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Razer and Side launch large-scale playtesting solution that could reduce costs by 80%
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Razer and Side launch large-scale playtesting solution that could reduce costs by 80%

by admin August 21, 2025


Video game services provider Side and technology and hardware firm Razer have teamed up to launch a playtesting solution that can scale to more than 100,000 players.

Dubbed ‘Razer Cortex: Playtest Program – Powered by Side’, the new technology sits within the Razer Cortex launcher, which provides access to games from different platforms like Steam and the Epic Games Store, as well as offering functionality such as video capture.

By clicking on the ‘Playtest’ tab within Cortex, users can now become playtesters for various games. To sign up, players have to agree to a set of binding NDAs, then they are allowed access to a build of a work in progress title.

Cortex tracks playtime and performance data, and players can submit reports that log the things they like and dislike about the game, as well as reporting bugs.

Players are incentivized to sign up to the playtesting program by receiving Razer Silver for completing set playtime milestones. These credits can then be exchanged for rewards such as headphones.

Cortex has more than 50 million users worldwide, meaning game developers can potentially tap into an enormous group of playtesters across various countries and demographics.

At Gamescom, GamesIndustry.biz caught up with Harlan Beverly, chief technology officer of Side, to find out more about the new system.

“We’re changing the paradigm of playtesting,” he says.

Historically, playtesting meant “you hired 10 or 20 gamers, and you videoed them playing the game, and you interviewed them,” he explains.

“But with 50 million gamers willing to sign NDAs and go through the hoops of security, we can now do massive-scale pre-alpha play testing, which has never been possible before.”

The key aspect is that in addition to enabling enormous playtesting cohorts, the system uses AI to automatically process and provide insights into the huge volumes of data that are generated.

“The hardest thing about doing something like this is you get 100,000 players all giving feedback at the same time,” says Beverly. But the AI can quickly sift through all of that data and pick out key trends.

It produces a spreadsheet that, in addition to listing all of the scores and comments from anonymised users, provides a summary of what players think and what aspects they would like to see improved.

“If you get caught leaking stuff, then you’re going to lose your Razer Silver and Razer account”

Harlan Beverly, Side

“One of the coolest [pieces of] AI tech that’s behind the scenes here is we are de-duplicating the bugs,” adds Beverly.

So rather than listing 100,000 instances of the same bug, the system can recognise when an identical bug is being reported, even if the language used to report it differs, then list it as a single bug.

The system can also automatically generate Jira tickets for each bug.

But what about worries that leaks could result from providing access to an unreleased and potentially unannounced game to thousands of people?

Beverly says there are strong deterrents for leakers in the NDAs. “If you get caught leaking stuff, then you’re going to lose your Razer Silver and Razer account,” he says.

In addition, he notes that companies can choose to limit the size of the playtesting cohort and add eligibility criteria that, for example, would only allow access for highly trusted players.

The big advantage of the Playtest Program is that not only can it offer scale, it’s also potentially much cheaper than manually gathering playtesters together, notes Beverly.

He says the company estimates that the system could generate savings of up to 80% versus bringing in playtesters on an hourly rate.

Eric Vezzoli, director of technology at Razer, is bullish about the system’s prospects. “We think it should be a game changer,” he says.



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August 21, 2025 0 comments
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Jenna Ortega as Wednesday Addams
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The Hunting Wives star’s new Netflix crime drama is dropping very soon

by admin August 21, 2025



If you’re looking for something new on Netflix after The Hunting Wives, you’re in luck: Brittany Snow is starring in another crime drama, and it looks fantastic.

The Hunting Wives technically isn’t a Netflix series. It’s on Netflix, but it doesn’t feature the streaming service’s logo at the start, nor is it classified as a Netflix original. Starz licensed it to the platform for a year in the US, and it’s been a huge success, topping the country’s Luminate ratings.

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Unfortunately, we could be waiting a while for The Hunting Wives Season 2 to be confirmed, so fans will need to find another show to watch.

If Wednesday Season 2 or Stranger Things Season 5 isn’t up your alley, you’ll happy to know that Snow (who plays Sophie O’Neill) has teamed with Netflix for a new series.

Brittany Snow’s The Beast in Me is coming to Netflix soon

The Beast in Me, a new series from Gabe Rotter (who wrote The X-Files Season 11), will premiere on Netflix on November 13, 2025.

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Your first look at Claire Danes and Matthew Rhys in THE BEAST IN ME, a gripping new limited series from the team that brought you Homeland, coming to Netflix November 13.

Grieving the loss of her son, a reclusive author becomes obsessed with her mysterious new neighbor, a real… pic.twitter.com/N39lj73cfM

— Netflix Canada (@Netflix_CA) August 13, 2025

As per Netflix, the show will follow Aggie Wiggs (Clair Danes), an acclaimed author who “has receded from public life since the tragic death of her young son, unable to write, a ghost of her former self.”

“But she finds an unlikely subject for a new book when the house next door is bought by Nile Jarvis (Matthew Rhys), a famed and formidable real estate mogul who was once the prime suspect in his wife’s disappearance,” the synopsis continues.

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“At once horrified and fascinated by this man, Aggie finds herself compulsively hunting for the truth – chasing his demons while fleeing her own – in a game of cat and mouse that might turn deadly.”

So, where does Snow come in? She plays Nina, Niles’ wife who becomes Aggie’s neighbor – so, we can expect things to be more than a little tense between them. It’s unclear how big her role will be in the show, but she’s listed high on its cast list, above the likes of Jonathan Banks and Deirdre O’Connell, so she could be a substantial (or perhaps briefly seen, but crucial) character.

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“Brittany Snow supremacy continues on,” one user tweeted. “Brittany Snow lovers are being fed,” another wrote. “We waited long enough damn I missed my little blondie,” a third posted.

There have also been lots of posts on social media demanding The Hunting Wives Season 2. Rest assured, Snow wants it to happen.

“I think the end is really interesting and I know that we would deal with it in Season 2,” she teased to teased to Collider.

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“There are a lot of questions that didn’t get answered because [showrunner Rebecca Cutter] wants to answer them in the next season if we get one.”

In the meantime, check out our list of the best Netflix shows to binge, the best Netflix thrillers, and our ranking of the best TV shows of all time.





