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Fallout 76's new update features Walton Goggins as The Ghoul from Amazon's TV series
Game Reviews

Fallout 76’s new update features Walton Goggins as The Ghoul from Amazon’s TV series

by admin October 2, 2025


The Ghoul from Amazon’s Fallout TV series is set to appear in the new region coming to Fallout 76, as played by Walton Goggins.

Burning Springs will be the largest (and free!) update to the MMORPG since 2020, and will include all-new Bounty Hunting missions hosted by The Ghoul and voiced by Goggins.

Goggins’ character proved popular in the TV series, as one of three lead characters alongside Ella Purnell’s vault dweller Lucy and Aaron Moten’s Brotherhood of Steel squire Maximus.

Fallout 76 Burning Springs DLC Preview The Ghoul Walton GogginsWatch on YouTube

The Burning Springs update adds the arid and charred region of post-nuclear Ohio, and will include new factions, challenges, and unique weapons, gear, and fish, alongside those Bounty Hunting missions.

There’s also an intelligent Super Mutant called the Rust King, as well as a “wild local menace” called the Rad Hog you can tame and keep as a pet.

The Ghoul will be located at The Last Resort in Highway Town, but won’t be a playable character or companion.

Image credit: Bethesda

Still, it’s a nice nod to the TV series in the main game series. It proved especially popular, watched by 65 million people in its first two weeks.

Besides contributing to a bump in popularity for the games too, a third season of Fallout has already been announced before the second has even been released.



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October 2, 2025 0 comments
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Final Fantasy Tactics art shows each character job.
Game Reviews

Final Fantasy Tactics Ivalice Chronicles Jobs Guide: 10 Best Character Classes

by admin October 2, 2025


Final Fantasy Tactics is renowned for its clever, quirky, and deeply customizable job system. It might be the best job system in any game ever. It’s certainly the best in Square Enix’s long-running RPG franchise (Final Fantasy XIV fans can fight me in the Dorter Slums after work). But how do you decide which one to choose? Here’s my list of the best ones, based on a combination of their sheer power and how fun they are to play with.

A word of warning: you won’t find jobs like Time Mage, Mimic, or Arithmetician in the ranking below. That’s because while each of those contains some of the most powerful abilities in the game, they are each highly situational and/or better when paired with other jobs as the primary one. So while you should make sure everyone learns some of the Time Mage’s skills, you should never be fielding one just for fun. And while Mimic and Arithmetician are responsible for some of the deadliest combos in the game, they also both come with huge drawbacks that ultimately disqualify them for our purposes here.

The jobs below are the ones that will get you the most bang for your buck and are the ones you’ll want to revert back to once your characters have mastered the rest of their skills.

10. Orator (Requires Mystic Lv.3)

Final Fantasy loves experimenting with offbeat character classes and in Final Fantasy Tactics that’s the Mediator. This job talks and carries a gun. That’s it. While not the most powerful or effective, it’s pretty versatile and lots of fun. Intimidate lowers a unit’s Bravery and can turn them into a chicken. Mimic Darlavon can put even some bosses to sleep. All of these abilities cost zero MP and have no cast time. Also the hat rules.

9. Geomancer (Requires Monk Lv.4)

What if a knight also had magic? This is Final Fantasy Tactics‘ version of the Blue Mage. Geomancers can carry swords and shields but also hit enemies from far away with environmental magic based on what type of terrain they’re standing on. Each attack comes with its own chance to proc a debuff like slow or petrify. The attacks don’t do much damage but they are free, happen immediately, and can chip away at foes while you’re closing the distance.

8. Dragoon (Requires Thief Lv.4)

Dragoons have the tankiest stat growth and also the coolest-looking armor. They can hit from two squares away with javelins, keeping them out of harm’s way for enemy melee counters. Plus they can ignore elevation when moving, and Jump allows them to hit faraway enemies for extra damage while staying out of danger for most of their turn. They aren’t very flashy or fun but they can take a beating and still dish it out, one-shotting pesky enemy mages from far away.

7. Black Mage (Requires Chemist Lv.2)

Black Mages have the highest base magic attack power in the game and make things, including on occasion their friends or even themselves, go boom. All you really need to know.

6. White Mage (Requires Chemist Lv.2)

This is the most versatile magic class because it can revive fallen party members and attack with Holy. Like its Black Mage counter-part, Flare, Holy also only targets one square, letting you nuke enemies without fear of friendly fire. In addition to full-heal revives with Arise, Reraise lets you revive allies ahead of time before sending them to draw enemy fire. The only downside is that all of this costs a boatload of MP.

