goal with a reward that only gets revealed after you’ve completed all the Grand Prix races. The Rival is also generally your toughest competitor, so while you’re racing against 11 others, beating your Rival usually means you’ll usually win the race too. That has the impact of making it feel a bit too one-on-one, but it also leads to some funny interactions. At one point when my rival was Cream the Rabbit, passing her would lead to an adorable voice prompt asking, “please let me catch up!”

Sonic Racing: CrossWorlds

Gallery

Meanwhile, the course design itself is top-notch. There’s a ton of visual variety, thanks in part to the courses exploring a variety of Sega-inspired worlds, and the swapping between vehicle modes means you always have to stay on your toes. The main courses seem mostly if not entirely inspired by Sonic games, spanning from the retro to the recent Sonic Frontiers. The crossworld mechanic lets you play tourist to other Sega locales and those act as fun surprises. Suddenly you’re in Afterburner, or wait, is that a Columns reference? Even after you’ve seen all of the tracks, it’s fun to play spot-the-homage.

Online play works well enough and will likely be the mode that grants the game the most longevity. You can tweak your customized ride and gear while you wait for a match, and then players vote on a track. You progress up letter grades for matchmaking, and you can join the lobby with friends to stick together. Other than that, though, it’s fairly no-frills. There’s no option to match into a set of Grand Prix races or turn on optional bonus objectives like in Race Park. It works, but there’s certainly room to grow and add more variety in the online environment.

Altogether, Sonic Racing CrossWorlds is a solid package. The single-player modes, meta-goals like collecting gear and vehicle parts, and wealth of customization options to experiment with different play styles, make it easy to recommend for players who like their kart racing with a little more mechanical complexity. Even with slightly underwhelming online offerings, it’s easy to see how Sonic Racing: CrossWorlds has plenty of road ahead of it.



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September 18, 2025 0 comments
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Two Namco classics join Nintendo Switch Online's Game Boy Advance library
Game Reviews

Two Namco classics join Nintendo Switch Online’s Game Boy Advance library

by admin September 18, 2025



Two Namco classic Game Boy Advance games are joining the Nintendo Switch Online catalogue.


First up is Mr. Driller 2, the iconic puzzle game that started life as an arcade game before being ported to the GBA for the Japanese launch. It was later released worldwide, and was previously re-released for the Wii U Virtual Console.


The second is Klonoa: Empire of Dreams, a 2D platformer spin-off of the console games that began on the PS1. By comparison, it has more puzzle-like gameplay and introduced a new realm to the ongoing series.

Game Boy Advance – September 2025 Games UpdateWatch on YouTube


Both games will be available from 25th September for Nintendo Switch Online subscribers with the Expansion Pack.


Earlier this month, Nintendo added an Easter egg to the Game Boy Advance app, which adds the classic bootup sequence if you twiddle the analogue stick.


And at last week’s Nintendo Direct, the company announced Virtual Boy games will be coming to Switch Online too, along with a dedicated accessory to play them in 3D – it comes in both plastic and cardboard varieties.


For more on Nintendo Switch Online, check out our list of all the games available to subscribers.



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September 18, 2025 0 comments
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A customer is in the store.
Game Reviews

This Cozy Shop Simulator Rumbles With Sinister Undertones

by admin September 18, 2025


2022’s Strange Horticulture was a breakout indie hit for brother developers Bad Viking. The puzzle game about running an esoteric plant store hid so many depths beyond its species-identifying core, with rich lore, character stories to become invested in, and the rumbling sense of a sinister underbelly. Today arrives its sequel Strange Antiquities, which I’m delighted to report not only maintains everything that made the first game so adored, but also improves it in almost every possible way.

Returning to the fantasy city of Undermere, we’re now working in an adorable little antiques shop that sells mystical obscura such as bejeweled statuettes, charm necklaces that vibrate with peculiar energies, and objets d’art that give you the heebie-jeebies when you hold them. The shop’s owner, your boss, has to head out of town for a few days, and you’re left in charge despite not knowing what any of the weird items on the shelves actually are. Thankfully the boss, a Thaumaturge named Eli White, also left behind his copy of Strange Artefacts: A Guide To Occult Objects by T.S. Gill, which contains descriptions of all manner of magical items. Sadly very few pictures of them, but enough information that, upon scouring the shelves and holding each object, you will be able to deduce which might be which, and as such supply them to your customers.

