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Game Reviews

A composite image shows a colorful dinosaur-like creature, the protagonist of Dying Light: the Beast with his back to the camera, and the protagonist of Little Witch in the Woods standing outside of a cabin.
Game Reviews

The Beast And 3 Other Cool Games We’re Into

by admin September 20, 2025


We are days away from autumn, with the fall equinox arriving on Monday, September 22.That means this is officially the last week you can get your summer gaming done! And with the friggin’ 80-degree weather we’ve got hitting us on the east coast right now, summer sure as hell is fighting to stay. Sadly, among other miseries, unseasonable weather is likely to remain part of our reality.

Anyway, if you’re looking to escape from said reality, we’re here with suggestions for some lovely games you should check out. Let’s get to it!

Ratatan

Play it on: Windows PCs (Steam Early Access, Steam Deck: “Unknown”)
Current goal: Help all my little buds flourish

Patapon was a simple but effective rhythm-based strategy RPG for the PlayStation Portable that you kind of had to be there for. Little glyph-shaped eyeballs who throw spears at monsters and recover resources from each fight get more powerful and continue their journey. What made it special was not only the neat art and clever genre mashup, but the cute, Yoshi’s World-like music you played to enact your survival tactics.

The original team behind the series was ultimately scattered to the winds and that era of handheld gaming is effectively dead. It seemed unlikely that we would ever gaze upon the likes of Patapon again. But against all odds, Hiroyuki Kotani and other veteran designers from that team returned with a Kickstarted spiritual successor called Ratatan that’s every bit as beautiful and charming. Out in Early Access on Steam this week, the roguelike rhythm brawler arrives with more ambition and deeper gameplay systems than its predecessor.

I’ve only gotten a couple hours with it so far but it feels like a fresh start rather than a warmed-over retread. The future for Ratatan feels bright. There’s already a roadmap promising three major updates throughout the rest of the year. I can’t wait for it to come to Switch. I also can’t wait to play more Ratatan this weekend. – Ethan Gach

The Last Friend

Play it on: Switch, Windows PCs (Steam Deck: “Playable”)
Current goal: Save the dogs

I know we usually try to talk about games we’re playing this weekend, but I’m playing Sonic Racing: Crossworlds, and that’s not out yet for most people. So instead of writing about what I’m playing right now, I opened up Steam, scrolled through my library, and picked a game from my past that I don’t think I’ve written about for a Kotaku Weekend Guide before. The Last Friend was a pretty special game to me when it launched in 2021. I covered it a fair bit at my last job, including doing an interview with the developers about their recreations of fans’ dogs in the game’s art style, and that article has sadly been lost to the impermanent state of the Internet. But what hasn’t been lost is Stonebot’s excellent tower defense game about a post-apocalyptic world in which the last surviving dogs help you defend your mobile home base as you save the rest of the world’s remaining doggos. If that doesn’t sound dope to you, then I don’t think we would be friends. – Kenneth Shepard

Little Witch in the Woods

© Screenshot: Sunny Side Up / Claire Jackson / Kotaku

Play it on: Xbox Series X/S, Windows PCs (Steam Deck: “Playable”)
Current goal: Explore!

I’ve been playing some intense games lately. Whether it’s getting my ass kicked in Silksong or facing down terrifying nightmares in a game I can’t quite talk about just yet, my nervous system is often strained.

Much as I love that kinda thing, I do enjoy taking a break from all the adrenaline. And so this weekend, I’m hoping to spend some time with a “cozy” pixel-art game adorably titled Little Witch in the Woods. It left early access a few days ago and while I’ve not had too much time with it yet, it’s definitely piqued my interest.

Like many of these “cozy games,” Little Witch in the Woods sees you wander about peaceful settings to make friends, gather resources, and craft. There are a lot of these games out there, and sometimes they can be kind of dry. But from the beginning, the playful spirit of the game’s protagonist, a young witch named Ellie, immediately got a few chuckles out of me and I just knew I had to spend some more time tagging along on her adventure. She’s a bit of a troublemaker, with a curious spirit that sees her quick to disobey orders if it means she’s treated to finding something spectacular. She’s a bit eccentric, if not obsessive, which I think pairs well with the game’s premise of gathering and documenting all sorts of wonders in this magical setting.