5. Summoner (Requires Time Mage Lv.3)

Summoners have the most powerful attack spells in the game. Unlike Black Mages, their summons can’t hurt allies and also have wider areas of impact. Cyclops and Bahamut do incredible damage and their casting times in The Ivalice Chronicles remaster have all been buffed. Plus Lich is absolutely necessary for late-game boss fights where enemies have over 1,000 HP. That’s because it does damage on a percentage of total HP basis, letting it hit for 999 damage. Also Golem is a great support summon for soaking up Archer fire in-between turns.

4. Ninja (Requires Archer Lv.4, Thief Lv.5, Geomancer Lv.2)

Two words: Dual-Wield. The only thing cooler than one sword is two swords, and the Ninja job gives you that. Or two flails if you’re an RNG sicko. Ninjas have great movement and speed, and can be outfitted with enough evasion to make their squishy HP less susceptible to being quickly depleted. The throwing attack isn’t the best but it’s another decent ranged option for picking enemies off from afar.

3. Samurai (Requires Knight Lv.4, Monk Lv.5, Dragoon Lv.2)

Okay, maybe I lied. The only thing cooler than two swords is one big sword that you lift up over your head to cast magic with. The Samurai is another interesting riff of the “what if Knight but also Mage?” question. The Iaido abilities scale with magic attack and let you heal, buff, debuff, and damage a big area around your character without having to worry about friendly fire. It can be expensive early on when your swords randomly break in-between uses, but more tanky-ness than the Ninja and Geomancer also adds to the appeal. Some other people would put Ninja ahead of Samurai, and that’s because they get a perverse satisfaction out of constantly having to revive them.

2. Chemist (Unlocked from the start)

Unlocked right from the start, Chemists are the true workhorses of the Final Fantasy Tactics combat economy. They’re far from flashy but they provide incredible value, instantly healing without needing to wait for spells to cast or hoping they have enough MP left in the tank. They also get guns and they automatically discover items hidden beneath them during battle sometimes. There is almost no battle in Final Fantasy Tactics you can’t eventually win simply by throwing dozens and dozens of potions and phoenix downs at it. Plus they have lots of fun pouches.

1. Monk (Requires Knight Lv.3)

The Monk. Where do I begin? They don’t need weapons or hats so you don’t need to spend a ton of money on upkeep. They have the best physical attack growth in the game and the Martial Arts ability is by far the most useful. They have ranged options and can revive allies or get rid of status effects for free. Plus they are the only Job that can restore MP to multiple characters at once, keeping your big Mage guns fueled up. The only drawback is these abilities are severely hampered by differences in elevation so you have to play smart. But when all else fails, just punch everyone in the face really, really hard. Works every time.



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BioWare's future under EA in question, studio veteran warns, if it makes "the kind of games that this new company isn't interested in making anymore"
Game Reviews

BioWare’s future under EA in question, studio veteran warns, if it makes “the kind of games that this new company isn’t interested in making anymore”

by admin October 2, 2025


BioWare veteran Mark Darrah has discussed the $55bn private acquisition of EA and what the future holds for the RPG studio, suggesting it could be sold to pay off debt.

The buyout, announced earlier this week, is by a group of investors comprising Saudi Arabia’s Public Investment Fund, and investment firms Silver Lake and Affinity Partners. Of the $55bn, $36bn is in equity with the remaining $20bn in JPMorgan debt, which EA will need to cover.

In his latest YouTube video, Darrah (best known as a producer across the Dragon Age games) suggested EA may be looking to sell off some of its biggest IPs and studios in order to service that debt.

Dragon Age The Veilguard Review: The BEST Bioware Has EVER Been! (Spoiler-Free)Watch on YouTube

Darrah explained EA is incentivised not to take risks, and selling off an IP only for it to become a huge success elsewhere would be a notable risk. Doing nothing “keeps them from getting into trouble”, but now that incentive could be completely flipped to drive immediate revenue.

“EA has a huge repository of dormant IPs that are just sitting there dormant,” said Darrah. “It seems unlikely that the new resulting structure is going to be eager to suddenly revive a bunch of those IPs.

“So one option might be to sell the whole lot of them for a hundred million dollars if you can get it, because a hundred million dollars can come off the debt. You might even see them toying with the idea of shedding some of their existing studios. Maybe they shut them down, but maybe they look for opportunities to sell off entire studios, or entire groups.”

