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FIFA lives on in a mascot-focused five-a-side football game, coming next year
Game Reviews

FIFA lives on in a mascot-focused five-a-side football game, coming next year

by admin October 2, 2025


If you’ve been wondering what happened to the FIFA licence after its departure from EA, you now have the answer. FIFA Heroes has just been announced today, a 5-a-side football game starring several official FIFA mascots.

These mascots, presented in the announce trailer absent from gameplay footage, are cartoony representatives from three major countries. These include Clutch the eagle from the USA, Zayu the jaguar from Mexico, and of course Maple the moose from Canada.

These mascots will, according to the official press release coinciding with the announcement trailer, have their own “super abilities and special moves” in FIFA Heroes. Players will be able to play in PvE matches as well as online PvP, of course.

You can watch the FIFA Heroes trailer yourself here.Watch on YouTube

Christian Volk, Director of Gaming and eSports at FIFA, wrote in the FIFA Heroes press release: “At FIFA, uniting people through the love of football has always been our priority. With FIFA Heroes, fans can create a multiverse team: mixing their treasured fictional heroes, favourite players, and our own mascots. We’re offering the love of football to a new generation, while rekindling the nostalgia and fun for families and older players who’ve grown up with FIFA. FIFA Heroes fits seamlessly into our digital football portfolio under the FIFAe umbrella, adding another strong pillar to our fast-growing gaming ecosystem.”

Maybe it’ll be good, but it’s a significant departure from FIFA’s previous incarnation within the video game industry. The old FIFA series, now EAFC, had built itself a sizable market share of the sports genre with its realistic depiction of football and its many professional players. FIFA Heroes, on the other hand, is taking the polar opposite approach.

FIFA Heroes will be available in 2026, though the specific date remains unknown. It’ll be available on mobile, Xbox, PlayStation, and the Nintendo Switch.

The news comes this week as EA releases its latest EA FC game, EAFC26. The game appears to be going down well among its fan-base, retaining much of the merits of the series’ prior EAFC titles as well as the FIFA series. EA parted with the FIFA brand back in 2022, but has remained the most popular football series despite the brand shift..



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Kill Bill Returns To Theaters As One Big 4 Hour Movie
Game Reviews

Kill Bill Returns To Theaters As One Big 4 Hour Movie

by admin October 2, 2025


Two of director Quentin Tarantino’s most popular and successful movies, Kill Bill Vol. 1 and Kill Bill Vol. 2, are merging back into one large 4-hour movie as first envisioned. This longer, uncut version will arrive in theaters nationwide in December with 70mm and 35mm showings in some select locations.

On October 1, Lionsgate and Tarantino announced plans to combine both volumes of Kill Bill into one large movie. Technically, the director behind Pulp Fiction and Django Unchained has shown a version of Kill Bill Vol 1 and Vol 2 edited together at past events. But the Whole Bloody Affair will be the first time that general audiences around the country will get a chance to see the two action-packed revenge movies starring Uma Thurman like this.

“I wrote and directed it as one movie — and I’m so glad to give the fans the chance to see it as one movie,” said Tarantino. “The best way to see Kill Bill: The Whole Bloody Affair is at a movie theater in glorious 70mm or 35mm. Blood and guts on a big screen in all its glory!”

The Whole Bloody Affair arrives in theaters over 22 years after Kill Bill Vol. 1 was first released in 2003. That gory martial arts movie told the first half of the tale of Thurman’s Bride, who seeks revenge after a group of assassins ambushes her wedding and tries to kill her. Originally, Vol. 1 ended with a cliffhanger ending that was resolved in Kill Bill Vol. 2, released the following year in 2004. And that movie started with a recap of what happened in the first film. Both the recap and the cliffhanger have been removed from this version to create a more seamless one-film experience. This new version also includes a new seven-minute animated sequence.

Tarantino’s Kill Bill: The Whole Bloody Affair arrives in theaters on December 5. It has a runtime of around 4 hours and 18 minutes.



