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Scientists have worked out why some people invert video game controls, so which side is correct?
Game Reviews

Scientists have worked out why some people invert video game controls, so which side is correct?

by admin September 19, 2025


When you push the right controller stick forwards, do you expect a game camera to move up or down? Whether players use “normal” or “inverted” camera controls has long been a point of debate.

Now, though, it’s part of a scientific study. As reported by The Guardian, Dr Jennifer Corbett and Dr Jaap Munneke at Brunel University London initiated a study during lockdown into the neuroscience of human-computer interactions using remote subjects, speaking with players to research controller inversion.

The duo have now published their findings in their paper “Why axis inversion? Optimising interactions between users, interfaces, and visual displays in 3D environments”. And the results are all about how your brain perceives objects in 3D space.

“Many people told us that playing a flight simulator, using a certain type of console, or the first game they played were the reasons they preferred to invert or not,” said Corbett. “Many also said they switched preferences over time. We added a whole new section to the study based on all this feedback.”

Participants were given a questionnaire and tasked with experiments around spatial awareness. “They had to mentally rotate random shapes, take on the perspective of an ‘avatar’ object in a picture, determine which way something was tilted in differently tilted backgrounds, and overcome the typical ‘Simon effect’ where it’s harder to respond when a target is on the opposite v the same side of the screen as the response button,” Corbett explained.

“It turns out the most predictive out of all the factors we measured was how quickly gamers could mentally rotate things and overcome the Simon effect. The faster they were, the less likely they were to invert.”

Yet while inverted players were the slowest on the tasks, they were also more accurate.

Ultimately, while players think they choose controls based on their first exposure, it’s more likely due to your brain’s perception of objects in 3D space.

Corbett even suggested players should try the opposite way to what they’re used to. “The most surprising finding for gamers [who don’t invert] is that they might perform better if they practised with an inverted control scheme,” said Corbett. “Maybe not, but given our findings, it’s definitely worth a shot because it could dramatically improve competitive game play!”

What’s more, the research could have implications outside of gaming. “This work opened our eyes to the huge potential that optimising inversion settings has for advancing human-machine teaming,” says Corbett. “So many technologies are pairing humans with AI and other machines to augment what we can do alone. Understanding how a given individual best performs with a certain setup (controller configuration, screen placement, whether they are trying to hit a target or avoid an obstacle) can allow for much smoother interactions between humans and machines in lots of scenarios from partnering with an AI player to defeat a boss, to preventing damage to delicate internal tissue while performing a complicated laparoscopic surgery.”

Personally, inverting camera controls is the first thing I do when booting up a new game. I always presumed it’s because that’s how I learned to play as a kid – just as Corbett said – but perhaps it’s actually my brain after all.

Are you an inverter or non-inverter for gaming controls? Let us know in the comments.



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September 19, 2025 0 comments
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Sonywh
Game Reviews

With the New Sony Model Out, 1000XM4 Plunges to an All-Time Low on Amazon

by admin September 19, 2025


Finding the right pair of noise-canceling headphones can feel overwhelming these days: Every brand has half a dozen variations, and the differences are often so subtle that paying top dollar for the latest release is tough to justify.

Sony’s newest flagship climbs well past the $500 mark which isn’t exactly pocket change. That’s why the WH-1000XM4 feels like such an easy decision right now: this proven model is back on Amazon at an all-time low of $228, down from its original $348. That’s more than $100 off for headphones that still strike the perfect balance of sound quality and features without being too expensive.

See at Amazon

Why The WH-1000XM4 Still Feels Like The Smart Choice

Its active noise cancellation remains among the best you can purchase: Powered by Sony’s Dual Noise Sensor technology, it uses microphones on each earcup to pick up and eliminate unwelcome sounds in real-time. On a plane, it calms the engine rumble to a whisper. In a busy café, it creates a bubble of silence around you so that you can actually hear the lyrics in your music or podcasts.

Sony quotes these headphones for 30 hours of playback which will even get you through the longest international flights without needing a charge. And just in case you do leave them uncharged, a ten-minute top-up from the included USB-C cable yields about five hours of music.

Controls are simple too: The touch on the right earcup means you can tap to skip tracks or pause, slide your finger for volume, or summon your assistant without having to grasp your phone. It’s the sort of thing that becomes second nature and saves time compared to digging for your phone every time you need to fiddle with something. Calls on the WH-1000XM4 are better than that: With five microphones built in and sophisticated signal processing, voices are clean on both sides.