He continued: “It makes a tonne of sense for this new group to want EA Sports whole and strong and to continue doing what it’s doing. EA Entertainment…may make a lot less sense. So you could imagine potentially all of EA Entertainment being sold off to another group with deep pockets.”

EA Goes Private For 55 Billion?!Watch on YouTube

He even suggested that, as this deal has likely been in the works for a while, it’s conceivable EA’s new structure was intentionally planned to make it easier to sell off parts of the business. As such, EA owns plenty of studios that haven’t shipped a game in a while, or have experienced problems, or make “the kind of games that this new company isn’t interested in making anymore”.

Darrah noted EA has “a lot of momentum” in not selling studios, but added “we’re in a new world now”. “It’s incredibly unlikely that EA stays exactly as it currently is in a private structure, especially carrying £20bn worth of debt,” he said.

So what does this all mean for BioWare specifically?

“For the studios that have more of a track record, especially a track record that maybe doesn’t line up with your own political views…you’re going to look at that studio and wonder how you make them fit into your new structure,” said Darrah.

“It’s hard to imagine that you have BioWare pivot from having very progressive messaging to having the reverse because it’s what the government wants. It’s hard to imagine that the public perception of a game that comes out of BioWare, even if you do do that, isn’t apocalyptically bad.” That would mean leaving the studio alone, or assuming it no longer fits in the organisation.

While Darrah is, of course, merely speculating, the deal certainly brings the future of all EA’s studios into question. Yet with the progressive nature of its RPGs, BioWare’s future under a Saudi-owned company is particularly uncertain.

In a statement to employees, EA CEO Andrew Wilson said the company’s “values and our commitment to players and fans around the world remain unchanged”.



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October 2, 2025 0 comments
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Amazon Turns To AI Snoop Dogg To Save Failed Cloud Gaming Service
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Amazon Turns To AI Snoop Dogg To Save Failed Cloud Gaming Service

by admin October 2, 2025


Luna, Amazon’s video game cloud-streaming service, is shifting gears. While the service will still feature AAA video games like Fallout and Dead Island, the retail giant has announced new plans to “reimagine” Luna as a way for families to play casual, easier-to-learn games using their phones. And the first one of these games Amazon revealed is a courtroom comedy game featuring an AI-powered Snoop Dogg as the judge. Hmm.

Launched back in 2020, Amazon Luna followed in the footsteps of Google’s video game streaming service, Stadia. But unlike Stadia, which died back in 2022, Amazon has continued to support Luna, offering a subscription service with access to over 100 games as well as giving Prime members a small catalog of games to play for free. It’s never felt like Luna was a big hit, though, despite some publishers like Ubisoft and EA continuing to support it. Well, Amazon seems to have admitted it wasn’t working, because the company just revealed big plans to rebrand Luna as a more casual experience built around couch co-op and new, unique games.

On October 1, Amazon announced that later this year, Luna will change. While the service will still allow you to buy and play AAA games, Amazon is going to target, as explained in a press release about the pivot, “the 100s of millions of people who want to experience the magic of playing games on the big screen but feel left out” due to games being too complicated or consoles being too expensive. Amazon’s play is to turn Luna into a place where friends and family members can gather around the TV, pull out their phones, and play less complicated games together. If this sounds a lot like Jackbox, well, congratulations, you too can be an Amazon Gaming executive. 

The big centerpiece of this rebrand is Game Night, a new Amazon-developed hub within Luna that will offer a variety of Jackbox-like, family-friendly, casual games. Players just scan a QR code using their phone, and a few seconds later, they’re having a great time playing… a Snoop Dogg courtroom game powered by AI?

Yeah, the big game revealed today is Courtroom Chaos: Starring Snoop Dogg, which Amazon describes as an “AI‑powered improv courtroom game where players invent outrageous characters, spin wild stories, and do whatever it takes to defend their testimonies before Judge Snoop Dogg.” Gather around, grandma, pull out your Cricket Wireless smartphone, and let’s yell at an AI-powered recreation of a famous rapper who has, let’s say, made some bad choices in recent years. 

Will this big pivot work out? I have no idea. A lot of this pitch reminds me of the same stuff Google said about Stadia and what Intellivision promised about the disaster that is the Amico console. Maybe Amazon will find success where others haven’t? Maybe. I mean, it’s not like Luna’s setting the world on fire at the moment. We’ll find out when the big pivot happens later this year.



