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Game Reviews

LEGO Just Released the 2025 City Advent Calendar, Selling for Pennies on Amazon at Launch
Game Reviews

LEGO Just Released the 2025 City Advent Calendar, Selling for Pennies on Amazon at Launch

by admin September 28, 2025


LEGO has just revealed its advent calendars for the 2025 holiday season. Every year, these calendars fly off shelves thanks to popular licenses like Star Wars, Harry Potter and Minecraft. But the runaway favorite, and once again for 2025, is the LEGO City Advent calendar. What’s catching everyone’s attention right now is that it’s the only one available at a 30% discount on Amazon for its launch, priced at $25 instead of the usual $35. However, this deal won’t last long—the closer we get to the advent season, the faster these discounts will disappear.

See at Amazon

Our Favorite Advent Calendar

This advent calendar offers a countdown to the holiday season with 24 sweet treats for kids aged 5 and above. Behind each door, little builders can find adorable mini-figures like Santa and Mrs. Claus, characters dressed in cozy outfits like polar bears and reindeer and numerous mini builds to spark imagination and holiday stories.

One of the cool features is the included Christmas party playmat that folds out to create a cozy winter ambiance for the mini-figures and buildings to be constructed. Each surprise has simple building instructions printed right within its window, created in special consideration for young LEGO fans.

With 186 pieces in total, the LEGO City Advent calendar becomes a fun winter holiday party by the end of the month. Holiday accessories and mini builds encourage imaginative playtime – children can make up their own adventures or mix and match with other LEGO City series for endless fun after December. And it’s an exciting gift that girls and boys alike will enjoy, so it’s perfect for any building enthusiast child who loves holiday fun.

For $25, a 30% discount from the original $35 price, the LEGO City Advent calendar is an amazing deal. This is not usually done at launch on Amazon so it’s a fantastic opportunity to obtain this well-liked set ahead of time. Parents and gift buyers rave about this deal because it combines quality, fun and value without taking anything away

See at Amazon



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September 28, 2025 0 comments
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Rockstar co-founder Dan Houser opens up on Bully 2: "You just can't do all the projects you want"
Game Reviews

Rockstar co-founder Dan Houser opens up on Bully 2: “You just can’t do all the projects you want”

by admin September 28, 2025


Rockstar co-founder Dan Houser has opened up on why we never received a follow-up to 2006’s Bully.

Talking to IGN at LA Comic Con, House was asked why he never returned to Jimmy’s life despite Bully’s popularity and critical acclaim, and his response was both candid and probably a little frustrating for those who’d been patiently waiting for Bully 2, as he simply attributed it to “bandwidth issues”.

Grand Theft Auto VI Trailer 2 – GTA 6.Watch on YouTube

“I think it was just bandwidth issues,” Houser admitted (thanks, InsiderGaming). “You know, if you’ve got a small lead creative team, and a small senior leadership crew, you just can’t do all the projects you want.

“And you know, we certainly– how we’re structured at [Houser’s current studio] Absurd [Ventures], we’re doing two projects with a fairly small team, and it’s really trying to think through that. How can we do that and keep them both moving?”

Rockstar Founder Dan Houser confirms why BULLY 2 never happened.

He blames it on “bandwidth issues”.

Houser further adds “If you’ve got a small lead creative team and a small leadership crew you just can’t do all the projects you want.” pic.twitter.com/OMOBi7cOe5

— Michael (@LegacyKillaHD) September 27, 2025

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Since its unveiling in June 2023, Absurd Ventures has announced two “universes” – American Caper and A Better Paradise – intended to form the basis of multiple transmedia projects, beginning with a graphic novel and podcast, respectively. Meanwhile, a job advertisement spotted in May 2024 confirmed Absurd’s first video game project is also in the works, and after a difficult year for Immortals of Aveum developer Ascendant Studios, a “core team” of around 20 employees decamped to Absurd this time last year, establishing a new studio now known as Absurd Marin.

As for Rockstar’s primary project at the moment? GTA 6 is currently expected to launch for PlayStation 5 and Xbox Series X/S on 26th May 2026, following its not exactly unexpected delay earlier this year. And there’s little doubt it’s going to be big; as recently Take-Two confirmed, GTA 5 has now sold an astonishing 210m copies since its release 12 years ago, so it’s probably not unreasonable to presume its massively anticipated sequel will manage to match that and then some.