Also you get to play with cats!  – Claire Jackson

Dying Light: The Beast

Play it on: PS5, Xbox Series X/S, Windows PCs (Steam Deck: “Verified”)
Current goal: Level up my Beast Mode!

I’ve been playing a lot of Dying Light: The Beast this week and enjoying basically every minute of it. I don’t think Techland gets enough credit as a developer, and the studio is perhaps one of the best at making big open-world games that are both fun to explore and also mechanically deep. And The Beast is no exception. In fact, this might be the studio’s best one yet.

Read More: Dying Light: The Beast Is One Of The Best Open-World Games Of 2025

Sure, going BEAST MODE is silly, but it also feels amazing to rip apart 20 zombies in a matter of seconds. I’m going to try and focus on improving my Beast Mode skills so I can become a truly unstoppable zombie-killing parkour machine.

And that wraps our picks! What are you playing this weekend?



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September 20, 2025 0 comments
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Football Manager player numbers are through the roof thanks to subscription platforms like Game Pass and Netflix - series boss Miles Jacobson explains how
Game Reviews

Football Manager player numbers are through the roof thanks to subscription platforms like Game Pass and Netflix – series boss Miles Jacobson explains how

by admin September 20, 2025


“It was five, six years ago we celebrated two million players for the first time,” Miles Jacobson tells me, during our lengthy interview with the studio head at Football Manager developer Sports Interactive’s office earlier this summer. Checking that reference, it was indeed 2020 when the studio first announced that figure, with some pride. “And then we’ve really embraced the subscription platforms…”

Those platforms – Xbox Game Pass, PS Plus, Apple Arcade, Netflix and more – have had a marked effect on the series. From 2 million players in 2020, the series’ playerbase has skyrocketed. “As I sit here today,” Jacobson says, in the late summer, “and because I haven’t been on social media these numbers haven’t been [publicly] updated for a long time, so I’m glad you’re sitting down – as of when I last checked, we’re at 19.09 million players. Of which, 7.5 million have played for more than five hours. If you play a game for more than five hours, you tend to play for a lot longer.”

Of those, 2 million people played the game in the month of June alone, Jacobson goes on. “That’s for a game that has been out since November 2023.”

While going through the figures, Jacobson brings up a dashboard on the giant screen he has in his office. Total playtime: 1.7bn hours, for FM24 alone. Average playtime: 118.8 hours, “including all the people that have subscribed and played for an hour and then not come back.” Without those, that figure’s in the many hundreds.

And then the one that stood out the most to me: FM24, as of late this summer, actually had slightly more regular daily players than when it first came out. Two years after release, with no FM25 after that game’s shock cancellation and no additional, official updates or data patches to fill the gap, FM24 is effectively bigger than it’s ever been.

“We have nine times as many players; we have two and a half times the revenue,” Jacobson says, before adding quite understandably: “So we’re really happy with the partnerships.”

Those kinds of partnerships have been in the spotlight of late. Back in July, for instance, Arkane Studios founder Raphael Colantonio called Game Pass the “elephant in the room” of the conversation around Xbox parent company Microsoft’s large-scale layoffs. He referred to it then as an “unsustainable model that has been increasingly damaging the industry for a decade, subsidised by ‘infinite money’, but at some point reality has to hit.” He added, “I don’t think it can co-exist with other models, they’ll either kill everyone else, or give up.”

The sentiment has some backing – in a continued conversation on X with Michael Douse, director of publishing at Baldur’s Gate 3 studio Larian, who broadly echoed those points, Colantonio continued: “I’m fed up with all the bs they fed us at first like ‘don’t worry, it doesn’t impact the sales’, only to admit years later that it totally does.”

It all makes for interesting context for Football Manager’s huge success, something Jacobson attributes quite directly to subscriptions. FM is a relatively unique series of course, in that it’s annualised, has theoretically different audience to ‘core’ games, and is available on such a wide array of platforms, from PC and consoles to tablets and mobile. Nevertheless, Jacobson says there are specific things the studio has done to ensure its success on subscription services.