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October 2, 2025 0 comments
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As the Western games industry spirals, TGS 2025 showed Japan is resurgent - though you might not recognize that over live streams
Game Reviews

As the Western games industry spirals, TGS 2025 showed Japan is resurgent – though you might not recognize that over live streams

by admin October 2, 2025


It’s fair to say that the Tokyo Game Show is back. This may have been the case over the last few years, to be honest – but this year marked my first post-pandemic return to Japan’s premier gaming festival – and in honesty, walking around the venue, I was shocked.

I’ve got a bit of a history with TGS. For many years I did something which few Western games media did: I went almost every year. That’s the influence of co-owning a website dedicated to role-playing games, a genre that has always been fairly Japan-centric. But that also meant that over the course of the 2010s I got to watch TGS dwindle. We talk a lot about the brutally swift decline of E3, but in those years the disintegration of TGS was arguably worse. By 2018, we’d reached the point where the show wasn’t even worth the cost of getting out there even to a website like RPG Site, where JRPGs were bread and butter. I tapped out.

This year, I returned to Chiba’s Makuhari convention centre on a bit of a whim. I didn’t really expect the show to be all that good, and I wasn’t really left all that excited by the snaking lines to get in on business day, for even when TGS was rubbish a lot of punters used to show up. But after a short exploration of the halls, I realized something: this show is brilliant again.

Watching the show from afar over livestreams, you could be forgiven for not necessarily recognizing that. In true Japanese industry tradition there’s a lot of stage shows where developers vaguely waffle without actually saying much while voice actors do little celebrity turns and the like. The live streams beamed westwards were relatively inconsequential too – a meagre obligation of a show from Xbox, casual streams from the big Japanese publishers, and a PlayStation State of Play that, while good, had next to nothing to do with what Sony was showing off in Tokyo.

This doesn’t necessarily feel unique to TGS, though. It charts the overall arc of the industry in the sense that publishers have moved away from wanting to showcase big drops all together and all in one place, therefore fighting amongst themselves for eyeballs and coverage. It’s easier to pick your own unique spot for your game’s big moment. That hurt all shows; just as we’re never getting E3 press conferences back again, Square Enix is unlikely to restore the mythical Closed Mega Theatre which was such a source of business for me back in the day.

TGS has pivoted, and in a sense the show has broadly become more about context. Take Capcom, for instance: it’s this show where it chose to contextualize the gameplay systems and overall loop of Pragmata after holding it back so that players could first understand its core shooting-meets-hacking combat concept. Likewise for getting deeper into how much Monster Hunter Stories 3 is breaking from its predecessors to try something new. There’s news to be had here, but not as big splashes – but in this new world, that’s fine.

Ain’t that the booth. | Image credit: Eurogamer

The proof that it’s fine is in the show floor, which in 2018 was anemic and primarily populated by the worst kinds of predatory mobile games and endless merch stands. I remember meandering the show floor with Martin Robinson, who was then back on Eurogamer, and the pair of us just turning to each other after a few hours and going: “is that it?” I remember I was clutching some TGS-exclusive vinyl record printing of the Mega Man 2 soundtrack, my only major gain of the day and totally useless from a work perspective. Martin characteristically had bought some Mega Drive stuff, I think. “Is it pub time already?” It was. But in 2025, the show floor is vibrant and exciting once again.

This is where you get the image of a resurgent Japan. Which, to be fair, we all know they are – we all see that in Capcom’s climb to become arguably the best third party publisher in games, in Konami returning to gaming proper after years away, and in a Sega that seems to have a thrilling plan to chase in Capcom’s wake. But all of this is more corporeal on the ground with enormous stands and excited throngs of excited gamers. You sense it more. You also sense that the importance of TGS, and Japan in general, is not just in the big Japanese publishers.

The game mix has shifted, for instance. Mobile gaming is still massively important – one of the biggest culture shocks visiting Japan as a gamer is always how everyone is gaming on their phones, all ages, all genders – they’re all in one gacha mine or another on their commutes. That isn’t going away, but it feels like console games are cemented again, no longer in retreat.

The recognized importance of Japan comes in the form of a huge international presence. The big Chinese and Korean brands have absolutely enormous stands. The biggest game of the show is undoubtedly Ananta, the fascinating free-to-play action game out of China which at once channels GTA, Spider-Man, Genshin, and countless other things. Indie-signing publishers like Annapurna Interactive and Red Dunes Games show up big. There’s huge government and trade body sponsored stands from countries like Italy, Germany, and France, where local trade shows are peddled to the Japanese and chosen indies get to ply their wares to a whole new audience.