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Eurogamer's 2023 game of the year leaves Game Pass, but joins PlayStation Plus
Game Reviews

Eurogamer’s 2023 game of the year leaves Game Pass, but joins PlayStation Plus

by admin October 2, 2025


Cocoon – Eurogamer’s 2023 Game of the Year – is leaving Game Pass soon. Thankfully, for those with a PlayStation, it’ll be headed to PlayStation Plus later this month.

It’s departing Microsoft’s gaming subscription service alongside Donut County, Teenage Mutant Ninja Turtles: Mutants Unleashed, and Core Keeper.

As for its newfound peers coming to PlayStation Plus, Cocoon will be hanging joining the service alongside Goat Simulator 3 and Alan Wake 2 across all tiers. It’s be available to download on both the PlayStation 4 and PlayStation 5.

Watch the Cocoon launch trailer here!Watch on YouTube

Those feeling smug on the PlayStation side of the aisle should still keep a swivel on, as Psychonauts 2, Stardew Valley, and Viewfinder will soon be leaving the monthly game line-up. Users will have until 6th October to grab ’em before they are no longer offered up as part of the monthly package.

Only yesterday Game Pass had its price hiked up to $30 a month for its ultimate tier, in spite of record breaking subscription revenue last year. This’ll come with a shaken up rewards program, with users no longer able to directly redeem Rewards points for Xbox Game Pass subscriptions. This follows a price increase for Xbox hardware back in September.

In our 2023 Game of the Year feature dedicated to Cocoon, Eurogamer staff wrote: “Cocoon. Of course it’s our game of the year. Cocoon is ingenious, elegant, and thought-provoking. It’s precise, expressive, and generous. It takes game design forward even as it seems to emerge from its deep history. But more than anything, Cocoon is playful. Its puzzles, its tricks, all yield to playfulness.”



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October 2, 2025 0 comments
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A Palworld character looks at the camera.
Game Reviews

Ex-Capcom Dev Has Absurd Take On Palworld Lawsuit

by admin October 2, 2025


Palworld has been controversial from the get-go. With strikingly similar aesthetics and game mechanics to Pokémon, the game has been accused of plagiarism by fans and lawyers alike. And according to ex-Capcom dev Yoshiki Okamoto (Monster Strike, Folklore), you–yes you–shouldn’t even be playing Palworld until and unless the lawsuit is settled in Pocketpair’s favor. “I don’t want the world to think [Palworld] is acceptable,” Okamoto said, urging folks not to play the game.

It was only a matter of time before Nintendo and The Pokémon Company, ever-quick to use legal means to shut down anything they consider a misuse of their IP (unless, of course, that IP is used to promote the rounding up and abuse of real humans), would sue developer Pocketpair. And in a recent video (h/t PC Gamer), Okamoto said Pocketpair has committed such a grave sin in their creation of Palworld that it “transcends the boundaries of war” and that “by playing the game you are supporting it, so please don’t buy it.”

Okamoto has been torched in the comments over this assertion, especially considering his suspected use of the term “anti-social force,” which is not a punk band name, but rather an actual term used to describe fraudsters and yakuza-owned businesses. (It’s not entirely clear if he actually used this term, as he deliberately obfuscated the final kanji in both the video’s audio and its subtitles.)

Folks in the comments of this wild video have rightly argued that many of Okamoto’s own games involve monster battling and the capturing of your foes to do your bidding, mechanics which are also at the core of Pokémon. Others are just voicing their frustrations with Nintendo’s now-predictable behavior when it comes to the alleged misuse of their ideas.

Read More: Nintendo’s New Pokémon Patents Threaten The Entire Monster-Taming Genre

Telling folks that they shouldn’t play a game until the courts deem it okay to do so (as if courts, in 2025 of all times, are rational machines of truth) is a bold move. And it doesn’t seem to be paying off for him, Cotton.



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Marvel Rivals season 4.5 early patch notes
Game Reviews

Marvel Rivals season 4.5 early patch notes

by admin October 2, 2025


A new month means a new major update for Marvel Rivals. October 2025 is about to get real scary.

The Man Without Fear, Daredevil, is just a fraction of what’s coming to Marvel Rivals in season 4.5. Quality of life changes, balancing updates, new and different hero team-ups, and, of course, new skins are all a part of the patch.