“We built a whole business model around it,” he says. “You can’t just turn around and do this – this was before we launched on the subscription platforms, we’d been talking about it. And we’d been working out what we were going to do for five years – it was a five-year journey before we went with the first experiment, and then we did another experiment, and then we did another experiment, and then we learned from those experiments, and that’s when the full strategy was put in place.”

Part of that strategy is in building up what Jacobson called a “long-term addressable audience”. In other words: those players who play the game for more than five hours. Essentially they become a kind of insurance against subscription revenue suddenly going away. “If the platforms decided they didn’t want us anymore, we would know that we have a lot more consumers to talk to,” Jacobson explains.

As for that revenue, the specifics of the deals these kinds of platforms make with publishers and developers are quite heavily guarded, but Jacobson could speak broadly to how that worked – how, for instance, does getting nine times more players in a game like Football Manager equate to 2.5 times the revenue, when the games don’t include any real in-game microtransactions for those extra players to spend on?

“Different platforms work in different ways,” he says. “Some of them work in a world of up-front fees and royalties. Some of them work in a way of royalties. Those royalties are different for different platforms, so some are based on eyeballs, some are based on playtimes… So what Epic does with their free weeks is very different to what Microsoft does with Game Pass, very different to what Apple Arcade does. Which is very different to what Amazon Prime Days do, which is very different to what Netflix does.”

An extra upside comes “if your sales don’t drop,” Jacobson adds, meaning a studio such as Sports Interactive gets the revenue from the royalties and revenue from sales of the games they would’ve always had. “We don’t see cannibalisation, which is an absolute key thing. But we work with a publisher that we’ve worked with for a long time, who happens to own us as well, who understands the nature of annual iterations.” The studio also has a five-year plan, Jacobson says, and publisher Sega its own 10-year plans, which factor in the timing for when certain deals might run out.

“We know when our deals are going to run out with these platforms,” Jacobson says. “If we can get a deal that makes sense for us, then we will do the deal that makes sense. If we don’t… we know how many customers have played for more than five hours, so we know what our target number is going to be to hit that year. So it actually helps us, being able to be in a – I can’t say fully ‘no-lose’ situation – but in most cases we’re in a no-lose situation.”

All that has left Jacobson almost unanimously positive about the services, at least in terms of how they’ve worked for Football Manager. “We’d love to stay with the partners, we work very, very well together, and it’s massively increased our audience – but I don’t control their businesses, and with any large business they can pivot, so we’ve protected ourselves from that, and that’s why it was so important to do that long-term plan first.”

As for that painfully protracted wave of layoffs, Jacobson put much of the industry’s difficulty down to games’ increasing competition for attention: “We are in the middle of a battle for eyeballs.”

“We are not just battling time for other games,” he adds. “We’re also battling for the time of people watching TV, people watching YouTube, music, videos – games are battling with streamers over eyeballs, because there’s only one set of eyeballs. It all ties into the same thing… you have games like ours that have huge playtime. You have games like Candy Crush or Clash Royale, but also games like Destiny that have huge, huge playtimes, and we’ve seen a lot more of those coming through.”

All of those games, he goes on, “are battling against everything else. Plus there are more games coming out now than there’ve ever been before. Literally thousands of games coming out each month. Not everything can survive. So the subscription platforms are part of it, but the whole market is part of it as well.”

Likewise, he adds, “you have to be realistic about the situation, which is: if there aren’t enough hours in the day for the games to be played, then there are games that aren’t going to be able to be made. That’s the reality, in my opinion, of what people have been going through the last few years… I think people probably realised there’s just too many games coming out, they can’t all be successful. And the budgets have gone up so much – budgets have gone up exponentially – so you have to sell a lot more than you had to sell five years ago to have a hit game. So it’s a perfect storm.”

That ultimately comes back to Jacobson and the team’s five- and ten-year plans – something which might insulate Football Manager as a series more than other games from the “infinite money” concerns raised above. “We’ve got my COO, we’ve got the comms team, we’ve got the finance team, we’ve got the BI team, and we’ve got the whole of Sega that we worked with to agree on that long-term plan,” Jacobson says. “And then I ruined it all by not releasing FM25.”

You can read much more from Jacobson on what happened to FM25 and what expect from FM26 in our big Football Manager interview with the Sports Interactive gaffer.