Is Konami really, actually, back? | Image credit: Eurogamer

As Eurogamer, it feels important to note that Britain had no such presence at all – which feels like a huge loss and error on the part of the UK government, UKIE and the like. But the fact I am saying that is in itself a sign of how TGS has changed: a few years ago, I would’ve been calling these countries absurd, rolling my eyes at a waste of money on an undynamic market that didn’t appear to care. Now, however, I’m frustrated to see my own country missing the opportunity. In short, it feels that TGS is once again a place to be seen internationally.

And then there’s the after hours. Grabbing a drink or dinner, catching up with industry colleagues in Japan, one really does get the impression that this country’s industry is once again happy, confident, and building. Once again, it’s a massive contrast to the vaguely panicked and lost Japanese industry I experienced in the 2010s.

It also draws a sharp contrast to the West. At one point I sat with some Western-based publisher employees and one of them basically described walking around TGS in the terms of that classic “I’m starting to get this feeling…” scene from Peep Show. Things on our side look so bad – and Japan looks so good. The fact an excellent TGS has been followed with another round of brutal studio layoffs and an EA deal that is sure to have terrible consequences seems to only underline matters.

But Japan? Japan feels like it has found its mojo again. TGS is a representation of not only its industry, but in how it is perceived by the rest of the world – and it feels like the good times are back again. Is it necessarily worth all that outlay to travel there as media, in raw input/output terms? Well, I’m sure my accountant would say no. But being there feels right again – which hasn’t been the case for years.



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October 2, 2025 0 comments
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Pokemon fight on the streets at night.
Game Reviews

Z-A Has Apparently Leaked, Beware Of Spoilers

by admin October 2, 2025


Pokémon Legends: Z-A is nearly upon us. The RPG is coming to Switch and Switch 2 on October 16, and that means copies are going to ship out to stores any day now. It also means that it’s entirely possible for people to get their hands on the game early, and it appears someone has broken the seal on that, as Pokémon leaker accounts are scrambling after what seems to be an early copy has been seen on 4chan.

While it’s not out of the question that this could be an elaborate hoax, a 4chan user posted an image of what appears to be Legends: Z-A’s character customization screen running on a Switch. The screen shows eight default character appearances and tells the player to pick which one will act as their base to customize later. A leaker who goes by the username BallGuy has posted confirmed information about Legends: Z-A before and has corroborated the customization screen’s authenticity, saying it matches one they have seen.

🚨🚨🚨WARNING🚨🚨🚨

A Picture has surfaced on 4chan alleging they have Pokémon Legends ZA running on Nintendo Switch on the character select screen pic.twitter.com/AyBL44CgOl

— Pory (@pory_leeks) October 1, 2025

 

The Pokémon community is tenacious when it comes to leaks and while they’re also often good about keeping them in designated channels, if you’re at all worried about Legends: Z-A spoilers, you might want to start muting some key terms on social media or just logging off. Descriptions of several new Mega Evolutions that are coming to the RPG have been circulating for months, so we’ll likely see images of them sprouting up online in the coming days or weeks as early players seek them out. It’s also possible that there might still be some surprises in store, even for those of us who have seen the list of supposed new Megas. The Mega Dimension DLC is adding two Mega Raichu forms that weren’t leaked ahead of time, so there’s probably more coming that we don’t know about yet.





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October 2, 2025 0 comments
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Moonlighter 2 delayed to November due to overstuffed October release schedule
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Moonlighter 2 delayed to November due to overstuffed October release schedule

by admin October 1, 2025


The early access release of Moonlighter 2: The Endless Vault has been delayed by a month due to the amount of games being released in October.

Developer Digital Sun and publisher 11 Bit Studios had originally planned to release its RPG shop-sim adventure sequel on 23rd October, but now it’ll be out on 19th November.

October has “filled up with so many other great releases that we feel it has become too crowded for us” they wrote in a statement shared on Steam. “And as every wise shopkeeper knows, even the most precious gem can be overlooked in an overstuffed showcase.”

Moonlighter 2: The Endless Vault | Early Access Date Reveal TrailerWatch on YouTube

In the meantime, closed playtests will run soon on Steam and the Microsoft Store, with details expected soon.

October’s release schedule is certainly looking stacked. The 23rd, specifically, sees the release of Plants vs. Zombies: Replanted, Once Upon a Katamari and Double Dragon Revive.

