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Bowser retires from Nintendo, succeeded by first female president
Game Reviews

Bowser retires from Nintendo, succeeded by first female president

by admin September 27, 2025


Nintendo of America president Doug Bowser is set to retire at the end of the year, and will be succeeded by the company’s first female president.

Bowser followed Reggie Fils-Aimé as president in 2019, and has spent over a decade in multiple leadership positions. His time as president has covered the majority of the Switch’s life, and the recent launch of Switch 2, and will end on 31st December 2025.

Devon Pritchard will take over as president, following 19 years in the industry. She is already a long-standing member of the NOA leadership team, currently serving as executive vice president of revenue.

Nintendo Switch 2 – Is It Good?Watch on YouTube

In addition to this change, Satoru Shibata will join NOA as chief executive officer. Shibata was previously president of Nintendo of Europe from 2000 – 2018, and was most recently general manager of the marketing division at NOA. He’s also outside director of The Pokémon Company.

“One of my earliest video game experiences was playing the arcade version of Donkey Kong,” said Bowser. “Since that time, all things Nintendo have continued to be a passion for both me and my family. Leading Nintendo of America has been the honour of a lifetime, and I am proud of what our team has accomplished in both business results and the experiences we’ve created for consumers.

“Now, it’s time for the next generation of leadership and Devon’s track record speaks for itself,” he continued. “She is an exceptional leader, and her promotion is a testament to her strong performance and strategic contributions to the company’s growth. I have full confidence that she will guide the company to even greater heights.”

Pritchard said she is “humbled and excited to take on this new role”. “Doug has been a fantastic mentor,” she continued, “and I look forward to building on the incredible foundation he has helped establish. With characters and worlds that offer something for everyone, my focus will be continuing to build on Nintendo’s legacy of surprising and delighting our longtime fans, while at the same time welcoming new players into the Nintendo family.”

Nintendo’s Japanese president Shuntaro Furukawa added: “During his tenure, Doug made numerous contributions to bring smiles to the faces of people connected to Nintendo. I would like to express my gratitude for his strong efforts. Devon, who will become the next president, has also made many contributions to Nintendo over the years. I am confident that, like Doug, Devon will continue to support Nintendo’s important mission of creating smiles.”



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September 27, 2025 0 comments
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Kirk looks at MTG Secret Lair drops in shock.
Game Reviews

The Gathering Set And Secret Lair Drop Revealed For 2026

by admin September 27, 2025


MagicCon Atlanta just kicked off and with it, the roadmap for Magic: The Gathering in 2026. It includes seven sets and more branded crossovers than you can shake a Black Lotus at. If you thought this year was overstuffed, just wait. From Lorwyn and Star Trek to The Last of Us and Dwight from The Office, Wizards of the Coast is ready to take everything in your wallet, and your sanity, too.

Lorwyn Eclipsed – January 23, 2026

Wizards of the Coast

It’s been 18 years since players visited Lorwyn, the idyllic land of whimsical creatures like elves and merfolk. Lorwyn Eclipsed is one of the most-anticipated authentic MTG sets in years, with old mechanics returning to the spotlight and players getting to go back to where Planeswalkers were first introduced. I can’t believe it’s been that long. I still remember drafting my first Jace Beleren in college.

Mystery Universes Beyond set – 2026

Wizards of the Coast

Wizards of the Coast teased a mystery set it’s not ready to fully reveal yet. More details are coming during New York Comicon in October where, as others have noted, there’s a Magic and Nickelodeon panel planned. Are we getting Teenage Mutant Ninja Turtles? Rugrats? Hey Arnold? All of the above?!

Secrets of Strixhaven – April 2026

Wizards of the Coast

School is back in session. Secrets of Strixhaven will take players back to the plane of Arcavios where colleges of sorcerers-in-training compete for bragging rights in the Mage Tower. It’s Wizards’ knock-off of Harry Potter and we’ll find more about what its next set has in store in early 2026.

Marvel Super Heroes – June 2026

Wizards of the Coast

If any of the sets can rival the dominance Final Fantasy had this past summer, it’s this one. It’ll draw from characters across the Marvel universe, meaning Avengers, Fantastic Four, X-Men, and more. There will also be all the villains to account for. I’d have preferred just an X-Men set, personally. There’s way too much material to speed through in one set. But here we are.