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September 20, 2025 0 comments
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Forhelp Portable Monitor
Game Reviews

Amazon Is Going Nuts, This 15″ Gaming Portable Monitor for Xbox and Switch Is Selling for Pennies

by admin September 20, 2025


Screens can quickly become a source of frustration. Attempting to work on a small laptop screen is claustrophobic, gaming on the Nintendo Switch isn’t the most immersive gaming experience, and even gaming consoles such as PlayStation or Xbox sometimes leave you wishing for a more delineated or flexible screen setup.

That’s where a portable monitor changes the story. The Forhelp 15.6‑inch portable monitor provides a crisp 1080p display and a thin profile that you can take wherever you go, putting an end to all those screen frustrations at once. Even better, Amazon has cut it down to just $59 (from $79), which happens to be its all-time low.

See at Amazon

A Portable Screen That Travels With You

What we love about this monitor is how much it manages to pack into such a compact body: Measuring only 0.3 inches thin and weighing slightly over 1.5 pounds, it slides perfectly into a backpack alongside your laptop or console. The aluminum alloy body adds strength and premium feel and the included magnetic smart case also doubles as a durable stand. You can stand it on a desk, an airplane tray table or a hotel nightstand with ease, and you still have some choice of viewing angles thanks to the grooves molded into the cover.

The screen is a Full HD 1920×1080 IPS display with a matte finish, so you have rich and true color, a wide 178‑degree viewing angle and less reflection. It even minimizes blue light emissions and eliminates flicker to make long sessions that much more comfortable on the eyes. Image quality is sufficient for this price to immerse you in movies and games and let you forget that compromised feeling when you’re not on your main display.

The monitor features two fully functional USB‑C ports and a mini HDMI port so you can connect it directly to a laptop, Xbox, PlayStation, or Switch with a single cable. Thunderbolt 3/4 and USB‑C DisplayPort Alt Mode‑enabled devices will also power the monitor without the need for adapters so you’re ready to go in no time when working on the go. It’s designed for work and play and includes a number of modes to match how you’re utilizing it. You can mirror your laptop screen during a meeting, extend your desktop for real productivity gains, or use second screen mode on the move.

Two built‑in speakers add audio on the fly without needing external accessories. They won’t rival a dedicated speaker setup but they handle gaming sessions or movies smoothly enough to make this monitor truly self‑contained.

What makes this deal hard to ignore is how much you’re getting at this price. Most travel monitors with a decent IPS panel, multiple connections, and a sleek aluminum case are more expensive, typically $100 or more. Here, for $59, you have a travel‑friendly second screen that can do double duty for productivity work and gaming rigs. Make sure you don’t miss this opportunity.

See at Amazon



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September 20, 2025 0 comments
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Dying Light: The Beast Review - A Deadly Return to Form
Game Reviews

Dying Light: The Beast Review – A Deadly Return to Form

by admin September 20, 2025


Post-apocalyptic parkour is the name of the game in Techland’s Dying Light series. With two mainline entries to its name, the series capitalizes on the zombie genre, even if it can fall into some tired tropes and clichés. Still, the iconic nighttime chases, gory combat, and realistic tone have made it more than just a survivor horror franchise. Dying Light: The Beast serves as the developer’s third entry in the series, and, fortunately, it’s as effective as a zombie bite: quick, efficient, and leaves a mark.

Returning as Kyle Crane, the protagonist of the first Dying Light, you embark on a vengeful quest against The Baron, who experimented on him for 13 years. The series’ narrative track record has left plenty to be desired thus far, and, while The Beast is an improvement, it still falls short of its undead contemporaries. The stakes play it safe, and it struggles to maintain the realism the story is aiming for, despite the zombies.

This time around, Crane is a more personable character than in his debut outing. Instead of the rookie from Dying Light, we get a weathered and slightly more capable version in The Beast. Furthermore, his personality shines, and he carves out a more distinct identity within the genre. Helping out with that is voice actor Roger Craig Smith, who delivers a well-rounded performance, balancing his sarcasm with charm.

 

It’s important to note that The Beast does assume you’ve played past titles and doesn’t do much to catch you up, both in story and gameplay. It may prove challenging for newcomers, but once you get the hang of things, like Crane in his new environment, it becomes like clockwork. Past features, such as safe houses and Dark Zones, return and still reach the heights of their predecessors, especially during the intense night segments.

