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Marvel Rivals Season 2.5 Update Is Making Some Big Changes
Game Reviews

Marvel Rivals Season 2.5 Update Is Making Some Big Changes

by admin May 23, 2025


Marvel Rivals’ next big seasonal update is nearly here, and with it, some major balance changes are coming as well as a new map. And for fans of evil robots, the upcoming 2.5 season will add Ultron to the free-to-play shooter’s ever-growing roster.

The Top 10 Most-Played Games On Steam Deck: June 2023 Edition

Quickly after it launched late last year, Marvel Rivals became a massive hit across console and PC. (Not a big enough hit to avoid layoffs, though.) And since launch, developers NetEase have consistently been updating the game via free seasonal updates that often add new maps and characters, and change the meta in a big way with nerfs, buffs, and team-up changes. And season 2.5 might be the game’s biggest shake-up yet. I’ve got good news for Punisher mains and bad news for Captain America lovers.

On May 22, NetEase posted a new video featuring the developers of Rivals talking about the upcoming season 2.5 patch. The new update is set to arrive on May 30 across all platforms. First, the news you’ll likely care about most if you regularly play Rivals: Who is getting nerfed and buffed?

All the buffs and nerfs in Rivals season 2.5

Both Groot and Captain America’s survivability will be getting toned down a bit in season 2.5. Meanwhile, Emma Frost’s “Diamond Form” will be getting nerfed, too. All members of the Fantastic Four and Namor are getting a nerf to their team-up abilities. Separately, Human Torch is getting a nerf alongside Iron Fist and Psylocke.

Meanwhile, Punisher (yes!), Squirrel Girl, and Storm are getting “modest” buffs. Hopefully, that means Punisher’s rifle will actually kill people and not harmlessly bounce off most heroes like a peashooter. Doctor Strange and Magneto are also getting similar “modest” buffs.

A bunch of team-up changes are happening in 2.5, including the removal of some popular ones. Goodbye to Iron Man and Hulk’s gamma team-up. Other team-ups being retired: Luna Snow and Jeff, Hawkeye and Black Widow, Punisher and Rocket, and also Venom and Peni. But a ton of new team-ups are coming, including ones for Iron Man and Ultron, Black Widow and Punisher, and Luna Snow and Hawkeye. The wildest new team-up is between Storm and Jeff. You’ll be able to create sharknados when combining their ultimate abilities.

2.5 is also adding a new map, which seems neat, and Ultron, who will be the game’s first new strategist since Invisible Woman was added back in update season 1. He seems to be a healer who will be able to deal out a ton of damage in addition to delivering a lot of healing. Interestingly, NetEase is also planning to add a full-on new mode to Rivals. You’ll be able to play an autochess-like game inside Marvel Rivals in 2.5 and will command your minions as Ultron. Weird!

Lastly, a reminder that moving forward and starting in season 3, seasons will only be two months long instead of three, and there won’t be any more .5 mid-season refreshes. Marvel Rivals will also get a new hero every month once this new schedule is in place. That sounds hard to balance to me, but hey, who doesn’t like new toys?

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May 23, 2025 0 comments
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The FTC has dropped its lawsuit against Microsoft following the Activision Blizzard acquisition, letting the tech giant loose
Game Reviews

The FTC has dropped its lawsuit against Microsoft following the Activision Blizzard acquisition, letting the tech giant loose

by admin May 23, 2025


The FTC has officially dropped its legal case against Microsoft following the American tech giant’s aquisition of Activision Blizzard in 2023. Microsoft is now free from scrutiny, and can now proceed with all manner of business shenanigans with Activision Blizzard in tow without worrying about the courts.

This legal battle, which has been raging for roughly the past two years, concluded as the FTC filed an order to dismiss its case. This comes now as the FTC recently had its appeal for an injunction on the aquisition declined, meaning in simple terms the FTC didn’t really have any more cards left to play.


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Brad Smith, Microsoft Vice Chair, responded to the announcement gleefully in social media, posting: “Today’s decision is a victory for players across the country and for common sense in Washington, D.C. We are grateful to the FTC for today’s announcement.”