The Hobbit – August 2026

Wizards of the Coast

A return to Tolkien’s world of hobbits, wizards, and dragons is on the way. The Lord of the Rings set was the first MTG Universes Beyond release to make a big splash. This set will be heading back to the prequel book and pulling from an earlier part of the Third Age. Will there be another One Ring card to rule them all this time around?

Reality Fracture – October 2026

Wizards of the Coast

Wizards has been setting up Reality Fracture as a big comic-book-style event that will reverberate across its multiverse. We have no idea what to expect really, but the company is teasing “a villain you’ll have to see to believe.” Is it the friends we made along the way?

Star Trek – November 2026

Wizards of the Coast

First Lego, now MTG. I’m embarrassed about how much money I’m about to drop chasing a surge foil full alt art Jean-Luc Picard commander card. The set will feature characters and ships from across the entire franchise. I can’t wait to make a Borg deck.

Secret Lair x PlayStation Superdrop

Wizards of the Coast

Secret Lair drops are always a mess and I’m guessing this one won’t be any different. Who’s ready to spend 45 minutes in an online queue only for Wizards to sell out and refuse to let you give it $100 at the end? The Kratos art looks incredible though.

Secret Lair x Jaws: Terror of Amity Island

Wizards of the Coast

Here’s the rest of the Secret Lair drop announcements, and somehow Jaws isn’t the weirdest one. 

Secret Lair x The Office: Dwight’s Destiny

Wizards of the Coast

The Office was a funny show and the world is never gonna let us forget it.

Secret Lair x Iron Maiden: Album Art

Wizards of the Coast

I defer to the Iron Maiden x MTG fans on this.

Secret Lair x Iron Maiden: Eddie Unchained

Wizards of the Coast

See above.

Secret Lair x Furby: Doo-ay Noo-lah

Wizards of the Coast

Wut?

Secret Lair x Furby: The Gathering

Wizards of the Coast

???

Secret Lair x Furby: The OddBodies

Wizards of the Coast

Absolutely not.



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September 27, 2025 0 comments
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NBA 2K26 Review - Putting It Together
Game Reviews

NBA 2K26 Review – Putting It Together

by admin September 26, 2025


A great athlete can sometimes find themselves maligned for off-the-court issues; no matter the incredible numbers they put up night after night, teams can hesitate to bring them on due to these peripheral problems. Lately, I’ve felt similarly about the NBA 2K franchise, with its intrusive microtransactions distracting from its stellar gameplay. With NBA 2K26, those off-court problems aren’t gone, but they’re less disruptive, resulting in a much better experience that allows the series’ longstanding and abundant strengths to shine.

As with any NBA 2K entry, you can step onto the court with confidence; the play is as good as sports gaming gets. Whether you’re passing around the perimeter, driving through the paint, or staying with your assignment on defense, player movement and collision physics feel better than ever before. The tweaked shot meter requires you to carefully select your shot and skillfully time your release, creating a rewarding experience with every possession. When combined with unrivaled attention to detail with regard to lighting, commentary, and visual fidelity, NBA 2K26 looks and plays better than any other sports game.

All these mechanics and improvements permeate 2K26’s robust suite of modes, which include one-off NBA or WNBA play, long-term franchise modes, and single-player career modes. With both the men’s and women’s games included, you can approach these however you like, but I was pleased to see full WNBA integration into the card-collection mode, MyTeam. 

Although modes like MyTeam are typically not a destination for me due to their reliance on microtransactions, I fully immersed myself in the thrill of building a stacked, cross-leagues team of legends of yesteryear and current stars. The loop of playing games, opening card packs, and optimizing my roster sunk its hooks in me, but the busy and confusing interface does little to compel me to stay in the mode.

 

Card-collection modes like MyTeam are tailor-made for microtransactions, so I don’t mind when sports games quarantine them there. However, NBA 2K fans have been conditioned to accept them in the player-focused MyCareer mode, where you need to spend Virtual Currency (VC) to not only upgrade your player, but also their clothes, gear, and shoes. The persistent pop-ups have been toned down, and the grind to earn VC in-game has been slightly eased compared to past games, meaning that while currency woes persist, they’re less intrusive.  

Despite its redesign, The City remains an incoherent mess of other players running, skating, and go-karting around, dressed in the most cognitively dissonant ways possible. It’s particularly irksome since I love the notion of going shopping for shoes or meeting with my agent to talk endorsement deals, but when the route to get there is full of other players in dinosaur costumes and hazmat suits, it annihilates any sense of immersion.