The city of Castor Woods, filled with foliage and Swiss Alps-inspired architecture, isn’t as parkour-forward as Dying Light 2 Stay Human’s Villedor, but it still captures the thrill of traversal quite well, especially in the townscapes. Dying Light is a beacon for free-running, and The Beast does an excellent job of capturing the feeling of the unreal adrenaline high with your life on the line. Jumping from rooftop to rooftop and finding safe houses in the dark before the supercharged zombies catch up to you is exhilarating. Techland has nailed the aspect of maps being essentially large playgrounds for Crane to slaughter zombies and freestyle his way around. Unfortunately, story missions do it a disservice, as you end up going back and forth to the same places repeatedly; getting there ends up being the fun part.

While Dying Light 2 improved upon Dying Light’s combat, The Beast combines both to make one of the most responsive systems in the series. You can feel each swing of a weapon and every shot of a gun like it is actually in your hands. Even more so, you’re never at an advantage against foes, fitting for an apocalyptic setting. The new Beast mode, which makes Crane a hulking powerhouse, does help thin crowds and score some gory kills. Its addition adds more variety to combat and traversal, and I’d be lying if I said it wasn’t fun to just wreck house from time to time.

 

One of the highlights of Dying Light: The Beast, aside from stellar parkour, is how good it looks in action. The series has always delivered impressive visuals, and that’s only become truer as technology and fidelity have improved over the last decade. The autumnal Castor Woods sometimes lack color, but it feels ripped straight from a photograph. Characters, zombies, and gore are rendered with precision, showcasing some of Techland’s best-looking work.

Dying Light: The Beast can feel a touch safe at times with a serviceable story, but the high-flying parkour and gorgeous graphics are top-notch. Castor Woods makes for the perfect zombie-slaying playground for you to enjoy. It’s pure adrenaline packed into its 20 hours, continuing to carve out its own corner of the crowded zombie space.



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September 20, 2025 0 comments
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Sonic Racing: CrossWorlds leak reveals more iconic characters coming to its roster, which retro fans will love
Game Reviews

Sonic Racing: CrossWorlds leak reveals more iconic characters coming to its roster, which retro fans will love

by admin September 20, 2025


Sonic Racing: CrossWorlds still has some DLC to come, as physical copies show yet-to-be-revealed characters on their way to the kart racer.

As the CrossWorlds name suggests, this latest Sonic Racing game includes crossovers with a bunch of other franchises, both from Sega and other studios. The likes of Hatsune Miku, Minecraft’s Steve, SpongeBob SquarePants, and Pac-Man have all been revealed, among others.

Yet physical copies are now out in the wild ahead of the game’s release on 25th September, revealing more characters on the way.

Sonic Racing: CrossWorlds – Come Race on Our Level CommercialWatch on YouTube

As shared on reddit, a flyer inside the box features logos for crossover franchises. It includes Capcom’s Megaman, who has yet to be officially revealed, suggesting we’ll be able to race around as the iconic hero.

Guys… I think Mega Man may have an unexpected return…
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Sonic fan pages Sonic Stadium and Tails’ Channel have both confirmed the flyer in social media posts.

What’s more, Sonic Stadium revealed the back of the box features a render of NiGHTS, the jester character from the iconic Sega Saturn game, suggesting another character inclusion yet to be officially announced. It’s unknown if a themed race track will also be added.


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Sonic Racing: CrossWorlds will be out next week across PS4, PS5, Xbox One, Xbox Series X/S, Switch, and PC.



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September 20, 2025 0 comments
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Sucker Punch studio head Brian Flemming promotes Ghost of Tsushima.
Game Reviews

PlayStation Studio Boss Breaks Silence On Dev Fired For Charlie Kirk Joke

by admin September 19, 2025


For the last week, a war has been waging in the YouTube comments of each new Ghost of Yotei trailer as the PlayStation 5 exclusive nears its release date early next month. That’s because a developer at Sucker Punch Productions joked about the assassination of Charlie Kirk on social media. Sony confirmed it parted ways with the employee following a right-wing pressure campaign, but declined to issue any further statement. Now studio head and co-founder, Brian Fleming, has commented on the firing directly in a new interview.