In this sense, things are much the same as in Strange Horticulture and your dealings with its otherworldly plant life. However, in Strange Antiquities, everything is a lot more detailed and involved. For instance, in the previous game you could pick up any plant and look at it, but that was about it. In Antiquities, every strange item in the collection can be investigated in four different ways. You can study its “Color and Composition,” use your “Sense of Touch,” seek out “Scent and Sound,” and apply your “Inner Perception.” The first three are self-explanatory, and each gives you a unique response for the object (unless they’re not applicable), while the fourth is a more psychic response to what you’re holding. For instance, a red bottle with a raised snake motif will tell you it’s made of red clay, while the snake’s eyes are “small green gemstones,” the bottle feeling smooth with the snake as “raised detailing,” and no particular special smell or noise. But you’ll also learn that to hold it is “unsettling,” and “the eyes seem to pierce my soul.” Such details are all essential to narrowing down exactly what this odd red bottle might be, and what it might contain.

Not only do you consult the indexed pages of Occult Objects, but you also have a tome written by Eli himself called Gemstones & Their Thaumic Properties, an ancient pamphlet entitled On Curses & their Effects, and an ever-growing pile of papers and notes that will provide further information. And then, as if all this weren’t enough, you’ve also got a detailed map of Undermere with which you can interact, clicking on one of its 32 named and dozens more unnamed locations in an effort to discover new antiquities to add to the shelves. Locations are identified through solving puzzles either dreamt during the night, or on notes given to you by clients, and some of these locations then reveal their own detailed maps to explore, such as the two floors of Gleaston Castle, and the Catacombs beneath the city.

© Bad Viking / Kotaku

That’s a lot! And yet it never feels unmanageable, Strange Antiquities’ superb delivery ensures you gain all these elements at a steady pace, and the game is never in a rush. You can take as long as you need for every customer, without any antsy comments or nagging, meaning you can just relax and leaf through the pages of the books, or decide to solve a map puzzle for a break, never pressured. Also, the game comes with a hint system if you ever do get stuck, and it’s a super-smart one. Rather than just spoiling a puzzle, it begins with far more gentle nudges, like reminding you to check a note you received, or asking if you remember what a customer recently said about something. Prompts like these never feel like they’re taking away from your solving the puzzle, rather just turning your head to face the right direction before you start. Keeping asking for more help and things get more specific, of course.

But even more than hints, the way the game is presented does wonders for clarity. Like Horticulture, the whole game is played in the single location of the store, but this time the shop is so much better arranged. Customers appear in the middle, with shelves stretching off-screen to the left and right, and cupboards and drawers down below. Open the map and it’s spread out beneath the counter, and the same table is also capable of…well, I’m not going to tell you. Hidden all around this are tiny details, little knobs that, if pulled, can reveal secret drawers, and even places just below the counter with room for three of the mystical objects. Place the correct three in the correct order (based on other clues you receive) and even more secrets are uncovered. It means everything feels so special, all that thrill of a beautiful puzzle box, in the cozy setting of a candle-lit magical store.

© Bad Viking / Kotaku

The game’s puzzles, whether the core identification challenges that make up the bulk of what you do, or the extra elements that appear in the form of playing cards or furtively passed notes, are engagingly challenging without requiring Pentagon clearance to solve. Every character is an intriguing oddity, and the game’s overall storyline is much more involving than that of the previous game. The whole thing has a much greater sense of depth, and the sinister undertones feel more pronounced, more intriguing. It is everything a sequel should be: the same superb idea, better developed in every area, to produce something that reaches higher, wider, and deeper.

Strange Antiquities is out now for PC and Switch, for the ludicrously reasonable price of $16.



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September 18, 2025 0 comments
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How to fix no game servers found error in Skate – Destructoid
Game Reviews

How to perform Triple Flip Trick in Skate

by admin September 18, 2025


The Ill-ledgible quest is one of the harder ones to master in Skate, and one of its five tasks requires you to successfully complete a Triple Flip trick to proceed.