Among the pleasant Sony touches is the Speak-to-Chat function: The cans naturally lower the volume when they recognize you’re talking. Imagine bumping into a friend on the platform of the train. You don’t have to fight for a pause button: the audio slows down so you naturally have a few words, then picks up again when the talk ends. Pausing the sound when you remove the cans entirely is another nice but very useful addition.

At $228, this deal on Amazon brings them to their lowest price ever.

See at Amazon



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September 19, 2025 0 comments
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The Sims 4's latest update adds playground venues to the base game ahead of October's kid-friendly expansion pack
Game Reviews

The Sims 4’s latest update adds playground venues to the base game ahead of October’s kid-friendly expansion pack

by admin September 19, 2025


We’re very much on the road to the next The Sims 4 expansion, Adventure Awaits, and Maxis has rolled out a cool new update to hold you over until the big day next month. The new patch is available now on PC, and will arrive on consoles on September 23.

The update has a couple of features worth discussing, and you can see how they lay some groundwork in anticipation of the game’s next, very much on-theme expansion.


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The big new feature in the new update is the Playground Venue, which is a place where sims kids can hang out and play. Because it’s mainly designed for children, it’s a good place to find new friends for your own.

You can create custom playground venues, and share them with other players. Separately, you’ll find an updated UI for Event Planning. You’re now able to filter out the specific venue type you want (libraries only, nightclubs only, and so on), thanks to the new filters.

Another big addition for child Sims is the ability for the little ones to Play Pretend with themselves, or with another child Sim. This new interaction can be found under Friendly > Activities Pie Menu. There are a couple of common – and expected – options to play with, such as Play Fairy Tale Castle, Play House, and Play Pirate Adventure. This being The Sims, of course, all of them have unique VFX.

Image credit: Maxis, EA.

Elsewhere in the update, there’s a new colour variant of the Ecru Slouch Beanie in Create a Sim. Maxis has also tweaked the Soul’s Journey gains and added Satisfaction Point rewards for each tier you complete.

The update’s console release next week will coincide with the launch of a new beta feature that you can opt into if you like. It’s called Memory Boost, and it essentially attempts to improve the game’s performance by optimising memory usage. You’ll find it under the Other tab in Game Options.

Adventure Awaits itself won’t arrive until October 2, but a big reason why this update is out now and not a little closer to that date is that it allows mod creators to update their work so it’s ready for when the expansion drops.

Speaking of which, EA have also created a series of brochures for Gibbi Point, the new world which arrives with Adventure Awaits. It’s a clever idea that lets you see some of the possible getaways you’ll be able to create, and encourages you to check back daily for more inspiration.



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September 19, 2025 0 comments
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Don't worry Final Fantasy 14 fans, Yoshi-P isn't going anywhere
Game Reviews

Don’t worry Final Fantasy 14 fans, Yoshi-P isn’t going anywhere

by admin September 19, 2025


Final Fantasy 14 director and producer Naoki Yoshida (Yoshi-P) intends to work on the game “for at least a good while”, even as he works on other projects within Square Enix.

In an interview with Noisy Pixel at Pax West, Yoshida discussed what keeps him working on the MMORPG after 12 years, to which he described himself as “more of a businessman” than a creative person.

“People tend to say we’re creators or creative, but I am an employee at Square Enix and I receive money to make games,” he said, “and I think my primary purpose is to make games so that we are delivering it to gamers out there, fans, players that want to consume our product. I think that is fundamental or a minimum requirement that I have because I belong to this company.”

FINAL FANTASY XIV Patch 7.3 – The Promise of TomorrowWatch on YouTube

He continued that designers working in a company and feeling bored should remove themselves from a corporate environment, but he doesn’t “have that strong personal desire to go into my own creative things”.

“So when asked, do I ever get bored with Final Fantasy 14?” Yoshida concluded. “I don’t think so, because there are a lot of things that I have yet to actualise in 14, things that I want to do, things that I must do, things that require to be taken care of. And so I think for at least a good while, I should be ok.”

Yoshida added he wishes to do less “management or operational things”, joking he may be scolded for his response. “I already do a lot of game developing and I’ve sacrificed some sleep sometimes,” he said, “but perhaps if I were to have a choice, I would like to focus in on the game development design.”

Yoshida is best known for his work on Final Fantasy 14, but in recent years has been pulled into other projects. Yoshida heads up Square Enix’s Creative Business Unit 3, responsible for the MMORPG as well as Final Fantasy 16 and the forthcoming Final Fantasy Tactics: The Ivalice Chronicles. He was also co-producer on Fantasian: Neo Dimension.