Starting with the story-based prologue, Out of Bounds, I took my character from high school phenom to NBA rookie over the course of a few hours. The story offers you choices, like what teams you want to join or what goals you want to set, but when it comes to seemingly the most significant choice – going to college or playing in Europe as your path to the NBA – the narrative forces your hand. I would have loved to have a true diverging path rather than the mildly impactful decisions the story presents.

Once you’re through the prologue and into the NBA, the story content continues as the mode progresses around goals you set. For instance, I set my first goal as winning the in-season NBA Cup tournament, but you can also choose goals like being named to the All-Star team, hitting certain stat milestones, or other team-based objectives. I love the ability to chart your own course through the league and watching the story react. Navigating through pro hoops is always going to be my destination with MyCareer, but when I wanted a break from the NBA grind, I found plenty to do out in The City. 

Though you can challenge the competition online in a variety of 2v2, 3v3, and 5v5 modes, I was most drawn to the Street Kings sub-mode. Challenging different bosses and their teams in three-on-three first-to-21 games, then recruiting their best players to join your squad immediately piqued my interest; you can even upgrade the teammates by challenging more difficult versions of them after your first victory. Since you need to defeat 10 bosses to challenge the court’s final boss, I had a stacked team of my strongest adversaries heading into the final opponent on one of the two street courts. Then, you can take those teammates into the Hardwood Hall to compete in a massive tournament with modified scoring. 

 

Street Kings is also a great place to earn VC that can be used to either buy gear or level up your character, which alleviates the grind to an extent. But even if it’s not as annoying as past entries, the game still lets you know you could just instantly be a great player if you pull out your credit card. Combine that with a shared pool of VC across modes, and the multi-purpose currency almost forces you to pick a lane and stay with it; I would have loved to buy some packs in MyTeam or get my favorite shoes in MyCareer, but I’d much rather improve my player’s three-point attribute.

The W offers a similar experience, but it’s far more streamlined and lacks much of the pageantry of the men’s side. Rather than a fleshed-out backstory, you basically choose whether you want to be a young gun or an established star from Europe, then experience many of the narrative beats through dry press conferences. I’m glad the WNBA has its own version of a single-player career mode, but it’s clearly an afterthought to its NBA counterpart.

On the more traditional side, I’ve always loved NBA 2K’s franchise modes. I’m particularly impressed by MyNBA, which lets you establish your dream scenarios; do I want to play in the ‘80s, ‘90s, or ‘00s with fairly accurate rosters, draft classes, and historical rule changes – not to mention era-specific filters – or do I want to try and lead my favorite team to the championship in the modern era? The attention to detail is so precise that even minor inaccuracies, like a fan holding a sign that references the Wizards at a Washington Bullets game, felt glaring. Still, that’s a tiny nitpick in the grand scheme of such an impressive offering.

Though its upgrades in this year’s entry are minimal, MyNBA offers so many options and lets you decide the level at which you want to engage with the mode. On one save file, I took control of Jordan’s Bulls as I tried to recreate the magic of Chicago in the ‘90s; I played every game, kept my finger on the pulse of the free agent market, and did everything in my power to nab the best rookies in the draft. On my other save file, I played as the 2026 Timberwolves. I didn’t play very many games, but I wheeled and dealed throughout the regular season and finally brought an NBA championship to Minnesota.

The absolute glut of content is impressive and intimidating all at once, and NBA 2K26’s on-the-court performance is so good that it’s worth the annoyances that come with the franchise. Whether you want to chart your custom character’s career through the NBA or WNBA, take the reins and rewrite your favorite franchise’s history, or build your dream roster of players from across eras, NBA 2K26 gives you all the tools to do so. 



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September 26, 2025 0 comments
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Forza Horizon 6 will come to PlayStation 5, but not immediately
Game Reviews

Forza Horizon 6 will integrate Japanese culture into the “most full” series location so far

by admin September 26, 2025


Forza Horizon 6 will be set in Japan, as revealed by Microsoft at this year’s Tokyo Game Show. Not only that, it will be the biggest and “most full” of any map in the series so far.

Art director Don Arceta discussed the game with Games Radar, describing its version of Japan as “full of contrast”.

“This map that we’ve created for Japan, or Horizon’s version of Japan, is big, but also dense,” he said. “There’s always something around the corner for you to discover and see.” What’s more, the map will include Tokyo too – “the biggest city that we’ve done in a Horizon game yet.”