To be precise, you’ll have to perform six Triple Flip tricks to complete the task. In my experience so far, the Triple Flip Flick trick isn’t easy to do. It’s a combination of two separate tricks, and you’ll also have to be precise with your controls to land it successfully.

This guide will help you master the art of performing a Triple Flip trick.

How to perform the Triple Flip trick in Skate?

You need to perform the other tasks of the Ill-ledgible quest before proceeding with the Triple Flips. This will allow you more time to land them six times successfully to complete the quest.

To perform the Triple Flip trick, we will use the slightly inclined raised slopes on the base floor. For this trick, avoid any thin surfaces like guard rails. When you’re approaching the small ramp, hold the RS down. This should happen right about when you’re going to approach the ramp. Ideally, you should be in a crouched position as you approach the ramp.

When you’re in the air, quickly flick the RS to the top-left part. To make matters simpler, I have shared a zoomed-in shot of what the RS movement would look like when you perform it correctly. You’ll need to flick when you’re approximately at the highest point in the air. Good airtime will allow you to perform the three rotations or flicks that are part of the trick quickly.

Screenshot by Destructoid

To run it down once again:

  • Use the smaller ramps on the floor in the location where the Ill-ledgible quest takes place.
  • Hold the RS down while approaching the ramp.
  • Quickly flick it to the top-left when you’re in the air. This will complete the trick.
  • Repeat it five more times to complete the quest.

If you manage to complete all the tasks and there’s no quest progression, it could be a bug. There have been instances where the quests have failed to save the progress for players, and there’s an easy workaround available for all.

Like our content? Set Destructoid as a Preferred Source on Google in just one step to ensure you see us more frequently in your Google searches!

Destructoid is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy



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September 18, 2025 0 comments
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Game Reviews

Here are the four games leaving PS Plus next month

by admin September 18, 2025



Four more games will be leaving PS Plus next month, as part of the subscription service’s latest catalogue refresh.


From 21st October, the following games will no longer be available to subscribers:

  • Battlefield 1 (PS4)
  • Ghostbusters: Spirits Unleashed (PS4, PS5)
  • Tour de France 2023 (PS4, PS5)
  • The Last Clockwinder (PSVR2)


The loss of Battlefield 1 will mostly be redeemed by the release of Battlefield 6 on 10th October. Today, we reported console only cross-play has been confirmed. Battlefield 1 is also getting on for nine years old, and if you really want to play it can be bought cheaply.

Ghostbusters: Spirits Unleashed, an asymmetrical multiplayer game that essentially simulates what it would be like to be a Ghostbuster, didn’t review that well on release but has gone on to carry plenty of positive sentiment amongst players.


However, the loss of a PSVR2 game in The Last Clockwinder is another small blow for Sony’s ailing VR device.

Image credit: Sony / Eurogamer


Last week Sony announced the games joining the PS Plus catalogue for Extra and Premium subscribers this September, including Legacy of Kain: Defiance, Persona 5 Tactica, and Crow Country.


For more, check out our guide on all the games available on PS Plus.



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September 18, 2025 0 comments
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Garrus cheering on the Citadel.
Game Reviews

The Mass Effect Show Deserves Better Than Rehashing The Past

by admin September 18, 2025


Amazon is working on a Mass Effect show while what remains of BioWare works on the upcoming fifth game in the sci-fi RPG series. We still know almost nothing about whatever Amazon is doing with the show, but now we have some idea of the characters it will feature. That’s thanks to Hollywood insider Daniel Richtman, who published five character descriptions that were included in the show’s casting calls. Those descriptions are vague enough that they don’t give us much sense of what the series will entail, but some of them sound similar enough to existing characters from the games that fans think the show might be a direct adaptation of the original 2007 release. I sure hope that’s not the case, because it would be a huge mistake on a few fronts.