In another interview at Pax West, Yoshida requested players stop sending developers demoralising abuse.

“I want to emphasise here, there is a person behind the games,” he said. “While I understand some harsh criticism might be necessary sometimes, there’s a person behind the games that you enjoy and if you have that harsh criticism, I think we would want to have it be constructive.



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September 19, 2025 0 comments
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Screenshot: Tencent
Game Reviews

Tencent Says Horizon Ripoff Lawsuit Monopolizes Genre

by admin September 19, 2025


Light of Motiram, Tencent’s upcoming survival game, is the subject of a lawsuit from Sony, who calls the game a “slavish clone” of its open-world RPG franchise Horizon. Looking at the two side-by-side, the comparison is pretty damning, it utilizes both the tribal, prehistoric aesthetic of Horizon, and the roaming mechanical animals that have become synonymous with Guerrilla Games’ series. Now that Sony has served papers, Tencent is arguing that the PlayStation company is trying to monopolize open-world genre conventions, and that Light of Motiram looks like dozens of other games, actually.

TheGamePost reports that Tencent has filed the motion to dismiss the lawsuit on the grounds that Sony is trying to use the power of the law to take a “well-trodden corner of popular culture and declare it [the company’s] domain.”

“Sony’s Complaint tellingly ignores these facts. Instead, it tries to transform ubiquitous genre ingredients into proprietary assets,” Tencent alleges. “By suing over an unreleased project that merely employs the same time-honored tropes embraced by scores of other games released both before and after Horizon—like Enslaved, The Legend of Zelda: Breath of the Wild, Far Cry: Primal, Far Cry: New Dawn, Outer Wilds, Biomutant, and many more—Sony seeks an impermissible monopoly on genre conventions.”

You can read more about the arguments Tencent makes in TheGamePost’s write-up, but the summary is that the company argues that Horizon isn’t as unique as Sony claims in the lawsuit. It even points to a statement made in NoClip’s Horizon documentary by Guerrilla art director Jan-Bart Van Beek indicating that the studio had its own reservations about the game’s originality, with Van Beek saying it seemed very similar in some ways to Ninja Theory’s 2010 action game Enslaved. Tencent also argues that the entire lawsuit is based on hypotheticals, as the game isn’t slated to launch until 2027, and thus might not look anything like Horizon by the time it launches. Tencent and Light of Motiram developer Polaris Quest scrubbed the game’s Steam page of images that featured a red-haired protagonist similar to Aloy from Horizon last month.



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Despite a change in developer, Little Nightmares 3's new demo suggests more of the same, for better or worse
Game Reviews

Despite a change in developer, Little Nightmares 3’s new demo suggests more of the same, for better or worse

by admin September 19, 2025


Little Nightmares 3 has a demo! And if you were worried a new developer might mean big changes for the well-received horror series, this generous playable jaunt through ancient corners suggests – for better or worse – there’s nothing to fear.

Little Nightmares 3 demo

  • Developer: Supermassive Games
  • Publisher: Bandai Namco
  • Platform: Played on PC
  • Availability: Out now on PlayStation, Xbox, Switch, and Steam

This third macabre tale brings an entirely new crew of adorably creepy moppets to put through the wringer; there’s the bird-masked Low, with his trusty bow and arrow, and the spanner-wielding Alone, hidden behind her helmet and goggles. Solo, you’re free to pick either and the game controls the other. But unlike Little Nightmares 2 – which remained a strictly single-player affair despite introducing dual protagonists – optional co-op is supported, meaning there’s now properly room for two on this grim adventure.

Beyond that, though, Supermassive Games (the studio behind Until Dawn and the Dark Pictures Anthology, here taking over from original developer Tarsier) very much appears to be working to a familiar script. That means pint-sized peril in side-scrolling platform adventure form, where pursuit set-pieces against giant grotesqueries are punctuated by physics-based puzzles.

It’s a perfectly solid formula, but Little Nightmares has always been best defined by its distinctive ambience, where the world and its horrors feel like they’ve slithered straight from a child’s imagination. That, series fans will be relieved to discover, is amply evident in the demo; the intimidatingly cavernous spaces and unfathomable heights of its sand-blasted ancient city backdrop – the Necropolis – immediately make you feel very vulnerable and very, very small. And it’s all brought to life with an instantly recognisable visual identity built around suffocatingly thick particles and extreme contrasts of light and dark. Honestly, if someone hadn’t told me, I don’t think I’d ever have guessed this was the work of a brand-new team.