We’ve got the details in the patch notes ahead of its release on Oct. 10.

Marvel Rivals – Season 4.5 early patch notes

New hero: Daredevil

Daredevil, yet another Duelist, is the new hero in the midseason update. Matt Murdock’s devilish appearance looks to add yet another nightmare for Strategist players to deal with in the backline as he’s able to quickly close the gap on fleeing foes and beat them down with his billy clubs.

New and changed Team-Up Abilities

  • New: Bestial Hunt (Daredevil and The Punisher)
    • As the Team-Up Anchor, Daredevil gains a maximum health increase of 25 and a 5% boost in damage output.
    • The Punisher unlocks a new Justice Sense ability through his Team-Up with Daredevil.
  • New: Deep Wrath (Hela and Namor)
    • Namor now gains the Tidal Dirge ability through his team-up with Hela.
  • Changed: Gamma Charge (Hulk, Namor, Black Panther)
  • Removed: Ragnarok Rebirth (Hela and Thor)

Cross Progression testing

Finally! Cross Progression is coming to Marvel Rivals, allowing players to link their PC and console accounts to use the same skins and unlocks across platforms. It will roll out in limited testing form in season 4.5, but it will come to all players in November for season five.

Everything besides leaderboards, ranked play ranks, and stats will carry over between the platforms, so the feature will mainly be for unlocking and using skins and items.

Buffs and nerfs

Image via NetEase Games

Vanguards

Angela (buff)

  • After activating Divine Judgement, increase Axes of Ichors Angela’s Bonus Health from 30 per enemy hit to 40 and allies from 15 to 20.

Venom (buff)

  • Feast of the Abyss (Ultimate Ability) now applies a 30% Healing Reduction to enemies hit, lasting 4 seconds.

Duelists

Blade (buff)

  • Increase Daywalker Dash secondary attack range from 4.5m to 6.5m.
  • Increase the duration of each slash speed attack gained during Bloodline Awakening from 0.7s to 1.
    • New Effect: Landing all four hits of Whirlwind Slash grants 1 slash speed stack.

Hela (buff)

  • Reduce Astral Flock start-up cast time; after casting, Hela gains 25 Bonus Health.

Human Torch (nerf)

  • Reduce Fire Cluster hit Damage per projectile from 5.5 to 5.
    • New: Fire Cluster now has a 0.5s delay before ammo begins to replenish.
  • During Plasma Body, reduce movement speed from 900 to 850.

Iron Fist (buff)

  • Lower fixed damage of Yat Jee Chung Kuen from 9 to 8, but increase the percentage damage of the enemy’s Max Health per strike from 2.7% to 3.1%.

Mister Fantastic (buff)

  • After successfully pulling an enemy with Distended Grip, the target is now afflicted with a 1-second immobilize effect.

Phoenix (nerf)

  • Melee attacks no longer stack Sparks.
  • Primary Weapon ammo no longer replenishes during Dark Ascent.
    • New: Added 1s of cooldown to Dark Ascent.

Psylocke (buff)

  • Reduce self-slow rate during Dance of the Butterfly (Ultimate Ability) from 30 percent to 15 percent. Increase each strike’s damage from 150 to 170.

Strategists

Cloak & Dagger (nerf)

  • Increase the energy cost of Eternal Bond (Ultimate Ability) from 4300 to 4500.

Jeff the Land Shark (nerf)

  • Reduce the crit damage reduction from the Oblivious Cuteness passive 70% to 50%.

Rocket Raccoon (buff)

  • Increase Damage Boost granted by C.Y.A. (Ultimate Ability) from 25% to 40%.

Ultron (nerf)

  • Reduce Imperative: Patch healing amount from 35 to 30 and healing bonus to the followed ally from 10 to 5.
  • Increase the energy cost of Rage of Ultron (Ultimate Ability) from 3400 to 3700.

New game mode

A special new mode is coming after the season 4.5 update, but not much is known just yet. More will be revealed at the Thailand Game Show on Oct. 17.

