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Game Reviews

AirPods Pro 3
Game Reviews

Amazon Is Going All In, Selling the New AirPods Pro 3 Cheaper Than Apple

by admin September 21, 2025


Apple introduced the new iPhone 17 and AirPods Pro 3 just a few days ago, and even though they are available only from Friday, something totally absurd is happening: Amazon of is now offering the AirPods Pro 3 at $239, which is $10 lower than Apple’s current offering. This kind of day-one price reduction by Amazon is unheard of and it’s mind-blowing to see this kind of thing occur so rapidly with brand-new materials.

See at Amazon

Better Sound with Clever Features

These AirPods Pro 3 offer what is perhaps some of the best in-ear active noise cancellation available on the market. Apple has raised the stakes with a guarantee to cut out twice as much extraneous noise as the AirPods Pro 2 so when you’re listening with them, you’re fully immersed in your music (check out the AirPods Pro 3 review at Gizmodo here). It’s not just about noise-blocking, though – they’ve completely rebooted the sound experience. The 3D spatial sound creates this amazing depth where you can clearly hear every instrument, the bass is more complete and vocals are heard in glorious detail.

And then there’s the heart rate sensor. Yes, these earbuds don’t only pump sound; they track your heart rate and calories burned during any of up to 50 different workouts. Coupled with the fitness capabilities of your iPhone, including the Move ring and new Workout Buddy, you’ve got a dead serious personal trainer in your ears. Cool, right?

Live translation is fueled by Apple Intelligence and it’s another doozy: That equates to being able to overcome language barriers in real time when you’re chatting with friends or traveling abroad. The feature is intelligent and effortless so conversation is like you shared the same language.

Battery life is also excellent as you can listen for 8 hours with Active Noise Cancellation on, and 10 hours when you’re listening with Transparency mode enabled with Hearing Aid. And new ear tips come in five sizes so you can find your best fit for yourself, with them staying put and sound even better.

With these changes in mind, it’s incredible to think that Amazon is offering them for less than Apple charges. If this combination of features and this price is sounding like a deal too good to resist, that’s because it is. Don’t wait too long – this sale doesn’t last forever.

See at Amazon



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September 21, 2025 0 comments
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Dyson Tower Fan
Game Reviews

Dyson Is Going Nuts with Its Tower Fan, Now Selling for Peanuts Ahead of Prime Day

by admin September 21, 2025


Dyson has been a leader for years regarding airflow control, first making its reputation with innovative vacuum cleaners, then with success for its innovative hair dryers. Its fan and air purifier product line more recently has also been a huge success. They’re good-looking enough to sit in any living room or bedroom, but their real strength is in their efficacy.

Now this Dyson Cool AM07 air multiplier bladeless tower fan has dropped to an all-time low price at Amazon, a deal better than what we have seen on Prime Day or Black Friday: It costs $249, having been reduced from $399, representing a 38 percent discount on a fan that pairs style with performance.

See at Amazon

Innovative Airflow Technology That Packs a Punch

The Dyson Cool AM07 uses air multiplier technology to amplify ambient air for a steady and smooth stream of cooling air that doesn’t interrupt with blades chopping at the air. Not only is this bladeless design streamlined and safe but it creates airflow that’s natural-sounding and uninterrupted which is perfect for cooling a room pleasantly without shocking gusts. With 10 precise airflow levels, you are able to adjust the fan power to your needs.

This model also has silky smooth oscillation across a 70-degree range so that the airflow can move about a room without blowing down on a single spot. That’s something that makes it perfect for bedrooms or living rooms where you’re looking for a more even heat distribution. The rounded shape of the fan and magnetized remote are pleasing touches that keep your home tidy and uncluttered: no rummaging about under sofas or behind tables for misplaced remotes.

You can also use the sleep timer to automatically turn off the fan anywhere from 15 minutes up to 9 hours, so you can set it and forget it without wasting power on running the fan unnecessarily. This is what makes it a great companion on warm nights when you want cooling with the pleasure of not running the fan all night long.

Apart from looks and air flow, Dyson fans are designed to be silent so you will not be woken up by humming or rattling sounds. That makes the Cool AM07 ideal for home offices, nurseries, and where quiet is important. The iron and blue color scheme complements most decors and adds a touch of subtlety without dominating the space.

At $249, the Dyson Cool AM07 tower fan is a rare deal that won’t last long.