Little Nightmares 3 demo trailer.Watch on YouTube

Unfortunately, the demo suggests that in so closely adhering to a well-established formula, Supermassive has replicated many of the series’ worst habits too. Little Nightmares 1 was already a fussy, fuzzy thing, but it was intriguing enough – and refreshing enough – to carry me through. Second time around and the relentless parade of returning micro-frustrations eventually wore me down, and – if 3’s demo is representative of the full game – many remain.

Image credit: Eurogamer/Supermassive Games

We’ve got fussy platforming where the ability to move in and out of the screen never quite gels with the side-on camera; already I’ve spent far too much time failing trivial tasks – toppling off beams, overshooting ledges, and misjudging jumps – thanks to perspective obfuscation.

We’ve trial-and-error insta-death sequences paired with checkpoints on the wrong side of a dull busywork; a speed-reliant combat sequence at odds with the ponderous controls, plus poor environmental signposting. Twice in the demo I ground to a halt because the lighting, level design, and camera placement heavily suggested the path forward was into the screen when it was actually the opposite, secreted along a shadowy route entirely off-camera. None of this is particularly new for the series, but that doesn’t make it any less of an irritation.

Image credit: Eurogamer/Supermassive Games

The hope, then, is that the good stuff will be plentiful enough to offset the familiar frustration, and there’s still promise in the way Supermassive has captured the series’ grimly fascinating spirit. Even the demo – with its scores of shroud-covered corpses and streets of eerily statuesque dead – manages to suggest so much history without ever saying a word. Granted, the giant doll-baby that pursues you throughout is a bit rote compared to some of the series’ best abominations, but I’m willing to give it a pass based on how the demo ends.

And really, there’s still nothing else quite like Little Nightmares (until Tarsier’s similarly styled kids-in-dark-places adventure Reanimal, at least), so I’m unquestionably onboard for more. Little Nightmares 3’s demo is available now on PlayStation, Xbox, Switch, and PC if you want to try it yourself, and the full game arrives on 10th October.



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September 19, 2025 0 comments
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Dellvostro3030
Game Reviews

Dell Tower PC Desktop Is Cheaper Than Ever, Probably to Clear Shelves Before Amazon Prime Big Deal Days

by admin September 19, 2025


The advantages of a laptop goes without saying, but lets say it anyway. It’s portable. It’s a portable computer you can take anywhere with you. But I’m here to tell you, “Big whoop.” a lot of us end up just doing our work from the same spot anyway and if you don’t need that portability, you can save some cash by just going with a tower instead. Take a look at Dell’s Vostro 3030 PC tower. This is the kind of computer that does what’s expected of it and nothing more. A capital P, capital C PC. It normally goes for $899, but Amazon happens to have it right now for 33% off. Right now, you’ll save $299, bringing the price down to just $600 for a limited time.

Diving into the specs, what we have here is a 13-inch by 6-inch by 12inch PC tower powered by a 14th generation Intel Core i3-14100 processor and an integrated Intel UHD 730 graphics card. It’s loaded with 32GB of RAM which while make your performance-intensive apps run fast and react snappy. As far as storage is concerned, the Dell Vostro 3030 is equipped with a PCIe SSD with a capacity of 1TB. You can expect fast load times from anything off this solid state drive.

See at Amazon

Compatibility Options

One big bonus PC towers have over laptops—the ports. With a newer laptop you might have to suffice with just one, maybe two USB slots along the side. That’s not the case here. This Dell tower comes with three USB-A ports and one USB-C, and that’s just on the front. Turn it around and you’ll be greeted with four more USB Type-A ports. That makes eight USB ports in total.

Other connections you’ll find are an HDMI and DisplayPort so you can set yourself up with two monitors side by side. You also have an Ethernet port on the back and a combination headphone/microphone audio jack conveniently on the front. The Dell tower supports Bluetooth so you can pair wirelessly to headphones or other accessories like your mouse or gaming controller. Wi-Fi 6 support enables you to take advantage of fast download and upload speeds.

The Dell PC tower comes pre-installed with Windows 11 Pro. That comes with support for OneDrive and more.

For a limited time, Dell’s Vostro 3030 PC tower is heavily discounted at Amazon. Get it right now for $299 off. That brings the price all the way down from $899 to just $600.