Halloween event

Screenshot by Destructoid Screenshot by Destructoid

For the first time ever, Marvel Rivals will celebrate Halloween with a spooky event that will bring new skins to the game, including the ones shown above for Peni Parker, Jeff the Landshark, Namor, Scarlet Witch, Blade, and Spider-Man. Details about the Halloween event, including what’s paid and what’s free, are coming soon.

This article will be updated with more info on the patch notes as they become available.

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Hotel Barcelona Review - Check Out Any Time You’d Like
Game Reviews

Hotel Barcelona Review – Check Out Any Time You’d Like

by admin October 2, 2025


I repeatedly asked myself one question while playing Hotel Barcelona: Why?

Why is the demonic spirit of a serial killer possessing a timid US Marshal? Why is the promising-looking combat so bland? Why is the storytelling so half-baked? Why does the game look as though it emerged from a time capsule from the mid-2000s? I don’t have the answers to most of these questions, but I know one thing: This collaboration between White Owls, the studio led by Deadly Premonition mastermind Swery, and Suda51 of Grasshopper fame, is a bad time. It also encapsulates the main critique of both creators’ works: an abundance of surreal humor and style, but severely lacking in polished substance.

Hotel Barcelona is a 2D action roguelike that sees players fighting across the grounds of the eponymous cursed hotel. As Justine, you’re a government agent looking to avenge your father’s murder by taking down a powerful witch with the supernatural assistance of Dr. Carnival, a murderous spirit inhabiting Justine’s body. This intriguing setup, and the dynamic between the shy Justine and ruthless Carnival, can lead to mildly amusing moments, but the payoff is neither interesting nor entirely coherent. Unfortunately, the action isn’t much better.

 

The game’s roguelike runs consist of time-limited romps through four stages of a level, which is assigned a random weather effect and time of day. You have upwards of two or three minutes to explore a stage before exiting one of several doors to the next area, granting bonuses like increased attack speed or health regeneration. I like that runs are mercifully short, because the mediocre combat lacks enough punch or finesse to make Justine’s revenge quest satisfying.

Slicing foes apart with various weapons like knives, axes, or buzzsaws, or gunning them down with pistols, shotguns, and other ranged options, feels just south of “fine” even after unlocking combos and other upgrades from a skill tree. To its credit, Hotel Barcelona has a few novel ideas. Weather comes into play by affecting how long it takes to build up Dr. Carnival’s special attack, a meter filled by coating Justine in the blood of the foes she slays. Rainy weather rinses the blood off her body, making it tougher to build toward unleashing this screen-filling attack to add a decent challenge.

One interesting concept is playing alongside the “ghosts” of your previous runs through a stage, who can attack any enemies caught in their predetermined path. These can be helpful, but are more unreliable than anything. You can also be invaded and killed by other players (and do the same to them) Dark Souls-style, but this happens so infrequently (possibly due to a low player count) that it’s virtually a non-factor. When someone did arrive and took my life, I cursed them for extending my time in Hotel Barcelona’s world.

The bland assortment of enemies similarly lacks punch, and some unleash infuriatingly cheap attacks that can stun-lock Justine to an early grave. Boss battles, such as ones against a deranged butcher or an alien social media influencer, commit the same sins, and I never looked forward to facing them time and again to farm upgrade resources. While the combat is unremarkable at worst, other gameplay diversions, such as a platforming sequence across a crumbling arena or a QTE-driven surfing segment, are outright terrible due to poor controls and a dated presentation.

Despite Hotel Barcelona seemingly taking the Hades route of advancing the story and unlocking new character conversations between runs, non-critical threads go nowhere, even though some present interesting personalities. I hoped to learn more about Barcelona’s strange patrons, such as an ear-obsessed bartender, a friendly monster living in Justine’s closet, and an unsettlingly chipper receptionist, so I was disappointed that their character development gets cut off at the knees so unexpectedly as the game approaches its climax. Justine’s quest to collect the hearts of three bosses to face the witch is shockingly short, padded by an unnecessary and tedious story mission to recollect these hearts by replaying the same (albeit shorter) stages. This culminates in an insultingly abrupt ending that sheds practically no light on the witch’s motives, the larger backstories of the hotel patrons, and Dr. Carnival’s true nature, which is only briefly teased.  