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August 21, 2025 0 comments
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Eagles' Saquon Barkley is entering his prime
Esports

Fantasy football – Best picks for each draft slot in Round 1 and 2 in 10-team leagues

by admin August 21, 2025



Aug 21, 2025, 07:03 AM ET

No one needs more stress in their lives.

Strange as it may sound, among the more anxiety-inducing parts of the fantasy football experience centers around one’s draft position. Whether it’s fretting that your most desired player won’t be there by the time you get to pick, the bother of not knowing your slot until an hour beforehand (as is the case in ESPN default leagues), or the fear that you’ll pick the inevitable “first-rounder who is a bust” and be openly ridiculed by your counterparts, we collectively exhaust far too much energy sweating this particular topic.

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Thankfully, you’ve come to the right place. It’s here where I annually walk you through the twists and turns of your draft’s first two rounds, helping ease your mind and maximize your chances at starting your team off strong. After all, we all know that age-old fantasy mantra: “You can’t win your league in the first round, but you can certainly lose it.”

Below is an outline of the specific candidates for selection from each draft spot, the potential combinations for your first two picks, and I offer my ideal selections from each slot in your league.

This edition covers 10-team ESPN standard leagues with PPR scoring. Under each draft slot, you’ll find a “players unlocked” section, which highlights the earliest pick at which you should consider selecting that player (this does not mean that you should select him, but rather that you could if you wish to).

Are you in a league of a different size?
Check out the best picks for 8-team leagues | 12-team leagues

Draft Slot 1

Round 1 (Pick 1 overall): Ja’Marr Chase is coming off one of the most prolific seasons by a wide receiver, he’s a prime-age 25, and his Cincinnati Bengals return a near-identical offense for 2025. Chase’s 403.0 fantasy points were fourth best in history by a wide receiver, his 23.7 points per game was 12th since the merger, and he joined Charley Hennigan (1961), Isaac Bruce (1995) and Davante Adams (2020) as the only wide receivers to score 40-plus points in a game three times in a season. Chase at No. 1 is a no-brainer.

Players unlocked: Chase, Bijan Robinson, Saquon Barkley.

Round 2 (Pick 20): In a 10-team league, there’s a path to one-slot teams enjoying a dream start to the draft, should any of the running backs from the Derrick Henry/Bucky Irving/Josh Jacobs tier, or the wide receivers from the Nico Collins/A.J. Brown/Drake London tier, or even better, multiples, make it this far. If Jacobs is the only one there, he is a great selection this late. Additionally, a WR-RB start to the draft gives this team the luxury of considering Brock Bowers in Round 3. Bowers scored 12.9 more fantasy points than the second-best TE and 114.2 more than the 11th best last season, while projecting for 100-plus more points than the No. 11 tight end for 2025.

Players unlocked: Tee Higgins, Tyreek Hill, Jaxon Smith-Njigba, Jayden Daniels.

Tristan’s picks: Chase and Jacobs.

Draft Slot 2

Round 1 (Pick 2): You’ll notice both Bijan Robinson and Saquon Barkley alongside Chase among “unlocked” players at No. 1 overall, in large part due to the perennial debate about the impact and scarcity of three-down, 360-touch running backs (they’re the only ones with at least that many in 2024 and in our 2025 projections). Barkley averaged the position’s most fantasy points per game (22.2), while Robinson’s 341.7 total points were 11th best by any second-year running back in history, making either a viable choice for managers who prefer to prioritize the position. I’m not going running back at No. 1 overall, but I would from this spot, with Robinson preferred between the two.

Editor’s Picks

2 Related

Players unlocked: Justin Jefferson, Jahmyr Gibbs, CeeDee Lamb.

Round 2 (Pick 19): Getting the No. 1 running back, and a prime-age one at that, provides this team lots of second-round flexibility, to the point that the two-slot manager might be thinking about breaking the seal on either the quarterback or tight end position. I wouldn’t, as there are enough of the former in the top tier, the latter has historically unearthed enough low-cost breakthroughs to warrant draft patience, and the third round should still provide a wealth of options at either spot. Lamar Jackson, for example, by all rights should be there at 22nd overall.

Running back remains the way to go from this slot, with Josh Jacobs, Jonathan Taylor or Bucky Irving often the names available. Taylor, for all his injury risk, is one of the most reliable three-down backs, his 15 games exceeding 20 touches in a game the past two seasons trailing only Saquon Barkley and Kyren Williams (17 apiece).

Players unlocked: None.

Tristan’s picks: Robinson and Taylor.

Draft Slot 3

Round 1 (Pick 3): If you’re a Saquon Barkley believer — and I’m not, concerned that players of his age (28) coming off his 2024 workload (482 total touches, including the postseason) have a poor track record of repeating (detailed in my video above) — you shouldn’t let him sneak past this draft slot. Ja’Marr Chase, Bijan Robinson and Barkley are projected for 100-plus more points than the No. 21 player at their positions, the only running backs and wide receivers who can claim that.

This is a year, however, where personal opinion can come into play between picks 3 and 6, meaning Justin Jefferson, Jahmyr Gibbs and CeeDee Lamb, all “unlocked” at the previous slot, are fair game. I’m among the most pro-Jefferson fantasy managers around, pointing out his wide receiver-record 1,492.4 fantasy points through his first five NFL seasons.

Players unlocked: None.

Round 2 (Pick 18): Bucky Irving is the most intriguing second-round running back, at least relative to what are generally modest projections. I can formulate a case that he almost scratches the top-10 overall picks, though many people rank him outside the top 20. This seems like the sweet spot for him, but don’t be afraid to reach with one of the lower draft slots, if you share similar optimism.

Players unlocked: Lamar Jackson, Josh Allen, Trey McBride.

Tristan’s picks: Jefferson and Irving.

Draft Slot 4

Round 1 (Pick 4): Jahmyr Gibbs ultimately outscored Saquon Barkley last season (362.9 to 355.2), and while Barkley sitting out the Week 18 finale contributed, Gibbs’ performances in Weeks 15-18 and the divisional round gave him the look of a player ready to take his game to another level. If Ja’Marr Chase, Bijan Robinson and Justin Jefferson are already off the board, this slot should come down to your Gibbs/Barkley personal preference.