Forza Horizon 6 – Official Teaser Trailer | Tokyo Game Show 2025Watch on YouTube

Japan has long been requested as a location for the driving series. Arceta provided further detail on the approach from studio Playground Games.

“We never set out to make a location one-to-one,” he said. “It’s always capturing the spirit of the location, and trying to do that in an authentic way and obviously a respectful way. We use a lot of real life data as much as we can to build our world; so a lot of satellite data for the terrain, we take a lot of 3D scans of objects actually on location, a lot of reference photography. We capture skies. So, you know, there’s a lot there that we take”.

He added Forza Horizon 6 will be “the most approachable and welcoming game”, and will also be something of a celebration of Japanese culture.

“Japan’s a breathtaking location, but I think [players will] be surprised just how much more of the culture we’ve tried to integrate into Horizon 6 outside of just the location,” said Arceta. “So obviously there’s car culture, but there’s different festivals and other cultural aspects that we actually wanted to inject a lot more into this game. I think we kind of dipped our toe in that a bit with Horizon 5. But working closely with Kyoko [Yamashita, cultural consultant], I think people will be surprised; they’ll probably learn a bit more about this location than they might expect.”

Forza Horizon 6 ended Xbox’s Tokyo Game Show Broadcast yesterday, though it wasn’t actually shown. Instead we just saw a quick teaser. The news also leaked ahead of the show.

The game will be coming to Xbox and PC first in 2026, with a PlayStation 5 release to follow.



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September 26, 2025 0 comments
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The cast of Cyber Sleuth
Game Reviews

Best Digimon Games To Play Before Or After Time Stranger

by admin September 26, 2025


Digimon Story: Time Stranger is out next week. It’s the latest in the turn-based RPG series, but these digital monsters have shown up in a lot more games than just RPGs. Across its nearly 30 years, Digimon has been pretty experimental in the video game space. Not every swing has landed, but it has kept things interesting. A few of these games never made their way out of Japan, but the best ones came stateside, though they’re harder to come by because companies do not care about preservation. If you’ve never played a Digimon game before, here are some of the best ones to go back to.

Digimon World / Digimon World: Next Order

Despite my dislike of the virtual pet mechanics of Digimon World, I know if I don’t include the original PlayStation game on this list, someone will get mad at me. As frustrating as it can be, Digimon World’s vibes are still unmatched by most of the franchise. There’s a true sense of loneliness as your character is isekai’d into the Digital World, aimlessly wandering through this unknowable realm and discovering new friends and enemies as you explore. It also still has that PS1-era grit that has kind of washed away from more modern Digimon games, which is especially effective when you’re young and these worlds still feel vast and scary. If you can train your Digimon into something powerful enough to fight through its various challenges, Digimon World has an expansive, fascinating world to watch grow over the course of the game. It’s the training part that can become tedious. But those with the patience to fight through it found a lot to love. Next Order is a modern spin on this same loop, and if you can handle it with one monster, that game lets you manage two at a time. Godspeed, friend.

Digimon Racing

Wait, no. Come back. I swear, the Game Boy Advance kart racer rules, actually. If you ever played Mario Kart or Sonic Racing, you know the gist of what Digimon Racing has to offer. The Digimon spin is that the monster you put behind the wheel will gradually digivolve over the course of a race as you drift over a digitized track, gaining speed and power as you leave your opponents in the dust. Digimon Racing was also one of the only games that supported the GBA’s wireless adapter, as Nintendo was trying to cut the link cable in the lead-up to the Nintendo DS. I have some pretty fond memories of racing against my brother across our living room. It felt like magic at the time. 

Digimon Rumble Arena 1+2

Everyone has tried a Super Smash Bros. knock-off at some point, right? Digimon Rumble Arena and its sequel may not have become competitive darlings that had people dragging CRT TVs to conventions decades later, but they’re silly, fun party games starring your favorite Digital Monsters. The first game was on the original PlayStation and only supported two players, which could make some fights a bit of a drag as they devolved into games of tag with the two fighters chasing each other around the large arenas. Rumble Arena 2 came out two years later and leaned harder into the Super Smash Bros. comparison, supporting four players and making fights much more active, frantic, and fun. 