 

Perhaps these threads become more fleshed out after reaching the two unlockable, seemingly optional worlds, but the secret method of reaching them appears annoyingly vague. And believe me, I tried. I even replayed the final section to reach the game’s one big decision, then made the opposite choice I had before, only to find there is no choice. You’re forced into making the same decision no matter what, offering another example of how Hotel Barcelona shoots its promising narrative ideas in the foot at every turn. Whatever remaining secrets may lie beneath, I have no interest in seeing them.

I know the charm of Swery games (and, to a lesser extent, Suda51 titles) is how utterly bizarre they are, but any chuckles Hotel Barcelona’s quirky sense of humor may elicit were drowned under a sea of head-scratching and outright bad design and storytelling decisions. No matter how many secrets it may have or surreal moments it assaults players with, it’s all wrapped around a dull, limited, and flawed core gameplay experience. You don’t have to go home, but you shouldn’t stay here. 



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If Xbox Game Pass dies then we'll have lost one of gaming's best tools for discovery
Game Reviews

If Xbox Game Pass dies then we’ll have lost one of gaming’s best tools for discovery

by admin October 2, 2025


I’m not going to argue that Game Pass, following its recent price hike, is cheap. It’s not. It’s creeped into the “hmm” category, similar to the £35 a month phone contract I’d scowl at every time I looked over my bank statement, which had actually gone from “mmm” to “mmm?” and was followed by a cost-cutting exercise that has now made me £28 a month better off, albeit with an old phone. At £22.99, Game Pass Ultimate is right on the precipice of doom – or in other words, me considering if I really need this expense. I’ve got some time to think about that. What I am going to argue, though, is how much of a terrible loss to game discovery it’ll be if Game Pass eventually dies out.

First, a story. Let me tell you about what game discovery used to be like as I take you on a journey through the latter half of the 90s. A pre-internet era full of wonder, and a burgeoning games industry that felt like it was walking perfectly between nerd culture and mainstream cool. What a time to be exploring what was out there. If only we had appreciated how good we had it.

Magazines, remember those? (I know they still exist, before someone from Edge emails me to say they are still relevant, actually – I prefer Retro Gamer these days as I’m old.) I bought a lot of them, spending an awful lot of my pocket and paper round money on about six per month, and generally each one would be able to keep me informed on 90-100 percent of all the games releasing in the next month or so. Excellent. Demos were widely available for disc-based consoles via official magazines, PC demos arrived alongside a handful of PC gaming mags (PC Zone, the best, obviously), and you could fairly easily rent games from video stores. I’d generally only be able to buy two or three games per year, but I played way more than that and felt like I was all-knowing – perhaps all kids feel this way, but it’s rare I’d see a game in Dixons and not already know a lot about it.

Image credit: Xbox

Fast forward 30 years and we’re in a very different world. No magazine could ever keep you properly informed on 90-100 percent of all the games being released, even if it only focused on the ones that looked great. Demo discs are no more, demos themselves are rare outside of indies on Steam and beta tests for shooters, you can’t rent games on the high-street any more (you can barely even find a shop that sells games on the highstreet to be fair), and some of the biggest voices talking about games focus on just a few that everyone already knows about. Websites, which I obviously have to big up as I run this one, do their best, but I can probably count five or so games every day that I am told about that we simply don’t have the time to write about.

All this means that people tend to know about the same bunch of games because those few games are all everyone is really talking about. Now, I know Game Pass doesn’t fix this entirely, but it really does help get some other games out there in front of people. You can tell me this is all anecdotal nonsense (after you read the following anecdote), but I honestly believe that Game Pass offers a way to freely explore new games that is almost impossible to do outside of these subscription services. Yes, you pay for it, but once you’re paying the catalogue is your oyster.

My son (for regular readers, yes, I know I’ve mentioned him before, but why would I talk about anyone else’s son? That would be odd. Plus, he’s my barometer of what people who aren’t me think about video games.) is a fairly typical 12-year-old who plays video games. He loves Fortnite, Rocket League, Minecraft, and wants to play Roblox but I have banned it. He also has a Switch 2 and will play most of the big Nintendo games. Where he differs from some 12-year-olds is his love of the Xbox. This is partly for fairly boring reasons, like the way the UI and services work, but also a lot to do with Game Pass.