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September 28, 2025 0 comments
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Swery's oddball roguelike Hotel Barcelona isn't exactly good, but its janky jaunt through horror movie history is endearing all the same
Game Reviews

Swery’s oddball roguelike Hotel Barcelona isn’t exactly good, but its janky jaunt through horror movie history is endearing all the same

by admin September 28, 2025


Ten seconds into Hotel Barcelona, you’re watching an aerial shot tracking a car through the mountains, The Shining-style; a couple of minutes later, a gas station attendant is giving you an ominous warning about the campsite up ahead where a young baseball player drowned. Even the bar you eventually visit has nicked its décor wholesale from the Overlook Hotel. If nothing else, Deadly Premonition developer Hidetaka “Swery” Suehiro’s latest oddball endeavour – an action-roguelike created in collaboration with No More Heroes’ Goichi “Suda51” Suda – is an endearing love letter to horror movies, even amid the jank.

Hotel Barcelona

  • Developer: White Owls
  • Publisher: Cult Games
  • Platform: Played on PC
  • Availability: Out now on Xbox, PC

You play as perpetually flustered US Marshal Justine Bernstein, whose deceased father made a pact with a serial killer named Dr. Carnival long ago. And while the specifics of the deal remain mysterious, the upshot is you’re now possessed – very much against your will – by the evil doctor’s surprisingly chatty soul. But silver linings and all that; it turns out being able to call on the formidable bloodlust of a notorious serial killer is quite handy when you’re battling through waves of undead B-movie rejects on your hunt for the witch that murdered your pa.

It’s a premise that’s compelling in its preposterousness, but Hotel Barcelona doesn’t exactly make a strong first impression as a game. It’s essentially a side-scrolling roguelike where you move from left-to-right bludgeoning monsters until you reach the big boss five areas later at each level’s end. Death means starting over, but you can at least use the spoils of your most recent attempt to expand and upgrade your repertoire of skills for another go. As with most games made by Swery’s White Owls studio, though, it feels pretty rough. Movement is slippery and weightless; its mushy, strangely spartan visuals – which have the air of something assembled using assets from a budget PS2 game when the art director was on holiday – are often completely unreadable, and the chain of responsibility has faltered so much, even the script’s typos have made it into the voice acting.

Hotel Barcelona trailer.Watch on YouTube

But as with White Owls’ previous games, there’s an earnest can-do spirit to Hotel Barcelona’s delirious nonsense – its larger-than-life characters, its wild conversational asides, and its pinwheeling sense of mad invention – that’s easy to like. This is a game where ability upgrades are doled out by a monster – sorry, a French monster – called Tim who lives in your hotel room closet. There’s a suspiciously friendly barman called Grady (what else?) who’ll happily supply useful upgrade materials in exchange for severed ears, and there’s a possibly haunted pinball machine in the corner that’s already hoovered up a significant amount of my time. And while the fundamentals of its roguelike action will be extremely familiar to anyone who’s played Dead Cells and its ilk, it’s got ideas of its own here as well.

I should begin by saying that Hotel Barcelona’s initially stilted combat does loosen up quite quickly as you start to unlock the likes of high kicks and ground pounds, but it remains awkward in a way that I suspect won’t improve. And while enemies in the early stages are rarely more than dim-witted cannon fodder, I’ve been enjoying the wrinkles Hotel Barcelona introduces with each new run. There’s the slowly burgeoning arsenal of knives, sticks, axes, buzz saws, handguns, shotguns, flamethrowers, and projectiles to augment your basic slaps, kicks, blocks, dodges, and – yes – serial killer possession powers. Plus there’s a randomisation gimmick that means the time of day, weather, and even you are different each time.

Image credit: Eurogamer/White Owls

One run might take you on a misty morning jaunt through terror, while the next time you visit the level, it’ll be during a midnight downpour and you’re suddenly three times taller than you were before. And if you want to mix things up even further, there are optional Bondage Rules (don’t ask), introducing handicaps – no melee, no dodging, 1HP mode, lethal water, and so on – for an extra element of risk and reward. It adds a bit of variety to the inherently repetitive roguelike formula, and there’s a further twist in each stage’s comically incongruous doors. Passing through a door takes you along a different path on the way to the boss, but also awards you a random temporary boost – perhaps more health or a stronger attack – you can reclaim from your body on the next run-through. Some doors initiate challenges to complete on-the-fly, while others take you to more discrete areas with minigame-like rules.