However, there are other big games due out the rest of the month, including:

  • Ghost of Yotei – 2nd October
  • Super Mario Galaxy + Super Mario Galaxy 2 – 2nd October
  • Digimon Story: Time Stranger – 3rd October
  • Battlefield 6 – 10th October
  • Little Nightmares 3 – 10th October
  • Pokemon Legends: Z-A – 16th October
  • Jurassic World Evolution 3 – 21st October
  • Ninja Gaiden 4 – 21st October
  • Vampire: The Masquerade – Bloodlines 2 – 21st October
  • The Outer Worlds 2 – 29th October
  • Arc Raiders – 30th October
  • Dragon Quest I & II HD-2D Remake – 30th October

Still, even with the move, Moonlighter 2 will now compete with Call of Duty: Black Ops 7 on 14th November.

While it’s certainly a wise move to not have quite so much competition on release, it’s near impossible to find a quiet release date to stand out with so many games released these days.

Plenty of games shifted release date in the wake of Hollow Knight: Silksong’s surprise launch, but has this set a worrying precedent?

Silksong’s surprise release in particular was described as “a little callous” by Hell is Us creative director Jonathan Jacques-Belletête, believing it impacted sales of the sci-fi adventure.

The early access release for Moonlighter 2 was announced back in August. The game is a follow-up to 2018’s Moonlighter, and sees a shift from top-down to 3D worlds.



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October 1, 2025 0 comments
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TikTok Creator Flies To Europe To Yell And Harass GTA 6 Devs
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TikTok Creator Flies To Europe To Yell And Harass GTA 6 Devs

by admin October 1, 2025


A TikTok content creator allegedly flew all the way from the United States to Edinburgh, Scotland to stand outside the offices of Grand Theft Auto 6 developers Rockstar North and yell at people entering and exiting the studio. According to the creator, he is “sick and tired” of waiting for a new trailer or information on any further delays.

On September 30, as spotted by TheGamer, TikTok user Backonboulevard shared a video on the social media service that appeared to show him staking out the Rockstar North office in Scotland and then yelling at two different people that he seemingly assumed were developers working on GTA 6 after spotting them entering and exiting the building. The video has over 140,000 views and is currently pinned on the TikTok user’s channel.

In the first incident, a person can be seen walking toward the office when Backonboulevard yells at them: “When’s the delay? When’s the next trailer? I wanna know!” The person shrugs, starts walking away quickly, and replies, “I don’t know.”

In another incident shown in the video, Backonboulevard seemingly follows a person after they have presumably left the office and shouts at them, asking: “When’s the delay happening? Is there another delay? What about the trailer? Another trailer? You can’t tell me? You can’t tell me? You can’t tell me nothing?” That person looks visibly scared and understandably nervous about a random dude aggressively confronting them in the dark, and quickly flees the scene as the TikTok creator follows before the video cuts.

Kotaku has contacted the TikTok user about the video and reached out to Rockstar Games.

“I’m sick and tired of waiting for the answers,” explained Backonboulevard in the video. At another point, he showed the outside of Rockstar North’s offices to prove he was there. “Right now we are here, right here, live from Rockstar North. I told you guys I wasn’t playing around.”

On Tuesday, the video was flagged by GTA content creator GameRoll on Twitter. “If you’re waiting outside of somebody’s workplace to harass employees over a video game, give your head a wobble,” said GameRoll.

While many in the comments below GameRoll’s post shared disbelief and anger over what Backonboulevard seemingly did, there are many, many comments below the original video on TikTok that take the creator’s side and blame Rockstar’s lack of information and new trailers for the harassment. And to be clear: That’s fucking stupid and you should never, ever, ever sit outside a video game studio and harass the people inside and demand answers from them. That will never work out, it might get you in trouble legally, and it’s just a dick move.

Grand Theft Auto 6 is set to launch in May 2026 after being delayed earlier this year. It will launch on PS5 and Xbox Series X/S. Don’t yell at the devs about it, okay?



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Fire Emblem Shadows Review - Emergency Meeting
Game Reviews

Fire Emblem Shadows Review – Emergency Meeting

by admin October 1, 2025



The release of a new Fire Emblem game is usually a big deal, so I was more than a little intrigued–but mostly confused–when I happened to glance at the Nintendo Today app calendar on September 24 and it said “Fire Emblem Shadows Available.” There had just been a Nintendo Direct on September 12, after all, where Nintendo announced the next mainline entry in the series for Switch 2, Fire Emblem: Fortune’s Weave. There was no mention of Fire Emblem Shadows. And after playing it, I can see why Nintendo wouldn’t showcase it on that big stage

I assumed it was referring to Fire Emblem: Shadow Dragon, the 2009 remake of the first game in the series, and went on with my day. It was only later that evening I learned that Fire Emblem Shadows was actually a brand-new mobile entry in the series: one where players manage “real-time strategy and social deduction at the same time.”