Speaking of UI, this one’s not exactly at-a-glance digestible, is it? | Image credit: Xbox

Obviously he’s not paying for Game Pass, so doesn’t know the financial implications of the price rising (although already knows about Fortnite Crew coming to it soon, which he’s very happy about), but he uses Game Pass a lot – and often in ways that surprise me. In recent memory he’s, completely of his own accord, started playing and enjoyed Wildfrost (roguelike deck-builder from Chucklefish), Herdling (adventure from Panic Inc.), Donut County (casual puzzler from Annapurna Interactive), Deep Rock Galactic: Survivor (top-down survivor from Ghost Ship), Brotato (another top-down survival game, this from Blobfish), and Tempopo (a curious music puzzle game from Cult Games). These are just the indies he’s told me about, games I would never have imagined buying for him or him asking for them. Yet, thanks to Game Pass he’s discovered them. That, no matter what you think about the price of Game Pass, is great.

Whether or not Game Pass continues on for years to come or if the cheaper “premium” middle tier (£10.99 a month) offers enough of what players want without the bells and whistles, well, I think we’ll find out in the near future. Xbox has stated it will release new console hardware beyond the Xbox Series consoles, and honestly I find it hard to see how that console has any reason to exist if Game Pass isn’t a major part of its offering. The two feel symbiotic at this point – cut one and life, I expect, would rapidly bleed out of the other.



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LEGO Just Released the 2025 City Advent Calendar, Selling for Pennies on Amazon at Launch
Game Reviews

LEGO City Advent Calendar Is Hard to Spot on Amazon, but It’s Selling for Just Pennies Until Midnight

by admin October 2, 2025


December feels forever away but here’s the thing: LEGO drops its Advent calendars in September for a reason. And if you’ve ever waited until November, you already know the truth: by then, the deals are gone, the stock’s low and you’re stuck paying full price. But right now, the LEGO City Advent Calendar 2025 (the most loved one in the lineup) is hiding on Amazon at an all-time low of just $25, down from $34.99, and it’s available for everyone, Prime or not, until tomorrow night.

See LEGO City Advent Calendar 2025 at Amazon

A Holiday Countdown That Feels Like Magic

This isn’t just a calendar: It’s 24 bursts of joy, one door per day. Your kid (or you?) gets to open a fresh surprise every morning—mini builds, fun accessories, and adorable mini-figures—all the way through to Christmas. And what about the mini-figs: Santa and Mrs. Claus are on the job, along with laugh-out-loud hilarious characters of Santa in a reindeer costume, Mrs. Claus as a polar bear, and even Mrs. Claus as a walking Christmas tree.

The great part? It’s made for kids 5 and up and each little build has simple instructions tucked just behind the door. No frustration, no confusing instructions – just the happy “aha!” moment when they click the pieces into place. And the pièce de résistance: the calendar flips open into a big playmat. One minute it’s a countdown, the next it’s a winter wonderland holiday party scene where all the figures come to life. Kids can mix and match their other LEGO City sets, build wacky scenarios and play for hours.

Parents, pay attention: how many times can you receive a gift that provides something new each day? That keeps the anticipation going, promotes patience and sparks creativity without the use of a screen? This calendar does all of the above – and it’s only $25 today at Amazon. That’s close to a ten-dollar discount, and it doesn’t often go this low except for Prime Day or Black Friday.

See LEGO City Advent Calendar 2025 at Amazon



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Payday developer Starbreeze cancels Dungeons and Dragons project to focus on its flagship franchise, two years after it was announced
Game Reviews

Payday developer Starbreeze cancels Dungeons and Dragons project to focus on its flagship franchise, two years after it was announced

by admin October 2, 2025


Starbreeze has cancelled its Dungeons and Dragons project to focus on its flagship Payday franchise.