The listings call for a male lead from ages 30 to 39, described as a “young Colin Farrell;” a female alien character that will require prosthetics; a 40 to 60-year-old male actor that can pull off a “creature or character actor like Doug Jones;” a male lead with a “wrestler-type physicality;” and a female aged 30 to 49 for a parallel story set on Earth while everyone else is up to intergalactic hijinx. Most of those sound like they could easily map onto characters from the first game. The “Colin Farrell” type could easily be a male Commander Shepard; the female alien with prosthetics sounds like an asari, the blue-skinned, monogendered alien race that includes the series’ pseudo-mascot Liara T’Soni; and an older male actor capable of playing the types of creatures Doug Jones is known for could be for Saren Arterius, the rogue Turian Spectre. The Earthbound woman, however, doesn’t neatly fit onto anyone, as the Mass Effect games didn’t go to Earth until Mass Effect 3. 

All that said, these descriptions are just generic enough that they don’t necessarily point to a live-action adaptation of Shepard’s story at all. But as people try to pick apart what little information we have, anything that even vaguely hints at a “Mass Effect trilogy retelling” is a red flag for a lot of longtime fans, both because adapting a choice-based RPG and inevitably writing specific choices and relationships into the story needlessly complicates the series’ legacy, and also because this is one of the video game universes that’s big enough that there’s no need to do something so creatively bankrupt.

 

Video game adaptations are all the rage right now, and some of the most successful ones have not been direct recreations of a previous story. The Mario and Sonic movies remix old stories and arcs, but they also put an original spin on established characters, rather than sticking their fingers in players’ pies. Amazon retreading Shepard’s story would not only be a boring waste of time and money, but would place the writers in a field of rakes just waiting to be stepped on. How do the Kaidan stans react when live-action Shepard leaves him behind on Virmire? What are Tali fans to think when she is sidelined as a love interest in favor of Liara? Do Renegade players have to just grin and bear it when Shepard is made into a Paragon Boy Scout? All of these are questions and discourse we could suffer through when Amazon puts out this show, but considering how much more of the Mass Effect universe there is to explore, it would be an unforced error.

The original trilogy and even the fourth game, Mass Effect: Andromeda, are so focused on humanity’s experience that it often feels like the rest of the galaxy is neglected in that limited, human-centric view of the universe. In the games, players are meant to approach this mysterious new world with fresh eyes and fumble their way through galactic politics and culture from a human’s perspective. A focus on the human experience is just as core to those games as space flight and synthetic cephalopods, but this live-action series doesn’t have to stick to that rule. Amazon has a unique opportunity to abandon that tunnel vision and tell stories far more specific to the world BioWare has made. Tell me stories of the Quarian nomads flying around the galaxy on their Migrant Fleet, or the early days of the Krogan genophage sterility plague. I don’t need to see some Shepard imposter making the opposite decisions as me when all that effort could go into something fresh and original, drawing new players to the games as we head into Mass Effect 5, whenever the hell that is.



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September 18, 2025 0 comments
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Netflix's Splinter Cell animated series arrives next month, but there's no sign of a new game
Game Reviews

Netflix’s Splinter Cell animated series arrives next month, but there’s no sign of a new game

by admin September 18, 2025



Netflix has released a full trailer for its forthcoming Splinter Cell animated series, ahead of its release next month.


From Derek Kolstad, writer of the John Wick franchise, Tom Clancy’s Splinter Cell: Deathwatch will of course follow series protagonist Sam Fisher – here looking a little older and more grizzled, though still with his iconic night-vision goggles.


Liev Schreiber (who’s been in a tonne of films, from Scream to X-Men Origins: Wolverine and Isle of Dogs) provides the voice of Fisher, and the whole thing has been produced by Ubisoft Film & Television.

Tom Clancy’s Splinter Cell: Deathwatch official trailer.Watch on YouTube


The series will be available from 14th October and also stars Kirby Howell-Baptiste (Killing Eve, The Sandman) as new Splinter Cell agent Zinnia McKenna.


News of a Splinter Cell animated series came back in 2020, so this series has been a long time coming. A separate Splinter Cell film was cancelled last year as the production team “just couldn’t get it right”.


October is a busy month for Netflix video game adaptations, as the fourth season of The Witcher also arrives on 30th October. It now stars Liam Hemsworth as Geralt of Rivia, instead of Henry Cavill. Check out a trailer below to see him in action.

The Witcher: Season 4 official teaser.Watch on YouTube


As for new Splinter Cell games, Ubisoft announced a remake of the first game in the series back in 2021, but we’ve heard nothing since.