Players unlocked: None.

Round 2 (Pick 17): I’m fading Derrick Henry more than most — more on why under Draft Slot 10 — but this is about as far as I’d allow him to slip in any draft, 10 teams or otherwise. Running backs will be plentiful from this spot in drafts where the Brian Thomas Jr./Nico Collins/A.J. Brown/Drake London wide receiver tier goes early in the second round, and Henry is a cut above Bucky Irving, Jonathan Taylor and Josh Jacobs.

Players unlocked: None.

Tristan’s picks: Gibbs and Henry.

Draft Slot 5

Round 1 (Pick 5): Don’t get me wrong, my fading of Saquon Barkley is no hater’s angle. The 5-slot is the furthest I’d let him slide in any 2025 draft of 10 teams or greater. Any more than that and you run the danger of gifting your competition a massive value pick … kind of like Barkley wound up being in 2024.

Players unlocked: None.

Round 2 (Pick 16): The danger for this team is being cornered into a Philadelphia Eagles strategy, should Brian Thomas Jr., Nico Collins and Drake London all already be off the board. If that’s the case, taking a second running back in De’Von Achane, Derrick Henry or Bucky Irving, then drafting wide receivers aggressively in the next three to five rounds, is reasonable. It’s also not outrageous to take No. 1 tight end Brock Bowers this early.

Players unlocked: Chase Brown, Kyren Williams.

Tristan’s picks: Barkley and London.

Draft Slot 6

Round 1 (Pick 6): If it’s not either of the top two draft slots, this is my preferred position for 2025, as the first point at which there’s a noticeable drop-off in terms of talent. Ja’Marr Chase, Bijan Robinson, Justin Jefferson, Jahmyr Gibbs, Saquon Barkey and CeeDee Lamb make up the top tier of six, meaning you should select the one remaining from this slot. For those feeling super-bold, this is the earliest possible slot from which you should even consider drafting the top-ranked rookie, Ashton Jeanty.

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Players unlocked: Puka Nacua, Amon-Ra St. Brown, Christian McCaffrey, Malik Nabers, Jeanty.

Round 2 (Pick 15): This team also runs the risk of the dual-Eagles start, albeit with more control over it in the second round. A non-A.J. Brown member of the Brian Thomas Jr./Nico Collins/Brown/Drake London wide receiver tier, or a RB1 like De’Von Achane, should still be there. Incidentally, I wouldn’t pass up one of the wide receivers even if I took Lamb in the first round. Chase Brown, Kyren Williams and James Cook have been known to make it back to this pick in Round 3.

Players unlocked: Ladd McConkey.

Tristan’s picks: Lamb and Brown.

Draft Slot 7

Round 1 (Pick 7): Picks 7 through 11 overall come down largely to personal preference, from the trio of wide receivers (Puka Nacua, Amon-Ra St. Brown and Malik Nabers) and the two high-ceiling running backs (Christian McCaffrey and Ashton Jeanty) unlocked in the 6-slot. I’ve vacillated between the three receivers in my own early drafts, though St. Brown, the only wide receiver to score 300-plus fantasy points in each of the past two seasons, has most often risen to the top of my board.

Players unlocked: None.

Round 2 (Pick 14): If you’re more pro-Henry than I am, selecting him here makes a bit of sense, even if you took a running back in the first round. I prefer one of the Brian Thomas Jr./Nico Collins/Brown/London wide receiver quartet, but as long as you’re not selecting a running back ranked beneath De’Von Achane or Henry, you’re starting off fine. Jaxon Smith-Njigba, Tyreek Hill, Tee Higgins and Garrett Wilson are typically among wide receivers available from this slot in the third round.

Players unlocked: None.

Tristan’s picks: St. Brown and Collins.

Draft Slot 8

Round 1 (Pick 8): Puka Nacua is the next wide receiver on my draft board. He has a more reliable quarterback throwing him the football than Malik Nabers, and he has scored 15-plus fantasy points in 17 of the first 28 games of his career. Nacua also finished last season on a high note, scoring 159.4 fantasy points over the final eight weeks (third best among wide receivers, despite sitting out the finale).

Players unlocked: De’Von Achane and Brian Thomas Jr.

Round 2 (Pick 13): I’m an Achane fan, so I must point out the following: Since his breakthrough game in Week 3 of 2023 (but not including that one), he has averaged 16.8 PPG, eighth best among running backs. That’s production I can’t pass up in the hopes of piecing a Zero-RB strategy together in the later rounds.

Players unlocked: Josh Jacobs, Brock Bowers.

Tristan’s picks: Nacua and Achane.

Draft Slot 9

Round 1 (Pick 9): Here is where fantasy managers face their toughest draft decision, as Christian McCaffrey, despite the glut of top-6 wide receivers, becomes too difficult to pass up. Over the past seven NFL seasons, covering the time he has been a full-time starter, he has averaged a league-leading (among all players) 23.7 fantasy points per game. Yes, McCaffrey is now 29 years old, with 1,871 career touches on his résumé, and he averaged barely half that per-game rate in his four games played last season, but the upside of a healthy McCaffrey is unquestionably first-round talent. I wouldn’t fault anyone for picking any of the earlier wide receivers (if still available) or Ashton Jeanty over McCaffrey, but this is the furthest I would allow him to slip in any draft.

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Players unlocked: Nico Collins, Derrick Henry.

Round 2 (Pick 12): My valuations have there being a gap between the top 11 picks and the next tier that includes Brian Thomas Jr., Nico Collins and De’Von Achane, meaning that if any player targeted for earlier slots makes it this far, snatch him up quick. Failing that, those who select McCaffrey might be tempted to take Achane, or perhaps Derrick Henry, though that’s absorbing a good amount of risk at the position. I’d go wide receiver, and Thomas, from here.

Players unlocked: None.

Tristan’s picks: McCaffrey and Thomas.