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Then there’s Hotel Barcelona’s main gimmick, which sees you playing alongside Phantoms – basically recordings of your previous attempts – with each new run. The idea is you can use your earlier actions to your advantage (provided you don’t stray from a previously followed path, that is) by, say, kiting enemies into your former selves as they whirl violently around. Admittedly, Phantoms have yet to prove particularly useful beyond boss fights, but it all adds up to something I keep being drawn back to, even with the unavoidable jank.

I’m not for a minute suggesting Hotel Barcelona is a genuinely good (or even slightly good) video game, but I do kind of dig it all the same. Yes, its sometimes-tone-deaf jokes fall flat, and yes, it’s a mess. But it’s such an affectionate, enthusiastic homage to horror movies – with its unsubtle easter eggs, and its parade of slasher villain rejects and familiar hunting grounds – that the genre nerd in me can’t help but be swept along. Will I tire of it quickly? Quite possibly. Should you rush out and buy it? Probably not. Am I glad I spent the morning walking the strange halls of Hotel Barcelona with a serial killer inside me? Yes, I most definitely am.



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September 28, 2025 0 comments
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As Hades 2 arrives in full, is early access good or bad for the overall video game experience?
Game Reviews

As Hades 2 arrives in full, is early access good or bad for the overall video game experience?

by admin September 28, 2025


Hello and welcome to another entry in our “The Big Question” series, in which we present an argument to you, the Eurogamer community, for further interrogation. This week: Do you play games in early access or does playing them piecemeal lessen the overall experience?

What is early access? While most of you no doubt know what we mean by early access, we’re referring to when a game is released to a store (usually Steam) in an unfinished state, but with the promise that new content will be added over time and it’ll eventually launch as a complete 1.0 version. This week saw the 1.0 release of Hades 2, but the biggest game to ever do it is probably Larian’s Baldur’s Gate 3, which was in early access for almost three years.

Today Tom and Bertie make their cases for and against games releasing in early access.

I don’t play games in early access, just like I don’t eat my lunchtime sandwich before I’ve put all the fillings in

Why would I lessen my first impression of a game like Hades 2 by playing it before it’s finished? | Image credit: Supergiant

Imagine paying £34 for a good game? That’s just utterly ridiculous, of course, but it’s fine to pay good money for a game that isn’t even finished? OK, that makes perfect sense. I’m firmly on the side of “buying and playing games in early access is a bizarre thing to do, and borderline sabotage of your own enjoyment,” just to be clear.

To be completely open, I have bought one game in early access, and that’s Slime Rancher 2, and I was under considerable pressure from my son to do so as he loved the original. It really just hammered home my feelings, though. Early access Slime Rancher 2 felt fine, but it was impossible to shake the feeling (and actual fact) that if I just waited a while I’d be able to experience the whole thing and not just this portion of the thing we both wanted to see and play. Playing it unfinished has in fact dampened our enthusiasm for the final game, which is now in its Version 1.0 form and we’re yet to try.

Hades 2, a game that is all about the characters and the way the areas connect with each other, to me just made no sense to play bit by bit. Maybe I’m a sourfaced curmudgeon simply refusing to accept modern ways, but I’ll be happy with the full release, thank you.

As I’ve been writing, and I hate to admit this, I’ve thought of a bit of a problem with my argument: Wobbly Life. This is a game I’ve watched my son play for years as it evolved through early access to a Version 1.0 release. You might think I’ve been hoisted by my own petard, but this game is designed in such a way that you’re really getting a sandwich to begin with, a tasty one, but then some sides to make the meal that bit more interesting. So, I’m still correct. Good luck arguing against that, Bertie!

-Tom O

Stop talking about sandwiches and play the games

Playing games in early access feels special, like you’re part of a cool gang. | Image credit: Eurogamer / Larian

When you said Wobbly Life there I thought you were making a comment on the mutability of our own existence. I didn’t realise you were talking about a sandwich-making game. I didn’t even know there was a sandwich-making game. You’ve upended my morning, Tom. But look, I think diving into an early access release is absolutely worthwhile.