The idea of a new game in the long-running tactics series arriving out of the blue had me eager to install it and see what it was about. I had a decent time with Fire Emblem Heroes, Nintendo’s previous attempt at translating Fire Emblem to the world of free-to-play mobile games (and one that would go on to become Nintendo’s first mobile game to hit $1 billion in revenue). As such, I was curious to see how Shadows, which is also free to play, would differ. Unfortunately, the monkey paw soon curled, and I found myself dumbfounded by all the ways Fire Emblem Shadows is Fire Emblem in name only.

Fire Emblem Shadows’ premise is, at least on the surface, interesting. A twist on the standard franchise trope of a small band of warriors fleeing after the tragic fall of a noble kingdom, Fire Emblem Shadows instead asks, “What if that kingdom fell from within?” and has some of those in the protagonist’s party (or even the protagonist themself) already corrupted and ready to betray their comrades.

How, exactly, that idea would work with Fire Emblem’s tactical gameplay was the main question I had going into the experience, and the answer quickly became obvious: It doesn’t. That’s in large part because Fire Emblem Shadows isn’t a tactics game. Instead, it’s an auto-battler where you control a single character out of a team of three. Your character automatically moves and attacks enemies, as do your NPC or real-player teammates. The only real “gameplay” is selecting which spell out of a handful of options to use at any given time, dragging your chosen spell onto enemies or allies, and then waiting for your spells to reset (most spells share a cooldown) before using them again.

Battles are usually over quickly, and I rarely cast more than three or four spells during the course of a fight. There are single-target spells, area-of-effect spells that can damage foes as well as friends, and healing abilities. You can also navigate the battlefield of your own volition in a limited way, as certain spells can push or pull allies or enemies, or allow you to swap spaces with an adjacent unit. There’s even an obligatory rock-paper-scissors “weapon triangle” fans of the franchise will be familiar with, where certain spells will deal more damage to enemies of an opposing type. That being said, battles feel like there is little to no strategy involved aside from hitting foes with spells they’re weak against and occasionally healing. It’s a feeling that largely stems from being unable to directly position your character–a key aspect of what makes Fire Emblem what it is as a series.

Where the real meat of Fire Emblem Shadows feels like it’s supposed to be is in the previously mentioned “social deduction” aspects. During each match, one out of the three players is secretly an evil Shadow. Their goal is to try to take out their comrades while still looking innocent. After the first round a match, players are able to vote on who they think the traitor is. The second round then sees players face off against said traitor, who transforms into an evil corrupted version of their former self and is able to summon NPC minions to aid them in battle.

Guessing the traitor’s identity in the previous round grants the non-Shadow players an extra life in the next, so it’s not in the Shadow’s best interest to throw subtlety out the window and just try to kill both good players in round one. Instead, Shadow players are encouraged to try to take out one player while sowing deception to gain an advantage in round two.

It’s a neat idea, but one that just doesn’t work in practice. Because there are only three players per team, and one of them is you, it’s always a 50/50 chance whether or not you are able to identify the Shadow. It’s also fairly easy. If you see one player (or yourself) taking a lot of damage that isn’t from enemy monsters while another player isn’t, it’s safe to assume the one that isn’t being hurt is the Shadow. There is some trickery that can be done here to try to throw other players off the scent, such as healing teammates while also secretly hurting them or even the Shadow damaging themselves with their own abilities. Players can also cast spells after death with a longer cooldown, meaning the Shadow can still attack their comrades even if they are among the dead.

Ultimately, deception will only get you so far. No matter how clever you are as the Shadow, with so few options available in terms of players and gameplay systems, there’s a strong chance you will get outed due to sheer probability. Matches feel too short to let the mind games truly kick in, and without any meaningful way to communicate or interact with other players outside of using spells in battle, voting is reduced to an extremely quick “this one or that one” screen. Not that it matters much. I’ve won matches easily where I was outed as the traitor, and lost matches in the second round where I managed to trick my team into believing I wasn’t.

Therein lies Fire Emblem Shadows’ next, and arguably biggest, issue–identifying the Shadow doesn’t feel like it matters nearly enough. The game goes out of its way to make sure you understand that the vote isn’t the end all, be all of the match, as you’ll still go into round two regardless and can win no matter how the votes were cast. It also ensures you can make an educated vote for the traitor, even if you weren’t paying attention during the battle. The game outright tells you which players were hit by what kind of magic, and thus might not be the Shadow. This can be manipulated, of course, but in most of the matches I played, simply picking the person who wasn’t harmed by shadow magic turned out to be the traitor.