The FTC, in its filing to withdraw from this legal battle, conceeding the clash with the following statement: “The Commission has determined that the public interest is best served by dismissing the administrative litigation in this case. Accordingly, IT IS HEREBY ORDERED that the Complaint in this matter be, and it hereby is, DISMISSED.”

So that’s that. The end of a saga of great legal consequence for the video game industry. Now, Microsoft is free to spread the wings it has recently bought and strapped on, and fly out in pursuit of large sums of money unimpeded. Whether or not the FTC’s fears were well placed, and Microsoft will start leaning on the large market share it now has, is something video game fans will have to keep an eye out for.

How do you feel about this conclusion? Happy, or bummed out? Let us know below!



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May 23, 2025 0 comments
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Bungie management "vehemently shut down" Destiny 2 subscription idea, as reports of toxicity continue
Game Reviews

Bungie management “vehemently shut down” Destiny 2 subscription idea, as reports of toxicity continue

by admin May 23, 2025


Bungie once considered a subscription model for its online shooter Destiny, but the idea was “vehemently shut down” by management.

Destiny 2 went free-to-play in 2019, but players need to pay for the most recent DLC expansions. There’s also a store for paid cosmetics.

Other MMOs, such as World of Warcraft or Final Fantasy 14, run on a subscription model, where players pay a monthly fee for access. According to a new report, Bungie considered this but management decided against it.

Destiny 2: The Edge of Fate | Official Gameplay RevealWatch on YouTube

The news comes as part of a report into the current state of Bungie, following word last week that Bungie morale is in “free fall” following the fallout of stolen assets used in its next game, Marathon.

YouTuber and journalist Destin Legarie has spoken to former employees this week. Bungie management were described as “toxic and shut down creatives on a core level”, with one former employee stating: “If [management] didn’t think of it, it wasn’t worth doing.”

In this context, when one employee brought up the possibility of a subscription model, it was reportedly “vehemently shut down”.

In another example, management was concerned the glowing Trials of Osiris PvP armour was too attractive, which would impact sales of armours in the Eververse store. Decisions by management “prioritised monetisation over player experience”, a former Bungie employee said. Another added: “Everything happening to Bungie is because of greed.”

One former employee surmised: “Bungie’s problems stem from a lack of player empathy, disconnected leadership, and a corporate-first culture.”

Eurogamer has contacted Bungie for comment.

In 2024, Bungie CEO Peter Parsons was criticised for spending millions of dollars on classic cars. This news followed a round of layoffs where 220 staff, roughly 17 percent of the company’s workforce, lost their jobs.

Last week, Bungie admitted to including designs in Marathon without the artist’s consent. And this wasn’t the first time Bungie had made this mistake.

The company showed off Marathon back in April. It’s a PvP extraction shooter set to release on 23rd September this year.



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May 23, 2025 0 comments
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The Last Of Us Director Ends A Long-Running Fan Debate
Game Reviews

The Last Of Us Director Ends A Long-Running Fan Debate

by admin May 23, 2025


You might not know it based on my scathing recaps of The Last of Us’ second season, but I love this series. I love the moral conundrums it presents, the violent grief it depicts, and the games’ excellent writing that poignantly brings all of those complicated emotions to the surface. What I don’t like is listening to pretty much any of the creative team talk about the series, especially when it comes to weighing in on decade-long discourse around its complex storylines. Even when I agree with series director Neil Druckmann’s interpretation of something, we’d all rather he just let bad readings fester in the corners of the internet than tell us exactly what something means. Nevertheless, he continues to do so in interviews.

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In a discussion with the Sacred Symbols podcast (thanks, IGN), Druckmann talked about the end of The Last of Us Part I, which was adapted for television in the HBO show’s first season. In this climactic moment, Joel—a smuggler turned surrogate father to Ellie, the young girl immune to a fungal infection that has leveled the series’ post-apocalyptic world—massacres members of a revolutionary group called the Fireflies who sought to use Ellie’s immunity to create a vaccine. They could potentially have saved millions of lives and helped society rebuild again after decades of ruin. But after months of traveling across the United States to reach the group’s base in Salt Lake City, Joel wasn’t willing to lose Ellie for something as small as the possibility of a world-saving vaccine. After the player fights their way through the facility and escapes with Ellie, Joel lies to her about what happened, and they live happily ever after(?) in Jackson, Wyoming…until the sequel, at least.