For starters, it feels intimate, like you’re sharing in the privilege of an as yet unformed idea from a developer you might really admire. A chance to experience some of the development process with them, perhaps even to help shape it, depending on the willingness of the developer involved. It’s a chance to get closer to a game series and studio.

But the reason I try early access releases is because of collective excitement. Undeniably, a game will be better after it’s been in early access for a while. Things will be fixed, content will be added, feedback will be taken on board. There’s a reason studios put games in early access and nearly all of them improve because of the time they spend there.

But so much of a gaming experience – so much of the magic of a gaming experience – comes from it being shared. That might be something shared directly alongside people you’re playing the game with, or it might be playing the game on your own but at the same time others are playing it, and talking about it, and being excited about it. And the most exciting time for any game is when it’s first introduced, when its ideas are new, and when the worlds it presents are undiscovered. You can never have this moment twice.

That’s why early access presents game-makers with a bit of a conundrum. I looked into this a few years ago and talked to a few companies familiar with the early access procedure, and I’m fairly sure that most of them told me an early access release is treated as a bigger moment for a game than a 1.0 release. That’s the game’s introduction, the big reveal, the door opening. The problem being: if your game is a mess at that point, your big moment will be ruined.

So yes, you can wait, and arguably it’s better to wait to play a game – you’ll get a more complete and sophisticated game. But you’ll miss out on that initial surge of excitement when a game is unknown, when its secrets are still intact, and when everyone is on a level playing field. Those things are priceless.

-Bertie

The big question, then: do you play games in early access or does playing them piecemeal lessen the overall experience?



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September 28, 2025 0 comments
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Kingstonssd
Game Reviews

Amazon Clears Out 4.8-Star Kingston SSD in All Capacities at Record Low, Cheaper Than Samsung or Crucial

by admin September 28, 2025


Lots of awesome games came out this year from Hollow Knight: Silksong to Blue Prince to Clair Obscur: Expedition 33. Silent Hill f and Borderlands 4 just dropped along with the 1.0 release of Hades 2. If you want to play all of these plus all the other cool stuff that came out in 2025 and hang onto all of your other games, you may want to expand your storage. Over the past decade or longer, game file sizes have really started to balloon larger and larger. Some titles even clock in over 100GB. So get yourself a solid internal SSD like the Kingston NV3 drive. It’s available in sizes up to 4TB and is currently on sale.

Breaking down the different models and discounts, let’s start with the smallest. Kingston has 500GB option for its Gen 4×4 SSD. That one normally goes for $54, but it’s now down to just $39 — saving you $15. Going up, we have the 1TB model. That’s usually $80, but the sale has it to just $58 — a savings of $22. The 2TB is $43 off, bringing it from  $158 to just $115. Then lastly we have the massive 4TB model going for $230. That’s a $91 discount off of the starting price of $320. All discounts work out to between 27-28%.

See at Amazon

Fast Load Times

The Kingston NV3 SSD has remarkable read and write speeds, coming in at up to 6,000 MB/s for read speeds and up to 5,000 MB/s for write speeds. That means quick load times in all your games. Hope you’re good at them because you’ll have hardly any time to read those quick tips that appear while waiting for levels to load. Those speeds will also help with plenty of non-gaming tasks ranging from video editing to working with large datasets — really any kind of hardware intensive workflow.

Check the specs of what you’re looking to install it on. So long as your laptop, tower, or mini PC has support for PCle 4.0, you’ll be good to go.

If you’re not a PC gamer and are instead looking to expand to storage of your PlayStation 5, it is compatible but with a catch. You will have to separately pick up a heatsink. These little metal casings are used to help dissipate heat to prevent overheating. They’re pretty easy to install into your PS5. You can just follow any number of video tutorials on YouTube.

For a limited time, you can save up to $91 on this internal SSD from Kingston. Choose between four different capacities, starting at just $39.