See at Amazon



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September 21, 2025 0 comments
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Cosy builder Town to City feels like a lovely autumnal treat, but honestly I'm just having fun planting flowers
Game Reviews

Cosy builder Town to City feels like a lovely autumnal treat, but honestly I’m just having fun planting flowers

by admin September 21, 2025


I knew Town to City had ensnared me in its nefarious trap the moment it told me I could customise individual window boxes. Yes, this early access city builder is one of those games, seemingly aimed specifically at weirdos like me whose idea of bliss is hours spent in a serene reverie of fastidious path-laying and flower-planting, all in the name of aesthetic perfection. And if you count yourself in that number, Town to City might just be the ideal retreat as the cold autumnal nights draw in.

Town to City

  • Developer: Galaxy Grove
  • Publisher: Kwalee
  • Platform: Played on PC
  • Availability: Out now on Steam

If Town to City seems familiar, it may be because it’s a follow-up to developer Galaxy Grove’s equally minimalist (and equally voxelly) Station to Station. As with that earlier game, Town to City slides into that inescapable subgenre of ‘cosy’, which – for those of you who haven’t already succumbed to the allure of a digital turnip – essentially means it’s designed to be soothingly friction-free.

Cosy games tend to be a little impervious to standard criticism, given they’re more about the vibes rather than any clever mechanical sophistication, and that’s the case again with Town to City. Its campaign (there’s also sandbox mode with various tweakable parameters) unfolds across a well-worn loop of upgrades and expansion – one that’s pleasantly propulsive but otherwise fairly unremarkable.

Town to City launch trailer.Watch on YouTube

Essentially, citizens produce goods; goods increase happiness; the happier your citizens are, the more will move to your town. More citizens means more goods, means more people, until you’ve crossed a threshold that allows you to turn your dwelling into a hamlet into a village and so on, unlocking new buildings and customisation options each time.

It’s familiar stuff, and Town to City streamlines the formula down to the absolute essentials. There’re a few wrinkles, mind, but these ultimately boil down to space management – don’t expect to see anything like cross-border trade agreements or complex production chains here. Plop some buildings down to satisfy early demand – a couple of single-story houses, perhaps, or a vegetable stall – and it won’t be long before you’ve built yourself into a corner, and the only way to continue catering to your citizens’ ever-escalating whims is a town redesign. But that’s fine! Really, design is what Town to City is all about. Think of it more as a beautification tool with a few simple progression knobs on, and its appeal is immediately clear.

A plan comes together! | Image credit: Eurogamer/Galaxy Grove

Town to City’s boxy voxel aesthetic might look restrictive, but its grid-free construction system – similar to the excellent, and more mechanically complex, Foundation – means your grand expansion plans can unfold in satisfyingly organic ways. Each of the five bucolic maps included in Town to City’s early access release are intended to invoke a sort of peaceful Mediterranean air, and by the time you’ve delved deep into its toybox of customisation options, and your creations are bustling with life, those boxy visuals pack in a surprising amount of charm.

Kudos, too, for a construction tool kit that manages to feel creatively flexible without ever being overwhelming. Sure, I’m already assembling a mental wishlist of additions I’d love to see – a path smoothing tool to counter my wobbly mouse hand, for instance – but this is still in early access development, after all. And honestly, I’ve been having a genuinely lovely time – to the tune of far too many hours, frankly – building my beautiful boxy dioramas, lost in a blissful daze of quaint market squares, picturesque parks around crystalline lakes, and palatial residences high on hills. And the well-featured camera tool has sucked up a decent amount of my time too.

Photo mode is pretty compelling too. | Image credit: Eurogamer/Galaxy Grove

Town to City might be in early access, but it already feels incredibly robust. Galaxy Grove seems to agree, too, given its Steam page suggests future updates will be more about refinement (and animals!) than dramatic reinvention. So if you’re also the kind of person to get an involuntary quiver at the merest mention of customisable window boxes, this’ll almost certainly be right for you. Now if you’ll excuse me, I’ve got some flowers to stick in the ground.



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September 21, 2025 0 comments
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The Super Mario Galaxy games are coming to Switch consoles in £60 double pack
Game Reviews

Nintendo is facing continued backlash for its pricing, but are the new Mario Galaxy re-releases on Switch really too expensive?

by admin September 21, 2025


Hello and welcome to another entry in our “The Big Question” series, in which we present an argument to you, the Eurogamer community, for further interrogation. This week: are the new Mario Galaxy re-releases on Switch really too expensive?