Codenamed Project Baxter, it was revealed back in 2023 and was aiming for a 2026 release. Few details were available, but it was planned to have “the signature Starbreeze game cornerstones of co-operative multiplayer, lifetime commitment through a Games as a Service-model, community engagement and a larger than life experience”.

However, following a “strategic review”, development has been discontinued as the board of directors and management have “concluded that resources are best deployed to accelerate the growth of” the Payday series.

PAYDAY 3: Second Anniversary BundleWatch on YouTube

As a result, the studio will incur a non-cash impairment of around SEK 255m (around £20m).

“This was a difficult but necessary decision,” said Adolf Kristjansson, CEO of Starbreeze, in a press release.

“Our strategy is clear: Payday is one of the most iconic IPs in gaming, with unmatched reach and potential. By focusing our investment and talent here, we can accelerate delivery, engage players with more content, and reinforce Starbreeze’s position as the clear leader in the heisting genre. This is about sharpening our focus to create the strongest long-term value for our players, our people, and our shareholders.”

The studio stated “part of the Baxter team will be redeployed across Starbreeze’s projects, most prominently within Payday” and where “internal opportunities are limited, Starbreeze will provide active support for affected employees to transition to new roles across the industry”. It estimates there will be a reduction in headcount of around 44 full-time employees and contractors.

Starbreeze boasted the Payday games have engaged over 50 million players globally, generating almost SEK 4bn in lifetime gross revenue.

“We are doubling down on what our players love – and what we do best – owning the heisting genre,” said Kristjansson. “Payday is more than a game – it’s a genre we created and continue to lead. By redeploying talent and capital, we can bring innovation to heisting gameplay faster, while also laying the foundation for the future expansion of the genre.”

Earlier this year, Starbreeze acquired the publishing rights to its Payday 3 game from Plaion, which launched disastrously in 2023. The acquisition would enable the studio to “significantly accelerate [its] content development roadmap, and pursue broader strategic opportunities for the Payday franchise as a whole,” said board member Thomas Lindgren at the time.



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Dragon Age characters gather at a table.
Game Reviews

Junk Ratings, Risky AI Bets, And Developer Fears

by admin October 2, 2025


We’re two days out from EA’s announcement that it would sell to Saudia Arabia and private equity for $55 billion, and as the dust settles, concerns continue to mount. Some inside the company are worried about possible cuts, layoffs, and censorship coming down the road, and the logistics of the deal don’t necessarily do much to reassure them. Downgraded credit ratings, rumors of ramped-up AI initiatives, and relative radio silence from the executives and investors involved isn’t helping.

Earlier this week, Bloomberg reported that S&P Global Ratings plans to lower EA’s credit rating to “junk status” once the leveraged buyout deal is completed sometime next year. It’s currently “BBB+” but would fall into the “non-investment grade” or “speculative” territory once saddled with the $20 billion loan required to pay off all of the Battlefield 6 publisher’s existing shareholders at a 25-percent premium. Moody’s Ratings announced it is planning a similar reappraisal. And the more context we get around the financing of the deal, the worse it looks.

“JPMorgan made the commitment through its leveraged-finance arm, not its private credit strategy, and the biggest U.S. bank is expected to share the risk with rival firms to create a global syndicate of underwriters, according to people familiar with the deal,” Bloomberg reported yesterday. “The debt— expected to be rated in the single-B range—is set to be sold through high-yield bonds and leveraged loans in a cross-border, dual-currency transaction, said the people, who asked not to be identified discussing confidential details.” Smells like high-interest-rate debt.

BioWare on the chopping block

Some analysts who spoke to Kotaku have suggested that going private could free EA from the whims of a stock market based around quarterly earnings reports, but it could also be that being saddled with a ton of debt completely reshapes the decades-old gaming company as we know it. EA has an infamous reputation for buying up acclaimed studios with big creative ambitions and eventually gutting them when they fail to live up to the earnings potential of the loot-box machines fueling Madden and EA Sports FC.