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September 18, 2025 0 comments
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A small head looks out at a nursery.
Game Reviews

Henry Halfhead Gave Me Whimsical Whiplash In The Best Way

by admin September 18, 2025


In Henry Halfhead, you play as a disembodied head (well, half of one, to be precise) that can amble around and possess the objects around it. It’s a simple mechanic which, combined with a cozy sandbox sim and guileless voice over, ends up resulting in a surprisingly entertaining movie-length experience that’s as moving as it is silly.

I’m not a mark for sentimental games with affected emotional arcs, which is why I was relieved to discover that Henry Halfhead isn’t one. The twee presentation and surface-level puzzles don’t don’t mask a game that’s trying to be more than it is. Instead, they compliment a rewardingly concise exercise in showing how playful reassessments of the mundane building blocks of our lives can shake us loose from their otherwise zombifying power. It’s a rebellion against min-maxing wrapped up in a poignant animated movie about not letting life turn you into a boring jerk.

Out this week for PlayStation, Switch, and PC, the latest indie release from the Zurich-based Lululu Entertainment begins at birth with you controlling Henry the first time they brake out of their crib at bedtime. It’s the first of many rogue acts as they make messes and cause chaos in pursuit of each new story-based objective. Henry can become other things—a toy, book, calendar, cake knife, child-proof gate—to explore their surroundings and move things along.

Lululu Entertainment

This setup encourages one small act of discovery after another, rewarding you with both the delight of seeing how each new object in the sandbox reacts to your powers as well as the absurdity of the situations that come from them. I was supposed to help set up for my birthday party at one point but ended up throwing everything on the floor by accident as I struggled with the simplest tasks. My first day of school was a special one as I figured out how to turn my worksheet into a paper airplane that could fly up to reach a friend’s confiscated toy, only for the bell to ring and the teacher to effectively tell me I was a failure with dwindling prospects.

This familiar tale of “growing up” at the expense of “feeling alive” hits a climax at Henry’s workplace where they’re responsible for sorting packages in a mail room. The parcels pile up quickly. The initial fun of exploring the new environment is cut short by the arbitrary urgency with which productivity must ramp up. Play is replaced with work, both narratively and in the gameplay: the once cozy sandbox transforms into a drab, transactional checklist. It’s the story of so many lives and so many games. Henry Halfhead hit hard when I was least expecting it to.

Emotional epiphanies wrapped up in gameplay often ring as true to me as the words inside a fortune cookie, but Henry Halfhead does not force its way into your heart or hit you over the head with a book report. It shows instead of tells, with a co-op mode that instantly won my kids over the first time they tried it. The fight to stop the world from grinding us to dust is never-ending. For a few hours at least, Henry Halfhead makes it more fun and colorful, and leaves behind the nagging reminder that I could be living the rest of my life with more of the little halfhead’s spark.



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September 18, 2025 0 comments
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Another Dragon Quest RPG has been announced, as Square Enix capitalises on renewed series success
Game Reviews

Another Dragon Quest RPG has been announced, as Square Enix capitalises on renewed series success

by admin September 18, 2025



A brand-new Dragon Quest game has been revealed – and no, I don’t mean Dragon Quest 7 Reimagined.


Dragon Quest Smash/Grow is a roguelite RPG coming to mobile devices globally next year. As the title suggests, players attack to build their special moves in order to smash foes, and then use crystals dropped by defeated enemies to grow their character. As you’d expect from a roguelite, the game features random Blessings and ever-changing tactical situations.


Launching a new mobile game, however, does seem a bit of an odd choice for Square Enix. In the past couple of years, the company has shut down a whole string of underperforming mobile titles, including Final Fantasy: Brave Exvius and Final Fantasy 7 battle royale The First Soldier. What’s more, the company’s financial report in May revealed sales and profits from mobile games had dropped “sharply”, likely due to the closure of these games.

Dragon Quest Smash/Grow teaser trailer.Watch on YouTube


Equally, the Dragon Quest series is having a bit of a moment, so it makes sense to capitalise on that with a new free-to-play mobile game. Dragon Quest 3 HD-2D Remake has been a massive success for Square Enix, particularly in Japan, and that will be followed by Dragon Quest 1 & 2 HD-2D Remake coming later this year.