See at Amazon



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September 28, 2025 0 comments
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A PS1-style Dualsense is displayed.
Game Reviews

PS5 Is Sony’s Most ‘Successful’ Generation Ever And It’s Not Close

by admin September 28, 2025


Will Resident Evil 9 struggle on Switch 2? Is the new Borderlands 4 patch really broken or do players just need to be better at compiling their shaders? And where the hell is the next Metal Gear Solid Master Collection? Welcome to another edition of Morning Checkpoint, Kotaku‘s daily roundup of gaming news and culture. While all the big gaming showcases have wrapped up, there are still a few more days of Tokyo Game Show proper until the last big gaming festival of the year wraps up. Then it’s on to the fall’s next batch of big game releases. Yes, I’m talking about you Digimon Story: Time Stranger.

PlayStation boss touts PS5 as Sony’s most lucrative gaming box yet

Sony Interactive Entertainment CEO Hideaki Nishino was the keynote speaker at Tokyo Game Show 2025 and his topic was the PlayStation Store. Covering its evolution and current financial dominance, he flashed a chart showing how revenues have kept climbing with each new console. What’s interesting is that this is happening despite PS5 sales tracking only slightly ahead of the PS4. So where is the growth coming from? In part its the explosion in microtransactions in free-to-play games like Fortnite.

Nishino-san says PlayStation 5 is the most successful generation in PlayStation history. pic.twitter.com/E5feupYHGr

— Geoff Keighley (@geoffkeighley) September 25, 2025

It’s also the expansion of subscription services like PS Plus. And then there’s the fact that people are still playing on PS4, so even though the install bases are similar, the overall footprint of active PlayStation players spending money is seemingly larger. Plus the consoles keep getting more expensive. With graphs like this, did Sony really need to raise the price of the PS5 another $50 nearly five years after it launched? Either way, it’s an interesting data point amid debates about console makers going platform-agnostic. Will PS6 just be a PC with a PlayStation logo on it, or is Sony, like Nintendo, married to the hardware business long-term?

Hyper Light Drifter dev’s next 2D action game is out in November

Possessor(s) is Heart Machine’s first stab at the Metroidvania formula and arrives the same year its loot shooter, Hyper Light Breaker, entered Early Access. There’s a new trailer showing off more of the game about a high school student who forms a pact with a demon to uncover the mystery behind a catastrophe that’s befallen Sanzu city. It’s out on PS5 and PC on November 11.

One of the last significant updates for The Witcher 3 has been delayed

CD Projekt Red’s fantasy RPG was supposed to get cross-platform mod support across PC and consoles before the end of the year. The update will now arrive in 2026, but with no clear window for when players can expect it. Once it finally arrives, PS5 and Xbox Series X players will finally get to experience all of the extra fan-made content modders created for the PC version.

Gearbox has some advice if Borderlands 4 is running poorly for you after the latest patch

The studio blames some initial reports of even worse performance following the new update on shader compilation. Basically, the game has to recompile all of the shaders again, which can mess things up while running in the background. “Stuttering issues should resolve over time as the shaders continue to compile in the background while playing,” the studio wrote on X. “If you’re still experiencing issues after 15 minutes of continuous play, you can also clear your shader cache via your video card manufacturer’s approved method.”

One fan offered their own tip: “quit the game once after launching and relaunch it. Now travel into a zone and back out (Idolator Sol’s or a Vault will work) this should compile a BUNCH of shaders and start improving the smoothness.” Big-budget gaming in 2025 folks!

Resident Evil 9 looks pretty decent in first Switch 2 hands-ons

Requiem is the first game in the survival horror series to come day-and-date to a Nintendo platform. Early impressions seem to be that while the game looks and runs best on PC and high-end consoles, the Switch 2 version still performs admirably, especially in hand-held mode. So far both Cyberpunk 2077 and Star Wars Outlaws have both been better than expected on Nintendo’s new console. Hopefully other third-party ports can continue the trend.

A Metal Gear Solid 4 remaster will arrive eventually

Fans waiting for news on the status of the Metal Gear Solid Master Collection Vol. 2 got an update via a panel at Tokyo Game Show. According to a translation by X user Kuwabara357, it will still take a little longer for the next batch of games to get ported. “The project is moving forward properly, and we believe it’s shaping up to be something enjoyable really,” Konami producer Noriaki Okamura reportedly said. “So please wait just a bit more, more information is coming.”

Payday 2 dev apologizes for price-gouging fans

The Payday 2 Infamous Collection bundle, which contains every piece of DLC the multiplayer heist shooter has ever received, recently jumped in price from $118 to $170. Starbreeze also announced a new $5-a-month subscription option for players to access all of it. Fans obviously thought the timing of this was a bit cynical.