Draft Slot 10

Round 1 (Pick 10): The reason to shy away from the 10-slot in a 10-team league, if you at all have the opportunity to choose, is what will likely be available come the Rounds 3-4 turn, not these two picks. If everything plays out as outlined above, Malik Nabers and Ashton Jeanty provide an excellent starting point. That said, once Christian McCaffrey is gone, it’s time to bring up the other highly debatable running back, Derrick Henry. Henry was fourth in scoring among RBs in 2024, and he’s a three-down back for one of the most run-friendly offenses in football. That said, among the previous 20 players with at least the same as Henry’s 2,529 career touches through his age-30 season, only Walter Payton (three), Ricky Watters and Curtis Martin enjoyed a season of 220-plus fantasy points at an older age. Henry is a risk/reward pick, and I’m not yet ready to take the chance.

Players unlocked: Bucky Irving, Jonathan Taylor, A.J. Brown, Drake London.

Round 2 (Pick 11): If you’re thinking about going WR-WR rather than selecting Jeanty, or if Jeanty goes earlier and you’d rather pass on De’Von Achane, bear in mind that every one of the top 12 running backs will likely be gone by the Rounds 3-4 turn. Be prepared to go heavily Zero-RB if selecting Nabers and Brian Thomas Jr., for example.

Players unlocked: None.

Tristan’s picks: Nabers and Jeanty.



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August 21, 2025 0 comments
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Diceless story engine Enclave soon funding a new edition
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Diceless story engine Enclave soon funding a new edition

by admin August 21, 2025


On September 23, a new diceless roleplaying game is set to Kickstart a renewed, refined edition, beefed up with much more content. It’s already got a surprisingly active following, with a Discord community of about 400 members running games on a daily basis.

I have complained before about how limiting categories and taxanomies can be for discussion, so let me be clear when I say that Enclave doesn’t really follow the Game in RPG in the traditional sense. It’s more a structure for stories, dealing little with traditional ideas like game mechanics and damage systems. There are diceless games that lean more heavily into those ideas, like Amber or Nobilis. But where Nobilis retains an economy of Miracle points and its own godlike power scale, Enclave is more interested in the story itself. The rules, such that there are, are as light as possible, built more to facilitate improvisation than to drive decisions. They lean on logic, negotiation, and storytelling. If your character should reasonably be able to do something, then they can. For moments where the outcome is more uncertain—or even a little over-the-top—the game uses a Luck mechanic. Luck lets players “pitch” something into the story, with more outlandish ideas requiring a higher Luck score. Pitching is tied into other stats, with Luck granting options your innate abilities don’t cover.

The overall play experience depends on conversation between players and the Conduit (the game’s facilitator/GM). Combat and other challenges are framed around what makes sense narratively rather than strict rules. If an outcome is unclear, what in other games would be determined by a dice roll, the Conduit is the deciding factor. Players can always ask for clarification on the Conduit’s rulings, though the Conduit ultimately makes the call.

Mechanically, the system remains fluid. Stats are being reworked; some are being combined or refined. One of the most interesting additions in the upcoming edition is a system of inferences. Players can ask yes/no questions about a situation, and depending on their stats, they may get additional insights. A character with high Intelligence, for example, might uncover more detail than one with low Intelligence. Spirit, among other stats, ties into this inference system as well.

Enclave also includes 12 base classes, some of which have been designed directly by players. 6 of those classes come from the base game Advent, with 6 more coming in Aspirant. The design philosophy behind classes is simple: they should be recognizable archetypes, to make clear to other players how your character functions within the narrative. There’s also a kind of “meta” progression, where creative work you do outside of sessions—such as art, writing, or other contributions—can feed back into small in-game benefits.

The setting, called Manifold, is described not as a single world but as an entire universe containing many different worlds. This approach is meant to support multiple genres, so a group could explore fantasy, sci-fi, or anything in between. Characters can even move between different groups while retaining continuity, which opens up opportunities for shared play across the community.

Game designer Robby Howell, has a track record of experimenting with unusual RPGs—one of his past designs, Homonculus, tasked each player with controlling a different part of a body as it moved through situations. This new project is his most ambitious yet, aiming to blend collaborative storytelling with player-driven creativity in a highly flexible framework.

You can find out more information at the Kickstarter page or jump into the action now on the Enclave Discord.


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"With the waves of layoffs, the way that people are overworked, everyone agrees that there is a systemic problem"
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With the waves of layoffs, the way that people are overworked, everyone agrees that there is a systemic problem

by admin August 21, 2025


Within the past few years, there has been a massive rise in unionisation within the video games industry. What was once conversation and wishful thinking has now been cemented into action.

There are now video game unions around the world. Some notable victories in recent memory come from the United States, where bargaining units have been formed at the likes of Raven Software, ZeniMax, and Blizzard. Meanwhile, in June, workers at Ubisoft Halifax in Canada voted to unionise.

In the United Kingdom, there are a few unions that represent those in the games industry, including branches at the creatives’ union BECTU and the performers’ union Equity. But probably the most prominent is the Game Workers branch of the Independent Workers of Great Britain (IWGB) union, formed back in December 2018.

At the last official count, the union was around 1,500 strong, and is seeing consistent growth in its membership each month.

So far, the organisation doesn’t have any big victories under its belt – there are no unionised workforces within the UK games industry at the time of writing. Despite this, there are conversations happening, and the dialogue about unionisation around the world has been becoming louder for a few different reasons.

Crunch talks

“About six or seven years ago was around when we started to see a lot of conversations about the realities of crunch in the industry and the effect that was having on people,” explains Spring McParlinJones, chair of the IWGB Game Workers Union.

“Combined with the fact that, as a wider society, we had the cultural moments of Jeremy Corbyn’s 2017 election campaign and Bernie Sanders in America, we saw a wider discussion of leftist politics in society. That really set the stage for a serious discussion of unionising the games industry for the first time in its existence.”

“The industry as it is structured at the moment is not sustainable”

Spring McParlinJones, IWGB Game Workers Union

IWGB Game Workers Union secretary John Paul Donnelly adds: “The more game workers grow as a community and interact with each other, the more they share more about their conditions and things. We slowly break down those very isolated groups.”

The conversation about crunch and working conditions within the games industry certainly got the ball rolling in terms of unionisation. But the relentless waves of layoffs, studio closures, and project cancellations we have seen within the past few years have given the movement some real momentum.

“You can ask anyone in the industry, and they will agree that the industry as it is structured at the moment is not sustainable,” McParlinJones says. “With the waves of layoffs, the way that people are overworked, everyone agrees that there is a systemic problem. And no one seems to have a solution.