It’s a nuanced situation, and ever since The Last of Us launched in 2013, fans have debated the ethics of pretty much every character in this finale. However, one part of the discussion that has persisted is the question of whether or not the Fireflies would have been able to successfully create a cure or vaccine in the first place. This is the post-apocalypse. They’ve got one surgeon here who claims to be able to do the job, and even if they managed to concoct a vaccine, how would they distribute it? All of that is an interesting logistical discussion, but some fans have taken that talking point a step further and tried to claim the potential success of the plan was ever part of Joel’s motivations. It’s very obvious that the man cares about Ellie’s life above all else, and didn’t stop to weigh up the vagueries of vaccine efficacy in a zombie apocalypse I’ve always read these attempts to explain away Joel’s guilt as cope, and the idea that he had a firm confidence that the Fireflies’ attempts would fail as an effort to wash away the reality of Joel’s actions.

Yet now, Druckmann has confirmed that it was always the intention for the group’s medical team to be able to create the cure, essentially nuking that talking point. Am I upset that we can now put this obviously desperate theory to bed? No. Do I wish Druckmann would stop giving definitive answers to a story that has thrived in ambiguity and interpretation? Absolutely.

“Our intent was yes, they could [make a cure],” Druckmann said. “Now, is our science a little shaky that now people are now questioning it? Sure. Our science is a little shaky and people are now questioning it. I can’t say anything. I can say our intent was that they would have made a cure. That makes the most interesting philosophical question for what Joel does.”

Sure, it’s the most interesting interpretation because it actually interrogates everything you know about Joel based on how he presents. Giving him an out is just refusing to engage with the text. Do you want to debate if the Fireflies were equipped to save the world with a vaccine? That’s an entirely separate discussion from Joel’s motivations. But even so, we don’t need every detail spelt out. Maybe it’s because Druckmann is being constantly interviewed about this series after two games, more remasters than I care to count, and two seasons of television, but the more we talk to this dude (and HBO series showrunner Craig Mazin) and ask him to tell us what it all meant, the less interesting the story can be. I don’t want to know if Druckmann thinks Joel was right. I don’t need the author to tell me what I’m supposed to feel. It’s a major reason why the show bothers me so much, because it loves to tell you what lessons you’re supposed to learn, rather than giving you a second to consider what you feel about it.

I wish we lived in a world where The Last of Us’ marketing got to be as bold as the games. Just let it speak for itself.

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May 23, 2025 0 comments
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Supremacy: Warhammer 40,000 is bringing a Grimdark spin to the War Sim series
Game Reviews

Supremacy: Warhammer 40,000 is bringing a Grimdark spin to the War Sim series

by admin May 23, 2025


Supremacy: Warhammer 40,000 has just been revealed at the Warhammmer Skulls event. Developed by Stillfront, the game is a Warhammer spin on the Supremacy epic strategy game, in-development for PC, iOS, and Android.

The game was revealed with a fancy cinematic trailer, in which we can see the four factions players will be able to control hashing it out on the battlefield. Space Marines, Astra Millitarium, Chaos Space Marines and Orks will be playable in planet-wide grand battle strategy. There’s no release date for the game yet, so you’ll have to hunker down and wait for that tasty bit of info. However, you can pre-register now on iOS and Android.


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The game will allow you to take part in either 30 or 64-player matches, as you handle economy, the production of military units, territorial management, and diplomacy with other players on the map. Like the Supremary game Stillfront made before, these games can take a substantial amount of real-world time, which hopefully means you’ll get a long-term fix of planet-wide far future warfare.

In a press release for Supremacy: Warhammer 40,000, senior product manager Hinrich Voelksen stated the following, “The team here working on Supremacy: Warhammer 40,000 are thrilled to have unveiled our upcoming title today! We’re passionate and determined to create a free-to-play grand strategy experience authentic to the rich lore of Warhammer 40,000. A game with the depth and complexity that fans of the strategy genre seek, optimised for mobile and also available to download for PC. We can’t wait to reveal more with players soon.”