“The community has been pretty clear about how it looks next to the subscription launch—and they’re not wrong, it’s terrible timing,” Starbreeze’s Gustav Nisser told PC Gamer. “We definitely didn’t handle this right, and we’ll be apologizing to the community. Hopefully there will be at least some acceptance that this was an honest mistake.”

ICYMI:

Watch this:





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September 28, 2025 0 comments
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U.S. Silent Hill f fans slam pitiful Steelbook allocations as missing pre-order gifts pop up on pricey eBay auctions
Game Reviews

U.S. Silent Hill f fans slam pitiful Steelbook allocations as missing pre-order gifts pop up on pricey eBay auctions

by admin September 27, 2025


Silent Hill f fans who missed out on Steelbook pre-orders despite ordering early are slamming U.S. retailer GameStop and speaking out against opportunist scalpers.

Players were tempted to pre-order the physical edition of Silent Hill f ahead of time by the “free” addition of a striking Steelbook case for orders placed with Amazon in the UK, and GameStop in the U.S.

However, as orders began arriving across the States this week and fans stopped by stores to pick up their freebie, it became clear that GameStop did not have nearly enough Steelbook cases to satisfy demand.

Silent Hill f Review – An Occasionally Unsatisfactory Return To Form.Watch on YouTube

“Is anyone else having trouble trying to acquire their Silent Hill f steelbook?” asked one customer. “Preordered from GameStop months ago and went today just an hour after opening and they’ve run out of all four steel boxes they had in stock. All four. Called every GameStop in a 50 mile radius and NONE other store received ANY shipment of steel boxes at all.”

“Everyone is getting the shaft,” someone responded. “Stores that even got allocation were at like 10% or less compared to their pre-order number.”

People ruin everything
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“I went to a GameStop earlier today as they opened, and they only got one,” commented someone else. “And I was the second guy in line. Supposedly, they should get another shipment. But it’s really stupid that there is a shortage of Steelbooks, and on top of that, online preorders require you to go in store to pick up the Steelbook. I wish Amazon US or Best Buy had the Steelbook, ’cause at least they would ship it with the game. I guess I’ll check in and see if they ever get more in the upcoming weeks.”

Other players claimed GameStop employees confirmed to them that each store received only a handful of Steelbook cases irrespective of how many pre-orders the stores logged, with some saying their local store “didn’t even get a single Steelbook…”

“I work at GameStop. We got a total of nine Steelbooks… for 30+ preorders,” explained another commenter.

If this all sounds very familiar, that’s because it is. When Silent Hill 2 Remake pre-orders began shipping in the UK in October 2024, GAME customers similarly received their game without the steelbook sweetener they’d hoped to get when placing their orders, and it took several weeks for GAME to fulfil delayed shipments. This time around, however, Konami partnered with Amazon UK to distribute the Steelbook pre-order bonus, which seems to have been more successful this time around.

What’s particularly galling for some fans, however, is the number of Steelbook cases that have made it onto online auction sites like eBay. Despite being given away for free, the collectible case is being auctioned for anywhere from $30 to $205, both with and without the game bundled alongside it.

In a thread entitled “people ruin everything” with hundreds of upvotes, one fan wrote: “What [is] really disappointed me even more was going on eBay just to see what resellers were up charging for the cases, ruining it for other people by being greedy. I know [the] Silent Hill franchise ha[s] always been expensive, I’ve gotten my fair share of games over the years, but for people to sell a case for more than market value is sickening.”

With most retailers advertising the freebie as available “while stocks last”, however, there’s very little customers can do, as demonstrated by this email response from GameStop customer care, who told one player that “even with online pre-orders, the Steelbook must be claimed in-store” and “these items are extremely limited and available only while supplies last.”

We’ll reach out to GameStop and update as/when we hear back from the retailer.

Regarding Steelbook
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Whilst slow to get going and a little cumbersome early on, I had a good time with it in Eurogamer’s Silent Hill f review, calling it “a return to form worth sticking with” and awarding it four out of five stars.