Spring McParlinJones

“I think everyone agrees that it seems like a lot of wealth is moving up towards the executives and shareholders; even people who aren’t very sympathetic to the idea of unionising probably agree with that point initially.

“The case for unionisation is that if we want this to change, we have to change it ourselves. We have to force the executives’ hands to provide fairer treatment and give workers a say in how the companies that we work for are run and the games that we make are made.

“Realistically, for the workers to have leverage in that discussion, we have to come together and engage in collective action. History has shown that the best way to do that is through unionisation.”

What’s the hold up?

Given the current state of the games industry, the argument for unionisation does make a lot of sense – which begs the question why there aren’t bargaining units left and right within the space. What’s stopping workers in the UK games industry from uniting?

“That’s the million-dollar question,” McParlinJones says. “There’s an undercurrent of individualism that kind of runs through a lot of the tech industry. It’s very difficult to convince someone to join a collective union or join a group fighting for better treatment collectively when they’re so convinced that their big break is just around the corner.

“In addition to that, a lot of people don’t know that the union exists, or how we operate or what we’re doing. We’re trying to get the word out there a bit more that we exist, that we’re fighting for better treatment for work in the industry. So far, we are winning. We’ve been doing a lot of really good work so far. It’s just a matter of getting the word out.”

Unions find themselves fighting against the tide of decades of established anti-union neoliberalist thinking – but Donnelly says simple conversations are the key to convincing people.

John Paul Donnelly

“The main thing we do to begin the process would be just chatting,” Donnelly says. “We’re quite big advocates for the sense of community. One way of taking away that fear that unions are a bad thing is actually just sitting down with the person next to you – someone that understands what you might have gone through day-to-day – and just asking them if they want to come along to an event and hear what we have to say and get to know each other.

“That’s most of the battle, once you realise that these guys are my team members. That’s probably most of the way there.”

At the moment, IWGB’s games arm is helping out workers at studios across the UK. This includes staff affected by layoffs, but also other work-related disputes.

“There’s a situation that has come up where people have been affected by forced return-to-office orders and they physically cannot go into the office because they’ve relocated or they were assured when they were hired that that would never happen,” McParlinJones explains.

“We’re ensuring they are being treated fairly and they are not being forced to do something that’s unrealistic for them. There are a lot of things happening at the moment and a lot of different studios that we are helping out, both in big and small ways.”

Anti-union sentiment

Despite the benefits that a union offers, there are detractors. Certainly, in the UK media, we have seen hostile coverage of striking workforces in recent years, be they rail workers or doctors and nurses.

“We’ve seen a sort of dehumanisation of workers,” McParlinJones says. “And the average person finds it much easier to relate to the person whose day has been interrupted by rail strikes than the rail workers who are striking.

“Part of that is because most people aren’t in unions these days. They don’t know what striking workers are asking for, but they know how it feels like having a late train, and they fall back on that.

“A lot of people have this bias against unions, but it’s something that dissolves very quickly. It’s very easy to sit someone down and have a conversation with them about what the doctors or the rail workers are actually asking for and explaining why they are doing what they are doing.

“Once people know the realities of what the workers are asking for and the fact that, at the end of the day, those workers have a lot in common with them, it’s an easy myth to dispel.”

Donnelly thinks that starting conversations is the key | Image credit: IWGB Game Workers Union

The traditional narrative when it comes to unions and unionised workforces is that they are outwardly hostile to employers. This isn’t the approach that the IWGB Game Workers Union wants to take, not least because it believes everyone is working towards the same goal.

“The classic old-school union thinking is that [employers] are the enemy in a weird way; we don’t approach them like that,” McParlinJones says. “The way I think about it is that we all want the same thing: we all want these companies to succeed. We all want better pay and for games to do well.

“Anti-union bias still exists, and a lot of the management teams we have encountered are very unsure about unions. They are very anxious about what a unionised workplace might look like.

“The wins we’ve managed so far have shown that when a workplace unionises, it helps everyone. It leads to a better work environment for everyone involved. That’s my view at least.”

Unsustainable losses

One indication that there needs to be a better and fairer accord between labour and capital is the churn the games industry sees. The waves of layoffs in recent years are disruptive and hugely damaging to those involved – but they are also actively harmful to the industry as a whole.

“Obviously, [the layoffs] just are not sustainable,” McParlinJones explains.

“We’re seeing people leaving the industry at an incredibly alarming rate. When I joined the games industry, something that really shocked me was that people are really young here – the reason that’s the case is that people leave this industry at a very alarming rate.

“We’re seeing so much talent leaving the industry because of these layoffs, because of the difficulty people face searching for jobs and how few roles are available.”

“Games is a very passion-driven industry, which has been exploited to make profit”

John Paul Donnelly, IWGB Game Workers Union

While the IWGB Game Workers Union hasn’t had a landmark victory just yet, the union is pushing for greater representation of workers. One such push was against the newly formed UK Video Games Council, which the organisation felt did not accurately represent the entirety of the UK industry.

“Our first assessment was that this is all execs and people who are predominantly based in London and the South East,” McParlinJones explains. “We’re also trying to push for more representation of workers and people from different backgrounds in spaces like that and ensuring more people are being heard when we talk about the industry.”

Despite the dark days the games industry is enduring at the moment, the IWGB Game Workers Union is optimistic about the future of the union.

“I feel really positively about it,” Donnelly says. “People are educating themselves about their position as employees and they’re not willing to accept the gutting of the industry. Games is a very passion-driven industry, which has been exploited to make profit. We may have reached the point where the passion takes over and people will fight.

“More and more you hear more people standing up, and even if they’re not informed about unions, they will be critical of the state of the industry.”

In short, he sees that things are changing. “The next few years are going to be pretty massive for IWGB Game Workers Union,” he concludes.



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naruto and Jean Pormanove
Esports

Adin Ross demands immediate Kick changes after Jean Pormanove death

by admin August 21, 2025



Adin Ross has urged Kick to “do better” amid the death of streamer Jean Pormanove following the banning of all streamers who had been involved. 

On August 18, Raphaël Graven, better known online as Jean Pormanove died in his sleep while streaming live on Kick. It followed the 46-year-old reportedly being subjected to “ten days of torture” from streamers Naruto and Safine. Clips have circulated showing Graven being choked and shot with paintballs, among other ‘punishments’. 