Are you excited for Supremacy: Warhammer 40,000? Let us know below!



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May 23, 2025 0 comments
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Here're this week's free Epic Store games
Game Reviews

Here’re this week’s free Epic Store games

by admin May 23, 2025



It’s a kung fu kind of week on the Epic Games Store, thanks its latest headline freebie: developer Sloclap’s acclaimed Sifu, which arrives alongside several other free titles for mobile and PC.


In total, Epic is giving away three free games across PC, Android, and iOS this week, and they’ll be sticking around for the next seven days. The full list looks like this:

  • Sifu (PC)
  • Deliver At All Costs (PC)
  • Gigapocalypse (PC/mobile)

Sifu’s launch trailer from back in the day.Watch on YouTube


Sifu’s the biggie, of course, even if it’s not the first time it’s been free on the Epic Games Store. For those unfamiliar, it takes players on a cinematic rampage of revenge through the streets of China. It’s a game of pulverising, cathartic martial arts action, with the twist being its protagonist gets steadily older each time they’re resurrected by their magical pendant upon death, despite the world around them staying the same.


“An elegant martial arts meditation on temporality and self-possession”, is what Eurogamer contributor Edwin Evans-Thirwell said in his Sifu review back in 2022, and given all the improvements it’s seen since then, it’s well worth the (free) entry fee.


Epic’s other two PC freebies this week come in the form of the newly released Deliver At All Costs – a game of bizarre delivery challenges across highly destructible environments, set somewhere in the 1950s – and Gigapocalypse. This latter title sees players customising their own giant monsters, Kaijū style, and then setting out on a mission of mass destruction developer Goody Gaweworks describes as “loud, punk, metal, anarchy and a lovely homage to the game and movie classics.”


Gigapocalypse is also currently free for iOS and Android via Epic’s mobile store, but you’ll need to be in the EU to access it on Apple devices.


All the above are available to download and keep via the Epic Games Store right now and will remain so until next Thursday, 29th May. After that, a fresh batch of (still mysterious) freebies will take their place.



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May 23, 2025 0 comments
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Blue Prince's Game Breaking PS5 Save Bug Finally Gets Fixed
Game Reviews

Blue Prince’s Game Breaking PS5 Save Bug Finally Gets Fixed

by admin May 23, 2025


Blue Prince is the second highest-reviewed game of 2025 and now players on PlayStation 5 can finally plumb the depths of its deepest secrets without worrying about a gnarly game-breaking bug corrupting their save files. After weeks of tragically ensnaring some of the puzzle adventure’s biggest fans, a new patch fixes the issue alongside implementing a nerf for an infinite item exploit.

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“This issue was caused by a duplication of save data causing new save information to time out and not be saved,” the game’s developer, Tonda Ros, posted on Steam. “This problem has now been addressed and players should have no issues progressing and saving the game past the point where the bug was initially encountered.”

Blue Prince is about exploring a mansion where, at the start of each new day, you choose which room comes next from a growing deck of cards as you seek to discover a missing 46th room. Solving puzzles and uncovering clues in this roguelite structure eventually gives way to some big mysteries and lots of backstory, with some players spending over a hundred hours navigating the deepest layers of its esoteric labyrinth.

But on PS5, some of those players were hitting a save bug long before their time in the mansion felt complete. The Blue Prince subreddit is littered with horror stories of people who fell down the rabbit hole only to see all of their progress erased. Most players were hit somewhere between day 90 and 150.

“I play this wonder of a game on PS5, and after 117 days, I had the horror of discovering my save is locked on day 117, I keep playing for hours and saving but when I leave the game, I am back to that day 117,” one wrote. “I have finally reached the true ps5 endgame,” wrote another. “Save file bug.”

The good news is that those save files should now work, assuming players didn’t restart or delete them. “We have worked tirelessly with Sony to avoid any save files being lost once the game patches,” Ros wrote. “However, content that was not saved during the Rollback Issue has unfortunately been lost. Players should be able to return to Mount Holly at the point where they encountered the bug.”