The Sucker Punch artist Drew Harrison, a nearly 10-year veteran of the studio, had posted “I hope the shooter’s name is Mario so that Luigi knows his bro got his back” on the day the assassination took place. Less than 24 hours later she confirmed she fired. “Drew Harrison is no longer an employee of Sucker Punch Productions,” a spokesperson for Sony told Kotaku at the time.

“The facts are accurate,” Fleming Stephen Totilo’s Game File on Friday when asked about the situation. “Drew’s no longer an employee here. I think we’re aligned as a studio that celebrating or making light of someone’s murder is a deal-breaker for us, and we condemn that, kind of in no uncertain terms. That’s sort of our studio, and that’s kind of where we are.”

YouTube / Kotaku

Despite Harrison’s swift firing, angry internet users, urged on by clout chasing culture warriors like Mark ‘Grummz’ Kern, have been demanding Sony take action against any staff members who may have liked or reposted Harrison’s comment, while also targeting other companies and their employees over potential anti-Kirk sentiment. That included Bethesda, which was accused of mocking the right-wing podcast’s supporters when it posted a clip from Indiana Jones and the Great Circle of the famous Nazi puncher saying to a kitten, “You don’t care much about these fascists, do you?” It was later deleted.

Microsoft Gaming employees were also targeted, including by Elon Musk. “We’re aware of the views expressed by a small subset of our employees regarding recent events,” the company announced in response on September 12. “We take matters like this very seriously and we are currently reviewing each individual situation. Comments celebrating violence against anyone are unacceptable and do not align with our values.” A spokesperson for the company declined to comment when asked if anyone had been fired from Microsoft following these investigations.

“Sucker Punch is amazing & one of the last few bright shining lights in the game industry,” Harrison posted this week. “I still support them and I cannot condone any animosity directed at them. It’s truly all the best people.”



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September 19, 2025 0 comments
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Borderlands 4 crashing on PC? There's a new patch for that
Game Reviews

Borderlands 4 crashing on PC? There’s a new patch for that

by admin September 19, 2025


A patch for Borderlands 4 has gone live on PC, which claims to address many of the crashes plaguing the game. Specifically, crashes related to animation states, audio, collision checks, and “various” GPU-related things. Basically everything, then.

The patch also irons out kinks affecting the Gilded Glory pre-order bonus pack, which was conflicting with the Reward Center in the game. This fix will also be coming to the console versions of Borderlands 4 in “the coming days” (I expect verification procedures have slowed its release down).

Borderlands 4 was released last week and, though popular, faced backlash for poor performance on PC. Boisterous Gearbox Software boss Randy Pitchford since spent the week defending against complaints on social media about it. There are fixes in the works, he confirmed, but he argued that Borderlands 4 was never designed to be a twitchy high-frame shooter like those in the competitive genre, so will never perform in that way – not unless you made graphical trade-offs to enable it.

Our Borderlands 4 review is in the works, by the way.

Change List:

Stability

  • Addressed crashes tied to animation states, audio, and collision checks
  • Addressed various GPU-related crashes

Gameplay & Progression

  • Resolved an issue where the Reward Center could stop working after claiming the Gilded Glory Pack rewards
  • Addressed a progression blocker in the mission “Talk to Zadra,” where the objective could fail if players exited and relaunched mid-dialogue
  • Corrected “Doesn’t own DLC” warnings incorrectly showing up on non-DLC gear
  • This will be fixed on consoles in the coming days.

Loot & Items

  • Updated loot pools so Gilded Glory Pack guns no longer appear in standard chests

Weekly Minor Updates:

  • Every week, we will see changes to which Weekly Big Encore Boss and Wildcard Mission is live! Maurice’s Black Market Vending Machine is also on the move!

Weekly Big Encore Boss

  • The Weekly Big Encore Boss is a tougher variant of an existing boss with an even more rewarding loot pool.

Weekly Wildcard Missions

  • Weekly Wildcard Missions add challenging new traits to an existing mission. These missions feature a guaranteed Legendary drop that you can repeatedly earn to get your ideal roll.