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Since the death of the streamer, both Naruto and Safine have been banned from Kick. The French government has also opened an investigation into the livestreaming platform, with Clara Chappaz, France’s minister for digital affairs and AI, criticizing the lack of intervention from Kick. 

Adin Ross, who owns a part of Kick, has also weighed in, calling the situation “heartbreaking” and urging the platform to “do better” moving forward. 

Adin Ross calls for immediate rule changes on Kick

“This is horrible, this is a f*cked up situation,” the Kick streamer said. “Kick is being heavily investigated. Whoever was streaming is being heavily investigated. I know that the police are getting involved, governments are getting involved, and justice for Jean is what’s needed.”

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“No amount of money brings back a life that was a streamer who happened to stream on my platform, on Kick. It’s absolutely f*cking horrible and very disturbing,” he continued. 

“Kick as a whole needs to do better, straight up. I think that there needs to be some type of policy change, certain Kick staff need to be held accountable, moderation need to be held accountable, and there needs to be change immediately.” 

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FULL: Adin Ross reacts to the passing of streamer Jean Pormanove, saying it’s HEARTBREAKING and no one should ever go through that. He also says that Kick is being investigated by the government

“It’s heartbreaking” pic.twitter.com/XBknhsH2R0

— AdinUpdate (@AdinUpdate) August 21, 2025

Ross also noted that he and Drake will be covering the funeral costs as it is the “least we can do” about it. 

Kick has confirmed that they are cooperating with the investigations into Jean’s death. “Our priority is to protect creators and ensure a safer environment on Kick,” they said.





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Transfer rumors, news: Arsenal eye Rogers, Eze after Havertz injury
Esports

Transfer rumors, news: Arsenal eye Rogers, Eze after Havertz injury

by admin August 21, 2025



Aug 21, 2025, 05:00 AM ET

Arsenal are weighing up a move for Aston Villa midfielder Morgan Rogers, while Rasmus Højlund wants any loan deal to include an obligation to make it permanent if he leaves Manchester United. Join us for the latest transfer news, rumors and gossip from around the globe.

Transfers homepage | Done deals | Men’s grades | Women’s grades

TOP STORIES

– Sources: Arsenal set to hijack Tottenham’s £67.5m move for Eze
– Source: USMNT’s Aaronson near move from Frankfurt to Rapids
– Source: Orlando Pirates’ Mofokeng on brink of move to Minnesota

Aston Villa’s Morgan Rogers and Crystal Palace’s Eberechi Eze are both on the radar of Arsenal. Justin Setterfield – The FA/The FA via Getty Images

TRENDING RUMORS

– While Arsenal are closing on a £67.5 million deal to sign Crystal Palace midfielder Eberechi Eze from under the noses of Tottenham Hotspur, they are also weighing up a move for Aston Villa attacking midfielder Morgan Rogers, claims The Sun. A potential long-term injury to striker Kai Havertz mas made attempt to sign Rogers more likely, but the Gunners had already been closely monitoring the 23-year-old as they looked for somebody to challenge Gabriel Martinelli on the left wing. Villa are determined to keep the England international and are no longer under financial pressure, so they are unlikely to entertain any offers under £80m.

— Manchester United striker Rasmus Højlund has made it clear to Napoli, RB Leipzig, AC Milan and any other interested clubs that he wants any loan deal to include an obligation to sign for them permanently rather than an option, reports Fabrizio Romano. The 22-year-old had been keen to stay at Old Trafford but now wants to feel the confidence of his new club if he is to leave. Elsewhere, Corriere dello Sport state that Højlund is the most likely option to replace Napoli’s injured striker Romelu Lukaku.

Editor’s Picks

2 Related

– Manchester United winger Jadon Sancho is now on Internazionale’s shortlist, reports TEAMtalk, which adds that Roma are also still in picture after initially being rejected by the 25-year-old. Sancho could look for a loan to keep his options open as a free agent in 2026, with Borussia Dortmund and Juventus the frontrunners. Turkish side Besiktas are also interested in the winger, who has no future at Old Trafford after signing for €85m from Dortmund in 2021.

– Liverpool midfielder Harvey Elliott is RB Leipzig’s top option to replace midfielder Xavi Simons, says Florian Plettenberg, with the Netherlands international being set to join Chelsea for around €60m after the Bundesliga opener against Bayern Munich. Leipzig have already agreed personal terms with Elliott — who was a standout performer in England’s U21 Euros win this summer — and the Reds would let him leave if they received a suitable offer.

– Brentford have rejected Newcastle United’s improved offer of £35m, plus £5m in add-ons, to sign striker Yoane Wissa, as reported by The Athletic. Brentford haven’t given any club a valuation for the transfer of the 28-year-old, who wants to make the move to St James’ Park, but clearly want more than £40m. Newcastle had previously had a £25m offer rejected, while Nottingham Forest have seen two bids rejected since last January but have now moved on to other targets.

CONFIRMED DEALS

– Bournemouth have completed the €21m signing of Bayer Leverkusen winger Amine Adli.

EXPERT TAKE

ESPN’s Sam Tighe on why Arsenal are unlikely to sign both Eberechi Eze and Morgan Rogers.

It’s no surprise that Arsenal have reignited their Eze interest — perhaps the surprise was that they let it go cold, after clearly doing a lot of groundwork on the deal in early summer — and Rogers, who was just crowned PFA Young Player of the Year, is a player of such potential, he’ll be on everyone’s watchlist.

The players share some distinct similarities: They’re both exciting, dynamic, ball-carrying forwards who can play across the attacking midfield line (although Eze rarely plays on the right); they both cut their teeth in the EFL Championship, making them relatively late bloomers at the top level; and they’re both homegrown, which always helps with squad registration.

Eze, four years Rogers’ senior, is understandably a much more polished footballer. The highlight reel shows 45 Premier League goal contributions in the last three seasons; the deep dive reveals how often he makes the right choice in possession, which is a truly valuable trait.

Rogers is fairly inexperienced for a 23-year-old these days, but is catching up fast. His 40-yard runs with the ball are thrilling, but he does lose the ball a lot too — he ranked in the 6th percentile last season for mis-controls (3.29 per 90) and the 13th percentile for times dispossessed (2.14 per 90).