We’ve become accustomed to things becoming cheaper over time, to the extent that it feels like a right. Don’t buy a car brand-new, fresh off the manufacturing line, wait for it to be traded in a year later and then buy it for huge savings. Who hasn’t scoured the sandwich chiller at the supermarket for a ropey wrap massively reduced in price because they are nearing their sell-by date? And I’m not sure there’s ever been a bigger moment in UK gaming than when Gamestation reduced the price of The Elder Scrolls V: Skyrim to about £20, in December 2011, less than one month after the game was released. Things should get cheaper if you wait, right? Right? I’m not sure. Let’s say it’s complicated.

Watch on YouTube

The examples above aren’t exactly equivalent – a slightly stale onion baji sandwich made three days ago isn’t the same as a car being driven for 8,000 miles (mainly motorway), I know. But I think the point should be somewhat clear. Games start at one price, then get cheaper, and cheaper, until they sell for pennies. Unless you are Nintendo.

Let’s look at Nintendo’s Switch (and Switch 2) re-releases of Super Mario Galaxy and Super Mario Galaxy 2. £34 to buy each digitally on their own, or £59 as a bundle. This has been met with the expected amount of derision online, with the sentiment among many essentially boiling down to: How dare Nintendo charge this much for games which are 18 and 15 years old, respectively. Games which are not receiving massive overhauls, at that.

These people are wrong. Sorry. Taken at face value, games becoming cheaper is wonderful, and if a publisher wants to market towards a different audience through budget lines (RIP, PlayStation Platinum range), I think that’s great and an avenue that makes sense for certain games. But Nintendo setting the price of two iconic, borderline immaculate video games, and people arguing they aren’t worth that much money, is a very different matter. Small extra point: £34 today is about £22 in 2011.

As much as I would love all Nintendo games to reduce in price over time and save me money (a lot of money, now exacerbated by my son also wanting games), I firmly believe that Nintendo is right to keep its prices relatively high – not just with Mario Galaxy but pretty much all its first-party games. The very best games don’t age. They don’t get worse. They stand as tall today as they did on release.

I gave Mario Galaxy (the Switch version included in the Super Mario 3D All-Stars collection from 2020) a whirl last night, just to make sure I wasn’t being a victim of nostalgia goggles, and I was right – this is still 100 percent an incredible game, with an art style that belies its age and a joyousness in design that I think only its sequel has bettered. Frankly, £34 is a bargain that only ceases to be as such when your view on the industry is one you’ve lived through from generation to generation to generation. Present someone new to video games with Mario Galaxy and a bunch of other recent 3D platformers, and I’d be astonished if 95 percent of those surveyed didn’t pick Nintendo’s micro-planet-hopping adventure as the best and most-deserving of its price tag.

If we compare all this to how re-releases are handled in the film industry, well, you might not want to read on if you find Nintendo’s pricing policy to be too cash-grabby. As someone who has owned movies from VHS through to Ultra HD Blu-ray, on digital, and everything in-between, I’ve bought some films six times. VHS, DVD, higher-bit-rate DVD, Blu-ray, Apple TV, and Ultra HD Blu-ray. These films, mostly released back in the 80s, aren’t getting cheaper each time they release – they aren’t even getting improved that much, at least not these days when we aren’t seeing anything like the eyebrow-raising leap from VHS to DVD.

Should a game be cheap just because it’s old? | Image credit: Nintendo

You do have options, of course. You aren’t required to buy re-releases and, unless you go back a very long way or are trying to get hold of rare games, you can fairly easily pick-up classics for way less than the marginally improved versions releasing on new hardware. The Galaxy games are not hard to buy for under £15 each. I can buy The Matrix on DVD for about the same price as a small bottle of Pepsi Max, but on Ultra HD it’ll set me back over £20. If we say the Wii is DVD, Switch is Blu-ray, and Switch 2 is UHD, and the improvements from one the next is largely in image clarity, I think the comparison stands.

My point, really, is that quality should come at a price and Nintendo has no reason to devalue its most celebrated works of art. You can argue that Nintendo has become more money-grabby of late, both in terms of pricing its Switch 2 games higher than on the Switch, and in squeezing money out of players on DLC – both its recent Donkey Kong Bananza and Switch 2 Edition upgrades to the likes of Mario Party 8 have been criticized. While increasing game prices is arguably simply adapting to market conditions, there’s a good case for the DK Island & Emerald Rush DLC feeling like it should have been in the initial game’s release.