Maurice’s Black Market Vending Machine

  • Go in search of where the Black Market Vending Machine has moved to and discover what’s available in your game every week. Remember, while the location is the same, your vending machine items are different from other players, so ask around to see if someone has the item you’re looking for!



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September 19, 2025 0 comments
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Acer Usb C Hub
Game Reviews

Two USB-C Ports, Two USB-A Ports and an HDMI: This 7-in-1 Adapter Is Going for Pennies on Amazon

by admin September 19, 2025


Manufacturers of laptops have been working on making thinner and lighter laptops for years, and the byproduct of that is necessarily diminishing the amount of ports. You no longer need to deal with a string of ports for HDMI, SD cards, etc. That’s why carrying a USB‑C hub is now essentially a requirement, especially if you own a MacBook or a thin Windows laptop. This Acer 7‑in‑1 USB‑C hub is the gap filler and now it costs a record low of $17 (down from $24) on Amazon.

See at Amazon

A Little Hub That Widens Your Laptop’s World

What this hub basically does is give your laptop the versatility that’s been taken away from it by manufacturers: Plug it into one USB‑C port and you’ve got seven handy connections at your fingertips. There are two fast USB‑A 3.1 ports for keyboard and external drives and two further USB‑C data ports capable of transfer speeds of up to 5Gbps. There’s even a full-size HDMI output to feed 4K video at 30Hz or Full HD at 1080p which makes it easy to plug in to monitors, projectors, or even your TV.

Through its Power Delivery port, this Acer hub can pass through up to 100W of power which is enough to keep a MacBook Pro charged while you’re running everything else at once. That means no worrying about draining your laptop mid‑presentation or mid‑flight. If you’ve ever been stuck unplugging accessories just to keep your laptop alive, this hub solves that daily frustration.

For photographers, content creators, or anyone who still uses SD cards in cameras and drones, the MicroSD and SD ports are a lifesaver. You do not need to carry extra adapters to transfer files directly into your laptop. The hub itself is housed in a rugged aluminum casing which protects it from damage and keeps it cool when used extensively.

It works with MacBooks, Windows laptops, ChromeOS, Linux, and even gaming systems like the Nintendo Switch or Steam Deck. If your tablet supports Samsung’s DeX mode, it turns your portable device into a desktop‑style setup with a display and peripherals connected through this hub. In practice, that means one tiny accessory can unlock a huge boost in productivity whether you’re working from home, commuting, or even gaming on the go.

And for just $17, this Acer 7‑in‑1 hub is like one of those rare upgrades that are worth it the moment you connect it.

See at Amazon



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September 19, 2025 0 comments
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Don't overlook The Invincible on PlayStation Plus, it's a gorgeous sci-fi mystery that lingers long in the mind
Game Reviews

Don’t overlook The Invincible on PlayStation Plus, it’s a gorgeous sci-fi mystery that lingers long in the mind

by admin September 19, 2025


It’s not how a game feels at the time but how it feels after that defines it. That’s a thought I’ve been chewing in my mind like gum for most of the year. How it settles; that’s the clincher. There can be extraordinarily strong feelings when you’re playing a game, but months later, do you want to go back? Ask yourself. The answer is telling.

Yes, I want to go back to The Invincible, a walking-pace adaptation of a novel by the same name, written by Polish author Stanisław Lem. The answer surprises me, because when I reviewed The Invincible in 2023, I didn’t have those extraordinarily strong feelings I mentioned. Three out of five stars, I gave it. Intriguing but slim, I said. “The Invincible is a spectacular adaptation of Stanisław Lem’s book, but it’s limited in terms of what you can do in it, and the impact on the story you have.” I stand by what I wrote. Yet, I also yearn to go back.

To me, The Invincible – now added to PlayStation Plus Extra, which suits it enormously – is an exhibition. A recreation and celebration of a place we can’t otherwise go. This is a place dreamt during an era which long ago passed us by. An era of clumpy Smeg refrigerators and tank-like steel cars, when such things as weight and realism didn’t seem to get in the way. It’s hard sci-fi, technically, which means the story is concerned with scientific accuracy, but labelling it that way gives the wrong impression. To me, this belongs far more to Space romance. To storytellers laying on the grass and looking at the stars and wondering what magnificent things might be out there. All that matters is possibility. Unfettered imagination rules all.