Developer Intelligent Systems wants to have its cake and eat it too. It wants players to engage with the social-deduction system but seems wary of making it too important. It wants players to pay attention during battle and piece together who the traitor might be, but it also wants to just straight-up tell you the clues in case you weren’t paying attention and doesn’t give you time to think about it. It just doesn’t work, as a social-deduction game or as a strategy title.

This is all without even mentioning Fire Emblem Shadow’s free-to-play monetization, where you can spend real money on a premium currency called Gems as well as character-specific medals in order to upgrade your roster. If there is one bright side, Fire Emblem Shadows thankfully doesn’t have a gacha system like many free-to-play mobile games (including Fire Emblem Heroes) and opts to dole out new characters frequently as you play.

Instead, it’s monetized in other ways. Despite normally needing both character medals and Crystals, another currency earned through playing that is used to upgrade characters, the game is happy to remind you that you could also just buy Gems to bypass all that and level up immediately. While some upgrade materials and Gems can be earned through gameplay, it quickly becomes apparent that those who put money into the game will have substantially stronger characters–so much so that it feels like it undermines the entire social deduction aspect the game is centered around. Certain characters are also locked to the game’s premium battle pass, meaning that some potentially powerful or popular characters cost extra (currently, it’s Lyn from Fire Emblem: The Blazing Blade).

Matchmaking has level brackets that ensure players are at least in the same ballpark level-wise, but the very idea of jumping into a random match where some players may have higher-level characters with vastly improved stats and spells is discouraging. Using a Level 1 character fresh out of the tutorial, I could still be paired up against another player with a Level 4 character. The boosts to HP and attack, as well as access to stronger weapons and improved spells from leveling up, are substantial to the degree that a Level 1 has little to no chance against a Level 4, regardless of if they get an extra life for guessing the Shadow’s identity or not. Combined with having no real control of your character and barely relevant social-deduction elements, and it feels like there is no room or reason for tactics or subterfuge when the real answer is always brute force. If one can pay to bypass the game’s core idea and simply beat the opposition to a pulp regardless of whether they win or lose the social-deduction round, what is even the point?

Fire Emblem Shadows is most recognizably Fire Emblem in its roster of characters and presentation. Character designs are full of personality, and it’s cool to see how those designs morph and change when playing as the Shadow. As you continue to play as a character, you unlock Rapport with them, allowing you to learn more about their backstory. All the while, the game drip-feeds the main story to you through visual-novel-style, voice-acted dialogue scenes, with separate storylines for playing as the Shadow or as a Disciple of the Light. These elements all feel true to the franchise even if its gameplay doesn’t, but are hardly worth grinding through boring battles when it often feels like you have no real agency over the outcome. It doesn’t help that much of the story requires repeatedly playing matches as a Disciple of Light, despite it being much more fun to play as a Shadow.

There is a nugget of a good idea here, and one that is interesting on paper. Unfortunately, Fire Emblem Shadows’ most innovative ideas bump up against its mobile and free-to-play nature, resulting in a game that is both not for Fire Emblem fans and hard to recommend to anyone.



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Everyone is going to be golden, as KPop Demon Hunters heads to Fortnite with a game mode, outfits, and more
Game Reviews

Everyone is going to be golden, as KPop Demon Hunters heads to Fortnite with a game mode, outfits, and more

by admin October 1, 2025


We knew it was coming, but now Epic Games has confirmed that KPop Demon Hunters is coming to Fortnite on 2nd October – that’s tomorrow. The KPop trio from the film will all appear, as will the demons. Sadly there’s no mention of the demonic boy band, Saja Boys.

Fortnite’s Horde Rush mode returns as Demon Rush, this time with you, Rumi and co fighting off waves of faceless demons. You’ll be able to load up on KPop Demon Hunters perks between each survival phase. This mode will run from 2nd October to 1st November.

In the store you’ll be able to buy Rumi, Mira and Zoey outfits and accessories. Emotes will also hit the Fortnite Shop and a bundle will be available containing multiple items. Inside Battle Royale and Blitz you’ll be able to complete quests to earn special items, such as Rumi’s Sword and Mira’s X-tra Spicy Ramyeon.

For players who like to create content for Fortnite, a whole load of assets are being added inspired by the Netflix film.

You can see the KPop Demon Hunters Fortnite crossover in the trailer below:

Watch on YouTube



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