Eze is ready for a big step; Rogers less so. Having already signed six senior players this summer, it’s highly unlikely the Gunners can acquire both, and if it is to be Eze, it’s likely the right call.

OTHER RUMORS

play

2:04

Is Rodrygo’s time at Real Madrid over?

Alex Kirkland assesses Rodrygo’s future at Real Madrid.

– Chelsea’s parent company BlueCo have reached an agreement to sign Brighton & Hove Albion attacking midfielder Julio Enciso. The 21-year-old is expected to initially join Strasbourg, but is viewed as a Chelsea player long-term. (Athletic)

– Manchester United have been linked with three midfielders: Brighton’s Carlos Baleba, Sevilla’s Lucien Agoume and Sporting’s Morten Hjulmand, but have yet to progress a deal for any of them. (GMS)

– Everton are interested in Manchester City defender Nathan Ake, with Jarrad Branthwaite and Vitaly Mykolenko both having suffered injuries. (Daily Mail)

– Real Betis are looking at signing Arsenal left back Oleksandr Zinchenko, who will be allowed to move on this summer. (GMS)

– Marseille are looking at Liverpool’s Kostas Tsimikas and West Ham United’s Emerson Palmieri as they aim to sign a left back. (Footmercato)

– Galatasaray and Al Ittihad have joined Internazionale, Juventus and AC Milan in looking at Marseille midfielder Adrien Rabiot after he was placed on the transfer list for a fight with teammate Jonathan Rowe. (Footmercato)

– Al Ahli have raised their offer to sign Juventus midfielder Manuel Locatelli to €35m, with a salary of €12m per year. (Nicolo Schira)

– Marc Casado can decide his own future, but Barcelona would be open to offers for the midfielder worth over €30m. Wolves, Bournemouth, West Ham United, Real Betis and Atletico Madrid are among those interested in the 21-year-old. (Sport)

– Villarreal have agreed to sign Renato Veiga from Chelsea in a €29.5m package that includes add-ons and a percentage of the defender’s next move. (Fabrizio Romano)

– AC Milan have reached an agreement with Bayer Leverkusen worth €30m for the loan of striker Victor Boniface with an option to permanently sign him. The Rossoneri are also looking at Sporting CP forward Conrad Harder and Vasco da Gama winger Rayan. (Sky Sports Italia)

– Nottingham Forest have reached an agreement with Juventus for the loan of Douglas Luiz with an obligation to make the deal permanent dependent on the number of games he plays. Forest also have an option to sign the midfielder for around €30m if that figure isn’t met. (Athletic)

– Luiz’s departure means Juventus can move to bring striker Kolo Randal Muani back from Paris Saint-Germain on a €10m loan with a €35m-€40m conditional obligation to make the deal permanent. (Gazzetta dello Sport)

– Bayer Leverkusen have made Monaco winger Eliesse Ben Seghir their priority for the rest of the transfer window. Negotiations are ongoing with the Ligue 1 side wanting a fee of well over €30m. (Florian Plettenberg)

– Bayer Leverkusen have also put Feyenoord midfielder Quinten Timber on their shortlist as they look to strengthen that position. (Florian Plettenberg)

– Bournemouth have rekindled their interest in Chelsea defender Axel Disasi. (Daily Mail)

– Galatasaray will make their offer to Manuel Akanji after reaching an agreement with Manchester City for the defender. (Fabrizio Romano)

– Napoli are negotiating with Girona for right-back Arnau Martinez, who they see as a back-up option if they are unable to sign Sevilla’s Juanlu Sanchez. (Calciomercato)

– Girona are positioning themselves to bring in Barcelona goalkeeper Inaki Pena, but there is also competition from Como and Celta Vigo among others. (Mundo Deportivo)



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HEAT in Wargaming's first cross-platform day one release
Esports

HEAT in Wargaming’s first cross-platform day one release

by admin August 21, 2025


Revealed at Opening Night Live from gamescom, World of Tanks: HEAT is the latest from Wargaming. This time set in WWII, the game will be launching across multiple platforms day one, including support for the Steam Deck. Check out the details below!

August 19, 2025 — Wargaming, the award-winning online game developer and publisher behind World of Tanks and World of Warships, is proud to reveal World of Tanks: HEAT — a new standalone free-to-play tactical vehicle shooter set in an alternate post WWII era, where players command hero-enhanced tanks in fast-paced 10v10 battles.

World of Tanks: HEAT brings the franchise’s tactical tank combat into faster, more dynamic, and explosive grounds. Players operate a roster of experimental vehicles — each with unique abilities, deep customization, and powers to dominate the battle. Tanks can be outfitted with advanced weapon systems, armor modules, visual upgrades, and battlefield-altering abilities. As elite Agents — specially trained to pilot these mighty war machines — players will shape every vehicle to match their playstyle.

“World of Tanks: HEAT is our bold vision for the franchise, delivering an entirely new tank experience with a fresh setting, new gameplay mechanics, faster pace, and cutting-edge tech,” said Victor Kislyi, CEO of Wargaming. “Inheriting the renowned World of Tanks DNA, the game lets players enjoy tank warfare like never before, battling in ways we once only could imagine.”

“Today’s announcement is an important milestone for our team, reflecting all the hard work and creativity we’ve invested in the project,” said Artyom Yantsevich, World of Tanks: HEAT Product Director. “We are looking forward to working closely with players to shape HEAT’s future and we’re excited to present the game for the first time at gamescom.”

Built on Wargaming’s new proprietary engine, World of Tanks: HEAT will be available on PC (Wargaming Game Center and Steam), PlayStation®5, Xbox Series X|S, and Steam Deck, and is planned to be Wargaming’s first ever simultaneous full cross-platform release with cross-progression.