And yet, none of this makes me think the Super Mario Galaxy releases on Switch and Switch 2 are too expensive. Great art is expensive and ultimately the argument comes down to what consumers are willing to pay to get it. Given that these two games rank among the very best ever made, and Nintendo knows this, I don’t think they are going to have any problem convincing people to part with their money.

The big question, then: are the new Mario Galaxy re-releases on Switch too expensive?



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September 21, 2025 0 comments
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All FC 26 Champions rewards
Game Reviews

All FC 26 Champions rewards

by admin September 21, 2025


Screenshot by Destructoid

|

Published: Sep 20, 2025 11:31 am

Champions is the greatest test for any FC 26 player in Ultimate Team, offering the best rewards for grinding.

The Champions mode has undergone some noticeable changes as Playoffs have been removed. To qualify, you’ll have to reach Division 6 at a minimum. While Champions is yet to go live, the rewards across all 15 tiers are available.

Complete list of FC 26 Champions rewards

The table below has detailed information about all available rewards across fifteen tiers. Compared to FC 25, the rewards in Season 1 have been nerfed. However, this mode remains the most rewarding one to play.

RankRewardsContender V75+ 5 Rare Gold Players Pack
83+ Rare Gold Players Pack
2,000 CoinsContender IV75+ 10 Rare Gold Players Pack
83+ 2 Rare Gold Players Pack
4,000 CoinsContender III75+ 10 Rare Gold Players Pack
84+ 2 Rare Gold Players Pack
5,500 CoinsContender II77+ 10 Rare Gold Players Pack
84+ 2 Rare Gold Players Pack
81+ TOTW Player Pack
7,000 CoinsContender I80+ 10 Rare Gold Players Pack
84+ 2 Rare Gold Players Pack
81+ TOTW Player Pack
9,000 CoinsChampion V80+ 10 Rare Gold Players Pack
84+ 3 Rare Gold Players Pack
81+ TOTW Player Pack
11,000 CoinsChampion IV82+ 10 Rare Gold Players Pack
84+ 3 Rare Gold Players Pack
81+ TOTW Player Pack
13,000 CoinsChampion III82+ 10 Rare Gold Players Pack
83+ Rare Gold Players Pack
85+ 2 Rare Gold Players Pack
81+ TOTW Player Pack
16,000 CoinsChampion II83+ 10 Rare Gold Players Pack
85+ 2 Rare Gold Players Pack
81+ TOTW Player Pack
Max 87 Cornerstones Pack
20,000 CoinsChampion I83+ 10 Rare Gold Players Pack
85+ 3 Rare Gold Players Pack
81+ TOTW Player Pack x 2
Max 87 Cornerstones Pack
25,000 CoinsElite V83+ 10 Rare Gold Players Pack
82+ 10 Rare Gold Players Pack
85+ 3 Rare Gold Players Pack
81+ TOTW Player Pack x 2
Max 87 Cornerstones Pack
25,000 CoinsElite IV83+ 10 Rare Gold Players Pack
82+ 10 Rare Gold Players Pack
85+ 3 Rare Gold Players Pack
81+ TOTW Player Pack x 2
Cornerstones Pack
40,000 CoinsElite III83+ 10 Rare Gold Players Pack
82+ 10 Rare Gold Players Pack
84+ 6 Rare Gold Players Pack
86+ 3 Rare Gold Players Pack
81+ TOTW Player Pack x 2
Cornerstones Pack
50,000 CoinsElite II83+ 10 Rare Gold Players Pack
82+ 10 Rare Gold Players Pack
84+ 6 Rare Gold Players Pack
86+ 3 Rare Gold Players Pack
81+ TOTW Player Pack x 3
Cornerstones Pack
65,000 CoinsElite I83+ 10 Rare Gold Players Pack
82+ 10 Rare Gold Players Pack
84+ 10 Rare Gold Players Pack
88+ 3 Rare Gold Players Pack
81+ TOTW Player Pack x 3
Cornerstones Pack x 2
85,000 Coins

Division Rivals is another excellent source for getting weekly rewards, and the first season has a lot to offer as well.