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Galaxy Buds3 Pro
Game Reviews

Samsung’s Galaxy Buds 3 Pro Were Pricier at Launch, But Now They’re Way Cheaper Than AirPods Pro 3

by admin September 27, 2025


We can’t blame you if you were planning on keeping your wallet stashed away until Amazon’s Fall Prime Day hits on Oct. 7-8, but the run-up to the big event is often where you can find sneaky-good deals as Amazon looks to clear out the shelves. We found this one today — 24% off the price of the Samsung Galaxy Buds3 Pro, which brings their price down to just $190. That’s right in line with Apple’s AirPods 4 and a big drop from the closer-comparison AirPods Pro3.

The Galaxy Buds3 Pro got a full redesign from Samsung before dropping this past July, with an emphasis on comfort for long listening sessions. The sound is, of course, the amazing quality that Samsung’s famous for. And these buds are bolstered by Galaxy AI to enhance the noise cancellation, equalization, and more.

See at Amazon

Theater of the Mind

Whether you’re listening to your own playlist or connecting to your tablet or TV via Bluetooth, the surround sound from the Galaxy Buds3 Pro is so good and so immersive it’s like being in the theater, but the sound is all for you. Dual amplifiers and a 2-way speaker in each bud creates a 360-degree effect, and Galaxy AI powers an adaptive equalizer that optimizes the sound specifically for you.

You can disappear into the listening experience of the Galaxy Buds3 Pro regardless of where you are, because the Adaptive Active Noise Cancellation feature, also powered by Galaxy AI, intelligently adjusts the level of noise cancellation based on your surroundings, and changes is as the conditions around you change. You won’t want to put them down, and thanks to the comfort-enhancing redesign and long battery life, you won’t have to.

Futuristic Features

One of the most jawdropping features of the Galaxy Buds3 Pro is the real-time interpreter. When your Buds3 Pro are paired with a compatible Galaxy device, your can carry on a conversation with someone speaking a foreign language and hear the translation on your earbuds in real time. All you need is a Samsung account, from which you can download languages for free. (English and Spanish are pre-installed.)

Will there be incredible tech deals dropping during the two-day Fall Prime Day event? Of course. But consider the several days leading into the event a golden opportunity to find those under-the-radar bargains Amazon likes to drop as they get their inventory set for the big rush. This is most definitely one of them — a $60-off deal on Samsung’s newest and best wireless earbuds. Get the Galaxy Buds3 Pro for just $190 and beat the Prime Day rush.

See at Amazon



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September 27, 2025 0 comments
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Xbox Has A Fix For The Most Annoying Thing About PC Gaming
Game Reviews

Xbox Has A Fix For The Most Annoying Thing About PC Gaming

by admin September 27, 2025


PC gaming is wonderful. You can customize games as much as you desire, run them at high framerates, and enjoy all sorts of other useful advantages. But one really annoying part of gaming on a PC in 2025 is dealing with shader compilation. Thankfully, Microsoft is rolling out a solution, but it might take some time before you get to enjoy its benefits.

Over the last few years, game developers have started implementing shader compilation on PC. The idea is for your GPU to compile as many of the shaders that will be used during gameplay as possible ahead of time and limit how much stuttering you feel while playing. It’s not a perfect solution, but it’s a pretty good way to improve how well games play on your PC. But the big problem with compiling shaders is that it takes time, and you’re often left looking at a screen for a few minutes or more, depending on your PC and how many shaders the game needs to compile. In theory, you only have to do this once at startup. But in reality, you’ll likely do it a few times, as big updates or changes you make to the game’s settings can force another shader compilation. I have even run into games, like Borderlands 4, that compile shaders mid-game when fast-traveling for the first time. It’s all very annoying, but thankfully, Microsoft has a solution that is now in the wild.

As spotted by PC Gamer, Microsoft’s Agility software development kit, a collection of game development tools for DirectX, has been updated to 1.618 and now supports Advanced Shader Delivery (ASD). This tech, which was announced last month, is Microsoft’s plan to get rid of those annoying shader compiling screens. The basic idea is that instead of your GPU and PC compiling all the shaders at game boot, ADS will contain a large database of pre-compiled shaders for various hardware and API setups. So you download a game and it includes all the shaders you’ll need, already compiled offline and ready to go.