Digimon World 2

The original Digimon World game implemented the series’ digital pet mechanics in a way that some people get really into. Personally I can’t stand it, and was annoyed when it came back in Digimon World: Next Order. Do you know how annoying it is to try to train your partner Digimon for an hour, only for them to end up turning into one of the poop monsters? However, the World series has changed a fair bit over the years, too. Digimon World 2 left the first game’s real-time digital pet era behind, and is instead a dungeon crawler with turn-based battles. The battle system isn’t too deep, but its elaborate, experimental Digivolution mechanics set the tone for future iterations.

Digimon Survive

Digimon Survive isn’t a great tactical RPG, but it is a damn good visual novel. The combat is mind-numbingly simple and lacks the depth of much older classics like Final Fantasy Tactics. That said, its choice-driven horror story visual novel side is actually a pretty gripping tale that really brings a fresh take to the universe. Survive’s tedious fights are worth slogging through to get to the rich, often harrowing story it has to tell. 

Digimon World 3

If Digimon World 2 brought the subseries into turn-based battles, World 3 solidified it with a solid, more streamlined system in one of the coolest versions of the Digital World. The RPG’s roster of Digimon is much more limited, but its challenge comes from working within its set party compositions and finding a party that works for you in all its limitations. Outside of battles, its gorgeous PS1-era sprite work still holds up. Meanwhile, its dark story of a group of people trapped within a virtual reality MMO is a bit rote by today’s standards, but was pretty unnerving back in the day. Plus, it was the first time Guilmon, the best Digimon, got to have a starring role in one of the RPGs. More than most Digimon games, I constantly wish I could go back to World 3, but it’s been trapped on the original PlayStation for over 20 years.

Digimon Story: Cyber Sleuth

I just finished a replay of Digimon Story: Cyber Sleuth earlier this year, and that shit holds up. The turn-based detective RPG is one of the series’ best stories, and it perfectly marries the franchise’s mysteries, mythology, and themes of the power of friendship. It is the closest to a Persona game the series has ever gotten, and though its turn-based battles are pretty simple, the game, with its elaborate evolution mechanics that enable you, through careful planning and metagaming, to turn just about any Digimon into almost any of the other 200+ on the roster, is dripping with depth. The Hacker’s Memory follow-up, which you can find packaged with the original game on PC and Switch, adds another 50 hours of parallel story that’s also worth your time. If you haven’t played the game before and are curious about Time Stranger, you won’t find a better onboarding on modern platforms than Cyber Sleuth.



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September 26, 2025 0 comments
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The campaign against predatory in-game practices takes a step forward in Brazil, as President Lula bans loot boxes targeted at under-18s
Game Reviews

The campaign against predatory in-game practices takes a step forward in Brazil, as President Lula bans loot boxes targeted at under-18s

by admin September 26, 2025


The president of Brazil Luiz Inácio Lula da Silva (Lula) has signed a ban on loot boxes for under 18s into law. This ban is set to go into effect in March 2026.

This ban comes as part of a wider digital protection law aimed at protecting young people from abuse and exploitation online. Chapter seven of the law focused on electronic games prohibits loot boxes aimed at children or adolescents for games without an 18+ age rating.

In addition, the law requires games that are likely to have adolescents interact with other people through text, audio, or video messages to adhere to legal safeguards. These include a report system, information on the progress of said reports, and instruments to request review and reconsideration of imposed penalties.

Debates surrounding a loot box ban have been widespread and global for years now. Back in 2022 Dutch political parties backed a loot box ban, however after some deliberation there was no outright ban. Loot boxes were declared illegal in Belgium back in 2018, though in the following years it’s become clear this hasn’t been strictly enforced. The UK has slapped some game companies on the wrist due to not declaring loot boxes in advertisements, but a ban has been far from reach.

As such, this Brazilian ban for under 18s is a big step forward for those against loot boxes, putting up barriers between what many consider gambling mechanics and younger people. It’s been a long time coming, with investigations into loot boxes starting in 2021. There remain two larger questions: will clear age ratings for games actually prevent young people from buying loot boxes in games they want, and will this law’s implementation in a strong market for video games influence change in the industry at large?



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September 26, 2025 0 comments
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A witch from Magic: The Gathering casts a spell.
Game Reviews

The Gathering Lead Apologizes For Infamous Card From 27 Years Ago

by admin September 26, 2025


Magic: The Gathering has finally come clean about one of the bigger stains on its legacy. Veteran head designer Mark Rosewater recently apologized for the misogynistic treatment of a low-level pro player in the ’90s that he immortalized as a printed card called Ghazbán Ogress. “I have had a hand in creating thousands of Magic cards over the years, and Ghazban Ogress is the one I most regret making,” he wrote in a new blog post.