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Destructoid is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy



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September 21, 2025 0 comments
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Ready Or Not Community Manager Fired Over Charlie Kirk Comment
Game Reviews

Ready Or Not Community Manager Fired Over Charlie Kirk Comment

by admin September 21, 2025


The community manager for the popular and controversial online SWAT simulator Ready Or Not was fired after posting in the game’s official Discord server that “nothing of value was lost” following the recent assassination of conservative commentator Charlie Kirk.

On or around September 17, Ready Or Not’s community manager, known online as Kaminsky, was asked to add “Charlie Kirk” and a few variations of the name to the server’s list of filtered words. Kaminsky confirmed they had done so, but then shared their own personal thoughts about Kirk, who was murdered at a speaking event on September 10 in Utah. The community manager posted:

“Funny you mention that because me and my roomate are literally just talking about him getting shot. All I have to say is: Nothing of value was lost.”

Screenshots and posts of this comment were quickly shared online by fans of Kirk and right-wing content creators, with many demanding that Void Interactive fire the manager.  And that’s exactly what Void did.

On Friday, a Void Interactive representative confirmed in Ready Or Not‘s official Discord server that the studio had “ended” its “relationship” with Kaminsky. It’s unclear if the community manager was a full-time employee or a volunteer.  Before the news was official, fans had spotted that Kaminisky, often referred to as Kam online, was no longer listed as being a part of the server. One Discord user in the game’s server claimed that a sticker emoji featuring Kaminsky had also been removed.

Kotaku reached out to Void Interactive for comment. Kaminsky could not immediately be contacted.

“To Our Ready or Not Community, We are aware of comments made by our community manager about a recent tragic event,” posted Void Interactive rep Gerby on Discord.  “These statements do not reflect our values or represent our company. We have ended our relationship with this individual and reminded our team of the responsibility we all share when communicating on public platforms. Our focus remains on fostering a respectful and professional community around Ready or Not.”

This isn’t the first video game industry employee to lose their job after saying the wrong thing about Kirk’s recent murder. Last week, a developer working on Ghost of Yotei was fired by Sony after making a joke about Kirk’s alleged assassin. The alleged killer’s connection to video games has become a big part of the story around Kirk’s murder, with reports that some of the assassin’s bullets had messages etched into them referencing Helldivers 2. Meanwhile, ABC late-night host Jimmy Kimmel is also facing pressure to apologize after comments he made about Kirk got his show pulled “indefinitely” on Thursday.

Updated: 9/19/2025, 3:30 p.m. ET: When asked for further comment, Void Interactive PR pointed Kotaku to the studio’s previously mentioned statement, which has also been posted on Ready or Not‘s Steam page.



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September 21, 2025 0 comments
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Cloud grabs his sword on his back.
Game Reviews

Final Fantasy 7 Remake Gets New Options To Reduce Difficulty

by admin September 21, 2025


Final Fantasy 7 Remake, with all of its fantastic action RPG combat, is making its way to the Switch 2 (and Xbox) soon. And based on how the Switch 2 is handling modern AAA games, it should be up to the challenge of delivering some quality visuals and stable performance, even on the go. But it sounds like this port is worried about something else that might not be up to the challenge: You. With new difficulty options that allow players to dramatically reduce just about any level of challenge in the game, series antagonist Sephiroth sure is in for a world of unfair hurt. Maybe he’ll review bomb the game over it.

As reported by GameSpot, the upcoming port has a new menu called “Streamlined Progression” which, as the name implies, gives you various options to reduce or eliminate challenge in the game and make defeating bosses and progressing through the story much, much easier. If you activate every option in the menu, you’ll basically be playing in “God Mode,” with perpetual max HP and MP, infinite money and recovery items, and attacks that always deal 9,999 damage to your opponents. I guess that works for those who just want to focus on the story, but at this point, I have to wonder, does it make more sense to just watch a Let’s Play instead?

FF7R, especially on its hard difficulty and during some of its late game bosses on normal mode, can be challenging. And I do like it when games grant modular levels of control over difficulty (I also used to love breaking games with my GameShark back in the day), but for me, such options are typically at their best when they aid you in learning the mechanics of a game by scaling down a challenge so you can take it on. The suite of options in the “Streamlined Progression” menu, however, which do things like keep you persistently at max health and damage output, do very little to “streamline” anything; instead, any and all challenge is just completely removed.

Read More: The Debate Over Silksong Points To A Growing Divide In The World Of Gaming

This new mode also arrives as we’re in the middle of some hot discourse™ about difficulty, mostly because one little hornet’s big adventure was a bit tougher than some were expecting.