That’s in addition to Dragon Quest 7 Reimagined, as revealed at last week’s Nintendo Direct. It’s a new version of the PS1 classic, with a streamlined story and new visual style that will be out next year.


Dragon Quest Smash/Grow is also out in 2026, but there will be a closed beta test next month, from 14th October until 21st October. You’ve got until 2nd October to apply for access on the game’s website.



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CEOs of online platforms appear in a Congressional tweet.
Game Reviews

Alleged Shooter’s Discord Chats Cut Against Rush To Blame Online Games And Memes

by admin September 18, 2025


The race to define what the brutal murder of right-wing podcaster Charlie Kirk last week means and why it happened has led a lot of people to say a lot of things. Some of those things, like blaming the sci-fi shooter Halo for fomenting class warfare, or suggesting the alleged shooter was radicalized by the “meme-ification” of the internet, look increasingly like absurd, knee-jerk, and ill-informed reactions, as a recent report about the actual contents of one of the gaming Discord servers the suspect was active on suggests none of that.

On Monday, The Washington Post reported that alleged gunman Tyler Robinson had admitted to the crime in a Discord message to friends last week. Yesterday, independent reporter Ken Klippenstein shared actual screenshots of messages allegedly posted on the server, alongside an interview with some of its other members. According to his report, the Discord hangout was far from the hotbed of political radicalization some politicians and pundits have claimed it would be.

According to Klippenstein, there were only a couple of mentions of either President Donald Trump or former President Joe Biden in the chat logs, and those were apolitical mentions of recent news events. “Cat memes, weather updates, home improvement and the odd Garfield reference populate Robinson’s posts,” Klippenstein writes.

“Obviously he’s okay with gay and trans people having a right to exist, but also believes in the Second Amendment,” an apparent childhood friend of Robinson’s told Klippenstein. “To all of us he just seemed like a simple guy who liked playing games like Sea of Thieves, Deep Rock Galactic, and Helldivers 2, loved to fish and loved to camp…it really did seem like that’s all he was about.”

🚨 BREAKING NEWS: CEOs of Discord, Steam, Twitch, and Reddit have been called to testify in front of Congress.

They will answer to the American people how their platforms have been used by RADICALS to advance POLITICAL VIOLENCE, including the assassination of Charlie Kirk. pic.twitter.com/bNbgqSLeNq

— Oversight Committee (@GOPoversight) September 17, 2025

This lack of an easily applicable, ready-made narrative about Kirk’s alleged murderer that would paint him has a politically aggrieved radical comes as those leading the national conversation, like FBI Director Kash Patel, rush to ascribe motives. “[Gaming] can desensitize to the point where that person involved in these games looks at other people…and they’re not even human beings, they’re simply avatars,” former FBI profiler Dr. Mary Ellen O’Toole told Fox News this week.

According to charging documents filed by Utah County prosecutors on Tuesday, Robinson told his roommate in text messages that he allegedly killed Kirk because “I had enough of his hatred. Some hate can’t be negotiated out.” The prosecution’s evidence suggests Robinson may have targeted Kirk specifically over transphobic comments he made in the past. But it also didn’t allude to any political radicalization fomented by online platforms like Discord and Reddit. That hasn’t stopped at least one high-profile politician from calling on the executives of those companies to testify before Congress about “the radicalization of online forum users.”

“The politically motivated assassination of Charlie Kirk claimed the life of a husband, father, and American patriot. In the wake of this tragedy, and amid other acts of politically motivated violence, Congress has a duty to oversee the online platforms that radicals have used to advance political violence,” House Oversight and Government Reform Committee Chairman James Comer (R-Ky.) announced on Wednesday. “To prevent future radicalization and violence, the CEOs of Discord, Steam, Twitch, and Reddit must appear before the Oversight Committee and explain what actions they will take to ensure their platforms are not exploited for nefarious purposes.”

The hearing is set to take place on October 8, 2025 and is the first time Discord in particular will have been called on to testify. Members of Tiktok, X, and Meta were grilled last year about online child safety concerns. A spokesperson for Discord has previously said there was “no evidence that the suspect planned this incident or promoted violence on Discord.”





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