Ghazbán Ogress was a parody of an existing card called Ghazbán Ogre, but its real inspiration was a woman named Catherine Nicoloff, an aspiring pro player who also dated several different top players in the ’90s Magic: The Gathering competitive scene. Part of the 1998 Unglued side-expansion, which was designed entirely by Rosewater, the card’s description read, “When Ghazban Ogress comes into play, the player who has won the most Magic games that day gains control of it.” It essentially took slut shaming that was happening in private and immortalized it in print.

This darker chapter in the card game’s history was explored in a recent video on the The Tranquil Domain YouTube channel in which Nicoloff was interviewed about it for the first time. “I just wanted to be one of the guys at the time,” she said. “That was the biggest compliment you could get is if you were one of the guys and man, when people say guys don’t gossip, boy are they lying. So, the attention was mixed, but you were always being watched. I could not go anywhere without being watched. If I went to lunch with a friend, there would be a rumor the next day that I was seen with so-and-so and I was dating him, even if I wasn’t, even if it was nothing more than a lunch where we were talking about decks or cards or draft strategy or whatever.”

I laughed at and shared that joke at the time, when I was a teenager, and it certainly can’t have made women feel welcome in the community. I think one of the worst habits that Magic embedded in me was choosing my social circle based largely on peoples’ perceived skill.

— Brian Kibler (@bmkibler) May 20, 2021

Nicoloff said Rosewater took her aside during one even to give her a heads-up that the Ghazbán Ogress card would be coming out. “Mark Rosewater wielded enormous power over the game and continues to do so,” she said. “I was just, you know, a a small-time wannabe pro player. So, at that moment, it this is going to sound melodramatic, but it just kind of broke me a little because I had thought Mark was a friend. I thought he was trying to be humorous, but [that] he had the best interests of the players at heart. And now I’d been handed this tiger by the tail, and I had to either ride it or get eaten by it. That was what Mark gave to me.”

She ended up signing some other people’s copies of the card while also trying to collect as many of them as possible to keep it from spreading. Nicoloff reckons she has two binder pages full of Ghazbán Ogress now. It wasn’t until a viral post about the incident four years ago by Magic player Brian Kibler that she wanted to correct the record about what a gross thing it was. “I admit I still felt just a little bit angry and a little bit hurt by the whole thing because this was like an elephant in the room and nobody had ever apologized to me.”

That changed after the video went live and people started asking Rosewater about it. In a post over on his blog he unequivocally apologized for it. “Let me start by stating unequivocally that it was a mistake to have ever printed the card. It is 100% my doing,” he wrote. “I designed it and put it into the set. I take full responsibility for the card’s existence. It’s important to own up to one’s mistakes and not try to justify them.”

Rosewater has since called Nicoloff to apologize 27 years later, an apology which he said she accepted. “This apology should have come decades earlier though, and for that I am also sorry,” he wrote. “Magic cards should be something that bring people together and help foster growth and connection,” he added. “It should never be used to tear people down.”





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September 26, 2025 0 comments
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Worried about Black Ops series fatigue? So is Treyarch, as senior developer admits back-to-back Call of Duty releases could impact player interest
Game Reviews

Worried about Black Ops series fatigue? So is Treyarch, as senior developer admits back-to-back Call of Duty releases could impact player interest

by admin September 26, 2025


A senior developer from Call of Duty studio Treyarch has admitted worry over series fatigue, as Black Ops 7 arrives next month just one year after the last game.

Typically, Call of Duty games are released annually on a rotating basis, alternating between Modern Warfare and Black Ops. But this year, Black Ops 7 follows on from last year’s Black Ops 6 – though it’s not the first time, as two Modern Warfare games arrived back-to-back in 2022 and 2023.

“I think the honest answer is yes. I worry about that,” said senior director of production Yale Miller when asked by CharlieIntel (thanks Dexerto) about the games being viewed as too similar.

Call of Duty: Black Ops 7 | Zombies Gameplay Reveal TrailerWatch on YouTube

“Obviously, there was a plan with the two MW games and then this. We’ll see what the franchise does in the future. We’re excited about the opportunities it gave us, but we’d all be dead lying if we said we weren’t worried about that.”