This is essentially how consoles get around having to compile shaders when booting up a game, but it’s much easier over there, as devs only have to manage a few setups. In the world of PC gaming, there are many, many different hardware configurations to deal with, making it trickier to pre-compile everything.  But AMD, Intel, and Nvidia are all working together alongside Microsoft to provide devs and storefronts with everything they’ll need to pre-compile shaders for as many hardware variations as possible, and then offer these to consumers when they buy digital games.

For now, ADS is only available on Microsoft’s Xbox Store app and only when using the Asus ROG Xbox Ally and Xbox Ally X handhelds, which both launch on October 16.  It’ll likely be a few years before ADS is a normal feature included in most big stores and games, but at least there’s hope. One day, not too far in the future, we’ll all be free from having to wait for every big PC game to compile shaders. Doesn’t that sound nice?



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September 27, 2025 0 comments
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Final Fantasy 7 Remake's progression-helping boosts aren't exclusive to Switch 2 and Xbox, will also arrive via patch for PS5 and PC
Game Reviews

Final Fantasy 7 Remake’s progression-helping boosts aren’t exclusive to Switch 2 and Xbox, will also arrive via patch for PS5 and PC

by admin September 27, 2025


Final Fantasy 7 Remake is set to release on Switch 2 and Xbox next January and will come with boost features familiar to players of the Pixel Remasters, known as Streamlined Progression.

Square Enix has confirmed to Eurogamer these boosts will also be coming to the PS5 and PC versions of the game in a future update, though there’s no date yet. The PC version’s enhanced lighting features will be coming to PS5 too.

As outlined previously in a Square Enix blog, players will have access to a new menu where they can implement a number of boosts such as HP full, MP full, Limit gauge full, and maximum damage dealt, which can be toggled individually.

FINAL FANTASY VII REMAKE INTERGRADE – Release Date Announcement – Nintendo Switch 2Watch on YouTube

“I feel that the way people enjoy content has become more flexible these days, as we see with video streaming platforms, and that people also want the same thing from games, with options to tailor the experience based on the time they have and their levels of interest,” said director Naoki Hamaguchi. “I have also had personal experiences where I wanted to play something with the limited time I have but gave up because of the time it takes to level up characters or traverse the game.

“That’s exactly why I think that the Streamlined Progression feature is very effective – to give players smooth access to the story.”

Meanwhile, Hamaguchi stated Final Fantasy 7 Rebirth is “doing very well” on PS5 and PC in an interview with Automaton, so there’s no need to worry about part three.

For its remake of Final Fantasy 7, Square Enix decided to create a trilogy. But as sales appear to have decreased with each installment, some fans have been worried about the quality of the third game, presuming the company may be keen to move on.

“I know some fans have expressed concerns, but please rest assured, we’ll be able to deliver a proper, high-quality third installment,” said Hamaguchi.

He additionally provided a status update on the project.

“Development is going extremely well, and the game is shaping up nicely,” he said. “A lot of the content is already playable, and the game’s direction and form are firmly set in place. Right now, the team is united around refining everything.”

For now, the game remains without a release date, but as Remake is heading to Switch 2 and Xbox in January, and Square Enix has confirmed the whole trilogy will be coming to both platforms too, the final part presumably won’t be released until after then. Perhaps it’ll even be a simultaneous multiplatform release.

Indeed, the multiplatform release of the Final Fantasy 7 Remake project will certainly boost sales, helping to counter any decline in sales.

Speaking to Windows Central, Hamaguchi declared himself an Xbox fan. “I’m going to do my best to make sure that Square Enix can continue to reach a wider audience, including Xbox,” he said. “So thank you from me as well.”

He also discussed optimising the game for the Xbox Series S, which is notoriously tricky due to its lower specs.

“In terms of hardware specs, I would say the Xbox Series S is actually quite solid in terms of spec,” said Hamaguchi. “We didn’t come across much of a processing challenge, but many of the challenges were more memory related.

“Optimisation is something we were strongly cognizant of as we worked on the PC version as well. For Final Fantasy 7 Remake, we took some of the philosophies found in Nanite for Unreal Engine 5 and created our own solution for Unreal Engine 4. We were successful in delivering stable graphics there, and gain Steam Deck verification as well. We have been pretty proud of what we were able to achieve, even on lower spec systems.”

Meanwhile, Final Fantasy 16 producer Naoki Yoshida has hinted that game may also be headed to Switch 2.



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September 27, 2025 0 comments
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