Image credit: Eurogamer / Starward Industries

Image credit: Starward Industries

Image credit: Starward Industries
The Invincible is a beautiful game full of beautiful sci-fi things.

The Invincible celebrates impossible sci-fi design. There are creations here that would never get out of Earth’s atmosphere, and yet, here they are hulking-around in Space. This is a game of sci-fi toys and chromatic machines, with knobs and dials to push and pull, which beep and whirr as you follow the footsteps of your missing crew. A game that begs you to touch, to feel the rusted surface of buggies you find abandoned, or to clack the chunky buttons of locator-devices in your hand, as you venture towards surface anomalies.

This focus on gadgetry wouldn’t work if The Invincible otherwise asked too much of you – if it was busy making you run and jump and shoot and fight. But it doesn’t; it allows the atmosphere to breathe. The Invincible is content to unfold gently and unhurriedly, and for you to sightsee and gaze at postcard horizons and improbable planetary views – all while wondering where you are and what’s going on. It gives you time and space to examine, time and space to appreciate. An evening stroll – that’s what it is – and there’s great worth in a calming experience like that, especially among games that agitate and rile us up.

That’s not to say there’s no tension or excitement here. There is – there’s enough to pull your curiosity through, and there’s a climax still piercingly relevant even 61 years after Lem’s book was released. But a malleable and reactive experience this is not. The Invincible is a story to be experienced rather than to shape.

But that’s okay. This is a grand and lavish recreation of a story I would otherwise have had no experience of, and such are the sights in the game they will stay with me for a long time (that spaceship!). I’m glad I walked around in it, and I’m doubly glad it’s easier for many of you to walk around it now too. Fondly remembered, it certainly is.



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September 19, 2025 0 comments
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Nightreign Mode Is So Hard Fans Can Now Derank Themselves
Game Reviews

Nightreign Mode Is So Hard Fans Can Now Derank Themselves

by admin September 19, 2025


It’s only been a week since Elden Ring: Nightreign‘s new hard mode was added to the multiplayer roguelike, and FromSoftware is already patching in some relief after even the most stalwart fans found themselves brutally beaten down. The mode has five depths, with the goal being to eventually complete enough successful runs to reach the deepest and most difficult one. Now, however, players will have the option to arbitrarily boot themselves back up to upper levels so they can stop dying and actually have fun again.

Depth 1 is straightforward enough. While some harder enemies and new item debuffs force players to adapt to the game in new ways, most were able to make short work of it. Then came Depth 2. For my team it was like hitting a brick wall, but others successfully made it to Depth 3. Past that, the game basically becomes a no-hit run mode in disguise. Within a few days some fans were already begging for an option to play on the lower difficulties again just for fun. With a shockingly quick turnaround, FromSoftware has now obliged.

An update that went live today adds “a new feature to voluntarily decrease your Depth ranking by one level.” It also gives loss protection to players at lower Depths, so that your first loss on Depth 3, 4, or 5 won’t immediately lose you points and kick you back to the previous one. This protection even applies if you’re returning to Depth 3 or 4 for the dozenth time. This is mostly for players at the final Depths who lose more points from a loss than they earn for each win.

“Lets go voluntary derank,” one player wrote on the subreddit. “This is based,” wrote another. “But we really just need more bosses.”

The new system allows more casual players the option to enjoy the mechanics in the new mode without having to run something they just keep dying in. At the same time, some players are wondering why FromSoftware doesn’t just nuke the whole ranking up system altogether and just let players choose which Depth they want to play on from the jump. Some fans were also hoping for a true “endless” mode, which was rumored based on original datamines for the Deep of Night update but which appear to have been based on a mistranslation.

Deep of Night is cool overall, but the progression system has been a bit of a bust. It’s also not a replacement for new bosses, maps, or random events during runs. The new difficulty mode will need more tweaks if it’s going to keep Elden Ring: Nightreign in the multiplayer rotation for a lot of current players, especially with so many other big games coming out this fall. But in the meantime, at least everyone can go back and farm the broken Deep Relics they need from easier Depths.



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September 19, 2025 0 comments
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