See at Amazon



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September 19, 2025 0 comments
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Mario Kart World's NPCs are secretly stealing cars in their own game of miniature GTA
Game Reviews

Mario Kart World’s NPCs are secretly stealing cars in their own game of miniature GTA

by admin September 19, 2025


It turns out Mario Kart World’s NPCs are basically playing their own game of Grand Theft Mario.

A video shared on social media by Supper Mario Broth explains how NPCs can actually steal a car belonging to another character.

Specifically, the video shows a green Shy Guy parking a vehicle and walking away. A Toad NPC then saunters up to the vehicle, jumps inside, and drives off, leaving the oblivious Shy Guy plodding down the road. Incredible!

Mario Kart World Review – Is It The Perfect Launch Title?Watch on YouTube

Supper Mario Broth explained there are a few scenarios for the Shy Guy after this: the NPC will either keep walking until the player leaves and they despawn; they’ll enter a building to despawn; or they’ll steal a car themselves.

In Mario Kart World, NPCs will park their cars, exit them, and walk around. However, the game does not actually keep track who each car belongs to. As such, a different NPC than the owner may drive away with a car, seemingly stealing it. pic.twitter.com/KTXsDHXwiL

— Supper Mario Broth (@MarioBrothBlog) September 16, 2025

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As much as Mario Kart World is full of these little details designed to make its open world feel alive, jacking cars seems very un-Nintendo for such a family-friendly game. Children, avert your eyes!

Have you spotted NPCs stealing cars in Mario Kart World?





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September 19, 2025 0 comments
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Here's Why The Era Of Video Game Remakes Is Just Getting Started
Game Reviews

Here’s Why The Era Of Video Game Remakes Is Just Getting Started

by admin September 19, 2025


I bet if you’re reading this post right now, you’ve played a remake or a remaster of an old video game at some point in the last 12 months. According to a new survey of 1,500 other players, you’re not alone. A whopping 90 percent of respondents said they’d also played a modern revival of a classic game at some point in the last year. And how could you not? More and more keep coming out all of the time.

The new data point comes from strategy and insights consultancy firm MTM, which this week published its “Remake vs Innovate: Is the past the future of gaming?” report (via Gamesindustry.biz). It interviewed 750 players in the U.S. and 750 in the UK and found the overwhelming majority not only played remakes and remasters, but also often hadn’t played the games they were based on. About 67 percent said it was their preferred way to discover older games, and 85 percent said they’d never played the originals before.

Some other results from the survey:

  • Only 26 percent of players thought remakes or remasters could be priced the same as other games or the original versions, with the rest expecting them to be cheaper.
  • About 60 percent thought 5-8 years is the ideal amount of time between versions. Only 11 percent thought 10 years or more was preferable.
  • Only 31 percent found remasters or remakes “very appealing.”

Trying to layer logic onto the gamer psyche is often a fool’s errand, but the takeaway from this one report at least appears to be that most people are actually okay with updating old games as long as they are 1) not too old and 2) sold for less. Apparently, the Last of Us Part II remaster that most of us mocked is actually exactly what some not insignificant cohort of players really want.

Why we’re about to get more remakes and remasters than ever

While MTM’s report suggests that many players aren’t outraged at the idea of getting spoon-fed old games like they’re new again, the sales success of releases like the Silent Hill 2 remake, The Elder Scrolls IV: Oblivion Remastered, and Metal Gear Solid 3 Delta: Snake Eater speak for themselves. And it’s easy to see why companies would want to glom onto this opening in the market.

Remakes and remasters can be outsourced (Virtuos handled both Oblivion and Snake Eater), they help plug holes in ever-elongating release schedules (Elder Scrolls 6 and Fallout 5 are still nowhere in sight), and they offer newer studio teams a chance to familiarize themselves with a game’s design and development pipeline before jumping onto a new entry from scratch. Pulling the best-selling blockbusters of the past into the present is also one way to avoid the risks of taking a chance on a sequel or new IP.

The results aren’t always cynical, either. Nightdive’s 2023 System Shock remake was a faithful restoration of and update to an immersive sim classic that also made it playable for the first time on consoles. Few had a chance of rediscovering Persona 3 on PS2 or PSP, but last year’s remake showed a whole new generation of players why some fans love it even more than Persona 4 and 5. Remakes and remasters have given no shortage of classic RPGs that might otherwise feel borderline-archaic by today’s standards a second chance thanks to quality-of-life features that let you turn off random encounters or speed up combat.