In my opinion, activating these Streamlined Progression options in FF7R would put you just a step away from letting the game play itself, at least if all the options are enabled. Even individually, so many of these options are just “on/off” toggles for godly powers, so they’re not going to aid in mastering the game. Which, again, if a player has no interest in doing, I have to wonder if it just makes more sense to watch a cutscene compilation at that point.. Managing MP, for example, is a core facet of FF7R’s combat. Having it always at max can easily teach bad habits and take away from what the game’s combat is asking you to do. Same thing with dishing out 9,999 damage with every hit, which doesn’t “streamline” build-crafting, but rather makes it irrelevant. I would’ve preferred to see difficulty sliders, perhaps a guarantee of a damage minimum that encourages the player to learn how to build more power while still providing some assistance. Same with having an always-full Limit Break meter. Why not instead just have the bar filled up faster so new players get a better sense of what increases the meter and what the pay off for it is?

Not all of us are type-A overachievers who want to take on the toughest challenges, sure, but part of what makes the power fantasy in FF7R work is that Cloud and co. aren’t strong and capable because they’re all wearing plot armor, but because we as players invest our attention and energy into gaining competency or mastery over its complex systems. That’s why defeating Sephiroth is so satisfying; not because the narrative simply designates us as heroes, but because we lived up to the challenge of becoming heroes.



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September 21, 2025 0 comments
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V shows up to the club with cool sci-fi fits.
Game Reviews

Cyberpunk 2 Multiplayer Could Be A Great Thing But It Won’t Be Easy

by admin September 21, 2025


Asymmetric mercenary leaderboards? Co-op heists? A full-blown GTA Online-style live-service component? The multiplayer possibilities for a Cyberpunk 2077 sequel are easy to imagine, even if they’re hard to implement. A new job posting at CD Projekt Red suggests the studio is at least flirting with some sort of online component for its next sci-fi open-world RPG. It’s a small and noncommittal data point that’s nevertheless part of a larger trend.

“Lead your team to develop and optimize multiplayer systems, including matchmaking, and address challenges related to latency, bandwidth usage, and server performance,” reads part of the job description, first spotted by IGN, for a new engineering role at CDPR’s Boston-based satellite studio leading development on Cyberpunk 2. That ambition gestures toward plans the studio originally had for adding multiplayer to the first game. Plans for that content were later set aside or abandoned as CDPR rushed to prioritize the stability and long-term viability of Cyberpunk 2077 after a disastrous 2020 launch.

Will history repeat itself, or is multiplayer coming to the world of Cyberpunk for real this time? With the big-budget blockbuster still in pre-production as CDPR focuses on The Witcher 4, it’s impossible to say. But it’s clear the Poland-based company has been looking to experiment with multiplayer for some time now. CDPR told investors it was looking to bring “online gameplay” to more of its franchises in a strategy briefing four years ago, and co-CEO Michał Nowakowski told Reuters last year the team was “considering” bringing multiplayer to the next Cyberpunk.

CDPR has also already confirmed at least one multiplayer project: a Witcher spin-off codenamed Project Sirius. That game has been in prolonged development at what used to be called The Molasses Flood, with layoffs, departures, and design pivots reportedly all taking their toll. The studio was officially absorbed into the rest of CDPR earlier this year. “Overall, it shows a very bright future for Project Sirius (aka ‘the multiplayer Witcher game,’ of which I was the Design Director for three years),” Molasses Flood co-founder Damian Isla wrote upon leaving back in March. “It’s going to be an amazing game, one for the books, and I cannot wait until the rest of the world learns about what we’ve been working on.”

One does not simply pivot to making an online multiplayer game any more than one simply walks into Mordor. CDPR’s own struggles with going from the third-person perspective of Witcher 3 to the first-person Cyberpunk 2077 speak to the tech and design difficulties inherent in taking on new development challenges. But it would be cool to see what CDPR can achieve if it takes that next leap. It ultimately worked out in the end for the studio’s last game, even if it took an extra three years after it came out.



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September 21, 2025 0 comments
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Roborock S5v
Game Reviews

Roborock Doesn’t Want You Struggling With Housework, It’s Selling Its Latest Model With No Margin

by admin September 20, 2025


Budget robot vacuum cleaners have three huge complaints. One, they’re never powerful enough so there’s always still some dust and some crumbs left behind. Two, they usually do mopping not so great so you’re left with streaks or worse still, no way to mop. And three, they need constant maintenance because you have to empty them almost every run. The Roborock Qrevo S5V, launched this summer, fixes all of that in one lean machine. Even better, Amazon knocked it down to only $549 (from $899), its lowest price yet, which makes it a deal worth paying attention.