Key Features:

  • Heroic Tank Gameplay – Specialized tanks with unique roles and hero-enhanced abilities. Agents add tactical depth with combat skills and support powers. 
  • Build The Ultimate Tank – All tanks are inspired by original designs, with a creative reinterpretation of post-WWII vehicles. By blending real-world tanks and technologies from that era, players can craft truly unique machines. Each tank can be personalized with advanced weapons systems, armor modules, visual mods, and battlefield-altering abilities.  
  • Variety of Game Modes – The game adapts and transforms classic shooter modes (Kill Сonfirmed, Domination, Conquest) into a new and exciting tank experience. 
  • Visual Excellence – Powered by Wargaming’s new proprietary engine with stunning graphics, immersive environments, and dynamic cinematic effects. 
  • Сross-Platform / Cross-Progression – Wargaming’s first-ever simultaneous, cross-platform launch, allowing players to join the action seamlessly across PC (Wargaming Game Center and Steam), PlayStation®5, Xbox Series X|S, and Steam Deck. 
  • Free-to-Win – Designed to foster long-term engagement where success is driven by skill. Monetization focuses on cosmetics, battle passes, and time-savers.

Stay tuned for more exciting news and wishlist World of Tanks: HEAT on:

For more information, please visit the World of Tanks: HEAT website https://wotheat.com.

Stay tuned to GamingTrend for more World of Tanks: HEAT news and info!


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Cloud Chamber lays off "unspecified" number of staff as Rod Fergusson is parachuted in to lead troubled BioShock 4 production
Esports

Cloud Chamber lays off “unspecified” number of staff as Rod Fergusson is parachuted in to lead troubled BioShock 4 production

by admin August 21, 2025


Update, Wednesday August 20, 2025: 2K Games has confirmed it has “reduced the size of the development team” working on BioShock 4.

Sharing an internal Cloud Chamber memo with our sister site, Eurogamer, 2K president David Ismailer told staff “we’ve made the decision with studio leadership to rework certain aspects that are core to a BioShock game, and in doing so are reducing the size of the development team to focus on this work.”

“BioShock is woven deeply into the fabric of 2K,” Ismailer wrote. “It’s one of our most beloved franchises and respecting its legacy and meeting our fans’ expectations is critical to its future success.

“Work on the next BioShock game has been underway for several years. While we’re excited about the foundational gameplay elements of the project, we’ve made the decision with studio leadership to rework certain aspects that are core to a BioShock game, and in doing so are reducing the size of the development team to focus on this work and give the game more time in development.

“I know this is tough news for everyone. If your role is being affected, you’ll hear from your manager or studio leadership today with details on severance, career services and support resources. There is no easy way to do this, but we hope to do whatever we can to support you through this. I want to thank each of you for your dedication and hard work.”

“I recognise that today is a day of mixed emotions,” Ismailer concluded. “We’re excited to have Rod [Fergusson] joining us, and are equally grateful to everyone at Cloud Chamber who has helped us get this far. These changes are rooted in 2K’s firm confidence in BioShock as one of the most beloved franchises, and our commitment to deliver the best game in franchise history.”

2K did not confirm how many developers have been impacted by the cuts.

Original story:BioShock 4 developer Cloud Chamber has reportedly appointed former Diablo boss Rod Fergusson as studio head and laid off an “unspecified number of staff.”

Firaxis veteran Kelley Gilmore departed earlier this month after Take-Two Interactive reportedly overhauled parts of the upcoming BioShock and reshuffled its leadership team following a failed internal review by publisher 2K Games.

At the time, “people familiar with the situation” claimed the next entry in the BioShock series “recently failed a review by executives at 2K Games,” with the game’s narrative highlighted as needing improvement.

Now, Bloomberg’s Jason Schreier reports layoffs at the BioShock 4 developer as Rod Fergusson takes over as Cloud Chamber’s new studio head.

Fergusson announced his departure from Blizzard on August 8. While there’s been no formal confirmation that he has joined the BioShock production, he was similarly parachuted in to lead the troubled BioShock Infinite project, staying at Irrational just eight months before moving on.

In a post on social media, Fergusson wrote: “Would you kindly allow me to share some news? Some of you guessed it, I’m returning to 2K to lead a series that means a lot to me as the new Head of the BioShock Franchise. I’ll be heading up Cloud Chamber and overseeing development of the next BioShock game, along with franchise extensions like the in-development Netflix movie.

“While I’m excited to get started in the coming weeks, I recognize the studio restructuring is a difficult time for the team. I’m deeply grateful for the work done so far, and I’m committed to building a BioShock game we’ll be proud of and that our players will love. For now, the firehose of onboarding awaits, and I look forward to sharing more when I can.”

The fourth mainline entry in the BioShock series was confirmed to be in development at 2K Games-owned studio, Cloud Chamber, back in 2019. This upcoming entry will be the series’s first new entry since BioShock Infinite’s release in 2013.



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KingBeardX smiling at camera
Esports

TikTok viral Judge Frank Caprio dead at 88 years old from cancer

by admin August 21, 2025



Judge Frank Caprio, best known for his compassionate courtroom moments on the TV show Caught in Providence, has died at the age of 88 from pancreatic cancer.

Caprio became a viral figure in recent years, with clips of his interactions spreading widely across Facebook, TikTok, and YouTube. His reputation was built on kindness, often giving defendants a chance to explain themselves while mixing humor and empathy into his rulings.

The longtime Providence, Rhode Island judge first gained recognition locally, but the rise of social media made him a global figure. His videos regularly racked up millions of views, with fans praising him for his patience and humanity in a system often seen as cold or unforgiving.

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Judge Caprio was a viral social media star

Caprio served as the Chief Judge of the Providence Municipal Court and appeared on Caught in Providence for more than two decades.

The program, which aired both on local television and later nationally, showcased real cases of minor violations, including parking tickets and traffic infractions.

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The news of his death was shared in a post on his Instagram.

“Judge Frank Caprio passed away peacefully at the age of 88 after a long and courageous battle with pancreatic cancer,” it reads. “Beloved for his compassion, humility, and unwavering belief in the goodness of people, Judge Caprio touched the lives of millions through his work in the courtroom and beyond. His warmth, humor, and kindness left an indelible mark on all who knew him.”

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It continued: “He will be remembered not only as a respected judge, but as a devoted husband, father, grandfather, great-grandfather, and friend. His legacy lives on in the countless acts of kindness he inspired. In his honor, may we each strive to bring a little more compassion into the world — just as he did every day.”

This comes just a day after TikToker KingBeardX, whose real name was John Crawley, died at 47 years old.

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