It’s still a major bummer for everyone who was affected, especially since Blue Prince is not the best game for returning to weeks later after you’ve entered a completely different headspace. Today’s patch makes a fair number of other changes as well, most of which are redacted for spoiler reasons.

Two things players have also noticed, however, are fixes to the Guest Bedroom exploit which players could use to load up on items, and to the Nurse Station buff players were manipulating to gain extra steps. It turns out even Blue Prince isn’t immune to busted builds getting nerfed.

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May 23, 2025 0 comments
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Space Marine 2 is getting cosmetics for sad space vampires and cool bikers, as well as an endless PvE Siege mode
Game Reviews

Space Marine 2 is getting cosmetics for sad space vampires and cool bikers, as well as an endless PvE Siege mode

by admin May 23, 2025


Warhammer 40,000: Space Marine 2 got a chunky announcement during today’s Warhammer Skulls event. Siege Mode, an endless PvE mission type, will be added to the game across all platforms for free on June 26. The pefect option for those wanting to take on the horde.

In addition, Focus Entertainment revealed that two new cosmetic DLCs will be coming to Space Marine 2 for both the Blood Angels and White Scars Astartes chapters. Blood Angels are sad vampires who miss their dad, and occasionally put on slick golden armour when not being chewed on by Tyranids. White Scars are lovable speed freaks who also has their fair share of father issues, as he drove his motorbike into the Webway for milk 10,000 years ago and never came back. Both cool!


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Siege Mode is a standard 3v3 game mode like other operations you can play right now in game, though thats where the simularities end. In it, you’ll be able to fend off increasingly difficult waves of Tyranids and Chaos until you and your squad inevitably die. Think Gears of Wars’ Horde Mode for a close comparison, which it’s safe to say is a darn fun way to engage with 3rd person action shooters.

Space Marine 2 has grown into quite the treasure, huh? It was already dope when it launched last year, and since then has only been getting better thanks to various free updates and fanservicy cosmetic packs. It even has achievement-like Ordeals that lets you unlock special skins and loads of free customization options, so all in all a great game to pick up.

Let us know if you’re excited for Siege Mode below!



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May 23, 2025 0 comments
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Schedule 1 V0.3.6 patch notes
Game Reviews

Schedule 1 V0.3.6 patch notes

by admin May 23, 2025


Screenshot by Destructoid

|

Published: May 22, 2025 01:35 pm

A new update is available for Schedule 1 players, and it includes plenty of interesting additions along with a host of bug fixes.

The update is currently available on the public beta version of the game. You can switch to the beta to test out all the changes, or wait for the full version to follow very soon.

Major Schedule 1 V0.3.6 features

Here are the major highlights of the new patch in Schedule 1.

  • Lockers have been added to the game, and they will act as replacements for employee beds. If you have employees assigned to a bed, you can’t reassign them. However, new employees can be hired and assigned to lockers. This will save space for you, and the lockers can also be used to store more items.
  • Item slot filters have also been added to allow you to manage your employees better. You can set whitelists and blacklists with items that will instruct your employees which ones they can use.
  • Employees can now switch between different properties.

Major Schedule 1 V0.3.6 improvements

A few key improvements have also been added to the game to QoL features.

  • Storage unit capacity increased to three.
  • Consolidated all NPC and property save files.
  • The trash can pickup area has now been changed to squares instead of circles.
  • You’ll be able to view the pickup area of a Trash Can while placing it.

Major Schedule 1 V0.3.6 bug fixes

A few more bugs and glitches have also been quashed in the update.

  • Fixed occasional failures during NPC long-distance pathing.
  • Fixed occasional employee pathing failures.
  • Fixed employees sometimes attempt to pick up items without having the inventory capacity for them.
  • Fixed botanist-related performance bug.
  • Fixed police showing question marks above their heads while they’re unconscious.
  • Fixed viewmodel drifting.

To read the full patch notes, click on this link. The update will be available soon on the full version of Schedule 1, but we don’t have an exact date or time.