See at Amazon

Solves Your Daily Hassles

The new Roborock Qrevo S5V is all about sheer cleaning power: Its 12,000Pa HyperForce suction is several times stronger than many budget models which means it lifts stubborn dirt from rugs, carpets and hard floors. If you’ve struggled with pet hair tangling inside brushes, this model is certified to end that frustration. Roborock uses a floating rubber main brush designed to resist tangles, combined with an arc-shaped side brush that sweeps along edges while avoiding hair buildup.

Mopping is no afterthought here, either. Instead of a single plate scratching the floor, the FlexiArm design includes two turning mop pads. They turn around 200 times per minute to buff out stains, down into corners and chair legs. The arm goes so far that the pads can swing into spaces other robots cannot cover. In addition, the mop lifts automatically 10 millimeters when it drives over carpets so you never have soggy rugs. You can control water flow through 30 levels using the companion app to accommodate any floor surfaces, from delicate wood to hard tile.

Then there is the dock which is essentially having an assistant built-in: The device isn’t just dumping the dustbin into a large bin capable of holding seven weeks’ worth of garbage. The device also washes the mop pads with clean water and dries them with warm air so that they don’t smell. You won’t have to top it up as frequently either since the dock will charge the water tank in the robot automatically, giving it enough to clean a massive 3,500 square feet on one fill.

Navigation is accomplished by Roborock through LiDAR scanning: It maps rooms 360 degrees and then plans effective cleaning routes. If you have a multi-level house, it remembers up to four different floor plans and auto-switches as needed. Structured light sensors have obstacle avoidance, so it won’t chomp toy cars, run into cables, or get stuck under chair legs. In the app, you can even define no-go zones when you know a space is too messy.

For a record-low price of $549, the Qrevo S5V positions itself in a very desirable spot. Numerous competitors within the category either skip better mopping, compromise on suction, or lack a good self-maintenance dock. If you’ve been waiting for a vacuum and mop combo that truly reduces cleaning stress, this is the most convincing deal so far.

See at Amazon



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September 20, 2025 0 comments
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Xbox Controller
Game Reviews

Xbox Turns Up the Fun With Friends, and It’s Crashing the Price of Its Wireless Controller

by admin September 20, 2025


Having a Xbox but not enough controllers kind of kills the fun, especially when playing with friends and family. What makes the console truly cool is those multiplayer moments, and nothing beats sharing the game with extra controllers on hand. The catch? Controllers aren’t always the easiest or cheapest to grab. That’s why timing your buy is key, and right now there’s a Black Friday-level deal on Amazon that’s too good to miss: The latest Xbox wireless gaming controller is available for $53, down from its original $64.

See at Amazon

Contemporary Design Coupled with Comforting Play and Intelligent Features

Its modernized design features sculpted surfaces and refined geometry that fit comfortably in your hands, and keeps you gaming longer without fatigue. The textured grip on the triggers, bumpers and back case is there to make sure your fingers stay steady and controlled. And the new hybrid D-pad adds precise directional control which is a big deal whether you’re navigating tricky menus or battling opponents.

The Share button is perhaps the best feature of them all since it lets you snap and share your gameplay—screenshots, video, whatever—without breaking stride. It’s a simple way to share with friends or easily record your best victories.

The controller supports Xbox Wireless and Bluetooth which makes it simple to connect to many devices. If you’re playing on your Xbox console, alternating to playing with your Windows computer, launching games on Android or iOS, or even attaching it with Fire TV Sticks, smart TVs, or VR headsets, this controller lags behind none. With so much flexibility, you won’t need to keep multiple different controllers occupying valuable space.

And, to boot, players also have a lot of selection with sound: The 3.5mm headset jack will work with any supported headset, so you can simply plug in and talk or be completely enveloped in the game’s sound. The USB-C port lets you plug directly into your Xbox or PC for plug-and-play installation which is perfect if you are enthusiastic about a wired connection or charging during gaming.

All things considered, snagging this controller at $53 is a smart move whether you’re replacing an older one or expanding your multiplayer setup.

See at Amazon



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