Though part of the same world, Black Ops 6 was set in the ’90s while this year’s game is set in 2035 for a near-future tone, which should provide an opportunity to differentiate.

“We’re absolutely going to bring it from a content perspective in our live seasons,” said Miller. “How can we have new gameplay experiences? More content, more maps, weeklies, with functional stuff like deeper weapon prestige experiences.”

At yesterday’s Xbox Tokyo Game Show Broadcast, two Black Ops 7 multiplayer maps were revealed inspired by Japan. Toshin is a Japanese metropolis with neon-lit streets and a cat cafe, while Den is a Japanese castle.

More multiplayer details were revealed earlier this week in a lengthy blog post, while a trailer for its zombie mode was released yesterday (see above).

Call of Duty Black Ops 7 promises to be the “most mind-bending” game in the series yet. Tyler Bahl, head of Activision Publishing Marketing previously stated the back-to-back releases also gives players “a bit more time to enjoy all the live seasons and provide players more of what they want across Black Ops 6 and Call of Duty: Warzone before we turn the page to Black Ops 7.”



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September 26, 2025 0 comments
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Puffpals 2
Game Reviews

$2.6 Million Cozy Game Wipes Its Websites, Ghosts Its Backers

by admin September 26, 2025


How could a game with a name as fluffy as PuffPals: Island Skies ever do anything wrong? How could a company called Fluffnest be anything other than the cuddliest love-bunnies on the internet? It’s too implausible to even consider. Except… Launched on Kickstarter in April 2022, PuffPals: Island Skies promised to bring the experience of a game like Animal Crossing to the PC, with the very modest goal of just $75,000. But people were excited, the project got a lot of buzz, and in the end it raised an incredible $2.6 million (kinda). Today, the website for the game is gone, backer refunds are being ignored, and multiple lawsuits against the company behind the project have been lodged.

Two people, David Pentland and artist usLily, started Fluffnest—also via Kickstarter—in 2020. As superbly documented by Mujin on YouTube (thanks PCG) it became an instant success, created gorgeous plushies that developed a large fanbase, with hundreds of thousands of followers on social media, and a drop-based store that meant each plush was only available for a limited time. In 2022, the pair began the project to create a game set in the world of their plushies, an Animal Crossing-like cozy game with all the fishing, farming and friendship that cozy gamers crave.

That $75,000 figure may seem like a warning sign from the start. It’s not enough to develop the loading screens, let alone a game. But over the years, that’s kinda how Kickstarter’s become. Projects don’t receive any funds at all if their target isn’t met, so if you put your actual forecast costs, say $5 million, you’ll almost definitely not raise and it not get a penny. So developer’s come in very low, ensuring that they get something, with stretch goals in place to encourage more pledges that could actually deliver the game. And that’s obviously a disastrous model, meaning games that need $5m might raise $100,000 and keep, and then clearly can’t deliver, resulting in abandoned projects and furious backers. It happens all the time.

But in the case of PuffPals, it seemed to work. $75,000 became $2.56 million, more than double their top stretch goal figure. As Mujin reveals, however, a lot of that figure was extremely fudged: You could back the project for $20 to get the game on release, but afterward there were “add-ons,” where you could pay another $40 or so to get a plush toy too, and those plushies were ones that had sold out and were highly sought after by collectors. The money still counted toward the Kickstarter total, but a significant portion of it was going toward the toy and its shipping. Which is to say, that $2.6m figure was by far not what they had to spend on the game.

The project then began to follow the failing Kickstarter playbook to the letter. Updates started to slow down, promises would be forgotten or explained away, and wild excuses would be given for why communication had been bad, all always accompanied by new promises that all these things would improve. You’ll always get the six month silence, followed by the “Sorry we’ve been so quiet, we’ve been working so hard!” update accompanied by scant few gifs and a bunch of concept art to “prove” it. And then, of course, a promised alpha build will get delayed and delayed, each missed milestone accompanied by an excuse that contradicts the last. Next you get the heartfelt apologies and promises to improve communication, along with a boast that the build is just moments away, before another stretch of silence ending in claims that the build, due years before, is “on track.” It’s all so painfully common.