Respawn Entertainment recently faced multiple rounds of layoffs and saw multiple projects canceled, including a prototype for a long-awaited return to the world of Titanfall. BioWare has suffered even worse. Following a tumultuous development cycle for Dragon Age: The Veilguard due to shifting schedules and live-service goals, the RPG powerhouse is back to being a one-game studio (Mass Effect) and a shell of its former self. Insider Gaming now reports that EA was at one point looking to possibly sell off its $775 million acquisition from back in 2007. At least some developers there are just as worried about a future under Saudi ownership. They told Insider Gaming that it feels like only a matter of time before BioWare is downsized further.

“For the studios that have more of a track record, especially a track record that maybe doesn’t line up with your own political views…you’re going to look at that studio and wonder how you make them fit into your new structure,” former BioWare project director Mark Darrah said in a new YouTube video. “It’s hard to imagine that you have BioWare pivot from having very progressive messaging to having the reverse because it’s what the government wants. It’s hard to imagine that the public perception of a game that comes out of BioWare, even if you do do that, isn’t apocalyptically bad.”

Pivoting away from human rights

In an FAQ directed at employees, one of the only pieces of communication EA has released since the deal was announced, the company claims, “There will be no immediate changes to your job, team, or daily work, as a result of this transaction.” Amid concerns about the abysmal human rights record of Saudi Arabia, where same-sex relationships are outlawed, EA has stopped short of reaffirming its long-standing commitment to inclusivity, which included asserting “Trans Rights Are Human Rights” as some US states pushed anti-LGBTQ+ legislation in 2022.

“Andrew Wilson basically said ‘f you’ to all women and LGTBQ employees at EA with this deal,” one current EA employee told Game File this week. “It just shows how many people have been collateral this past year for executives to make out rich. Nothing feels great. And we know, when the deal closes, it’s going to get worse before it gets better, if better is even possible.” A separate employee, also speaking anonymously, reiterated those concerns to Kotaku. “Members of the Pride Employee Working Group are currently being very vocal about our concerns for our future,” they told me. “We’re worried LGBTQ content will be deprioritized or cut entirely and that LGBTQ and especially trans employees will be on the chopping block. Few of us feel heard right now.”

There’s also concerns about what the new ownership arrangement will mean for EA’s ongoing push around generative AI. It was a big part of the company’s pitch at its 2024 Investor Day. At the time, CEO Andrew Wilson said AI was “the very core of our business” and “not merely a buzzword,” claiming there were over 100 “novel AI projects” the publisher was experimenting with to improve how it made games. These lofty promises have reemerged in light of the Saudi deal.

Banking on an AI revolution that may never arrive

Reporting on the sale earlier this week, the Financial Times wrote, “investors are betting that AI-based cost cuts will significantly boost EA’s profits in coming years,” according to people involved in the transaction. It continued, “The deal is a huge bet that artificial intelligence can significantly cut EA’s operating costs, allowing the equity consortium to manage a large debt load on a company that historically carried limited net debt.”

Some employees Kotaku has spoken with say EA has continued beating the drum of AI over the last 12 months, but with varying degrees of urgency. While developers are encouraged to experiment with AI tools as much as they can, none reported being forced to implement them directly into their workflows. At the same time, AI is being incorporated into customer service management, something the company behind microtransaction-fueled sports franchises does a lot of. Where some players might have been routed to humans for help with things like Terms of Service violation reviews in the past, their complaints may no be routed first to AI agents instead.

The Saudi deal is the second-biggest gaming merger ever. The first, Microsoft’s purchase of Activision Blizzard, faced a surprising and prolonged level of scrutiny among regulators in the U.S. and abroad, including an entire lawsuit by the Federal Trade Commission. That was under the Biden Administration, however, which made anti-trust enforcement a priority for the federal government. Under the pay-to-play and pay-to-win mechanics of the current Trump Administration, EA’s sale to private equity and a foreign government isn’t expected to hit so many roadblocks, especially with the president’s son-in-law, Jared Kushner, as one of the buyers.

“Kushner has a personal relationship and he has deep ties in Saudi Arabia. He is very comfortable operating in the Middle East. It created a basis of trust,” one source told the Financial Times. “We are in a regulatory environment that is welcoming of [Saudi Arabia]. We are not in what was the previous regime,” said another. And according to a third: “What regulator is going to say no to the president’s son-in-law?”



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