Destructoid is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy



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May 23, 2025 0 comments
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Monster Train 2 Review - Engine Ingenuity
Game Reviews

Monster Train 2 Review – Engine Ingenuity

by admin May 22, 2025


“No two runs are the same” is an oft-spoken line in reference to roguelikes, and it has perhaps never been more true than with Monster Train 2. With five new Clans, new card types, and a side mode of dimensional challenges, every run is distinct, but combat never becomes less satisfying. Despite some cutscenes that leave much to be desired, Shiny Shoe has crafted one of my favorite roguelikes of the year so far, improving on the previous title in every way.

In Monster Train 2, you lead various armies of Hell in a war against the Titans, an old, powerful faction that threatens the existence of your world. To stand up against such an imposing threat, you have control of multiple Clans, unique societies of magical creatures that each have their own playstyles. The angelic Banished Clan focuses on the Valor buff, granting additional armor and damage, while the draconic Pyreborn Clan hoards gold and inflicts pyregel, a debuff that causes enemies to take more damage. Each Clan also has two champions, powerful units you build your runs around, to choose from. When a run starts, you pick a primary Clan and a secondary Clan, and with five to unlock (plus a load of secret ones), the sheer number of combinations is staggering.

Combat takes place aboard the titular locomotive, which has four tiers of train cars – three for your units to battle, and a fourth to hold the Pyre, the train’s lifeblood. If it takes too much damage, it explodes and your run ends, so it’s in your best interest to eliminate enemies as soon as possible. The end result is part deckbuilder, part roguelike, and part tower defense, as you draw cards to place units on each floor and defend the train from waves of attackers. 

Most cards cast spells, dealing damage, healing, inflicting status conditions, and more, but Monster Train 2 introduces two new types of cards: equipment and room cards. Equipment is played on a friendly unit to give them better stats and abilities, while rooms add a modifier to an entire car, like boosting spell potency or granting money when units die. The game also adds unlockable Pyres, which have active or passive abilities to make your runs even more interesting. Each feature brings something new and exciting to the table, entering the gameplay so seamlessly that I often forgot they were absent from the last game.

Each run uses one of two clans, each with two champions and associated starting cards, meaning that if you exclude the game’s secret clans (which increase the total exponentially), there are 80 ways to start a run. While I haven’t played each permutation, every combo I’ve started with so far has been surprisingly exciting, as each cleverly designed Clan synergizes with another in a unique way. It isn’t randomness for the sake of big numbers – each run I’ve played has felt as fun as the one before it, and it’s an impressive feat.

Monster Train 2 also includes a collection of 21 Dimensional Challenges, restricting you to a preset combination of Clans and adding fun mutators to alter the game. For example, “Weapons Make the Warrior” reduces all cards’ upgrade slots to 1, but makes equipment cards twice as powerful and cost less to play. “Twofer” doubles all money earned, status effects inflicted, and makes it so each time you add a card to your deck, you get a copy of it. In contrast to the standard, ultimately customizable base game, it’s a collection of carefully curated rulesets and modifiers. I appreciate that these challenges adjust your strategies and the game’s difficulty beyond simply making it harder. Many roguelikes include unlockable settings or difficulty modes limiting your abilities, but sometimes I want to be challenged in different ways, and Monster Train 2 understands that.

My main issue with the game lies in its story, which is, thankfully, infrequent and easily ignored. Upon completing runs, you’re greeted by cutscenes of conversations between the Clans’ various Champions as they try to figure out what to do next in their battle against the Titans. It feels half-baked, with reused battle models standing against plain backgrounds and turning left or right to indicate which character they’re speaking to. The dialogue is mostly exposition disguised as conversation, and most characters are reduced to their Clans’ most basic traits – dragons are greedy and like gold, while the Lazarus League obsesses over science and experiments. Monster Train 2’s gameplay is inspired and expertly crafted, but its cutscenes are cliché and forgettable.

Still, I didn’t come to Monster Train 2 for an engaging story. I came for tense, strategic combat, hours of upgrading and optimizing spells and units, and that uniquely roguelike power fantasy of starting with scraps and blazing your way to the top. The realm of indie roguelikes is competitive and crowded, but despite years of tough competition, Monster Train 2 has strongly reasserted its series as one of the leaders of the pack. In other words, many games are good; few are as good as Hell.



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May 22, 2025 0 comments
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