There are already way too many new games to keep up with. Giving me more reasons to check out an old one feels increasingly like a good thing.



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September 19, 2025 0 comments
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Tencent responds to Sony lawsuit against "slavish" Horizon clone, stating its claims of originality are "startling"
Game Reviews

Tencent responds to Sony lawsuit against “slavish” Horizon clone, stating its claims of originality are “startling”

by admin September 19, 2025


Tencent has responded to Sony’s Horizon lawsuit, claiming its action adventure game Light of Motiram uses “time-honoured” genre tropes.

Back in July, Sony filed a lawsuit against Tencent claiming its newly-revealed game was a “slavish clone” of the Horizon games, owing to its red-headed heroine, post-apocalyptic world, and robotic enemies.

Tencent has now filed its response in a motion to dismiss, stating Sony “seeks an impermissible monopoly on genre conventions” (thanks The GamePost). It reads as something of an attack against Guerrilla’s games, stating Sony’s claims of Horizon’s originality are “startling”.

21 Horizon Forbidden West Advanced Tips – HORIZON FORBIDDEN WEST NEW PS5 GAMEPLAYWatch on YouTube

“Plaintiff Sony has sued a grab-bag of Tencent companies – and ten unnamed defendants – about the unreleased video game Light of Motiram, alleging that the game copies elements from Sony’s game Horizon Zero Dawn and its spinoffs,” said Tencent.

“At bottom, Sony’s effort is not aimed at fighting off piracy, plagiarism, or any genuine threat to intellectual property. It is an improper attempt to fence off a well-trodden corner of popular culture and declare it Sony’s exclusive domain.”

Sony previously claimed Horizon Zero Dawn was “like no fictional world created before [or] since”. In response, Tencent claimed this is “flatly contradicted” by Guerrilla itself, pointing to a behind-the-scenes documentary where art director Jan-Bart Van Beek admitted the game’s central premise has been done before – specifically in 2013 game Enslaved: Odyssey to the West.

“That claim is startling, because it is flatly contradicted by Sony’s own developers, not to mention the long history of video games featuring the same elements that Sony seeks to monopolise through this lawsuit,” said Tencent.

“Sony’s Complaint tellingly ignores these facts. Instead, it tries to transform ubiquitous genre ingredients into proprietary assets.”

It continued: “By suing over an unreleased project that merely employs the same time-honoured tropes embraced by scores of other games released both before and after Horizon – like Enslaved, The Legend of Zelda: Breath of the Wild, Far Cry: Primal, Far Cry: New Dawn, Outer Wilds, Biomutant, and many more – Sony seeks an impermissible monopoly on genre conventions.”

Comparison of characters from Sony’s initial Complaint | Image credit: Sony

Tencent’s response also addressed a meeting at GDC in March 2024 where Tencent representatives pitched a licensed Horizon mobile game that Sony ultimately turned down. The Chinese company stated no executives or employees were at the meeting, so nothing at the meeting “is alleged to be an act of copyright or trademark infringement”.

What’s more, Tencent has claimed Sony is attempting to sue the wrong company, so wants the case thrown out on legal grounds.

While Sony’s lawsuit is against Tencent America, Proxima Beta U.S., and Tencent Holdings, Light of Motiram – according to Tencent’s response – is being developed and published by Polaris Quest / Aurora Studios, a developer operating under Tencent Technology (Shanghai) Co. Ltd, and Proxima Beta PTE Ltd, a company in Singapore “doing business as ‘Tencent Games’ and/or ‘Level Infinite'”.

“None of the served defendants develop and market the Light of Motiram video game that Sony alleges infringes its intellectual property in the Horizon franchise,” said Tencent. It stated Tencent Holdings Ltd. is simply a parent company and has no involvement in Light of Motiram.

“Sony’s threadbare, conclusory allegations improperly lump these Defendants together with the foreign companies alleged to be responsible for the core conduct at issue. Sony’s vague allegations against ‘Tencent’ or ‘Defendants’ generally cannot substantiate the claims it brings against Tencent America, Proxima Beta U.S., or Tencent Holdings specifically.”

Lastly, Light of Motiram won’t release until the end of 2027, meaning Sony’s lawsuit is built on what the game “might” look like before it’s even out, said Tencent.

Still, shortly after Sony began suing Tencent, Light of Motiram’s Steam page was quietly altered to remove, edit, and/or replace key art, as well as rewrite the description.



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