© Kickstarter / Kotaku

But the PuffPals debacle took it all to a new level, by seemingly not only messing their Kickstarter backers around, but customers of their main business too. During the waits, Reddit sleuths spotted that PuffPals trademarks had expired a year ago, and that the game was seemingly being entirely created by outsourcing company Room 8, while the plushies side of the business started having its own major troubles, customers not receiving shipments, claiming they had been overcharged, and delivery prices being almost tripled. It then became apparent the company was being sued for failure to pay back business loans.

Then things got even worse. Fluffnest was going out of business. Blaming rising shipping costs, the company declared it was coming to an end. And yet even here, in this statement, it said, “Island Skies production is secured and will not be affected.” Which, given it hadn’t given any substantial proof of life in years, and it had already been revealed that the entire game was being created by outsourced companies, was quite the claim.

The last update to appear on PuffPals appeared May 21 this year, which was an extraordinary screed of excuses and blame laid at the feet of the company they’d paid (and then not paid) to develop the game. And, of course, every word of it contradicts the promises made in previous posts, even as recently as a month earlier.

Today, the game’s pre-order page is an Expired Domains landing page, the Kickstarter has been abandoned for four months, and people who worked on the game have reported going unpaid. And obviously no one is getting refunds—but it’s important to remember that Kickstarter backing doesn’t guarantee a delivered project, so that’s always murky ground.

Various lawsuits reported by Mujin show judgments being made against Fluffnest, ordering the company to repay owed money totaling hundreds of thousands of dollars. Meanwhile, the company hired to actually make the game, Room 8, is now suing Fluffnest and David Pentland for $1.9 million.

While the various litigations drag through the courts, it’s impossible to know how a super-cute cozy game became such a multi-million dollar disaster. Was this begun in good faith, before collapsing around their ears? Was it a deliberate scam? Was Alpha 2 ever actually a thing that existed? We don’t know, and given court dates stretch as far away as summer 2027, we likely won’t know for a very long time. Either way, it’s astonishingly unlikely anyone will get any of their money back, whether a backer or a developer hired on the project, or even a bank providing one of the many loans. Meanwhile, people will just have to play one of the other 72,482 cozy village life games on PC instead.



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September 26, 2025 0 comments
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Diablo 4's third and final collab is with... StarCraft, and it looks just about as soulless as the Berserk cross-over
Game Reviews

Diablo 4’s third and final collab is with… StarCraft, and it looks just about as soulless as the Berserk cross-over

by admin September 26, 2025


We’re officially in the march towards the end of 2025. In Diablo 4 terms, we’re in the early days of the launch of the game’s last season of the year. Though much of Season 10 itself has been a known quantity for a while, there was one mystery still to be revealed.

I’m talking, of course, about the final collaboration event, which we knew would take place during Season 10. Blizzard has now officially revealed which IP is going to be crossing over with the world of Diablo 4.

The Diablo 4 roadmap promised two cross-over events. The first was with Berserk, and now the second – and final – collaboration event has been officially announced. Unlike the first one, this one is going to be with a Blizzard franchise: StarCraft. It’s kicking off this evening and will run until October 10.

Strangely, however, there’s no gameplay component to this one, or a separate Reliquary (battle pass). StarCraft’s factions won’t be invading Sanctuary or anything. Instead, it’s mainly an opportunity to sell expensive cosmetics, which went over well last time.

If you’re fine parting with your money, you can get your hands on StarCraft-inspired cosmetics for each of Diablo 4’s classes. You can make your character look like The Queen of Blades (Kerrigan), Mengsk, Zagara, Jim Raynor, Tassadar or Zeratul.

There’s also a mount bundle that lets you ride around a Zergling, or have a different Zerg as a pet. Prices haven’t been announced for any of these items, but expect each skin to cost around $20 at minimum.

The free stuff. | Image credit: Blizzard Entertainment.

There’s a set of free items, too, which you’ll also find in the in-game store. That’s three emblems, and three weapon cosmetics for the mace, two-handed polearm, and the two-handed crossbow. The free gifts will roll out daily, starting today until September 28. You will, however, be able to claim them for the entire runtime of the event.

Alongside the main event, there’s also a Twitch Drops promotion that will be available at the same time: September 26 – October 10. Watching any Twitch streamer in the Diablo 4 category (who has Drops enabled) will earn you three emblems. You get the first one after watching for two hours, the second after four hours, and the third when you accumulate six hours of watch time within that window.

And that’s about it for this one. One could only hope Blizzard’s next attempt at a Diablo 4 cross-over event will have more soul to it.



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September 26, 2025 0 comments
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